Project Team Building Shop Redux [CLOSED FOR REQUESTS, BUILDING]

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Bluwing

icequeen
is a Tutor Alumnus
GuatemalaPartiratuculo


Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Toxic
- Stealth Rock

Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Dark Pulse
- Taunt
- Nasty Plot

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Aqua Jet
- Waterfall
- Crunch
- Dragon Dance

Gengar @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Icy Wind
- Focus Blast

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 172 Def / 88 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Rest
- Thunder Wave

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 24 Atk / 236 SpD
Careful Nature
- Bullet Punch
- Roost
- Defog
- U-turn

so ive finished ur team up and tested it a lot on ladder and it has done very well. i rly like the core off houndoom + gengar + feraligatr it's very solid so creds for that man. so i had either the choice off make an hyper offensive build or an bulky offensive build, i went with the bulky offensive build as this will let u have an easier time play around threats and actually be able to catch up again in case u make an mistake lets say early/mid - game. so since ur core basically had everything covered from the offensive spectrum, the only thing i rly needed to concentrate on was to support ur offensive core with defensive pivots to get ur threats in safely and ofc an sr setter. therefor i went with garchomp as this mon helps rotom-w in checking strong physical threats like metagross, lopunny, bisharp, birds etc. after those two where added i added specially defensive scizor to check thund, latias and fairies as well having defog as ur offensive core is rather weak to hazards. so thats basically it, hope u like it!

one last thing, if u find azumarill and tyranitar to be more annoynig than stall builds in general then u can go will-o-wisp over taunt on houndoom to check these better. also none off these mons are cute, they are all demonic bastards thx for the challenge!
 
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eren

je suis d'ailleurs
Would like to post a core that I've tried building but to no avail...

Double Bunny :]
I wanted to utilize a a weird spike stacking diggersby and whirlpool perish trapping azu stall team :).
Here are the sets I'm using:
Diggersby @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spikes
- Quick Attack
- Return
- Earthquake

Azumarill @ Leftovers
Ability: Thick Fat (rip... Whirlpool and sap sipper are incompatible :[)
EVs: 232 Hp / 138 Def / 138 SpD < from what I've tested, this guarantees the max bulk from both sides of the spectrum
Bold Nature
- Whirpool
- Perish Song
- Protect
- Toxic?

E:
< I can see the demon in this also :]
 
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AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
Would like to post a core :]:

Double Bunny :]
I wanted to utilize a more offensive team in nature but if AM can make some weird spike stacking diggersby and whirlpool perish trapping azu stall team I'm all for it :).
Here are the sets I'm using:
Diggersby @ Choice Scarf
Ability: Huge Power
EVs: 4 Def / 252 Spe / 252 Atk
Jolly Nature
- Return
- Earthquake
- Wild Charge
- U-turn

Azumarill @ Assault Vest
EVs: 232 Hp / 12 Def / 12 SpD / 252 Atk
Adamant Nature
- Play Rough
- Superpower
- Waterfall
- Aqua Jet

I guess if an offensive team is made, bd azu can work more than av?
This is a bad idea, but fuck it. Scarfed Latios and Spike setter Diggersby, the bluff hazard stacking pair. Both sets are viable, but not exactly dirt common like their counterparts, so putting them together to bluff their more common sets while they do something pretty different seems kind of interesting; there's a Latios on the team and no Spike setter, obviously it's not hazard stacking. Diggy can take good advantage of the switches it forces to get hazards up and Latios being able to effectively revenge kill with its surprising speed or cripple a wall with Trick is a very nice plus. They have decent type synergy together to an extent, Latios being able to effectively switch into those Water, Grass and Fighting types that threaten Diggy and handle them promptly, allowing Diggersby to set up hazards more freely after their removal. Fucked if there's any Ice coverage involved though, that's a drawback. Still, I think they have potential in a good ol' hazard stacking hyper offence environment.

Not Latias (Latios) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Trick

Dayum, Son (Diggersby) @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
IVs: 29 HP
- Spikes
- Earthquake
- Return
- Quick Attack
I'd probably just combine these for whatever builder is working on these and reads this message. If not other builders and I finish up the stuff I have before anyone calls dibs I'll more than likely just do these as one team.
 

eren

je suis d'ailleurs
I'd probably just combine these for whatever builder is working on these and reads this message. If not other builders and I finish up the stuff I have before anyone calls dibs I'll more than likely just do these as one team.
Thnx man, any team is appreciated. :)
E: azu's ability wasn't there, so I edited in for whoever is doing the team. Thnx again.
E2:
GuatemalaPartiratuculo


Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Toxic
- Stealth Rock

Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Dark Pulse
- Taunt
- Nasty Plot

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Aqua Jet
- Waterfall
- Crunch
- Dragon Dance

Gengar @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Icy Wind
- Focus Blast

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 172 Def / 88 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Rest
- Thunder Wave

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 24 Atk / 236 SpD
Careful Nature
- Bullet Punch
- Roost
- Defog
- U-turn
May I asked why you opted for thunder wave over will-o-wisp on rotom and icy wind over taunt on gar?
 
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Bluwing

icequeen
is a Tutor Alumnus
Insane Soul


Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock

Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 204 Def / 56 SpD
Bold Nature
- Scald
- Ice Beam
- Roar
- Defog

Ampharos @ Ampharosite
Ability: Static
EVs: 248 HP / 36 SpA / 224 SpD
Calm Nature
- Dragon Pulse
- Volt Switch
- Rest
- Sleep Talk

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 148 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Psychic
- Taunt
- Soft-Boiled
- Will-O-Wisp

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Brave Bird
- Roost
- Will-O-Wisp
- Swords Dance

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Icy Wind
- Focus Blast

ok so this core was rly hard to build with not gonna lie as ampharos is a rly hard mon to fit on teams. tho the core is decent i had to add some more bulk to the team, and therefor it turned out as balance and if im gonna say it myself it turned out pretty solid. so u kinda had the defensive backbone down and a lot off the ou meta is checked between these three mons, i added mew to help stallbreaking and to deal with subcm keldeo, kyurem-b and lando-i tho i want u to remember that specs keldeo is gonna be hard to counter as it will come to predicitions on ur part in checking it well, tho it only comes in on 2 mons on ur team. i then added bulky swords dance talonflame as it fitted in nicely as it checks some stuff with wow and plow through offense with sd + brave bird, lastly i noticed a lack off immediate power on the team which helps out a lot against more balanced teams in general. so i opted for gengar as it fitted in nicely it hits hard it helps the team beat annoying stuff like gliscor and hits hard in general, it also pairs nicely with wow talonflame as talon can burn tyranitar switch-ins making ttar not more than a shaky check to gengar. so thats it, hope u like it :]

also gonna throw in a replay with this one as i got a good one, tho i almost lost to hax rofl: http://replay.pokemonshowdown.com/ou-215433366

Slurmz thunder wave on rotom-w is to check stuff like charizard x/y as these mons would be too hard to handle otherwise, icy wind on gar is to beat gliscor, garchomp and lando-i.
 
Hi :)
When you have free time, I'd like a team build around these two.




After a bit of testing, I've found Mega Garchomp to be a huge threat under Sand. It's probably one of the most under-rated Megas right now. It's insanely powerful, has great bulk and its Speed actually isn't the worst thing ever. It's terrifying to be up against simply because of how hard it hits. Sadly, I'm not a very good team builder, especially for Sand teams. I do want some unique Pokemon on the team instead of just the standard "pick everything from A+ and S and smack them on a team" though.

I also want to take a moment to thank the team builders for the time they must put in to this. The teams are very well thought out and obviously take a lot of effort to make n-n

SayWeCanFly (Garchomp) @ Garchompite
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earthquake
- Draco Meteor
- Fire Blast
- Stone Edge

Lifted @ Leftovers / Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Crunch
- Ice Beam
- Earthquake

Or

Lifted @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Earthquake
- Stone Edge


Thanks a bunch :]
 

Halcyon.

@Choice Specs
is a Community Contributor Alumnusis a Contributor Alumnus
RoseLaddie


Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 228 Atk / 28 SpA / 252 Spe
Lonely Nature
- Crunch
- Hydro Pump
- Poison Jab
- Protect

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Psychic
- Focus Blast
- Knock Off / Hidden Power Ice

Dragalge @ Black Sludge
Ability: Adaptability
EVs: 188 HP / 252 SpA / 64 Spe
Modest Nature
- Draco Meteor
- Sludge Bomb
- Focus Blast
- Toxic Spikes

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Seed Bomb
- Spikes
- Spiky Shield
- Leech Seed

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Body Slam
- Stealth Rock
- Wish

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Crunch
- Ice Beam / Superpower


I'm not the biggest fan of Sharpedo, mainly because it only gets one shot at sweeping, and once that is gone. And a lot of its checks and counters (i.e. Talonflame and other priority mons, Keldeo, Azumarill, etc.) are Pokemon that usually last until the end-game.Landorus can weaken Rotom-W and Ferrothorn for Sharpedo, but usually teams have better checks to Landorus than Rotom, so it's not switching in too often. So I saw that Rotom-W, Azumaril, and Keldeo were problems, and at first I thought Latios would be a good choice, but instead I chose Dragalge for its ability to further check fairies, and do massive damage to Azumarill. It sets up Toxic Spikes, which really helps both of these Pokemon break through balance (Knock Off Lando isn't enough to break through stall on its own), and Landorus does a good job at eliminating Poison types like Venusaur and Amoonguss. I noticed Landorus-T and stuff like Excadrill could be annoying, (mostly ground types in general), so I thought Chesnaught would be a cool choice (I didn't want to double up on x4 weakness to Ice and Water by adding Gliscor). Chesnaught also sets up spikes, which, in tandem with Toxic Spikes, makes wearing down Sharpedo's counters MUCH easier. Finally, I noticed weaknesses to Birds, Diancie, Gengar, and Lati@s). So the last two slots are dedicated to beating those threats. Jirachi sets up rocks, passes wishes when needed, and can even provide Body Slam support if TSpikes haven't been set up or against flying/levitating Pokemon. Tyranitar checks birds, Pursuit traps for Landorus, and can also trap Gengar, which otherwise can do major damage. Some final notes: take care around Gliscor. I slashed HP Ice because even though you wanted Knock Off, the team has trouble beating Gliscor. Seed Bomb>Drain Punch on Chesnaught is because otherwise SubDD Gyarados sets up on it and just sweeps. Finally, this team has serious trouble with Landorus-I, mostly because this thing is nearly impossible to deal with. If you really want to better handle it, try Torn-T over Ttar and then Empoleon instead of Jirachi with a spread of 252 HP / 64 Def / 192 Sdef Calm. This spread can take one +2 Jolly Flare Blitz from Talon, but any prior damage means you just get swept. At least with Landorus, you have Ice Beam Ttar to revenge it.

otherwise you could just run Mega Gyarados > Sharpedo and have both problems solved :toast:
 

eren

je suis d'ailleurs
RoseLaddie


Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 228 Atk / 28 SpA / 252 Spe
Lonely Nature
- Crunch
- Hydro Pump
- Poison Jab
- Protect

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Psychic
- Focus Blast
- Knock Off / Hidden Power Ice

Dragalge @ Black Sludge
Ability: Adaptability
EVs: 188 HP / 252 SpA / 64 Spe
Modest Nature
- Draco Meteor
- Sludge Bomb
- Focus Blast
- Toxic Spikes

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Seed Bomb
- Spikes
- Spiky Shield
- Leech Seed

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Body Slam
- Stealth Rock
- Wish

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Crunch
- Ice Beam / Superpower


I'm not the biggest fan of Sharpedo, mainly because it only gets one shot at sweeping, and once that is gone. And a lot of its checks and counters (i.e. Talonflame and other priority mons, Keldeo, Azumarill, etc.) are Pokemon that usually last until the end-game.Landorus can weaken Rotom-W and Ferrothorn for Sharpedo, but usually teams have better checks to Landorus than Rotom, so it's not switching in too often. So I saw that Rotom-W, Azumaril, and Keldeo were problems, and at first I thought Latios would be a good choice, but instead I chose Dragalge for its ability to further check fairies, and do massive damage to Azumarill. It sets up Toxic Spikes, which really helps both of these Pokemon break through balance (Knock Off Lando isn't enough to break through stall on its own), and Landorus does a good job at eliminating Poison types like Venusaur and Amoonguss. I noticed Landorus-T and stuff like Excadrill could be annoying, (mostly ground types in general), so I thought Chesnaught would be a cool choice (I didn't want to double up on x4 weakness to Ice and Water by adding Gliscor). Chesnaught also sets up spikes, which, in tandem with Toxic Spikes, makes wearing down Sharpedo's counters MUCH easier. Finally, I noticed weaknesses to Birds, Diancie, Gengar, and Lati@s). So the last two slots are dedicated to beating those threats. Jirachi sets up rocks, passes wishes when needed, and can even provide Body Slam support if TSpikes haven't been set up or against flying/levitating Pokemon. Tyranitar checks birds, Pursuit traps for Landorus, and can also trap Gengar, which otherwise can do major damage. Some final notes: take care around Gliscor. I slashed HP Ice because even though you wanted Knock Off, the team has trouble beating Gliscor. Seed Bomb>Drain Punch on Chesnaught is because otherwise SubDD Gyarados sets up on it and just sweeps. Finally, this team has serious trouble with Landorus-I, mostly because this thing is nearly impossible to deal with. If you really want to better handle it, try Torn-T over Ttar and then Empoleon instead of Jirachi with a spread of 252 HP / 64 Def / 192 Sdef Calm. This spread can take one +2 Jolly Flare Blitz from Talon, but any prior damage means you just get swept. At least with Landorus, you have Ice Beam Ttar to revenge it.

otherwise you could just run Mega Gyarados > Sharpedo and have both problems solved :toast:
A great team, but by the way, what would be the optimal mega Gyara set for this team?
E: and spread
 

Halcyon.

@Choice Specs
is a Community Contributor Alumnusis a Contributor Alumnus
A great team, but by the way, what would be the optimal mega Gyara set for this team?
E: and spread
Well the standard 88 HP / 192 Atk / 4 SDef / 224 Spe Jolly spread lets you outspeed Lopunny/Manectric at +1 and gives an incredibly small chance for Landorus to 2HKO with Psychic. If you want 0% chance to KO with Psychic, you can make it 24 Sdef and take the difference out of Attack.
 

eren

je suis d'ailleurs
Well the standard 88 HP / 192 Atk / 4 SDef / 224 Spe Jolly spread lets you outspeed Lopunny/Manectric at +1 and gives an incredibly small chance for Landorus to 2HKO with Psychic. If you want 0% chance to KO with Psychic, you can make it 24 Sdef and take the difference out of Attack.
Thnx man, very much appreciated :]
Would I run eq over sub? Or run sub?
 
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SketchUp

Don't let your memes be dreams
First of all I want to say that you make very cool and solid teams that helps a lot of players, especially players who are new to teambuilding. While I am not new to teambuilding, I still have problems making a solid team around a (forgotten) Victini set. I made some teams with it, but I could never round it off very well.


Victini @ Leftovers
Ability: Victory Star
EVs: 80 HP / 248 Atk / 180 Spe
Adamant Nature
- Substitute
- V-create
- Bolt Strike
- Power-Up Punch

I tried this set out on many teams and it worked best on a semi-stall / balanced team, so if one of the builders could build a semi-stall / balanced team with this set that would be awesome, especially because I just can't put the finishing touches on my teams.
 
Was looking for a team baised aroun the following, i have one, but it never is just quiet right. The core of the team is feraliagtr, mega sceptile and talonflame, your traditional fire, water and grass core. Talon flame handles pokemon thta the other 2 hates, such as bulky grass types such as celebi or mega venusaur, while feraliagtr either speed up with agility to beat frailer offensive threats or swords dance to beat through defensive threats, and finally mega sceptile who is immune to talon and gaters electric weakness and can pick off weakened offensive threats with out the need for a choice scarf. Feraliagtr is going for a double dance set, with dark/water for coverage, with agility he outpseds a large portion of the metagame, even with scarf, reaching a whopping 560 speed, and to complete the double dance pair, he has swords dance to break through heavy walls, with relative ease. Talonflame is running his swords dance set, not only can talon flame act as a revenge killer, but he also acts as a sweeper as well with roost for recovery, duel stab and swords dane for some serious pain. Scptile is running an all out offensive build with the usual duel stab moves, with earthquake to avoid being walled by hatrana nd hidden power fire to roast 4x weak steeels such as scizor or ferrothorn. The core for the team needs some support, such as hazard removal and removal of certain threats, the team can't handle well.

-life orb
Jolly
252 atk / 252 Spe / 4 Hp
-Waterfall
-crunch
-agility
-swords dance

-sharp beak
Jolly
80 Hp / 252 Atk / 176 spe
-Brave bird
-Roost
-swords dance
-flare blitz

-Sceptilite
hasty
252 SpA / 252 spe / 4 Atk
-Earthquake
-Leaf Storm
-Dragon pulse
-Hidden power fire
 
GuatemalaPartiratuculo


Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 24 Atk / 236 SpD
Careful Nature
- Bullet Punch
- Roost
- Defog
- U-turn

so ive finished ur team up and tested it a lot on ladder and it has done very well. i rly like the core off houndoom + gengar + feraligatr it's very solid so creds for that man. so i had either the choice off make an hyper offensive build or an bulky offensive build, i went with the bulky offensive build as this will let u have an easier time play around threats and actually be able to catch up again in case u make an mistake lets say early/mid - game. so since ur core basically had everything covered from the offensive spectrum, the only thing i rly needed to concentrate on was to support ur offensive core with defensive pivots to get ur threats in safely and ofc an sr setter. therefor i went with garchomp as this mon helps rotom-w in checking strong physical threats like metagross, lopunny, bisharp, birds etc. after those two where added i added specially defensive scizor to check thund, latias and fairies as well having defog as ur offensive core is rather weak to hazards. so thats basically it, hope u like it!

one last thing, if u find azumarill and tyranitar to be more annoynig than stall builds in general then u can go will-o-wisp over taunt on houndoom to check these better. also none off these mons are cute, they are all demonic bastards thx for the challenge!
This is a small and specific request, but could you explain the EV spread and nature of Scizor? I've been running variants of Defog non-Mega Scizor recently, which has so far worked well, but want to know why you made the spread that you did. What does it withstand and what does it KO? I'd love to know what spreads and why others are using different spreads on Defog normal Sciz.

For comparison's sake, the spread I've settled on now is 248 HP / 60 Def / 200 SpD Adamant. The Adamant nature puts it at exactly the right Attack to KO 24 Def Mega Gardevoir after Stealth Rock, the HP and SpD are for withstanding the 2HKO from Garde's Focus Blast from full health and with Leftovers, and the last are just put into Defense to make switching and Defogging easier, like against Mamoswines or something.
 
Hello!
Would you gentlemen mind building around the core of Kyurem-Black + Talonflame?


I realize rob. just built around a Kyurem-B + Heatran, but I prefer this core and would like it to be more hyperoffense.
This core was suggested by Ox the Box on the "Good Cores" thread, so shout-out to him. The description is what he wrote.
"Here's an offensive core which can absolutely destroy balance and stall if played correctly. The basic idea behind is that talonflame u turns out of it's counters which kyurem-black beats. The talonflame set is a bit of a suprise as most people aren't going to expect u-turn on a bulkier set. The EVs on talonflame are just a standard spdf set which maximizes its bulk. You can use either taunt bulk up or will o as it's final move, I like using taunt as it lets you stop clefable and prevents rocks from pokemon like hippo and heatran. Common switch ins to talonflame are rotom-w, zapdos, raikou, slowbro, and heatran which kyurem-b absolutely destroys with the coverage of earth power, ice beam, fusion bolt. I'm using a 3 attacks roost set as I feel it has the best coverage to deal with these mons with roost to keep it alive as long as possible. The EVs let it outspeed max speed heatran with max spa and the rest attack, -def is used to take as little from electric attacks as possible but it's really personal preference. This core is extremely weak to rock so make sure you pack a reliable defogger or spinner like lati@s or starmie."
-Ox The Box

The Talonflame set can be made choice banded if preferred, as long as it keeps the U-turn that makes this core so fun. As he explained though, TFlame has a couple of possible tools to play around with, so have fun with it. Thank you :]

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Brave Bird
- Taunt / Will-o-Wisp / Bulk Up
- Roost
- U-turn

Kyurem-Black @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 44 Atk / 252 SpA / 212 Spe
Rash Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
 
RoseLaddie


Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 228 Atk / 28 SpA / 252 Spe
Lonely Nature
- Crunch
- Hydro Pump
- Poison Jab
- Protect

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Psychic
- Focus Blast
- Knock Off / Hidden Power Ice

Dragalge @ Black Sludge
Ability: Adaptability
EVs: 188 HP / 252 SpA / 64 Spe
Modest Nature
- Draco Meteor
- Sludge Bomb
- Focus Blast
- Toxic Spikes

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Seed Bomb
- Spikes
- Spiky Shield
- Leech Seed

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Body Slam
- Stealth Rock
- Wish

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Crunch
- Ice Beam / Superpower


I'm not the biggest fan of Sharpedo, mainly because it only gets one shot at sweeping, and once that is gone. And a lot of its checks and counters (i.e. Talonflame and other priority mons, Keldeo, Azumarill, etc.) are Pokemon that usually last until the end-game.Landorus can weaken Rotom-W and Ferrothorn for Sharpedo, but usually teams have better checks to Landorus than Rotom, so it's not switching in too often. So I saw that Rotom-W, Azumaril, and Keldeo were problems, and at first I thought Latios would be a good choice, but instead I chose Dragalge for its ability to further check fairies, and do massive damage to Azumarill. It sets up Toxic Spikes, which really helps both of these Pokemon break through balance (Knock Off Lando isn't enough to break through stall on its own), and Landorus does a good job at eliminating Poison types like Venusaur and Amoonguss. I noticed Landorus-T and stuff like Excadrill could be annoying, (mostly ground types in general), so I thought Chesnaught would be a cool choice (I didn't want to double up on x4 weakness to Ice and Water by adding Gliscor). Chesnaught also sets up spikes, which, in tandem with Toxic Spikes, makes wearing down Sharpedo's counters MUCH easier. Finally, I noticed weaknesses to Birds, Diancie, Gengar, and Lati@s). So the last two slots are dedicated to beating those threats. Jirachi sets up rocks, passes wishes when needed, and can even provide Body Slam support if TSpikes haven't been set up or against flying/levitating Pokemon. Tyranitar checks birds, Pursuit traps for Landorus, and can also trap Gengar, which otherwise can do major damage. Some final notes: take care around Gliscor. I slashed HP Ice because even though you wanted Knock Off, the team has trouble beating Gliscor. Seed Bomb>Drain Punch on Chesnaught is because otherwise SubDD Gyarados sets up on it and just sweeps. Finally, this team has serious trouble with Landorus-I, mostly because this thing is nearly impossible to deal with. If you really want to better handle it, try Torn-T over Ttar and then Empoleon instead of Jirachi with a spread of 252 HP / 64 Def / 192 Sdef Calm. This spread can take one +2 Jolly Flare Blitz from Talon, but any prior damage means you just get swept. At least with Landorus, you have Ice Beam Ttar to revenge it.

otherwise you could just run Mega Gyarados > Sharpedo and have both problems solved :toast:
okie-dokie, i'll try all the different variations (though i might be a bit stingy about the gyarados > sharpedo switch). thank you for the team :)
 
Dual Belly Drum



BD Chesnaught + BD Azumarill + ScarfTar

The idea of this core is to win through team match-up setup with either Chesnaught or Azumarill to force their checks to come in, pursuit trap if necessary, then sweep with the other Belly Drum user. There are a bunch of Azumarill checks/counters that Chesnaught can setup on like Venusaur, Ferrothorn, Breloom, Rotom-W. Likewise, Azumarill can setup on Scarfed Fire/Ice attacks used to revenge Chesnaught. Finally, Tyranitar can trap Talonflame, Latis, and Celebi and draw in setup fodder for Azumarill and Chesnaught.

You can change Azu or ScarfTar if you'd like.

Chesnaught @ Salac Berry
Ability: Bulletproof
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Seed Bomb

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Aqua Jet
- Knock Off

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- Earthquake
 
Could I post a request?



Victini @ Leftovers
Ability: Victory Star
EVs: 248 HP / 152 Atk / 108 Spe
Adamant Nature
- V-create
- Will-O-Wisp
- Bolt Strike
- Taunt



Manaphy @ Wacan Berry
Ability: Hydration
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Tail Glow
- Hidden Power [Fire]/Energy Ball
- Scald
- Psychic


Dinobeast (Altaria-Mega) @ Altarianite
Ability: Pixilate
Happiness: 0
EVs: 248 HP / 136 Def / 96 SpD / 28 Spe
Impish Nature
- Dragon Dance
- Earthquake
- Frustration
- Roost

OR

Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 28 HP / 232 SpA / 248 Spe
Modest Nature
- Fire Blast
- Earthquake
- Hyper Voice
- Roost


StallTini+Wacan Manaphy+Malt hehbwoi. I'd just wanna ask you guys to make a team that matches up well agianst all playstyles with this! Probably Bulky Offense or even Balance? Would LOVE to see what you guys can come up with this from here. And also feel free to tweak the Victini EVs a bit(hint: make it a little Sp.Defensive!). Possibly an RP or CM Landorus-Incarnate could fit here or even an Assault Vest Azumariil or even just Celebi(Healing Wish support hehebwoi) for a nice and classic Fire Water Grass core! I'll leave it there masters!
Missing my post :(
 

OHIOISONFIRE (Houndoom) @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Will-O-Wisp

BADBOI (Gyarados) @ Leftovers
Ability: Intimidate
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Substitute
- Waterfall
- Bounce
- Dragon Dance

Lost In Time (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog

So Vertex posted this crazy core in the Good Cores thread, and I'm curious to see what you guys can do with it. (also I'm having too much fun playing UU to teambuild n_n).

C/Ping some of Vertex's thoughts.
"this core is based around mega houndoom's ability to spread burns to common switch-ins to it like tyranitar and azumarill. latios abuses the ability to 2HKO tar with draco meteor safely and gyarados can set up on these threats easily combined with intimidate. the double win condition is honestly the best part about this core. mega houndoom became a hidden gem after greninja's ban because of the amount of balanced teams. gyarados can set up easily against offensive teams and can sweep with a substitute and dragon dance boost under its belt. ferrothorn walling mega gyarados? no problem, mega houndoom takes care of these pesky balance builds. latios provides important defog support while checking keldeo, landorus-i, and zardy, which are all over the place. this core really abuses mega houndoom's ability to spread burns allowing gyarados / latios or mega houndoom to sweep itself, and each component of this core has a way to deal with every relevant playstyle."

There are two criteria I hope you'll be able to fill for me. Firstly, no Landorus-T. Half my teams have it because of how splashable it is, but it's getting stale. Secondly, nickname the new mons after your favorite songs :]
 

Bluwing

icequeen
is a Tutor Alumnus
This is a small and specific request, but could you explain the EV spread and nature of Scizor? I've been running variants of Defog non-Mega Scizor recently, which has so far worked well, but want to know why you made the spread that you did. What does it withstand and what does it KO? I'd love to know what spreads and why others are using different spreads on Defog normal Sciz.

For comparison's sake, the spread I've settled on now is 248 HP / 60 Def / 200 SpD Adamant. The Adamant nature puts it at exactly the right Attack to KO 24 Def Mega Gardevoir after Stealth Rock, the HP and SpD are for withstanding the 2HKO from Garde's Focus Blast from full health and with Leftovers, and the last are just put into Defense to make switching and Defogging easier, like against Mamoswines or something.
this spread seems legit, my spread is just to check thundurus and gengar tbh.
 

Heracross @ Heracronite
Ability: Moxie
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Close Combat
- Swords Dance
- Rock Blast
- Pin Missile

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Outrage
- Iron Head
- Fusion Bolt


Basically the idea of this core is that heracross beats things like heatran and ferrothorn which kyurem struggles with, and kyurem beats gliscor and lando-t which wall heracross. I'd like to see what the builders come up with, any type of team is fine. I'm not attached to those sets either. Thanks in advance :)
 

AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
Lots of cores up and still being worked on so we're closing up shop for the time being in regards to core requests. We'll be posting teams periodically as they're done and as we finish them on our free time outside of our schedules. Thanks for the support and patience guys it means a lot. We'll be open to requests once we handle the bulk of requests.
 
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