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Team Improvement Challenge

Discussion in 'BW RU' started by DittoCrow, Apr 18, 2013.

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  1. DittoCrow

    DittoCrow
    is a Tiering Contributoris a Site Staff Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Past SPL Winner
    Mentor

    Joined:
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    Messages:
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    Team by complete legitimacy. Credit to him for helping with the project as well!

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Team (Exportable) (open)

    Medicham @ Life Orb
    Trait: Pure Power
    EVs: 252 Atk / 252 Spd / 4 Def
    Adamant Nature
    IVs: 29 HP
    - Hi Jump Kick
    - Psycho Cut
    - ThunderPunch
    - Recover

    Escavalier @ Choice Band
    Trait: Overcoat
    EVs: 172 HP / 252 Atk / 84 Spd
    Adamant Nature
    - Megahorn
    - Iron Head
    - Pursuit
    - Sleep Talk

    Slowking @ Leftovers
    Trait: Regenerator
    EVs: 248 HP / 144 Def / 116 SDef
    Calm Nature
    IVs: 0 Atk
    - Scald
    - Thunder Wave
    - Psychic
    - Slack Off

    Rhydon @ Eviolite
    Trait: Rock Head
    EVs: 248 HP / 200 Def / 60 Atk
    Impish Nature
    - Stealth Rock
    - Earthquake
    - Rock Blast
    - Megahorn

    Tangrowth @ Leftovers
    Trait: Regenerator
    EVs: 248 HP / 12 Atk / 248 Def
    Relaxed Nature
    - Stun Spore
    - Power Whip
    - Hidden Power [Fighting]
    - Synthesis

    Cryogonal @ Leftovers
    Trait: Levitate
    EVs: 248 HP / 168 Def / 92 SDef
    Calm Nature
    IVs: 0 Atk
    - Rapid Spin
    - Recover
    - Haze
    - Ice Beam


    Improving the Team:

    Take a look at the team and make some suggestions for improvements, just like an RMT. Discuss some possible changes or even get on the ladder and test the team yourself. The goal is to create the best possible version of the team posted in this thread. You can make as many changes as you want as long as you post your updates here; please try to say why you changed what you did!

    Ladder Challenge:

    The person who achieves the highest rating and a deviation of at least 80 before the deadline will win the ladder challenge and get halfops (%) in #rarelyused.

    Deadline: April 29th

    How to enter: Submit your final version of the team and an alt you will be using. You CAN NOT change your submitted team in any way (no changing moves, items, natures, etc.), but you can switch alts if necessary. You cannot make any more edits to your team for the remainder of the challenge once you have submitted it. You will be disqualified if you change the team enough so that it is unrecognizable to the original (ie. changing the entire playstyle, just posting a team that you made and say you changed the original into that).

    If you don't want to ladder, then just rate the team! At the end, we will vote on who created the best version of the team based on the edits, discussion, and ladder rankings.
  2. Molk

    Molk mfw zoroark
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    Cool idea d_c! :>


    So, here are some of my initial thoughts on the team posted.

    1) It seems like its a defensive balance team, built around using a strong defensive core and Pursuit support from Escavalier to get a late game sweep with Life Orb Medicham.

    2) At first glance it looks like the team struggles with Moltres, Durant, and HP Fire Lilligant, as well as other things i might not've identified yet, i think i could fix all 3 of these quite easily without changing the team's playstyle overall, but things might be a bit more complicated if i find more holes in the defensive synergy. Escavalier seems like a potential threat as well, but its easier to deal with than the other 3 because of its low Speed stat.


    Heres my first attempt at improving the team without opening up weaknesses to anything out (i'll probably be making some changes later).

    Draft #1 (open)
    Medicham @ Choice Scarf
    Trait: Pure Power
    EVs: 252 Atk / 4 Def / 252 Spd
    Adamant Nature
    IVs: 29 HP
    - Hi Jump Kick
    - Psycho Cut
    - ThunderPunch
    - Trick

    Escavalier @ Occa Berry
    Trait: Overcoat
    EVs: 172 HP / 252 Atk / 84 Spd
    Adamant Nature
    - Megahorn
    - Iron Head
    - Pursuit
    - Sleep Talk

    Slowking @ Leftovers
    Trait: Regenerator
    EVs: 244 HP / 144 Def / 112 SDef / 8 Spd
    Calm Nature
    IVs: 0 Atk
    - Scald
    - Toxic
    - Fire Blast
    - Slack Off

    Regirock @ Leftovers
    Trait: Clear Body
    EVs: 252 HP / 4 Def / 252 SDef
    Careful Nature
    - Stealth Rock
    - Rock Slide
    - Thunder Wave
    - Earthquake

    Tangrowth @ Leftovers
    Trait: Regenerator
    EVs: 248 HP / 12 Atk / 248 Def
    Relaxed Nature
    - Sleep Powder
    - Power Whip
    - Hidden Power [Fire]
    - Stun Spore

    Cryogonal @ Leftovers
    Trait: Levitate
    EVs: 248 HP / 168 Def / 92 SDef
    Calm Nature
    IVs: 0 Atk
    - Rapid Spin
    - Recover
    - Haze
    - Ice Beam


  3. Kenny

    Kenny don't expect me

    Joined:
    Aug 1, 2012
    Messages:
    460
    Nice idea DittoCrow, this is a pretty interesting concept for a thread. Anyways, when I first saw the team I kinda wanted to make it into a Trick Room team but I decided against it. I tried making the team have the same idea and structure, but also while eliminating threats previously mentioned by Molk. However, came along the problem of removing Pokemon which left weakness. Eventually I overcame this, yadda yadda, here's the team.

    Show Hide
    Emboar @ Choice Scarf
    Trait: Blaze
    EVs: 252 Spd / 252 Atk / 4 SDef
    Jolly Nature
    - Flare Blitz
    - Wild Charge
    - Superpower
    - Scald

    Escavalier @ Choice Band
    Trait: Overcoat
    EVs: 172 HP / 252 Atk / 84 Spd
    Adamant Nature
    - Megahorn
    - Iron Head
    - Pursuit
    - Sleep Talk

    Slowking @ Leftovers
    Trait: Regenerator
    EVs: 248 HP / 144 Def / 116 SDef
    Calm Nature
    IVs: 0 Atk
    - Scald
    - Toxic
    - Psyshock
    - Slack Off

    Rhydon @ Eviolite
    Trait: Rock Head
    EVs: 248 HP / 252 SDef / 8 Spd
    Careful Nature
    - Stealth Rock
    - Earthquake
    - Rock Blast
    - Megahorn

    Amoonguss @ Black Sludge
    Trait: Regenerator
    EVs: 16 Spd / 200 Def / 248 HP / 44 SDef
    Bold Nature
    - Spore
    - Giga Drain
    - Hidden Power [Fire]
    - Clear Smog

    Cryogonal @ Leftovers
    Trait: Levitate
    EVs: 248 HP / 168 Def / 92 SDef
    Calm Nature
    IVs: 0 Atk
    - Rapid Spin
    - Recover
    - Haze
    - Ice Beam


    1) Emboar > Medicham : I found that Emboar fit this team a bit more fitting to this team than Medicham, although both serve similar roles. Emboar however deals with Hail a bit better, especially Jynx.

    2) Nothing changes.

    3) Psyshock > Psychic : Psyshock is to hit special walls such as Clefable and Cryogonal. Toxic > Thunder Wave : To hit other Slowking, along with just a general preference. Also to make Mola cry. Not big changes really.

    4) Sp. Def Rhydon is bulkier than Regirock, and also stops Moltres. It also hits harder than fully defensive Regirock, and I just generally think it's superior. Again, not a big change at all.

    5) Amoonguss > Tangrowth : Fuck Lillligant, because HP Fire Lilligant kind of wrecked this team before. Amoonguss can also whip out it's own HP Fire against the likes of Escavalier and Ferroseed.

    6) No changes here.

    Alt: MLG SMASHER

    have fun everyone :)
  4. Silvershadow234

    Silvershadow234 :]]]]]
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    Show Hide
    Emboar @ Choice Scarf
    Trait: Blaze
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature
    - Superpower
    - Flare Blitz
    - Wild Charge
    - Sleep Talk

    Escavalier @ Occa Berry
    Trait: Overcoat
    EVs: 172 HP / 252 Atk / 84 Spd
    Adamant Nature
    - Megahorn
    - Iron Head
    - Pursuit
    - Sleep Talk

    Slowking @ Leftovers
    Trait: Regenerator
    EVs: 248 HP / 144 Def / 116 SDef
    Calm Nature
    IVs: 0 Atk
    - Scald
    - Thunder Wave
    - Psychic
    - Slack Off

    Regirock @ Leftovers
    Trait: Clear Body
    EVs: 252 HP / 252 SDef / 4 Spd
    Careful Nature
    - Stealth Rock
    - Earthquake
    - Rock Slide
    - Thunder Wave

    Tangrowth @ Leftovers
    Trait: Regenerator
    EVs: 248 HP / 12 Atk / 248 Def
    Relaxed Nature
    - Stun Spore
    - Power Whip
    - Hidden Power [Fighting]
    - Synthesis

    Cryogonal @ Leftovers
    Trait: Levitate
    EVs: 248 HP / 168 Def / 92 SDef
    Calm Nature
    IVs: 0 Atk
    - Rapid Spin
    - Recover
    - Haze
    - Ice Beam


    Changes:

    Scarf Emboar > LO Medicham: I feel as though scarf emboar gives the team a great weapon against blizzspammers, and also a reliable revenge killer. Between Escavalier and Emboar, all variants of Lilligant are also covered quite nicely, but the main reason emboar is used over medicham is because of durant and escavalier. ATM, neither give a damn about cryogonal and Durant sets up on it ez, and since durant threatens to 1HKO the whole team at +1 this is not good. Emboar is capable of switching in on the x-scissor / iron head quite comfortably, and checks durant nicely. Likewise, escavalier is checked by emboar as well due to boar's 4x resist to megahorn.

    Occa Berry > Choice Band on esca: I feel that Occa makes esca a much better answer to mesprit and subcm uxie, which depending on the last slot will cause immense headaches if psyshock > psychic. Occa also makes esca a much better switch in to lilligant and sceptile as well.

    Regirock > Rhydon: HP Grass Moltres is a huge pain for this team to face atm, and regirock covers this brilliantly. Regi still handles flying types and most normal types as well, and has twave to create a potent paralysis core when combined with slowking and tangrowth.

    Alt: hmmmmmmmmmmm
  5. col49

    col49 unpolished
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    Messages:
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    Cool stuff, I'm basically the most incosistent ladder challenge participant ever, but I'll see what I can do '~'

    I guess I'll just start with the primary draft and explain my reasoning from thereon in.

    Draft #1 (open)
    Medicham @ Life Orb
    Trait: Pure Power
    EVs: 252 Atk / 4 Def / 252 Spd
    Adamant Nature
    IVs: 29 HP
    - Hi Jump Kick
    - Psycho Cut
    - ThunderPunch
    - Recover

    Escavalier @ Choice Band
    Trait: Overcoat
    EVs: 172 HP / 252 Atk / 84 Spd
    Adamant Nature
    - Megahorn
    - Iron Head
    - Pursuit
    - Sleep Talk

    Slowking @ Leftovers
    Trait: Regenerator
    EVs: 248 HP / 152 Def / 96 SDef / 12 Spd
    Calm Nature
    IVs: 0 Atk
    - Scald
    - Psychic
    - Slack Off
    - Fire Blast

    Regirock @ Leftovers
    Trait: Clear Body
    EVs: 252 HP / 4 Def / 252 SDef
    Careful Nature
    - Stealth Rock
    - Rock Slide
    - Thunder Wave
    - Drain Punch

    Amoonguss @ Black Sludge
    Trait: Regenerator
    EVs: 252 HP / 12 Spd / 72 SAtk / 128 Def / 44 SDef
    Calm Nature
    - Spore
    - Stun Spore
    - Giga Drain
    - Hidden Power [Fire]

    Cryogonal @ Leftovers
    Trait: Levitate
    EVs: 248 HP / 168 Def / 92 SDef
    Calm Nature
    IVs: 0 Atk
    - Rapid Spin
    - Recover
    - Haze
    - Ice Beam

    I like complex EVs :>

    I'm somewhat against changing Medicham by matter of principle, since it appears to be the centerpiece of the team, and I feel as though the build of the team does seem to work towards that anyway (para support allowing either Medicham or Esca to bust through teams, with Esca doubling as Pursuit support), so meh. Expecting some issues with Gallade and Durant, but its a first draft and with some clever play they can be played around, so I'll leave it as is and report back after some laddering when I get around to it ^_^

    alt: fresh junes

    edit: 1975 ± 144 in a couple quick runs, so decent enough start I guess. I forgot how much fun smashing stuff with LO 'Cham was ^_^
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