Gen 6 Team Study 2.0

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Team Study

Welcome to Team Study! While being able to predict and outplay your opponent is an important component of Pokemon, a solid team is arguably even more essential. Many players, experienced and unexperienced are unable to create a team that covers the majority of the metagame threats or successfully executes a team strategy. Team Study attempts to look at teams and identify the strengths and weaknesses of said team, while (hopefully) improving player's ability to build functional teams in the current metagame.

What is this for?
This project is made in response to an assortment of issues plaguing the community. There is a division between the young general Ubers community and the experienced veterans that have supported and explored the tier more than any other. The lack of communication and interaction between the two result in the knowledge remaining with the knowledgeable and the newcomers left to grope in the dark. Hopefully, igniting intelligent discussion between the two sides through the complexities of advanced teambuilding will help to bring the community together and advance it towards one that is active and enjoyable.

How does it work?
Each week (more or less) there will be a high-level team that will be displayed for the community as a whole to discuss. The aim of this discussion will be to analyze the team by identifying roles and explaining their purpose, investigating specific movesets and Pokemon choices, strong points of the team, flaws it may have and even questions concerning unusual or confusing aspects. Essentially, the team will serve as a model to learn from and an example to refer to. Once the discussion is over, the teambuilder will post explaining his decisions and answering any questions or false ideas concerning them.

Good posts can earn you a contributor badge !_!

Of course, the biggest reward any of you can get out of this is the knowledge learned and the pleasure of an intelligent conversation. :P
Credits to Melee Mewtwo for the part in quotes :]
Some things to consider are:


    • What do think was the main/inspiring idea/goal [user] had when building this team?
    • Is there a discernible core that he tried to build around?
    • What are the strong points of the team?
    • What are the weak spots?
    • How could his use of certain EV/moveset twists help his team vs specific threats or archetypes?
    • How does he use underrated threats to his advantage?
    • Just about anything else you might want to comment on or ask about.
 
Week 1 (Orch):

Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Brave Bird
- Sacred Fire
- Sleep Talk
- Earthquake

Arceus-Electric @ Zap Plate
Ability: Multitype
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Substitute
- Ice Beam

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 184 Atk / 248 Def / 76 SDef
Adamant Nature
- Dragon Tail
- Defog
- Shadow Sneak
- Will-O-Wisp

Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Defog
- Bullet Punch
- U-turn
- Roost

Palkia @ Assault Vest
Ability: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Spacial Rend
- Hydro Pump
- Flamethrower
- Thunder

Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 252 Spd / 252 SAtk / 4 SDef
Hasty Nature
- Moonblast
- Megahorn
- Hidden Power [Fire]
- Rock Slide
 
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Ok my thoughts in a nutshell:
Cb Ho-oh to smash and break stuff. Jolly max speed over adamant max Hp to outspeed and pick off stuff like adamant groudon, modest ogre, and neutral natured base 99s. This softens up stuff for scarfed Xern to cleanup with its spammable stab. Synergetic duo bc bird kills stuff that can take xern's mb. This duo is supported defensively by the other mons, with Eleceus functioning as a opportunistic sweeper that can set up on things that otherwise plague the team (read: Palkia with its great 100 base speed and diverse coverage) and either act as a backup win condition or just an offensive powerhouse that forces switches through potent boltbeam coverage and aids the eventual Xern cleanup.

Av palk checks ogre. Av to maximize longevity, important as stab rain boosted water attacks from base 150 spa is incredibly threatening to the rest of the team. Gira checks physical threats in general like groudon, groundceus and ekiller by burning and phazing them. Ev spread ensures +2 LO adamant shadow claw doesn't kill after rocks. Scizor is the obligatory Xern check and second Defog user :o so Ho-oh can switch in as much as possible. Bullet punch is useful priority and is also super effective against Rockceus which is nice because Rockceus is most threatening support arc to this team as it is the only one that can switch in on both Ho-oh's stabs. Eleceus actually is the glue of the team, taking attacks that that team is somewhat weak to if need be, like bolt strike (resisted and will never para) and brave bird (resisted, after which it forces Ho-oh out but only with rocks, more on this)

Weaknesses and suggestions:
NO STEALTH ROCK. Rocks are integral for racking up valuable chip damage, especially important on this team bc it forces many switches which should really be taken advantage of more. For example judgment from eleceus will KO 50% Ho-oh but not 100%.

No status sponge or cleric means status has to be maneuvered around more than the team'd like. Stray toxics really SUCK. Burns suck too. Looking at opposing support arc as status spreaders mainly.

Nothing switches in on psystrike, really. If Scizor gets weakened it cannot function optimally in its role as Xern check.

I recommend using aromatherapy on scarf Xern > hp fire, which is largely superfluous on a scarfed mon (if you predict right you kill that Scizor and lose momentum if you predict wrong you just lose momentum). Also, I recommend a Jirachi over Scizor with the following set
248hp 8def 252spdef calm
Sr, twave, iron head, healing wish/toxic/uturn
This retains your Xern check + deals with MMY + gives you rocks. MMY is still problematic but you can do something like: switch into psystrike --> scout the fire move by switching into Tina - k this point is sorta moot because Scizor can do that too but STEALTH ROCK.

Nitpicks (personal changes): use another Palkia set:
248hp/252spdef/8spd calm
Rest, toxic, twave/fire blast, surf

This gives you a status sponge that retains great longevity against ogre. Scarf thunder does max 29%. Works great with aromatherapy. Also allows you to win 1v1 against many support arceus. Surf still smacks Heatran and Lando. Fire blast smacks Ferro and Scizor. Weakness to opposing Palkia is mitigated bc your team has eleceus and Xerneas. Overall a better team player than your current kia set i feel.

That's all I have for now but I think I got the gist of it down. Nice team, but the lack of rocks is disturbing :o
 
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Fireburn

BARN ALL
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Locking until Steel gives me actual content ~_~

Have him make a new thread at this point since this one is full of clutter. ~MM2
 
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