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Team Shroom (2100 PS)

Discussion in 'BW OU Teams' started by gengarsnemisis, Sep 30, 2012.

  1. gengarsnemisis


    Dec 2, 2011
    TEAM SHROOM!!!!!


    Hello Smogon! This is my first rmt. Im usually here on Smogon lurking on the forums, picking up on new things and keeping up to date with battling. I finally decided to post a rmt of a team that Ive been most successful with. This team I made a few days ago when the servers came back up and after a few days of playing I got the the team to 1800. The team is focused on fast momentum and keeping the opponent guessing. Its also focused on teamwork and covering each others weaknesses. Ive made some improvements to the team, got the team to peak at 2170! Changes in BOLD. http://i1280.photobucket.com/albums/a489/rickatick1/team_zps88410663.png

    The team in detail:

    Gangsta Killa (Breloom) @Life Orb
    Ability: Technician

    Nature: Adamant

    EVs: 4 HP/252 Atk/252 Speed

    -Mach Punch

    -Low Sweep

    -Bullet Seed

    Summary:Out of all the pokemon in the game Breloom has a special place in my heart. I actually built my whole team around this mon. Not only is this thing cute but it can really pack a punch.
    -Mach Punch: The main move of the set. Mach punch is an extremely useful move that I often use for late game sweeping and revenge killing. It is the only priority on my team so that also makes it extremely important!

    -Low Sweep: I decided to go with low sweep instead of the usual swords dance for many reasons. I really don't use my breloom as a straight up sweeper, this move allows him to also break walls. Pokemon that switch into this move will than be slower than loom allowing him to fire off either another or bullet seed first. Especially useful against pokes like starmie.

    -Bullet Seed: Obviously used for better coverage. Smacks water types in the face as well as grounds.

    -Spore: The best status in the game, allows for Breloom to get multiple hits in, cripple a powerful opponent, or swithc into a counter. Very useful for this team!
    Team purpose: Breloom functions as my late game cleaner, revenge killer and check to many annoyances due to his useful resistances.

    FLUDD (Rotam-Wash)@Leftovers
    Ability: Levitate

    Nature: Calm

    EVs: 252 HP/220 Sdef/36 Speed

    -Hydro Pump

    -Volt Switch



    Summary:Rotom-W is one of the best pokemon in the meta in my opinion. It has many useful resistances and only one real weakness that is rarely carried.

    -Hydro Pump: A very powerful STAB! I use this move quite often. It is almost a sure KO to any thing that is water weak and in the rain become monstrously powerful.

    -Volt Switch: Great move for scouting and keeping the momentum of the game in my favor, fits the theme style of my team well.

    -Will O Wisp: Mainly used for crippling attackers, I love to spread this thing around as much as i can. Great for burning brelooms and ground pokemon on the switch.

    -Thunderbolt: I never ever found myself using painsplit so Id thought I'd give tbolt a try, and i love it! Theres been many situations where I needed a strong attack but couldnt use hydro-pump, this move gives me that power.
    Team purpose:Rotom is a great check to many pokemon like TornadusT. It has great bulk and has good synergy with breloom.

    Master Chief (Genesect) @Choice Scarf
    Ability: Download

    Nature: Rash

    EVs: 8 Atk/248 Spatk/252 Speed


    -Ice Beam

    -Bug Buzz

    Summary:What can be said about genesect besides that hes the monster of OU right now. This thing is my most important member and I need to keep him alive from start to finish. Hes often my lead and specializes in revenge killing.
    -U-Turn: The main move of the set. With Uturn and Genesects amazing speed due to choice scarf I can scout with amazing speed. Keeps the momentum of the game in my favor and allows me to send out proper counters. Also hits troublesome pokemon like latias hard.

    -Bug Buzz- Opted out flamtherower for bug buzz. Bulky steels are not a problem for this team while pokemon like latias are more.

    -Thunderbolt: Part of the amazing bolt-beam combo, thunderbolt has saved me many games. A pokemon this team does not like is gyarados and this guy can take it out right away.

    -Ice beam: Obviously very useful in this meta-game filled with countless strong dragons.
    Team purpose: Revenge killer and scout. He can also sweep late-game if need be. Great all around teammate.
    Magnum (Heatran)@Leftovers
    Ability: Flash Fire
    EVs: 248 HP/252 SpDef/8 Speed
    -Lava Plume
    -Stealth Rock
    Summary:Heatran is my special tank. Im using the typical set because its perfect for my team.
    -Lava Plume: A powerful fire move. Great for taking out pokemon such as scizor and grass pokemon like celebi.

    -Stealth Rock: A much needed move for this teams success. I find heatran to be the best pokemon to have stealth rock just because the fact he causes so many switches.

    -Toxic: Love using this move on pokemon such as jellicent who is a pain for this team to take down. Also useful for pokemon I know I cannot effieciently counter.

    -Protect: Great for poison stalling an apponent, also useful for predicting and sending in the next pokemon.
    Team purpose:Heatran is a great check to heavy hitting special attackers that can give this team trouble such as volcarona. Also status and stealth rocks are very handy for the team. Also great against sun teams.

    Little Bat (Gliscor)@Toxic Orb
    Ability: poison heal

    Nature: Impish

    EVs: 252 Hp/184 Def/72 Speed


    -Ice Fang



    Summary: Replaced Landorus therian with in my opinion, a much superior defensive mon.
    -Earthquake:Main stab. Great for picking off pesky heatrans and jirachis.

    -Ice Fang: A crucial move to the set. Ice fang is very handy with dealing with dragons like salamence who can otherwise give the team nightmares.

    -Protect: Great for prediction, especially against choice users. Also allows me to heal up.

    -Substitute: Great for hiding behind when you know a switch is coming, allows for alot of free hits.
    Team purpose: LandoT wasnt doing the job for me defensivley, and the fact that I had no pokemon that could absorb status was a huge problem! Gliscor solves all those problems.

    Raptor (Latios)@Choice Specs
    Ability: Levitate
    Nature: Timid
    EVs: 4 HP/252 SpAtk/252 Speed
    -Draco Meteor
    -Dragon Pule
    Summary:The jet fighter dragon is one of my all time favorite pokemon. Speed, incredible power and special bulk make him a potent threat.
    -Draco Meteor: The nuke. This thing kills anything not made of steel. Incredibly powerful for breaking walls or just killing anything I need gone. Cleanly k0s Dnite as well.

    -Psyshock:A great STAB. Very useful against conk who can be a huge problem to my team. Also love this move for chansey and blissey.

    -Surf: Great for scizor switch ins and most steels in general. When in doubt use surf.

    -Dragon pulse: I went with this move as my last slot to allow him to plow through multiple pokemon with a STAB if need be. Very situational move.
    Team purpose:Latios is another pokemon with use full resistances such as fire and ground. Hes mainly used for coming in and bombing things with draco meteor. Often is my lead if I dont see a pursuit user. Also can function as a pseudo mixed attacker.

    Although this team may not have weather and may be simple, It is pretty effective I've found. Please give me any suggestion and I will try it!!!! Hugely appreciated!!!!!! Thanks for reading!:heart:
  2. High Impulse

    High Impulse

    Sep 25, 2012
    Hello, nice team.
    I notice that your team does not have much to tank physical hits, so I suggest a defesive Landorus-T set instead of your current Choice scarf set, you already have a Choice scarf Genesect, so I do not really see the need of you having two scarfers. Defensive Landorus-T will give you a good switch into a lot of strong physical sweepers such as Terrakion etc.
    Landorus-Therian @ Leftovers
    Trait: Intimidate
    EVs: 164 HP / 252 Atk / 94 Spd
    Adamant Nature
    - Stealth Rock
    - Earthquake
    - Stone Edge
    - U-turn

    I also suggest you put Roar > Stealth Rocks on Heatran, as if you choose to use a Defensive Landorus-T set, you will already have Rocks on Landorus-T, so Heatran won't have any need for Rocks, and Roar would be more helpful in this case, to phase stuff like CM latias etc. Other than that, nice team, I also like the way you presented your RMT, Luvdisc'd.
  3. Jimbon

    is a Team Rater Alumnus

    Jan 24, 2012
    Hi there, got the request.

    Pretty solid team you have here, but you do seem to have some big weaknesses to some common team archetypes, mainly Sun and Rain. Rain teams with Keldeo and Tornadus look annoying as you don't really have any safe switch ins to either of them. While Heatran can switch into a Hurricane, it doesn't appreciate the Superpower that follows. This will put Heatran at very low health, to the point where you can't switch in again to sponge the Hurricane. Your only real chance is to hope Rotom is healthy enough to live 2 hits, or sac something to revenge with Genesect, neither of which are 100% reliable. Keldeo on the other hand can deal a lot of damage to your team, especially Specs variants. If it clicks the right move, it can pretty much kill something every time it switches in with no trouble while you lack something to take a hit. To help deal with these Pokemon, I'd suggest running a Specially Defensive Rotom-W over your current set. Rotom-W clears up some of the troubles you have before, most notably giving you a solid answer to Tornadus-T, stopping it from spamming it's coverage moves all over your team. It also helps deal with some variants of Keldeo with the extra HP investment. It gives you much more freedom to switch into stray Surfs / Scalds and Volt Switch out of it into something to revenge it. Between Rotom-W, Latios and Genesect, you shouldn't have many problems with Keldeo anymore. Specially Defensive Rotom-W also helps against variants of Politoed, as Rotom-W does seem to be your premier water resist. Breloom does not want to risk switching into a Scald in fear of a burn, crippling it for the rest of the match. This set allows you to further beat defensive Politoed and even offensive sets too, who look annoying for you to face as you have no weather of your own.

    Something else that looks very annoying for you to face is Calm Mind Latias who can set up against quite a few members of your team. Variants with Substitute beat Rotom-W and Heatran, while nabbing a free Substitute against Breloom. Variants with Hidden Power [Fire] hit obvious Genesect switch ins, which is probably your best bet against Latias. Even Latios cannot risk switching into Latias when it has a couple Calm Minds or a Substitute intact, as it can be easily disposed of with a potential +1 / +2 Dragon Pulse. To help with this, I'd recommend a small change to your current Genesect set -- if you run 112 Atk EVs on your Genesect, you now have the ability to OHKO 252 HP / 0 Def Latias with U-Turn, which is the standard set for most Latias. Removing Latias means you have a much easier time sweeping with Breloom or Latios, as you do not have to fear a faster Hidden Power [Fire] or Dragon Pulse respectively. A more powerful U-Turn also means you rack more damage on your opponent as they switch out. Combine this with the Stealth Rock you have set up, you gain an extra little bit of health on your opponent which can turn a 2HKO into an OHKO. I'd also recommend you try Bug Buzz over Flamethrower on Genesect. Between Heatran and Breloom, I doubt bulky Steels are that annoying for your team. With Bug Buzz, Genesect gains a great STAB option when you want to sweep late game. This is important in situations where Genesect gets a Special Attack boost but still can't sweep. Between Ice Beam and Thunderbolt, you already have flawless coverage, while Bug Buzz still 2HKOs Ferrothorn after a Special Attack boost.

    I also noticed something looking over your Landorus-T set. I'm not too sure why you're running Scarf Landorus-T, as if you wanted the extra Speed I'd definitely opt for Scarf Landorus-I. To help make your set more efficient and actually beneficial to your team I'd probably go with High Impulse's bulky Landorus-T suggestion, but with the EV spread of 200 HP / 64 Atk / 244 Def. It gives you a solid physical wall that has a much easier time setting up Stealth Rock than Heatran as Landorus-T can switch into so many things with Intimidate. It also gives you a physical wall in general, being able to sponge the hits of the likes of Salamence, Scizor and Terrakion, all of which are big threats in the current metagame. With this set, you still pose a threat to the same things you did with a Scarf, but have the added ability of switching up moves. This is great as you do not lose momentum when your opponent switches out of their Terrakion or whatever into a resist, as it won't always force you to switch out as well. Overall this gives you a pretty solid defensive core with Rotom and Heatran, greatly supporting your frailer sweepers such as Latios and Breloom.

    While I may have helped you a little with the issues of Rain Teams, Sun Teams still cause you a lot of problems. While you may have Heatran to beat the Chlorophyll abusers (bar Earthquake Venusaur), Sun Teams with Dugtrio easily trap Heatran and can sweep you right there. Given that your scarfer in Genesect fails to outspeed every Chlorophyll abuser, you have no hope of revenging them. Growth Venusaur in particular looks the most threatening, as it capitalizes on Latios or Genesect being choice locked into a wrong move and easily switches into Rotom-W and can begin setting up on it. From here, Venusaur can sweep your team with the right moveset, as even Heatran is not safe switching in due to Venusaur commonly carrying Earthquake. To help with this Sun weakness, I'd recommend running a Scarf Latios over your current Specs Latios. You might think a second scarfer is redundant when you have Genesect, but Scarf Latios helps to check some of the Chlorophyll mons that looked annoying to your team. It can outspeed and revenge Modest Venusaur, while Timid variants have to run significant speed investment to outspeed Latios. Scarf Latios also gives you a second answer to boosting Dragons, such as Scarf Salamence, Dragon Dance Salamence and Dragon Dance Dragonite. This is great because it takes some of the reliance off of Genesect to deal with these, and is especially important as Jolly +1 / Scarf Salamence will always outspeed Scarf Genesect and OHKO with Fire Blast. Genesect being your only Dragon resist means that you have nothing to switch directly into either of these Dragons, most notably Salamence who increases it's attack with every kill thanks to Moxie. Scarf Latios patches up this weakness, removing the Dragons that stand in the way of your Breloom trying to sweep. If you go with this change, I'd also recommend you try out Trick > Dragon Pulse. By losing Specs on Latios, you lose some of the power you need for breaking through specific walls. With Trick, you can cripple these walls as they inevitably switch in, making it much easier for your other Pokemon to deal with. It completely shuts down two of the most hard counters to your current Latios set -- Ferrothorn and Chansey.

    Good luck!

    Sets (open)
    Rotom-W @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 220 SDef / 36 Spd
    Calm Nature (+SDef, -Atk)
    - Hydro Pump
    - Volt Switch
    - Will-O-Wisp
    - Pain Split

    Latios (M) @ Choice Scarf
    Trait: Levitate
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Draco Meteor
    - Surf
    - Psyshock
    - Trick

    tl;dr (open)
    • Specially Defensive Rotom-W > Standard Bulky Rotom-W
    • 112 Atk EVs on Genesect
    • Bug Buzz > Flamethrower on Genesect
    • Bulky Landorus-T > Choice Scarf Landorus-T
    • Choice Scarf Latios > Choice Specs Latios
  4. gengarsnemisis


    Dec 2, 2011
    @High Impulse: That sounds like a great suggestion! Now that I look at it my team is pretty weak defensively and scarf really doesnt make much sense, Ill test it out thanks!

    @Jimbon: Amazing suggestions. I think you hit the nail on the head of the weaknesses of this team! Specially defensive Rotom actually makes perfect sense for the team as its main jobs are to take out the tornadus and what not. I think Ive used flamethrower once on gene, so bug buzz looks like a great idea, 112 atk evs sounds good too. Fast sun pokemon are also a problem so scarf sounds like a great idea on latios! Thanks a ton!

    Ill test these sets out and edit the op if I like them. Thanks again!
  5. PK Gaming

    PK Gaming
    is a Site Staff Alumnusis a Smogon IRC AOp Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Champion

    Aug 18, 2009
    cool team GN, don't have much to add since jimbon's suggestions were righteous.

    Breloom wants a Jolly nature. This is because after a Low Sweep you outspeed Tornadus-T switching in, which is absolutely crucial.
    • Low Kick: 115-136 (38.46 - 45.48%) -- guaranteed 2HKO after Stealth Rock

    So if it's been weakened slightly or SR is up, you win. Since Low Sweep is the first move you'll using if Breloom switches in for free (barring if gengar's in), you can 2HKO Tornadus-T OR threaten your opponent with Spore. You basically have all of the cards this way; how cool is that? (speed tying / beating opposing breloom is also nice).

    If you decide to turn Landorus-T into a tank, definitely go with Scarf Latios. It's insanely useful in BW2. (i'd run hp fire for Gene though)
  6. chimpact

    chimpact fire nation
    is a Team Rater Alumnusis a Past SPL Champion

    Oct 22, 2006
    Jimbon did an excellent job with your rate. The only thing I feel uneasy about is using (two or) three scarfers. It's not a bad idea in a metagame where you need to outspeed fast pokemon and eliminate them early, but pokemon like Latios and Landorus are handled pretty easily (and you have Mach Punch on Breloom). Locking yourself into a Draco Meteor can be devastating.

    After the changes made to your team Mamoswine can definitely be a problem to your team. Rotom-W may resist its STAB's but it still takes over 50% from Superpower, and only Genesect will essentially be able to revenge it unless you change your Breloom from Adamant to Jolly and hope you face an Adamant Mamoswine. You can play around Mamoswine, but if you replace Landorus with a LO Scizor, you can handle it a lot better.

    Scizor (M) @ Iron Plate / Life Orb Trait: Technician
    EVs: 252 Atk / 4 Def / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Swords Dance
    - Bullet Punch
    - U-turn / Bug Bite

    - Superpower

    Iron Plate is used to bluff a Banded set, but you can always just go for the Life Orb set if you just want added power to all your attacking moves.
  7. Me So Shiny

    Me So Shiny

    Aug 14, 2012
    I agree with the other raters that it is very risky to run three choice locked Pokemon. The best solution would be to switch landorus to leftovers like High Impulse said, Landorus-t is not nearly the scarcer that Landorus-I was. The speed drop makes him miss on outspeeding all the +1 base 100's. LandorusT best works as an offensive pivot to get up stealth rock and lower someone's attack stat.
  8. gengarsnemisis


    Dec 2, 2011
    ^Thanks for all the input guys! Ill be sure to test out that scizor!
    @PK Gaming: very good point! be sure to give that a go.

    Update: Im really liking specially defensive Rotom! Tbh though not liking the defensive Lando-t, it gets statused to hell! I almost feel like Im using a inferior gliscor.. maybe I should test a gliscor?

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