Rules [box]3v3 Singles DQ: 48 Hours Abilities: All Items: Off 5 Recovers / 5 chills Substitutions: Two Switch: KO Arena: ASB Arena[/box] We had... one vote for Switch KO, and one abstention, so this match will be Switch KO! Now, let's take a look at the teams... both players have gone through one match already; they won't be wanting to lose. Athenodoros Nidhogg the Dragonite (Move your mouse to reveal the content) Nidhogg the Dragonite (open) Nidhogg the Dragonite (close) Male Dragonite (*), "Nidhogg" Nature: Rash - Increase of Special Attack by *. Subtracts * from Special Defence. Type: Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Abilities: Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. HP: 100 Atk: ***** Def: *** SpA: ***** (+) SpD: *** (-) Spe: 80 Size Class: 4 Weight Class: 6 Base Rank Total: 22 EC: Fully Evolved MC: 3 (3 MC, 2 KO) DC: Unlocked Attacks: -Aerial Ace -Agility (*) -Aqua Jet -Aqua Tail -Attract -Bide -Blizzard -Brick Break -Defog -Detect -Dive -Double Team -Draco Meteor -Dragon Breath -Dragon Dance -Dragon Pulse (*) -Dragon Rage (*) -Dragon Rush -Dragon Tail -Earthquake -Endure -Extremespeed (*) -Fire Blast -Fire Punch -Flamethrower -Fly -Focus Blast -Focus Punch -Hail -Haze (*) -Heal Bell -Heat Wave -Hidden Power Grass  -Hurricane -Hyper Beam -Ice Beam -Icy Wind -Iron Tail -Leer (*) -Light Screen -Mist -Natural Gift -Ominous Wind -Outrage -Protect -Rain Dance (*) -Razor Wind -Reflect -Rest -Roar -Rock Slide -Roost -Safeguard -Shock Wave -Sky Drop -Slam (*) -Sleep Talk -Steel Wing -Stone Edge -Substitute -Sunny Day -Superpower -Supersonic -Surf (*) -Tailwind -Thunder (*) -Thunderbolt -Thunder Wave (*) -Thunderpunch -Toxic -Twister (*) -Waterfall -Water Pulse -Whirlpool -Wing Attack -Wrap (*) -Zap Cannon Nestor the Slowking (Move your mouse to reveal the content) Nestor the Slowking (open) Nestor the Slowking (close) Nestor the Slowking (M) Nature: Quiet (Adds * to Sp. Att., divides Speed by 1.15, -10 Evasion) Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Oblivious - (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm. Own Tempo - (Innate) This Pokemon moves at its own pace and cannot be confused by any method. Regenerator (DW) - (Innate) When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. HP: 100 Atk: *** Def: *** SpA: ***** (+) SpD: **** Spe: 26 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: Fully Evolved MC: 6 (3 MC, 1 KO) DC: Unlocked Attacks (47): -Belly Drum -Bide -Blizzard -Block -Brick Break -Brine -Bulldoze -Confusion -Counter -Curse -Dig -Disable -Dive -Double Team -Dragon Tail -Drain Punch -Dream Eater -Earthquake -Endure -Fire Blast -Fissure -Flamethrower -Flash -Focus Blast -Focus Punch -Future Sight -Giga Impact -Grass Knot -Growl -Hail -Headbutt -Heal Pulse -Hidden Power Electric (7) -Hyper Beam -Ice Beam -Icy Wind -Light Screen -Magic Coat -Me First -Mimic -Mud Sport -Mud Sport -Nasty Plot -Natural Gift -Pay Day (wtf?) -Power Gem -Protect -Psychic -Psyshock -Rain Dance -Reflect -Rest -Safeguard -Scald -Shadow Ball -Signal Beam -Skill Swap -Slack Off -Slack Off -Sleep Talk -Substitute -Sunny Day -Surf -Swagger -Tackle -Telekinesis -Teleport -Thunder Wave -Trick -Trick Room -Toxic -Water Gun -Whirlpool -Yawn -Zap Cannon Poseidon the Swampert (Move your mouse to reveal the content) Poseidon the Swampert (open) Poseidon the Swampert (close) Male Swampert (*), "Poseidon" Nature: Brave - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Adds * to Attack. Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings Abilities: Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. HP: 110 Atk: ***** (+) Def: *** SpA: *** SpD: *** Spe: 52 (-) Size Class: 4 Weight Class: 4 Base Rank Total: 19 EC: Fully Evolved MC: 1 (3 MC) DC: Unlocked Attacks (35): -Avalanche (*) -Bide (*) -Blizzard -Brick Break -Bulldoze -Counter (*) -Curse -Defence Curl -Dig -Dive -Double Team -Earthquake -Earth Power -Endeavour -Endure -Focus Blast -Focus Punch -Foresight (*) -Giga Impact -Growl (*) -Hammer Arm -Hydro Cannon -Ice Ball -Ice Beam -Ice Punch -Icy Wind -Iron Tail -Low Kick -Mirror Coat (*) -Mud Sport (*) -Mud-slap (*) -Muddy Water -Outrage -Protect -Rain Dance (*) -Rest -Rock Slide -Rock Tomb -Rollout -Scald -Sleep Talk -Sludge -Sludge Wave -Stealth Rock -Stone Edge -Substitute -Superpower -Swagger -Surf (*) -Tackle (*) -Toxic -Uproar -Water Gun (*) -Waterfall (*) -Whirlpool -Wide Guard -Yawn EndQuote Fang the Feraligatr (Move your mouse to reveal the content) Fang the Feraligatr (open) Fang the Feraligatr (close) Feraligatr(*) Fang (M) Nature: Adamant: Adds * to Attack, subtracts * from Special Attack Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 4 SpA: Rank 2 (-) SpD: Rank 3 Spe: 78 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: (47) Scratch (*) Leer (*) Water Gun (*) Rage (*) Bite (*) Scary Face (*) Ice Fang (*) Flail (*) Thrash (*) Crunch Superpower Agility Screech Slash Chip Away Counter Seismic Toss Endure Mimic DynamicPunch Spite Low Kick Dragon Dance (*) Aqua Jet (*) Mud Sport (*) Ice Punch Rock Slide Dig (*) Shadow Claw(*) Waterfall (*) Double Team Rain Dance Protect Substitute Earthquake Roar Attract Dive Toxic Giga Impact Focus Punch Aerial Ace Dragon Claw Swagger Avalanche Dragon Tail Bulldoze Watt the Galvantula (Move your mouse to reveal the content) Watt the Galvantula (open) Watt the Galvantula (close) Galvantula: Watt (F) Nature: Rash: Adds * to Special Attack, subtracts * from Special Defense Type: Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 1 (-) Spe: 108 Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 6/6 MC: 0 DC: 5/5 Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Attacks: (31) String Shot (*) Leech Life (*) Spider Web (*) Thunder Wave (*) Screech (*) Fury Cutter (*) Electroweb (*) Bug Bite (*) Gastro Acid (*) Agility Sucker Punch Bug Buzz Discharge Cross Poison (*) Disable (*) Rock Climb (*) Substitute (*) Light Screen (*) X-Scissor (*) Energy Ball Toxic Hidden Power (Fire: 7) Protect Thunder Attract Hyper Beam Volt Switch Thunderbolt Thief Double Team Swagger Odin the Nidoking (Move your mouse to reveal the content) Odin the Nidoking (open) Odin the Nidoking (close) Nidoking: Odin (M) Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 73 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 9/9 MC: 0 DC: 5/5 Abilities: Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group Sheer Force: (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: (39) Leer Peck Focus Energy Tackle Horn Attack Double Kick Poison Sting Chip Away Thrash Fury Attack Helping Hand Flatter Toxic Spikes Horn Drill Earth Power Megahorn Counter Disable Endure Sucker Punch Super Fang Ice Beam Thunderbolt Sludge Bomb Dig Venoshock Thief Toxic Rest Sleep Talk Bide Protect Substitute Hidden Power: Grass (7) Double Team Shock Wave Attract Flamethrower Focus Blast It seems clear that Athenodoros has the more invested team, but could EndQuote pull out a win...? TURN ORDER Send me your lead.