"Welcome ladies and gentlemen to the Anime Style Battling League Team Tournament, or ASBLTT for short! Today I'm here to ref an exciting semifinal match between two of the league's greatest battlers." "It's good to see you all here, now then, let me review the rules for those of you just tuning in." "Now then, both battlers have agreed upon Switch=OK rules, so that's what we'll be using." "But enough about that, you want to see some action right?" *Cheers* "Excellent, let me introduce our combatants!" "In the Blue corner, hailing from The Harbingers, we have the master of tides, the tsunami warrior. Yep, it's our very own Water Gym leader Athenodoros!" Team Athenodoros: Nestor the Slowking (Move your mouse to reveal the content) Nestor the Slowking (open) Nestor the Slowking (close) Nestor the Slowking (M) Nature: Quiet (Adds * to Sp. Att., divides Speed by 1.15, -10 Evasion) Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Oblivious - (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm. Own Tempo - (Innate) This Pokemon moves at its own pace and cannot be confused by any method. Regenerator (DW) - (Innate) When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. HP: 100 Atk: *** Def: *** SpA: ***** (+) SpD: **** Spe: 26 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: Fully Evolved MC: 1 DC: Unlocked Attacks (47): -Belly Drum -Bide -Blizzard -Block -Brick Break -Brine -Bulldoze -Confusion -Counter -Curse -Dig -Disable -Dive -Double Team -Dragon Tail -Drain Punch -Dream Eater -Dynamicpunch+ -Earthquake -Endure -Fire Blast -Fissure -Flamethrower -Flash -Focus Blast -Focus Punch -Future Sight -Giga Impact -Grass Knot -Growl -Hail -Headbutt -Heal Pulse -Hidden Power Electric (7) -Hyper Beam -Ice Beam -Icy Wind -Light Screen -Magic Coat -Me First -Mimic -Mud Sport -Mud Sport -Nasty Plot -Natural Gift -Pay Day (wtf?) -Power Gem -Protect -Psychic -Psyshock -Rain Dance -Reflect -Rest -Safeguard -Scald -Shadow Ball -Signal Beam -Skill Swap -Slack Off -Slack Off -Sleep Talk -Substitute -Sunny Day+ -Surf -Swagger -Tackle -Telekinesis -Teleport -Thunder Wave -Trick -Trick Room -Toxic -Water Gun -Whirlpool -Wonder Room -Yawn -Zap Cannon Nidhogg the Dragonite (Move your mouse to reveal the content) Nidhogg the Dragonite (open) Nidhogg the Dragonite (close) Male Dragonite (*), "Nidhogg" Nature: Rash - Increase of Special Attack by *. Subtracts * from Special Defence. Type: Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Abilities: Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. HP: 100 Atk: ***** Def: *** SpA: ***** (+) SpD: *** (-) Spe: 80 Size Class: 4 Weight Class: 6 Base Rank Total: 22 EC: Fully Evolved MC: 0 DC: Unlocked Attacks: -Aerial Ace -Agility (*) -Aqua Jet -Aqua Tail -Attract -Bide -Bind+ -Blizzard -Brick Break -Defog -Detect -Dive -Double Team -Draco Meteor -Dragon Breath -Dragon Dance -Dragon Pulse (*) -Dragon Rage (*) -Dragon Rush -Dragon Tail -Dynamicpunch+ -Earthquake -Endure -Extremespeed (*) -Fire Blast -Fire Punch -Flamethrower -Fly -Focus Blast -Focus Punch -Hail -Haze (*) -Heal Bell -Heat Wave -Hone Claws+ -Hurricane -Hyper Beam -Ice Beam -Icy Wind -Iron Tail -Leer (*) -Light Screen -Mist -Natural Gift -Ominous Wind -Outrage -Protect -Rain Dance (*) -Razor Wind -Reflect -Rest -Roar -Rock Slide -Roost -Safeguard -Shock Wave -Sky Drop -Slam (*) -Sleep Talk -Steel Wing -Stone Edge -Substitute -Superpower -Supersonic -Surf (*) -Tailwind -Thunder (*) -Thunderbolt -Thunder Wave (*) -Thunderpunch -Toxic -Twister (*) -Waterfall -Water Pulse -Whirlpool -Wing Attack -Wrap (*) -Zap Cannon -Hidden Power Grass (7)+ -Sunny Day+ Poseidon the Swampert (Move your mouse to reveal the content) Poseidon the Swampert (open) Poseidon the Swampert (close) Male Swampert (*), "Poseidon" Nature: Brave - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Adds * to Attack. Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings Abilities: Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. HP: 110 Atk: ***** (+) Def: *** SpA: *** SpD: *** Spe: 52 (-) Size Class: 4 Weight Class: 4 Base Rank Total: 19 EC: Fully Evolved MC: 0 DC: Unlocked Attacks (35): -Avalanche (*) -Bide (*) -Blizzard -Brick Break -Bulldoze -Counter (*) -Curse -Defence Curl -Dig -Dive -Double Team -Dynamicpunch+ -Earthquake -Earth Power -Endeavour -Endure -Focus Blast -Focus Punch -Foresight (*) -Giga Impact -Growl (*) -Hammer Arm -Hydro Cannon -Ice Ball -Ice Beam -Ice Punch -Icy Wind -Iron Tail -Low Kick -Mirror Coat (*) -Mud Sport (*) -Mud-slap (*) -Muddy Water -Outrage -Protect -Rain Dance (*) -Rest -Roar+ -Rock Slide -Rock Tomb -Rollout -Scald -Sleep Talk -Sludge -Sludge Wave -Stealth Rock -Stone Edge -Substitute -Superpower -Swagger -Surf (*) -Tackle (*) -Toxic -Uproar+ -Water Gun (*) -Waterfall (*) -Whirlpool -Wide Guard -Yawn "And in the Red corner, coming from Team jassmashpwn, it's the Bronzong enthusiast, the veteran of steel. Everybody, help me welcome smashlloyd20!" Team Smashlloyd: Hardhead the Aggron (Move your mouse to reveal the content) Hardhead the Aggron (open) Hardhead the Aggron (close) Aggron [Hardhead] (Male) Nature: Adamant (+1 * Attack, -1 * Special Attack) Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1). Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized. Stats: HP: 100 Atk: 5 (+) Def: 6 SpA: 1 (-) SpD: 2 Spe: 50 Size Class: 4 Weight Class: 8 (360kg) Base Rank Total: 20 EC: 9/9 MC: 1 DC: 5/5 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Attacks: Tackle (*) Harden (*) Mud-Slap (*) Headbutt (*) Metal Claw (*) Iron Defense (*) Roar (*) Take Down (*) Double-Edge Iron Tail Autotomize Dig (*) Rock Tomb (*) Rock Polish (*) Head Smash (*) Endeavor Superpower (*) Iron Head (*) Ice Punch Aqua Tail Magnet Rise Thunder Wave Heavy Slam Metal Burst Protect Earthquake Dragon Tail Dragon Claw Rest Brick Break Grass Skirt the Pyroak (Move your mouse to reveal the content) Grass Skirt the Pyroak (open) Grass Skirt the Pyroak (close) Pyroak [Grass Skirt] (Male) Nature: Brave (+1 Attack, -9 Speed, -10 Evasion) Type: Fire/Grass Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Stats: HP: 120 Atk: 4 (+) Def: 4 SpA: 3 SpD: 3 Spe: 51 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 1 DC: 5/5 Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Attacks: Flare Blitz Wood Hammer Pound (*) Sweet Scent (*) Growth (*) Ember (*) Leech Seed (*) Bullet Seed (*) Flame Wheel (*) Fire Spin (*) Giga Drain (*) Absorb Lava Plume Fire Spin Heat Crash Dragonbreath (*) Earth Power (*) Sand Tomb (*) Aromatherapy Grasswhistle Counter Block Worry Seed+ Fire Blast (*) Will-O-Wisp (*) Flash Cannon (*) Sunny Day Solarbeam Toxic Hidden Power Ice  Counter Synthesis Roar Double Team Substitute Dragon Tail Protect Light Screen Energy Ball Flamethrower Grass Knot Earthquake Flame Charge Low Sweep Facade Chuck Norris the Machamp (Move your mouse to reveal the content) Chuck Norris the Machamp (open) Chuck Norris the Machamp (close) Machamp [Chuck Norris] (Male) Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 100 Atk: 5 Def: 3 SpA: 4 (+) SpD: 3 Spe: 47 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 19 EC: 9/9 MC: 2 DC: 5/5 Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. Attacks: Wide Guard Low Kick (*) Leer (*) Focus Energy (*) Karate Chop (*) Ankle Sweep (*) Foresight (*) Low Sweep Seismic Toss (*) Revenge (*) Vital Throw Dynamicpunch Cross Chop Focus Blast (*) Fire Blast (*) Earthquake (*) Close Combat (*) Counter Knock Off Ice Punch (*) Thunderpunch (*) Bullet Punch Dig Focus Punch Bulk Up Payback Stone Edge Toxic Bide Rest Focus Punch Protect Brick Break Light Screen+ "And now, without further ado....Let's get READY TO RUMBLE!" *CHEERS* Turn order: Both combatants PM me their first mon choice I flip a coin to determine turn order Combatants makes moves based upon turn order I ref.