Team Tournament! Round 1 - C$FP v Leethoof!

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Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Rules

[box]5v5 Triples
DQ: 48 Hours
Abilities: All
Items: No
5 Recovers / 5 chills
Substitutions: Two
Switch: KO
Arena: ASB Arena[/box]
Due to one person wanting Switch=OK and the other wanting Switch=KO, the coin has been flipped—it's KO! This sure looks like an exciting match! Representing Team Plasma, we have... C$FP! His Pokemon are quite scary looking!

C$FP

Swampert* [Swamp Thing] (Male)
Nature: Adamant (+ * to Attack, - * from Special Attack)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW) [unlocked]: Damp
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SAtk: Rank 2 (-)
SDef: Rank 3
Spd: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle *
Growl *
Mud-Slap *
Water Gun *
Bide *
Foresight *
Mudsport *
Superpower
Mud Shot
Mud Bomb
Earthquake
Protect
Hammer Arm
Endeavor

Avalanche *
Curse *
Yawn *

Dig *
Rock Slide *
Waterfall *
Rest
Counter
Mirror Coat
Roar
Ice Punch
Dynamic Punch
Endure
Body Slam
Focus Punch
Brick Break
Double Team
Sleep Talk
Dive
Substitute
Bulldoze
Stone Edge
Giga Impact
Swagger
Rain Dance
Aqua Tail
Stealth Rock
Secret Power
Toxic
Low Kick
Mimic

Moves: 45

Dragonite [White Belly] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2 (DW) [unlocked]: Multiscale
Type: Innate
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 70 (80/1.15=69.56)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Safeguard
Outrage
Fire Punch
Thunder Punch
Roost
Hurricane
Hydro Pump
Dragon Rush
Hyper Beam

Dragon Dance
Dragon Pulse
Extreme Speed
Draco Meteor
Aqua Jet
Dragonbreath
Haze
Body Slam
Dive
Dynamic Punch
Ice Punch
Icy Wind
Mimic
Tailwind

Ice Beam
Thunderbolt
Flamethrower
Earthquake
Stone Edge
Fire Blast
Blizzard
Surf
Brick Break
Thunder
Fly
Focus Blast
Sky Drop
Endure
Rock Slide
Dragon Tail
Hone Claws
Focus Punch
Dragon Claw
Roar
Toxic
Zap Cannon
Horn Drill
Water Gun
Light Screen
Protect
Rain Dance
Double Team
Shock Wave
Sleep Talk
Reflect
Bide
Aerial Ace
Rest
Giga Impact
Bulldoze
Swagger
Substitute
Waterfall

Moves: 70

Lucario [Bill] (Male)
Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 3: Justified (DW) [unlocked]
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15=103.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Dark Pulse
Metal Claw
Metal Sound
Bone Rush
Aura Sphere
Extremespeed
Swords Dance
Nasty Plot
Me First
Agility
Dragon Pulse
Heal Pulse
Calm Mind
Close Combat
Final Gambit
Copycat
Quick Guard

Blaze Kick
Crunch
Hi Jump Kick
Vacuum Wave
Ice Punch
Thunder Punch
Bullet Punch
Magnet Rise
Zen Headbutt
Sky Uppercut
Circle Throw
Cross Chop
Follow Me
Mind Reader
Detect
Iron Defense
Low Kick
Magic Coat
Swift
Bite
Helping Hand
Mud-Slap

Earthquake
Focus Blast
Work Up
Drain Punch
Psychic
Flash Cannon
Protect
Dig
Stone Edge
Bulk Up
Low Sweep
Shadow Ball
Shadow Claw
Double Team
Hidden Power (Grass 7)
Substitute
Toxic
Focus Punch
Iron Tail
Rock Slide
Brick Break
Giga Impact
Hone Claws
Stone Edge
Hyper Beam
Roar
Rest
Water Pulse
Secret Power
Bulldoze
Rain Dance
Sleep Talk
Swagger

Moves: 80

Steelix [Boulder] (Male)
Nature: Adamant (+ to Attack, - from Special Attack)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Sheer Force (DW) [unlocked]
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC:
0
DC:
5/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Ice Fang
Fire Fang
Thunder Fang
Iron Tail
Crunch
Double Edge
Stone Edge
Sand Tomb
Rock Polish
Stealth Rock
Curse

Explosion
Heavy Slam
Rock Blast
Iron Head
Aqua Tail
Magnet Rise
Endure
Body Slam
Flail
Sleep Talk
Mimic
Selfdestruct
Block
Rollout
Defense Curl
Mud-Slap
Take Down

Rock Slide
Earthquake
Torment
Gyro Ball
Dig
Payback
Bide
Taunt
Dragon Tail
Double Team
Protect
Substitute
Toxic
Endure
Roar
Rest
Giga Impact
Bulldoze
Swagger
Fissure
Skull Bash

Moves: 61

Bronzong [Bronzong] (Genderless)
Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Ability 2: Heatproof
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Ability 3 (DW): Heavy Metal
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg) [8, 374 kg]
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Gyro Ball
Heavy Slam
Payback
Heal Block
Block
Safeguard
Future Sight
Faint Attack
Iron Defense

Iron Head
Zen Headbutt
Trick
Ancientpower
Signal Beam
Rollout

Toxic
Psychic
Earthquake
Endure
Skill Swap
Light Screen
Reflect
Double Team
Trick Room
Gravity
Protect
Rest
Solarbeam
Giga Impact
Substitute
Rock Slide
Psyshock
Hyper Beam
Shadow Ball
Sandstorm
Explosion
Recycle
Rock Polish
Stealth Rock
Bulldoze
Sleep Talk
Dream Eater
Grass Knot
Swagger
Flash Cannon
Calm Mind
Telekinesis
Rock Tomb
Charge Beam
Flash
Psych Up
Hidden Power (Ice 7)
Frustration
Return
Facade
Secret Power

Moves: 64


On the other side, representing the Harbingers... Leethoof!

Leethoof

Solrock [Ra] (genderless)
Nature: Quiet (+Special Attack, -Speed)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 100
Attack: 3
Defense: 3
Sp. Attack: 3 (+)
Sp. Defense: 3
Speed: 60 (-)
Size Class: 2
Weight Class: 5
Rank Total: 17

EC: ...
MC: 0
DC: ...

Attacks(34):
Tackle
Harden
Confusion
Rock Throw
Fire Spin
Rock Polish
Psywave
Cosmic Power
SolarBeam
Explosion
Rock Slide
Heal Block
Magic Room

Sunny Day
Will-o-wisp
Trick Room
Psychic
Light Screen
Flamethrower
Shadow Ball
Toxic
Charge Beam
Protect
Reflect
Fire Blast
Stone Edge
Gyro Ball
Telekinesis

Gravity
Earth Power
Zen Headbutt
Endure
Pain Split
Signal Beam
Mimic
Seismic Toss
Role Play
Magic Coat

Rhyperior [Siege] (Male)
Nature: Sassy (+ Sp.Def, -Speed)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks (49):
Poison Jab
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Earthquake
Drill Run
Stone Edge
Megahorn
Take Down
Hammer Arm
Bulldoze
Horn Drill
Rock Wrecker
Chip Away

Counter
Skull Bash
Reversal
Bide
Sleep Talk
Fire Punch
Thunder Punch
Ice Punch
Mimic
Endure
Endeavor
Fissure
Crunch
Fire Fang
Ice Fang
Thunder Fang

Double Team
Sandstorm
Roar
Protect
Facade
Blizzard
Rest
Giga Impact
Focus Punch
Brick Break
Surf
Smack Down
Rock Slide
Avalanche
Aqua Tail
Dragon Tail
Rock Tomb
Shadow Claw

Cradily [Reef] (Female)
Nature: Quiet (+ Sp.Atk, -Speed)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (43/1.15) (+10% enemy accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (29):
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Gastro Acid
AncientPower
Swallow
Stockpile
Spit Up
Energy Ball
Wring Out

Mirror Coat
Recover
Barrier
Synthesis
Earth Power
Pain Split
Endure

Toxic
Grass Knot
Rock Slide
Giga Drain
Stone Edge
Protect
Earthquake
Sludge Wave
Bulldoze
Hidden Power Fire 7

Toxicroak (Boggle) (M)
Nature:
Naughty (+Attack , -Special Defense)

Type:
<Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
<Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities
Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW) (Innate) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks (37)

Astonish*
Mud Slap*
Poison Sting*
Taunt*
Pursuit*
Faint Attack*
Revenge*
Swagger*
Sucker Punch
Nasty Plot
Venoshock
Mud Bomb

Drain Punch*
Vacuum Wave*
Bullet Punch*
Bounce
Ice Punch
Gunk Shot
Snatch
Super Fang
ThunderPunch
Me First
Helping Hand
Role Play

Poison Jab*
Toxic*
Work Up*
Sludge Wave
Shadow Ball
Focus Blast
Rain Dance
Stone Edge
Dig
Earthquake
Brick Break
X-Scissor
Protect

Voodoom (Stasis) (F)
Nature: Naive (+Speed, -Sp Def) (19% Accuracy Boost)

Type: Fighting/Dark
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Volt Absorb
: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (+) (19% Accuracy Boost)
Size Class: 4
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Moves (35):
Revenge
Night Slash
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Aura Sphere
Substitute
Close Combat

Mach Punch
Counter
Pursuit
Vacuum Wave
Ice Punch
Focus Punch
Snatch
Endure
Imprison
Dispel

Taunt
Psychic
Thunder Wave
Hidden Power Ice 7
Stone Edge
Rock Slide
Brick Break
Protect
Double Team
Focus Blast

Alright, with all that over with, let's get started—oh wait, there's something else to do? That's right; challengers will be sending in their leads without knowledge of the other's!

TURN ORDER
Both Players send me their three leads.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
if you're going to have custom sprites at least make them 96x96 v_v also cmfp your dragonite's spe is wrong what approver let it through also leethoof poison touch isn't innate >_>

And it seems that our combatants have decided on who to send out first! Let's see...

C$FP: AAAOO
HP: 510 / 510 (100.00%)
|
|

White Belly (F) | Boulder (M) | Bronzong (—)
HP: 100 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 69 (-10) | Spe: 30 (—) | Spe: 28 (-10)
5 / 3 / 5 / 4 | 4 / 8 / 1 / 3 | 4 / 4 / 3 / 4
SC 4 / WC 6 | SC 7 / WC 8 | SC 3 / WC 5 [8]
Inner Focus, Multiscale | Rock Head, Sturdy, Sheer Force (D) | Levitate, Heatproof, Heavy Metal

LEETHOOF: AAAOO
HP: 510 / 510 (100.00%)
|
|

Siege (M) | Boggle (M) | Ra (—)
HP: 110 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 34 (-10) | Spe: 85 (—) | Spe: 60 (-10)
5 / 5 / 2 / 3 | 5 / 3 / 3 / 2 | 3 / 3 / 3 / 3
SC 5 / WC 7 | SC 3 / WC 3 | SC 2 / WC 5
Solid Rock, Reckless, Lightningrod | Anticipation, Dry Skin, Poison Touch (A) | Levitate

...alright then!

Coinflip (Turn Order) (Heads: C$FP | Tails: Leethoof):


This is clearly a head, so let's get this started!

TURN ORDER
C$FP issues actions.
Leethoof issues actions.
 
It would make my life so much easier if I could order second.... there are too many possibilities right now... Good luck, Leethoof, may the best win!

White Belly: Hydro Pump (Rhyperior) * 2
IF Toxicroak Bodyblocks Rhyperior, THEN use Hurricane (Toxicroak) that action
IF Rhyperior faints, THEN use Hurricane (Toxicroak) for remaining actions

Boulder: (activate Sheer Force) Earthquake, Iron Head (Solrock)

Bronzong: Grass Knot (Rhyperior) * 2
IF Solrock Bodyblocks Rhyperior, THEN use Psychic (Toxicroak) that action
IF Toxicroak Bodyblocks Rhyperior, THEN use Psychic (Toxicroak) that action
IF Rhyperior faints, THEN use Psychic (Toxicroak) for remaining actions

EDIT @ below: yeah that's fine, doesn't change my actions
 
Whoops. Solrock does not learn Magic Room, only Wonder Room. Sorry for that mix-up, if this changes your actions C$FP, go ahead. Good luck to you to, I'll give my actions later tonight.
 
Good luck C$FP! I do not face well-built expert veterans like you often, if at all, so this will be a true test of my skills. I believe my team and I can put up a closer fight than most expect! Go, Siege, Boggle, and Ra!

Siege: Endeavor (Boulder) -> Drill Run (Boulder)

Boggle: Bounce (White Belly) -> Brick Break (Boulder)

Ra: Wonder Room -> Will-o-wisp (Boulder)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
C$FP: AAAOO
HP: 510 / 510 (100.00%)
|
|

White Belly (F) | Boulder (M) | Bronzong (—)
HP: 100 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 69 (-10) | Spe: 30 (—) | Spe: 28 (-10)
5 / 3 / 5 / 4 | 4 / 8 / 1 / 3 | 4 / 4 / 3 / 4
SC 4 / WC 6 | SC 7 / WC 8 | SC 3 / WC 5 [8]
Inner Focus, Multiscale | Rock Head, Sturdy, Sheer Force (E) | Levitate, Heatproof, Heavy Metal

LEETHOOF: AAAOO
HP: 510 / 510 (100.00%)
|
|

Siege (M) | Boggle (M) | Ra (—)
HP: 110 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 34 (-10) | Spe: 85 (—) | Spe: 60 (-10)
5 / 5 / 2 / 3 | 5 / 3 / 3 / 2 | 3 / 3 / 3 / 3
SC 5 / WC 7 | SC 3 / WC 3 | SC 2 / WC 5
Solid Rock, Reckless, Lightningrod | Anticipation, Dry Skin, Poison Touch (A) | Levitate

BEGIN ROUND ONE

Welcome! There's no time to waste, so let's get right to the fight.

Boulder opens up by enabling his Sheer Force; I have no clue what this means, but it seems as if his attacks might be doing more damage than we'd normally expect! Boggle suddenly bounces into the air, disappearing temporarily from our view; on the other side, White Belly churns up a great deal of water in his stomach before releasing a torrent of it at Siege, dealing a great deal of damage! Not attacking quite yet, Ra messes a bit with the space, inverting the arena into a different dimension! Siege strikes Boulder with a hint of desperation, but it doesn't do much—perhaps it has to do with the fact that Siege isn't actually desperate right now. Boulder launches an earth-shattering quake, creating cracks in the arena and sending some debris flying up; unfortunately, it seems that only one other Pokemon on the entire field is affected by the attack! That's too bad. The Bronzong floats eerily over to Siege before ensnaring him with a whole bunch of vines and other assorted plant life; that seems to have hurt, although I really don't see how being tripped with leaves can hurt. Boggle plops back down as suddenly as he came up, smashing into White Belly for some minor damage.

Leethoof's team seems to be going on a full offense now; Boggle takes advantage of the strange dimension to chop Boulder as hard as he possibly can, while—despite White Belly's second aquatic assault—Ra creates a mystifying blue flame that oscillates as it heads towards Boulder, managing to burn him! Siege ducks his head down and rams into Boulder, dealing significant damage, but this isn't without retaliation; Boulder slams full-force into Ra, while Bronzong trips Siege once again. Siege appears to be in dire straits now; perhaps this would've been a better time for him to use the attack of desperation...

Let's take a look at the scoreboard! Despite Leethoof's ordering first, he seems to be trailing C$FP slightly in terms of net health; can he turn it around this time, or will C$FP run away with the lead?

END ROUND ONE


Boulder enabled Sheer Force!

==

Boggle bounced up high!

White Belly used Hydro Pump on Siege!

RNG Roll (To-Hit) (<=9000 Yes) 2446 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 5882 (No)
(12 + 3 - 2) * 2.25 = 29.25 DMG
-8 EN

Ra used Wonder Room!
Ra created a bizarre area in which Defense and Special Defense are swapped!
-9 EN

Siege used Endeavor on Boulder!
(100 - 80.75) / 1.75 = 11 DMG
-12 EN

Boulder used Earthquake!
White Belly avoided the attack!
Bronzong avoided the attack!
Boggle avoided the attack!
Ra avoided the attack!
RNG Roll (To-Crit Siege) (<=625 Yes) 6741 (No)
(7.5 + 3 + 1.5 - 2) * 1.5 = 15 DMG
-6 EN

Bronzong used Grass Knot on Siege!
RNG Roll (To-Crit) (<=625 Yes) 4135 (No)
(13 - 3 - 2) * 2.25 = 18 DMG
-8 EN

Boggle used Bounce on White Belly!
RNG Roll (To-Hit) (<=9500 Yes) 9390 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 7150 (No)
RNG Roll (To-PRZ) (<=3000 Yes) 6146 (No)
(8 + 1.5) * 1 * 0.5 = 4.75 DMG
-9 EN

==

Boggle used Brick Break on Boulder!
RNG Roll (To-Crit) (<=625 Yes) 1612 (No)
(8 + 3 + 3 - 1) * 1.5 = 19.5 DMG
-5 EN

White Belly used Hydro Pump on Siege!
RNG Roll (To-Hit) (<=9000 Yes) 8638 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 8737 (No)
(12 - 2) * 2.25 = 22.5 DMG
-12 EN

Ra used Will-O-Wisp on Boulder!
RNG Roll (To-Hit) (<=7500 Yes) 4962 (Yes)
Boulder was burned!
-7 EN

Siege used Drill Run on Boulder!
RNG Roll (To-Hit) (<=9500 Yes) 5908 (Yes)
RNG Roll (To-Crit) (<=1250 Yes) 1939 (No)
(8 + 3 + 3 - 1) * 1.5 = 19.5 DMG
-5 EN

Boulder used Iron Head on Ra!
RNG Roll (To-Crit) (<=625 Yes) 2673 (No)
(8 + 3 + 2 + 1.5 - 3) * 1.5 = 17.25 DMG
-5 EN

Bronzong used Grass Knot on Siege!
RNG Roll (To-Crit) (<=625 Yes) 3897 (No)
(13 - 3 - 2) * 2.25 = 18 DMG
-12 EN

Boulder was hurt by its burn!
-2 HP

==

White Belly: -5 (4.75) HP, -20 EN
Boulder: -52 HP, -11 EN
Bronzong: -0 HP, 20 EN
Siege: -103 (102.75) HP, -17 EN
Boggle: -0 HP, -14 EN
Ra: -17 (17.25) HP, -16 EN

C$FP: AAAOO
HP: 454 / 510 (89.02%)
|
|

White Belly (F) | Boulder (M) | Bronzong (—)
HP: 95 | HP: 48 | HP: 100
EN: 80 | EN: 89 | EN: 80
Spe: 69 (-10) | Spe: 30 (—) | Spe: 28 (-10)
5 / 3 / 5 / 4 | 4 / 8 / 1 / 3 | 4 / 4 / 3 / 4
SC 4 / WC 6 | SC 7 / WC 8 | SC 3 / WC 5 [8]
Inner Focus, Multiscale | Rock Head, Sturdy, Sheer Force (E) | Levitate, Heatproof, Heavy Metal
N/A | BRN (2 DPA) | N/A

LEETHOOF: AAAOO
HP: 390 / 510 (76.47%)
|
|

Siege (M) | Boggle (M) | Ra (—)
HP: 7 | HP: 100 | HP: 83
EN: 83 | EN: 86 | EN: 84
Spe: 34 (-10) | Spe: 85 (—) | Spe: 60 (-10)
5 / 5 / 2 / 3 | 5 / 3 / 3 / 2 | 3 / 3 / 3 / 3
SC 5 / WC 7 | SC 3 / WC 3 | SC 2 / WC 5
Solid Rock, Reckless, Lightningrod | Anticipation, Dry Skin, Poison Touch (A) | Levitate

ARENA: Wonder Room (3R)

TURN ORDER
Leethoof issues actions.
C$FP issues actions.
 
That didn't go quite as planned, but this'll have to do.

Siege: Endure -> Endeavor (Boulder)
If Boulder uses Protective/Evasive Move A2, then target White Belly.
If Boulder is KO'ed, then target White Belly.

Boggle: Ice Punch (White Belly) -> Drain Punch (Boulder)
If White Belly uses Protective/Evasive move A1, then use Brick Break (Boulder).
If Bronzong uses Psychic-type damaging move against you, then Bounce (White Belly). This takes precedence.

Ra: Reflect -> Stone Edge (White Belly)
If Boulder or Bronzong uses Toxic on Siege, then use Safeguard, but only once, shifting actions down. This sub takes precedence.
If White Belly uses Brick Break A2, then change A1 to Will-o-wisp (White Belly).
 
I do believe I have a bit of a plan.

White Belly: Flamethrower (Boggle), Flamethrower (Boggle)

Boulder: Bulldoze, Iron Head (Boggle)

Bronzong: Zen Headbutt (Boggle), Zen Headbutt (Boggle)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
C$FP: AAAOO
HP: 454 / 510 (89.02%)
|
|

White Belly (F) | Boulder (M) | Bronzong (—)
HP: 95 | HP: 48 | HP: 100
EN: 80 | EN: 89 | EN: 80
Spe: 69 (-10) | Spe: 30 (—) | Spe: 28 (-10)
5 / 3 / 5 / 4 | 4 / 8 / 1 / 3 | 4 / 4 / 3 / 4
SC 4 / WC 6 | SC 7 / WC 8 | SC 3 / WC 5 [8]
Inner Focus, Multiscale | Rock Head, Sturdy, Sheer Force (E) | Levitate, Heatproof, Heavy Metal
N/A | BRN (2 DPA) | N/A

LEETHOOF: AAAOO
HP: 390 / 510 (76.47%)
|
|

Siege (M) | Boggle (M) | Ra (—)
HP: 7 | HP: 100 | HP: 83
EN: 83 | EN: 86 | EN: 84
Spe: 34 (-10) | Spe: 85 (—) | Spe: 60 (-10)
5 / 5 / 2 / 3 | 5 / 3 / 3 / 2 | 3 / 3 / 3 / 3
SC 5 / WC 7 | SC 3 / WC 3 | SC 2 / WC 5
Solid Rock, Reckless, Lightningrod | Anticipation, Dry Skin, Poison Touch (A) | Levitate

ARENA: Wonder Room (3R)

BEGIN ROUND TWO

Siege begins by bracing himself for the inevitable attacks, while Boggle—anticipating some attacks heading his way as well—takes the safe route and bounces his way back up high into the sky. White Belly arcs her head up and fires a crackling jet of flames in Boggle's direction, but they dissipate before reaching its altitude. Meanwhile, Ra conjures up golden barriers around it and its teammates, and Boulder shakes the ground with a massive movement once more; again, however, everybody avoids the attack besides Siege, who manages to hold on. Bronzong attempts to ram its entire bell-shaped body into Boggle, only to find that the frog is no longer there; soon enough, however, Boggle comes bouncing back down and crashes into White Belly.

Once again, Boggle bounces back up into the air—it seems as if there really are a myriad of attacks aimed at it. Despite C$FP's reassurances, White Belly's same attack misses Boggle again, while Ra takes advantage of her confusion to smash into her as hard as it possibly can. Siege isn't holding back either, striking Boulder desperately and dealing significant damage. Boulder and Bronzong both attempt to ram into Boggle, but both find that the he is nowhere to be seen. Boggle comes bouncing down just like last action, aiming at White Belly, but is going too fast to aim and ends up missing her large mass entirely. All the while, Boulder's burn saps away at its strength.

It seems as if the two battlers are now much more even that last round, despite the fact that the person ahead last round ordered second this time. Will C$FP reveal his bit of a plan now, or has it been ruined?

END ROUND TWO


Siege used Endure!
Siege braced itself!
-15 EN

Boggle bounced up high!

White Belly used Flamethrower on Boggle!
The attack missed!
-7 EN

Ra used Reflect!
Leethoof's team's Defense was increased slightly!
-7 EN

Boulder used Bulldoze!
White Belly avoided the attack!
Bronzong avoided the attack!
Boggle avoided the attack!
Ra avoided the attack!
RNG Roll (To-Crit Siege) (<=625 Yes) 1980 (No)
(3 + 3 + 1.5 - 2 + 2 - 3) * 1.5 = 6.75 DMG
-4 EN

Siege endured the hit!

Bronzong used Zen Headbutt on Boggle!

The attack missed!
-5 EN

Boggle used Bounce on White Belly!
RNG Roll (To-Hit) (<=9500 Yes) 2955 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 3164 (No)
RNG Roll (To-PRZ) (<=3000 Yes) 5734 (No)
RNG Roll (To-PSN) (<=3000 Yes) 9520 (No)
(8 + 1.5) * 1 = 9.5 DMG
-9 EN

Boulder was hurt by its burn!
-2 HP

==

Boggle bounced up high!

White Belly used Flamethrower on Boggle!

The attack missed!
-11 EN

Ra used Stone Edge on White Belly!
RNG Roll (To-Hit) (<=9000 Yes) 5020 (Yes)
RNG Roll (To-Crit) (<=1250 Yes) 7716 (No)
(10 + 3 - 1.5) * 1.5 = 17.25 DMG
-6 EN

Siege used Endeavor on Boulder!
(46 - 1) / 1.75 = 25.714 DMG
-15 EN

Boulder used Iron Head on Boggle!
The attack missed!
-5 EN

Bronzong used Zen Headbutt on Boggle!
The attack missed!
-9 EN

Boggle used Bounce on White Belly!
RNG Roll (To-Hit) (<=9500 Yes) 9585 (No)
The attack missed!
-13 EN

Boulder was hurt by its burn!
-2 HP

==

White Belly: -27 [26.75] HP, -18 EN
Boulder: -30 [29.714] HP, -9 EN
Bronzong: -0 HP, -14 EN
Siege: -6 HP, -30 EN
Boggle: -0 HP, -22 EN
Ra: -0 HP, -13 EN

C$FP: AAAOO
HP: 397 / 510 (77.84%)
|
|

White Belly (F) | Boulder (M) | Bronzong (—)
HP: 68 | HP: 18 | HP: 100
EN: 62 | EN: 80 | EN: 66
Spe: 69 (-10) | Spe: 30 (—) | Spe: 28 (-10)
5 / 3 / 5 / 4 | 4 / 8 / 1 / 3 | 4 / 4 / 3 / 4
SC 4 / WC 6 | SC 7 / WC 8 | SC 3 / WC 5 [8]
Inner Focus, Multiscale | Rock Head, Sturdy, Sheer Force (E) | Levitate, Heatproof, Heavy Metal
N/A | BRN (2 DPA) | N/A

LEETHOOF: AAAOO
HP: 384 / 510 (75.29%)
|
|

Siege (M) | Boggle (M) | Ra (—)
HP: 1 | HP: 100 | HP: 83
EN: 53 | EN: 64 | EN: 71
Spe: 34 (-10) | Spe: 85 (—) | Spe: 60 (-10)
5 / 5 / 2 / 3 | 5 / 3 / 3 / 2 | 3 / 3 / 3 / 3
SC 5 / WC 7 | SC 3 / WC 3 | SC 2 / WC 5
Solid Rock, Reckless, Lightningrod | Anticipation, Dry Skin, Poison Touch (A) | Levitate
REFLECT (4a)

ARENA: Wonder Room (2R)

TURN ORDER
C$FP issues actions.
Leethoof issues actions.
 
FUUUUUUUUUUU I can't believe I didn't notice that substitution. It's OK though, we had enough of a lead.

White Belly: Surf, Hurricane (Boggle)
IF Siege uses Protect A1 OR Boggle uses Protect (Siege) A1, THEN use Hydro Pump (Ra) and push actions back

Boulder: Iron Tail (Ra), Iron Tail (Ra)

Bronzong: Psychic (Boggle), Psychic (Boggle)
IF Boggle uses Bounce A1, THEN use Gravity A1
IF Boggle uses Bounce A2, use
 
Action lock. Also, Dragonite is Quiet, so Bounce has 100% accuracy (if that changes your actions, CMFP, then ignore this action-lock). nvm

EDIT:
Well, that evens the playing field a good bit.

Siege: Endeavor (Bronzong) -> Protect

Boggle: Protect (Siege) -> Dig (Boulder)

Ra: Light Screen -> Rock Polish
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
C$FP: AAAOO
HP: 397 / 510 (77.84%)
|
|

White Belly (F) | Boulder (M) | Bronzong (—)
HP: 68 | HP: 18 | HP: 100
EN: 62 | EN: 80 | EN: 66
Spe: 69 (-10) | Spe: 30 (—) | Spe: 28 (-10)
5 / 3 / 5 / 4 | 4 / 8 / 1 / 3 | 4 / 4 / 3 / 4
SC 4 / WC 6 | SC 7 / WC 8 | SC 3 / WC 5 [8]
Inner Focus, Multiscale | Rock Head, Sturdy, Sheer Force (E) | Levitate, Heatproof, Heavy Metal
N/A | BRN (2 DPA) | N/A

LEETHOOF: AAAOO
HP: 384 / 510 (75.29%)
|
|

Siege (M) | Boggle (M) | Ra (—)
HP: 1 | HP: 100 | HP: 83
EN: 53 | EN: 64 | EN: 71
Spe: 34 (-10) | Spe: 85 (—) | Spe: 60 (-10)
5 / 5 / 2 / 3 | 5 / 3 / 3 / 2 | 3 / 3 / 3 / 3
SC 5 / WC 7 | SC 3 / WC 3 | SC 2 / WC 5
Solid Rock, Reckless, Lightningrod | Anticipation, Dry Skin, Poison Touch (A) | Levitate
REFLECT (4a)

ARENA: Wonder Room (2R)

BEGIN ROUND THREE

Boggle begins by casting a protective shield around Siege's enormous body, while White Belly deluges Ra with a high-pressured blast of water from its stomach. Ra conjures a second set of golden boxes that surround it and its teammates like the first set, while Siege continues to lash out desperately, striking Bronzong this time and dealing gargantuan damage at the cost of exhausting himself. Boulder focuses his fire on Ra as well, swinging around quickly before whipping Ra violently with its powerful metal tail; the burn limits Boulder's strength, though. Meanwhile, the Bronzong engages Boggle in a quick bout of mental strength, severely damaging the poor frog.

As if hiding from another attack, Boggle suddenly moves his hands across and into the ground in a flurry, tunneling underground—not too common for a toxic frog. Siege, now devoid of the protective shield, opts to throw one up himself; just in time, too, as White Belly floods the entire arena, dealing damage to both sides of the battle. Ra shines himself up with who-knows-what, suddenly becoming much faster than before. That doesn't stop it from avoiding Boulder's second attack, though—the same as before, a whiplash of its tail. Bronzong attempts the same attack again, although his target is underground and thus too far away to be attacked. Soon enough, however, he pops back up and slams into Boulder, knocking him out!

END ROUND THREE


Boggle used Protect on Siege!
-7 EN

White Belly used Hydro Pump on Ra!
RNG Roll (To-Hit) (<=9000 Yes) 1863 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 4656 (No)
(12 + 3) * 1.5 = 22.5 DMG
-8 EN

Ra used Light Screen!
whee
-7 EN

Siege used Endeavor on Bronzong!
(100 - 1) / 1.75 = 56.57 DMG
-32 EN

Boulder used Iron Tail on Ra!
RNG Roll (To-Hit) (<=8500 Yes) 8114 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2775 (No)
(6.67 + 3 + 1.5 + 2 - 3) * 1.5 = 15.25 DMG
-6 EN

Bronzong used Psychic on Boggle!
RNG Roll (To-Crit) (<=625 Yes) 6041 (No)
RNG Roll (SpD Dec) (<=1000 Yes) 890 (Yes)
(6 + 3 - 2) * 2.25 = 15.75 DMG
-1 SpD (Boggle)
-6 EN

Boulder was hurt by its burn!
-2 HP

==

Siege used Protect!
-7 EN

Boggle dug a hole!

White Belly used Surf!
Siege protected itself!
Boggle avoided the attack!
RNG Roll (To-Crit Si, Bo, Br, Ra) 7375, 9100, 7828, 7575 (NO)
(7.5 + 3 - 1) * 1.5 = 14.25 DMG (Bo)
(7.5 + 1.5) * 1 = 9 DMG (Br)
(5 + 3 - 2) * 2.25 = 13.5 DMG (Si)
-5 EN (Si)
(5 + 3) * 1.5 = 12 DMG (Ra)
-7 EN

Ra used Rock Polish!
+2 Spe
-6 EN

Boulder used Iron Tail on Ra!
RNG Roll (To-Hit) (<=8500 Yes) 3354 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 8498 (No)
(6.67 + 3 + 1.5 + 2 - 3) * 1.5 = 15.25 DMG
-10 EN

Bronzong used Psychic on Boggle!
The attack missed!
-10 EN

Boggle used Dig on Boulder!
RNG Roll (To-Crit) (<=625 Yes) 9915 (No)
(8 + 3.5 - 1) * 1.5 = 15.75 DMG
-10 EN

Boulder fainted!

==

White Belly: -0 HP, -15 EN
Boulder: -18 [32] HP, -16 EN
Bronzong: -66 [65.57] HP, -16 EN
Siege: -0 HP, -44 EN
Boggle: -16 [15.75] HP, -17 EN
Ra: -65 HP, -13 EN

C$FP: AAXOO
HP: 312 / 510 (61.18%)
|
|

White Belly (F) | Boulder (M) | Bronzong (—)
HP: 68 | HP: KO | HP: 34
EN: 47 | EN: 64 | EN: 50
Spe: 69 (-10) | Spe: 30 (—) | Spe: 28 (-10)
5 / 3 / 5 / 4 | 4 / 8 / 1 / 3 | 4 / 4 / 3 / 4
SC 4 / WC 6 | SC 7 / WC 8 | SC 3 / WC 5 [8]
Inner Focus, Multiscale | Rock Head, Sturdy, Sheer Force (E) | Levitate, Heatproof, Heavy Metal
N/A | BRN (2 DPA) | N/A

LEETHOOF: AAAOO
HP: 303 / 510 (59.41%)
|
|

Siege (M) | Boggle (M) | Ra (—)
HP: 1 | HP: 84 | HP: 18
EN: 9 | EN: 47 | EN: 58
Spe: 34 (-10) | Spe: 85 (—) | Spe: 60 [210] (-10)
5 / 5 / 2 / 3 | 5 / 3 / 3 / 2 | 3 / 3 / 3 / 3
SC 5 / WC 7 | SC 3 / WC 3 | SC 2 / WC 5
Solid Rock, Reckless, Lightningrod | Anticipation, Dry Skin, Poison Touch (A) | Levitate
N/A | -1 SpD (2r) | +2 Spe (1r)
REFLECT (2a), LIGHT SCREEN (4a)

ARENA: Wonder Room (1R)

TURN ORDER
C$FP switches in a new Pokemon.
Leethoof issues actions.
C$FP issues actions.
 
Just a quick nitpick...I dont believe Light Screen was added to the calcs for Psyshic and Surf. However, there is a very high possibility that I am wrong.

Yeah I think
Psychic: (9x.67 [Light Screen] + 3 [STAB] + 4.5-4.5 [Wonder Room gives 3 Sp Def]) x 2.25 = 20.25 Damage
The Surfs are right, upon further review.
 
Let's keep up this advantage as best as we can, team!

Siege: Endeavor (Swamp Thing) -> Endeavor (Swamp Thing)
If Swamp Thing uses Protective/Evasive move without transfer, then use Ice Punch (White Belly)
If Swamp Thing uses Damaging Evasive move, then use Ice Punch (White Belly)
If White Belly is KOed when you would attack it, then use Reversal (Bronzong)

Boggle: Ice Punch (White Belly) -> Ice Punch (White Belly)
If White Belly uses Protective/Evasive move without transfer, then Bounce (Swamp Thing)
If White Belly is KOed when you would attack it, then use Drain Punch (Bronzong).

Ra: Protect (Siege) -> Rock Slide
 
At first I was wondering why you would use Protect (Siege) at 0 priority, but then I realized you were being tricky.

Time to not fuck up ordering second very badly again...

White Belly: Extreme Speed (Siege), Protect

Swamp Thing: Brick Break (Boggle), Dig (Boggle)

Bronzong: Iron Head (Ra), Psyshock (Boggle)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
C$FP: AAAXO
HP: 312 / 510 (61.18%)
|
|

White Belly (F) | Swamp Thing (M) | Bronzong (—)
HP: 68 | HP: 110 | HP: 34
EN: 47 | EN: 100 | EN: 50
Spe: 69 (-10) | Spe: 60 (—) | Spe: 28 (-10)
5 / 3 / 5 / 4 | 5 / 3 / 2 / 3 | 4 / 4 / 3 / 4
SC 4 / WC 6 | SC 4 / WC 4 | SC 3 / WC 5 [8]
Inner Focus, Multiscale | Torrent, Damp | Levitate, Heatproof, Heavy Metal

LEETHOOF: AAAOO
HP: 303 / 510 (59.41%)
|
|

Siege (M) | Boggle (M) | Ra (—)
HP: 1 | HP: 84 | HP: 18
EN: 9 | EN: 47 | EN: 58
Spe: 34 (-10) | Spe: 85 (—) | Spe: 60 [210] (-10)
5 / 5 / 2 / 3 | 5 / 3 / 3 / 2 | 3 / 3 / 3 / 3
SC 5 / WC 7 | SC 3 / WC 3 | SC 2 / WC 5
Solid Rock, Reckless, Lightningrod | Anticipation, Dry Skin, Poison Touch (A) | Levitate
N/A | -1 SpD (2r) | +2 Spe (1r)
REFLECT (2a), LIGHT SCREEN (4a)

ARENA: Wonder Room (1R)

BEGIN ROUND FOUR

...and within the span of just one action, Leethoof is suddenly looking at a very bad situation! Two of his Pokemon are knocked out, both his layers of screens have been broken, and, as if to make matters worse, Wonder Room suddenly expires and returns the dimensions to normal! Will he be able to recover from these crippling blows...?

END ROUND FOUR

White Belly used ExtremeSpeed on Siege!
-6 EN

Siege fainted!

Ra used Protect on Siege!

But there was no target...
-7 EN

Boggle used Ice Punch on White Belly!
RNG Roll (To-Crit) (<=625 Yes) 1881 (No)
RNG Roll (To-FRZ) (<=1000 Yes) 1304 (No)
(8 + 1.5) * 2.25 = 21.375 DMG
-6 EN

Swamp Thing used Brick Break on Boggle!
RNG Roll (To-Crit) (<=625 Yes) 4967 (No)
The screens were shattered!
(8 + 4.5) * 2/3 = 8.33 DMG
-6 EN

Bronzong used Iron Head on Ra!
RNG Roll (To-Crit) (<=625 Yes) 5232 (No)
(8 + 3 + 1.5) * 1.5 = 18.75 DMG
-5 EN

Ra fainted!

==

White Belly used Protect!
-7 EN

Boggle bounced up!

Swamp Thing dug a hole!

Bronzong used Psyshock on Boggle!

The attack missed!
-5 EN

Boggle used Bounce on Swamp Thing!

The attack missed!
-10 EN

Swamp Thing used Dig on Boggle!
RNG Roll (To-Crit) (<-625 Yes) 5015 (No)
(8 + 3 + 4.5 - 2) * 1.5 = 20.25 DMG
-9 EN

==

Wonder Room wore off!
C$FP: 3 CC
Dragonite: 3 MC, 1 KO
Steelix: 3 MC
Bronzong: 3 MC
Swampert: 3 MC

Leethoof: 3 CC
Rhyperior: 3 MC
Toxicroak: 3 MC, 1 KO
Solrock: 3 MC

Engineer: 11 RC

C$FP: AAAXO
HP: 291 / 510 (57.06%)
|
|

White Belly (F) | Swamp Thing (M) | Bronzong (—)
HP: 47 | HP: 110 | HP: 34
EN: 34 | EN: 85 | EN: 40
Spe: 69 (-10) | Spe: 60 (—) | Spe: 28 (-10)
5 / 3 / 5 / 4 | 5 / 3 / 2 / 3 | 4 / 4 / 3 / 4
SC 4 / WC 6 | SC 4 / WC 4 | SC 3 / WC 5 [8]
Inner Focus, Multiscale | Torrent, Damp | Levitate, Heatproof, Heavy Metal

LEETHOOF: AXXOO
HP: 255 / 510 (50.00%)
|
|

Siege (M) | Boggle (M) | Ra (—)
HP: KO | HP: 55 | HP: KO
EN: 9 | EN: 31 | EN: 51
Spe: 34 (-10) | Spe: 85 (—) | Spe: 60 [105] (-10)
5 / 5 / 2 / 3 | 5 / 3 / 3 / 2 | 3 / 3 / 3 / 3
SC 5 / WC 7 | SC 3 / WC 3 | SC 2 / WC 5
Solid Rock, Reckless, Lightningrod | Anticipation, Dry Skin, Poison Touch (A) | Levitate
N/A | -1 SpD (1r) | +1 Spe (1r)

ARENA: N/A

TURN ORDER
Leethoof sends out Reef and Stasis (No Post Necessary)
C$FP issues actions.
Leethoof issues actions.
 
That went pretty well, but I really don't want to order first this round. Oh well, perhaps this lead may be kept.

White Belly: Bulldoze (Synchronized with Swamp Thing), Earthquake (Synchronized with Swamp Thing)
IF Reef targets Swamp Thing with a Grass-type attack, THEN use Hurricane (Stasis) that action and push actions back
IF Boggle is in the "semi-invulnerable stage of Bounce" (as put by the DAT), THEN Hurricane (Boggle) that action

Swamp Thing: Bulldoze (Synchronized with White Belly), Earthquake (Synchronized with White Belly)
IF Reef targets you with a Grass-type attack, THEN use Mirror Coat that action and push actions back

Bronzong: Psychic (Boggle), Psychic (Boggle)
IF Boggle is in the "semi-invulnerable stage of Bounce" (as put by the DAT), THEN use Gravity that action, and use Rest the next action
IF Boggle faints, THEN use Iron Head (Reef) for remaining actions
 
This is the turning point of this match, my beloved Pokemon! Take the advantage, and then hold on for the ride!

Boggle: Helping Hand (Reef) -> Chill

Reef: Grass Knot + Wring Out Combo (Swamp Thing) -> Cooldown (Stone Edge White Belly)

Stasis: Imprison (Bronzong) [Psychic, Protect, Endure] -> Ice Punch (White Belly)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
C$FP: AAAXO
HP: 291 / 510 (57.06%)
|
|

White Belly (F) | Swamp Thing (M) | Bronzong (—)
HP: 47 | HP: 110 | HP: 34
EN: 34 | EN: 85 | EN: 40
Spe: 69 (-10) | Spe: 60 (—) | Spe: 28 (-10)
5 / 3 / 5 / 4 | 5 / 3 / 2 / 3 | 4 / 4 / 3 / 4
SC 4 / WC 6 | SC 4 / WC 4 | SC 3 / WC 5 [8]
Inner Focus, Multiscale | Torrent, Damp | Levitate, Heatproof, Heavy Metal

LEETHOOF: AAAXX
HP: 255 / 510 (50.00%)
|
|

Reef (F) | Boggle (M) | Stasis (F)
HP: 100 | HP: 55 | HP: 100
EN: 100 | EN: 31 | EN: 100
Spe: 37 (-10) | Spe: 85 (—) | Spe: 127 (+19)
3 / 4 / 4 / 4 | 5 / 3 / 3 / 2 | 3 / 3 / 4 / 2
SC 3 / WC 4 | SC 3 / WC 3 | SC 4 / WC 4
Suction Cups, Storm Drain | Anticipation, Dry Skin, Poison Touch (A) | Volt Absorb, Lightningrod, Motor Drive
N/A | -1 SpD (1r) | N/A

ARENA: N/A

BEGIN ROUND FIVE

As Reef and Stasis are sent in, Boggle immediately assumes a friendly stance, ready to help out with Reef's attacks! Meanwhile, Stasis enters in a bout of mental warfare with the Bronzong, managing to seal away some of their common moves! However, C$FP's team begins fighting back; White Belly unleashes a series of small seismic tremors, dealing significant damage to each of Leethoof's team members although hitting Swamp Thing as well—Bronzong, of course, simply floats over these attacks. As it attempts to attack Boggle, though, it suddenly can't seem to use Psychic; it must've been locked away by Stasis' attack! Grinning maliciously, Reef accepts Boggle's help readily, and snares Swamp Thing in a brilliantly woven snare of grasses. Reef doesn't stop there, though; she uses the grasses to pull Swamp Thing in towards her while twisting them as far as they can go, using Swamp Thing as what seems to be a towel in sore need of a wringing dry. It seems that Swamp Thing simply can't stand the attack, and falls to the ground, unconscious, after just one assault.

Things seem to be turning into Leethoof's favor, as Stasis freezes her fist and slams it into White Belly, dealing decent damage; the frost, however, seems to spread across the contact point and across White Belly's wings and legs, completely freezing her! As Boggle chills, White Belly struggles to escape its state of frozen-ness, but to no avail; the ice simply isn't melting right now. Reef rests for a bit after her attack last round, while Bronzong—still unable to use its attack—resorts to lashing out desperately at Boggle, somehow hitting a weak spot at the cost of some extra recoil.

Things certainly seem to have shifted away from C$FP and towards Leethoof, but with him ordering first this round, can he keep the lead...?

END ROUND FIVE


Boggle used Helping Hand on Reef!
Boggle is ready to help Reef!
-27 EN

Stasis used Imprison on Bronzong!
Bronzong's Psychic, Protect, and Endure were sealed!
-8 EN

White Belly used Hurricane on Stasis!
RNG Roll (To-Hit) (<=7000 Yes) 0681 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 3301 (No)
RNG Roll (To-CNF) (<=3000 Yes) 5378 (No)
(12 + 3 + 4.5) * 1.5 = 29.25 DMG
-7 EN

Bronzong used Psychic on Boggle!
But it failed!
-0 EN

Reef used Grass Knot + Wring Out on Swamp Thing!
RNG Roll (To-Crit) (<=625 Yes) 6827 (No)
((23 * 2) + 3 + 1.5) * 2.25 = 113.625 DMG
-22 EN

Swamp Thing fainted!

==

Stasis used Ice Punch on White Belly!
RNG Roll (To-Crit) (<=625 Yes) 6545 (No)
RNG Roll (To-FRZ) (<=1000 Yes) 907 (Yes)
RNG Roll (FRZ Dur) (1 | 2) 8894 (2a)
(8) * 2.25 = 18 DMG
White Belly was frozen solid!
-6 EN

Boggle chilled!
+12 EN

White Belly is frozen solid!

Reef must recharge!

Bronzong used Struggle on Boggle!

RNG Roll (To-Crit) (<=625 Yes) 504 (Yes)
A critical hit!
(5 + 3 + 1.5) * 1 = 9.5 DMG
-3.8 HP (Recoil)
-5 EN

C$FP: AAXXO
HP: 159 / 510 (31.18%)
|
|

White Belly (F) | Swamp Thing (M) | Bronzong (—)
HP: 29 | HP: -12 | HP: 30
EN: 29 | EN: 85 | EN: 35
Spe: 69 (-10) | Spe: 60 (—) | Spe: 28 (-10)
5 / 3 / 5 / 4 | 5 / 3 / 2 / 3 | 4 / 4 / 3 / 4
SC 4 / WC 6 | SC 4 / WC 4 | SC 3 / WC 5 [8]
Inner Focus, Multiscale | Torrent, Damp | Levitate, Heatproof, Heavy Metal
FRZ (1a) | N/A | Imprison [Psychic, Endure, Protect] (4a)

LEETHOOF: AAAXX
HP: 216 / 510 (42.35%)
|
|

Reef (F) | Boggle (M) | Stasis (F)
HP: 100 | HP: 45 | HP: 71
EN: 78 | EN: 16 | EN: 86
Spe: 37 (-10) | Spe: 85 (—) | Spe: 127 (+19)
3 / 4 / 4 / 4 | 5 / 3 / 3 / 2 | 3 / 3 / 4 / 2
SC 3 / WC 4 | SC 3 / WC 3 | SC 4 / WC 4
Suction Cups, Storm Drain | Anticipation, Dry Skin, Poison Touch (A) | Volt Absorb, Lightningrod, Motor Drive

ARENA: N/A

TURN ORDER
C$FP sends out Bill (No Post Necessary)
Leethoof issues actions.
C$FP issues actions.
 
I've been terrified of this Lucario since the moment I saw the matchup. Let's hope we can manage, team. Give it your best!

Boggle: Ice Punch (White Belly) -> Brick Break (Bronzong)
If Bill Bodyblocks White Belly A1, then use Vacuum Wave (Luc).
If Bill uses Protect (White Belly) A1, then switch actions.

Stasis: Hidden Power (White Belly) -> Focus Blast (Bronzong)

Reef: Rock Slide -> Earth Power (Bronzong)
If Bill uses Protect (White Belly) A1, then switch actions.
If White Belly is KOed, use Earth Power (Bronzong) for all remaining actions.
 
Right now I'm on my iPod and I might lose internet any minute, so I may not be able to get actions up until tomorrow.
 
I really, really hope I've calculated this correctly. Although, even if I did, Bill will be spending a shit ton of energy quickly...

White Belly: Protect, Draco Meteor (Reef)

Bill: Aura Sphere (Stasis), Focus Punch + Focus Punch (Stasis)

Bronzong: Hyper Beam + Psyshock (Boggle), cool down (Hyper Beam + Psyshock (Boggle))

P.S. I swear, I would be in pretty much no trouble right now if Dragonite wasn't frozen, especially for two actions. I just have to hope Rock Slide doesn't make Bronzong flinch...


EDIT: [18:22] <Texas|Afk> iirc we decided a couple days ago
[18:22] <Texas|Afk> that HB+psychic was not allowed
[18:22] <Texas|Afk> but HB+Psyshoclk was

[18:30] <+dogfish44> so what's the combo?
[18:30] <+dogfish44> HB + Psyshock
[18:31] <Texas> hyper beam + psyshock
[18:31] <Son_of_Shadoo> Hyper Beam and Psyshock.
[18:31] <+dogfish44> A powerful beam of materialised brain waves sounds legitimate to me.

Is this good enough? If that combo is deemed illegal, then please allow to reorder.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
C$FP: AAAXX
HP: 159 / 510 (31.18%)
|
|

White Belly (F) | Bill (M) | Bronzong (—)
HP: 29 | HP: 100 | HP: 30
EN: 29 | EN: 100 | EN: 35
Spe: 69 (-10) | Spe: 104 (+12) | Spe: 28 (-10)
5 / 3 / 5 / 4 | 4 / 2 / 4 / 3 | 4 / 4 / 3 / 4
SC 4 / WC 6 | SC 3 / WC 4 | SC 3 / WC 5 [8]
Inner Focus, Multiscale | Inner Focus, Steadfast, Justified | Levitate, Heatproof, Heavy Metal
FRZ (1a) | N/A | Imprison [Psychic, Endure, Protect] (4a)

LEETHOOF: AAAXX
HP: 216 / 510 (42.35%)
|
|

Reef (F) | Boggle (M) | Stasis (F)
HP: 100 | HP: 45 | HP: 71
EN: 78 | EN: 16 | EN: 86
Spe: 37 (-10) | Spe: 85 (—) | Spe: 127 (+19)
3 / 4 / 4 / 4 | 5 / 3 / 3 / 2 | 3 / 3 / 4 / 2
SC 3 / WC 4 | SC 3 / WC 3 | SC 4 / WC 4
Suction Cups, Storm Drain | Anticipation, Dry Skin, Poison Touch (A) | Volt Absorb, Lightningrod, Motor Drive

ARENA: N/A

BEGIN ROUND SIX

White Belly, surprisingly, is the first Pokemon to show signs of acting, although her body is still frozen solid; there's no chance of her escaping the icy restraints yet. While Bill hurls a ball of auras that strikes Stasis unerringly, Boggle and Stasis team up, striking White Belly down to the ground with a whump with a powerful icy fist and a ring of energy imbued with the elemental properties of ice, respectively; it seems that her chance to thaw out never did come. Meanwhile, Reef explodes a small patch of earth underneath Bronzong, striking it for not very much damage. With a few seconds' delay, Bronzong suddenly trembles violently, before launching a massive beam of what seem to be mental-turned-physical psychic waves at Boggle; the impact of the attack launches the frog to the end of the arena, slamming him against the hard walls.

In stark contrast, Bill stops moving altogether and becomes extremely still, as if mentally preparing itself to perform some attack. Leethoof's Pokemon seem to avoid him altogether, though, as Stasis and Reef both target Bronzong mercilessly, pummeling the bell with their attacks. Reef's second explosion sends Bronzong flying up into the air, before it crashes into the ground. Bill, C$FP's only remaining Pokemon, launches himself into action, dashing at Stasis with surprising speed before punching the doll with all his might, sending her flying to far end of the arena as well; like Boggle, Stasis crumples against the walls, but voodoo dolls can't really be broken so she should be fine.

With only no difference between the two competitors' teams numerically, the match seems closer than ever; however, C$FP seems to have a type advantage, at the cost of an action of cooldown. Will he be able to carry this advantage for the remainder of the battle...?

END ROUND SIX


White Belly is frozen solid!

Stasis used Hidden Power on White Belly!
RNG Roll (To-Crit) (<=625 Yes) 8795 (No)
(7) * 2.25 = 15.75 DMG
-5 EN

Bill used Aura Sphere on Stasis!
RNG Roll (To-Crit) (<=625 Yes) 8124 (No)
(9 + 3 + 3) * 1.5 = 22.5 DMG
-6 EN

Boggle used Ice Punch on White Belly!
RNG Roll (To-Crit) (<=625 Yes) 2921 (No)
(8 + 3) * 2.25 = 24.75 DMG
-6 EN

White Belly fainted!

Reef used Earth Power on Bronzong!
RNG Roll (To-Crit) (<=625 Yes) 5239 (No)
RNG Roll (SpD Dec) (<=1000 Yes) 1985 (No)
(9 - 3) * 1.5 = 9 DMG
-7 EN

Bronzong used Hyper Beam + Psyshock on Boggle!
RNG Roll (To-Hit) (<=9500 Yes) 2258 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 1283 (No)
(23 + 3 - 2) * 2.25 = 54 DMG
-23 EN

Boggle fainted!

==

Bill began focusing!

Stasis used Focus Blast on Bronzong!

RNG Roll (To-Hit) (<=9900 Yes) 3313 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 6807 (No)
RNG Roll (SpD Dec) (<=1000 Yes) 1311 (No)
(12 + 3) * 1 = 15 DMG
-7 EN

Reef used Earth Power on Bronzong!

RNG Roll (To-Crit) (<=625 Yes) 4845 (No)
RNG Roll (SpD Dec) (<=1000 Yes) 7320 (No)
(9 - 3) * 1.5 = 9 DMG
-11 EN

Bronzong fainted!

Bill used Mega Focus Punch on Stasis!
RNG Roll (To-Crit) (<=625 Yes) 9169 (No)
(33.75 + 3 + 1.5) * 1.5 = 57.375 DMG
-41 EN

Stasis fainted!
C$FP: 3 CC
Dragonite: 3 MC, 1 KO
Steelix: 3 MC
Bronzong: 3 MC, 2 KO
Swampert: 3 MC
Lucario: 3 MC, 1 KO

Leethoof: 3 CC
Rhyperior: 3 MC
Toxicroak: 3 MC, 2 KO
Solrock: 3 MC
Cradily: 3 MC, 2 KO
Voodoom: 3 MC

Engineer: 11 RC

C$FP: AXXXX
HP: 101 / 510 (19.80%)
|
|

White Belly (F) | Bill (M) | Bronzong (—)
HP: -12 | HP: 100 | HP: -8
EN: 29 | EN: 53 | EN: 12
Spe: 69 (-10) | Spe: 104 (+12) | Spe: 28 (-10)
5 / 3 / 5 / 4 | 4 / 2 / 4 / 3 | 4 / 4 / 3 / 4
SC 4 / WC 6 | SC 3 / WC 4 | SC 3 / WC 5 [8]
Inner Focus, Multiscale | Inner Focus, Steadfast, Justified | Levitate, Heatproof, Heavy Metal
FRZ (0a) | Cooldown (1a) | Imprison [Psychic, Endure, Protect] (2a)

LEETHOOF: AXXXX
HP: 100 / 510 (19.61%)
|
|

Reef (F) | Boggle (M) | Stasis (F)
HP: 100 | HP: -9 | HP: -9
EN: 60 | EN: 10 | EN: 74
Spe: 37 (-10) | Spe: 85 (—) | Spe: 127 (+19)
3 / 4 / 4 / 4 | 5 / 3 / 3 / 2 | 3 / 3 / 4 / 2
SC 3 / WC 4 | SC 3 / WC 3 | SC 4 / WC 4
Suction Cups, Storm Drain | Anticipation, Dry Skin, Poison Touch (A) | Volt Absorb, Lightningrod, Motor Drive

ARENA: N/A

TURN ORDER
C$FP issues actions.
Leethoof issues actions.
 
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