Tournament Team Tournament Match: Son of Shadoo vs. Smashlloyd

Discussion in 'ASB' started by Maxim, Apr 26, 2012.

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  1. Maxim

    Maxim

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    "The thunderous applause, the energy built up in anticipation being released in mere seconds. It is time."

    "Welcome everybody. Welcome to the ASB League Team Tournament! Today I will be reffing several matches between the competitors within this tournament, as well as competing in it myself. Just ignore the fact that I'll probably lose my first match."

    Laughter.

    "Anyway, let's look at the rules for this prestigious tourney!"

    "Alright, look like there isn't any conflicting view about the Switch Clause, so now to introduce the competitors of this battle!"

    "In the Red corner, fighting for Those Three Guys Who Used to Scramble, we have ASB Veteran, he who's form is only a silhouette, the magnificent Son of Shadoo!"
    Team Son of Shadoo:
    Eoleo the Arghonaut (open)
    [​IMG]
    Arghonaut (Eoleo)(M)
    Nature: Adamant - Adds * to Attack, subtracts * from Special Attack.
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    HP: 110
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) (Unlocked)

    Attacks:

    Level Up:
    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust
    Aqua Jet
    Mach Punch
    Focus Punch
    Punishment
    Taunt
    Submission
    Waterfall
    Chip Away
    Night Slash
    Thief

    Egg Moves:
    Recover
    Bulk Up
    Ice Punch
    Cross Chop
    Circle Throw
    Rock Blast
    Seismic Toss
    Soak

    BW TM:
    Rock Slide
    Brick Break
    Substitute
    Drain Punch
    Surf
    Toxic
    Dive
    Swagger
    Stone Edge
    Protect
    Earthquake
    Bulldoze
    Poison Jab
    Torment
    Rain Dance
    Return
    Double Team
    Scald

    Tutor:
    ThunderPunch

    Move Total: 42

    Hijinks the Krilowatt (open)
    [​IMG]
    Krilowatt "Hijinks" (F)
    Nature: Timid - multiples speed by 1.15, adds 16% to accuracy, subtracts rank from Atk.

    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Command: (Ability: Trace (Target Ability) )
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armour (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    EC: 6/6
    MC: 3
    DC: 5/5

    Stats:
    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 120 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    Attacks:
    Levelup:
    Ice Shard
    Aqua Jet
    Imprison
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Heart Swap
    Hydro Pump
    Discharge
    Copycat
    Volt Switch
    BubbleBeam
    Thunder

    TM:
    Scald
    Toxic
    Ice Beam
    Protect
    Thunderbolt
    Dive
    Surf
    Substitute
    Attract
    Torment
    Endure
    Thunder Wave
    Blizzard
    Double Team
    Sleep Talk
    Rest

    Tutor:
    Earth Power

    Egg:
    Me First
    Counter
    Mirror Coat
    Signal Beam

    Move Total: 36
    Mia the Dusknoir (open)
    [​IMG]
    Dusknoir "Mia" (F)
    Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 5
    Spe: 39 (45/1.15, rounded down)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: N/A

    Abilities:
    Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate)

    Attacks:
    Levelup:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Hex
    Fire Punch
    ThunderPunch
    Ice Punch
    Gravity
    Bind
    Shadow Punch

    TM:
    Toxic
    Shadow Ball
    Ice Beam
    Protect
    Brick Break
    Trick Room
    Earthquake
    Telekinesis
    Psychic
    Rock Slide
    Charge Beam
    Torment
    Swagger
    Substitute
    Focus Blast
    Giga Impact

    Egg:
    Destiny Bond
    Pain Split
    Imprison

    Tutor:
    DynamicPunch
    Mud Slap
    Sucker Punch

    Move Total: 38


    "And in the Blue corner, fighting for Team Jassmashpwn, we have the Bronzong fan and overall excellent battler, Smashlloyd20!"
    Team Smashlloyd20:
    Grass Skirt the Pyroak (open)
    [​IMG]
    Pyroak [Grass Skirt] (Male)
    Nature: Brave (+1 Attack, -9 Speed, -10 Evasion)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Stats:
    HP: 120
    Atk: 4 (+)
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 51 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Flare Blitz
    Wood Hammer
    Pound (*)
    Sweet Scent (*)
    Growth (*)
    Ember (*)
    Leech Seed (*)
    Bullet Seed (*)
    Flame Wheel (*)
    Fire Spin (*)
    Giga Drain (*)
    Absorb
    Lava Plume
    Fire Spin
    Heat Crash

    Dragonbreath (*)
    Earth Power (*)
    Sand Tomb (*)
    Aromatherapy
    Grasswhistle
    Counter

    Block

    Fire Blast (*)
    Will-O-Wisp (*)
    Flash Cannon (*)
    Sunny Day
    Solarbeam
    Toxic
    Hidden Power Ice [7]
    Counter
    Synthesis
    Roar
    Double Team
    Substitute
    Dragon Tail
    Protect
    Light Screen
    Energy Ball
    Flamethrower
    Grass Knot
    Earthquake
    Flame Charge
    Low Sweep
    Facade
    Chuck Norris the Machamp (open)
    [​IMG]
    Machamp [Chuck Norris] (Male)
    Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 47 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

    Attacks:
    Wide Guard
    Low Kick (*)
    Leer (*)
    Focus Energy (*)
    Karate Chop (*)
    Ankle Sweep (*)
    Foresight (*)
    Low Sweep
    Seismic Toss (*)
    Revenge (*)
    Vital Throw
    Dynamicpunch
    Cross Chop

    Focus Blast (*)
    Fire Blast (*)
    Earthquake (*)
    Close Combat (*)
    Counter

    Knock Off

    Ice Punch (*)
    Thunderpunch (*)
    Bullet Punch
    Dig
    Focus Punch
    Bulk Up
    Payback
    Stone Edge
    Toxic
    Bide
    Rest
    Focus Punch
    Protect
    Brick Break
    Durr the Excadrill (open)
    [​IMG]
    Excadrill [Durr] (M)
    Adamant Nature (+Atk, -SpA)

    Type: Ground/Steel
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:

    Sand Force (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Sand Rush (Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Mold Breaker (DW) (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 110
    Atk: 6 (+)
    Def: 2
    SpA: 1 (-)
    SpD: 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Drill Run
    Sandstorm
    Horn Drill
    Sandstorm
    Fissure

    Iron Defense
    Skull Bash
    Metal Sound

    Earthquake
    Rock Slide
    Swords Dance
    Toxic
    Rest
    Shadow Claw
    Double Team
    Protect
    Brick Break
    X-Scissor
    Substitute
    Shadow Claw
    Facade


    "With the competitors introduced, let's start the battle in 3...2...1...GO!"

    Alright, here's how this is going to work, first, both competitors send me a PM with their first Pokemon choice. After that, I will make another post stating what the Pokemon sent out are, and the order of the competitors, which will be decided by a coin flip. Once that happens, actions proceed as normal.

    Good luck competitors.

    Turn order:
    Send PMs to determine which mon is sent out first
    I'll post the chosen mons and coin flip to determine move order
    Competitors move in the order specified by the coin flip
    I ref.
  2. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,153
    Leading Pokemon

    In a flash, two pokemon stood out on the field of battle. Both looked ferocious and ready to take a bite out of their enemy.

    Team Son of Shadoo:
    [​IMG]
    Mia (Dusknoir)
    Health: 90
    Energy: 100
    Speed: 39
    Stats: 5/5/3/5
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None

    Team Smashlloyd:
    [​IMG]
    Grass Skirt (Pyroak):
    Health: 120
    Energy: 100
    Speed: 51
    Stats: 4/4/3/3
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None

    "Alright folks, now to determine who orders first, and I'll use a real coin to decide! If it's heads, that means Son of Shadoo, and if tails, then Smashlloyd."

    ......

    The coin has decided, Tails. That means Smashlloyd orders first.

    Turn order:
    Smashlloyd orders
    Son of Shadoo orders
    I ref
  3. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,153
    Bumping for Smashlloyd! If he doesn't order reasonably soon, I may ask Flamestrike for authorization to DQ.
  4. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,046
    I probably should have posted saying that I informed Flame I wouldn't be able to post until near the end of the day (note I am technically not over DQ yet).

    In any case:

    Substitute (25)~Sunny Day~Flare Blitz
    IF he uses a protective move A3, use chill instead UNLESS you would be using Sunny Day on A3
    IF he tries to Imprison Substitute and/or Protect on A2 or A3, use Protect ONCE
  5. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Damned infernal Substitute!

    ... And I thought I bought Rain Dance for Mia. DAMN IT.

    Substitute (20) >>> Trick Room >>> Rock Slide
  6. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,153
    Team Son of Shadoo:
    [​IMG]
    Mia (Dusknoir)
    Health: 90
    Energy: 100
    Speed: 39
    Stats: 5/5/3/5
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None

    Team Smashlloyd:
    [​IMG]
    Grass Skirt (Pyroak):
    Health: 120
    Energy: 100
    Speed: 51
    Stats: 4/4/3/3
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None

    Round 1: The Tournament Begins!

    Now then, let's get this battle started!

    The battle is intense, with both pokemon staring each other down. In an instant, they're...using some of the grass on the field to make Substitutes? Good gosh people, this is a pokemon battle, not a basket weaving contest! The Pyroak seems to have made a much sturdier substitute than Dusknoir, but Dusknoir seems to be plotting something.

    Pyroak, not liking Dusknoir's plotting, fires a bright red beam into the air. The beam went up into the air, and finally seemed to collide with the sun, which made a bright Sunny Day. Dusknoir puts up his own field effect of choice, Trick Room. The reversed speed will make things difficult for Pyroak, but Dusknoir's not going to like those fire boosted attacks.

    Taking advantage of his field effect, Dusknoir sends a pile of boulders towards Pyroak in a Rock Slide. It does reasonable damage, but that sub is still sitting pretty. However, Pyroak charges in with a furious Flare Blitz, which hits a weak point on that Substitute and absolutely destroys it. It's a critical hit folks!

    With the this turn of events, Dusknoir and Son of Shadoo are in a bit of a tight spot. Can they turn this around? Well, this battle has only just begun, so we shall see!
    Calculations (open)

    Action One
    Pyroak used Substitute
    A 25 Hp Substitute was made!
    [-25 HP P] [+25 HP PSub] [-24 Energy P]

    Dusknoir used Substitute
    A 20 HP Substitute was made!
    [-20 HP D] [+20 HP DSub] [-18 Energy D]

    Action Two
    Pyroak used Sunny Day
    The sun intensified for 4 rounds
    [-9 Energy P]

    Dusknoir used Trick Room
    Speed was reversed for 4 rounds
    [-10 Energy D]

    Action Three
    Dusknoir used Rock Slide
    To Hit: [10>= Miss]=34
    To Crit: [1=Yes]=11=No
    To Flinch: Irrelevant due to sub
    Damage: [8+1.5]*1.5=14.25
    [14.25 Damage PSub] [-6 Energy D]

    Pyroak used Flare Blitz
    To Crit: [1=Yes]=1=YES
    To Burn: Irrelevant due to sub
    Energy: [7+5/2]=9.5=10
    Damage: [(10+5)+3+3+3-1.5]=22.5
    [20 Damage DSub] [-11 Energy]
    The Substitute broke!

    Totals:
    Dusknoir: -20 HP, -34 Energy
    Pyroak: -25 HP, 14 Damage Sub, -44 Energy


    Team Son of Shadoo:
    [​IMG]
    Mia (Dusknoir)
    Health: 70
    Energy: 66
    Speed: 39
    Stats: 5/5/3/5
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None

    Team Smashlloyd:
    [​IMG]
    Grass Skirt (Pyroak):
    Health: 95 (11 HP Sub)
    Energy: 56
    Speed: 51
    Stats: 4/4/3/3
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None

    Turn order:
    Son of Shadoo orders
    Smashlloyd orders
  7. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Obviously.

    Rock Slide >>> Confuse Ray >>> Rock Slide
    If Leech Seed OR Will-o-Wisp, then use Substitute (20) once.
  8. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,046
    Okay

    Protect~Flare Blitz~Chill
  9. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,153
    Next time you guys put down a placeholder, VM/PM me so that I know you're ready for me to ref. Thanks.

    Team Son of Shadoo:
    [​IMG]
    Mia (Dusknoir)
    Health: 70
    Energy: 66
    Speed: 39
    Stats: 5/5/3/5
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None

    Team Smashlloyd:
    [​IMG]
    Grass Skirt (Pyroak):
    Health: 95 (11 HP Sub)
    Energy: 56
    Speed: 51
    Stats: 4/4/3/3
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None

    Round 2: Rocky Road.

    Welcome back everyone! This exciting match is just getting underway, and Smashlloyd has the lead, can Son of Shadoo catch up this round? We'll have to see.

    Now then, Pyroak opens up the round by putting up a bright green shield to Protect against attacks. And it's a good thing he did too, Dusknoir uses some of the rocks scattered across the field to attack him with a Rock Slide. Pyroak still has his substitute up, but took a hefty energy toll protecting against that attack.

    Next up, Dusknoir fires a Confuse Ray hoping to confuse Pyroak, but it bounces off the substitute. Apparently, it figured that Pyroak wouldn't have it's substitute. This means that Pyroak gets to use Flare Blitz on him with impunity again! That's gotta hurt, as in two attacks Dusknoir is almost halfway out of health!

    Dusknoir wants that Substitute gone once and for all, so he crushes it with yet another Rock slide. Pyroak Chills to preserve at least some energy, though it's not enough to fully recover the energy lost this round.

    Smashlloyd just keeps digging a bigger and bigger hole for Son of Shadoo, and Shadoo's having trouble keeping up. Can he turn this around? Stay tuned for the next round!
    Calculations (open)

    Action One
    Pyroak used Protect
    Pyroak was Protected

    Dusknoir used Rock Slide
    To Hit: [10>= Miss]=81=No
    To Flinch: Irrelevant
    Damage: [8+1.5]*1.5=14.25
    The attack was protected against.
    [-6 Energy D]

    Pyroak's Protect faded
    Energy: 7+14.25/2.5=12.7
    [-12.7 Energy P]

    Action Two
    Dusknoir used Confuse Ray
    It failed due to the Substitute
    [-4 Energy D]

    Pyroak used Flare Blitz
    To Crit: [1=Yes]=5=No
    To Burn: [10>= Yes]=80=No
    Damage: [15+3+3-1.5]=19.5
    [19.5 Damage D] [-11 Energy P]

    Action Three
    Dusknoir used Rock Slide
    To hit: [10>= Miss]=25=Hit
    To Flinch: Irrelevant due to sub
    [14.25 Damage PSub] [-6 Energy D]

    Pyroak used Chill
    [+12 Energy]

    Totals:
    Pyroak: Sub Destroyed, -12 Energy
    Dusknoir: 20 Damage, -16 Energy


    Team Son of Shadoo:
    [​IMG]
    Mia (Dusknoir)
    Health: 50
    Energy: 50
    Speed: 39
    Stats: 5/5/3/5
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None

    Team Smashlloyd:
    [​IMG]
    Grass Skirt (Pyroak):
    Health: 95
    Energy: 44
    Speed: 51
    Stats: 4/4/3/3
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None

    Turn order:
    Smashlloyd orders
    Son of Shadoo orders
    I ref
  10. Son_of_Shadoo

    Son_of_Shadoo

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  11. smashlloyd20

    smashlloyd20

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    Aug 7, 2010
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    maxim, I need the remaining actions of sun and TR before I can order.
  12. Maxim

    Maxim

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    Jul 15, 2009
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    3,153
    Alright, both are two rounds from ending.
  13. smashlloyd20

    smashlloyd20

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    Aug 7, 2010
    Messages:
    3,046
    Two rounds? k

    Substitute (20)~chill~Flare Blitz
    IF you're poisoned a3, use Aromatherapy instead
    IF he uses Protect A3, use Chill instead
  14. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
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    Imprison (Substitute, Protect, Toxic) >>> Confuse Ray >>> Rock Slide
  15. smashlloyd20

    smashlloyd20

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    Aug 7, 2010
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    3,046
    I forgot about Imprison...woops
  16. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,153
    Team Son of Shadoo:
    [​IMG]
    Mia (Dusknoir)
    Health: 50
    Energy: 50
    Speed: 39
    Stats: 5/5/3/5
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None

    Team Smashlloyd:
    [​IMG]
    Grass Skirt (Pyroak):
    Health: 95
    Energy: 42
    Speed: 51
    Stats: 4/4/3/3
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None

    Round 3: Imprisoned!

    Welcome back folks! Last we left our challengers Son of Shadoo was forced into a tight spot, and smashlloyd had taken little damage. Let us see how the battlers will react to this predicament.

    Well, Son of Shadoo certainly has a plan. In mere moments, the Dusknoir put some purple-pink bars around the Pyroak, Imprisoning some of his moves. It seems to have worked wonderfully, as Pyroak finds himself unable to take the grass to make another substitute.

    Dusknoir's trickery knows no bounds, as he then sends a ray of ghostly energy to intensely confuse the Pyroak. In fact, he's so confused that he hit himself while trying to chill. Wow.

    Finally, Dusknoir finishes off by trying to destroy Pyroak with another Rock Slide, while Pyroak hits himself again!

    It seems that Son of Shadoo has caught up to his opponent immensely. If he can somehow drain Pyroak's energy, he should have an early lead, but Smashlloyd isn't going to take this lying down! Stay tuned for the next round.
    Calculations (open)

    Action One
    Dusknoir used Imprison
    Pyroak was unable to use Substitute, Protect or Toxic for 6 Actions
    [-8 Energy D]

    Pyroak used Substitute (20)
    It was imprisoned

    Action Two
    Dusknoir used Confuse Ray
    Pyroak was (3/3) Intensely Confused
    [-4 Energy D]

    Pyroak chilled
    To Get Confused [50>= Yes]=24=Yes
    Pyroak hit himself
    To Crit: 12=NO
    Damage: [4+1.5]=5.5
    [5.5 Damage P] [-3 Energy P]
    -2 Confusion Stages

    Action Three
    Dusknoir used Rock Slide
    To Hit: [10>= Miss]=52=Hit
    To Crit: [1=Yes]=6=No
    [14.25 Damage P] [-6 Energy D]

    Pyroak used Flare Blitz
    To Hit self: [50>= Yes]=42
    Pyroak hit himself!
    To Crit: 11=NO
    [5.5 Damage P] [-3 Energy P]

    Pyroak snapped out of confusion!

    Totals:
    Pyroak: 25 Damage, -6 Energy
    Dusknoir: -18 Energy

    Sun: 1 round left
    Trick Room: 1 Round left



    Team Son of Shadoo:
    [​IMG]
    Mia (Dusknoir)
    Health: 50
    Energy: 32
    Speed: 39
    Stats: 5/5/3/5
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None

    Team Smashlloyd:
    [​IMG]
    Grass Skirt (Pyroak):
    Health: 70
    Energy: 36
    Speed: 51
    Stats: 4/4/3/3
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: Imprison (Protect, Toxic, Substitute) [3 Actions]

    Turn order:
    Son of Shadoo orders
    Smashlloyd orders
    I ref
  17. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,046
  18. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    This is where our counterattack begins.

    Confuse Ray >>> Mud Slap >>> Rock Slide
    If Leech Seed or Will-o-Wisp, Protect once and push actions down
  19. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,046
    Aromatherapy~Chill~Will-o-Wisp
    IF you hit yourself in confusion, push actions down
  20. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,153
    Hmm, does anybody know whether I should've charged energy for that imprisoned move. Pwnemon says I shouldn't have, but I'm almost certain I was.

    Team Son of Shadoo:
    [​IMG]
    Mia (Dusknoir)
    Health: 50
    Energy: 32
    Speed: 39
    Stats: 5/5/3/5
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None

    Team Smashlloyd:
    [​IMG]
    Grass Skirt (Pyroak):
    Health: 70
    Energy: 36
    Speed: 51
    Stats: 4/4/3/3
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: Imprison (Protect, Toxic, Substitute) [3 Actions]

    Round 4: Disoriented

    Welcome back folks! Last round Son of Shadoo had managed to dig himself out of his hole, but can he continue his luck?

    Well, Dusknoir starts out with another confusing ray of ghostly energy, but I think Pyroak's developed a resistance to it, as he only got slightly confused. However, this confusion was able to still make him hit himself when he tried to use...an Aromatherapy? Man this guy must be masochistic or something. Although, this hit did snap him out of confusion.

    Dusknoir wants more hax though, so he grabs some mud from the arena's moat, and slings it at Pyroak, doing reasonable damage and lowering his accuracy. Pyroak, complying with his trainer's orders, uses an Aromatherapy, while he wasn't confused. Well, that just blew up in Smashlloyd's face didn't it?

    Unfortunate situations aside, Dusknoir tries to throw some more rocks at Pyroak, but the rocks go right by him! That miss must be Lady Luck's way of saying sorry for all the confusion hax. In any case, Pyroak chills out to restore some precious energy. After this, the sun goes back to it's normal state, the purple bars around Pyroak disappear, and the twisted dimensions went back to normal.

    At the end of this round, we find both competitors struggling for energy and to kill their opponents. Who will drop first? Stay tuned for the next round.
    Calculations (open)

    Action One
    Dusknoir used Confuse Ray on Pyroak
    Pyroak was (1/3) Slightly Confused (2 Actions)
    [-4 Energy D]

    Pyroak used Armoatherapy
    To Hit Self: [50>= Yes]=8=YES
    Pyroak hit himself again!
    To Crit: [1=Yes]=16
    [-5.5 Damage P] [-3 Energy P]
    -2 Confusion Stages
    He snapped out of confusion.

    Action Two
    Dusknoir used Mud-Slap
    To Hit: [15>= Miss]=82=Hit
    To Crit: [1=yes]=3
    Damage: [4+1.5]=5.5
    [5.5 Damage P] [-3 Energy D]
    -1 Accuracy Pyroak

    Pyroak used Aromatherapy
    It had not effect.
    [-8 Energy P]

    Action Three
    Dusknoir used Rock Slide
    To Hit: [10>= Miss]=5=Miss
    It missed
    [-6 Energy D]

    Pyroak used Chill
    [+12 Energy P]

    Totals:
    Pyroak: +1 Energy, 11 Damage
    Dusknoir: -13 Energy

    Both field effects dissipated.


    Team Son of Shadoo:
    [​IMG]
    Mia (Dusknoir)
    Health: 50
    Energy: 19
    Speed: 39
    Stats: 5/5/3/5
    Size/Weight: 4/5
    Boosts/Drops: None
    Status: None

    Team Smashlloyd:
    [​IMG]
    Grass Skirt (Pyroak):
    Health: 59
    Energy: 37
    Speed: 51
    Stats: 4/4/3/3
    Size/Weight: 4/5
    Boosts/Drops: -1 Accuracy [2 Actions]
    Status: None

    Turn order:
    Smashlloyd orders
    Son of Shadoo orders
    I ref
  21. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,046
    btw maxim, I think you discussed with pwnemon i should have 18 more energy or something...
  22. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    As far as I'm aware, if a move fails, it doesn't cost energy.
  23. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,153
    Really? Well that's bizarre. I'll fix it in a jiffy then...

    EDIT: Fixed
  24. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,046
    also i think imprison ran out...?
  25. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,153
    Yeah, I just forgot about that, fixed.
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