1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Tournament Team Tournament Round 1: Galladiator vs dogfish44

Discussion in 'ASB' started by deadfox081, Apr 27, 2012.

Thread Status:
Not open for further replies.
  1. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,950
    Rules
    Pokemon: 5v5
    Format: Triples
    DQ: 2 Days
    Switch: KO
    Items: OFF
    Abilities: ALL
    Substitutions: TWO
    5 Recovers / 5 Chills

    Arena
    ASB Tournament Arena
    Show Hide
    Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.


    Galladiator
    Roman the Gallade (open)
    [​IMG]

    Gallade (*) [Roman] (M)

    Nature: Brave (+Attack, -15% Speed, -10% Evasion)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 68 (80*.85) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 3
    DC: 5/5 (Unlocked)

    Moves:
    Night Slash
    Leaf Blade
    Growl (*)
    Confusion (*)
    Double Team (*)
    Teleport (*)
    Fury Cutter
    Lucky Chant (*)
    Magical Leaf (*)
    Slash
    Heal Pulse (*)
    Feint
    Psycho Cut
    False Swipe
    Close Combat
    Stored Power

    Confuse Ray (*)
    Shadow Sneak (*)
    Will-o-Wisp (*)
    Encore

    Return (*)
    Psychic (*)
    Shadow Ball (*)
    Light Screen
    Reflect
    Stone Edge
    Brick Break
    Trick Room

    Drain Punch

    Ice Punch
    Fire Punch
    ThunderPunch

    Total Moves: 29
    Irwin the Feraligatr (open)
    [​IMG]

    Feraligatr (*) [Irwin] (M)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +9.3% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts 1 Rank from Defense)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW) (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 90 (78*1.15) (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 4
    DC: 5/5 (Unlocked)

    Moves:
    Scratch (*)
    Leer (*)
    Water Gun (*)
    Rage (*)
    Bite (*)
    Scary Face (*)
    Ice Fang (*)
    Flail (*)
    Crunch
    Slash
    Superpower
    Aqua Tail
    Hydro Pump

    Aqua Jet (*)
    Dragon Dance (*)
    Ice Punch (*)
    Metal Claw
    Counter

    Waterfall (*)
    Shadow Claw (*)
    Return (*)
    Dragon Claw
    Surf
    Ice Beam
    Earthquake

    Hydro Cannon

    Outrage

    Total Moves: 24
    Sarah the Gardevoir (open)
    [​IMG]

    Gardevoir [Sarah] (F)
    Nature: Modest (Adds 1 Rank to Sp. Atk, subtracts 1 Rank from Attack)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Telepathy (DW) (Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Healing Wish
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Hypnosis
    Dream Eater
    Stored Power

    Confuse Ray
    Will-o-Wisp
    Disable

    Psychic
    Shadow Ball
    Thunderbolt
    Focus Blast
    Energy Ball
    Charge Beam

    Total Moves: 20
    Gary the Pyroak (open)
    [​IMG]

    Pyroak [Gary] (M)
    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5 (Unlocked)

    Moves:
    Flare Blitz
    Wood Hammer
    Pound
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Petal Dance
    Leaf Tornado
    Synthesis
    Iron Defense
    Zap Cannon
    Heat Crash

    Blaze Kick
    Dragonbreath
    Seed Bomb
    Counter
    Earth Power

    Fire Blast
    Energy Ball
    Flash Cannon
    Will-o-Wisp
    Flame Charge
    Brick Break

    Total Moves: 28
    Jean the Chandelure (open)
    [​IMG]

    Chandelure [Jean] (F)
    Nature: Modest (+ Sp. Atk, - Atk)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW) (Unlocked): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-o-Wisp
    Flame Burst
    Imprison
    Hex
    Inferno
    Curse
    Pain Split
    Overheat

    Acid Armor
    Clear Smog
    Heat Wave

    Shadow Ball
    Fire Blast
    Energy Ball
    Calm Mind
    Toxic
    Psychic
    Flamethrower

    Total Moves: 25


    dogfish44
    Rawk the Archeops (open)
    [​IMG]
    Archeops [Rawk] (Male)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Rock/Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

    Stats:

    Archeops
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:
    Acrobatics
    Agility
    AncientPower
    Crunch
    Double Team
    DragonBreath
    Dragon Claw
    Endeavor
    Leer
    Pluck
    Quick Attack
    Quick Guard
    Rock Slide
    Rock Throw
    Scary Face
    Thrash
    U-Turn
    Wing Attack

    Bite
    Dragon Pulse
    Earth Power
    Head Smash
    Steel Wing

    Dig
    Dragon Tail
    Earthquake
    Focus Blast
    Hone Claws
    Protect
    Roar
    Smack Down
    Stone Edge
    Substitute
    Taunt
    Torment
    Toxic

    ASM Unlocked Moves:
    Aerial Ace
    Knock Off
    Pluck
    Sandstorm
    Shadow Claw
    Swagger
    Rest


    Total Attacks: 35
    Teresa the Hydreigon (open)
    [​IMG]
    Hydreigon [Teresa] (F)
    Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
    Type: Dark/Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    Hydreigon
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: N/A

    Attacks:
    Bite
    Body Slam
    Crunch
    Double Hit
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    Dragonbreath
    Focus Energy
    Headbutt
    Hyper Voice
    Outrage
    Roar
    Scary Face
    Slam
    Tackle
    Tri Attack
    Work Up

    Dark Pulse
    Earth Power
    Fire Fang
    Ice Fang
    Head Smash
    Screech
    Thunder Fang

    Acrobatics
    Charge Beam
    Double Team
    Earthquake
    Fire Blast
    Flash Cannon
    Fly
    Focus Blast
    Hidden Power (Grass, 7)
    Protect
    Reflect
    Stone Edge
    Substitute
    Surf
    Taunt
    Thunder Wave
    Torment
    Toxic
    U-Turn

    Draco Meteor

    Total moves: 45
    Short Fuse the Electivire (open)
    [​IMG]
    Electivire [Short Fuse] (M)
    Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Nature: Mild (+SpAtk -Def)

    Abilities:
    Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
    Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:

    Electivire
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Attract
    Barrier
    Bide
    Body Slam
    Brick Break
    Bulldoze
    Captivate
    Charge Beam
    Counter
    Cross Chop
    Curse
    Detect
    Dig
    Discharge
    Dizzy Punch
    Double Edge
    Double Team
    DynamicPunch
    Earthquake
    Electro Ball
    Endure
    Facade
    Feint
    Fire Punch
    Flamethrower
    Flash
    Fling
    Focus Blast
    Focus Punch
    Frustration
    Giga Impact
    Hammer Arm
    Headbutt
    Helping Hand
    Hidden Power Grass
    Hyper Beam
    Ice Punch
    Iron Tail
    Karate Chop
    Leer
    Light Screen
    Low Kick
    Low Sweep
    Magnet Rise
    Meditate
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Natural Gift
    Protect
    Psychic
    Psywave
    Pursuit
    Quick Attack
    Rage
    Rain Dance
    Reflect
    Rest
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Rolling Kick
    Round
    Screech
    Secret Power
    Seismic Toss
    Shock Wave
    Signal Beam
    Skull Bash
    Sleep Talk
    Snore
    Strength
    Submission
    Substitute
    Swagger
    Swift
    Take Down
    Taunt
    Teleport
    Thief
    Thunder
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Uproar
    Volt Switch
    Wild Charge
    Zap Cannon

    Total Moves: 95 - Movepool Complete
    Nimbus the Cyclohm (open)
    [​IMG]
    Cyclohm [Nimbus] (M)
    Nature: Modest (+1 Sp.Atk, -1 Atk)
    Type: Electric/Dragon
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Charge
    Discharge
    Double Hit
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Growl
    Hurricane
    Hyper Beam
    Leer
    Outrage
    Rain Dance
    Slack Off
    Sonicboom
    Tackle
    Thrash
    Thundershock
    Tri Attack
    Twister
    Weather Ball
    Whirlwind
    Zap Cannon

    Dragonbreath
    Dragon Dance
    Dragon Rush
    Gust
    Heal Bell
    Hydro Pump
    Magnet Rise
    Mud-Slap
    Power Gem
    Shock Wave
    Spark
    Thrash
    Water Pulse

    Blizzard
    Charge Beam
    Double Team
    Earthquake
    Endure
    Fire Blast
    Flamethrower
    Flash
    Hail
    Hidden Power (Ground)
    Ice Beam
    Light Screen
    Protect
    Rest
    Roar
    Substitute
    Surf
    Thunder
    Thunderbolt
    Thunder Wave
    Torment
    Toxic
    Volt Switch
    Waterfall
    Wild Charge

    Draco Meteor
    Headbutt
    Signal Beam
    Snore
    Swift
    Twister

    Total moves: 65
    Formula the Krilowatt (open)
    [​IMG]
    Krilowatt [Formula] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace (Can be Activated): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW) (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aqua Jet
    Bubble
    Bubblebeam
    Charge
    Confuse Ray
    Copycat
    Detect
    Discharge
    Guillotine
    Heart Swap
    Hydro Pump
    Ice Shard
    Imprison
    Muddy Water
    Tackle
    Thunder
    Thundershock
    Zap Cannon

    Counter
    Metronome
    Mirror Coat
    Signal Beam

    Dive
    Double Team
    Earthquake
    Endure
    Hidden Power Fire
    Hyper Beam
    Ice Beam
    Protect
    Rain Dance
    Safeguard
    Scald
    Shock Wave
    Substitute
    Surf
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Volt Switch

    Earth Power

    Total Moves: 42


    A couple of points and clarifications that will be of use going forward
    - By virtue of Galladiator not providing a choice in the PM we are running with dogfish's choice of Switch=KO, and thank the good lord for it.
    - Two substitutions means two total substitutions per mon, not two verses each opponent.
    - In the event of a double KO the person who is ordering second for the upcoming round will be requited to send out the replacement first.
    - df, your Defeatist description was outdated and is not entirely more hamstringing. I have updated accordingly in this thread. E: Trace was old too but this is not as bad for you..

    That should cover it all I think, send me some PMs and we can get this started. Of course good luck to you both.

    Turn Order
    Both participants PM me their starting 3 Pokemon.
    deadfox081 referees.
  2. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,950
    Galladiator
    AAAOO
    510/510: 100%
    [​IMG] | [​IMG] | [​IMG]
    Irwin (M) | Sarah (F) | Roman (M)
    HP: 100 | HP: 100 | HP: 100
    EN: 100 | EN: 100 | EN: 100
    Spe: 90 | Spe: 80 | Spe: 68
    4 / 3 / 3 / 3 | 2 / 3 / 6 / 4 | 6 / 3 / 3 / 4
    SC 4 / WC 4 | SC 3 / WC 3 | SC 3 / WC 4
    Torrent, Sheer Force | Trace, Sychronize, Telepathy | Steadfast, Justified
    +9% Acc | N/A | -10% Eva

    VS.

    dogfish44
    AAAOO
    535/535: 100%
    [​IMG] | [​IMG] | [​IMG]
    Rawk (M) | Nimbus (M) | Short Fuse (M)
    HP: 100 | HP: 110 | HP: 100
    EN: 100 | EN: 100 | EN: 100
    Spe: 110 | Spe: 80 | Spe: 95
    5 / 2 / 5 / 3 | 1 / 4 / 5 / 3 | 5 / 2 / 4 / 3
    SC 3 / WC 3 | SC 4 / WC 4 | SC 3 / WC 5
    Defeatist | Shield Dust, Static, Overcoat | Motor Drive, Vital Spirit
    N/A | N/A | N/A

    In a blinding flash 6 fully grown and fully prepared Pokemon have hit the field. I guess all that is left is to decide which trainer gets the dubious honour of ordering first. Heads and Galadiator is up while tails means dogfish44 needs to make the first move..

    [​IMG]

    Heads it is! Gallatiaor you're up!

    Turn Order
    Galladiator issues actions.
    dogfish44 issues actions.
    deadfox081 referees.​
  3. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    Right then. GL Fogdish, may the best Trainer win.

    Sarah: Trace Motor Drive, Charge Beam Archeops, Thunderbolt Archeops
    IF evasive Agility THEN Calm Mind and push actions down

    Irwin: Activate Sheer Force, Waterfall Archeops, Ice Punch Archeops
    IF evasive Agility THEN Ice Punch Cyclohm and push actions down

    Roman: ThunderPunch Archeops, Brick Break Archeops
    IF evasive Agility THEN Double Team (4 clones) and push actions down
  4. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    [​IMG]

    "OK, let's keep this simple then."

    Archeops: Dig (Irwin) ~ Dig (Roman)

    Electivire: ThunderBolt (Irwin) ~ ThunderPunch (Irwin)

    Cyclohm: Thunderbolt (Irwin) * 2
  5. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,950
    Galladiator
    AAAOO
    510/510: 100%
    [​IMG] | [​IMG] | [​IMG]
    Irwin (M) | Sarah (F) | Roman (M)
    HP: 100 | HP: 100 | HP: 100
    EN: 100 | EN: 100 | EN: 100
    Spe: 90 | Spe: 80 | Spe: 68
    4 / 3 / 3 / 3 | 2 / 3 / 6 / 4 | 6 / 3 / 3 / 4
    SC 4 / WC 4 | SC 3 / WC 3 | SC 3 / WC 4
    Torrent, Sheer Force | Trace, Sychronize, Telepathy | Steadfast, Justified
    +9% Acc | N/A | -10% Eva

    VS.

    dogfish44
    AAAOO
    535/535: 100%
    [​IMG] | [​IMG] | [​IMG]
    Rawk (M) | Nimbus (M) | Short Fuse (M)
    HP: 100 | HP: 110 | HP: 100
    EN: 100 | EN: 100 | EN: 100
    Spe: 110 | Spe: 80 | Spe: 95
    5 / 2 / 5 / 3 | 1 / 4 / 5 / 3 | 5 / 2 / 4 / 3
    SC 3 / WC 3 | SC 4 / WC 4 | SC 3 / WC 5
    Defeatist | Shield Dust, Static, Overcoat | Motor Drive, Vital Spirit
    N/A | N/A | N/A

    Triples. No doubt one of the most challenging formats in all of ASB and what is sure to be the turning point of many of these Team Tournament matches. This particular match gives Galladiator and dogfish the dubious honours of holding up the Triples end of the bargain for their repective teams. Alright, enough of the set up.. lets kick this one off.

    As soon as Galladiator's chosen strongest hit the field a couple of their abilities come into immediate effect. Irwin his pet Feraligatr sets his Sheer Force to on while Sarah the Gardevoir decides now is a good time to Trace a bit of a Motor Drive from Short Fuse. Yep, I'd call a complete immunity to the opposing trainer's main STAB a solid plan. The entire of Galladiator's team then turns their attentions to who I'm sure they perceive as the weak link. Unfortunately for them Rawks has litterally milenia of experience to draw upon and Digs his way underground before anyone can lay a scratch on him. Apparently the good folks of the Jacks of Peril didn't consider this option and their focussed fire is a complete bust and they all miss horribly. Meanwhile dogfish's two electric types line up their most susceptible target and pepper Irwin with Thunderbolts. Finally Rawks emerges, no doubt laughing all the way into a critical hit on Irwin with his Dig attack. That just rubs salt into the wounds I bet.

    It seems these Jacks may be not of Peril but more of failing to learn from their mistakes as action 2 is all but a carbon copy of the first. Rawks once again digs underground while all three opponents waste a bunch of energy epic failing. In the mean time a couple more electric assaults from Short Fuse and Nimbus see Irwin all the way off the field and secure the first KO for dogfish. It does seem that one trainer at least thought his actions through as Rawks knew that by the time he came out of the ground the second time Irwin would be long gone so instead he crashes into Roman for a little damage.

    It looks like someone certainly took advantage of the whole ordering second thing, so lets see if dogfish can back up such good work by making sure not to leave himself quite as open to being made such a fool of.


    Galladiator
    XAAOO
    399/510: 78%
    [​IMG] | [​IMG] | [​IMG]
    Irwin (M) | Sarah (F) | Roman (M)
    HP: -9 | HP: 100 | HP: 89
    EN: 89 | EN: 81 | EN: 89
    Spe: 90 | Spe: 80 | Spe: 68
    4 / 3 / 3 / 3 | 2 / 3 / 6 / 4 | 6 / 3 / 3 / 4
    SC 4 / WC 4 | SC 3 / WC 3 | SC 3 / WC 4
    Torrent, Sheer Force | Trace, Sychronize, Telepathy | Steadfast, Justified
    +9% Acc | Motor Drive Traced (4a) | -10% Eva

    VS.

    dogfish44
    AAAOO
    535/535: 100%
    [​IMG] | [​IMG] | [​IMG]
    Rawk (M) | Nimbus (M) | Short Fuse (M)
    HP: 100 | HP: 110 | HP: 100
    EN: 76 | EN: 86 | EN: 89
    Spe: 110 | Spe: 80 | Spe: 95
    5 / 2 / 5 / 3 | 1 / 4 / 5 / 3 | 5 / 2 / 4 / 3
    SC 3 / WC 3 | SC 4 / WC 4 | SC 3 / WC 5
    Defeatist | Shield Dust, Static, Overcoat | Motor Drive, Vital Spirit
    N/A | N/A | N/A

    Calculations (open)
    Sarah Traced Motor Drive from Short Fuse! [6 EN]
    Irwin activated Sheer Force!

    Action 1
    Rawk: Rawk dug underground!
    Short Fuse: Thunderbolt (Irwin) > CRIT [<=63] 641/1000: NO | PARA [<=100] 761/1000: NO > (10 + 3 + (4-3)*1.5)*1.5 = 21.75 [21.75 DMG] [6 EN]
    Irwin: Waterfall (Rawk) > The attack missed! [5 EN]
    SPEED TIE [Sarah:Nimbus] 536/1000: Nimbus
    Nimbus: Thunderbolt (Irwin) > CRIT [<=63] 552/1000: NO | PARA [<=100] 931/1000: NO > (10 + 3 + (5-3)*1.5)*1.5 = 24 [24 DMG] [6 EN]
    Sarah: Charge Beam (Rawk) > The attack missed! [6 EN]
    Roman: Thunderpunch (Rawk) > The attack missed! [6 EN]
    Rawk: Dig (Iwrin) > CRIT [<=63] 33/1000: YES > (8 + 3 + (5-3)*1.5) = 14 [14 DMG] [10 EN]

    Action 2
    Rawk: Rawk dug underground!
    Short Fuse: Thunderpunch (Irwin) > CRIT [<=63] 42/1000: YES | PARA [<=100] 863/1000: NO > (8 + 3 + 3 + (5-3)*1.5)*1.5 = 25.5 [25.5 DMG] [5 EN]
    Irwin: Ice Punch (Rawk) > The attack missed! [6 EN]
    SPEED TIE [Sarah:Nimbus] 688/1000: Nimbus
    Nimbus: Thunderbolt (Irwin) > CRIT [<=63] 157/1000: NO | PARA [<=100] 590/1000: NO > (10 + 3 + (5-3)*1.5)*1.5 = 24 [24 DMG] [10 EN]
    Iwrin was knocked out!
    Sarah: Thunderbolt (Rawk) > The attack missed! [7 EN]
    Roman: Brick Break (Rawk) > The attack missed! [5 EN]
    Rawk: Dig (Roman) > CRIT [<=63] 529/1000: NO > (8 + (5-3)*1.5) = 11 [11 DMG] [14 EN]


    Turn Order
    Galladiator sends in new Pokemon.
    dogfish44 issues actions.
    Galladiator issues actions.
    deadfox081 referees.​
  6. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    That was pretty pathetic. I am an idiot.

    Jean's up next, I suppose.
  7. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    [​IMG]

    "And next in line, a light fixture with problems."

    Archeops: Rock Slide * 2
    Electivire: Rock Slide * 2
    Cyclohm: Rain Dance ~ Hurricane (Gallade)
  8. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    Hmm. It seems ordering second has its advantages.

    Roman: Encore Cyclohm, ThunderPunch Archeops

    Sarah: Disable Archeops (Rock Slide), Psychic Archeops

    Jean: Will-o-Wisp Electivire, Shadow Ball Archeops
  9. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,950
    Galladiator
    XAAAO
    399/510: 78%
    [​IMG] | [​IMG] | [​IMG]
    Jean (F) | Sarah (F) | Roman (M)
    HP: 90 | HP: 100 | HP: 89
    EN: 100 | EN: 81 | EN: 89
    Spe: 80 | Spe: 80 | Spe: 68
    1 / 3 / 7 / 3 | 2 / 3 / 6 / 4 | 6 / 3 / 3 / 4
    SC 2 / WC 3 | SC 3 / WC 3 | SC 3 / WC 4
    Flash Fire, Flame Body, Shadow Tag | Trace, Sychronize, Telepathy | Steadfast, Justified
    N/A | Motor Drive Traced (4a) | -10% Eva

    VS.

    dogfish44
    AAAOO
    535/535: 100%
    [​IMG] | [​IMG] | [​IMG]
    Rawk (M) | Nimbus (M) | Short Fuse (M)
    HP: 100 | HP: 110 | HP: 100
    EN: 76 | EN: 86 | EN: 89
    Spe: 110 | Spe: 80 | Spe: 95
    5 / 2 / 5 / 3 | 1 / 4 / 5 / 3 | 5 / 2 / 4 / 3
    SC 3 / WC 3 | SC 4 / WC 4 | SC 3 / WC 5
    Defeatist | Shield Dust, Static, Overcoat | Motor Drive, Vital Spirit
    N/A | N/A | N/A

    As quick as Irwin was taken out (and it was pretty quick) he is replaced by Jean the floating ghost light thing. However a quick scan of her opponents leaves Jean feeling like she may end up of little use here. Rawks and Short Fuse take advantage of their unmatched speed by unleashing a barrage of Rock Slide against everyone on the enemy side of the field. Jeez its almost like dogfish came prepared for triples or something. Wouldn't you know it that all of the rocks find their mark, laying a particular hurt on Jean but also hitting Sarah so hard that she flinches and is of no use whatsoever. Nimbus decides a change in the weather is in order and the cloud dragon calls forth its favourite: rain. Roman was a big fan of that move and decides to clap the Cyclohm into an Encore. To round us out Jean is determined to show me up for my earlier comment in firing a rather accurate blue wisp of flame at Short Fuse that leaves the Electivire burned for the duration of this match up. Unfortunately that small residual damage proves to be the only scratch Galladiator lays this action and the HP gap between the two sides is becoming worryingly wider.

    Both the Archeops and Electivire decide that since the move worked so well last time they might as well Rock Slide all over again. This time it isn't quite as accurate though and both Jean and Sarah only take one hit rather than the two they felt previously. Of course the fates have a hate on them and these single hits do cause both of them to flinch. Yep, that means that Sarah did both jack and shit this round. At least the burn made Short Fuse's rocks a little less powerful. Nimbus is stuck dancing around to no gain but at least Roman ends the round on a somewhat higher note for the Jacks of Peril by landing a rather forceful Thunderpunch on Rawks and finally doing some useful damage. Of course he does find both himself and his team depleted of almost half their life force. Woops.


    Galladiator
    XAAAO
    296/510: 58%
    [​IMG] | [​IMG] | [​IMG]
    Jean (F) | Sarah (F) | Roman (M)
    HP: 40 | HP: 73 | HP: 63
    EN: 94 | EN: 81 | EN: 73
    Spe: 80 | Spe: 80 | Spe: 68
    1 / 3 / 7 / 3 | 2 / 3 / 6 / 4 | 6 / 3 / 3 / 4
    SC 2 / WC 3 | SC 3 / WC 3 | SC 3 / WC 4
    Flash Fire, Flame Body, Shadow Tag | Trace, Sychronize, Telepathy | Steadfast, Justified
    N/A | Motor Drive Traced (2a) | -10% Eva

    VS.

    dogfish44
    AAAOO
    511/535: 96%
    [​IMG] | [​IMG] | [​IMG]
    Rawk (M) | Nimbus (M) | Short Fuse (M)
    HP: 80 | HP: 110 | HP: 96
    EN: 62 | EN: 66 | EN: 73
    Spe: 110 | Spe: 80 | Spe: 95
    5 / 2 / 5 / 3 | 1 / 4 / 5 / 3 | 5 / 2 / 4 / 3
    SC 3 / WC 3 | SC 4 / WC 4 | SC 3 / WC 5
    Defeatist | Shield Dust, Static, Overcoat | Motor Drive, Vital Spirit
    N/A | Rain Dance Encored (1a) | Burned

    RAIN (3 rounds)

    Calculations (open)
    Action 1
    dogfish: Screw you for making me calc triples Rock Slide four times...
    Rawk: Rock Slide [5 EN]
    @Jean: HIT [<=900] 74/1000: YES | CRIT [<=63] 599/1000: NO | FLINCH [<=300] 576/1000: NO > (8*0.75 + 3 + (5-3)*1.5)*1.5 = 18 [18 DMG]
    @Sarah: HIT [<=900] 208/1000: YES | CRIT [<=63] 513/1000: NO | FLINCH [<=300] 215/1000: YES > (8*0.75 + 3 + (5-3)*1.5) = 12 [12 DMG]
    @Roman: CRIT [<=63] 174/1000: NO | FLINCH [<=300] 777/1000: NO > (8*0.75 + 3 + (5-3)*1.5)*0.67 = 8 [8 DMG]
    Short Fuse: Rock Slide [6 EN]
    @Jean: HIT [<=900] 556/1000: YES | CRIT [<=63] 432/1000: NO | FLINCH [<=300] 791/1000: NO > (8*0.75 + (5-3)*1.5)*1.5 = 13.5 [13.5 DMG]
    @Sarah: HIT [<=900] 358/1000: YES | CRIT [<=63] 204/1000: NO > (8*0.75 + (5-3)*1.5) = 9 [9 DMG]
    @Roman: CRIT [<=63] 108/1000: NO | FLINCH [<=300] 799/1000: NO > (8*0.75 + (5-3)*1.5)*0.67 = 6 [6 DMG]
    SPEED TIE [Jean:Sarah:Nimbus] 737/1000: Nimbus
    Nimbus: Rain Dance > It started to rain! [10 EN]
    SPEED TIE [Jean:Sarah] 192/1000: Jean
    Jean: Will-O-Wisp (Short Fuse) > HIT [<=750] 332/1000: YES > Short Fuse was burned! [6 EN]
    Sarah: Sarah flinched!
    Roman: Encore (Nimbus) > Nimbus was given an Encore! [10 EN]

    Short Fuse is hurt by its burn! [2 DMG]

    Action 2
    Rawk: Rock Slide [9 EN]
    @Jean: HIT [<=900] 546/1000: YES | CRIT [<=63] 520/1000: NO | FLINCH [<=300] 101/1000: YES > (8*0.75 + 3 + (5-3)*1.5)*1.5 = 18 [18 DMG]
    @Sarah: HIT [<=900] 984/1000: NO > The attack missed!
    @Roman: CRIT [<=63] 153/1000: NO | FLINCH [<=300] 325/1000: NO > (8*0.75 + 3 + (5-3)*1.5)*0.67 = 8 [8 DMG]
    Short Fuse: Rock Slide [10 EN]
    @Jean: HIT [<=900] 928/1000: NO > The attack missed!
    @Sarah: HIT [<=900] 898/1000: YES | CRIT [<=63] 518/1000: NO | FLINCH [<=300] 95/1000: YES > (8*0.75 - 3 + (5-3)*1.5) = 6 [6 DMG]
    @Roman: CRIT [<=63] 290/1000: NO | FLINCH [<=300] 497/1000: NO > (8*0.75 - 3 + (5-3)*1.5)*0.67 = 4 [4 DMG]
    SPEED TIE [Jean:Sarah:Nimbus] 199/1000: Jean
    Jean: Jean flinched!
    SPEED TIE [Sarah:Nimbus] 552/1000: Nimbus
    Nimbus: Rain Dance > Its already raining! [10 EN]
    Sarah: Sarah flinched!
    Roman: Thunderpunch (Rawk) > CRIT [<=63] 571/1000: NO | PARA [<=100] 125/1000: NO > (8 + (5-2)*1.5 + (6-5)*1)*1.5 = 20.25 [20.25 DMG] [6 EN]

    Short Fuse is hurt by its burn! [2 DMG]


    Turn Order
    Galladiator issues actions.
    dogfish44 issues actions.
    deadfox081 referees.​
  10. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    F**king hax.

    Jean: Will-o-Wisp Archeops, Shadow Ball Archeops
    IF Dig THEN Acid Armor
    IF Evasive Agility/Protect THEN Acid Armor
    (note to ref: subs should not overlap)

    Sarah: Disable Archeops (Rock Slide), Psychic Archeops
    IF Evasive Agility/Protect THEN Hypnosis Cyclohm
    IF Dig THEN Hypnosis Cyclohm

    Roman: Ice Punch Cyclohm, Close Combat Cyclohm

    Yeah, this is getting ridiculous.
  11. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    [​IMG]

    "It's your fault for not investing in protect."

    Archeops: Stone Edge (Jean) ~ Acrobatics + Acrobatics (Roman)
    IF Stone Edge misses A1, THEN use Rock Throw + Rock Slide A2


    Electivire: Thunder (Jean) ~ Thunderbolt + Thunderbolt (Roman)

    Cyclohm: Rain Dance ~ Heal Bell

    This should bring this you down to 2 mons.
  12. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    Haaaaaaaang on a minute.

    Is that legal, given there's only two actions in the round?
  13. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
  14. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
  15. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,950
    Galladiator
    XAAAO
    296/510: 58%
    [​IMG] | [​IMG] | [​IMG]
    Jean (F) | Sarah (F) | Roman (M)
    HP: 40 | HP: 73 | HP: 63
    EN: 94 | EN: 81 | EN: 73
    Spe: 80 | Spe: 80 | Spe: 68
    1 / 3 / 7 / 3 | 2 / 3 / 6 / 4 | 6 / 3 / 3 / 4
    SC 2 / WC 3 | SC 3 / WC 3 | SC 3 / WC 4
    Flash Fire, Flame Body, Shadow Tag | Trace, Sychronize, Telepathy | Steadfast, Justified
    N/A | Motor Drive Traced (2a) | -10% Eva

    VS.

    dogfish44
    AAAOO
    511/535: 96%
    [​IMG] | [​IMG] | [​IMG]
    Rawk (M) | Nimbus (M) | Short Fuse (M)
    HP: 80 | HP: 110 | HP: 96
    EN: 62 | EN: 66 | EN: 73
    Spe: 110 | Spe: 80 | Spe: 95
    5 / 2 / 5 / 3 | 1 / 4 / 5 / 3 | 5 / 2 / 4 / 3
    SC 3 / WC 3 | SC 4 / WC 4 | SC 3 / WC 5
    Defeatist | Shield Dust, Static, Overcoat | Motor Drive, Vital Spirit
    N/A | Rain Dance Encored (1a) | Burned

    RAIN (3 rounds)

    Keen to press the teams already heavy advantage Rawks continues to pound on the poor helpless chandelier with a barrage of rocks. He changes it up somewhat this time with a Stone Edge that hits accurately and firmly. Before the fire type can be of any real use whatsoever Short Fuse makes the most of the weather to deliver a perfectly accurate Thunder to know Chandelure out of this battle. The crit there was totally unnecessary but also a good illustration of the fates of these two battlers. Sarah is wary of Rawks repeating his feat from last round and Disables his Rock Slides, too bad he already found another weapon to use. Nimbus rounds out the last of his forced dancing as Roman proves to be possibly the only of Galladiator’s Pokemon actually interested in damaging the opponents. Unfortunately he chose the healthy and physically defensive Nimbus when Rawks and his potentially crippling trait were ripe for the picking.

    Sarah surprisingly finds herself able to act first on the second action but at least she chose the obvious target. She knocks Rawks around a bit with a Psychic attack but also seems a little worried as to why exactly she was allowed to act out of speed order. Free from the Encore Nimbus chimes in with a Heal Bell to rid Short Fuse of his burn. Roman then leaps into a somewhat impressive display of combat prowess but once again we are left wondering about why he would use such a move with other options about. Especially as it leaves him wide open defensively. Rawks and Short Fuse finish us off by making it clear why they were waiting until now to act. Both unleash super versions of some of their pet attacks and the combined might of the two powerhouse attacks are enough to see Roman from the field and all but sew this one up for dogfish. Let’s see if Galladiator can at least use his final two Pokemon to gain some mercy Kos and salvage some pride.


    Galladiator
    XAXXO
    193/510: 38%
    [​IMG] | [​IMG] | [​IMG]
    Jean (F) | Sarah (F) | Roman (M)
    HP: -4 | HP: 73 | HP: -12
    EN: 94 | EN: 68 | EN: 60
    Spe: 80 | Spe: 80 | Spe: 68 (17)
    1 / 3 / 7 / 3 | 2 / 3 / 6 / 4 | 6 / 3 / 3 / 4
    SC 2 / WC 3 | SC 3 / WC 3 | SC 3 / WC 4
    Flash Fire, Flame Body, Shadow Tag | Trace, Sychronize, Telepathy | Steadfast, Justified
    N/A | N/A | -10% Eva, Paralyzed (10%)

    VS.

    dogfish44
    AAAOO
    460/535: 86%
    [​IMG] | [​IMG] | [​IMG]
    Rawk (M) | Nimbus (M) | Short Fuse (M)
    HP: 64 | HP: 77 | HP: 94
    EN: 25 | EN: 47 | EN: 35
    Spe: 110 | Spe: 80 | Spe: 95
    5 / 2 / 5 / 3 | 1 / 4 / 5 / 3 | 5 / 2 / 4 / 3
    SC 3 / WC 3 | SC 4 / WC 4 | SC 3 / WC 5
    Defeatist | Shield Dust, Static, Overcoat | Motor Drive, Vital Spirit
    Rock Slide disabled (4a), Cooldown (1a) | N/A | Cooldown (1a)

    RAIN (2 rounds)

    Calculations (open)
    Action 1
    Rawk: Stone Edge (Jean) > HIT [<=800] 65/1000: YES | CRIT [<=125] 828/1000: NO > (10 + 3 + (5-3)*1.5)*1.5 = 24 [24 DMG] [6 EN]
    Short Fuse: Thunder (Jean) > CRIT [<=63] 44/1000: YES | PARA [<=300] 673/1000: NO > (12 + 3 + 3 + (4-3)*1.5) = 19.5 [19.5 DMG] [7 EN]
    Jean was knocked out!
    SPEED TIE [Sarah:Nimbus] 179/1000: Sarah
    Sarah: Disable > Rawks's Rock Slide was disabled! [7 EN]
    Nimbus: Rain Dance > Nimbus danced around some more [10 EN]
    Roman: Ice Punch (Nimbus) > CRIT [<=63] 920/1000: NO | STATIC [<=300] 589/1000: NO > (8 + (5-4)*1.5) + (6-5)*1)*1.5 = 15.75 [15.75 DMG] [6 EN]

    Short Fuse is hurt by its burn! [2 DMG]

    Action 2
    SPEED TIE [Sarah:Nimbus] 395/1000: Sarah
    Sarah: Psychic (Rawks) > CRIT [<=63] 22/1000: YES | SPD DROP [<=100] 513/1000: NO > (9 + 3 + 3 + (5-3)*1.5 + (6-5)*1) = 16 [16 DMG] [6 EN]
    Nimbus: Heal Bell > dogfish's team was cured of status! [9 EN]
    Roman: Close Combat (Nimbus) > CRIT [<=63] 674/1000: NO | STATIC [<=300] 847/1000: NO > (12 + 3 + (5-4)*1.5 + (6-5)*1) = 17.5 > Roman's Defence and Special Defence fell! [17.5 DMG] [7 EN]
    Rawks: Acrobatics + Acrobatics (Roman) > CRIT [<=63] 462/1000: NO > (11*2.25 + 3 + (5-3)*1.5)*1.5 + 1.75 = 47.875 [47.875 DMG] [31 EN]
    Short Fuse: Thunderbolt + Thunderbolt (Roman) > CRIT [<=63] 594/1000: NO | PARA [<=200] 128/1000: YES > (10*2.25 + 3 + (4-4)*1.5) + 1.75 = 27.25 > Roman was paralyzed (15%)! [27.25 DMG] [31 EN]
    Roman was knocked out!


    Turn Order
    Galladiator sends out Gary the Pyroak [AUTOMATIC]
    dogfish44 issues actions.
    Galladiator issues actions.
    deadfox081 referees.​
  16. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    [​IMG]

    "Oh my, I missed something. Thank god 80% is reliable enough..."

    Archeops: Cooldown ~ U-Turn (Gardevoir)
    IF Gardevoir uses Teleport (Evasive) THEN Pluck (Pyroak)
    IF Gardevoir uses Teleport (Evasive) AND Pyroak uses Counter, THEN Chill

    Cyclohm: Gust + Twister

    Electivire: Cooldown ~ Thunder (Gardevoir)
    IF Gardevoir uses Teleport (Evasive), THEN Rock Slide
    IF Gardevoir uses Teleport (Evasive) AND Pyroak uses Counter, THEN Chill
  17. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    Son of a Bisharp.

    Sarah: Trace (Motor Drive), Thunderbolt Archeops

    Gary: Will-o-Wisp Archeops, Wood Hammer Archeops
  18. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    Not to be a whiny bitch or anything, but can we just get this curbstomping over with?
  19. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,950
    Galladiator
    XAXXA
    193/510: 38%
    [​IMG] | [​IMG]
    Gary (M) | Sarah (F)[/B]
    HP: 120 | HP: 73
    EN: 100 | EN: 68
    Spe: 60 | Spe: 80
    4 / 4 / 3 / 2 | 2 / 3 / 6 / 4
    SC 4 / WC 5 | SC 3 / WC 3
    Rock Head, Battle Armor, Chlorophyll | Trace, Sychronize, Telepathy
    N/A | N/A

    VS.

    dogfish44
    AAAOO
    460/535: 86%
    [​IMG] | [​IMG] | [​IMG]
    Rawk (M) | Nimbus (M) | Short Fuse (M)
    HP: 64 | HP: 77 | HP: 94
    EN: 25 | EN: 47 | EN: 35
    Spe: 110 | Spe: 80 | Spe: 95
    5 / 2 / 5 / 3 | 1 / 4 / 5 / 3 | 5 / 2 / 4 / 3
    SC 3 / WC 3 | SC 4 / WC 4 | SC 3 / WC 5
    Defeatist | Shield Dust, Static, Overcoat | Motor Drive, Vital Spirit
    Rock Slide disabled (4a), Cooldown (1a) | N/A | Cooldown (1a)

    RAIN (2 rounds)

    After that killer of a round for dogfish he now begins to feel the downside. Due to the hefty combinations they had to use to remove Roman from the battle both Rawk and Short Fuse need to rest to begin this round and open up by doing absolutely nothing. Sarah takes the opportunity to once again Trace Motor Drive from the Electivire to maintain her immunity to df’s main attacking options. One has to think smart moves like this may sort of be too little and too late. Gary is fresh on the field but clearly he has been watching the sheer destructive power of the ancient bird Pokemon as he conjured up a blue flame to Burn and severely weaken the Archeops for what is left of this fight. Nimbus then decides it is his turn to show off with a combination, and its actually quite a nifty one. The Twisting Gust he summons is able to harness his STAB and hit both opponents for nice damage for quite a small energy cost. I might have to remember that one.

    In the latter part of the round Galadiator’s defensive maneuvers begin to pay off. Thanks to the burn most of the sting is gone from Rawk’s U-Turn and Sarah is completely immune to Short Fuse’s Thunder meaning she takes very little overall damage for the round. While Nimbus cools down Sarah and Gary pound on Rawks with some powerful attacks and he finally feels the weight of his crippling ability. It took far longer that it should have to activate that trait and it looks to have been Galadiator’s downfall.


    Galladiator
    XAXXA
    152/510: 30%
    [​IMG] | [​IMG]
    Gary (M) | Sarah (F)[/B]
    HP: 103 | HP: 49
    EN: 85 | EN: 55
    Spe: 60 | Spe: 80 (140)
    4 / 4 / 3 / 2 | 2 / 3 / 6 / 4
    SC 4 / WC 5 | SC 3 / WC 3
    Rock Head, Battle Armor, Chlorophyll | Trace, Sychronize, Telepathy
    N/A | Motor Drive Traced (4a), +1 Spe

    VS.

    dogfish44
    AAAOO
    414/535: 77%
    [​IMG] | [​IMG] | [​IMG]
    Rawk (M) | Nimbus (M) | Short Fuse (M)
    HP: 18 | HP: 77 | HP: 94
    EN: 20 | EN: 39 | EN: 28
    Spe: 110 (27.5) | Spe: 80 | Spe: 95
    53 / 2 / 53 / 3 | 1 / 4 / 5 / 3 | 5 / 2 / 4 / 3
    SC 3 / WC 3 | SC 4 / WC 4 | SC 3 / WC 5
    Defeatist | Shield Dust, Static, Overcoat | Motor Drive, Vital Spirit
    Rock Slide disabled (2a), Burned, Paralyzed (10%) | N/A | N/A

    RAIN (1 round)

    Calculations (open)
    Action 1
    Rawk: Rawk needs to cool down!
    Short Fuse: Short Fuse needs to cool down!
    Sarah: Trace (Short Fuse) > Sarah traced Short Fuse's Motor Drive! [6 EN]
    Gary: Will-O-Wisp (Rawk) > HIT [<=750] 105/1000: YES > Rawk was burned! [6 EN]
    Nimbus: Twisting Gust > [8 EN]
    @Sarah: CRIT [<=63] 630/1000: NO > (12*0.75 + 3 + (5-4)*1.5) = 13.5 [13.5 DMG]
    @Gary: CRIT [<=63] 541/1000: NO > (12*0.75 + 3 + (5-2)*1.5) = 16.5 [16.5 DMG]

    Rawk is hurt by its burn! [2 DMG]

    Action 2
    Rawk: U-Turn (Sarah) > CRIT [<=63] 530/1000: NO > (7 - 3 + (5-3)*1.5)*1.5 = 10.5 [10.5 DMG] [5 EN]
    Short Fuse: Thunder (Sarah) > Sarah's Motor Drive made her immune to the attack! > Sarah's Speed rose! [7 EN]
    Sarah: Thunderbolt (Rawk) > CRIT [<=63] 203/1000: NO | PARA [<=100] 16/1000: YES > (10 + (5-3)*1.5 + (6-5)*1.5)*1.5 = 21 > Rawk was paralyzed (15%)! [21 DMG] [7 EN]
    Rawk's Defeatist activated!
    Nimbus: Nimbus needs to cool down!
    Gary: Wood Hammer (Rawk) > CRIT [<=63] 859/1000: NO > (15 + 3 + (4-2)*1.5) = 21 [21 DMG] [9 EN]

    Rawk is hurt by its burn! [2 DMG]


    Turn Order
    Galladiator issues actions.
    dogfish44 issues actions.
    deadfox081 referees.​
  20. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    About fucking time that ability kicked in.

    Gary: Wood Hammer Archeops, Petal Dance Archeops
    IF Archeops Dig OR Evasive Agility A1 AND Cyclohm is not using Protect THEN switch A1 to Earth Power Cyclohm
    IF Archeops faints before next action THEN switch to Cyclohm

    Sarah: Psychic Archeops, Shadow Ball Archeops
    IF Archeops Dig OR Evasive Agility A1 AND Cyclohm is not using Protect THEN switch A1 to Psychic Cyclohm
    IF Archeops faints before next action THEN switch to Cyclohm
  21. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    [​IMG]

    "Ohoho, you think it is THAT easy? Remove the Gardevoir!"

    Archeops: Quick Attack + Acrobatics (Gardevoir) ~ Quick Attack (Gardevoir)

    Cyclohm: Dragon Pulse (Gardevoir) ~ Twister + Hurricane

    Electivire: Signal Beam ~ Signal Beam (Both at Gardevoir)


    "By my calculations this guarantees Gardevoir dies, even including paralysis, and if the paralysis doesn't occur I'd REALLY hate to be Pyroak in that combination."
  22. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,950
    Galladiator
    XAXXA
    152/510: 30%
    [​IMG] | [​IMG]
    Gary (M) | Sarah (F)
    HP: 103 | HP: 49
    EN: 85 | EN: 55
    Spe: 60 | Spe: 80 (140)
    4 / 4 / 3 / 2 | 2 / 3 / 6 / 4
    SC 4 / WC 5 | SC 3 / WC 3
    Rock Head, Battle Armor, Chlorophyll | Trace, Sychronize, Telepathy
    N/A | Motor Drive Traced (4a), +1 Spe

    VS.

    dogfish44
    AAAOO
    414/535: 77%
    [​IMG] | [​IMG] | [​IMG]
    Rawk (M) | Nimbus (M) | Short Fuse (M)
    HP: 18 | HP: 77 | HP: 94
    EN: 20 | EN: 39 | EN: 28
    Spe: 110 (27.5) | Spe: 80 | Spe: 95
    53 / 2 / 53 / 3 | 1 / 4 / 5 / 3 | 5 / 2 / 4 / 3
    SC 3 / WC 3 | SC 4 / WC 4 | SC 3 / WC 5
    Defeatist | Shield Dust, Static, Overcoat | Motor Drive, Vital Spirit
    Rock Slide disabled (2a), Burned, Paralyzed (10%) | N/A | N/A

    RAIN (1 round)

    Tired but far from counting himself out, Rawk launches one last attack to add to his already impressive list of feats from this match. The Quick Acrobatics may not do massive damage but it certainl adds to the growing bruises on Sarah. With her newfound Motor Driven speed the Gardevior is able to act next and all but takes Rawk out with a Psychic barrage. She feels the wrath right back when Short Fuse and Nimbus hit her with a Beam and a Pulse respectively. Gary then lines up Rawk once again and knocks the ancient bird out with a frankly unnecissarily strong attack. Nevertheless Galladaitor is finally able to secure his first KO of this extremely one sided match.

    Sarah then turns her attention to Nimbus and launches a Shadow Ball that does some paltry damage to the dragon. Short Fuse shows off his coverage with another Signal Beam at Sarah and while the move is Super Effecitve, the damage is minimal. Surely fearing the end is near, Gary just allows himself to burst into a spontaneous Petal Dance, the first leg of which flails into Nimbus. The sky dragon now unleashes a combination very similar to his previous but this is most definitely the larger version. The Twisted Hurricane sends Sarah whirling back into her Pokeball and well out of this match while it also does some very high damage to Gary as it taps into one of his few weaknesses. At the end of the round the Rain also ceases, but dark clouds remain over Galladiator and his team (figuratively of course).


    Galladiator
    XXXXA
    78/510: 15%
    [​IMG] | [​IMG]
    Gary (M) | Sarah (F)
    HP: 78 | HP: -12
    EN: 65 | EN: 43
    Spe: 60 | Spe: 80 (140)
    4 / 4 / 3 / 2 | 2 / 3 / 6 / 4
    SC 4 / WC 5 | SC 3 / WC 3
    Rock Head, Battle Armor, Chlorophyll | Trace, Sychronize, Telepathy
    Petal Dance (2a) | Motor Drive Traced (2a), +1 Spe

    VS.

    dogfish44
    XAAOO
    369/535: 69%
    [​IMG] | [​IMG] | [​IMG]
    Rawk (M) | Nimbus (M) | Short Fuse (M)
    HP: -19 | HP: 50 | HP: 94
    EN: 6 | EN: 16 | EN: 14
    Spe: 110 (27.5) | Spe: 80 | Spe: 95
    53 / 2 / 53 / 3 | 1 / 4 / 5 / 3 | 5 / 2 / 4 / 3
    SC 3 / WC 3 | SC 4 / WC 4 | SC 3 / WC 5
    Defeatist | Shield Dust, Static, Overcoat | Motor Drive, Vital Spirit
    Burned, Paralyzed (5%) | Cooldown (1a) | N/A

    Calculations (open)
    Action 1
    Rawk: PARA [<=100] 328/1000: NO > Quick Acrobatics (Sarah) > CRIT [<=63] 711/1000: NO > (13 + 3 - 3 + (3-3)*1.5) = 13 [13 DMG] [14 EN]
    Sarah: Psychic (Rawk) > CRIT [<=63] 455/1000: NO > (9 + 3 + (5-3)*1.5 + (6-5)*1) = 16 [16 DMG] [6 EN]
    Short Fuse: Signal Beam (Sarah) > CRIT [<=63] 447/1000: NO | CONFUSE [<=100] 728/1000: NO > (7 + (4-4)*1.5)*1.5 = 10.5 [10.5 DMG] [5 EN]
    Nimbus: Dragon Pulse (Sarah) > CRIT [<=63] 708/1000: NO > (9 + 3 + (5-4)*1.5) = 13.5 [13.5 DMG] [6 EN]
    Gary: Wood Hammer (Rawk) > CRIT [<=63] 463/1000: NO > (15 + 3 + (4-2)*1.5) = 21 [21 DMG] [13 EN]
    Rawk was knocked out!

    Action 2
    Sarah: Shadow Ball (Nimbus) > CRIT [<=63] 415/1000: NO > (8 + (5-3)*1.5 + (6-5)*1) = 12 [12 DMG] [6 EN]
    Short Fuse: Signal Beam (Sarah) > CRIT [<=63] 771/1000: NO | CONFUSE [<=100] 520/1000: NO > (7 + (4-4)*1.5)*1.5 = 10.5 [10.5 DMG] [9 EN]
    Gary: Petal Dance > TARGET [NIMBUS|SHORT FUSE] 195/1000: Nimbus | CRIT [<=63] 470/1000: NO > (12 + 3 + (3-3)*1.5) = 15 [15 DMG] [7 EN]
    Nimbus: Twisting Hurricane > [17 EN]
    @Sarah: CRIT [<=63] 369/1000: NO | CONFUSE [<=300] 988/1000: NO > (16*0.75 + (5-4)*1.5) = 13.5 [13.5 DMG]
    Sarah was knocked out!
    @Gary: CRIT [<=63] 85/1000: NO | CONFUSE [<=300] 957/1000: NO > (16*0.75 + (5-2)*1.5)*1.5 = 24.75 [24.75 DMG]
    NB: the multi target multiplier means Gary was not hit with an attack higher than 12 BAP so he is still Petal Dancing


    Turn Order
    dogfish44 sends out new Pokemon and issues actions.
    Galladiator issues actions.
    deadfox081 referees.
  23. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    [​IMG]

    "A late game comeback isn't gonna happen. Let's make that clear"

    Hydreigon, let's go!

    "OK, I just want to see simple and effective damage. No need to go with fancy stuff here..."

    Cyclohm: Cooldown ~ Power Gem (Pyroak)

    Hydreigon: Acrobatics (Pyroak) ~ Acrobatics + Acrobatics (Pyroak)

    Electivire: Rock Tomb (Pyroak) ~ Rock Slide (Pyroak)
  24. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    Totally worth it. I just wanted to make as much of a dent as I could.

    Petal Dance Cyclohm x2
  25. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,950
    Galladiator
    XXXXA
    78/510: 15%
    [​IMG]
    Gary (M)
    HP: 78
    EN: 65
    Spe: 60
    4 / 4 / 3 / 2
    SC 4 / WC 5
    Rock Head, Battle Armor, Chlorophyll
    Petal Dance (2a)

    VS.

    dogfish44
    XAAAO
    369/535: 69%
    [​IMG] | [​IMG] | [​IMG]
    Teresa (F) | Nimbus (M) | Short Fuse (M)
    HP: 100 | HP: 50 | HP: 94
    EN: 100 | EN: 16 | EN: 14
    Spe: 113 | Spe: 80 | Spe: 95
    4 / 2 / 5 / 3 | 1 / 4 / 5 / 3 | 5 / 2 / 4 / 3
    SC 4 / WC 5 | SC 4 / WC 4 | SC 3 / WC 5
    Levitate | Shield Dust, Static, Overcoat | Motor Drive, Vital Spirit
    +15% Acc | Cooldown (1a) | N/A

    Poor Gary is left all alone and about the feel the brunt of everything. The newly arrived Teresa starts it off with a display of Acrobatics while Short Fuse plays a little energy conservation and goes with a slightly power powered Rock Tomb. Unforunately Nimbus misses out on the fun for now as he has to rest from the prior combo. He does take the whack from Gary's continued Petal Dance though.

    Short Fuse now goes with a slightly more powerful Rock Slide while Nimbus shoots some Power Gems. Gary finally finishes his dance, this time hitting Short Fuse and leaving himself confused with as he calms down. This all matters for naught though as Teresa launches off some Super Acrobatics and secures this frankly crushing defeat for dogfish44!


    Galladiator
    XXXXX
    0/510: 0%
    [​IMG]
    Gary (M)
    HP: -17
    EN: 51
    Spe: 60 (34.3)
    4 / 4 / 3 / 2
    SC 4 / WC 5
    Rock Head, Battle Armor, Chlorophyll
    Confused (0a), -1 Spe

    VS.

    dogfish44
    XAAAO
    339/535: 63%
    [​IMG] | [​IMG] | [​IMG]
    Teresa (F) | Nimbus (M) | Short Fuse (M)
    HP: 100 | HP: 35 | HP: 79
    EN: 47 | EN: 11 | EN: 4
    Spe: 113 | Spe: 80 | Spe: 95
    4 / 2 / 5 / 3 | 1 / 4 / 5 / 3 | 5 / 2 / 4 / 3
    SC 4 / WC 5 | SC 4 / WC 4 | SC 3 / WC 5
    Levitate | Shield Dust, Static, Overcoat | Motor Drive, Vital Spirit
    +15% Acc, Cooldown (1a) | N/A | N/A

    Calculations (open)
    Action 1
    Teresa: Acrobatics (Gary) > (11 + (4-4)*1.5)*1.5 = 16.5 [16.5 DMG] [7 EN]
    Short Fuse: Rock Tomb (Gary) > HIT [<=800] 300/1000: YES > (5 + (5-4)*1.5)*1.5 = 9.75 > Gary's Speed fell! [9.75 DMG] [4 EN]
    Nimbus: Nimbus needs to cool down!
    Gary: Petal Dance > TARGET [TERESA|NIMBUS|SHORT FUSE] 382/1000: Nimbus | CRIT [<=63] 850/1000: NO > (12 + 3 + (3-3)*1.5) = 15 [15 DMG] [7 EN]

    Action 2
    Short Fuse: Rock Slide (Gary) > HIT [<=900] 348/1000: YES | FLINCH [<=300] 360/1000: NO > (8 + (5-4)*1.5)*1.5 = 14.25 [14.25 DMG] [6 EN]
    Nimbus: Power Gem (Gary) > (7 + (5-2)*1.5)*1.5 = 17.25 [17.25 DMG] [5 EN]
    Gary: Petal Dance > TARGET [TERESA|NIMBUS|SHORT FUSE] 695/1000: Short Fuse | CRIT [<=63] 929/1000: NO > (12 + 3 + (3-3)*1.5) = 15 > DURATION [2:3:4] 435/1000: NO > Gary calmed down and became severely confused! [15 DMG] [7 EN]
    Teresa: Super Acrobatics (Gary) > (11*2.25 + (4-4)*1.5)*1.5 = 37.125 [37.125 DMG] [46 EN]
    Gary was knocked out!


    dogfish44 of Cruel Britannia wins!

    Prizes
    dogfish44
    3 CC
    Rawk the Archeops: 3 MC
    Teresa the Hydreigon: 3 MC, 1 KO
    Short Fuse the Electivire: 5 CC, 2 KO
    Nimbus the Cyclohm: 3 MC, 2 KO
    Formula the Krilowatt: 3 MC

    Galladiator
    3 CC
    Roman the Gallade: 3 MC
    Irwin the Feraligatr: 3 MC
    Sarah the Gardevoir: 3 MC
    Gary the Pyroak: 3 MC, 1 KO
    Jean the Chandelure: 3 MC

    deadfox081
    11 UC​
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)