"The thunderous applause, the energy built up in anticipation being released in mere seconds. It is time." "Welcome everybody. Welcome to the ASB League Team Tournament! Today I will be reffing several matches between the competitors within this tournament, as well as competing in it myself. Just ignore the fact that I'll probably lose my first match." Laughter. "Anyway, let's look at the rules for this prestigious tourney!" "Alright, look like there isn't any conflicting view about the Switch Clause, so now to introduce the competitors of this battle!" "In the Red corner, fighting for Those Three Guys Who Used to Scramble, we have ASB Veteran, he who's form is only a silhouette, the magnificent Son of Shadoo!" Team Son of Shadoo: Eoleo the Arghonaut (Move your mouse to reveal the content) Eoleo the Arghonaut (open) Eoleo the Arghonaut (close) Arghonaut (Eoleo)(M) Nature: Adamant - Adds * to Attack, subtracts * from Special Attack. Type: Water/Fighting Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. HP: 110 Atk: Rank 5(+) Def: Rank 3 SpA: Rank 2(-) SpD: Rank 4 Spe: 75 Size Class: 3 Weight Class: 5 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Abilities: Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) (Unlocked) Attacks: Level Up: Bubble Smokescreen Yawn Wrap Arm Thrust Aqua Jet Mach Punch Focus Punch Punishment Taunt Submission Waterfall Chip Away Night Slash Thief Egg Moves: Recover Bulk Up Ice Punch Cross Chop Circle Throw Rock Blast Seismic Toss Soak BW TM: Rock Slide Brick Break Substitute Drain Punch Surf Toxic Dive Swagger Stone Edge Protect Earthquake Bulldoze Poison Jab Torment Rain Dance Return Double Team Scald Tutor: ThunderPunch Move Total: 42 Hijinks the Krilowatt (Move your mouse to reveal the content) Hijinks the Krilowatt (open) Hijinks the Krilowatt (close) Krilowatt "Hijinks" (F) Nature: Timid - multiples speed by 1.15, adds 16% to accuracy, subtracts rank from Atk. Type: Electric/Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) ) Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shell Armour (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. EC: 6/6 MC: 3 DC: 5/5 Stats: HP: 125 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 120 (+) Size Class: 1 Weight Class: 2 Base Rank Total: 21 Attacks: Levelup: Ice Shard Aqua Jet Imprison Bubble Charge Tackle Thundershock Detect Heart Swap Hydro Pump Discharge Copycat Volt Switch BubbleBeam Thunder TM: Scald Toxic Ice Beam Protect Thunderbolt Dive Surf Substitute Attract Torment Endure Thunder Wave Blizzard Double Team Sleep Talk Rest Tutor: Earth Power Egg: Me First Counter Mirror Coat Signal Beam Move Total: 36 Mia the Dusknoir (Move your mouse to reveal the content) Mia the Dusknoir (open) Mia the Dusknoir (close) Dusknoir "Mia" (F) Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks. Type: Ghost Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 90 Atk: Rank 5 (+) Def: Rank 5 SpA: Rank 3 SpD: Rank 5 Spe: 39 (45/1.15, rounded down) Size Class: 4 Weight Class: 5 Base Rank Total: 21 EC: 9/9 MC: 0 DC: N/A Abilities: Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate) Attacks: Levelup: Leer Night Shade Disable Foresight Astonish Confuse Ray Shadow Sneak Pursuit Will-o-Wisp Hex Fire Punch ThunderPunch Ice Punch Gravity Bind Shadow Punch TM: Toxic Shadow Ball Ice Beam Protect Brick Break Trick Room Earthquake Telekinesis Psychic Rock Slide Charge Beam Torment Swagger Substitute Focus Blast Giga Impact Egg: Destiny Bond Pain Split Imprison Tutor: DynamicPunch Mud Slap Sucker Punch Move Total: 38 "And in the Blue corner, fighting for Team Jassmashpwn, we have the Bronzong fan and overall excellent battler, Smashlloyd20!" Team Smashlloyd20: Grass Skirt the Pyroak (Move your mouse to reveal the content) Grass Skirt the Pyroak (open) Grass Skirt the Pyroak (close) Pyroak [Grass Skirt] (Male) Nature: Brave (+1 Attack, -9 Speed, -10 Evasion) Type: Fire/Grass Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Stats: HP: 120 Atk: 4 (+) Def: 4 SpA: 3 SpD: 3 Spe: 51 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Attacks: Flare Blitz Wood Hammer Pound (*) Sweet Scent (*) Growth (*) Ember (*) Leech Seed (*) Bullet Seed (*) Flame Wheel (*) Fire Spin (*) Giga Drain (*) Absorb Lava Plume Fire Spin Heat Crash Dragonbreath (*) Earth Power (*) Sand Tomb (*) Aromatherapy Grasswhistle Counter Block Fire Blast (*) Will-O-Wisp (*) Flash Cannon (*) Sunny Day Solarbeam Toxic Hidden Power Ice  Counter Synthesis Roar Double Team Substitute Dragon Tail Protect Light Screen Energy Ball Flamethrower Grass Knot Earthquake Flame Charge Low Sweep Facade Chuck Norris the Machamp (Move your mouse to reveal the content) Chuck Norris the Machamp (open) Chuck Norris the Machamp (close) Machamp [Chuck Norris] (Male) Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 100 Atk: 5 Def: 3 SpA: 4 (+) SpD: 3 Spe: 47 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. Attacks: Wide Guard Low Kick (*) Leer (*) Focus Energy (*) Karate Chop (*) Ankle Sweep (*) Foresight (*) Low Sweep Seismic Toss (*) Revenge (*) Vital Throw Dynamicpunch Cross Chop Focus Blast (*) Fire Blast (*) Earthquake (*) Close Combat (*) Counter Knock Off Ice Punch (*) Thunderpunch (*) Bullet Punch Dig Focus Punch Bulk Up Payback Stone Edge Toxic Bide Rest Focus Punch Protect Brick Break Durr the Excadrill (Move your mouse to reveal the content) Durr the Excadrill (open) Durr the Excadrill (close) Excadrill [Durr] (M) Adamant Nature (+Atk, -SpA) Type: Ground/Steel Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Sand Force (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Sand Rush (Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. Mold Breaker (DW) (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: HP: 110 Atk: 6 (+) Def: 2 SpA: 1 (-) SpD: 3 Spe: 88 Size Class: 1 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: Scratch Mud Sport Rapid Spin Mud-Slap Fury Swipes Metal Claw Dig Hone Claws Drill Run Sandstorm Horn Drill Sandstorm Fissure Iron Defense Skull Bash Metal Sound Earthquake Rock Slide Swords Dance Toxic Rest Shadow Claw Double Team Protect Brick Break X-Scissor Substitute Shadow Claw Facade "With the competitors introduced, let's start the battle in 3...2...1...GO!" Alright, here's how this is going to work, first, both competitors send me a PM with their first Pokemon choice. After that, I will make another post stating what the Pokemon sent out are, and the order of the competitors, which will be decided by a coin flip. Once that happens, actions proceed as normal. Good luck competitors. Turn order: Send PMs to determine which mon is sent out first I'll post the chosen mons and coin flip to determine move order Competitors move in the order specified by the coin flip I ref.