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Team Tournament Match: Flamestrike vs. Quagsires!

Discussion in 'Tournament Arena' started by smashlloyd20, Apr 28, 2012.

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  1. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,315
    "Alright everybody, here it is. The first round of the long-awaited ASB TEAM TOOOOOOOOOOOUUUUUURNNNNNNNNNNNNNAAAAAAAAAAAAAMEEEEEEEEEEEEEEEEEEEEEEEEEEEENTTTTTTTT!!!!"

    "Let's have the rules, shall we?"

    "That looks good, so let's meet the battlers!"

    "In one corner, a flash a fire! A burst of flame! Flamestrike has appeared!"
    Team Flamestrike:
    Shadowstrike the Golurk (open)
    [​IMG][​IMG]
    Golurk(*) - Shadowstrike (U)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Ground/Ghost
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 47 (55/1.15v)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 18
    Total Moves: 37

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Pound(*)
    Astonish(*)
    Defense Curl(*)
    Mud-Slap(*)
    Rollout(*)
    Shadow Punch(*)
    Iron Defense(*)
    Mega Punch(*)
    Magnitude(*)
    DynamicPunch
    Night Shade
    Curse
    Heavy Slam
    Earthquake(*)
    Hammer Arm(*)
    Focus Punch(*)

    Toxic
    Ice Beam
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    SolarBeam
    Thunderbolt
    Return(*)
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Facade
    Rest
    Giga Impact
    Rock Polish(*)
    Flash
    Stone Edge
    Gyro Ball
    Rock Slide(*)
    Substitute
    Fly
    Shockstrike the Cyclohm (open)
    [​IMG]
    Cyclohm - Shockstrike (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 44

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Weather Ball
    Whirlwind
    Bide
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    ThunderShock
    Rain Dance
    Twister
    Double Hit
    Spark
    Sonicboom
    Discharge
    Slack Off
    Hyper Beam
    Dragon Pulse
    Hurricane
    Zap Cannon

    Heal Bell
    Hydro Pump
    Magnet Rise
    Mud-Slap

    Draco Meteor

    Roar
    Hidden Power Grass (7)
    Sunny Day
    Ice Beam
    Light Screen
    Protect
    Thunderbolt
    Thunder
    Double Team
    Flamethrower
    Fire Blast
    Torment
    Volt Switch
    Thunder Wave
    Dragon Tail
    Substitute
    Trick Room
    Surf

    Endure
    Flamestrike the Magmortar (open)
    [​IMG][​IMG]
    Magmortar - Flamestrike (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 72 (83/1.15v)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 37

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Ember
    Smog
    Leer
    Fire Punch
    SmokeScreen
    Faint Attack
    Fire Spin
    Confuse Ray
    Sunny Day
    Lava Plume
    Flamethrower
    Fire Blast
    Hyper Beam

    Cross Chop
    Mach Punch
    ThunderPunch

    Counter
    Endure
    Heat Wave
    Helping Hand
    Mimic

    Hidden Power Ice 7
    Taunt
    Protect
    SolarBeam
    Thunderbolt
    Earthquake
    Psychic
    Brick Break
    Torment
    Rest
    Will-O-Wisp
    Rock Slide
    Substitute

    Focus Punch
    Teleport
    Bide


    "And in the other, we have the derpy little mud fish, Quagsires!"
    Team Quagsires:
    Draco the Dratini (open)
    [​IMG]
    Dratini [Draco] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW) [LOCKED]: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 50

    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks: (21)

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Outrage
    Dragon Rush

    Aqua Jet
    Dragon Pulse
    ExtremeSpeed

    Ice Beam
    Thunderbolt
    Light Screen
    Protect
    Reflect
    Thunder Wave
    Double Team
    Waterfall
    Flamethrower
    Staryu (open)
    [​IMG]
    Staryu (Genderless)
    Nature: Timid (+ to Speed; +22% Accuracy; - from Attack)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Ability 1: Illuminate
    Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released. Command: (Ability: Illuminate)

    Ability 2: Natural Cure
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Ability 3 (DW): Analytic (locked)
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 98 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    Hydro Pump
    Power Gem

    Aurora Beam
    Signal Beam
    Endure

    Ice beam
    Thunderbolt
    Surf
    Dive
    Psychic
    Protect
    Thunder Wave
    Double Team
    Light Screen
    Reflect

    Moves: 22
    Nom the Munchlax (open)
    [​IMG]
    Munchlax (Heavy) Male
    Nature: Brave (+Atk, -Spe)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW ability- LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 4 (5/1.15)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Rollout
    Body Slam
    Last Resort

    Flamethrower
    Ice Beam
    Thunderbolt
    Protect
    Earthquake
    Shadow Ball
    Brick Break
    Psychic
    Rock Slide
    Surf
    Double Team

    Counter
    Fissure
    Zen Headbutt


    "OK, guys, let's do this!"

    Alright, here's how this is going to work, first, both competitors send me a PM with their first Pokemon choice. After that, I will make another post stating what the Pokemon sent out are, and the order of the competitors, which will be decided by a coin flip. Once that happens, actions proceed as normal.

    GLHF

    Turn order:
    Send PMs to determine which mon is sent out first
    I'll post the chosen mons and coin flip to determine move order
    Competitors move in the order specified by the coin flip
    I ref.
  2. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,315
    "In a flash of light, the first two Pokemon appear!"

    "Quagsires releases his fatass, Nom the Munchlax!"
    [​IMG]
    Nom the Munchlax (open)
    [​IMG]
    Munchlax (Heavy) Male
    Nature: Brave (+Atk, -Spe)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW ability- LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 4 (5/1.15)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Rollout
    Body Slam
    Last Resort

    Flamethrower
    Ice Beam
    Thunderbolt
    Protect
    Earthquake
    Shadow Ball
    Brick Break
    Psychic
    Rock Slide
    Surf
    Double Team

    Counter
    Fissure
    Zen Headbutt


    "Flamestrike sends out his fiery beast, Flamestrike the Magmortar!
    [​IMG]
    Flamestrike the Magmortar (open)
    [​IMG][​IMG]
    Magmortar - Flamestrike (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 72 (83/1.15v)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 37

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Ember
    Smog
    Leer
    Fire Punch
    SmokeScreen
    Faint Attack
    Fire Spin
    Confuse Ray
    Sunny Day
    Lava Plume
    Flamethrower
    Fire Blast
    Hyper Beam

    Cross Chop
    Mach Punch
    ThunderPunch

    Counter
    Endure
    Heat Wave
    Helping Hand
    Mimic

    Hidden Power Ice 7
    Taunt
    Protect
    SolarBeam
    Thunderbolt
    Earthquake
    Psychic
    Brick Break
    Torment
    Rest
    Will-O-Wisp
    Rock Slide
    Substitute

    Focus Punch
    Teleport
    Bide


    The coin tumbles into the air, falls, and...it's Quagsires with the first order! Get to it!
  3. Quagsires

    Quagsires

    Joined:
    May 23, 2010
    Messages:
    1,197
    I am screwed, but...

    Double Team (4) ~ earthquake ~ body slam
    If teleport, use Tackle
  4. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    [​IMG]
    Brandon found himself in the ASB Arena for a tournament match for the first time since he had lost to Dan in the first-ever ASB tournament. Dan had at least gone to the finals, so Brandon felt somewhat justified in losing, but it still hurt. Now he was part of a team, and he was determined that his team would be the last one standing. As Flamestrike the Magmortar stood in the arena facing a Munchlax, Brandon gave his orders. "Alright, this'll be a nice warm-up before the next round! Start with a Taunt to put an end to that Double Team, then Counter that Earthquake! Finish off with a Cross Chop!"

    Summary:
    Taunt -> Counter -> Cross Chop
  5. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,315
    ROUND 1 BEGIN

    [​IMG]
    Nom [Munchlax]
    HP: 120
    EN: 100
    Other: --

    [​IMG]
    Flamestrike [Magmortar]
    HP: 100
    EN: 100
    Other: --

    "All right, welcome to the first round of the battle! Let's have a good match!"

    "Flamestrike starts off with a preemptive Taunt, infuriating Nom so much that his Double Team fails! Flame pulling off a great first strike here!"

    "Nom goes first for some reason this time, firing off a powerful Earthquake! But wait, what's this? From Flamestrike...a hugely powerful Counter! Nice strategy here!"

    "Flamrestrike pulling out a quick Cross Chop, smashing down on Nom like...umm...I can't think of a simile here, okay? But anyway...Nom summons his fatass powers and sends a huge Body Slam down onto Flamestrike, paralyzing him! Flame has the lead for the moment, but could this paralysis see a comeback for Quagsires?"

    ROUND 1 END

    [​IMG]
    Nom [Munchlax]
    HP: 75
    EN: 86
    Other: Taunted (6A)

    [​IMG]
    Flamestrike [Magmortar]
    HP: 69
    EN: 68
    Other: 20% paralysis (18 Speed)

    Calcs (open)

    A1
    Magmortar used Taunt
    -10 EN
    Munchlax was Taunted

    Munchlax used Double Team (4)
    But it failed

    A2
    Munchlax used Earthquake
    Crit Roll-2660/10000-NO
    (10+1.5)*1.5=17.25
    -7 EN
    Magmortar took 17.25 damage

    Magmortar used Counter
    17.25*1.5=25.875
    -15 EN
    Munchlax took 25.875 damage

    A3
    Magmortar used Cross Chop
    Crit Roll-6755-NO
    Hit Roll-6587-YES
    (10+3)*1.5=19.5
    -7 EN
    Munchlax takes 19.5 damage

    Munchlax used Body Slam
    Flame Body Roll-9263-NO
    Crit Roll-2683-NO
    Para Roll-1218-YES
    (9+3+1.5)=13.5
    -7 EN
    Magmortar took 13.5 damage
    Magmortar got 20% paralysis

    Munchlax damage: 25.875+19.5=45.375->45 total
    Magmortar damage: 17.35+13.5=30.85->31 total
  6. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    [​IMG]
    "That paralysis is a bit unfortunate but other than that we're doing great! Now hammer him with a Brick Break, follow up with a Cross Chop and finish off with another Brick Break! If he hits you with a Ground type move then Counter it!"

    Summary:
    Brick Break -> Cross Chop -> Brick Break
    If he hits you with a Ground-type attacking move use Counter and push actions back
    If he uses Counter use Fire Blast and push actions back
  7. Quagsires

    Quagsires

    Joined:
    May 23, 2010
    Messages:
    1,197
    Small nitpick paralysis is still 20% because it occurred in the last round of the action. Probably never gonna make a difference, but still

    Surf ~ Body Slam ~ Surf
  8. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,315
    ROUND 2 BEGIN

    [​IMG]
    Nom [Munchlax]
    HP: 75
    EN: 86
    Other: --

    [​IMG]
    Flamestrike [Magmortar]
    HP: 69
    EN: 68
    Other: 20% paralysis (18 Speed)

    "Ladies and gentlemen, welcome back for the second exciting round of this battle! Flamestrike goes in hard right from the start, landing a strong Brick Break right on top of Nom! The little Munchlax retaliates by sending up a strong Surf! What will happen now? Will Flamestrike keep his advantage!?"

    "It sure seems like it, as Flamestrike keeps the Fighting-type assault going with a mighty Cross Chop! But what's this? Another fatass Body Slam from Nom sends Flame reeling! Maybe I should have waited before I so hastily judged the flow of the fight!"

    "It certainly seems my predictions have gone down the drain today, as in a shocking (hahaha) turn of events Flamestrike is fully paralyzed, while Nom goes in for another Surf! Oh man oh man oh man oh man!!! anybody that gets the reference gets a cookie

    ROUND 2 END

    [​IMG]
    Nom [Munchlax]
    HP: 39
    EN: 65
    Other: Taunted (3A)

    [​IMG]
    Flamestrike [Magmortar]
    HP: 30
    EN: 55
    Other: 10% paralysis (18 Speed)

    Calcs (open)


    A1

    Magmortar used Brick Break
    Para Roll-5735-NO
    Crit Roll-8513-NO
    (8+3)*1.5=16.5
    -6 EN
    Munchlax took 16.5 damage

    Munchlax used Surf
    Crit Roll-5874-NO
    (10-1.5)*1.5=12.75
    -7 EN
    Magmortar took 12.75 damage

    A2

    Magmortar used Cross Chop
    Hit Roll-2956-YES
    Para Roll-8951-NO
    Crit Roll-7989-NO
    ((10+3)*1.5)=19.5
    -7 EN
    Munchlax takes 17.75 damage

    Munchlax used Body Slam
    Flame Body Roll-8354-NO
    Crit Roll-9218-NO
    Para Roll-7476-YES
    (9+3+1.5)=13.5
    -7 EN
    Magmortar took 13.5 damage

    A3

    Magmortar used Brick Break
    Para Roll-1359-YES
    Magmortar cursed Jirachi violently!
    Magmortar's paralysis degraded!

    Munchlax used Surf
    Crit Roll-9667-NO
    (10-1.5)*1.5=12.75
    -7 EN
    Magmortar took 12.75 damage

    Magmortar's paralysis degraded!

    Damage totals:

    Munchlax: 19.5+16.5=36 total damage
    Magmortar: 12.75+12.75+13.5=39 total damage
  9. Quagsires

    Quagsires

    Joined:
    May 23, 2010
    Messages:
    1,197
    eq + eq combo ~ cooldown ~ chill
    if protect then tackle and push back
    if teleport then lick and push back
  10. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    [​IMG]
    "Alright Flamestrike, let a 15 HP Substitute take that attack for you, then Focus Punch him while he cools down! Then finish him off with a Brick Break! If you get paralyzed make sure to push your actions down!"

    Summary:
    Substitute (15 HP) -> Focus Punch -> Brick Break
    If you are fully paralyzed push actions down
  11. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,315
    [​IMG]
    Nom [Munchlax]
    HP: 39
    EN: 65
    Other: Taunted (3A)

    [​IMG]
    Flamestrike [Magmortar]
    HP: 30
    EN: 55
    Other: 10% paralysis (18 Speed)

    "Welcome back ladies and gentlemen! Starting off the next round of this thrilling contest, Magmortar quickly pulls some thread out of nowhere and weaves himself a nice 15 HP Substitute! And just in time too, as Munchlax unleashes a devastating Mega Earthquake that rips it to shreds! What a great reaction by Flamestrike!"

    "Flamestrike follows up by beginning to focus...but Munchlax does nothing besides cool down! Seeing nothing in its way, the Magmortar unleashes a massive Focus Punch! That looked like it hurt!"

    "And hurt it did, as Flamestrike unleashes one last Brick Break to finish off Munchlax once and for all! Quagsires looks like he's in deep trouble now! What will happen next?? Find out next time!"

    [​IMG]
    Nom [Munchlax]
    HP: DEAD
    EN: DEAD
    Other: DEAD

    [​IMG]
    Flamestrike [Magmortar]
    HP: 15
    EN: 27
    Other: 5% paralysis (18 Speed)

    Calcs (open)

    A1

    Magmortar used Substitute (15)
    Para Roll-4755-NO
    -12 EN
    -15 HP
    A 15 HP Substitute was created

    Munchlax used Mega EQ
    -32 EN
    The Substitute died

    A2

    Magmortar started focusing

    Munchlax cooled down

    Magmortar used Focus Punch
    Para Roll-7414-NO
    Crit Roll-1707-NO
    (15+3)*1.5=27
    -10 EN
    Munchlax took 27 damage

    A3

    Magmortar used Brick Break
    Para Roll-3217-NO
    Crit Roll-903-NO
    (8+3)*1.5=16.5
    -6 EN
    Munchlax took 16.5 damage

    Munchlax fainted!

    Magmortar's paralysis degraded!


    -Quags sends out
    -Flame orders
    -Quags orders
    -Ref
  12. Quagsires

    Quagsires

    Joined:
    May 23, 2010
    Messages:
    1,197
    Dratini goes out
  13. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    [​IMG]
    "Great job Flamestrike, now use Endure to brace yourself for the round! Then nail it with a Hyper Beam and finish off with a Hidden Power Ice! If he uses Agility then use Faint Attack and push your actions back, and if he uses Light Screen and you're not sluggish then punish it with a Focus Punch!"

    Summary:
    Endure -> Hyper Beam -> Hidden Power Ice
    If he uses evasive action use Faint Attack and push actions back
    If he uses Light Screen and you're not sluggish use Focus Punch and push actions back
  14. Quagsires

    Quagsires

    Joined:
    May 23, 2010
    Messages:
    1,197
    Double Team (4) ~ waterfall ~ light screen
  15. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,315
    [​IMG]
    Draco [Dratini]
    HP: 90
    EN: 100
    Other: --

    [​IMG]
    Flamestrike [Magmortar]
    HP: 15
    EN: 27
    Other: 5% paralysis (18 Speed)

    "Welcome back! To start off our next round, Quagsires sends out Draco the Dratini! Will he be able to make up for Nom's lost ground?"

    "It's not looking good, as Flamestrike tenses its muscles for an Endure! Draco starts dashing around wildly, creating four Double Team Clones! Both parties are ready for an offensive!"

    "And an offense starts here, as Draco's Waterfall smashes powerfully into Flamestrike! The Magmortar tries to retaliate with a Hyper Beam, but it just hits a clone! Whoops..."

    "Draco follows up by throwing up a cautionary Light Screen, but Flamestrike is unfazed and throws a Hidden Power right back at it...but oh no it hits a clone! What a heartbreaker! What will we see next in this titanic clash!?"

    [​IMG]
    Draco [Dratini]
    HP: 90
    EN: 70
    Other: Light Screen (6A), 2 clones

    [​IMG]
    Flamestrike [Magmortar]
    HP: 3
    EN: 1
    Other: 5% paralysis (18 Speed)

    calcs (open)

    A1
    Magmortar used Endure
    Para Roll-2417-NO
    -15 EN
    Magmortar braced itself

    Dratini used Double Team (4)
    -16 EN
    Dratini created 4 clones

    A2
    Dratini used Waterfall
    Crit Roll-900-NO
    Flame Body Roll-8887-NO
    (8)+1.5=12
    -6 EN
    Magmortar took 12 damage

    Magmortar used Hyper Beam
    Hit Roll 1-1147-YES
    Hit Roll 2 (DT)-7582-NO
    One clone disappeared
    -11 EN
    The attack missed

    A3
    Dratini used Light Screen
    -8 EN
    A Light Screen was created

    Magmortar used HP Ice
    Para Roll-3287-NO
    Hit Roll 2-8456-NO
    -5 EN
    A clone dissipated
    The attack missed

    Damage total
    Magmortar-12=12
  16. Quagsires

    Quagsires

    Joined:
    May 23, 2010
    Messages:
    1,197
    Extremespeed ~ double team (2) ~ chill

    If teleport then chill
    If protect a1 then chill instead

    Smash update para when you post.
  17. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    [​IMG]
    "I hate Double Team..." Brandon muttered. "Well, you've done everything you could Flamestrike, take a good long rest."

    Summary:
    Mach Punch x3
  18. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,315
    [​IMG]
    Draco [Dratini]
    HP: 90
    EN: 70
    Other: Light Screen (6A), 2 clones

    [​IMG]
    Flamestrike [Magmortar]
    HP: 3
    EN: 1
    Other: 5% paralysis (18 Speed)

    "Draco suddenly erupts into a brutal Extremespeed, knocking out Flamestrike instantly! That was quick..."

    [​IMG]
    Draco [Dratini]
    HP: 90
    EN: 64
    Other: Light Screen (5A), 2 clones

    [​IMG]
    Flamestrike [Magmortar]
    HP: DEAD
    EN: DEAD
    Other: DEAD

    calcs (open)

    ...
    Draco used Extremespeed
    Magmortar died
    -6 EN


    -Flame sends out and orders
    -Quags orders
    -Ref
  19. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    [​IMG]
    "Alright, Shadowstrike, you're up next! Start with a DynamicPunch to scatter his brains, then follow up with an Earthquake! Finish off with another DynamicPunch! If he uses Double Team or evasive Agility, then slam him with a Focus Punch!"

    Summary:
    DynamicPunch -> Earthquake -> DynamicPunch
    If he uses Double Team or evasive Agility use Focus Punch and push actions back
  20. Quagsires

    Quagsires

    Joined:
    May 23, 2010
    Messages:
    1,197
    Protect ~ Ice beam ~ Waterfall
    If freeze then chill a3
  21. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,315
    Sooo my laptop is crashing repeatedly and I'm not sure if I'll be able to ref. I'll do my best but if I go too far over DQ for Flame's liking it's probably best to subref me.
  22. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Hello. I will be your subref today.
    [​IMG] HP: 0 / 120 En: 0% Speed: 4 Ranks: 4/2/2/3 Status: KO
    [​IMG] HP: 90 / 90 En: 100% Speed: 98 Ranks: 1/2/3/2 Status:
    [​IMG] HP: 90 / 90 En: 64% Speed: 43 Ranks: 3/2/3/2 Status: Light Screen (5A), Clones (2)
    [​IMG] HP: 0 / 100 En: 0% Speed: 72 Ranks: 4/3/5/3 Status: KO
    [​IMG] HP: 110 / 110 En: 100% Speed: 80 Ranks: 1/4/5/3 Status:
    [​IMG] HP: 100 / 100 En: 100% Speed: 47 Ranks: 5/3/3/3 Status:

    Is this correct?
  23. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
  24. Quagsires

    Quagsires

    Joined:
    May 23, 2010
    Messages:
    1,197
    ^ please ref
  25. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Quagsires' Dratini is stated Quiet, but has the stats of a Rash Dratini. Quags and Flame have concluded that Rash is the correct nature.

    [​IMG] HP: 90 Speed: 50 Ranks: 3/2/3+/1-

    Round 6

    Quagsires is making quite the splash with his unevolved team! Can he prove them to be the uberstrongth? Flamestrike sends out Shadowstrike to find and pin down the elusive serpent, but will it worth the effort?

    [​IMG] HP: 90 / 90 En: 64% Speed: 50 Ranks: 3/2/3/1 Status: Light Screen (5 actions), Clones (2)
    [​IMG] HP: 100 / 100 En: 100% Speed: 47 Ranks: 5/3/3/3 Status:

    [box]Turn 1

    Draco used Protect!
    -7 En

    Shadowstrike used DynamicPunch!
    (10 + 2 + 7.5 - 3) / 2.5 = 6.6 En loss
    -7 En[/box]

    Fairly standard, Draco puts a block on Shadowstrike's swing. Draco loses his clones, but at least he hasn't lost his senses.

    [box][/u]Turn 2[/u]

    Draco used Ice Beam!
    Critical Roll: 625 > 1253 (No)
    Freeze Roll: 1000 > 759 (Yes)
    (10 + 4.5 - 4.5) * 1.5 = 15 Damage
    Shadowstrike was frozen solid!
    -7 En

    Freeze Duration: 0-4999 | 4967 | 5000-9999 (1 action)

    Shadowstrike used Earthquake!
    Shadowstrike is frozen solid![/box]

    Draco proves himself to have a devil's luck; but there's still more pain coming his way! Can he squeeze his way passed that too?

    [box]Turn 3

    Draco used Waterfall!
    Critical Roll: 625 > 7674 (No)
    Flinch Roll: 2000 > 1802 (Yes)
    (8 + 4.5 - 4.5) * 1.5 = 12 Damage
    -6 En

    Shadowstrike flinched![/box]

    One has to wonder if Shadowstrike is going to get any sort of hits in! Draco is tantamount cheating at this point.

    [box]Total
    Draco -27 (26.6) En
    Shadowstrike -27 HP, -7 En[/box]

    [​IMG] HP: 90 / 90 En: 37% Speed: 50 Ranks: 3/2/3/1 Status: Light Screen (2 actions)
    [​IMG] HP: 73 / 100 En: 93% Speed: 47 Ranks: 5/3/3/3 Status:

    Quagsires gives orders
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