Changes in Bold
Team at a Glance:
Building Team Overdrive
The team in depth:
WishMaker @ Choice Scarf
Nature: Jolly (+Spe, -SpA)
Ability: Serene Grace (scream now for flinchax)
4 HP / 252 Atk / 252 Spe
~Iron Head
~Stealth Rock
~Trick
~U-turn
WishMaker, the classic flinchaxor lead that has so much rage potential. It covers all my entry hazard needs and so much more. It deals with any and every lead that the opponent can throw at me. EVs are to give WishMaker a reasonable amount of bulk, power, and speed. With the spread given, it's capable of surviving a lead Mamoswine's Earthquake. Choice Scarf gives it enough speed to avoid being taunted by other leads. If the opposing lead is something WishMaker can't handle, I'll have it U-turn to the appropriate teammate. It's also my main DD Mence counter.
How Jirachi deals with other leads:
TyraniMence (M) @ Choice Scarf
Nature: Jolly (+Spe, -SpA)
Ability: Sand Stream
4 HP / 252 Atk / 252 Spe
~Crunch
~Pursuit
~Stone Edge
~Superpower
The trapper for my team. ScarfTar is the middle of being tested. Does the usual duties of a Tyranitar. The main Trick absorber.
In short, TyraniMence removes those Ghosts that reduce Overdrive's chances of a sweep.
Overdrive @ Life Orb
Nature: Adamant (+Atk, -SpA)
Ability: Clear Body
112 HP / 252 Atk / 144 Spe
~Agility
~Earthquake
~Meteor Mash
~ThunderPunch
The main late-game sweeper of the team, Overdrive literally goes into "overdrive" after 1 Agility. After an Attack raise from Meteor Mash (if I get lucky) not even the Rotom Appliances can stand in Overdrive's way. Earthquake is to KO those Heatran who think they can revenge kill Overdrive. ThunderPunch covers everything else (namely Gyarados and Skarmory). Life Orb puts a little extra power behind Overdrive's attacks.
CATS (M) @ Leftovers
Nature: Adamant (+Atk, -SpA)
Ability: Intimidate
156 HP / 72 Atk / 96 Def / 184 Spe
~Bounce
~Dragon Dance
~Taunt
~Waterfall
TheAmazingFlygon recommended the BulkyDos set to me and it counters Scizor even better than the previous set did. DD Mence does not get past this quite so easily now. (Stiil in the testing process)
FlyScorpion (M) @ Leftovers
Nature: Jolly (+Spe, - SpA)
Ability: Leftovers
252 HP / 4 Def / 252 Spe
~Earthquake
~Roost
~Taunt
~Toxic
Testing Gliscor as a replacement for Flygon. Works well so far.
RBY Ghost
Nature: Timid (+Spe, -Atk)
Ability: Levitate
4 Def / 252 SpA / 252 Spe
~Focus Blast
~Pain Split
~Shadow Ball
~Substitute
ENZ0 convinced me to try out this Gengar set and it's working wonders for my team. It spinblocks wonderfully and sweeps just as well. Pain Split is a really reliable tool for survival due to Life Orb recoil. Blissey isn't stopping this RBY Ghost anytime soon.
Constructive criticism and Ground type replacements for Flygon are much appreciated. Thank you all in advance.
Team at a Glance:
Building Team Overdrive
I originally based this team around an Agiligross.
Next I needed a Pokémon to beat down the common Earthquake users. Gengar immediately came to mind as the perfect Pokémon to use. Little did I know it would also be an excellent spinblocker for my team.
Then I needed a Ground type revenge killer that could utilize U-turn. Flygon immediately came to mind.
After that, I wanted a strong Pursuit user to punch holes in any Rotom dumb enough to switch into Flygon.
Soon after, I realized that I needed a Water type Pokémon to cover my massive Scizor weakness. I chose Gyarados due to its ability Intimidate and its ability to set up on a Scizor locked into Bullet Punch.
Finally, I chose a lead that could give me an advantage over the other leads. I tried Infernape first, but he died too easily. In the end, I chose Scarf Jirachi.
I changed Gengar for a Rotom-H as Gengar wasn't pulling its weight.
I switched Rotom-H out and put in a Sub + Pain Split Gengar in instead.
Next I needed a Pokémon to beat down the common Earthquake users. Gengar immediately came to mind as the perfect Pokémon to use. Little did I know it would also be an excellent spinblocker for my team.
Then I needed a Ground type revenge killer that could utilize U-turn. Flygon immediately came to mind.
After that, I wanted a strong Pursuit user to punch holes in any Rotom dumb enough to switch into Flygon.
Soon after, I realized that I needed a Water type Pokémon to cover my massive Scizor weakness. I chose Gyarados due to its ability Intimidate and its ability to set up on a Scizor locked into Bullet Punch.
Finally, I chose a lead that could give me an advantage over the other leads. I tried Infernape first, but he died too easily. In the end, I chose Scarf Jirachi.
I changed Gengar for a Rotom-H as Gengar wasn't pulling its weight.
I switched Rotom-H out and put in a Sub + Pain Split Gengar in instead.
The team in depth:
WishMaker @ Choice Scarf
Nature: Jolly (+Spe, -SpA)
Ability: Serene Grace (scream now for flinchax)
4 HP / 252 Atk / 252 Spe
~Iron Head
~Stealth Rock
~Trick
~U-turn
WishMaker, the classic flinchaxor lead that has so much rage potential. It covers all my entry hazard needs and so much more. It deals with any and every lead that the opponent can throw at me. EVs are to give WishMaker a reasonable amount of bulk, power, and speed. With the spread given, it's capable of surviving a lead Mamoswine's Earthquake. Choice Scarf gives it enough speed to avoid being taunted by other leads. If the opposing lead is something WishMaker can't handle, I'll have it U-turn to the appropriate teammate. It's also my main DD Mence counter.
How Jirachi deals with other leads:
Azelf: Set up Stealth Rock OR Trick the Scarf and switch out.
Weavile: Iron Head it until it's KOed. Alternately, set up Stealth Rock and then switch in Lake of Rage.
Machamp: Trick the Scarf and switch in another Pokémon depending on the move used.
Mamoswine: Iron Head it and hope it flinches.
Heatran: Switch out IMMEDIATELY and bring in Lake of Rage.
Yanmega: Hope it doesn't have Hypnosis and set up Stealth Rock.
Froslass: See Weavile, replace Lake of Rage with TyraniMence.
Mesprit: Set up Stealth Rock and switch to Roflcoptor /TyraniMence.
Opposing Jirachi: Set up Stealth Rock and switch to Roflcoptor.
Metagross: Trick the Scarf and then switch out.
Roserade: Trick the Scarf and have Jirachi take the inevitable Sleep Powder.
Gliscor: Trick the Scarf and set up Stealth Rock.
Weavile: Iron Head it until it's KOed. Alternately, set up Stealth Rock and then switch in Lake of Rage.
Machamp: Trick the Scarf and switch in another Pokémon depending on the move used.
Mamoswine: Iron Head it and hope it flinches.
Heatran: Switch out IMMEDIATELY and bring in Lake of Rage.
Yanmega: Hope it doesn't have Hypnosis and set up Stealth Rock.
Froslass: See Weavile, replace Lake of Rage with TyraniMence.
Mesprit: Set up Stealth Rock and switch to Roflcoptor /TyraniMence.
Opposing Jirachi: Set up Stealth Rock and switch to Roflcoptor.
Metagross: Trick the Scarf and then switch out.
Roserade: Trick the Scarf and have Jirachi take the inevitable Sleep Powder.
Gliscor: Trick the Scarf and set up Stealth Rock.
TyraniMence (M) @ Choice Scarf
Nature: Jolly (+Spe, -SpA)
Ability: Sand Stream
4 HP / 252 Atk / 252 Spe
~Crunch
~Pursuit
~Stone Edge
~Superpower
The trapper for my team. ScarfTar is the middle of being tested. Does the usual duties of a Tyranitar. The main Trick absorber.
In short, TyraniMence removes those Ghosts that reduce Overdrive's chances of a sweep.
Overdrive @ Life Orb
Nature: Adamant (+Atk, -SpA)
Ability: Clear Body
112 HP / 252 Atk / 144 Spe
~Agility
~Earthquake
~Meteor Mash
~ThunderPunch
The main late-game sweeper of the team, Overdrive literally goes into "overdrive" after 1 Agility. After an Attack raise from Meteor Mash (if I get lucky) not even the Rotom Appliances can stand in Overdrive's way. Earthquake is to KO those Heatran who think they can revenge kill Overdrive. ThunderPunch covers everything else (namely Gyarados and Skarmory). Life Orb puts a little extra power behind Overdrive's attacks.
CATS (M) @ Leftovers
Nature: Adamant (+Atk, -SpA)
Ability: Intimidate
156 HP / 72 Atk / 96 Def / 184 Spe
~Bounce
~Dragon Dance
~Taunt
~Waterfall
TheAmazingFlygon recommended the BulkyDos set to me and it counters Scizor even better than the previous set did. DD Mence does not get past this quite so easily now. (Stiil in the testing process)
FlyScorpion (M) @ Leftovers
Nature: Jolly (+Spe, - SpA)
Ability: Leftovers
252 HP / 4 Def / 252 Spe
~Earthquake
~Roost
~Taunt
~Toxic
Testing Gliscor as a replacement for Flygon. Works well so far.
RBY Ghost
Nature: Timid (+Spe, -Atk)
Ability: Levitate
4 Def / 252 SpA / 252 Spe
~Focus Blast
~Pain Split
~Shadow Ball
~Substitute
ENZ0 convinced me to try out this Gengar set and it's working wonders for my team. It spinblocks wonderfully and sweeps just as well. Pain Split is a really reliable tool for survival due to Life Orb recoil. Blissey isn't stopping this RBY Ghost anytime soon.
Constructive criticism and Ground type replacements for Flygon are much appreciated. Thank you all in advance.