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Team Tournament! Round 1 - C$FP v Leethoof!

Discussion in 'Tournament Arena' started by Engineer Pikachu, Apr 29, 2012.

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  1. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Rules

    [box]5v5 Triples
    DQ: 48 Hours
    Abilities: All
    Items: No
    5 Recovers / 5 chills
    Substitutions: Two
    Switch: KO
    Arena: ASB Arena[/box]
    Due to one person wanting Switch=OK and the other wanting Switch=KO, the coin has been flipped—it's KO! This sure looks like an exciting match! Representing Team Plasma, we have... C$FP! His Pokemon are quite scary looking!

    C$FP
    Swamp Thing the Swampert (open)
    [​IMG]
    Swampert* [Swamp Thing] (Male)
    Nature: Adamant (+ * to Attack, - * from Special Attack)
    Type: Water/Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Torrent
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Ability 2 (DW) [unlocked]: Damp
    Type: Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SAtk: Rank 2 (-)
    SDef: Rank 3
    Spd: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle *
    Growl *
    Mud-Slap *
    Water Gun *
    Bide *
    Foresight *
    Mudsport *
    Superpower
    Mud Shot
    Mud Bomb
    Earthquake
    Protect
    Hammer Arm
    Endeavor

    Avalanche *
    Curse *
    Yawn *

    Dig *
    Rock Slide *
    Waterfall *
    Rest
    Counter
    Mirror Coat
    Roar
    Ice Punch
    Dynamic Punch
    Endure
    Body Slam
    Focus Punch
    Brick Break
    Double Team
    Sleep Talk
    Dive
    Substitute
    Bulldoze
    Stone Edge
    Giga Impact
    Swagger
    Rain Dance
    Aqua Tail
    Stealth Rock
    Secret Power
    Toxic
    Low Kick
    Mimic

    Moves: 45
    White Belly the Dragonite (open)
    [​IMG]
    Dragonite [White Belly] (Female)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2 (DW) [unlocked]: Multiscale
    Type: Innate
    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 70 (80/1.15=69.56)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Aqua Tail
    Safeguard
    Outrage
    Fire Punch
    Thunder Punch
    Roost
    Hurricane
    Hydro Pump
    Dragon Rush
    Hyper Beam

    Dragon Dance
    Dragon Pulse
    Extreme Speed
    Draco Meteor
    Aqua Jet
    Dragonbreath
    Haze
    Body Slam
    Dive
    Dynamic Punch
    Ice Punch
    Icy Wind
    Mimic
    Tailwind

    Ice Beam
    Thunderbolt
    Flamethrower
    Earthquake
    Stone Edge
    Fire Blast
    Blizzard
    Surf
    Brick Break
    Thunder
    Fly
    Focus Blast
    Sky Drop
    Endure
    Rock Slide
    Dragon Tail
    Hone Claws
    Focus Punch
    Dragon Claw
    Roar
    Toxic
    Zap Cannon
    Horn Drill
    Water Gun
    Light Screen
    Protect
    Rain Dance
    Double Team
    Shock Wave
    Sleep Talk
    Reflect
    Bide
    Aerial Ace
    Rest
    Giga Impact
    Bulldoze
    Swagger
    Substitute
    Waterfall

    Moves: 70
    Bill the Lucario (open)
    [​IMG]
    Lucario [Bill] (Male)
    Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 3: Justified (DW) [unlocked]
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15=103.5)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Dark Pulse
    Metal Claw
    Metal Sound
    Bone Rush
    Aura Sphere
    Extremespeed
    Swords Dance
    Nasty Plot
    Me First
    Agility
    Dragon Pulse
    Heal Pulse
    Calm Mind
    Close Combat
    Final Gambit
    Copycat
    Quick Guard

    Blaze Kick
    Crunch
    Hi Jump Kick
    Vacuum Wave
    Ice Punch
    Thunder Punch
    Bullet Punch
    Magnet Rise
    Zen Headbutt
    Sky Uppercut
    Circle Throw
    Cross Chop
    Follow Me
    Mind Reader
    Detect
    Iron Defense
    Low Kick
    Magic Coat
    Swift
    Bite
    Helping Hand
    Mud-Slap

    Earthquake
    Focus Blast
    Work Up
    Drain Punch
    Psychic
    Flash Cannon
    Protect
    Dig
    Stone Edge
    Bulk Up
    Low Sweep
    Shadow Ball
    Shadow Claw
    Double Team
    Hidden Power (Grass 7)
    Substitute
    Toxic
    Focus Punch
    Iron Tail
    Rock Slide
    Brick Break
    Giga Impact
    Hone Claws
    Stone Edge
    Hyper Beam
    Roar
    Rest
    Water Pulse
    Secret Power
    Bulldoze
    Rain Dance
    Sleep Talk
    Swagger

    Moves: 80
    Boulder the Steelix (open)
    [​IMG]
    Steelix [Boulder] (Male)
    Nature: Adamant (+ to Attack, - from Special Attack)
    Type: Ground/Steel
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Rock Head
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 3: Sheer Force (DW) [unlocked]
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC:
    0
    DC:
    5/5

    Attacks:

    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Ice Fang
    Fire Fang
    Thunder Fang
    Iron Tail
    Crunch
    Double Edge
    Stone Edge
    Sand Tomb
    Rock Polish
    Stealth Rock
    Curse

    Explosion
    Heavy Slam
    Rock Blast
    Iron Head
    Aqua Tail
    Magnet Rise
    Endure
    Body Slam
    Flail
    Sleep Talk
    Mimic
    Selfdestruct
    Block
    Rollout
    Defense Curl
    Mud-Slap
    Take Down

    Rock Slide
    Earthquake
    Torment
    Gyro Ball
    Dig
    Payback
    Bide
    Taunt
    Dragon Tail
    Double Team
    Protect
    Substitute
    Toxic
    Endure
    Roar
    Rest
    Giga Impact
    Bulldoze
    Swagger
    Fissure
    Skull Bash

    Moves: 61
    Bronzong the Bronzong (open)
    [​IMG]
    Bronzong [Bronzong] (Genderless)
    Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Levitate
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Ability 2: Heatproof
    Type: Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Ability 3 (DW): Heavy Metal
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 5 (187 kg) [8, 374 kg]
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Sunny Day
    Rain Dance
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Gyro Ball
    Heavy Slam
    Payback
    Heal Block
    Block
    Safeguard
    Future Sight
    Faint Attack
    Iron Defense

    Iron Head
    Zen Headbutt
    Trick
    Ancientpower
    Signal Beam
    Rollout

    Toxic
    Psychic
    Earthquake
    Endure
    Skill Swap
    Light Screen
    Reflect
    Double Team
    Trick Room
    Gravity
    Protect
    Rest
    Solarbeam
    Giga Impact
    Substitute
    Rock Slide
    Psyshock
    Hyper Beam
    Shadow Ball
    Sandstorm
    Explosion
    Recycle
    Rock Polish
    Stealth Rock
    Bulldoze
    Sleep Talk
    Dream Eater
    Grass Knot
    Swagger
    Flash Cannon
    Calm Mind
    Telekinesis
    Rock Tomb
    Charge Beam
    Flash
    Psych Up
    Hidden Power (Ice 7)
    Frustration
    Return
    Facade
    Secret Power

    Moves: 64


    On the other side, representing the Harbingers... Leethoof!

    Leethoof
    Ra the Solrock (open)
    [​IMG]
    Solrock [Ra] (genderless)
    Nature: Quiet (+Special Attack, -Speed)
    Type:
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:

    HP: 100
    Attack: 3
    Defense: 3
    Sp. Attack: 3 (+)
    Sp. Defense: 3
    Speed: 60 (-)
    Size Class: 2
    Weight Class: 5
    Rank Total: 17

    EC: ...
    MC: 0
    DC: ...

    Attacks(34):
    Tackle
    Harden
    Confusion
    Rock Throw
    Fire Spin
    Rock Polish
    Psywave
    Cosmic Power
    SolarBeam
    Explosion
    Rock Slide
    Heal Block
    Magic Room

    Sunny Day
    Will-o-wisp
    Trick Room
    Psychic
    Light Screen
    Flamethrower
    Shadow Ball
    Toxic
    Charge Beam
    Protect
    Reflect
    Fire Blast
    Stone Edge
    Gyro Ball
    Telekinesis

    Gravity
    Earth Power
    Zen Headbutt
    Endure
    Pain Split
    Signal Beam
    Mimic
    Seismic Toss
    Role Play
    Magic Coat
    Siege the Rhyperior (open)
    [​IMG]
    Rhyperior [Siege] (Male)
    Nature: Sassy (+ Sp.Def, -Speed)

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks (49):
    Poison Jab
    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast
    Earthquake
    Drill Run
    Stone Edge
    Megahorn
    Take Down
    Hammer Arm
    Bulldoze
    Horn Drill
    Rock Wrecker
    Chip Away

    Counter
    Skull Bash
    Reversal
    Bide
    Sleep Talk
    Fire Punch
    Thunder Punch
    Ice Punch
    Mimic
    Endure
    Endeavor
    Fissure
    Crunch
    Fire Fang
    Ice Fang
    Thunder Fang

    Double Team
    Sandstorm
    Roar
    Protect
    Facade
    Blizzard
    Rest
    Giga Impact
    Focus Punch
    Brick Break
    Surf
    Smack Down
    Rock Slide
    Avalanche
    Aqua Tail
    Dragon Tail
    Rock Tomb
    Shadow Claw
    Reef the Cradily (open)
    [​IMG]
    Cradily [Reef] (Female)
    Nature: Quiet (+ Sp.Atk, -Speed)

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 37 (43/1.15) (+10% enemy accuracy)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (29):
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray
    Gastro Acid
    AncientPower
    Swallow
    Stockpile
    Spit Up
    Energy Ball
    Wring Out

    Mirror Coat
    Recover
    Barrier
    Synthesis
    Earth Power
    Pain Split
    Endure

    Toxic
    Grass Knot
    Rock Slide
    Giga Drain
    Stone Edge
    Protect
    Earthquake
    Sludge Wave
    Bulldoze
    Hidden Power Fire 7
    Boggle the Toxicroak (open)
    [​IMG]
    Toxicroak (Boggle) (M)
    Nature:
    Naughty (+Attack , -Special Defense)

    Type:
    <Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    <Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities
    Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
    Poison Touch (DW) (Innate) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (37)

    Astonish*
    Mud Slap*
    Poison Sting*
    Taunt*
    Pursuit*
    Faint Attack*
    Revenge*
    Swagger*
    Sucker Punch
    Nasty Plot
    Venoshock
    Mud Bomb

    Drain Punch*
    Vacuum Wave*
    Bullet Punch*
    Bounce
    Ice Punch
    Gunk Shot
    Snatch
    Super Fang
    ThunderPunch
    Me First
    Helping Hand
    Role Play

    Poison Jab*
    Toxic*
    Work Up*
    Sludge Wave
    Shadow Ball
    Focus Blast
    Rain Dance
    Stone Edge
    Dig
    Earthquake
    Brick Break
    X-Scissor
    Protect
    Stasis the Voodoom (open)
    [​IMG]
    Voodoom (Stasis) (F)
    Nature: Naive (+Speed, -Sp Def) (19% Accuracy Boost)

    Type: Fighting/Dark
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Volt Absorb
    : (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 127 (+) (19% Accuracy Boost)
    Size Class: 4
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves (35):
    Revenge
    Night Slash
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Dark Pulse
    Aura Sphere
    Substitute
    Close Combat

    Mach Punch
    Counter
    Pursuit
    Vacuum Wave
    Ice Punch
    Focus Punch
    Snatch
    Endure
    Imprison
    Dispel

    Taunt
    Psychic
    Thunder Wave
    Hidden Power Ice 7
    Stone Edge
    Rock Slide
    Brick Break
    Protect
    Double Team
    Focus Blast

    Alright, with all that over with, let's get started—oh wait, there's something else to do? That's right; challengers will be sending in their leads without knowledge of the other's!

    TURN ORDER
    Both Players send me their three leads.
  2. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    if you're going to have custom sprites at least make them 96x96 v_v also cmfp your dragonite's spe is wrong what approver let it through also leethoof poison touch isn't innate >_>

    And it seems that our combatants have decided on who to send out first! Let's see...

    C$FP: AAAOO
    HP: 510 / 510 (100.00%)
    [​IMG] | [​IMG] | [​IMG]
    White Belly (F) | Boulder (M) | Bronzong (—)
    HP: 100 | HP: 100 | HP: 100
    EN: 100 | EN: 100 | EN: 100
    Spe: 69 (-10) | Spe: 30 (—) | Spe: 28 (-10)
    5 / 3 / 5 / 4 | 4 / 8 / 1 / 3 | 4 / 4 / 3 / 4
    SC 4 / WC 6 | SC 7 / WC 8 | SC 3 / WC 5 [8]
    Inner Focus, Multiscale | Rock Head, Sturdy, Sheer Force (D) | Levitate, Heatproof, Heavy Metal

    LEETHOOF: AAAOO
    HP: 510 / 510 (100.00%)
    [​IMG] | [​IMG] | [​IMG]
    Siege (M) | Boggle (M) | Ra (—)
    HP: 110 | HP: 100 | HP: 100
    EN: 100 | EN: 100 | EN: 100
    Spe: 34 (-10) | Spe: 85 (—) | Spe: 60 (-10)
    5 / 5 / 2 / 3 | 5 / 3 / 3 / 2 | 3 / 3 / 3 / 3
    SC 5 / WC 7 | SC 3 / WC 3 | SC 2 / WC 5
    Solid Rock, Reckless, Lightningrod | Anticipation, Dry Skin, Poison Touch (A) | Levitate

    ...alright then!

    Coinflip (Turn Order) (Heads: C$FP | Tails: Leethoof):
    [​IMG]

    This is clearly a head, so let's get this started!

    TURN ORDER
    C$FP issues actions.
    Leethoof issues actions.
  3. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    It would make my life so much easier if I could order second.... there are too many possibilities right now... Good luck, Leethoof, may the best win!

    White Belly: Hydro Pump (Rhyperior) * 2
    IF Toxicroak Bodyblocks Rhyperior, THEN use Hurricane (Toxicroak) that action
    IF Rhyperior faints, THEN use Hurricane (Toxicroak) for remaining actions

    Boulder: (activate Sheer Force) Earthquake, Iron Head (Solrock)

    Bronzong: Grass Knot (Rhyperior) * 2
    IF Solrock Bodyblocks Rhyperior, THEN use Psychic (Toxicroak) that action
    IF Toxicroak Bodyblocks Rhyperior, THEN use Psychic (Toxicroak) that action
    IF Rhyperior faints, THEN use Psychic (Toxicroak) for remaining actions

    EDIT @ below: yeah that's fine, doesn't change my actions
  4. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Whoops. Solrock does not learn Magic Room, only Wonder Room. Sorry for that mix-up, if this changes your actions C$FP, go ahead. Good luck to you to, I'll give my actions later tonight.
  5. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Good luck C$FP! I do not face well-built expert veterans like you often, if at all, so this will be a true test of my skills. I believe my team and I can put up a closer fight than most expect! Go, Siege, Boggle, and Ra!

    Siege: Endeavor (Boulder) -> Drill Run (Boulder)

    Boggle: Bounce (White Belly) -> Brick Break (Boulder)

    Ra: Wonder Room -> Will-o-wisp (Boulder)
  6. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    C$FP: AAAOO
    HP: 510 / 510 (100.00%)
    [​IMG] | [​IMG] | [​IMG]
    White Belly (F) | Boulder (M) | Bronzong (—)
    HP: 100 | HP: 100 | HP: 100
    EN: 100 | EN: 100 | EN: 100
    Spe: 69 (-10) | Spe: 30 (—) | Spe: 28 (-10)
    5 / 3 / 5 / 4 | 4 / 8 / 1 / 3 | 4 / 4 / 3 / 4
    SC 4 / WC 6 | SC 7 / WC 8 | SC 3 / WC 5 [8]
    Inner Focus, Multiscale | Rock Head, Sturdy, Sheer Force (E) | Levitate, Heatproof, Heavy Metal

    LEETHOOF: AAAOO
    HP: 510 / 510 (100.00%)
    [​IMG] | [​IMG] | [​IMG]
    Siege (M) | Boggle (M) | Ra (—)
    HP: 110 | HP: 100 | HP: 100
    EN: 100 | EN: 100 | EN: 100
    Spe: 34 (-10) | Spe: 85 (—) | Spe: 60 (-10)
    5 / 5 / 2 / 3 | 5 / 3 / 3 / 2 | 3 / 3 / 3 / 3
    SC 5 / WC 7 | SC 3 / WC 3 | SC 2 / WC 5
    Solid Rock, Reckless, Lightningrod | Anticipation, Dry Skin, Poison Touch (A) | Levitate

    BEGIN ROUND ONE

    Welcome! There's no time to waste, so let's get right to the fight.

    Boulder opens up by enabling his Sheer Force; I have no clue what this means, but it seems as if his attacks might be doing more damage than we'd normally expect! Boggle suddenly bounces into the air, disappearing temporarily from our view; on the other side, White Belly churns up a great deal of water in his stomach before releasing a torrent of it at Siege, dealing a great deal of damage! Not attacking quite yet, Ra messes a bit with the space, inverting the arena into a different dimension! Siege strikes Boulder with a hint of desperation, but it doesn't do much—perhaps it has to do with the fact that Siege isn't actually desperate right now. Boulder launches an earth-shattering quake, creating cracks in the arena and sending some debris flying up; unfortunately, it seems that only one other Pokemon on the entire field is affected by the attack! That's too bad. The Bronzong floats eerily over to Siege before ensnaring him with a whole bunch of vines and other assorted plant life; that seems to have hurt, although I really don't see how being tripped with leaves can hurt. Boggle plops back down as suddenly as he came up, smashing into White Belly for some minor damage.

    Leethoof's team seems to be going on a full offense now; Boggle takes advantage of the strange dimension to chop Boulder as hard as he possibly can, while—despite White Belly's second aquatic assault—Ra creates a mystifying blue flame that oscillates as it heads towards Boulder, managing to burn him! Siege ducks his head down and rams into Boulder, dealing significant damage, but this isn't without retaliation; Boulder slams full-force into Ra, while Bronzong trips Siege once again. Siege appears to be in dire straits now; perhaps this would've been a better time for him to use the attack of desperation...

    Let's take a look at the scoreboard! Despite Leethoof's ordering first, he seems to be trailing C$FP slightly in terms of net health; can he turn it around this time, or will C$FP run away with the lead?

    END ROUND ONE


    Calculations (open)

    Boulder enabled Sheer Force!

    ==

    Boggle bounced up high!

    White Belly used Hydro Pump on Siege!

    RNG Roll (To-Hit) (<=9000 Yes) 2446 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 5882 (No)
    (12 + 3 - 2) * 2.25 = 29.25 DMG
    -8 EN

    Ra used Wonder Room!
    Ra created a bizarre area in which Defense and Special Defense are swapped!
    -9 EN

    Siege used Endeavor on Boulder!
    (100 - 80.75) / 1.75 = 11 DMG
    -12 EN

    Boulder used Earthquake!
    White Belly avoided the attack!
    Bronzong avoided the attack!
    Boggle avoided the attack!
    Ra avoided the attack!
    RNG Roll (To-Crit Siege) (<=625 Yes) 6741 (No)
    (7.5 + 3 + 1.5 - 2) * 1.5 = 15 DMG
    -6 EN

    Bronzong used Grass Knot on Siege!
    RNG Roll (To-Crit) (<=625 Yes) 4135 (No)
    (13 - 3 - 2) * 2.25 = 18 DMG
    -8 EN

    Boggle used Bounce on White Belly!
    RNG Roll (To-Hit) (<=9500 Yes) 9390 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 7150 (No)
    RNG Roll (To-PRZ) (<=3000 Yes) 6146 (No)
    (8 + 1.5) * 1 * 0.5 = 4.75 DMG
    -9 EN

    ==

    Boggle used Brick Break on Boulder!
    RNG Roll (To-Crit) (<=625 Yes) 1612 (No)
    (8 + 3 + 3 - 1) * 1.5 = 19.5 DMG
    -5 EN

    White Belly used Hydro Pump on Siege!
    RNG Roll (To-Hit) (<=9000 Yes) 8638 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 8737 (No)
    (12 - 2) * 2.25 = 22.5 DMG
    -12 EN

    Ra used Will-O-Wisp on Boulder!
    RNG Roll (To-Hit) (<=7500 Yes) 4962 (Yes)
    Boulder was burned!
    -7 EN

    Siege used Drill Run on Boulder!
    RNG Roll (To-Hit) (<=9500 Yes) 5908 (Yes)
    RNG Roll (To-Crit) (<=1250 Yes) 1939 (No)
    (8 + 3 + 3 - 1) * 1.5 = 19.5 DMG
    -5 EN

    Boulder used Iron Head on Ra!
    RNG Roll (To-Crit) (<=625 Yes) 2673 (No)
    (8 + 3 + 2 + 1.5 - 3) * 1.5 = 17.25 DMG
    -5 EN

    Bronzong used Grass Knot on Siege!
    RNG Roll (To-Crit) (<=625 Yes) 3897 (No)
    (13 - 3 - 2) * 2.25 = 18 DMG
    -12 EN

    Boulder was hurt by its burn!
    -2 HP

    ==

    White Belly: -5 (4.75) HP, -20 EN
    Boulder: -52 HP, -11 EN
    Bronzong: -0 HP, 20 EN
    Siege: -103 (102.75) HP, -17 EN
    Boggle: -0 HP, -14 EN
    Ra: -17 (17.25) HP, -16 EN

    C$FP: AAAOO
    HP: 454 / 510 (89.02%)
    [​IMG] | [​IMG] | [​IMG]
    White Belly (F) | Boulder (M) | Bronzong (—)
    HP: 95 | HP: 48 | HP: 100
    EN: 80 | EN: 89 | EN: 80
    Spe: 69 (-10) | Spe: 30 (—) | Spe: 28 (-10)
    5 / 3 / 5 / 4 | 4 / 8 / 1 / 3 | 4 / 4 / 3 / 4
    SC 4 / WC 6 | SC 7 / WC 8 | SC 3 / WC 5 [8]
    Inner Focus, Multiscale | Rock Head, Sturdy, Sheer Force (E) | Levitate, Heatproof, Heavy Metal
    N/A | BRN (2 DPA) | N/A

    LEETHOOF: AAAOO
    HP: 390 / 510 (76.47%)
    [​IMG] | [​IMG] | [​IMG]
    Siege (M) | Boggle (M) | Ra (—)
    HP: 7 | HP: 100 | HP: 83
    EN: 83 | EN: 86 | EN: 84
    Spe: 34 (-10) | Spe: 85 (—) | Spe: 60 (-10)
    5 / 5 / 2 / 3 | 5 / 3 / 3 / 2 | 3 / 3 / 3 / 3
    SC 5 / WC 7 | SC 3 / WC 3 | SC 2 / WC 5
    Solid Rock, Reckless, Lightningrod | Anticipation, Dry Skin, Poison Touch (A) | Levitate

    ARENA: Wonder Room (3R)

    TURN ORDER
    Leethoof issues actions.
    C$FP issues actions.
  7. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    yo Leethoof, as much as I want to win, winning by DQ is so lame...
  8. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    That didn't go quite as planned, but this'll have to do.

    Siege: Endure -> Endeavor (Boulder)
    If Boulder uses Protective/Evasive Move A2, then target White Belly.
    If Boulder is KO'ed, then target White Belly.

    Boggle: Ice Punch (White Belly) -> Drain Punch (Boulder)
    If White Belly uses Protective/Evasive move A1, then use Brick Break (Boulder).
    If Bronzong uses Psychic-type damaging move against you, then Bounce (White Belly). This takes precedence.

    Ra: Reflect -> Stone Edge (White Belly)
    If Boulder or Bronzong uses Toxic on Siege, then use Safeguard, but only once, shifting actions down. This sub takes precedence.
    If White Belly uses Brick Break A2, then change A1 to Will-o-wisp (White Belly).
  9. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I do believe I have a bit of a plan.

    White Belly: Flamethrower (Boggle), Flamethrower (Boggle)

    Boulder: Bulldoze, Iron Head (Boggle)

    Bronzong: Zen Headbutt (Boggle), Zen Headbutt (Boggle)
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    C$FP: AAAOO
    HP: 454 / 510 (89.02%)
    [​IMG] | [​IMG] | [​IMG]
    White Belly (F) | Boulder (M) | Bronzong (—)
    HP: 95 | HP: 48 | HP: 100
    EN: 80 | EN: 89 | EN: 80
    Spe: 69 (-10) | Spe: 30 (—) | Spe: 28 (-10)
    5 / 3 / 5 / 4 | 4 / 8 / 1 / 3 | 4 / 4 / 3 / 4
    SC 4 / WC 6 | SC 7 / WC 8 | SC 3 / WC 5 [8]
    Inner Focus, Multiscale | Rock Head, Sturdy, Sheer Force (E) | Levitate, Heatproof, Heavy Metal
    N/A | BRN (2 DPA) | N/A

    LEETHOOF: AAAOO
    HP: 390 / 510 (76.47%)
    [​IMG] | [​IMG] | [​IMG]
    Siege (M) | Boggle (M) | Ra (—)
    HP: 7 | HP: 100 | HP: 83
    EN: 83 | EN: 86 | EN: 84
    Spe: 34 (-10) | Spe: 85 (—) | Spe: 60 (-10)
    5 / 5 / 2 / 3 | 5 / 3 / 3 / 2 | 3 / 3 / 3 / 3
    SC 5 / WC 7 | SC 3 / WC 3 | SC 2 / WC 5
    Solid Rock, Reckless, Lightningrod | Anticipation, Dry Skin, Poison Touch (A) | Levitate

    ARENA: Wonder Room (3R)

    BEGIN ROUND TWO

    Siege begins by bracing himself for the inevitable attacks, while Boggle—anticipating some attacks heading his way as well—takes the safe route and bounces his way back up high into the sky. White Belly arcs her head up and fires a crackling jet of flames in Boggle's direction, but they dissipate before reaching its altitude. Meanwhile, Ra conjures up golden barriers around it and its teammates, and Boulder shakes the ground with a massive movement once more; again, however, everybody avoids the attack besides Siege, who manages to hold on. Bronzong attempts to ram its entire bell-shaped body into Boggle, only to find that the frog is no longer there; soon enough, however, Boggle comes bouncing back down and crashes into White Belly.

    Once again, Boggle bounces back up into the air—it seems as if there really are a myriad of attacks aimed at it. Despite C$FP's reassurances, White Belly's same attack misses Boggle again, while Ra takes advantage of her confusion to smash into her as hard as it possibly can. Siege isn't holding back either, striking Boulder desperately and dealing significant damage. Boulder and Bronzong both attempt to ram into Boggle, but both find that the he is nowhere to be seen. Boggle comes bouncing down just like last action, aiming at White Belly, but is going too fast to aim and ends up missing her large mass entirely. All the while, Boulder's burn saps away at its strength.

    It seems as if the two battlers are now much more even that last round, despite the fact that the person ahead last round ordered second this time. Will C$FP reveal his bit of a plan now, or has it been ruined?

    END ROUND TWO


    Calculations (open)

    Siege used Endure!
    Siege braced itself!
    -15 EN

    Boggle bounced up high!

    White Belly used Flamethrower on Boggle!
    The attack missed!
    -7 EN

    Ra used Reflect!
    Leethoof's team's Defense was increased slightly!
    -7 EN

    Boulder used Bulldoze!
    White Belly avoided the attack!
    Bronzong avoided the attack!
    Boggle avoided the attack!
    Ra avoided the attack!
    RNG Roll (To-Crit Siege) (<=625 Yes) 1980 (No)
    (3 + 3 + 1.5 - 2 + 2 - 3) * 1.5 = 6.75 DMG
    -4 EN

    Siege endured the hit!

    Bronzong used Zen Headbutt on Boggle!

    The attack missed!
    -5 EN

    Boggle used Bounce on White Belly!
    RNG Roll (To-Hit) (<=9500 Yes) 2955 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 3164 (No)
    RNG Roll (To-PRZ) (<=3000 Yes) 5734 (No)
    RNG Roll (To-PSN) (<=3000 Yes) 9520 (No)
    (8 + 1.5) * 1 = 9.5 DMG
    -9 EN

    Boulder was hurt by its burn!
    -2 HP

    ==

    Boggle bounced up high!

    White Belly used Flamethrower on Boggle!

    The attack missed!
    -11 EN

    Ra used Stone Edge on White Belly!
    RNG Roll (To-Hit) (<=9000 Yes) 5020 (Yes)
    RNG Roll (To-Crit) (<=1250 Yes) 7716 (No)
    (10 + 3 - 1.5) * 1.5 = 17.25 DMG
    -6 EN

    Siege used Endeavor on Boulder!
    (46 - 1) / 1.75 = 25.714 DMG
    -15 EN

    Boulder used Iron Head on Boggle!
    The attack missed!
    -5 EN

    Bronzong used Zen Headbutt on Boggle!
    The attack missed!
    -9 EN

    Boggle used Bounce on White Belly!
    RNG Roll (To-Hit) (<=9500 Yes) 9585 (No)
    The attack missed!
    -13 EN

    Boulder was hurt by its burn!
    -2 HP

    ==

    White Belly: -27 [26.75] HP, -18 EN
    Boulder: -30 [29.714] HP, -9 EN
    Bronzong: -0 HP, -14 EN
    Siege: -6 HP, -30 EN
    Boggle: -0 HP, -22 EN
    Ra: -0 HP, -13 EN

    C$FP: AAAOO
    HP: 397 / 510 (77.84%)
    [​IMG] | [​IMG] | [​IMG]
    White Belly (F) | Boulder (M) | Bronzong (—)
    HP: 68 | HP: 18 | HP: 100
    EN: 62 | EN: 80 | EN: 66
    Spe: 69 (-10) | Spe: 30 (—) | Spe: 28 (-10)
    5 / 3 / 5 / 4 | 4 / 8 / 1 / 3 | 4 / 4 / 3 / 4
    SC 4 / WC 6 | SC 7 / WC 8 | SC 3 / WC 5 [8]
    Inner Focus, Multiscale | Rock Head, Sturdy, Sheer Force (E) | Levitate, Heatproof, Heavy Metal
    N/A | BRN (2 DPA) | N/A

    LEETHOOF: AAAOO
    HP: 384 / 510 (75.29%)
    [​IMG] | [​IMG] | [​IMG]
    Siege (M) | Boggle (M) | Ra (—)
    HP: 1 | HP: 100 | HP: 83
    EN: 53 | EN: 64 | EN: 71
    Spe: 34 (-10) | Spe: 85 (—) | Spe: 60 (-10)
    5 / 5 / 2 / 3 | 5 / 3 / 3 / 2 | 3 / 3 / 3 / 3
    SC 5 / WC 7 | SC 3 / WC 3 | SC 2 / WC 5
    Solid Rock, Reckless, Lightningrod | Anticipation, Dry Skin, Poison Touch (A) | Levitate
    REFLECT (4a)

    ARENA: Wonder Room (2R)

    TURN ORDER
    C$FP issues actions.
    Leethoof issues actions.
  11. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    FUUUUUUUUUUU I can't believe I didn't notice that substitution. It's OK though, we had enough of a lead.

    White Belly: Surf, Hurricane (Boggle)
    IF Siege uses Protect A1 OR Boggle uses Protect (Siege) A1, THEN use Hydro Pump (Ra) and push actions back

    Boulder: Iron Tail (Ra), Iron Tail (Ra)

    Bronzong: Psychic (Boggle), Psychic (Boggle)
    IF Boggle uses Bounce A1, THEN use Gravity A1
    IF Boggle uses Bounce A2, use
  12. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Action lock. Also, Dragonite is Quiet, so Bounce has 100% accuracy (if that changes your actions, CMFP, then ignore this action-lock). nvm

    EDIT:
    Well, that evens the playing field a good bit.

    Siege: Endeavor (Bronzong) -> Protect

    Boggle: Protect (Siege) -> Dig (Boulder)

    Ra: Light Screen -> Rock Polish
  13. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    C$FP: AAAOO
    HP: 397 / 510 (77.84%)
    [​IMG] | [​IMG] | [​IMG]
    White Belly (F) | Boulder (M) | Bronzong (—)
    HP: 68 | HP: 18 | HP: 100
    EN: 62 | EN: 80 | EN: 66
    Spe: 69 (-10) | Spe: 30 (—) | Spe: 28 (-10)
    5 / 3 / 5 / 4 | 4 / 8 / 1 / 3 | 4 / 4 / 3 / 4
    SC 4 / WC 6 | SC 7 / WC 8 | SC 3 / WC 5 [8]
    Inner Focus, Multiscale | Rock Head, Sturdy, Sheer Force (E) | Levitate, Heatproof, Heavy Metal
    N/A | BRN (2 DPA) | N/A

    LEETHOOF: AAAOO
    HP: 384 / 510 (75.29%)
    [​IMG] | [​IMG] | [​IMG]
    Siege (M) | Boggle (M) | Ra (—)
    HP: 1 | HP: 100 | HP: 83
    EN: 53 | EN: 64 | EN: 71
    Spe: 34 (-10) | Spe: 85 (—) | Spe: 60 (-10)
    5 / 5 / 2 / 3 | 5 / 3 / 3 / 2 | 3 / 3 / 3 / 3
    SC 5 / WC 7 | SC 3 / WC 3 | SC 2 / WC 5
    Solid Rock, Reckless, Lightningrod | Anticipation, Dry Skin, Poison Touch (A) | Levitate
    REFLECT (4a)

    ARENA: Wonder Room (2R)

    BEGIN ROUND THREE

    Boggle begins by casting a protective shield around Siege's enormous body, while White Belly deluges Ra with a high-pressured blast of water from its stomach. Ra conjures a second set of golden boxes that surround it and its teammates like the first set, while Siege continues to lash out desperately, striking Bronzong this time and dealing gargantuan damage at the cost of exhausting himself. Boulder focuses his fire on Ra as well, swinging around quickly before whipping Ra violently with its powerful metal tail; the burn limits Boulder's strength, though. Meanwhile, the Bronzong engages Boggle in a quick bout of mental strength, severely damaging the poor frog.

    As if hiding from another attack, Boggle suddenly moves his hands across and into the ground in a flurry, tunneling underground—not too common for a toxic frog. Siege, now devoid of the protective shield, opts to throw one up himself; just in time, too, as White Belly floods the entire arena, dealing damage to both sides of the battle. Ra shines himself up with who-knows-what, suddenly becoming much faster than before. That doesn't stop it from avoiding Boulder's second attack, though—the same as before, a whiplash of its tail. Bronzong attempts the same attack again, although his target is underground and thus too far away to be attacked. Soon enough, however, he pops back up and slams into Boulder, knocking him out!

    END ROUND THREE


    Calculations (open)

    Boggle used Protect on Siege!
    -7 EN

    White Belly used Hydro Pump on Ra!
    RNG Roll (To-Hit) (<=9000 Yes) 1863 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 4656 (No)
    (12 + 3) * 1.5 = 22.5 DMG
    -8 EN

    Ra used Light Screen!
    whee
    -7 EN

    Siege used Endeavor on Bronzong!
    (100 - 1) / 1.75 = 56.57 DMG
    -32 EN

    Boulder used Iron Tail on Ra!
    RNG Roll (To-Hit) (<=8500 Yes) 8114 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 2775 (No)
    (6.67 + 3 + 1.5 + 2 - 3) * 1.5 = 15.25 DMG
    -6 EN

    Bronzong used Psychic on Boggle!
    RNG Roll (To-Crit) (<=625 Yes) 6041 (No)
    RNG Roll (SpD Dec) (<=1000 Yes) 890 (Yes)
    (6 + 3 - 2) * 2.25 = 15.75 DMG
    -1 SpD (Boggle)
    -6 EN

    Boulder was hurt by its burn!
    -2 HP

    ==

    Siege used Protect!
    -7 EN

    Boggle dug a hole!

    White Belly used Surf!
    Siege protected itself!
    Boggle avoided the attack!
    RNG Roll (To-Crit Si, Bo, Br, Ra) 7375, 9100, 7828, 7575 (NO)
    (7.5 + 3 - 1) * 1.5 = 14.25 DMG (Bo)
    (7.5 + 1.5) * 1 = 9 DMG (Br)
    (5 + 3 - 2) * 2.25 = 13.5 DMG (Si)
    -5 EN (Si)
    (5 + 3) * 1.5 = 12 DMG (Ra)
    -7 EN

    Ra used Rock Polish!
    +2 Spe
    -6 EN

    Boulder used Iron Tail on Ra!
    RNG Roll (To-Hit) (<=8500 Yes) 3354 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 8498 (No)
    (6.67 + 3 + 1.5 + 2 - 3) * 1.5 = 15.25 DMG
    -10 EN

    Bronzong used Psychic on Boggle!
    The attack missed!
    -10 EN

    Boggle used Dig on Boulder!
    RNG Roll (To-Crit) (<=625 Yes) 9915 (No)
    (8 + 3.5 - 1) * 1.5 = 15.75 DMG
    -10 EN

    Boulder fainted!

    ==

    White Belly: -0 HP, -15 EN
    Boulder: -18 [32] HP, -16 EN
    Bronzong: -66 [65.57] HP, -16 EN
    Siege: -0 HP, -44 EN
    Boggle: -16 [15.75] HP, -17 EN
    Ra: -65 HP, -13 EN

    C$FP: AAXOO
    HP: 312 / 510 (61.18%)
    [​IMG] | [​IMG] | [​IMG]
    White Belly (F) | Boulder (M) | Bronzong (—)
    HP: 68 | HP: KO | HP: 34
    EN: 47 | EN: 64 | EN: 50
    Spe: 69 (-10) | Spe: 30 (—) | Spe: 28 (-10)
    5 / 3 / 5 / 4 | 4 / 8 / 1 / 3 | 4 / 4 / 3 / 4
    SC 4 / WC 6 | SC 7 / WC 8 | SC 3 / WC 5 [8]
    Inner Focus, Multiscale | Rock Head, Sturdy, Sheer Force (E) | Levitate, Heatproof, Heavy Metal
    N/A | BRN (2 DPA) | N/A

    LEETHOOF: AAAOO
    HP: 303 / 510 (59.41%)
    [​IMG] | [​IMG] | [​IMG]
    Siege (M) | Boggle (M) | Ra (—)
    HP: 1 | HP: 84 | HP: 18
    EN: 9 | EN: 47 | EN: 58
    Spe: 34 (-10) | Spe: 85 (—) | Spe: 60 [210] (-10)
    5 / 5 / 2 / 3 | 5 / 3 / 3 / 2 | 3 / 3 / 3 / 3
    SC 5 / WC 7 | SC 3 / WC 3 | SC 2 / WC 5
    Solid Rock, Reckless, Lightningrod | Anticipation, Dry Skin, Poison Touch (A) | Levitate
    N/A | -1 SpD (2r) | +2 Spe (1r)
    REFLECT (2a), LIGHT SCREEN (4a)

    ARENA: Wonder Room (1R)

    TURN ORDER
    C$FP switches in a new Pokemon.
    Leethoof issues actions.
    C$FP issues actions.
  14. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Just a quick nitpick...I dont believe Light Screen was added to the calcs for Psyshic and Surf. However, there is a very high possibility that I am wrong.

    Yeah I think
    Psychic: (9x.67 [Light Screen] + 3 [STAB] + 4.5-4.5 [Wonder Room gives 3 Sp Def]) x 2.25 = 20.25 Damage
    The Surfs are right, upon further review.
  15. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    GO SWAMP THING
  16. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Let's keep up this advantage as best as we can, team!

    Siege: Endeavor (Swamp Thing) -> Endeavor (Swamp Thing)
    If Swamp Thing uses Protective/Evasive move without transfer, then use Ice Punch (White Belly)
    If Swamp Thing uses Damaging Evasive move, then use Ice Punch (White Belly)
    If White Belly is KOed when you would attack it, then use Reversal (Bronzong)

    Boggle: Ice Punch (White Belly) -> Ice Punch (White Belly)
    If White Belly uses Protective/Evasive move without transfer, then Bounce (Swamp Thing)
    If White Belly is KOed when you would attack it, then use Drain Punch (Bronzong).

    Ra: Protect (Siege) -> Rock Slide
  17. C$FP

    C$FP

    Joined:
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    Messages:
    4,715
    At first I was wondering why you would use Protect (Siege) at 0 priority, but then I realized you were being tricky.

    Time to not fuck up ordering second very badly again...

    White Belly: Extreme Speed (Siege), Protect

    Swamp Thing: Brick Break (Boggle), Dig (Boggle)

    Bronzong: Iron Head (Ra), Psyshock (Boggle)
  18. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    C$FP: AAAXO
    HP: 312 / 510 (61.18%)
    [​IMG] | [​IMG] | [​IMG]
    White Belly (F) | Swamp Thing (M) | Bronzong (—)
    HP: 68 | HP: 110 | HP: 34
    EN: 47 | EN: 100 | EN: 50
    Spe: 69 (-10) | Spe: 60 (—) | Spe: 28 (-10)
    5 / 3 / 5 / 4 | 5 / 3 / 2 / 3 | 4 / 4 / 3 / 4
    SC 4 / WC 6 | SC 4 / WC 4 | SC 3 / WC 5 [8]
    Inner Focus, Multiscale | Torrent, Damp | Levitate, Heatproof, Heavy Metal

    LEETHOOF: AAAOO
    HP: 303 / 510 (59.41%)
    [​IMG] | [​IMG] | [​IMG]
    Siege (M) | Boggle (M) | Ra (—)
    HP: 1 | HP: 84 | HP: 18
    EN: 9 | EN: 47 | EN: 58
    Spe: 34 (-10) | Spe: 85 (—) | Spe: 60 [210] (-10)
    5 / 5 / 2 / 3 | 5 / 3 / 3 / 2 | 3 / 3 / 3 / 3
    SC 5 / WC 7 | SC 3 / WC 3 | SC 2 / WC 5
    Solid Rock, Reckless, Lightningrod | Anticipation, Dry Skin, Poison Touch (A) | Levitate
    N/A | -1 SpD (2r) | +2 Spe (1r)
    REFLECT (2a), LIGHT SCREEN (4a)

    ARENA: Wonder Room (1R)

    BEGIN ROUND FOUR

    ...and within the span of just one action, Leethoof is suddenly looking at a very bad situation! Two of his Pokemon are knocked out, both his layers of screens have been broken, and, as if to make matters worse, Wonder Room suddenly expires and returns the dimensions to normal! Will he be able to recover from these crippling blows...?

    END ROUND FOUR

    Calculations (open)

    White Belly used ExtremeSpeed on Siege!
    -6 EN

    Siege fainted!

    Ra used Protect on Siege!

    But there was no target...
    -7 EN

    Boggle used Ice Punch on White Belly!
    RNG Roll (To-Crit) (<=625 Yes) 1881 (No)
    RNG Roll (To-FRZ) (<=1000 Yes) 1304 (No)
    (8 + 1.5) * 2.25 = 21.375 DMG
    -6 EN

    Swamp Thing used Brick Break on Boggle!
    RNG Roll (To-Crit) (<=625 Yes) 4967 (No)
    The screens were shattered!
    (8 + 4.5) * 2/3 = 8.33 DMG
    -6 EN

    Bronzong used Iron Head on Ra!
    RNG Roll (To-Crit) (<=625 Yes) 5232 (No)
    (8 + 3 + 1.5) * 1.5 = 18.75 DMG
    -5 EN

    Ra fainted!

    ==

    White Belly used Protect!
    -7 EN

    Boggle bounced up!

    Swamp Thing dug a hole!

    Bronzong used Psyshock on Boggle!

    The attack missed!
    -5 EN

    Boggle used Bounce on Swamp Thing!

    The attack missed!
    -10 EN

    Swamp Thing used Dig on Boggle!
    RNG Roll (To-Crit) (<-625 Yes) 5015 (No)
    (8 + 3 + 4.5 - 2) * 1.5 = 20.25 DMG
    -9 EN

    ==

    Wonder Room wore off!
    Rewards at End (open)

    C$FP: 3 CC
    Dragonite: 3 MC, 1 KO
    Steelix: 3 MC
    Bronzong: 3 MC
    Swampert: 3 MC

    Leethoof: 3 CC
    Rhyperior: 3 MC
    Toxicroak: 3 MC, 1 KO
    Solrock: 3 MC

    Engineer: 11 RC

    C$FP: AAAXO
    HP: 291 / 510 (57.06%)
    [​IMG] | [​IMG] | [​IMG]
    White Belly (F) | Swamp Thing (M) | Bronzong (—)
    HP: 47 | HP: 110 | HP: 34
    EN: 34 | EN: 85 | EN: 40
    Spe: 69 (-10) | Spe: 60 (—) | Spe: 28 (-10)
    5 / 3 / 5 / 4 | 5 / 3 / 2 / 3 | 4 / 4 / 3 / 4
    SC 4 / WC 6 | SC 4 / WC 4 | SC 3 / WC 5 [8]
    Inner Focus, Multiscale | Torrent, Damp | Levitate, Heatproof, Heavy Metal

    LEETHOOF: AXXOO
    HP: 255 / 510 (50.00%)
    [​IMG] | [​IMG] | [​IMG]
    Siege (M) | Boggle (M) | Ra (—)
    HP: KO | HP: 55 | HP: KO
    EN: 9 | EN: 31 | EN: 51
    Spe: 34 (-10) | Spe: 85 (—) | Spe: 60 [105] (-10)
    5 / 5 / 2 / 3 | 5 / 3 / 3 / 2 | 3 / 3 / 3 / 3
    SC 5 / WC 7 | SC 3 / WC 3 | SC 2 / WC 5
    Solid Rock, Reckless, Lightningrod | Anticipation, Dry Skin, Poison Touch (A) | Levitate
    N/A | -1 SpD (1r) | +1 Spe (1r)

    ARENA: N/A

    TURN ORDER
    Leethoof sends out Reef and Stasis (No Post Necessary)
    C$FP issues actions.
    Leethoof issues actions.
  19. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    That went pretty well, but I really don't want to order first this round. Oh well, perhaps this lead may be kept.

    White Belly: Bulldoze (Synchronized with Swamp Thing), Earthquake (Synchronized with Swamp Thing)
    IF Reef targets Swamp Thing with a Grass-type attack, THEN use Hurricane (Stasis) that action and push actions back
    IF Boggle is in the "semi-invulnerable stage of Bounce" (as put by the DAT), THEN Hurricane (Boggle) that action

    Swamp Thing: Bulldoze (Synchronized with White Belly), Earthquake (Synchronized with White Belly)
    IF Reef targets you with a Grass-type attack, THEN use Mirror Coat that action and push actions back

    Bronzong: Psychic (Boggle), Psychic (Boggle)
    IF Boggle is in the "semi-invulnerable stage of Bounce" (as put by the DAT), THEN use Gravity that action, and use Rest the next action
    IF Boggle faints, THEN use Iron Head (Reef) for remaining actions
  20. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    This is the turning point of this match, my beloved Pokemon! Take the advantage, and then hold on for the ride!

    Boggle: Helping Hand (Reef) -> Chill

    Reef: Grass Knot + Wring Out Combo (Swamp Thing) -> Cooldown (Stone Edge White Belly)

    Stasis: Imprison (Bronzong) [Psychic, Protect, Endure] -> Ice Punch (White Belly)
  21. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    C$FP: AAAXO
    HP: 291 / 510 (57.06%)
    [​IMG] | [​IMG] | [​IMG]
    White Belly (F) | Swamp Thing (M) | Bronzong (—)
    HP: 47 | HP: 110 | HP: 34
    EN: 34 | EN: 85 | EN: 40
    Spe: 69 (-10) | Spe: 60 (—) | Spe: 28 (-10)
    5 / 3 / 5 / 4 | 5 / 3 / 2 / 3 | 4 / 4 / 3 / 4
    SC 4 / WC 6 | SC 4 / WC 4 | SC 3 / WC 5 [8]
    Inner Focus, Multiscale | Torrent, Damp | Levitate, Heatproof, Heavy Metal

    LEETHOOF: AAAXX
    HP: 255 / 510 (50.00%)
    [​IMG] | [​IMG] | [​IMG]
    Reef (F) | Boggle (M) | Stasis (F)
    HP: 100 | HP: 55 | HP: 100
    EN: 100 | EN: 31 | EN: 100
    Spe: 37 (-10) | Spe: 85 (—) | Spe: 127 (+19)
    3 / 4 / 4 / 4 | 5 / 3 / 3 / 2 | 3 / 3 / 4 / 2
    SC 3 / WC 4 | SC 3 / WC 3 | SC 4 / WC 4
    Suction Cups, Storm Drain | Anticipation, Dry Skin, Poison Touch (A) | Volt Absorb, Lightningrod, Motor Drive
    N/A | -1 SpD (1r) | N/A

    ARENA: N/A

    BEGIN ROUND FIVE

    As Reef and Stasis are sent in, Boggle immediately assumes a friendly stance, ready to help out with Reef's attacks! Meanwhile, Stasis enters in a bout of mental warfare with the Bronzong, managing to seal away some of their common moves! However, C$FP's team begins fighting back; White Belly unleashes a series of small seismic tremors, dealing significant damage to each of Leethoof's team members although hitting Swamp Thing as well—Bronzong, of course, simply floats over these attacks. As it attempts to attack Boggle, though, it suddenly can't seem to use Psychic; it must've been locked away by Stasis' attack! Grinning maliciously, Reef accepts Boggle's help readily, and snares Swamp Thing in a brilliantly woven snare of grasses. Reef doesn't stop there, though; she uses the grasses to pull Swamp Thing in towards her while twisting them as far as they can go, using Swamp Thing as what seems to be a towel in sore need of a wringing dry. It seems that Swamp Thing simply can't stand the attack, and falls to the ground, unconscious, after just one assault.

    Things seem to be turning into Leethoof's favor, as Stasis freezes her fist and slams it into White Belly, dealing decent damage; the frost, however, seems to spread across the contact point and across White Belly's wings and legs, completely freezing her! As Boggle chills, White Belly struggles to escape its state of frozen-ness, but to no avail; the ice simply isn't melting right now. Reef rests for a bit after her attack last round, while Bronzong—still unable to use its attack—resorts to lashing out desperately at Boggle, somehow hitting a weak spot at the cost of some extra recoil.

    Things certainly seem to have shifted away from C$FP and towards Leethoof, but with him ordering first this round, can he keep the lead...?

    END ROUND FIVE


    Calculations (open)

    Boggle used Helping Hand on Reef!
    Boggle is ready to help Reef!
    -27 EN

    Stasis used Imprison on Bronzong!
    Bronzong's Psychic, Protect, and Endure were sealed!
    -8 EN

    White Belly used Hurricane on Stasis!
    RNG Roll (To-Hit) (<=7000 Yes) 0681 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 3301 (No)
    RNG Roll (To-CNF) (<=3000 Yes) 5378 (No)
    (12 + 3 + 4.5) * 1.5 = 29.25 DMG
    -7 EN

    Bronzong used Psychic on Boggle!
    But it failed!
    -0 EN

    Reef used Grass Knot + Wring Out on Swamp Thing!
    RNG Roll (To-Crit) (<=625 Yes) 6827 (No)
    ((23 * 2) + 3 + 1.5) * 2.25 = 113.625 DMG
    -22 EN

    Swamp Thing fainted!

    ==

    Stasis used Ice Punch on White Belly!
    RNG Roll (To-Crit) (<=625 Yes) 6545 (No)
    RNG Roll (To-FRZ) (<=1000 Yes) 907 (Yes)
    RNG Roll (FRZ Dur) (1 | 2) 8894 (2a)
    (8) * 2.25 = 18 DMG
    White Belly was frozen solid!
    -6 EN

    Boggle chilled!
    +12 EN

    White Belly is frozen solid!

    Reef must recharge!

    Bronzong used Struggle on Boggle!

    RNG Roll (To-Crit) (<=625 Yes) 504 (Yes)
    A critical hit!
    (5 + 3 + 1.5) * 1 = 9.5 DMG
    -3.8 HP (Recoil)
    -5 EN

    C$FP: AAXXO
    HP: 159 / 510 (31.18%)
    [​IMG] | [​IMG] | [​IMG]
    White Belly (F) | Swamp Thing (M) | Bronzong (—)
    HP: 29 | HP: -12 | HP: 30
    EN: 29 | EN: 85 | EN: 35
    Spe: 69 (-10) | Spe: 60 (—) | Spe: 28 (-10)
    5 / 3 / 5 / 4 | 5 / 3 / 2 / 3 | 4 / 4 / 3 / 4
    SC 4 / WC 6 | SC 4 / WC 4 | SC 3 / WC 5 [8]
    Inner Focus, Multiscale | Torrent, Damp | Levitate, Heatproof, Heavy Metal
    FRZ (1a) | N/A | Imprison [Psychic, Endure, Protect] (4a)

    LEETHOOF: AAAXX
    HP: 216 / 510 (42.35%)
    [​IMG] | [​IMG] | [​IMG]
    Reef (F) | Boggle (M) | Stasis (F)
    HP: 100 | HP: 45 | HP: 71
    EN: 78 | EN: 16 | EN: 86
    Spe: 37 (-10) | Spe: 85 (—) | Spe: 127 (+19)
    3 / 4 / 4 / 4 | 5 / 3 / 3 / 2 | 3 / 3 / 4 / 2
    SC 3 / WC 4 | SC 3 / WC 3 | SC 4 / WC 4
    Suction Cups, Storm Drain | Anticipation, Dry Skin, Poison Touch (A) | Volt Absorb, Lightningrod, Motor Drive

    ARENA: N/A

    TURN ORDER
    C$FP sends out Bill (No Post Necessary)
    Leethoof issues actions.
    C$FP issues actions.
  22. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    I've been terrified of this Lucario since the moment I saw the matchup. Let's hope we can manage, team. Give it your best!

    Boggle: Ice Punch (White Belly) -> Brick Break (Bronzong)
    If Bill Bodyblocks White Belly A1, then use Vacuum Wave (Luc).
    If Bill uses Protect (White Belly) A1, then switch actions.

    Stasis: Hidden Power (White Belly) -> Focus Blast (Bronzong)

    Reef: Rock Slide -> Earth Power (Bronzong)
    If Bill uses Protect (White Belly) A1, then switch actions.
    If White Belly is KOed, use Earth Power (Bronzong) for all remaining actions.
  23. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Right now I'm on my iPod and I might lose internet any minute, so I may not be able to get actions up until tomorrow.
  24. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I really, really hope I've calculated this correctly. Although, even if I did, Bill will be spending a shit ton of energy quickly...

    White Belly: Protect, Draco Meteor (Reef)

    Bill: Aura Sphere (Stasis), Focus Punch + Focus Punch (Stasis)

    Bronzong: Hyper Beam + Psyshock (Boggle), cool down (Hyper Beam + Psyshock (Boggle))

    P.S. I swear, I would be in pretty much no trouble right now if Dragonite wasn't frozen, especially for two actions. I just have to hope Rock Slide doesn't make Bronzong flinch...


    EDIT: [18:22] <Texas|Afk> iirc we decided a couple days ago
    [18:22] <Texas|Afk> that HB+psychic was not allowed
    [18:22] <Texas|Afk> but HB+Psyshoclk was

    [18:30] <+dogfish44> so what's the combo?
    [18:30] <+dogfish44> HB + Psyshock
    [18:31] <Texas> hyper beam + psyshock
    [18:31] <Son_of_Shadoo> Hyper Beam and Psyshock.
    [18:31] <+dogfish44> A powerful beam of materialised brain waves sounds legitimate to me.

    Is this good enough? If that combo is deemed illegal, then please allow to reorder.
  25. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    C$FP: AAAXX
    HP: 159 / 510 (31.18%)
    [​IMG] | [​IMG] | [​IMG]
    White Belly (F) | Bill (M) | Bronzong (—)
    HP: 29 | HP: 100 | HP: 30
    EN: 29 | EN: 100 | EN: 35
    Spe: 69 (-10) | Spe: 104 (+12) | Spe: 28 (-10)
    5 / 3 / 5 / 4 | 4 / 2 / 4 / 3 | 4 / 4 / 3 / 4
    SC 4 / WC 6 | SC 3 / WC 4 | SC 3 / WC 5 [8]
    Inner Focus, Multiscale | Inner Focus, Steadfast, Justified | Levitate, Heatproof, Heavy Metal
    FRZ (1a) | N/A | Imprison [Psychic, Endure, Protect] (4a)

    LEETHOOF: AAAXX
    HP: 216 / 510 (42.35%)
    [​IMG] | [​IMG] | [​IMG]
    Reef (F) | Boggle (M) | Stasis (F)
    HP: 100 | HP: 45 | HP: 71
    EN: 78 | EN: 16 | EN: 86
    Spe: 37 (-10) | Spe: 85 (—) | Spe: 127 (+19)
    3 / 4 / 4 / 4 | 5 / 3 / 3 / 2 | 3 / 3 / 4 / 2
    SC 3 / WC 4 | SC 3 / WC 3 | SC 4 / WC 4
    Suction Cups, Storm Drain | Anticipation, Dry Skin, Poison Touch (A) | Volt Absorb, Lightningrod, Motor Drive

    ARENA: N/A

    BEGIN ROUND SIX

    White Belly, surprisingly, is the first Pokemon to show signs of acting, although her body is still frozen solid; there's no chance of her escaping the icy restraints yet. While Bill hurls a ball of auras that strikes Stasis unerringly, Boggle and Stasis team up, striking White Belly down to the ground with a whump with a powerful icy fist and a ring of energy imbued with the elemental properties of ice, respectively; it seems that her chance to thaw out never did come. Meanwhile, Reef explodes a small patch of earth underneath Bronzong, striking it for not very much damage. With a few seconds' delay, Bronzong suddenly trembles violently, before launching a massive beam of what seem to be mental-turned-physical psychic waves at Boggle; the impact of the attack launches the frog to the end of the arena, slamming him against the hard walls.

    In stark contrast, Bill stops moving altogether and becomes extremely still, as if mentally preparing itself to perform some attack. Leethoof's Pokemon seem to avoid him altogether, though, as Stasis and Reef both target Bronzong mercilessly, pummeling the bell with their attacks. Reef's second explosion sends Bronzong flying up into the air, before it crashes into the ground. Bill, C$FP's only remaining Pokemon, launches himself into action, dashing at Stasis with surprising speed before punching the doll with all his might, sending her flying to far end of the arena as well; like Boggle, Stasis crumples against the walls, but voodoo dolls can't really be broken so she should be fine.

    With only no difference between the two competitors' teams numerically, the match seems closer than ever; however, C$FP seems to have a type advantage, at the cost of an action of cooldown. Will he be able to carry this advantage for the remainder of the battle...?

    END ROUND SIX


    Calculations (open)

    White Belly is frozen solid!

    Stasis used Hidden Power on White Belly!
    RNG Roll (To-Crit) (<=625 Yes) 8795 (No)
    (7) * 2.25 = 15.75 DMG
    -5 EN

    Bill used Aura Sphere on Stasis!
    RNG Roll (To-Crit) (<=625 Yes) 8124 (No)
    (9 + 3 + 3) * 1.5 = 22.5 DMG
    -6 EN

    Boggle used Ice Punch on White Belly!
    RNG Roll (To-Crit) (<=625 Yes) 2921 (No)
    (8 + 3) * 2.25 = 24.75 DMG
    -6 EN

    White Belly fainted!

    Reef used Earth Power on Bronzong!
    RNG Roll (To-Crit) (<=625 Yes) 5239 (No)
    RNG Roll (SpD Dec) (<=1000 Yes) 1985 (No)
    (9 - 3) * 1.5 = 9 DMG
    -7 EN

    Bronzong used Hyper Beam + Psyshock on Boggle!
    RNG Roll (To-Hit) (<=9500 Yes) 2258 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 1283 (No)
    (23 + 3 - 2) * 2.25 = 54 DMG
    -23 EN

    Boggle fainted!

    ==

    Bill began focusing!

    Stasis used Focus Blast on Bronzong!

    RNG Roll (To-Hit) (<=9900 Yes) 3313 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 6807 (No)
    RNG Roll (SpD Dec) (<=1000 Yes) 1311 (No)
    (12 + 3) * 1 = 15 DMG
    -7 EN

    Reef used Earth Power on Bronzong!

    RNG Roll (To-Crit) (<=625 Yes) 4845 (No)
    RNG Roll (SpD Dec) (<=1000 Yes) 7320 (No)
    (9 - 3) * 1.5 = 9 DMG
    -11 EN

    Bronzong fainted!

    Bill used Mega Focus Punch on Stasis!
    RNG Roll (To-Crit) (<=625 Yes) 9169 (No)
    (33.75 + 3 + 1.5) * 1.5 = 57.375 DMG
    -41 EN

    Stasis fainted!
    Rewards at End (open)

    C$FP: 3 CC
    Dragonite: 3 MC, 1 KO
    Steelix: 3 MC
    Bronzong: 3 MC, 2 KO
    Swampert: 3 MC
    Lucario: 3 MC, 1 KO

    Leethoof: 3 CC
    Rhyperior: 3 MC
    Toxicroak: 3 MC, 2 KO
    Solrock: 3 MC
    Cradily: 3 MC, 2 KO
    Voodoom: 3 MC

    Engineer: 11 RC

    C$FP: AXXXX
    HP: 101 / 510 (19.80%)
    [​IMG] | [​IMG] | [​IMG]
    White Belly (F) | Bill (M) | Bronzong (—)
    HP: -12 | HP: 100 | HP: -8
    EN: 29 | EN: 53 | EN: 12
    Spe: 69 (-10) | Spe: 104 (+12) | Spe: 28 (-10)
    5 / 3 / 5 / 4 | 4 / 2 / 4 / 3 | 4 / 4 / 3 / 4
    SC 4 / WC 6 | SC 3 / WC 4 | SC 3 / WC 5 [8]
    Inner Focus, Multiscale | Inner Focus, Steadfast, Justified | Levitate, Heatproof, Heavy Metal
    FRZ (0a) | Cooldown (1a) | Imprison [Psychic, Endure, Protect] (2a)

    LEETHOOF: AXXXX
    HP: 100 / 510 (19.61%)
    [​IMG] | [​IMG] | [​IMG]
    Reef (F) | Boggle (M) | Stasis (F)
    HP: 100 | HP: -9 | HP: -9
    EN: 60 | EN: 10 | EN: 74
    Spe: 37 (-10) | Spe: 85 (—) | Spe: 127 (+19)
    3 / 4 / 4 / 4 | 5 / 3 / 3 / 2 | 3 / 3 / 4 / 2
    SC 3 / WC 4 | SC 3 / WC 3 | SC 4 / WC 4
    Suction Cups, Storm Drain | Anticipation, Dry Skin, Poison Touch (A) | Volt Absorb, Lightningrod, Motor Drive

    ARENA: N/A

    TURN ORDER
    C$FP issues actions.
    Leethoof issues actions.
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