Hey guys, I haven't posted on here for a long time. I recently took a break from Pokemon and came back to build this team. I'm a bit rusty, and need some help in perfecting this. So feel free to make as many changes as required.
**Just a thank you for everyone that's been helping me out with this team. After taking a break from OU and coming back, it was frustrating to be losing all the time because I couldn't keep up with the metagame. But with all the help, I'm slowly getting back into the rhythm of the OU metagame, so thanks guys!**
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Changes are in this color
Some points about this team:
- All the Pokemon resists Toxic Spikes
- Only 3 of the Pokemon take Spikes damage
- Only 1 Pokemon is weak to Stealth Rock
- The team has status absrobers for: Burn, Paralysis, and Poison
Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Fire Blast
- Hidden Power [Grass]
- Earth Power
- Stealth Rock
I decided to start my team off with a Heatran lead with Shuca Berry. The idea here is to either set up my rocks, or to KO the other lead. With this set I can take on most common leads. Hidden Power [Grass] aids in 2HKOing Swampert leads, and Shuca Berry allows me to take the Earthquake and finish it off. Once I have SR up, if I predict a switch I Will-o-Wisp what ever is coming in and cripple it.
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Rotom-c @ Leftovers
Ability: Levitate
EVs: 252 HP/72 Def/88 Spd/96 SAtk
Bold nature (+Def, -Atk)
- Leaf Storm
- Shadow Ball
- Discharge
- Will-O-Wisp
Next up is Rotom-c. This serves as my only way of taking out bulky waters. Toxic usually wears them down as long as they don't have rest. I chose Discharge instead of Thunderbolt because the surprise parahax is always pleasing. Leaf Storm takes a huge chunk out of incoming Tyranitar, allowing my to KO it the next turn.
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Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Extremespeed
- Swords Dance
- Crunch
This is my late game sweeper, Lucario comes in late game and cleans things up. I usually come in on something to force a switch, then follow up with a Swords Dance and proceed to sweep. The only problem I see with this set is that Gliscor completely stops it, which is why I have Tyranitar for Gliscor.
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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly nature (+Spd, -SAtk)
- Thunderpunch
- Ice Punch
- Iron Head
- U-Turn
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Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/36 Def/220 Spe
Jolly nature (+Spe, -SAtk)
- Taunt
- Earthquake
- Toxic
- Roost
Next up is Gliscor. I chose the stallbreaker set mainly to beat stuff like Blissey, as long as it doesn't have Ice Beam. Toxic + Roost stall is a great way to annoy people. Taunt prevents stuff from healing off damage or passing around status on my team. This set has become very useful for me team as it helps me stall out some major threats. For example, I can Toxic MixApe and then stall it out with a combination of switches while I predict around it's attacks.
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Gyarados @ Leftovers
Ability: Intimidate
EVs: 156 HP / 72 Atk / 96 Def / 184 Spe
Nature: Adamant
- Dragon Dance
- Taunt
- Waterfall
- Stone Edge
It can handle all of the leads that Heatran doesn't fare well against (Infernape, Machamp, Swampert, Aerodactyl). It has defensive synergy with your team, being immune to Earthquake and resisting Fire and Fighting, which helps Heatran and Lucario a lot. It can set up on Scizor reliably as it resists both STABs and boasts Intimidate. It can lure Rock-type attacks from Scarf/Band Tyranitars for Lucario to set up on. Gyarados provides a valuable second water resistance. Bulky Gyarados is a good check to most Infernape. Special thanks to Rising Dusk for this
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**Just a thank you for everyone that's been helping me out with this team. After taking a break from OU and coming back, it was frustrating to be losing all the time because I couldn't keep up with the metagame. But with all the help, I'm slowly getting back into the rhythm of the OU metagame, so thanks guys!**
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Team at a Glance:
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Changes are in this color
Some points about this team:
- All the Pokemon resists Toxic Spikes
- Only 3 of the Pokemon take Spikes damage
- Only 1 Pokemon is weak to Stealth Rock
- The team has status absrobers for: Burn, Paralysis, and Poison
Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Fire Blast
- Hidden Power [Grass]
- Earth Power
- Stealth Rock
I decided to start my team off with a Heatran lead with Shuca Berry. The idea here is to either set up my rocks, or to KO the other lead. With this set I can take on most common leads. Hidden Power [Grass] aids in 2HKOing Swampert leads, and Shuca Berry allows me to take the Earthquake and finish it off. Once I have SR up, if I predict a switch I Will-o-Wisp what ever is coming in and cripple it.
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Rotom-c @ Leftovers
Ability: Levitate
EVs: 252 HP/72 Def/88 Spd/96 SAtk
Bold nature (+Def, -Atk)
- Leaf Storm
- Shadow Ball
- Discharge
- Will-O-Wisp
Next up is Rotom-c. This serves as my only way of taking out bulky waters. Toxic usually wears them down as long as they don't have rest. I chose Discharge instead of Thunderbolt because the surprise parahax is always pleasing. Leaf Storm takes a huge chunk out of incoming Tyranitar, allowing my to KO it the next turn.
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Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Extremespeed
- Swords Dance
- Crunch
This is my late game sweeper, Lucario comes in late game and cleans things up. I usually come in on something to force a switch, then follow up with a Swords Dance and proceed to sweep. The only problem I see with this set is that Gliscor completely stops it, which is why I have Tyranitar for Gliscor.
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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly nature (+Spd, -SAtk)
- Thunderpunch
- Ice Punch
- Iron Head
- U-Turn
Special thanks to Rugaji for thisIce Punch and Scarf allows you to outspeed all MixMence and destroy them and as well as some Dragon Dance Salamence, if they haven't taken upon a +1 DD yet. Thunderpunch also allows as a backup or primary use against Gyarados because it seems your team with have a little trouble itself with DD Gyarados. Both Rotom's bulkiness, and Jirachi's Scarf, Gyarados is at least kept in check. I also used Jirachi because it seems you won't have much problems with Ground- moves considering you have Gyarados, Gliscor, and Rotom-c, who all resist Ground- attacks. Same for Fire-, where Heatran absorbs it, and Gyarados takes the damage because it's part Water-. So looking at Jirachi, it has some good synergy with this team. Iron Head is great for T-tar which possible I see only Gliscor handling it well, and Lucario (considering it's not Scarfd.) Fire Punch is great for Steels- like Metagross, Lucario, and Scizor, who really don't hurt your team much with your defensive core of Gliscor and Rotom. I feel that you don't need Fire Punch so I also added U-turn so you can scout enemy teams. If they bring in something you can destroy while you've U-turned, then you almost have a chance to lay a free hit if its a major threat for your opponent.
Jirachi has good synergy with this team and works as a great revenge killer, so with this suggestion over Latias, it has potential defensively and offensively to keep some threats in check. Good Luck.
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Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/36 Def/220 Spe
Jolly nature (+Spe, -SAtk)
- Taunt
- Earthquake
- Toxic
- Roost
Next up is Gliscor. I chose the stallbreaker set mainly to beat stuff like Blissey, as long as it doesn't have Ice Beam. Toxic + Roost stall is a great way to annoy people. Taunt prevents stuff from healing off damage or passing around status on my team. This set has become very useful for me team as it helps me stall out some major threats. For example, I can Toxic MixApe and then stall it out with a combination of switches while I predict around it's attacks.
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Gyarados @ Leftovers
Ability: Intimidate
EVs: 156 HP / 72 Atk / 96 Def / 184 Spe
Nature: Adamant
- Dragon Dance
- Taunt
- Waterfall
- Stone Edge
It can handle all of the leads that Heatran doesn't fare well against (Infernape, Machamp, Swampert, Aerodactyl). It has defensive synergy with your team, being immune to Earthquake and resisting Fire and Fighting, which helps Heatran and Lucario a lot. It can set up on Scizor reliably as it resists both STABs and boasts Intimidate. It can lure Rock-type attacks from Scarf/Band Tyranitars for Lucario to set up on. Gyarados provides a valuable second water resistance. Bulky Gyarados is a good check to most Infernape. Special thanks to Rising Dusk for this
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Please rate guys, I'd love to have this team perfected and use it in a tourney one day