"Alright everybody, here it is. The first round of the long-awaited ASB TEAM TOOOOOOOOOOOUUUUUURNNNNNNNNNNNNNAAAAAAAAAAAAAMEEEEEEEEEEEEEEEEEEEEEEEEEEEENTTTTTTTT!!!!" "Let's have the rules, shall we?" "That looks good, so let's meet the battlers!" "In one corner, a flash a fire! A burst of flame! Flamestrike has appeared!" Team Flamestrike: Shadowstrike the Golurk (Move your mouse to reveal the content) Shadowstrike the Golurk (open) Shadowstrike the Golurk (close) Golurk(*) - Shadowstrike (U) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Ground/Ghost Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 47 (55/1.15v) Size Class: 5 Weight Class: 7 Base Rank Total: 18 Total Moves: 37 EC: 6/6 MC: 1 DC: 5/5 Attacks: Pound(*) Astonish(*) Defense Curl(*) Mud-Slap(*) Rollout(*) Shadow Punch(*) Iron Defense(*) Mega Punch(*) Magnitude(*) DynamicPunch Night Shade Curse Heavy Slam Earthquake(*) Hammer Arm(*) Focus Punch(*) Toxic Ice Beam Protect Rain Dance Telekinesis Safeguard SolarBeam Thunderbolt Return(*) Psychic Shadow Ball Brick Break Double Team Facade Rest Giga Impact Rock Polish(*) Flash Stone Edge Gyro Ball Rock Slide(*) Substitute Fly Shockstrike the Cyclohm (Move your mouse to reveal the content) Shockstrike the Cyclohm (open) Shockstrike the Cyclohm (close) Cyclohm - Shockstrike (M) Nature: Modest (+1 SpA, -1 Atk) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 Total Moves: 44 EC: 9/9 MC: 0 DC: 5/5 Attacks: Weather Ball Whirlwind Bide Tackle Growl Leer Dragon Rage Charge ThunderShock Rain Dance Twister Double Hit Spark Sonicboom Discharge Slack Off Hyper Beam Dragon Pulse Hurricane Zap Cannon Heal Bell Hydro Pump Magnet Rise Mud-Slap Draco Meteor Roar Hidden Power Grass (7) Sunny Day Ice Beam Light Screen Protect Thunderbolt Thunder Double Team Flamethrower Fire Blast Torment Volt Switch Thunder Wave Dragon Tail Substitute Trick Room Surf Endure Flamestrike the Magmortar (Move your mouse to reveal the content) Flamestrike the Magmortar (open) Flamestrike the Magmortar (close) Magmortar - Flamestrike (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 72 (83/1.15v) Size Class: 3 Weight Class: 4 Base Rank Total: 20 Total Moves: 37 EC: 9/9 MC: 0 DC: 5/5 Attacks: Ember Smog Leer Fire Punch SmokeScreen Faint Attack Fire Spin Confuse Ray Sunny Day Lava Plume Flamethrower Fire Blast Hyper Beam Cross Chop Mach Punch ThunderPunch Counter Endure Heat Wave Helping Hand Mimic Hidden Power Ice 7 Taunt Protect SolarBeam Thunderbolt Earthquake Psychic Brick Break Torment Rest Will-O-Wisp Rock Slide Substitute Focus Punch Teleport Bide "And in the other, we have the derpy little mud fish, Quagsires!" Team Quagsires: Draco the Dratini (Move your mouse to reveal the content) Draco the Dratini (open) Draco the Dratini (close) Dratini [Draco] (M) Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion) Type: Dragon Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale (DW) [LOCKED]: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 50 Size Class: 2 Weight Class: 1 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Attacks: (21) Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Outrage Dragon Rush Aqua Jet Dragon Pulse ExtremeSpeed Ice Beam Thunderbolt Light Screen Protect Reflect Thunder Wave Double Team Waterfall Flamethrower Staryu (Move your mouse to reveal the content) Staryu (open) Staryu (close) Staryu (Genderless) Nature: Timid (+ to Speed; +22% Accuracy; - from Attack) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Ability 1: Illuminate Type: Can be Activated When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released. Command: (Ability: Illuminate) Ability 2: Natural Cure Type: Innate This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Ability 3 (DW): Analytic (locked) Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 98 (+) Size Class: 2 Weight Class: 3 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle Harden Water Gun Rapid Spin Recover Camouflage Swift Hydro Pump Power Gem Aurora Beam Signal Beam Endure Ice beam Thunderbolt Surf Dive Psychic Protect Thunder Wave Double Team Light Screen Reflect Moves: 22 Nom the Munchlax (Move your mouse to reveal the content) Nom the Munchlax (open) Nom the Munchlax (close) Munchlax (Heavy) Male ♫ Nature: Brave (+Atk, -Spe) Type: Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas. Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony (DW ability- LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Stats: HP: 120 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 4 (5/1.15) Size Class: 1 Weight Class: 5 Base Rank Total: 16 EC: 0/6 MC: 0 DC: 0/5 Attacks: Metronome Odor Sleuth Tackle Defense Curl Amnesia Lick Recycle Screech Chip Away Rollout Body Slam Last Resort Flamethrower Ice Beam Thunderbolt Protect Earthquake Shadow Ball Brick Break Psychic Rock Slide Surf Double Team Counter Fissure Zen Headbutt "OK, guys, let's do this!" Alright, here's how this is going to work, first, both competitors send me a PM with their first Pokemon choice. After that, I will make another post stating what the Pokemon sent out are, and the order of the competitors, which will be decided by a coin flip. Once that happens, actions proceed as normal. GLHF Turn order: Send PMs to determine which mon is sent out first I'll post the chosen mons and coin flip to determine move order Competitors move in the order specified by the coin flip I ref.