Welcome to Team STINKY MUSIC! This is my most successful Little Cup team to date and probably my most edited too (x_x). Anyways, this really is a gimmicky team, carrying five Life Orbs and one Choice Scarf. Most notably, it doesn't have a single Oran Berry. This is all-out offense, attempting to kill everything with a wide variety of sweepers. I can say personally that I have never used anything like this team, nor seen anything like it. While almost all of the sets are standard, I haven't ever used a team without a single Oran Berry. I used this team with a new alt and got to second (asdf still no LC #1 ranking for me ;_;). Anyways, here's Team STINKY MUSIC! (btw this is a joint team with Elevator Music, he just was busy with school so I used this team. The name is due to him and the team being based around Stunky.) TEAM STINKY MUSIC STINKYnyte Omanyte @ Life Orb Swift Swim | Modest 236 HP / 236 Spe / 36 SpAtk - Hydro Pump - AncientPower - Ice Beam / Spikes??? - Stealth Rock Omanyte is best described as an "accident". We originally had Omanyte to counter SubDour, which really threatened Stunky. However, EM felt we had a weakness to Scarf Machop so we moved Omanyte to the lead slot and put a ghost in the last slot. The ghost has since been taken out and we are somewhat ScarfChop weak, but that's irrevelant. Well, we ran calcs and realized that Omanyte could OHKO Machop with LO Hydro Pump. Since there had been a absolute boom in Machop leads during that period, we decided to run Omanyte. I certainly haven't regretted it, as Omanyte is one of the best leads I've run. Here's how it fares against the top ten leads (from July x_x): Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide : OHKO with Hydro Pump. No one runs max speed Machop/ScarfChop as a lead, and no one expects Omanyte to run Life Orb and OHKO, so we're safe here. : OHKO with AncientPower. If it's scarf, then go to Gligar after Omanyte dies, U-turn and then switch to Stunky to finish it off. Sash is the same except skip going to Gligar. Oran variants/other variants are OHKOed. : It can't do anything except Seed Bomb which is semi-rare and Hydro Pump is an OHKO. : Hydro Pump it down to its sash, then finish it off. Waterfall is only a 3HKO. Earth Power variants are troublesome (but rare). : Same thing as Meowth. The spread survives LO Fake Out + Brick Break while OHKOing back with Hydro Pump. : OHKO with Hydro Pump. : OHKO with Hydro Pump, though most of these will usually screen first turn. I haven't seen many of them though. : Omanyte is screwed. Use Ice Beam in case it decides to Stealth Rock. Otherwise, go to Gligar and U-turn then deal with it from there. : Scarf variants are OHKOed by Hydro Pump, though most usually run Thunderbolt or Energy Ball. Trick Room is taken down to its sash and then revenged by Stunky. : This is a really troublesome lead. When I had Mantyke, I'd usually take the Fake Out with Omanyte and go to Mantyke on the HP Grass. But now, I usually just sacrifice Omanyte, U-turn with Gligar to break it's sash and go to Stunky/Staryu from there. ... Hydro Pump is sheer power. Due to Omanyte usually killing leads, I ran Stealth Rock in case I had a chance to set it up (which I usually did). Ice Beam and AncientPower are coverage moves for hitting Dragons and Snover. I've considered running Spikes over Ice Beam, as Spikes would really help this team out and it really doesn't fear DDTini due to Scarf Gligar. From what I've seen though, there really isn't any time to set up Spikes and Ice Beam is generally the superior option. STINKYstunky Stunky @ Life Orb Aftermath | Jolly 12 HP / 252 Atk / 244 Spe - Crunch - Sucker Punch - Explosion - Hidden Power Ground Stunky was what EM wanted to base the team around. At the beginning I was skeptical, but Stunky is the team's MVP by far. Having a powerful Crunch and Sucker Punch is incredibly helpful, being able to take down threats like Staryu and Taillow. It also is the team's general revenge killer. I guess Hidden Power Ground is random, but I laugh so hard every time someone tries to switch in Aron on Stunky. I can't say anything about Explo- KABOOOOOOOM. Taking out Houndour, Carvanha, and opposing Stunky is amazing and a great momentum-swinger for this team, who greatly appreciates the free switch. Seriously, people need to use Stunky more. Even killing silly Scarf Gligar users with Crunch + Sucker Punch is fun. All in all, Stunky is really good post-Misdreavus, contrary to popular belief. I think it's because it doesn't have to run Oran and Pursuit anymore. STINKYgar Gligar @ Choice Scarf Sand Veil | Adamant 236 Atk / 236 Spe - Earthquake - Aqua Tail - Stone Edge - U-turn Scarf Gligar is the glue of this team. Without it I'd be screwed over by a lot of things; Elekid, Diglett, and Taillow included. U-turn's free switch is also invaluable for this team, as there aren't that many immunites to switch in on. Being able to scout is also great. For some reason, people like bringing Gastly in on Gligar only to get U-turned. Stunky can then get the kill on Gastly or a free Crunch on the switch-in. Aqua Tail and Stone Edge handle stuff like opposing Gligar and Taillow, but I generally dislike locking myself into those moves earlygame due to a free set-up being possible. Normally, I identify myself as Scarf early. This usually causes my opponent to switch when I switch Gligar into their Elekid (for example) even though I usually will U-turn. Occasionally, I will go for the kill, but only after seeing that there are no more set-up Pokemon on the opponent's team that are immune to the attack of choice. Gligar is usually the Pokemon I save till the end because Scarf Gligar beats almost everything one on one. STINKYchou Chinchou @ Life Orb Volt Absorb | Modest 58 Def / 220 Spe / 228 SpAtk - Agility - Hydro Pump - Thunderbolt - Ice Beam This used to be Rain Dance Mantyke, but then I was disappointed at having a weak Hidden Power Grass to hit other Water-types. The loss of a Ground-immune has kinda hurt this team, but the extra power is amazing. Life Orb Agility Chinchou is incredibly strong. Having a STAB Thunderbolt is very helpful to this team. While it certainly has a somewhat hard time setting up, it can still work its magic against non-HP Grass Staryu, non-HP Grass Chinchou, and even Elekid. I'm using Ice Beam over Hidden Power Fire/Grass because opposing Chinchou really can't do much to me and Snover is kinda rare since it usually comes in on Gligar which promptly takes a huge chunk out of it with U-turn before Stunky kills it. STINKYgon Porygon @ Life Orb Trace | Timid 76 HP / 196 Spe / 236 SpAtk - Agility - Tri Attack - Ice Beam - Shadow Ball / Thunderbolt Porygon is just too freaking strong. Even with a Timid nature, it reaches 19 Special Attack and even higher with a Life Orb. While I have missed the bulk from Oran Berry at some times, the sheer power is enough to make me use it. It sets up on threats to this team like Scarf Gastly locked into Shadow Ball, Scarf Chinchou locked into Thunderbolt, and even Water Absorb Mantyke. People often think that the loss of Download makes Porygon a lot worse. However, Trace is still an amazing ability and actually gives Porygon a lot more situations to set up in. It also is my Agility Chinchou check if I know the Chinchou has HP Grass (which doesn't OHKO my Chinchou), as Porygon survives Hydro Pump and delivers a huge blow with Tri Attack. Shadow Ball and Ice Beam are coverage moves, the former hitting ghosts hard and the latter smashing Gligar. I'm considering Thunderbolt over Shadow Ball since Ice Beam OHKOs Gastly anyways and Aron has an easy set-up on Porygon. Other than that, I've loved the switch to Porygon. It's also the best bot (see #littlecup if you don't know!) STINKYyu Staryu @ Life Orb Trace | Timid 240 Spe / 240 SpAtk - Hydro Pump - Ice Beam - Thunderbolt - Hidden Power Fire When I was using this team, I found that the original lack of a 19 speeder was disturbing. I tried a Overheat/Flare Blitz/Return/Quick Attack Ponyta, as Snover was becoming a problem for this team. However, the weakness to Stealth Rock and the fact that Flare Blitz + Quick Attack was illegal caused me to change to HP Fire Staryu. Staryu gets great coverage with its four moves, basically only losing to Chinchou. Nothing except Munchlax and Chinchou can safely switch into Staryu. Some teams just aren't prepared for Staryu. They switch Wynaut into an Ice Beam only to be promptly KOed by Hydro Pump without activating Oran. Being able to kill SubGastly, tie with Taillow, Gligar, and opposing Staryu, and generally hit like a truck is invaluable for this team. I'm considering using HP Grass over HP Fire due to Snover not really facing Staryu most of the time and Chinchou being annoying.