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Team Tournament Match - TheMogRunner vs. Objection

Discussion in 'Tournament Arena' started by Argetlam, Apr 26, 2012.

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  1. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    Welcome! Welcome to the Tournament battle here between The Jacks of Peril and Cruel Britannia's doubles players. TheMogRunner stepping in for Jacks of Peril while Cruel Britannia sends forth Objection. Both look eager to get this battle underway, and I'm sure all of you out there are eager as well. So lets get this show on the road!


    4v4 Doubles
    -All Abilities
    -No Items
    -5 recovers/5 chills
    -2 Substitutions
    -2 Day DQ for battlers
    -2/3 Day DQ for refs
    Switch=OK has been selected by both trainers

    These are the official rules for the Tournament, no complaining! Seeing as both of you have sent me your teams, I will go ahead and post those up here as well, for your benefit, and to the watcher's benefit of viewing.

    Objection's Team
    Hades the Charizard (open)
    [​IMG]
    Charizard [Hades] (M)
    Nature: Lonely (+Attack, -Defence)

    Type: Fire/Flying
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Moves: 42

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW UNLOCKED): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Attacks:
    Heat Wave
    Dragon Claw
    Air Slash
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smokescreen
    Dragon Rage
    Scary Face
    Fire Fang
    Rage
    Flamethrower

    Flare Blitz
    Rock Slide
    Swords Dance
    AncientPower
    Counter
    Crunch

    Dig
    Brick Break
    Will-o-Wisp
    Shadow Claw
    Sunny Day
    Roost
    Hone Claws
    Reflect
    Fire Blast
    Fly
    Dragon Tail
    SolarBeam
    Sky Drop
    Protect
    Earthquake
    Aerial Ace
    Substitute
    Hidden Power Ice 7
    Endure
    Flame Charge

    ThunderPunch
    Blast Burn
    Oogie Boogie the Dusknoir (open)
    [​IMG]
    Dusknoir [Oogie Boogie] (M)
    Nature: Quiet (+Special Attack, -Speed)

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-) (Opponent's accuracy boost: 10%)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    Moves: 42

    EC: 9/9
    MC: 0

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-O-Wisp
    Hex
    Fire Punch
    ThunderPunch
    Ice Punch
    Gravity
    Bind
    Curse
    Shadow Punch
    Mean Look
    Payback
    Future Sight

    Destiny Bond
    Imprison
    Pain Split
    Dark Pulse
    Grudge

    Toxic
    Taunt
    Shadow Ball
    Trick Room
    Earthquake
    Rest
    Brick Break
    Focus Punch
    Psychic
    Rock Slide
    Torment
    Focus Blast
    Substitute

    DynamicPunch
    Sucker Punch
    Counter
    Endure
    Scar the Tomohawk (open)
    [​IMG]
    Tomohawk [Scar] (M)

    Nature: Modest (+Special Attack, -Attack)

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19
    Moves: 43

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Air Slash
    Earth Power
    Healing Wish
    Rain Dance
    Heat Wave
    Hurricane
    Hyper Voice
    Sky Drop
    Work Up
    Rest
    Superpower

    Baton Pass
    Roost
    Yawn
    Nature Power
    Stealth Rock
    Rapid Spin
    Confuse Ray
    Haze
    Memento

    Toxic
    Bulk Up
    Taunt
    Substitute
    Safeguard
    Quash
    SolarBeam
    Reflect
    Hidden Power Ice 7
    Focus Blast
    Protect
    Double Team
    Swagger

    Dispel
    Pete the Hariyama (open)
    [​IMG]
    Hariyama [Pete] (M)
    Nature: Careful (+Special Defence, -Special Attack)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    Hariyama
    HP: 125
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 50
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19
    Moves: 40

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force (DW UNLOCKED): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Tackle
    Focus Energy
    Sand-Attack
    Arm Thrust
    Vital Throw
    Fake Out
    Whirlwind
    Knock Off
    SmellingSalt
    Belly Drum
    Brine
    Force Palm
    Endure
    Reversal
    Heavy Slam

    Counter
    Focus Punch
    Foresight
    Revenge
    Bullet Punch
    Feint
    Detect
    Faint Attack
    Wide Guard

    Protect
    Rock Slide
    Substitute
    Payback
    Swagger
    Giga Impact
    Earthquake
    Brick Break
    Smack Down
    Dig
    Low Sweep

    Fire Punch
    Ice Punch
    Magic Coat
    ThunderPunch
    Low Kick


    and

    TheMogRunner's Team

    Vindaloo the Ninetails (open)

    [​IMG]
    Ninetales(*) [Vindaloo] (F)

    Nature:Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Personality: Vindaloo was my first Pokemon. We dreamed together of become great (or at least better than mediocre) that is why to this day she strategies. She gives me the best ones and we compare notes telepathically. She is calm never losing her cool and very modest. One of my best.

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire:(Innate)
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    (DW) Drought:(Innate)
    When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. [Add (DW) after ability name if it's Dream World Ability](UNLOCKED)

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC:6/6
    MC:0
    DC:5/5

    Attacks:
    Ember(*)
    Tail Whip(*)
    Quick Attack(*)
    Fire Spin(*)
    Will-O-Wisp(*)
    Roar(*)
    Confuse Ray(*)
    Imprison(*)
    Flame Burst(*)
    Flamethrower(*)
    Safeguard(*)
    Extrasensory
    Captivate
    Payback
    Nasty Plot
    Grudge

    Energy Ball(*)
    Hex(*)
    Psych Up(*)
    Ominous Wind

    Toxic(*)
    Fire Blast(*)
    Double Team(*)
    Sunny Day
    Dig
    Substitute
    Calm Mind
    Overheat
    (Attacks=26)

    Mint the Lilligant (open)

    [​IMG]
    Rarity:2
    Lilligant[Mint](F)
    Nature:Modest (+1 SpA, -1 Atk)

    Personality: (to be added)

    Type:Grass
    Summary: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate)
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Own Tempo: (Innate)
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    (DW)Leaf Guard: (Innate)
    In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (LOCKED)


    Stats:
    Lilligant
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC:6/6
    MC:0
    DC:3/5

    Attacks:
    Absorb
    Growth
    Leech Seed
    Sleep Powder
    Mega Drain
    Synthesis
    Magical Leaf
    Stun Spore
    Aromatherapy
    Energy Ball
    Leaf Storm
    Entrainment
    Giga Drain
    Quiver Dance
    Petal Dance

    Charm
    Healing Wish
    Ingrain

    Hidden Power (Fire[Attack:6])
    Toxic
    Dream Eater
    Solarbeam
    Sunny Day
    (Attacks=23)

    Fork the Ambipom (open)

    [​IMG]
    Rarity:3
    Ambipom [Fork] (M)

    Nature:Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

    Personality: (to be added)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Technician: (Innate)
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Pick Up: (Innate)
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    (DW)Skill Link: (Innate)
    This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).(UNLOCKED)

    Stats:
    Ambipom
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 132 (115 x 1.15^)(+)
    Acc Boost: 15%
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC:6/6
    MC:0
    DC:5/5

    Attacks:
    Scratch
    Tail whip
    Sand-Attack
    Astonish
    Baton pass
    Tickle
    Fury swipes
    Swift
    Screech
    Double Hit
    Last Resort

    Fake out
    Agility
    Counter

    Brick Break
    Shadow claw
    Grass knot
    Acrobatics
    Facade
    U-Turn
    Giga Impact
    Thunder Punch
    Taunt
    (Attacks=21)

    Aches the Gengar (open)

    [​IMG]
    Aches the Gengar
    Gengar(*) [Aches] (M)

    Nature:Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
    Personality:(to be added)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:(Trait)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    EC:9/9
    MC:0

    Stats:
    Gengar
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Acc Boost: 27%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    Attacks:
    Level-up
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Confuse Ray(*)
    Night Shade(*)
    Sucker Punch(*)
    Dark Pulse
    Destiny Bond
    Payback
    Shadow Punch
    Hex

    Egg
    Haze(*)
    Ice Punch(*)
    Disable(*)

    TM
    Shadow Ball(*)
    Dream Eater(*)
    Venoshock(*)
    Sludge Bomb
    Taunt
    Toxic
    Focus Blast

    Tutor:
    Icy Wind
    (Attacks=23)


    With that out the the way, if you would. Please PM me the Pokemon you wish to send out first. After that, I will release them, and we will coin toss to see who goes first, and the battle will proceed as normal.

    -PM me first send out
    -Release by me, Coin toss to see who goes first
    -Turn order will be of a normal battle after that.


  2. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    AND the PM's are in! Both trainers has selected their first Pokemon!



    Objection decides to use Scar the Tomohawk and Oogie Boogie the Dusknoir!
    [​IMG][​IMG]

    TheMogRunner decided to use Vindaloo the Ninetails and Aches the Gengar

    [​IMG][​IMG]


    Now for the Coin toss! Objection will go first if it's Heads, TheMogRunner will go first if it's Tails

    [​IMG]




    HEADS!!! Objection will proceed with his actions first, followed by TheMogRunner. Good luck to both of you, and have fun.
  3. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Oogie Boogie: Trick Room - Imprison (Gengar: Shadow Ball, Dark Pulse, Hex) - Shadow Ball (Gengar)
    If Gengar uses Taunt on Tomohawk on action 1, change action 2 to Taunt (Gengar)

    Scar: Protect (Dusknoir) (yay Prankster) - Taunt (Gengar) (yay Prankster) - Earth Power (Ninetales)
    If Gengar uses Taunt on you on action 1, change action 2 to Earth Power (Ninetales) and action 3 to Sky Drop (Gengar)

    Tbh, I'm kinda glad I'm ordering first in the first round.
  4. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Hmmm... every move counts

    Aches: Hypnosis (Scar) - Toxic (Oogie Boogie) - Venoshock (Oogie Boogie)
    *If for some reason you are taunted use Icy wind on Scar a2 and a3
    Vindaloo: Calm Mind - Flamethrower+Flamethrower Combo(Scar) - Cooldown
  5. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Firstly, yes, combos are allowed on action 3. Secondly, who are you aiming the Flamethrower combo at?
  6. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    Pre-Round (open)

    [​IMG]
    HP: 110
    EN: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    [​IMG]
    HP: 90
    EN:100
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-) (Opponent's accuracy boost: 10%)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    vs.

    [​IMG]

    HP: 100
    EN: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20
    [​IMG]
    HP: 90
    EN: 100
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Acc Boost: 27%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    Round 1

    Tensions are high coming into this battle, both trainers are under pressure to win this battle not only for themselves, but for their teams. Objection leaves nothing to chance, as he commands Scar to use Protect on his partner, Oogie Boogie. Aches goes next, attempting to hypnotize Scar, and it hits, putting him to sleep for a whole action! Vindaloo decides to take the action and calm her mind, increasing both her special attacking power, and defensive power. Oogie Boogie finally goes, setting up a Trick Room. Switching up the attacking order! Scar decides it's a great time to sleep, and sleeps the round off, while his partner Oogie Imprisons some of Aches moves, making it impossible for him to use them. Vindaloo releases a Duo Flamethrower upon a sleeping Scar, dealing a lot of damage, but takes more energy than damage dealt! Aches ends the round by throwing some toxic at Oogie. Scar wakes up! But Oogie goes first, hitting Aches with a Shadow Ball. Then Scar unleashes the Power of the Earth on Vindaloo, who is cooling down from the super flamethrower last turn. Aches makes good use of that toxic, with a boosted Venoshock to end the round.




    Calculations (open)


    Action 1

    Tomohawk used Protect
    -7 energy

    Gengar used Hypnosis
    RNG roll for hit: 7778
    Hits, -6 energy

    Ninetails used Calm Mind
    -7 energy, +1SpA/SpD

    Dusknoir used Trick Room
    -10 energy, TR(4R)

    Action 2

    Tomohawk is asleep

    Dusknoir used Imprison(Gengar: Shadow Ball, Dark Pulse, Hex)
    - 7 energy

    Ninetails used Duo Flamethrower(Tomohawk)
    RNG roll for Crit: 1624
    RNG roll for Burn: 8654
    31 damage, 35 energy

    Gengar used Toxic(Dusknoir)
    -6 energy

    -1 hp Dusknoir
    Action 3

    Tomohawk woke up!

    Dusknoir used Shadow Ball(Gengar)
    RNG roll for SpD drop: 4532
    RNG roll for Crit: 8011
    19 damage, 6 energy

    Tomohawk used Earth Power(Ninetails)
    RNG roll for SpD drop: 6282
    RNG roll for Crit: 6145
    16 damage, 7 energy

    Ninetails is cooling down

    Gengar used Venoshock(Dusknoir)
    16 damage, 7 energy

    -1 hp(Dusknoir)



    Post-Round (open)

    [​IMG]
    HP: 81
    EN: 86
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    [​IMG]
    HP: 72
    EN:77
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-) (Opponent's accuracy boost: 10%)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    Toxic(-1hp every action)

    vs.

    [​IMG]

    HP: 84
    EN: 48
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20
    [​IMG]
    HP: 71
    EN: 81
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Acc Boost: 27%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19
    Imprisoned(Hex, Shadow Ball, Dark Pulse)



  7. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Wait, the combo should have done (10x2.25)+3(stab)+3(sun)+6(stats)-4.5(opponents stats)+1.75=31.75<rounded to 32 damage, also when stab move is used -1eng so venoshock should be -6eng and flamethrower combo should be -35eng

    Aches: Taunt (Oogie Boogie) - Venoshock (Oogie Boogie) - Venoshock (Oogie Boogie)
    *If taunted change first action to Icy wind (Scar)

    Vindaloo: Will-O-wisp(Oogie Boogie) - Fire Blast(Scar) - Fire Spin(Oogie Boogie)
    *If taunted change first action to Flamethrower(Scar)

    If you could please at least check your calcs I would greatly appreciate it.
  8. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    Venoshock is 8 energy, so I was correct, with the -1 STAB it's 7 energy. I forgot Drought cause I'm unobservant. And even with Calm Mind, which I missed, it'd only be plus 1.75, which is the only thing I forgot to add. So it should be 31 lol yeah, there we go fixed. Sorry.
  9. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Actually, I should point out now that you're not supposed to round damage until the end of the round. Fortunately it doesn't make a difference this round because everyone got hit by exactly one direct damaging move, but bear it in mind for future rounds such as this one.

    Also, Tomohawk's Earth Power should've done (9+7.5-6)*1.5=15.75 damage.

    Oogie Boogie: Disable (Gengar: Venoshock) - Shadow Ball (Gengar) - Shadow Ball (Gengar)

    Scar: Safeguard - Rain Dance - Hurricane (Ninetales)
  10. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    Maybe I won't screw up so bad this time...

    Pre-Round (open)

    [​IMG]
    HP: 81
    EN: 86
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    [​IMG]
    HP: 72
    EN:77
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-) (Opponent's accuracy boost: 10%)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    Toxic(-1hp every action)

    vs.

    [​IMG]

    HP: 84
    EN: 48
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20
    [​IMG]
    HP: 71
    EN: 81
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Acc Boost: 27%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19
    Imprisoned(Hex, Shadow Ball, Dark Pulse)

    Round 2: A little more violent
    This battle is seriously getting intense! I'm sweating from the pressure! Tomohawk starts off by setting up a Safeguard for his team, while Dusknoir Disables Gengar's Venoshock. Ninetails tries to Will-o-wisp Dusknoir, but Safeguard protects him. Gengar Taunts Dusknoir into attacking him, which he does a nice job off, hitting him with a Shadow Ball, while his partner Tomohawk sets up a Rain Dance. Ninetails shoots of a Fire Blast, but because of the rain it's weakened, Gengar tries to use Venoshock but it doesn't work. Dusknoir uses Shadow Ball again, while Tomohawk uses Hurricane to mix the field up, sending Ninetails flying, who uses Fire Spin on Dusknoir, Gengar fails to move again, using Venoshock.

    Calcs (open)


    Action 1

    Tomohawk used Safeguard
    -10 energy

    Dusknoir used Disable(Gengar: Venoshock)
    -7 energy

    Ninetails used Will-o-wisp
    -7 energy, Dusknoir was safeguarded

    Gengar used Taunt(Dusknoir)
    -10 energy

    -2hp(Dusknoir)

    Action 2

    Tomohawk used Rain Dance
    -10 energy

    Dusknoir used Shadow Ball(Gengar)
    SpD drop: 2736 No
    (8+3+(6-4.5))*1.5= 18.75 damage, -5 energy

    Ninetails used Fire Blast(Scar)
    Hit: 2238 Yes
    Burn: 1172 No
    (12-3)+3+(6-4.5)= 10.5 damage, 7 energy

    Gengar used Venoshock
    It was Disabled!

    -2Hp(Dusknoir)

    Action 3

    Dusknoir used Shadow Ball
    SpD drop: 9410 No(8+3+(6-4.5))*1.5= 18.75 damage, -9 energy

    Tomohawk used Hurricane(Ninetails)
    Confusion:8061 No
    12+3+(7.5-6)= 16.5 damage, 7 energy

    Ninetails used Fire Spin(Dusknoir)
    Hit: 5638
    1+3+(6-7.5)= 2.5 damage, 4 damage

    Gengar used Struggle(Dusknoir)
    .5 damage, 7 energy

    -4Hp(Dusknoir)


    Post-Round (open)

    [​IMG]
    HP: 70
    EN: 59
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19
    Safeguard(3)
    [​IMG]
    HP: 60
    EN:56
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-) (Opponent's accuracy boost: 10%)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    Toxic(-2hp every action)
    Safeguard(3)
    Taunted(3)

    vs.

    [​IMG]

    HP: 67
    EN: 30
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20
    [​IMG]
    HP: 33
    EN: 64
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Acc Boost: 27%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19
    Imprisoned(Hex, Shadow Ball, Dark Pulse)(1)
    Disabled(Venoshock)(3)

    Field Effects: Rain(3 Rounds,1 action), Trick Room(2 Rounds)
  11. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Fire Spin also deals 2 DPA to Dusknoir for a few actions, including action 3 of the round you just reffed. Not that that matters much since I'm switching Dusknoir out now and sending in Pete the Hariyama.
    [​IMG][​IMG][​IMG]

    I invite TheMogRunner to counterswitch if he desires.
  12. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    No, I am good, but doesn't fire spin trap a pokemon and stop it from switching?
  13. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Ah yes, it does. My bad.

    [​IMG][​IMG][​IMG]

    Anywho ...

    Oogie Boogie: Combo: Shadow Sneak + Shadow Sneak (Gengar) - Cooldown - Earthquake

    Scar: Sky Drop (Gengar) - Hurricane (Ninetales) - Earth Power (Ninetales)
    If Ninetales uses Sunny Day, change the action after to Rain Dance
    If Ninetales reactivates Drought, change the action after to Rain Dance
  14. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Gengar: Dodge - Disable=Earth Power(Scar) - Icy Wind(Scar)

    Ninetales: Chill - Nasty plot - Hex(Dusknoir)


    EDIT: Sweet!
  15. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Icy Wind is multi-target, so you don't need to specify a target. Also -25.4% chance of evading Tomohawk and -34.6% chance of evading Dusknoir
  16. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    Pre-Round (open)

    [​IMG]
    HP: 70
    EN: 59
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19
    Safeguard(3)
    [​IMG]
    HP: 60
    EN:56
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-) (Opponent's accuracy boost: 10%)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    Toxic(-1hp every action)
    Safeguard(3)
    Taunted(3)

    vs.

    [​IMG]

    HP: 67
    EN: 30
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20
    [​IMG]
    HP: 33
    EN: 64
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Acc Boost: 27%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19
    Imprisoned(Hex, Shadow Ball, Dark Pulse)(1)
    Disabled(Venoshock)(3)

    Field Effects: Rain(3 Rounds,1 action), Trick Room(2 Rounds)



    Round 3: Late Ref is Late



    Calcs (open)

    Action 1
    Dusknoir used Double Shadow Sneak
    9+3+1.5= 13.5*1.5= 20.25, 24 energy

    Gengar tried to dodge! Failed

    Scar used Sky Drop(Gengar)
    9+3-1.5= 10.5 damage, 2.25 energy, Gengar KO'd

    Ninetails used Chill
    +12 energy

    -5 hp(Dusknoir)

    Action 2

    Dusknoir is cooling down

    Scar used Hurricane(Ninetails)
    Confusion:9885 No
    12+3+(7.5-6)= 16.5 damage, 7 energy

    Ninetails used Nasty Plot
    -7 energy, +2 SpA

    -5 hp(Dusknoir)

    Action 3

    Dusknoir used Earthquake
    10+1.5= 11.5*1.5= 17.25
    17.25 damage, 7 energy(Ninetails)

    Scar used Earth Power
    9+1.5=10.5+1.5= 15.25 damage, 7 energy(Ninetails)

    Ninetails used Hex(Dusknoir)
    10-1.5= 8.5+3.5= 12*1.5
    18 damage, 7 energy

    -5 hp(Dusknoir)


    Pre-Round (open)

    [​IMG]
    HP: 70
    EN: 43
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    [​IMG]
    HP: 27
    EN: 25
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-) (Opponent's accuracy boost: 10%)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    Toxic(-3hp every action)

    vs.

    [​IMG]

    HP: 18
    EN: 28
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20
    [​IMG]
    HP: K
    EN: O
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Acc Boost: 27%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    Field Effects: Rain(2 Rounds,1 action), Trick Room(1 Rounds)
  17. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    ambipom

    Fork: Shadow Claw(dusknoir) - taunt(scar) - Shadow Claw(dusknoir)

    Vindaloo: Sunny Day - Flamethrower(Dusknoir) - Fire Blast (dusknoir)
  18. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    One round of Trick Room left. Let's make it count.

    Oogie Boogie: Will-O-Wisp (Ambipom) - Taunt (Ambipom) - Toxic (Ambipom)

    Scar: Aura Sphere (Ninetales) - Hyper Voice - Combo: Aura Sphere + Focus Blast (Ambipom)
    If the combo is deemed illegal for any reason, change action 3 to Aura Sphere (Ambipom)
  19. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    Pre-Round (open)

    [​IMG]
    HP: 70
    EN: 43
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    [​IMG]
    HP: 27
    EN: 25
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-) (Opponent's accuracy boost: 10%)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    Toxic(-3hp every action)

    vs.

    [​IMG]

    HP: 18
    EN: 28
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    and


    [​IMG]

    HP: 100
    EN: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 132 (115 x 1.15^)(+)
    Acc Boost: 15%
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    Field Effects: Rain(2 Rounds,1 action), Trick Room(1 Rounds)



    Round 4: A fresh mon on the field

    With Gengar out, Ambipom is in, and we are ready to continue this match up today! With Trick Room still in play, Dusknoir starts off with a Will-o-wisp, burning the incoming Ambipom, while his partner Tomohawk uses Aura Sphere on Ninetails, who comes back with a bright and Sunny Day! Cancelling out the Rain! Ambipom finishes up with a Shadow Claw directed at the already weak Dusknoir.

    Next action starts with a Taunt towards Ambipom, then Tomohawk uses Hyper Voice, knocking out Ninetales and damaging Ambipom a bit too, who is unable to do anything this action due to the Taunt he received.

    Third action, Dusknoir releases a toxic to poison Ambipom, and Tomohawk uses an extremely powerful combo of Focus Blast and Aura Sphere to deal a whole lot of damage to Ambipom, who is just taking a beating, finishing with another Shadow claw to Dusknoir, who will just not fall.



    Calcs (open)

    Action 1
    Dusknoir used Will-o-wisp
    -7 energy

    Tomohawk used Aura Sphere
    Crit: 7343
    14 damage, 6 energy

    Ninetails used Sunny Day
    -10 energy

    Ambipom used Shadow Claw
    Crit: 1308
    4 damage, 5 energy

    -2hp Ambipom
    -4hp Dusknoir

    Action 2

    Dusknoir used Taunt(Ambipom)
    -10 energy

    Tomohawk used Hyper Voice
    Crit: 1231
    11.5 damage(Ninetails, KO'd), 12 damage(Ambipom), 7 energy

    Ambipom used Taunt(Scar)
    Move Failed

    -2hp Ambipom
    -4hp Dusknoir

    Action 3

    Dusknoir used Toxic
    - 7 energy

    Tomohawk used Aura Sphere+Focus Blast
    Crit: 1201
    40.5 damage, 26 energy

    Ambipom used Shadow Claw
    Crit: 3341
    4 damage, 5 energy

    -3hp Ambipom
    -4hp Dusknoir


    Post-Round (open)

    [​IMG]
    HP: 70
    EN: 4
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    [​IMG]
    HP: 13
    EN: 1
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-) (Opponent's accuracy boost: 10%)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    Toxic(-3hp every action)

    vs.

    [​IMG]

    HP: 0
    EN: 0
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    and


    [​IMG]

    HP: 40
    EN: 90
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 132 (115 x 1.15^)(+)
    Acc Boost: 15%
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19
    Taunted(4 actions)
    Toxic(2DPA)

    Sunny Day(3Rounds)
  20. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Well we all know what TheMogRunner's sending out now.

    Since I want to make the most of the sun, I will now switch things up.

    [​IMG][​IMG][​IMG]

    And since TheMogRunner can't counterswitch even if he wants to ...

    Hades: Heat Wave - Brick Break (Ambipom) - Flamethrower (Lilligant)
    The first time Ambipom uses Fake Out on you, change that action to Flinch and push actions back.
    If Ambipom is still alive on action 3, change action 3 to Heat Wave

    Scar: Chill - Heat Wave - Taunt (Lilligant)
    The first time Ambipom uses Fake Out on you, change that action to Flinch and push actions back.

    Thank goodness I still have one round of Safeguard to go.
  21. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    grrr... Lilligant is ridiculously fast...

    Fork: Fake out (Hades) - Fake out(Scar) - Thunder Punch(Hades)

    Mint: Quiver Dance - Quiver Dance - Petal Dance
  22. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    Wish I could keep on schedule with this reffing business.

    Post-Round (open)

    [​IMG]
    HP: 70
    EN: 4
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    [​IMG]
    HP: 13
    EN: 1
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-) (Opponent's accuracy boost: 10%)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    Toxic(-3hp every action)

    vs.

    [​IMG]

    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18



    and


    [​IMG]

    HP: 40
    EN: 90
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 132 (115 x 1.15^)(+)
    Acc Boost: 15%
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19
    Taunted(4 actions)
    Toxic(2DPA)

    Sunny Day(3Rounds)



    Round 4

    With Ninetales out, it's Lilligant's turn to play, while Dusknoir takes a rest while Charizard hits the field! Ambipom begins with a Fake out to the recently sent in Charizard, flinching him for the Action, while Lilligant uses Quiver Dance, a quite beautiful dance that raises SpA, SpD, and Spe all by one stage, incredible! Tomohawk decides to Chill out this action, regaining some much needed energy. Ambipom leads this round off with another Fake out, directed towards Tomohawk this time! Preventing him from doing anything this action! Lilligant goes for a second Quiver dance, as beautiful as the first! Charizard throws down with a Heat Wave, I can feel it all the way up here! This place is really starting to get heated up!
    Lilligant starts us off this time, Using a second dance, Petal Dance! Hitting Both Tomohawk and Charizard for ok damage, while Ambipom hits Charizard with a Thunder Punch, which seemed to hurt more than the Petals did. Charizard uses Brick Break, slamming into Ambipom, while Tomohawk uses Heat Wave, to KO Ambipom and hurt Lilligant a lot.



    Calcs (open)

    Action 1

    Ambipom used Fake out
    10 damage, 3 energy

    Lilligant used Quiver Dance
    -8 energy

    Tomohawk used Chill
    +12 energy

    Action 2

    Ambipom used Fake Out
    8.5 damage, 7 energy

    Lilligant used Quiver Dance
    -12 energy

    Charizard used Heat Wave
    15 damage(Ambipom), 22.5 damage(Lilligant), 6 energy

    Action 3

    Lilligant used Petal Dance
    12.06 (Charizard), -7 energy

    Ambipom used Thunder Punch(Charizard)
    16.5 damage, 6 energy

    Charizard used Brick Break(Ambipom)
    14.25 damage, 6 energy

    Tomohawk used Heat Wave(Both)
    13.5 damage(Ambipom), 20.25(Lilligant), 7 energy

    Post Round (open)


    [​IMG]
    HP: 61
    EN: 9
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    [​IMG]
    HP: 61
    EN: 88
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Moves: 42



    vs.

    [​IMG]

    HP: 58
    EN: 73
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18
    Quiver Dance(+2 SpA/SpD/Spe)



    and


    [​IMG]

    HP: 0
    EN: 0
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 132 (115 x 1.15^)(+)
    Acc Boost: 15%
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19
    Taunted(1 actions)
    Toxic(3DPA)

    Sunny Day(2Rounds)
  23. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Brick Break should've done (8+6-4.5)*1.5=9.5*1.5=14.25 damage, not 11. Charizard's Heat Wave should've done (10*0.75+3+6-4.5+3)=15 damage to Ambipom and (10*0.75+3+6-4.5+3)*1.5=15*1.5=22.5 damage to Lilligant. In other words, Ambipom should be KO'd, especially with the Toxic damage and burn damage on it. Finally, Petal Dance targets one random opponent, not all opponents.
  24. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
  25. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Petal dance - Petal dance - synthesis
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