Seven Deadly Sins
~hallelujah~
I've always been a huge fan of Team Fortress, ever since it was originally developed for Quake (and later Half-Life). As such, I was pretty stoked when Team Fortress 2 came out (and was balanced!) and took the online FPS world by storm. Of course, since I'm a fan of themed teams, I decided to make a TF2-themed team just for shits and giggles. When I got to the final permutation, I found that nearly all of my Pokemon were red or at least mostly reddish, and thus, Team RED (Reliable Excavation & Demolition) was born!
Team RED started out with a simple goal that you might remember from my earlier UU RMT, Danmaku Dreams- by using nothing but powerful physical attackers, it would be possible to simply overwhelm enemy walls and smash through their team before they knew what hit them. Eventually, as the team progressed, I found that the ability to effectively start 6-5 against a full 1/8 of teams (teams using Blissey) was pretty awesome. As such, I present... Team RED!
Team at a Glance
Scout
Scout (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Stealth Rock
- Fire Punch
- Trick
"If you order now, I'll throw in a second beatin', absolutely free."
Scarf Jirachi is the Scout of this team. His main tasks include running around annoying people, inflicting chip damage with Stealth Rock, and bludgeoning fools to death with an aluminum bat (or his head, you never know) and taking their sandwiches. He starts the game off at a neat clip, beating many top leads with 60% certainty (flinch) and still leaving me in a decent position the other 40% of the time.
Trick now replaces U-turn. I have used U-turn somewhere around 1% of the time on Jirachi, and it rarely helps me. Trick gives me options in certain cases, which I approve of.
Synergy: Fire attacks go to Tyranitar, Swampert, and sometimes Salamence. Ground attacks go to Breloom or Salamence.
Engineer
Engineer (Breloom) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Spore
- Substitute
- Focus Punch
- Seed Bomb
"You ladies shoulda' oughta' brought some menfolk along with ya."
Breloom is the Engineer of this team. He sits on his ass, sets up a defensive perimeter, and pounds the shit out of opponents with his setup. He can't do much offensively when under direct attack, but he's still able to pack a punch close up if given a chance. Spore lets Breloom incapacitate an opponent for free, which gives free turns for it or the rest of the team to poke holes in the opposing team.
I've been contemplating a bulky Breloom variant to deal with opposing Tyranitar, since I'm rather lacking in ways to deal with it. However, this Breloom basically runs straight through unprepared teams without a second thought. It can't be countered outside of Lum Berry, it can't be set up on (even -1 NVE Focus Punch does 32-38% to Mence and Gyara), and it's a terror to teams that don't know what to do. Much like the Engineer.
Synergy: Fire attacks go to Tyranitar and Salamence. Flying attacks go to Jirachi and Tyranitar. Psychic attacks go to Jirachi and Tyranitar. Ice attacks go to Scizor, Jirachi, and sometimes Tyranitar if it's a weaker ice attack.
Sniper
Sniper (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Def
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Quick Attack
"Wave goodbye to your head, wanker."
Scizor is my sniper, and what is there really to say about Scizor at this point? It's red, it's beefy, and it picks opponents off one by one without a second thought. Choice Band Scizor is essentially the most versatile offensive glue Pokemon in the tier, being able to revenge opponents like Mixmence and non-Babiri Tyranitar effortlessly. It also just U-turns all over the place, keeping my offensive momentum up as much as possible.
The only interesting choice here is Quick Attack > Pursuit. Quick Attack allows Scizor to play at picking off weakened Gyarados, and it's strong enough to take a neutral hit from Gyara and survive long enough to take it out with a Quick Attack or two.
Synergy: Fire attacks go to Tyranitar, Salamence, and Swampert.
Heavy
Heavy (Tyranitar) (M) @ Babiri Berry
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Rock Slide
- Fire Punch
- Dragon Dance
"What sick man send BABIES to fight me?"
Tyranitar, the Heavy, is easily the best sweeper I've encountered during my time in OU. While Heavy starts out slow and strong, he becomes an unstoppable killing machine once he gets rolling, and almost nothing can stand in its way. Between its bulk, ability to set up for free on most special attackers in the tier, ability to outspeed base 115+ and lower (Azelf, Starmie, Latias, etc), and massive power, Tyranitar has no issues sweeping straight through most offensive teams.
For its item, this Heavy's packing the item that most real TF2 heavies simply WISH they could equip. Babiri Berry acts as a proverbial helmet for this Heavy, protecting it from all those angry Bullet Punches flying around in the tier. With a Babiri Berry cut, Scizor deals only ~50% with a CB Adamant Bullet Punch, and is responded to with overwhelming force from Fire Punch.
Rock Slide > Stone Edge is an interesting choice, and it's one that I make for a couple reasons. First, it makes Tyranitar less susceptible to being stalled by Pressure Pokemon, since there's nothing worse than being out of Stone Edge PP against something like Subroost Zapdos. Second, it deals all the damage I need to important Pokemon. It OHKOs Gyarados and Salamence after Intimidate, it OHKOs Zapdos, and it has a pretty awesome 30% Flinch that can bail me out of annoying situations. Finally, fuck 80% accuracy. 90% isn't significantly better, but it still means that I lose randomly only half as much as usual.
Synergy: Fighting attacks go to Salamence. Ground attacks go to Salamence and Breloom. Water attacks go to Breloom and Salamence. Grass attacks go to pretty much anyone but Swampert.
Soldier
Soldier (Swampert) (M) @ Choice Band
Ability: Torrent
EVs: 108 HP/204 Atk/96 Def/100 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Waterfall
- Ice Punch
- Stone Edge
"If God had wanted you to live, he would not have created ME!"
Swampert, the Soldier, is the perfect balance between bulk and damage output. For this team, Choice Band Swampert is the weapon of choice. Boasting a massive 505 Attack, alongside impeccable coverage from STAB Waterfall/Earthquake with Ice Punch and Stone Edge for coverage, Choice Band Swampert finds it easy to switch into opposing teams and give them a beatin' they'll never forget. Swampert is essentially my catchall Pokemon, as it can switch into threats like Tyranitar, Heatran, Electric-types, and others. Once it's in, it's easy to just start smacking stuff around with Swampert's great coverage.
Swampert was an interesting choice for this team, mainly because it's always thought of as such a defensive Pokemon. I've contemplated dropping Cursepert in here, simply because I've seen CursePert work so damn well, but I'm still iffy on the whole thing. If anyone that has used CursePert wants to ring in and let me know how it worked out for them, lemme know.
Synergy: Grass-type attacks go to Scizor, Salamence, Breloom and Jirachi.
Demoman
Demoman (Salamence) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk/252 Spd/4 HP
Naughty nature (+Atk, -SDef)
- Outrage
- Earthquake
- Fire Blast
- Draco Meteor
"Oh, they're gonna have to glue you back together...IN HELL!"
Salamence, the Demoman, is the all-purpose revenge killer for this team. Facing a Choice Scarf Salamence is like coming around a corner and noticing that wall full of Sticky Bombs just a moment too late to save yourself from their blast. In the first iteration of this team, this was an Adamant DD Gyarados with Bounce, usually serving as my opening sweeper, quick switchin, and sometimes cleaner. However, with Jirachi as my only Choice Scarf user and no Pokemon with more than 100 Base Speed, I found myself losing to things that I shouldn't have much more often than I would have liked.
Salamence fixes that. It provides the same benefits (Intimidate, Ground immunity, Water resistance, Fire resistance, mad power with its STAB), but it also provides instant speed and power for cleaning up lategame or revenging key threats. In addition, Scarf Outrage hits almost as hard as +1 Waterfall, if not harder, due to its 50% higher base power. Mence does a lot for this team... but it doesn't do it much per battle. Stealth Rock, Sandstorm, and coming into some attacks can chip it down extremely fast, so I have to be careful how I take attacks with it lest I be swept by some stupid shit lategame.
Synergy: Ice-type attacks go to Jirachi, Scizor, and (ice beam) Tyranitar. Rock-type attacks go to Jirachi, Breloom(ish), and Swampert. Dragon-type attacks go to Jirachi and Scizor (and Draco Meteor to Tyranitar sometimes)
Conclusion
This team has been pretty awesome for me, and if it weren't for the ridiculous amount of time I spend on stuff like The Smog, Little Cup, and other stuff, I'd probably end up on the leaderboard. Rate away!
Team RED started out with a simple goal that you might remember from my earlier UU RMT, Danmaku Dreams- by using nothing but powerful physical attackers, it would be possible to simply overwhelm enemy walls and smash through their team before they knew what hit them. Eventually, as the team progressed, I found that the ability to effectively start 6-5 against a full 1/8 of teams (teams using Blissey) was pretty awesome. As such, I present... Team RED!
Team at a Glance
Scout
Scout (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Stealth Rock
- Fire Punch
- Trick
"If you order now, I'll throw in a second beatin', absolutely free."
Scarf Jirachi is the Scout of this team. His main tasks include running around annoying people, inflicting chip damage with Stealth Rock, and bludgeoning fools to death with an aluminum bat (or his head, you never know) and taking their sandwiches. He starts the game off at a neat clip, beating many top leads with 60% certainty (flinch) and still leaving me in a decent position the other 40% of the time.
Trick now replaces U-turn. I have used U-turn somewhere around 1% of the time on Jirachi, and it rarely helps me. Trick gives me options in certain cases, which I approve of.
Synergy: Fire attacks go to Tyranitar, Swampert, and sometimes Salamence. Ground attacks go to Breloom or Salamence.
Engineer
Engineer (Breloom) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Spore
- Substitute
- Focus Punch
- Seed Bomb
"You ladies shoulda' oughta' brought some menfolk along with ya."
Breloom is the Engineer of this team. He sits on his ass, sets up a defensive perimeter, and pounds the shit out of opponents with his setup. He can't do much offensively when under direct attack, but he's still able to pack a punch close up if given a chance. Spore lets Breloom incapacitate an opponent for free, which gives free turns for it or the rest of the team to poke holes in the opposing team.
I've been contemplating a bulky Breloom variant to deal with opposing Tyranitar, since I'm rather lacking in ways to deal with it. However, this Breloom basically runs straight through unprepared teams without a second thought. It can't be countered outside of Lum Berry, it can't be set up on (even -1 NVE Focus Punch does 32-38% to Mence and Gyara), and it's a terror to teams that don't know what to do. Much like the Engineer.
Synergy: Fire attacks go to Tyranitar and Salamence. Flying attacks go to Jirachi and Tyranitar. Psychic attacks go to Jirachi and Tyranitar. Ice attacks go to Scizor, Jirachi, and sometimes Tyranitar if it's a weaker ice attack.
Sniper
Sniper (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Def
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Quick Attack
"Wave goodbye to your head, wanker."
Scizor is my sniper, and what is there really to say about Scizor at this point? It's red, it's beefy, and it picks opponents off one by one without a second thought. Choice Band Scizor is essentially the most versatile offensive glue Pokemon in the tier, being able to revenge opponents like Mixmence and non-Babiri Tyranitar effortlessly. It also just U-turns all over the place, keeping my offensive momentum up as much as possible.
The only interesting choice here is Quick Attack > Pursuit. Quick Attack allows Scizor to play at picking off weakened Gyarados, and it's strong enough to take a neutral hit from Gyara and survive long enough to take it out with a Quick Attack or two.
Synergy: Fire attacks go to Tyranitar, Salamence, and Swampert.
Heavy
Heavy (Tyranitar) (M) @ Babiri Berry
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Rock Slide
- Fire Punch
- Dragon Dance
"What sick man send BABIES to fight me?"
Tyranitar, the Heavy, is easily the best sweeper I've encountered during my time in OU. While Heavy starts out slow and strong, he becomes an unstoppable killing machine once he gets rolling, and almost nothing can stand in its way. Between its bulk, ability to set up for free on most special attackers in the tier, ability to outspeed base 115+ and lower (Azelf, Starmie, Latias, etc), and massive power, Tyranitar has no issues sweeping straight through most offensive teams.
For its item, this Heavy's packing the item that most real TF2 heavies simply WISH they could equip. Babiri Berry acts as a proverbial helmet for this Heavy, protecting it from all those angry Bullet Punches flying around in the tier. With a Babiri Berry cut, Scizor deals only ~50% with a CB Adamant Bullet Punch, and is responded to with overwhelming force from Fire Punch.
Rock Slide > Stone Edge is an interesting choice, and it's one that I make for a couple reasons. First, it makes Tyranitar less susceptible to being stalled by Pressure Pokemon, since there's nothing worse than being out of Stone Edge PP against something like Subroost Zapdos. Second, it deals all the damage I need to important Pokemon. It OHKOs Gyarados and Salamence after Intimidate, it OHKOs Zapdos, and it has a pretty awesome 30% Flinch that can bail me out of annoying situations. Finally, fuck 80% accuracy. 90% isn't significantly better, but it still means that I lose randomly only half as much as usual.
Synergy: Fighting attacks go to Salamence. Ground attacks go to Salamence and Breloom. Water attacks go to Breloom and Salamence. Grass attacks go to pretty much anyone but Swampert.
Soldier
Soldier (Swampert) (M) @ Choice Band
Ability: Torrent
EVs: 108 HP/204 Atk/96 Def/100 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Waterfall
- Ice Punch
- Stone Edge
"If God had wanted you to live, he would not have created ME!"
Swampert, the Soldier, is the perfect balance between bulk and damage output. For this team, Choice Band Swampert is the weapon of choice. Boasting a massive 505 Attack, alongside impeccable coverage from STAB Waterfall/Earthquake with Ice Punch and Stone Edge for coverage, Choice Band Swampert finds it easy to switch into opposing teams and give them a beatin' they'll never forget. Swampert is essentially my catchall Pokemon, as it can switch into threats like Tyranitar, Heatran, Electric-types, and others. Once it's in, it's easy to just start smacking stuff around with Swampert's great coverage.
Swampert was an interesting choice for this team, mainly because it's always thought of as such a defensive Pokemon. I've contemplated dropping Cursepert in here, simply because I've seen CursePert work so damn well, but I'm still iffy on the whole thing. If anyone that has used CursePert wants to ring in and let me know how it worked out for them, lemme know.
Synergy: Grass-type attacks go to Scizor, Salamence, Breloom and Jirachi.
Demoman
Demoman (Salamence) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk/252 Spd/4 HP
Naughty nature (+Atk, -SDef)
- Outrage
- Earthquake
- Fire Blast
- Draco Meteor
"Oh, they're gonna have to glue you back together...IN HELL!"
Salamence, the Demoman, is the all-purpose revenge killer for this team. Facing a Choice Scarf Salamence is like coming around a corner and noticing that wall full of Sticky Bombs just a moment too late to save yourself from their blast. In the first iteration of this team, this was an Adamant DD Gyarados with Bounce, usually serving as my opening sweeper, quick switchin, and sometimes cleaner. However, with Jirachi as my only Choice Scarf user and no Pokemon with more than 100 Base Speed, I found myself losing to things that I shouldn't have much more often than I would have liked.
Salamence fixes that. It provides the same benefits (Intimidate, Ground immunity, Water resistance, Fire resistance, mad power with its STAB), but it also provides instant speed and power for cleaning up lategame or revenging key threats. In addition, Scarf Outrage hits almost as hard as +1 Waterfall, if not harder, due to its 50% higher base power. Mence does a lot for this team... but it doesn't do it much per battle. Stealth Rock, Sandstorm, and coming into some attacks can chip it down extremely fast, so I have to be careful how I take attacks with it lest I be swept by some stupid shit lategame.
Synergy: Ice-type attacks go to Jirachi, Scizor, and (ice beam) Tyranitar. Rock-type attacks go to Jirachi, Breloom(ish), and Swampert. Dragon-type attacks go to Jirachi and Scizor (and Draco Meteor to Tyranitar sometimes)
Conclusion
This team has been pretty awesome for me, and if it weren't for the ridiculous amount of time I spend on stuff like The Smog, Little Cup, and other stuff, I'd probably end up on the leaderboard. Rate away!