marilli
With you
TEAM RWBY
This team's a cute little themed team. It used to be a pretty bad team, but this attempt was initially inspired by the Dark-type spam teams that a lot of other good players built. This is my spin on it with Sneasel and Liepard starting off the team.
With a dark spam core, we needed to check Fighting-types. I chose Scyther. and I also needed a secondary fighting check and hazard control. Xatu fit the bill (ah ha ha!), while adding hazard control, and with Rocky Helmet, it can trade its life for Steelix, or the Steelix has to let Xatu get back up to full again.
I needed SR and a defensive pivot to pair with Xatu. Steelix is usually the go-to for these types of teams, but I guess I wanted something for Fire-types, and so I added Camerupt instead. I also put a bulky Eviolite Gurdurr variant to take stray attacks, give me a secondary check to Heliolisk, Sneasel, and other flagship offensive threats. Gurdurr also covers most Normal-types, as I don't have a Steelix.
I ended up choosing Scarf Mesprit over Scyther because of synergy reasons.
Team is very weak to water-type attackers. I made my Xatu at least faster than Samurott for this very reason. This team is also 6-0ed by rain teams as a result, which is somewhat depressing. Also I have a lot of trouble with other stuff like CM Audino if they get too many boosts. Team isn't amazing, but it's decent and wanted to share this team in light of recent events.
RIP Monty Oum
The Team:
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psychic
- Energy Ball / Thunderbolt
- U-turn
- Healing Wish
Mesprit is a true hero. She's my revenge killer, scout, and Healing Wish user. Healing Wish benefits this team so much. Sneasel, Camerupt, and Gurdurr could all use a second lease of life to do even more damage on the opponent. Usually they're wasted on Xatu, but there's always exceptions. Liepard would make a good target except it gets OHKOed by everything. Psychic is great main STAB because I want as much damage as possible. Energy Ball / Thunderbolt is my main coverage option. Healing Wish is obvious and is the main reason I even put her on my team. U-turn is good for scouting in a Mega Steelix meta.
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Low Kick
- Ice Shard
Sneasel is such a great Pokemon. It has no true counters, bar Mega Steelix, and you still do a solid number to it with Low Kick. Offensive teams are outsped or killed by priority. Defensive teams are also outsped but very little outside of Hariyama resist Sneasel's STAB options (and Low Kick hits him hard anyways). It's an amazing threat and should be used more. Also forms part 1 of dark-spam core with Liepard.
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Encore
- Nasty Plot
- Dark Pulse
- Copycat
Part 2 of the Dark-spam core. Nasty Plot Liepard was chosen so that I don't do 0 damage to Mega Steelix. With Priority Copycat, it also fares very well against opposing offense, which certainly seems to be the meta pick with the 2 offensive threats dropping down. I'm not sure if it should be the right pick, but as it is, NP Liepard is fairly good in the meta. It's at least better than the Knock Off Pivot set! Encore over Substitute for letting me beat setup, and sometimes sacking it will let me go for that 100% win as opposed to predicting. Come in after Camerupt dents whatever special bulk they have. Also I have 2 U-turn Pokemon, and Copycat can be used as a Priority U-turn! Not that useful, but cute option to have regardless.
Ability: Solid Rock
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Stealth Rock
- Earth Power
- Fire Blast
- Hidden Power Electric
Camerupt is such a beast. First, Hariyama doesn't beat Camerupt. I need Camel so I won't play recklessly which is how you beat Yama with it, but if he wants to sack his Yama with no other answer to Dark-Spam, I'm fine with that! Max HP is needed to be tanky and avoid 2HKOs. Max Special attack isn't exactly necessary but overkill never hurt anybody. Camel does get access to SR and is my setter. However, you shouldn't sacrifice large chunk of his HP just to set up SR other than in incredibly rare scenarios. Camerupt can do a lot of damage, so better really ask yourself what KOs you're gaining with SR. If you aren't gaining anything immediate, you may want to just attack. If they can't just OHKO it straight up, just send this out early, let him do work, healing wish it back up. It's just downright disgusting how much he can do.
Ability: Guts
EVs: 252 HP / 60 Def / 196 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Bulk Up
- Knock Off
After the offensive core, I realize I have a few weaknesses so I start adding some gluemons. And Gurdurr is a great gluemon. Not only does it revenge Sneasel, Smash users, absorb status, etc. it's incredibly bulky and strong to boot. Drain Punch and Knock Off is nearly unresisted on most teams. With 2 Poison-type hard counters supporting it, Gurdurr can really shine. It also revenges Sneasel, which most other offensive teams have trouble with. Specially bulky spread because I need to not lose to special attackers. 60 EVs to check Kanga and MLix
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Roost
- Scald
- U-turn
- Defog
Pelipper is a suggestion by hollywood and it's a great one. It rounds out my team giving me some hazard control (i have 2 SR weak Pokemon already), a switch-in to Steelix-Mega, and a great pivot. Pelipper is also a great switch into Fighting-types. U-turn is alright for gaining momentum ofc, Scald burns. Provides water check and also check vs Gatr. Mainly its job is to cover physical water types, and that's OK given that against rain I can often just sweep up with Priority Dark Pulse from Liepard if I can just weaken the opposing team or something and Gurdurr will live enough hits to let me do just that.
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
- Roost
- Heat Wave
- U-turn / Calm Mind
- Psychic / Psyshock
Xatu rounds out my team giving me some hazard control (i have 2 SR weak Pokemon already), a switch-in to Steelix-Mega, and a great pivot. Xatu is also an OK switch into Fighting-types, though I am still very weak against them. Heat Wave hits Steelix, U-turn gives me momentum, and Roost is Roost. Grass Knot can be used to nail Water-types like Quagsire which somewhat pains my team. 56 Speed EVs to not lose to modest samurott. Calm Mind Psyshock set can be used over the pivot set as this team has problems dealing with opposing CM users such as Mega-Audino. U-turn is alright tho.
Scyther @ Eviolite
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Roost
- Aerial Ace
- Swords Dance
Best at Ruby cosplay
Ruby (Mesprit) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psychic
- Energy Ball
- U-turn
- Healing Wish
Weiss (Sneasel) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Knock Off
- Icicle Crash
- Low Kick
Blake (Liepard) @ Black Glasses
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Encore
- Nasty Plot
- Copycat
Yang (Camerupt) @ Cameruptite
Ability: Solid Rock
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Fire Blast
- Earth Power
- Stealth Rock
- Hidden Power [Electric]
Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
- Roost
- U-turn
- Psychic
- Heat Wave
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 60 Def / 196 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psychic
- Energy Ball
- U-turn
- Healing Wish
Weiss (Sneasel) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Knock Off
- Icicle Crash
- Low Kick
Blake (Liepard) @ Black Glasses
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Encore
- Nasty Plot
- Copycat
Yang (Camerupt) @ Cameruptite
Ability: Solid Rock
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Fire Blast
- Earth Power
- Stealth Rock
- Hidden Power [Electric]
Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
- Roost
- U-turn
- Psychic
- Heat Wave
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 60 Def / 196 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
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