Team Frozen Tundra
Don't post yet plz
Don't post yet plz
Intro:
Disclaimer: This is VERY long. If you don't enjoy long rmt's, skim it, but don't jump to conclutions about the team until you have read the whole thing. Thank you.
So this team is very potent at what it does. What does it do? It's a hail team.
You may notice that most of the team is acutally not immune to hail. This is actually helpful, as I did not limit myself to using ice types and thus I could create a more balanced and effective team.
Hail teams are very effective in the current metagame despite having some highly used counters. mien. inspired me to make this team after I battled his very solid hail team. I could find no way through and only managed to win through hax, which I regret. As most hail teams are, this team is built around Walrein, a highly effective hail staller. Most of you probably know him as being able to stall for 32 turns. The main purpose of the team is to set up toxic spikes and hail to allow walrein to outstall anything and everything (well most things) and eventually win the match.
I am also using Zeta/Malachi's RMT format as people loved it. So credits to this thread for the format for this RMT. http://www.smogon.com/forums/showthread.php?t=49703
Closer Look :
Abomasnow @ Leftovers *** Yeti
Ability: Snow Warning
EVs: 252 HP/76 Spd/84 SAtk/96 SDef
Sassy nature (+SDef, -Spd)
- Substitute
- Blizzard
- Leech Seed
- Focus Punch
Abomasnow is the obvious choice to lead a hail team, but it also does well in the current metagame as a lead. Hail negates all focus sashes as I have not seen 1 ice type run a sash in all my battling days.
Subseeding is a great stratagy in general and focus punch allows me to take on Blissey all day. Blizzard for powerful STAB and it can also 2hko skarmory with these evs.
While on the topic of evs, this set allows for me to outspeed hippowdon, while being slower than tyranitar. This is essential because while I can take down hippowdon, I need the hail to be set up against tyranitar. I can then switch to my tyranitar counter later.
Abomasnow is named after what it is, a snow yeti.
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Walrein @ Leftovers *** 32
Ability: Ice Body
EVs: 220 HP/244 Def/46 Spd
Bold nature (+Def, -Atk)
- Substitute
- Blizzard
- Roar
- Protect
The star of the team comes second XD. This beast is the meaning of stall and is exculsively used in stall teams. This is a staple in 99% of hail teams and for good reason.
Dragontamer made a whole thread on why this thing is dominant and it has many calculations against many of the large metagame threats. That thread is located here http://www.smogon.com/forums/showthread.php?t=28213.
The evs are key to the success of the set. This set is not 2hkoed by gyrados, and is still walled with 1 DD. It cannot Ohko until it has 3 DDs. It is also not ohkoed 100% of the time by mixape close combat after rocks damage either. Roar allows for phazing of walls that cannot be outstalled by toxic/hail damage. The only things that wall this 100% are roost scizor, tyranitar (by killing hail, but it does not enjoy stab blizzard or toxic from toxic spikes) and articuno (lol). On a side note, this is also a beast counter to salamence.
Named after its ability to stall for 32 turns. Go Stallrein!
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Tentacruel @ Leftovers *** Crippling Poison
Ability: Liquid Ooze
EVs: 204 HP/36 Spd/96 SAtk/172 SDef
Calm nature (+SDef, -Atk)
- Surf
- Ice Beam
- Rapid Spin
- Toxic Spikes
Tentacruel is a key member of the team, especially in supporting walrein. Its main weapon? Toxic spikes. They are nearly essential to anyone employing stallrein and tentacruel lays them down with style, not to mention countering mixape, a feat not many pokes can boast.
The evs allow tentacruel to tank and do its job to the utmost and the special attack evs allow it to pack more of a punch against grounds and other things weak to its attacks.
Rapid spin is very helpful in ridding my team of those horrible stealth rocks and other entry hazards. Surf is reliable STAB while ice beam hits grasses and dragons for solid damage. Toxic spikes are obviously the key to the set as without them, I have a harder time winning battles or stalling with stallrein.
Named after the deadly poison it lays down with toxic spikes.
Disclaimer: This is VERY long. If you don't enjoy long rmt's, skim it, but don't jump to conclutions about the team until you have read the whole thing. Thank you.
So this team is very potent at what it does. What does it do? It's a hail team.
You may notice that most of the team is acutally not immune to hail. This is actually helpful, as I did not limit myself to using ice types and thus I could create a more balanced and effective team.
Hail teams are very effective in the current metagame despite having some highly used counters. mien. inspired me to make this team after I battled his very solid hail team. I could find no way through and only managed to win through hax, which I regret. As most hail teams are, this team is built around Walrein, a highly effective hail staller. Most of you probably know him as being able to stall for 32 turns. The main purpose of the team is to set up toxic spikes and hail to allow walrein to outstall anything and everything (well most things) and eventually win the match.
I am also using Zeta/Malachi's RMT format as people loved it. So credits to this thread for the format for this RMT. http://www.smogon.com/forums/showthread.php?t=49703
Closer Look :
Abomasnow @ Leftovers *** Yeti
Ability: Snow Warning
EVs: 252 HP/76 Spd/84 SAtk/96 SDef
Sassy nature (+SDef, -Spd)
- Substitute
- Blizzard
- Leech Seed
- Focus Punch
Abomasnow is the obvious choice to lead a hail team, but it also does well in the current metagame as a lead. Hail negates all focus sashes as I have not seen 1 ice type run a sash in all my battling days.
Subseeding is a great stratagy in general and focus punch allows me to take on Blissey all day. Blizzard for powerful STAB and it can also 2hko skarmory with these evs.
While on the topic of evs, this set allows for me to outspeed hippowdon, while being slower than tyranitar. This is essential because while I can take down hippowdon, I need the hail to be set up against tyranitar. I can then switch to my tyranitar counter later.
Abomasnow is named after what it is, a snow yeti.
---
Walrein @ Leftovers *** 32
Ability: Ice Body
EVs: 220 HP/244 Def/46 Spd
Bold nature (+Def, -Atk)
- Substitute
- Blizzard
- Roar
- Protect
The star of the team comes second XD. This beast is the meaning of stall and is exculsively used in stall teams. This is a staple in 99% of hail teams and for good reason.
Dragontamer made a whole thread on why this thing is dominant and it has many calculations against many of the large metagame threats. That thread is located here http://www.smogon.com/forums/showthread.php?t=28213.
The evs are key to the success of the set. This set is not 2hkoed by gyrados, and is still walled with 1 DD. It cannot Ohko until it has 3 DDs. It is also not ohkoed 100% of the time by mixape close combat after rocks damage either. Roar allows for phazing of walls that cannot be outstalled by toxic/hail damage. The only things that wall this 100% are roost scizor, tyranitar (by killing hail, but it does not enjoy stab blizzard or toxic from toxic spikes) and articuno (lol). On a side note, this is also a beast counter to salamence.
Named after its ability to stall for 32 turns. Go Stallrein!
---
Tentacruel @ Leftovers *** Crippling Poison
Ability: Liquid Ooze
EVs: 204 HP/36 Spd/96 SAtk/172 SDef
Calm nature (+SDef, -Atk)
- Surf
- Ice Beam
- Rapid Spin
- Toxic Spikes
Tentacruel is a key member of the team, especially in supporting walrein. Its main weapon? Toxic spikes. They are nearly essential to anyone employing stallrein and tentacruel lays them down with style, not to mention countering mixape, a feat not many pokes can boast.
The evs allow tentacruel to tank and do its job to the utmost and the special attack evs allow it to pack more of a punch against grounds and other things weak to its attacks.
Rapid spin is very helpful in ridding my team of those horrible stealth rocks and other entry hazards. Surf is reliable STAB while ice beam hits grasses and dragons for solid damage. Toxic spikes are obviously the key to the set as without them, I have a harder time winning battles or stalling with stallrein.
Named after the deadly poison it lays down with toxic spikes.
---
Rotom-f @ Choice Scarf *** -460
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Blizzard
- Thunderbolt
- Hidden Power [Fighting]
- Trick
Before I begin, let me say that this sprite it the bomb. Moving on, rotom deserves to be on most OU teams solely because of his ability to fill many niches and counter very potent threats such as lucario and scizor. This set takes advantage of a 100% accurate blizzard and trick, two very broken moves. It also serves as my anti spinner, as my team is very reliant on entry hazards.
The evs are quite boring on this set and I would be open to changes on them if anyone can come up with better evs. Modest nature gives this some pop and with scarf can acually do some sweeping with its powerful thunderbolt.
Thunderbolt is a solid STAB option, while blizzard takes advantage of the hail and dents anything weak to it. These two attacks also form a pseudo boltbeam combo, with a stronger beam. Hidden power fighting makes sure that rotom is not completely destroyed by tyranitar, as it can 2hko, so if tyranitar switches in on it, it dies. Trick can dump the scarf on a stat-upper or wall to effectively remove them from the game.
Named after the absolute zero point on the fahrenheit scale. -460 is actually .33 degrees below absolute zero which is so cold that it's physically impossible.
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Skarmory @ Leftovers *** Titanic
Ability: Keen Eye
EVs: 252 HP/96 Atk/156 Def/4 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Whirlwind
- Spikes
- Roost
Skarmory is the spiking bird that has been on top for 3 generations. This guy protects me from most rock attacks (minus some CB tar stone edges) and sets up entry hazards to aid an eventual sweep or stall out.
The evs allow skarmory to tank to maximum effect and get down as many layers of spikes as possible. The attack evs allow skarmory to actually hit things with a powerful STAB boosted brave bird.
Brave bird is a standard stab move on the metal bird, and spikes are a very helpful hazard. Whirlwind is also a standard on skarmory, and gives me more phazing to utilize my numerous entry hazards. Roost is for self healing and allows skarmory to stick around and sponge hits and set up spikes for a long time.
Named after its metal hide and the notion that the titanic was "unsinkable" just like skarmory.
---
Swampert @ Leftovers *** Sea
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Surf
- Ice Beam
Swampert, the monster mud-fish, is a great choice for a hail team. He counters hail team's worst enemy, tyranitar, very well and is an all around beast of a tank. Swampert also completes the trifecta of entry hazards by bringing stealth rocks the the table at last.
This is mixpert, and the evs reflect that. The hp and defense allow it to tank hits from tyranitar and fire back super effective earthquakes. The special attack evs allow for me to employ surf and ice beam in order to have access to more powerful water and ice attack options. The relaxed nature also bolsters my defense to allow for more hit tanking.
The moves are magic with mixpert. Stealth rock is the most broken move in the game next to trick and is employed very effectively by swampert, as he will find himself with a lot of free turns after forcing out tyranitar. Ice beam is a good dragon eater as it ohkos all of the dragons. Surf and earthquake are both STAB options, surf takes bulky grounds and fires while earthquake eats rocks (tyranitar) and anything weak to it alive.
Swampert is named after the ocean because he is a great water type and his tanking seems to go on forever.
---
Rotom-f @ Choice Scarf *** -460
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Blizzard
- Thunderbolt
- Hidden Power [Fighting]
- Trick
Before I begin, let me say that this sprite it the bomb. Moving on, rotom deserves to be on most OU teams solely because of his ability to fill many niches and counter very potent threats such as lucario and scizor. This set takes advantage of a 100% accurate blizzard and trick, two very broken moves. It also serves as my anti spinner, as my team is very reliant on entry hazards.
The evs are quite boring on this set and I would be open to changes on them if anyone can come up with better evs. Modest nature gives this some pop and with scarf can acually do some sweeping with its powerful thunderbolt.
Thunderbolt is a solid STAB option, while blizzard takes advantage of the hail and dents anything weak to it. These two attacks also form a pseudo boltbeam combo, with a stronger beam. Hidden power fighting makes sure that rotom is not completely destroyed by tyranitar, as it can 2hko, so if tyranitar switches in on it, it dies. Trick can dump the scarf on a stat-upper or wall to effectively remove them from the game.
Named after the absolute zero point on the fahrenheit scale. -460 is actually .33 degrees below absolute zero which is so cold that it's physically impossible.
---
Skarmory @ Leftovers *** Titanic
Ability: Keen Eye
EVs: 252 HP/96 Atk/156 Def/4 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Whirlwind
- Spikes
- Roost
Skarmory is the spiking bird that has been on top for 3 generations. This guy protects me from most rock attacks (minus some CB tar stone edges) and sets up entry hazards to aid an eventual sweep or stall out.
The evs allow skarmory to tank to maximum effect and get down as many layers of spikes as possible. The attack evs allow skarmory to actually hit things with a powerful STAB boosted brave bird.
Brave bird is a standard stab move on the metal bird, and spikes are a very helpful hazard. Whirlwind is also a standard on skarmory, and gives me more phazing to utilize my numerous entry hazards. Roost is for self healing and allows skarmory to stick around and sponge hits and set up spikes for a long time.
Named after its metal hide and the notion that the titanic was "unsinkable" just like skarmory.
---
Swampert @ Leftovers *** Sea
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Surf
- Ice Beam
Swampert, the monster mud-fish, is a great choice for a hail team. He counters hail team's worst enemy, tyranitar, very well and is an all around beast of a tank. Swampert also completes the trifecta of entry hazards by bringing stealth rocks the the table at last.
This is mixpert, and the evs reflect that. The hp and defense allow it to tank hits from tyranitar and fire back super effective earthquakes. The special attack evs allow for me to employ surf and ice beam in order to have access to more powerful water and ice attack options. The relaxed nature also bolsters my defense to allow for more hit tanking.
The moves are magic with mixpert. Stealth rock is the most broken move in the game next to trick and is employed very effectively by swampert, as he will find himself with a lot of free turns after forcing out tyranitar. Ice beam is a good dragon eater as it ohkos all of the dragons. Surf and earthquake are both STAB options, surf takes bulky grounds and fires while earthquake eats rocks (tyranitar) and anything weak to it alive.
Swampert is named after the ocean because he is a great water type and his tanking seems to go on forever.
---
Conclusion:
This team is somewhat slow and is "hindered" by its own hail, but is still effective at setting up walrein for his staweep (stall sweep) and wearing things down with residual damage.
Team Edits: