Other Team Archive by CTC (ORAS Update) Read Post #517

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Inflikted

Orco2
is a Tiering Contributor Alumnus
Hey CTC, I really think that Crawdaunt's has the potential wreck things in OU, but I've never seen it getting much usage in tour matches so far (and I never managed to put together a team that supports it properly).

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Crabhammer
- Aqua Jet
- Swords Dance / Crunch

This thing is a real nuke, with the ability to OHKO / 2HKO the majority of the metagame with just its STABs. This makes it perfect to destroy most stall teams, as nothing really wants to switch into it. However its defensive typing is trash, it's incredibly frail, and it's slow, and this makes it quite useless against offense which is sad. Yes, nothing switches in, but anything that outspeeds and isn't weak to Aqua Jet revenge kills it. So I would like to see a team that capitalizes on its ability to break walls while also giving it opportunities to switch in, as Crawdaunt's inability to do so without team support is one of its most important flaws that prevents it from shining in the meta.

(I wasn't sure about the best set to use, so I took it from the analyis, but feel free to use the set that you think works best with the team)
 
seeing as my last post was deleted for obvious reasons i guess ill explain the sceptile set. If you can however id like it if sceptiles teammates could be ou.

sceptile life orb
timid
4 hp/252 sp.a/ 252 spd
moves:
focus blast
energy ball
leaf storm
hp-?/dragon pulse

The whole point of this sceptile set is simple. however i need to explain it anyways. The entire goal of the sceptile is to be a late game cleaner. With sceptiles blinding speed sceptile makes a great cleaner. The problem is with sceptile is that its not exactly ou viable. This is why im hoping that the team built around it are ou mons. The biggest problem with this set is that unlike a physical sceptile set is that the thing gets very limited coverage. for this reason sceptile can work well with anything with better coverage. (not very good at explaining but ive been wanting a sceptile set built around a ou team forever)
 
I think my second post got deleted as well :/
I didn't explain the set because there are four possible sets i had in mind.
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Timid Nature
- Toxic
- Will-O-Wisp
- Protect
- Baton Pass
Stall, requires a lot of prediction and clicking protect, to know if they can hit you or not.

Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Timid Nature
- Swords Dance
- Baton Pass
- Substitute
- Toxic
Sd Baton Passer, pretty good at its job as it forces a lot of switches.

Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shadow Sneak
- Sucker Punch
- Swords Dance
- X-Scissor
All out attacker, idk how well this would work.

Shedinja @ Focus Sash
Ability: Wonder Guard
- Trick
- Substitute
- Shadow Sneak
- X-Scissor
Utilising the scraps i haven't yet touched in his barren move pool, base 40 speed is pretty shit, so i went with band, because 90 base attack isnt half bad, and it is great to lock things like blissy or sylveon into 1 move.
As i mentioned before, partners would definitely be a spinner, or a defogger. I was thinking it might be cool to have forretress, but idk, seeing as most players just defog shit away, so i can't spinblock. Probably also want something resistant to rock, fire, dark, ghost, flying. maybe a rock type and a dark type. Eg, t-tar, and possibly lo drill with rapid spin, but you might even want to have a back up defogger in case drill dies, as for the dark type, there isnt really many choices, maybe umbreon, or maybe stick with a defensive core to soak the attacks.
As long as you can make a team with one of these, or even one of your own sets, i will be happy, please dont delete my post, as i really tried to make it worth your while this time around.
 

silver97

GUNDELEROS WE DO THE PATTO DI SANGUE
With the ban of aegi many pokemon will be able to be used with more freedom; metagross is one of these, i really like it but it's difficult to use it this generation because of the steel nerf and i've never managed to build a solid team around it.
I've been thinking of a trickband set with pursuit, that can either deal massive damage with its stabs and trap lati@s with pursuit or limit common switch-ins like skarmory to one move.

Metagross @ choice band
Ability: clear body
Evs: 252 hp/252 atk/4 sdef
Adamant nature
-trick
-pursuit
-meteor mash
-earthquake/bullet punch

I wanted to know if you could build something around it and give me some explanation about the teambuilding
 
Trying to make a balanced team of only pokemon from the new gen + mega. My only stipulation is that it has stealth rock, cant live without it, and uses a core of Greninja, Talonflame, and Goodra. I'm open to any builds of these pokes, but I am a fan of Assault Vest Goodra and I think more people should use him, since most people overlook him until he tanks most of their hits and sweeps sometimes.

Goodra @ Assault Vest
Ability: Gooey
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Draco Meteor
- Fire Blast
- Thunderbolt
- Focus Blast/Any other move that doesn't miss as much as focus blast does for me
 
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I've been looking at teams that use Pokemon that were once good, but have fallen out of favour due to additions to the XY metagame. One such Pokemon is Jirachi. With the Aegislash ban, I feel like this 'mon can pull some serious weight with his trademark ParaFlinch set. However, I also realize there are Trick/Healing Wish variants, and I'm sorta stuck on choosing a variant. The ParaFlinch set is at the bottom of the post, but please tell me if there's a better use for Jirachi in the current, Aegi-less metagame. On that note, I want to try satisfying some main conditions:

- Can keep momentum (so contemplating VolTurn, but still not sure). I'm piss-poor at keeping momentum, and although I know it'll come mainly with practice, I kinda want to ease that burden.
- Can walk all over stall. Or at least contend well with it.
- Uses either M-Pinsir or M-Mawile. I'm not sure which is more attuned to stallbreaking, but I'd hazard a chance at Substitute + 3 Attacks Mawile, considering it's done some serious work for me against stall.
- Uses a Steel/Dragon/Fairy core. Jirachi can be a support 'mon or part of the core, though I'd prefer it to be part of the core. Your call though. I'd also like to see a CBNite in the core as well, due to ESpeed being phenomenal for revenge kills.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Body Slam
- U-turn
- Fire Punch/Ice Punch/Zen Headbutt

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch
 
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since aegislash was banned, a pokemon that really has a chance to shine in ou is mega medicham. nothing wants to switch into it not even pokemon that resist its moves. latios takes almost 80 percent from its hjk. the only things that are actually counters to mega medi were aegislash and now slowbro and physically defensive mew. that introduces the next pokemon in my core i would like to pair up mega medi with weavile. weavile traps latis is blazing fast beats mews and slowbros. then all is open for a mega medi sweep
 

CTC

Banned deucer.
is a defending SPL Championis a Two-Time Past SPL Championis a Two-Time Past WCoP Champion
Big Chungus Winner
iit im back after a bigass hangover niggas,,,,
im usually not one to make twave spammin mexican/brazilian no skill fagit teams (refer to [eg]blunder for help) but i thought id toss some shit together. basically everything is slow, bulky n tank hits. w aegi gone machamp rlly doesnt have that many things that can comfortably switch into it besides fairys, but i got a venu n a rachi,,, tran which walls both is also taken care of by champ in return. the other mons r for sand birds ninja n shit standard etc

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 164 HP / 168 Atk / 176 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Body Slam
- Iron Head
- Fire Punch

Latias (F) @ Leftovers
Trait: Levitate
EVs: 128 HP / 184 SAtk / 196 Spd
Timid Nature (+Spd, -Atk)
- Thunder Wave
- Hidden Power [Fire]
- Roost
- Dragon Pulse

(Azumarill) (F) @ Assault Vest
Trait: Huge Power
EVs: 240 HP / 252 Atk / 16 SDef
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Play Rough
- Aqua Jet
- Superpower

Venusaur (F) @ Venusaurite
Trait: Overgrow
EVs: 240 HP / 248 SAtk / 20 Spd
Modest Nature (+SAtk, -Atk)
- Sludge Bomb
- Giga Drain
- Synthesis
- Hidden Power [Fire]

Landorus (Landorus-T) (M) @ Leftovers
Trait: Intimidate
EVs: 184 HP / 220 Def / 104 Spd
Impish Nature (+Def, -SAtk)
- U-turn
- Earthquake
- Stealth Rock
- Stone Edge

Machamp (M) @ Leftovers
Trait: No Guard
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Rest
- Sleep Talk
- Dynamic Punch
- Ice Punch

i had a team w spdef nite but with fblast n coverage for aegi n shit. now that aeg is gone i just need a mon to take advantage of fairies n this nite can still put in wurk! heres the updated version of my old semistall
skarm can have spikes > wwind idk how it works yet

(Dragonite) (F) @ Leftovers
Trait: Multiscale
EVs: 240 HP / 8 Atk / 252 SDef / 8 Spd
Careful Nature (+SDef, -SAtk)
- Substitute
- Thunder Wave
- Dragon Tail
- Roost

(Venusaur) (M) @ Venusaurite
Trait: Overgrow
EVs: 248 HP / 252 Def / 8 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Giga Drain
- Hidden Power [Fire]
- Synthesis

(Clefable) (M) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 200 Def / 56 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Soft-Boiled
- Flamethrower
- Moonblast

(Skarmory) (F) @ Rocky Helmet
Trait: Sturdy
EVs: 248 HP / 248 Def / 12 SDef
Impish Nature (+Def, -SAtk)
- Defog
- Whirlwind/Spikes
- Counter
- Roost

(Quagsire) (M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Scald
- Toxic
- Recover

Gengar (F) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Pain Split
- Sludge Wave
- Shadow Ball
- Focus Blast

leroi17 if im not mistaken that zyg set is outclassed by the above nite set ^
uhh the zard y fat core i think has already been used by hugo, but if i were to create one from scratch of the core id pick my hazard removal first. exca vs lati, since i have 3 relatively weak special attackers already imma go w tar + exca. tar needs to be scarf to switch into pinsir or i just lose shit left n right, and im trynna crunch shit w no regard for shield scoutin. lando is pickd to counter other sand and set rocks while resisting a few heavy hitters like rak etc.

Alomomola (M) @ Leftovers
Trait: Regenerator
EVs: 204 HP / 52 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Wish
- Protect
- Scald
- Toxic

Mega Charizard Y (F) @ Charizardite Y
Trait: Drought
EVs: 248 HP / 32 Def / 196 SDef / 32 Spd
Calm Nature (+SDef, -Atk)
- Focus Blast
- Flamethrower
- Will-O-Wisp
- Roost

Excadrill (M) @ Leftovers
Trait: Sand Rush
EVs: 100 HP / 252 Atk / 156 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin

Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Superpower
- Crunch
- Pursuit

Amoonguss (M) @ Black Sludge
Trait: Regenerator
EVs: 240 HP / 52 Def / 216 SDef
Calm Nature (+SDef, -Atk)
- Clear Smog
- Giga Drain
- Foul Play
- Spore

Landorus (Landorus-T) (M) @ Leftovers
Trait: Intimidate
EVs: 184 HP / 220 Def / 104 Spd
Impish Nature (+Def, -SAtk)
- U-turn
- Earthquake
- Stealth Rock
- Stone Edge

heres a crawdaunt tr team i made wayyyyyyyyy early in the meta, back when crawdaunt was an absolute fucking monster. beware of bisharp pre tr tho

Crawdaunt (F) @ Life Orb
Trait: Adaptability
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature (+Atk, -Spd)
- Crabhammer
- Knock Off
- Aqua Jet
- Swords Dance

Trevenant (M) @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature (+Atk, -Spd)
- Trick Room
- Wood Hammer
- Earthquake
- Shadow Claw

Mawile (F) @ Mawilite
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Swords Dance
- Knock Off
- Sucker Punch
- Play Rough

Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Stealth Rock

(Cresselia) (F) @ Leftovers
Trait: Levitate
EVs: 248 HP / 124 Def / 136 SDef
Sassy Nature (+SDef, -Spd)
- Trick Room
- Lunar Dance
- Toxic
- Psychic

Porygon2 @ Eviolite
Trait: Download
EVs: 248 HP / 8 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Recover
- Trick Room
- Thunderbolt
- Ice Beam

heres the gard gar balance that waas requested. keld can be non scarf too idk i just kinda wanted an insurance vs ninja and dancers. hp elec can be used too. sub gar + gardevoir rlly shit on balance n fat teams and gar can even be a subsplit variant w/o sludge (actually i think thats better)

Gengar (F) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Sludge Wave
- Shadow Ball
- Focus Blast

Heatran (F) @ Choice Scarf
Trait: Flash Fire
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Flash Cannon
- Stone Edge

Landorus (Landorus-T) (M) @ Leftovers
Trait: Intimidate
EVs: 184 HP / 220 Def / 104 Spd
Impish Nature (+Def, -SAtk)
- U-turn
- Earthquake
- Stealth Rock
- Stone Edge

Mega Gardevoir (Gardevoir) (M) @ Gardevoirite
Trait: Trace
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp

Keldeo @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]

Amoonguss (F) @ Black Sludge
Trait: Regenerator
EVs: 240 HP / 52 Def / 216 SDef
Calm Nature (+SDef, -Atk)
- Giga Drain
- Spore
- Clear Smog
- Foul Play

empo talon isnt rlly an offensive core but bu talon + bu conk should tear holes...

Empoleon (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 8 Def / 248 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Scald
- Ice Beam
- Knock Off

Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Defog
- Surf
- Roost

(Venusaur) (M) @ Venusaurite
Trait: Overgrow
EVs: 232 HP / 252 SAtk / 24 Spd
Modest Nature (+SAtk, -Atk)
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Synthesis

Talonflame (M) @ Leftovers
Trait: Gale Wings
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Brave Bird
- Roost
- Will-O-Wisp

Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Drain Punch
- Ice Punch
- Poison Jab

Landorus (Landorus-T) (M) @ Leftovers
Trait: Intimidate
EVs: 184 HP / 220 Def / 104 Spd
Impish Nature (+Def, -SAtk)
- U-turn
- Earthquake
- Stealth Rock
- Stone Edge

fuck is a defog? i like the mence + cune core just not the sets... id rather use band mence + tw cune which my boi hugo used in bw, but i rlly dont wanna auto lose to ninja. the reason i have no defog is cuz its a send shiht in n kill shit type team. will fix later prolly cuz i like how it looks so far.

Pinsir (F) @ Pinsirite
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Return
- Quick Attack
- Close Combat

Suicune @ Leftovers
Trait: Pressure
EVs: 16 HP / 252 SAtk / 240 Spd
Timid Nature (+Spd, -Atk)
- Tailwind
- Hydro Pump
- Hidden Power [Fire]
- Ice Beam

Garchomp (M) @ Yache Berry
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Swords Dance
- Outrage
- Earthquake

Salamence (F) @ Choice Scarf
Trait: Intimidate
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Earthquake
- Fire Blast
- Dragon Claw

Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 76 HP / 252 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Magnet Rise
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

Haxorus (F) @ Lum Berry
Trait: Mold Breaker
EVs: 16 HP / 252 Atk / 240 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Poison Jab
- Outrage
- Swords Dance

it pains me to post this dicksauce of a team but i rlly cant usher a fuck to giv at this point in time

Heracross (F) @ Heracronite
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Pin Missile
- Close Combat
- Rock Blast

Metagross @ Choice Band
Trait: Clear Body
EVs: 160 HP / 252 Atk / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Meteor Mash
- Pursuit
- Earthquake
- Zen Headbutt

Landorus (Landorus-T) (M) @ Leftovers
Trait: Intimidate
EVs: 184 HP / 220 Def / 104 Spd
Impish Nature (+Def, -SAtk)
- U-turn
- Earthquake
- Stealth Rock
- Stone Edge

Rotom (Rotom-W) @ Chesto Berry
Trait: Levitate
EVs: 248 HP / 20 Def / 240 SDef
Calm Nature (+SDef, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest

Goodra (F) @ Assault Vest
Trait: Sap Sipper
EVs: 248 HP / 252 SAtk / 8 SDef
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Draco Meteor
- Muddy Water
- Focus Blast

Celebi @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 228 Def / 32 Spd
Bold Nature (+Def, -Atk)
- Substitute
- Baton Pass
- Recover
- Giga Drain


OK i think its time to clarify the concept of teambuildin. when makin a team, u find a core mon or strat to build around, this is either an underrated defensive mon that walls alot of things unexpectedly (sableye for exp) or some offensive mon that, with the lure and support of others can sweep (rp lanT for exp). u dont build a fucking team around a standard mon like,,, dont gimme a lati or an assvest azu or some other role player like such, mons that can fit into multiple teams/roles and tell me to build around it. its less annoying when ur bringin up role player cores but if its just 1 mon like goodra,,,, shedinja,,,,, dot,,, anyways imma jus skip the ones i dont like now cuz i rlly cbf to sniff every diaper
 
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okay... i apologize for the 'one-pokemon only" request i made, so this time, i'll request for one with an actual core :] i still want a team with mega charizard x but it would be in a fwg offense core. below are the pokemon sets:

mega charizard x @ charizardite x
tough claws
adamant nature
148 hp / 252 atk / 108 spe
dragon dance, dragon claw, flare blitz, roost

so i worked out the evs for it to outspeed greninja after a dragon dance and maximize offense, the rest are dumped into hp for bulk. the moves are rather self explanatory.

azumarill @ assault vest
huge power
adamant nature
16 hp / 252 atk / 240 sp.d
aqua jet, play rough, knock off, waterfall

azumarill is the water type 'tank-glue' of the fwg offense core. assault vest azu is an effective glue to almost every team imo and it tanks special hits well. i chose knock off over superpower cause mega charizard x should handle ferrothorn fine.

breloom @ focus sash/life orb
technician
jolly nature
252 atk / 4 def / 252 spe
spore, bullet seed, mach punch, rock tomb

breloom rounds off the fwg offense core. simple, cause it's a grass type and it's inclined towards offense. maybe it could function as a spore lead with focus sash, otherwise a life orb attacker seems fine as well.

notes: cleric support and hazard control are important - maybe clefable as a cleric and excadrill/latios/latias for hazard control. also needs some sr user though, idk which one to use :/

so if you do decide to make a team for me with this core, thanks a bunch! feel free to edit any part of the core if you want to, i just want a fwg offense core. thanks for your time and i hope this wasnt a generic request and was sufficiently explained.
 
Okay trying this again with a little more depth...

Hey CTC. With the Aegislash ban there are two offensive things I'm really interested in using--Mega Gardevoir and and Hawlucha. I was hoping you could build me a team that supports these two mons in sweeping and wallbreaking respectively.

Hawlucha can run through HO if it sets up and Gard can deal with stall so I think the two synergize pretty well offensively. Neither of them have an easy time switching in though, so I'll need something to keep up momentum and perhaps a couple of blobs to take on the threats that force them out (Talonflame wrecks them both, so rocks and a flying resist are musts). So I guess what I'm after is a balanced team?

These are the sets I had in mind.

Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- High Jump Kick
- Acrobatics
- Substitute
- Swords Dance

Mega Gardevoir @ Gardevoirite
Ability: Pixilate
EVs: 252 SpAtk / 4 Def / 252 Spd
Timid Nature
-Hyper Voice
-Psychic/Psyshock (not being about to OHKO physically defensive Venusaur sucks, but beating Chansey is nice. 'lucha sets up on both, though)
-Taunt

I'm hoping these two can do some serious damage together now that their main counter is out of the way. Thanks in advance.
 
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Yoo CTC, i want you to make à "Fight/Ice spam team", cause of the recent ban of aegi (thanks god). I thought of a core which breaks stall : Heracross and Kyurem-B... this core can destroy the entire metagame.. except maybe Mons like azumarill/rotom (but bullet seed and fusion Bolt)... I see a scarf /Bird spam weaknesses too.. and maybe clefable. What do you think about it ? Thanks in advance.

Heracross classic ev's, maybe with sub souds interesting and kyurem b life orb classic for stall teams
 
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Hi CTC, with Aegislash ban, Gengar will be back to the game, I already used all your team with Gengar, they are all great.
How this one gone be different? well I just want to use Gengar with Mega Scizor in the same team, Bulky swords dance set. This way Gengar won't be afraid from Dark , Psy, and maybe Ghost type Attacks, and especially Knock off cause of Scizorite.




Scizor-Mega @ Scizorite
Ability: Technician
EVs: 44 Atk / 248 HP / 100 SpD / 116 Def
Adamant Nature
- Bullet Punch
- Swords Dance
- Knock Off
- Roost


As for Gengar i searched for sets, but I didn't know which one to chose, I also thought that Heatran would be a good addition to team, he take care of Scizor's only weakness, and Gengar take care of Heatran, Fight type pokemons and Ground except for Mold Breaker Excadrill.
Heatran SubToxic set look interesting and annoying for the opponent but I'm not sure about this one either, So please help me CTC.


 
hey CTC, favor?


Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 252 SpA / 200 Spe
Rash Nature
- Substitute
- Dragon Claw / Earth Power
- Ice Beam
- Fusion Bolt

pretty standard, force switches and set up subs. Kills what the opponent selects to sac to break sub, switch out and repeat.


Infernape @ Expert Belt
Ability: Iron Fist
EVs: 240 Atk / 16 SpA / 252 Spe
Naive Nature
- Close Combat
- Mach Punch
- Flamethrower / Fire Blast / Overheat
- U-turn

Infernape helps Kyurem-B by getting rid of Ferrothorn, Skarm, Chansey.. U-turn if Latis wants to come in and die. Expert Belt to bluff a choiced set.

I don't know what to include here but I want a late game sweeper preferably ddNite, ddMence, ddHaxorus, or sd garchomp or anything that appreciates what the two mons above removes.

I would want a hyper offensive team that shits on stall teams every time. Having a way to get rid of Mew, Celebi, CroCune, Genies would be nice.
 

Dread Arceus

total cockhead
CTC, what's your thought process when you build TR? Is there a certain layout you use, specific threats you consider, etc? I've tried building it, but it's hard to make one that feels good =/
 
Aight so that JiraChamp team is pretty fucken sex, hax abuse may not be for everyone but hey, it's damn fun to use so kudos on that, only real complaint is it's pretty Bishart weak (but then again what team isn't), so I've been fiddlin with swapping out Azu for Scarf Keld, makes the team a little more Thundy weak but hey, gain some, lose some. more down to preference tbh, still, for what it is it's nb at all

Anyway request from the list again, this time ForreTran. Forretress has gotten more viable with Aegi gone, still not great as it's outclassed by Skarmory in p much every way and by Ferro in every way but rapid spin, but hey, you never see it anymore (for a pretty good reason albeit) so it'd be pretty neato to bring this baby back. Altho toxic spikes is only marginally more useful than Splash this gen, so on Forre I'd probs just replace it with Toxic. Also, the Heatran set they provide is yhe classic TormenTran, which actually isn't half bad on stall atm, so yeah do whatever the fuck you want with Forre's set but if you could use TormenTran this time around that'd be super duper friendo

Edit: Actually no, you know what, fuck this^ I mean yeah you can still do it if you want but ya know Aegislash is gone for good so let's liven it up a little yeah? Aight here we go:

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Protect

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Poison Jab
- Sucker Punch

Starmie @ Life Orb
Ability: Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Psyshock
- Ice Beam
- Rapid Spin

Starmie and Toxicroak are both pokes that have a metric fuckton of redeeming qualities that didn't mean jack shit when Aegislash cockblocked them both to hell and back. Which is a shame, cuz even without Rain, at +2 Toxicroak offensively checks all sorts of high-tiered pockeymans with his high-powered STAB coverage + Sucker Punch: Azumarill, Bishart, Excadrill, Clefable, Excadrill, Keldeo (HP Grass/Electric variants, HP Psychic/Flying is gonna hurt), Tyranitar (mega & non-mega), Mega Venu (Gunk Shot OHKOs at +2), Ferrothorn, Lati@s, Chansey, Suicune, Mega Gardevoir, Manaphy (non-Psychic ofc), Amoonguss, Crawdaunt, and a decent amount of lower-tiered stuff that takes up space and nobody cares about. Hell, even SKARMORY is 2-shotted by Drain Punch. Plus toxicroak's kind of the tits anyway so now that it's actually usable I'm sure as hell gonna use it.

With Aegi gone Starmie can go back to being the best offensive spinner out there, yeah exca exists but as far as beating spinblockers goes exca no longer has the upper hand, plus w/ lo analytic unless your name is chansey or ferrothorn good luck finding a safe safe switch in, plus Starmie and Toxi have pretty good offensive and defensive synergy and cover each other pretty nicely, plus in this instance rapid spin>defog cuz Toxi really appreciates having hazards up

Ferro has ok synergy with Toxi but great synergy with Starmie, plus it provides the essential sr and leech seed support which is nice.

so yeah, les do this

Also as you can likely see this core is pretty talonflame weak, so Rotom-H might be a good idea, jus my 2 cents, also cleric support is wanted pretty badly but fuck chansey so unaware clef maybe?
 
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Is there anyway Starmie can come on over Latias on my rain team? It literally poops on any switch, bar Ferro and Scizor.

Anyway, my next team(s):

Team 1:

Absol @ Absolite
Ability: Pressure
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Sucker Punch / Play Rough
- Knock Off / Play Rough
- Fire Blast
- Swords Dance
I want something with Absol. Being an amazing mon that has a 1% chance to get statused is awesome. Don't know what to use though. Maybe have some things like Talon cause that appreciates rocks off the field. Or generally stuff that appreciate rocks gone.

Team 2:

Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Flamethrower

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 200 HP / 204 Def / 104 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
Dual Intimidate VoltTurn core. Maybe like, 5 VoltTurn users and something random in the last slot, like a set up sweeper/cleaner. Oh I want a Mixed Ape to fart on stall, but VoltTurn does that anyway.

Team 3:

Ninetales @ Heat Rock
Ability: Drought
EVs: 248 HP / 140 SpD / 120 Spe
Calm Nature
- Flamethrower
- Will-O-Wisp
- Rest
- Sleep Talk

Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Dark Pulse
- Solar Beam
- Nasty Plot

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 21 HP
- Stealth Rock
- Reversal
- Earthquake
- Stone Edge
I want a sun team with Mega Doom. I love Mega Doom, yet I haven't pulled it off well. My beat attempt was in December, but it wasn't that great. Ninetales sets up sun, and the EVs get Jolly +0 max speed Mega Tar so you can Wisp it. NP Mega Doom for some power outside of sun. Duggy can be replaced, but it deals with (BAN ME PLEASE) not on Balloons. Maybe throw on a Sawsbuck/Venu for chloro abuse, maybe a Victreebel.

Or if Sun isn't working, just get me something to work with Mega Doom.
 
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horyzhnz

[10:02:17 AM] flcl: its hory xD
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Hey there, I'd like to request a team with a somewhat unorthodox core:

Togekiss
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 32 HP / 252 SpA / 224 Spe
Nature: Calm / Modest

-Air Slash
-Aura Sphere
-Dazzling Gleam
-Fire Blast

So I was trying to use supertoges outside of the standard paraflinching set, and I came up with this set that lures and KOs most of its standard checks / counters or whatever thinks it can come in on Togekiss. This set primarily works as a surprise factor, so avoid revealing its Choice Scarf until it is absolutely necessary you need to remove a certain threat. In all honesty, I believe Togekiss to be very underrated, even in OU.

Air Slash is the standard 60% = 100% flinch abusing move, and a Choice Scarf lets it outspeed many threats and muscle straight through them with a bit of luck. Fantastic anti-lead, since you can easily outspeed and flinch the absolute hell out of them so they can't even set up hazards. Single-handedly makes Togekiss literally one of the most annoying things to face in OU. Air Slash also OHKOs Mega Pinsir if running Modest, while the HP EVs enable you to survive even an Aerialated Return, 2HKOs Mega Venusaur, and even on the off-chance it doesn't flinch, EVs + Calm lets it survive a Modest Sludge Bomb. Aura Sphere gets great coverage and 2HKOs offensive + physically defensive Tyranitar even under sand if it switches in, one of the most common checks to the standard paraflinch set, as well as outspeeding and OHKOing Jolly Bisharp who can otherwise OHKO with Iron Head. Sadly, specially defensive Heatran and specially defensive Ttar still wall this set. Dazzling Gleam lets you walk over Timid max Speed Greninja, outspeeding and OHKOing them, and in the case you switch into an Ice Beam, the given EVs and a Calm nature allow you to survive one and OHKO in return with Fire Blast. It also allows you to OHKO DDance variants of Dragonite with SR damage. Fire Blast allows you to roast many Steel-types who expect to switch in for free; Excadrill switches in expecting the Twave but gets 2HKOed most of the time (OHKOed if you choose to run Modest), even specially defensive Mega Scizor gets OHKOed and EVs make sure non-CB variants cannot OHKO with Bullet Punch even with Adamant max Attack, specially defensive Ferrothorn gets 2HKOed while physically defensive ones just get incinerated, and OHKOs standard physically defensive Skarmory after SR damage while still 2HKOing special variants.

tl;dr this is a really cool trump card to run, since most players do not expect Togekiss to play an offensive role, and overall, you can easily remove some OU heavyweights with some clever plays.


Breloom
Breloom @ Toxic Orb
Poison Heal
248 HP / 8 Atk / 252 SpD
Drain Punch
Spore
Leech Seed
Substitute

Not a standard offensive Breloom, checks Tyranitar, Keldeo, non sludge Gengar, non psychic Landorus, Thundurus, and can even stall out Heatran on the switch. Also can bluff in two ways: most things like Ferro and Ttar get scared out by a Mach Punch so I usually get off a free sub, then do subseed shenanigans, or once they see the sub/toxic, a Focus Punch is usually predicted. Have had some success on the ladder, stalling out a lotta stuff with poison heal, leech, and dpunch recovery. Well, this mon doesn't really have to be used; I primarily want Togekiss to be the focus of this core.


Thanks in advance if you do this, based lord; exp and process would be v. appreciated
 
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I've built a couple of teams including this guy, but you're a much better team builder than I am, so I'm interested to see what you can do with him.

Moltres @ Leftovers
Trait: Pressure
EVs: 248 HP / 164 SDef / 96 Spd
Calm Nature
-Flamethrower
-Will-O-Wisp
-Roost
-Substitute / Roar

Pretty much every time I make a stall team, I get tempted to throw Moltres onto it. The single biggest thing preventing Moltres from being a great stall Pokemon is its massive Stealth Rock weakness. Other than that, it has a solid resume. Its typing gives it 3 common weaknesses, but it makes up for it with a whopping 6 resistances, a Ground immunity, and immunity to Spikes, Toxic Spikes, Sticky Web, and burns. It also has a great SpA stat, decent bulk, and a solid Spe stat for a defensive Pokemon. The cool thing about Moltres is that it makes for a great answer to big wallbreakers like Mega Mawile, Landorus, and Mega Charizard Y, which is pretty cool seeing as how the former two are generally big threats to defensive teams and the latter can still be troublesome if the opponent has Pursuit Bisharp to wear down Chansey or something. The single greatest problem with Moltres is that it needs Stealth Rock gone as soon as possible. With Stealth Rock down, it can still counter Mega Mawile to an extent (switching in on Knock Off with Stealth Rock down is a killer), but it can't safely counter Landorus or Charizard Y since they 2HKO after Stealth Rock (although it can still check them if it can come in safely). Obviously, Defog or Rapid Spin support is going to be a must. I've used a variety of different Pokemon for that job (even bulky Starmie, which is probably a lot better with Aegislash is gone), but I'll leave the decision as to which hazard remover works best to you.

As for the set itself, Flamethrower and Roost are pretty obvious. Some people like running Toxic, but I honestly think that Will-O-Wisp is too important so that you can outspeed and cripple things like Mega Mawile and Bisharp (that Sucker Punch is a killer if you go for the Flamethrower). That last moveslot is kinda up to you and what you feel more comfortable with as you're making the team. I like both options, really. SubRoost is always great since you can stall out dangerous moves like Terrakion's Stone Edge and whatnot with Pressure. It's also cool for protecting Moltres from random slower Toxics, and a Moltres behind a Substitute can be a pretty scary thing if nothing on your team wants to be burned. Roar is also nice since it can force out things like Mega Charizard Y and keeps stupid Clefable from setting up on you (the Stored Power versions are the main problems here). The Spe EVs outspeed Adamant Bisharp and Breloom, but if the rest of the team covers those well, you can move some more EVs to SpD (I sometimes just run 12 EVs to beat all Mega Mawile).

So yeah, thanks in advance, and I can't to see what you come up with!
 
So I've been experimenting with scolipass myself and have this core so far.

Scolipede @ Mental Herb
Ability: Speed Boost
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Baton Pass
- Protect
- Substitute
- Iron Defense

Espeon @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Morning Sun
- Calm Mind
- Hidden Power [Fighting]
- Stored Power

Latios (M) @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Memento
- Reflect
- Light Screen
- Ice Beam

Charizard @ Charizardite X
Ability: Blaze
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Flare Blitz
- Outrage
- Roost
Basically the idea here is to surprise the enemy with lead lati screens, memento the swap in and have scoli setup in his face, then pass to espeon or zard-x to setup some more and then sweep. The problem is that I haven't the foggiest idea what to do with the last two slots. Atm, the current team is running LO greninja and a random-ass sub Kyube, but they are totally replaceable (in fact, pretty much everyone but scoli and espeon are replaceable). The goal of the last two slots are basically to try and lure some random-ass physical priority abuser like mamoswine or scizor to take the easy KO, and then have scoli setup in their face because he can do that. For the record, I chose SD zard-x for power, fire type and roost and I chose latios because fast, duel screens, memento, and surprise.

Here's a replay of the concept in action, it works pretty well but I want to perfect it.

http://replay.pokemonshowdown.com/oususpecttest-141292583
 

CTC

Banned deucer.
is a defending SPL Championis a Two-Time Past SPL Championis a Two-Time Past WCoP Champion
Big Chungus Winner
Hawlucha is indeed a threat, being able to set up on shit like gliscor, quag, mola, willow mew, and a buncha other fat shit n proceed to sweep offense. a couple things give this nigga problems including talon, skarm, protect fighting weaks, zapdos, and lant. rotom lando check the offensive threats that threaten it while gard pivots from rotom lando into every one of its defensive checks n shits in their mouths. pretty standard build but looks dece. whip on ferro is for sub dd gyara

Landorus (Landorus-T) (M) @ Leftovers
Trait: Intimidate
EVs: 184 HP / 220 Def / 104 Spd
Impish Nature (+Def, -SAtk)
- U-turn
- Earthquake
- Stealth Rock
- Stone Edge

Latias (F) @ Life Orb
Trait: Levitate
EVs: 72 HP / 192 SAtk / 244 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Fire]
- Draco Meteor
- Roost
- Defog

Mega Gardevoir (Gardevoir) (M) @ Gardevoirite
Trait: Trace
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp

Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Sassy Nature (+SDef, -Spd)
- Gyro Ball
- Power Whip
- Leech Seed
- Protect

Hawlucha (F) @ Sitrus Berry
Trait: Unburden
EVs: 124 HP / 252 Atk / 132 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Swords Dance
- Acrobatics
- High Jump Kick

Rotom (Rotom-W) @ Chesto Berry
Trait: Levitate
EVs: 248 HP / 240 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest

as for fighting ice spam,,, idk hwo to interpret that rlly so heres fighting n ice core as receivers on a screens boost team.

(Heracross) (M) @ Heracronite
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Pin Missile
- Close Combat
- Rock Blast

Kyurem (Kyurem-B) @ Expert Belt
Trait: Teravolt
EVs: 180 Atk / 84 SAtk / 244 Spd
Lonely Nature (+Atk, -Def)
- Hidden Power [Fire]
- Fusion Bolt
- Ice Beam
- Dragon Claw

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 60 Def / 204 Spd
Timid Nature (+Spd, -Atk)
- Rock Polish
- Swords Dance
- Taunt
- Baton Pass

Azelf @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Reflect
- Light Screen
- Stealth Rock

(Thundurus) (M) @ Leftovers
Trait: Prankster
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Knock Off
- Wild Charge
- Fly
- Superpower

(Bisharp) (M) @ Life Orb
Trait: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Psycho Cut
- Knock Off
- Sucker Punch
- Iron Head

as for the gar zor team w a possible tran, i found tran + gar more fitting, and wanted to drop the zor entirely to preserve synergy. careful of grass ninja cuz that shit can sweep. its spdef rotom for ninja or phys def rotom for pins, pick ur poisn. this meta has too many offensive threats to be checkd since the aegi ban.

(Venusaur) (M) @ Venusaurite
Trait: Overgrow
EVs: 248 HP / 232 Def / 28 SDef
Bold Nature (+Def, -Atk)
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Synthesis

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 232 HP / 60 SDef / 216 Spd
Calm Nature (+SDef, -Atk)
- Substitute
- Toxic
- Lava Plume
- Earth Power

Rotom (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 248 HP / 20 Def / 240 SDef
Calm Nature (+SDef, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Hippowdon (M) @ Leftovers
Trait: Sand Force
EVs: 252 HP / 232 Def / 24 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Stone Edge
- Slack Off
- Stealth Rock

Gengar (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Shadow Ball
- Pain Split
- Focus Blast

Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 12 SDef / 244 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Fire]
- Draco Meteor
- Psyshock
- Roost

as for croak + mie there can be some cool ass ho made from variations of that. seeing as croak is rlly dope vs fat waters not rotom and checks keld kinda, it has some potential on ho. 3 sucker users = sucker resists get broken up, plus keld is the most common one and is a switchin 4 croak half the time

Starmie @ Life Orb
Trait: Analytic
EVs: 32 HP / 248 SAtk / 228 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Hydro Pump
- Hidden Power [Fire]
- Psychic

Toxicroak (F) @ Life Orb
Trait: Dry Skin
EVs: 8 HP / 252 Atk / 4 Def / 4 SDef / 240 Spd
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Cross Chop
- Poison Jab
- Swords Dance

Dragonite (F) @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Fire Punch
- Outrage
- Extreme Speed

Garchomp (F) @ Focus Sash
Trait: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Outrage
- Fire Blast
- Stealth Rock

(Bisharp) (M) @ Life Orb
Trait: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head

Mega Mawile (M) @ Mawilite
Trait: Intimidate
EVs: 80 HP / 252 Atk / 176 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Fire Fang
- Sucker Punch
- Play Rough

absol is absolute shit. loses to sand loses to fairies loses to ,,, everything. too frail too weak shit coverage. alas heres the shit team that sucks ballsacks and did i mention i just put random mons on it?

Absol (M) @ Absolite
Trait: Justified
EVs: 188 Atk / 96 SAtk / 224 Spd
Naive Nature (+Spd, -SDef)
- Swords Dance
- Sucker Punch
- Fire Blast
- Ice Beam

Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 32 HP / 252 SAtk / 224 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Earth Power
- Flash Cannon
- Stone Edge

Chesnaught (M) @ Leftovers
Trait: Bulletproof
EVs: 252 HP / 240 Def / 16 SDef
Impish Nature (+Def, -SAtk)
- Spiky Shield
- Leech Seed
- Hammer Arm
- Wood Hammer

(Mamoswine) (F) @ Focus Sash
Trait: Thick Fat
EVs: 240 Atk / 16 SAtk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Earthquake
- Freeze-Dry
- Ice Shard
- Stealth Rock

(Azumarill) (F) @ Assault Vest
Trait: Huge Power
EVs: 240 HP / 252 Atk / 16 SDef
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Play Rough
- Aqua Jet
- Superpower

Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Psyshock
- Surf
- Roost

Literal pile of aids but hey u askd n i give

Ninetales (F) @ Heat Rock
Trait: Drought
EVs: 248 HP / 100 SDef / 160 Spd
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Rest
- Sleep Talk
- Flamethrower

Dugtrio (M) @ Focus Sash
Trait: Sand Veil
EVs:
Hardy Nature
- Earthquake
- Stealth Rock
- Reversal
- Stone Edge

Heatran (F) @ Choice Scarf
Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Flash Cannon
- Stone Edge

Rotom (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 248 HP / 240 Def / 20 SDef
Bold Nature (+Def, -Atk)
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split

Houndoom (F) @ Houndoominite
Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Dark Pulse
- Nasty Plot
- Solar Beam

Victreebel (M) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Sleep Powder
- Solar Beam
- Weather Ball
- Hidden Power [Ice]

heres the subseed loom team. i dont like sub so ill use tect since loom is frail as shit n cant afford hp loss.

Talonflame (F) @ Leftovers
Trait: Gale Wings
EVs: 248 HP / 12 Atk / 248 Def
Impish Nature (+Def, -SAtk)
- Taunt
- Will-O-Wisp
- Brave Bird
- Roost

Breloom (F) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 20 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Protect
- Leech Seed
- Drain Punch
- Spore

Tyranitar (M) @ Smooth Rock
Trait: Sand Stream
EVs: 160 HP / 4 Atk / 176 SDef / 168 Spd
Careful Nature (+SDef, -SAtk)
- Dragon Dance
- Earthquake
- Stone Edge
- Crunch

Gyarados (M) @ Gyaradosite
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang

Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Defog
- Hidden Power [Fire]
- Psyshock
- Dragon Pulse

not gonna use scoli bp bullshit cuz fuck u deniss fanboy ass nigga
also i alreeady posted lant ninja or lant manec vollturn pay fuckin attention
as for nape kyub, nape is too slow n weak to have a niche as an attacker which only leaves it to lead.

Infernape (F) @ Focus Sash
Trait: Blaze
EVs: 252 Spd
Hasty Nature (+Spd, -Def)
- Endeavor
- Taunt
- Stealth Rock
- Will-O-Wisp

Kyurem (Kyurem-B) @ Life Orb
Trait: Teravolt
EVs: 16 Atk / 252 SAtk / 240 Spd
Mild Nature (+SAtk, -Def)
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost

Landorus (Landorus-T) (M) @ Leftovers
Trait: Intimidate
EVs: 56 HP / 220 Atk / 232 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Stone Edge
- Earthquake
- Rock Polish

Mega Mawile (M) @ Mawilite
Trait: Intimidate
EVs: 80 HP / 252 Atk / 176 Spd
Adamant Nature (+Atk, -SAtk)
- Fire Fang
- Iron Head
- Sucker Punch
- Play Rough

Latias (F) @ Life Orb
Trait: Levitate
EVs: 72 HP / 192 SAtk / 244 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Defog
- Healing Wish
- Hidden Power [Fire]

Greninja (M) @ Life Orb
Trait: Torrent
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Ice Beam
- Hydro Pump
- Dark Pulse

moltres can do work vs certain balance teams since it kinda stalls out tran via pressure + sub. uh it also deals w zard y which is nice for sand balance. last but not least having a sd zor check for bulky offense is gr8

Moltres @ Leftovers
Trait: Pressure
EVs: 248 HP / 148 SDef / 112 Spd
Calm Nature (+SDef, -Atk)
- Flamethrower
- Toxic
- Roost
- Substitute

Amoonguss (F) @ Black Sludge
Trait: Regenerator
EVs: 240 HP / 52 Def / 216 SDef
Calm Nature (+SDef, -Atk)
- Spore
- Foul Play
- Giga Drain
- Clear Smog

(Azumarill) (F) @ Assault Vest
Trait: Huge Power
EVs: 240 HP / 252 Atk / 16 SDef
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Play Rough
- Aqua Jet
- Knock Off

Tyranitar (M) @ Tyranitarite
Trait: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Punch
- Earthquake
- Stone Edge
- Dragon Dance

Skarmory (M) @ Rocky Helmet
Trait: Sturdy
EVs: 248 HP / 224 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Stealth Rock
- Taunt
- Roost
- Counter

Excadrill (M) @ Leftovers
Trait: Sand Rush
EVs: 156 HP / 176 Atk / 176 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
 
Last edited:
I've already got a team with this core, but I'm curious to see what you can do with these two.


Heracross (F) @ Heracronite
Ability: Guts
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Pin Missile
- Close Combat
- Rock Blast

Standard Heracross, get it in and shit dies. I don't feel the need to explain my choices here, pretty obvious.


Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 88 HP / 192 Atk / 4 Def / 224 Spe
Adamant Nature
- Dragon Dance
- Substitute
- Waterfall
- Bounce

Bulky DD Gyara is best Gyara. I really like Sub for boosting up on status users, not to mention being able to dodge Thundurus TWaves and random priority, and given how Heracross kinda shits on stall's life I figured Taunt wasn't necessary. Bounce is really quite nice if you can get Rotom-W down, hits stuff like M-Venu and Keldeo hard, and the extra recovery from Leftovers is cute.

Basically, M-Hera shreds defensive cores to pieces and Gyarados cleans up the wreckage. All of Gyarados' counters (Ferrothorn, Rotom-W, Skarmory) struggle to deal with Heracross, while Gyarados can handle with some of the things Heracross gets forced out by (Landorus, offensive Fire types, Greninja, Doublade lol).

totally haven't been stealing your teams what no I'd never do that
 

Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
Hawlucha is indeed a threat, being able to set up on shit like gliscor, quag, mola, willow mew, and a buncha other fat shit n proceed to sweep offense. a couple things give this nigga problems including talon, skarm, protect fighting weaks, zapdos, and lant. rotom lando check the offensive threats that threaten it while gard pivots from rotom lando into every one of its defensive checks n shits in their mouths. pretty standard build but looks dece. whip on ferro is for sub dd gyara

Landorus (Landorus-T) (M) @ Leftovers
Trait: Intimidate
EVs: 184 HP / 220 Def / 104 Spd
Impish Nature (+Def, -SAtk)
- U-turn
- Earthquake
- Stealth Rock
- Stone Edge

Latias (F) @ Life Orb
Trait: Levitate
EVs: 72 HP / 192 SAtk / 244 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Fire]
- Draco Meteor
- Roost
- Defog

Mega Gardevoir (Gardevoir) (M) @ Gardevoirite
Trait: Trace
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp

Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Sassy Nature (+SDef, -Spd)
- Gyro Ball
- Power Whip
- Leech Seed
- Protect

Hawlucha (F) @ Sitrus Berry
Trait: Unburden
EVs: 124 HP / 252 Atk / 132 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Swords Dance
- Acrobatics
- High Jump Kick

Rotom (Rotom-W) @ Chesto Berry
Trait: Levitate
EVs: 248 HP / 240 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Aren't the Pokemon you listed that Hawlucha setting up on only found on Defensive/Balanced teams? Also Quagsire is a Hawlucha counter thanks to Unware and Adamant High Jump Kick being unable to 2HKO.
252+ Atk Hawlucha High Jump Kick vs. 252 HP / 252+ Def Quagsire: 148-175 (37.5 - 44.4%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
 
Aren't the Pokemon you listed that Hawlucha setting up on only found on Defensive/Balanced teams? Also Quagsire is a Hawlucha counter thanks to Unware and Adamant High Jump Kick being unable to 2HKO.
252+ Atk Hawlucha High Jump Kick vs. 252 HP / 252+ Def Quagsire: 148-175 (37.5 - 44.4%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
Counter would imply quaggy could swap in. If he does that, he's basically spamming recover hoping hard for a high jump miss.

*edit*

I_am_A_Garchomp If you force hawlucha to swap out, you crippled it's sweep. So if quaggy could indeed force out hawlucha, especially if it could counter it, that would be significant.

To me, quaggy is a solid check and borderline counter, not sure if it qualifies as a full counter.
 
Tried to edit my last post, but alas, it must have been too late. I'll try a better-explained version of what I was trying to say.

I've been looking at teams that use Pokemon that were once good, but have fallen out of favour due to additions to the XY metagame, namely Jirachi and its ParaFlinch set. However, I also realize there are Trick/Healing Wish variants, and I'm sorta stuck on choosing a variant. The ParaFlinch set is at the bottom of the post, but please tell me if there's a better use for Jirachi in the current, Aegi-less metagame. On that note, I want to try satisfying some main conditions:

- Can keep momentum. I'm piss-poor at keeping momentum, and although I know it'll come mainly with practice, I kinda want to ease that burden. This either narrows it down to an airtight defensive formation, or VolTurn.
- Can hopefully hold its own against stall if it can't outright stop it.
- Uses either M-Pinsir or M-Mawile. I'm not sure which is more attuned to stallbreaking, but I'd hazard a chance at Substitute + 3 Attacks Mawile, considering it's done some serious work for me against stall.
- Uses a Steel/Dragon/Fairy core. Jirachi can be a support 'mon or part of the core, though I'd prefer it to be part of the core. Your call though. I'd also like to see a CBNite in the core as well, due to ESpeed being phenomenal for revenge kills. For fairies, I'd hazard an Azumarill to help with the defensive synergy of this core, but that's really up to you.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Body Slam
- U-turn
- Fire Punch/Ice Punch/Zen Headbutt

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 248 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Knock Off
 

Abomasnow @ Abomasite
Ability: Snow Warning
EVs: 112 HP / 144 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Blizzard
- Earthquake
- Ice Shard
- Giga Drain


Victini @ Leftovers / Life Orb
Ability: Victory Star
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
IVs: 0 Spe
- V-create
- Trick Room
- Bolt Strike
- Zen Headbutt
So I was doing some Teambuilding with a friend recently, and we were deciding on what to build around. He named a few things. 1 of them was TR Victini. So I was just sort of looking around for something to build with, and I stumbled across Mega Abomasnow. It clicked.
A Mega Abomsnow+Victini core.
It has a nice mix of 2 wallbreakers (Victini breaks what Boma wants gone, and vice versa. Some stuff is missed out on by both sides though) so the other can Sweep. Snow takes on Tar, Tran (without Balloon), Rotom-W, physical walls, and Bulky Waters, while Tini takes on Steels, Ice types, fighting types, special walls, and Mega Saur.
I was thinking maybe a half TR team, half normal team, cause I don't want a full TR team. Maybe you can add this:


Cofagrigus (F) @ Leftovers
Ability: Mummy
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
- Shadow Ball
- Will-O-Wisp
- Trick Room
- Nasty Plot
Ripped from your Krook+Maw+Azu TR team. I used it and it was doing very well.

Please make this one somewhat competitive, unlike the other 2 (Mega Doom one was meh).
 
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