Hello Smogon, this is my 4th RMT in here, and I've come here looking for some help (as the last 3 times). Introduction: 5th gen hit me hard after I realized my Drizzle team had to go, so I've been building several teams with medium to poor perfomance. And this is one that has given me quite decent results.... but no team is perfect and this one sure ain't the exception. So... let's get to the point, shall we? Team at a Glance: .:.:..:..:..:..:.:. In depth: Heatran (F) @ Balloon Trait: Flash Fire EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Stealth Rock - Fire Blast - Earth Power - Hidden Power [Grass] Heatran is the "normal" lead, that is, where there are no taunters, or the lead is probably something I can take care of, like the usual Swampert who finds walling Heatrans funny, well, they'll be a little bit surprised. He was originally chosen because it's bulky enough to take a couple of non-SE hits, balloon helps getting the SR up, has decent coverage, and that fire blast coming off of a modest nature, hurts. Cloyster (M) @ White Herb Trait: Skill Link EVs: 48 HP / 252 Atk / 208 Spd Jolly Nature (+Spd, -SAtk) - Shell Smash - Icicle Spear - Shell Blade - Rock Blast One of the things I learned from this generation, was that with so many Gliscors, Garchomps, Landlos, Specs Latios, Moxie Mences, the powerhouse that Ononokusu is, and why not, Dragonites enjoying their new abiliy, ice is a nice bet. While I was building my previous fail-teams I found some neat pokes I would never have considered before (mostly because they were buffed in 5th gen), and one of them was Cloyster. With its buffed Icicle Spear, its ability Skill Link, the incredible Shell Smash, and an awesome physical defense, I knew what I had to do. So that was the pillar of this team. The set is pretty straightforward. The moveset is the best SS Cloyster can get, and I got the EV spread from its 5th generation analysis in smogon, and it certainly works. And White Herb is there because Focus Sash with weather everywhere isn't very wise, and Life Orb is a bit overkill most of the time, while WH will allow me to set-up on a lot of physical sweepers without complications. There aren't many things that can seriously hurt this vagi...pokémon, but one of them certainly are mach punchers that come in after my 2nd Shell Smash (normally, a gg situation for the opponent), due to White Herb only working the first time. After that, I guess something like Scarftran or Scarf Shanderaa (both not common) or any other decent scarf special all-out attacker, but since I have decent coverage with my other pokes, and since this is mostly being brought out mid/late-game (where revenge killers most likely have showed up already), not a serious problem. Garchomp (F) @ Choice Scarf Trait: Sand Veil EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Stone Edge - Outrage - Earthquake - Fire Fang Garchomp. EdgeQuake. Outrage. Fire Fang for coverage. Choice Scarf. Yes, no explanation needed. Suicune @ Leftovers Trait: Pressure EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Calm Mind - Surf - Ice Beam - Hidden Power [Flying] This is a quite simple CMCune set, CM/Surf/Ice Beam is there for mostly obvious reasons, and HP Flying is there because since cune can take nice hits due to him being "wally" even without investments, he can take out those nasty fighting pokes, and OHKO things like breloom and birijion, which would normally set-up on cune (specially CM Birijion). Latias (F) @ Light Clay Trait: Levitate EVs: 252 HP / 4 Def / 252 Spd Timid Nature (+Spd, -Atk) - Dragon Pulse - Wish - Light Screen - Reflect Latias is there to support the team, although some times it ends up being set-up fodder... Since I haven't found wish that useful in the past, I'd like some suggestions, maybe Roar or even CM so they don't set-up on me while at the same time I rack up some SR damage, or attempt to sweep (with poor coverage but meh), but I'm not sure, so feel free to suggest :D. Murkrow (M) @ Evolution Stone Trait: Mischievous Heart EVs: 252 HP / 4 Def / 252 SDef IVs: 0 Atk / 1 Spd Sassy Nature (+SDef, -Spd) - Taunt - Roost - FeatherDance - Toxic Oh nice Murkrow is nice. Many people have ragequitted over this, since it's so annoying. Most of the times it dies it's because of crits, because it's so good at stalling it gets the job done most of the time. He's able to come into many threats, FeatherDance with priority, roost or taunt, toxic and then stall like the pro he is. I'm so proud of this guy I'm gonna go and say that any stall/bulky offense team not capable of countering him, is doomed. Final Thoughts: Well, for a team made randomly out of succesful single pokémons in fail teams, it turned out quite alright. But I still need some advice about things I may have missed, or things I can do better. So there you go, thanks in advance, again, smogonites <3.