More Thundurus applause. The closer this tournament gets to the finals, the more energetic the crowd gets. Soon enough, it would be the finals, but naturally, we have to get through the relatively boring (though still enjoyable) parts. "Welcome back everybody! Man it's good to see you guys again. Today I've got a match that's sure to be a close one. Are you all ready?!" *Cheers* "Now, without further ado, let's introduce our battlers shall we?" "In the red corner, representing Cruel Britannia you all know him and yet none of you know him. The always mysterious psychic enthusiast Alchemator!" Team Alchemator: Snicket the Zoroark (Move your mouse to reveal the content) Snicket the Zoroark (open) Snicket the Zoroark (close) Zoroark [Snicket] (M) Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+17% Acc.], subtracts one (1) Rank from Defense.) Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats: HP: 90 Atk: Rank 4 Def: Rank 1 (-) SpA: Rank 5 SpD: Rank 2 Spe: 121 (105*1.15^) Size Class: 3 Weight Class: 4 EC: 6/6 MC: 0 DC: N/A Abilities: Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] Attacks (22): Scratch Leer Pursuit Fake Tears Fury Swipes Faint Attack Scary Face Taunt Counter Dark Pulse Detect Double Team Dig Grass Knot Nasty Plot U-turn Hone Claws Foul Play Night Daze Flamethrower Focus Blast Hidden Power [Ice]  Shakespeare the Gallade (Move your mouse to reveal the content) Shakespeare the Gallade (open) Shakespeare the Gallade (close) Gallade [Shakespeare] (M) Nature: Impish (Adds one (1) Rank to Defense, subtracts one (1) Rank from Special Attack.) Type: [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 5 Def: Rank 4 (+) SpA: Rank 2 (-) SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 KOC: 0 Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks (40): Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Disable Encore Will-o-Wisp Toxic Taunt Reflect Leaf Blade Night Slash Leer Fury Cutter Slash Swords Dance Close Combat Psycho Cut Pain Split ThunderPunch Shadow Sneak Fire Punch Protect Rock Slide Ice Punch Endure Imprison Snatch Feint Substitute X-Scissor Torment Aerial Ace Focus Punch Thunder Wave Low Kick Drain Punch+ Trick Room+ Orwell the Metagross (Move your mouse to reveal the content) Orwell the Metagross (open) Orwell the Metagross (close) Metagross [Orwell] (N/A) Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.) Type: [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 3 SpD: Rank 4 (+) Spe: 60 (70/1.15v) Size Class: 4 Weight Class: 9 Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 KOC: 0 Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Attacks (44): Take Down Headbutt Iron Defense Iron Head Zen Headbutt Magnet Rise Metal Claw Confusion Scary Face Meteor Mash Earthquake Ice Punch ThunderPunch Psychic Hammer Arm Shadow Ball Pursuit Bullet Punch Agility Hidden Power [Fire]  Grass Knot Protect Rain Dance Rock Slide Reflect Light Screen Endure Double Team Gravity Hone Claws Aerial Ace Stealth Rock Hyper Beam Double-Edge Signal Beam Rock Smash Bulldoze Substitute Brick Break Signal Beam DynamicPunch Rest Sleep Talk Sludge Bomb Block Toxic+ Giga Impact+ "And in the blue corner representing The Star Gazers, he may be relatively new, but he's the kind of guy that shows that new does not equal harmless! It's the Tangrowth fan Typon!" Team Typon77: Spectre the Gengar (Move your mouse to reveal the content) Spectre the Gengar (open) Spectre the Gengar (close) Gengar [Spectre] (M) Nature: Hasty (+15% Spe, +19% Accuracy, -1 Def) Type: Ghost / Poison Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: 45 / 50 / 45 / 115 / 55 / 95 HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 5 SpD: Rank 3 Spe: 127 (110*1.15) +19% Accuracy Size Class: 3 Weight Class: 1 Base Rank Total: 19 EC: 9/9 MC: 0 Attacks: (31) Hypnosis Lick Spite Mean Look Curse Confuse Ray Night Shade Sucker Punch Shadow Ball Hex Dark Pulse+ Disable Explosion Perish Song Pain Split Ice Punch Fire Punch Mimic+ Taunt Thunderbolt Sludge Bomb Venoshock Toxic Substitute Counter Dream Eater Focus Blast Giga Drain Endure Bide Psychic Torment Protect Tammy the Krilowatt (Move your mouse to reveal the content) Tammy the Krilowatt (open) Tammy the Krilowatt (close) Krilowatt [Tammy] (F) Nature: Modest (+1 Special Attack, -1 Attack) Type: Electric/Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shed Skin (DW) [UNLOCKED]: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Stats: 151 / 84 / 73 / 83 / 74 / 105 HP: 125 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 105 Size Class: 1 Weight Class: 2 Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5 Attacks: (28) Physical Aqua Jet Ice Shard Tackle Special Bubble Discharge Dive Earth Power Hydro Pump Ice Beam Icy Wind Scald Signal Beam Surf Thunderbolt Thundershock Volt Switch Status Attract Charge Confuse Ray Counter Detect Endure Heart Swap Imprison Metronome Mirror Coat Substitute Torment Crush the Colossoil (Move your mouse to reveal the content) Crush the Colossoil (open) Crush the Colossoil (close) Colossoil [Crush] (M) Nature: Adamant (+1 Attack, -1 SpAtk) Type: Dark/Ground Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Pressure (DW) [UNLOCKED]: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Stats: 133 / 122 / 72 / 71 / 72 / 95 HP: 120 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 95 Size Class: 5 Weight Class: 10 Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5 Attacks: (38) Physical Aqua Tail Bite Body Slam Bounce Bulldoze Crunch Dig Dragon Tail Drill Run Earthquake Fake Out Fire Fang Flail Horn Attack Magnitude Megahorn Peck Pursuit Rapid Spin Rock Slide Smack Down Stone Edge Sucker Punch Tackle Thunder Fang U-Turn Payback+ Brick Break+ Special Bubblebeam Mud Bomb Mud Shot Snarl Water Spout Status Double Team Encore Endure Leer Protect Substitute Taunt Torment *More Cheers* "Now all we have to do is wait for these two competitors to send out their pokemon. What will they send out? All we can do now is wait!"