Hey guys, I'm back with a second attempt at HO. I've had a few people offer to help me improve my HO skills, so I'm still learning. But from what I've learned, I decided to have another go at it, this time making the team on the special side of the spectrum. Why this side? Because after looking at the metagame I realized that it's mostly physically based, and there are many counters to physical Pokemon. Looking at Pokemon with a high special attack, I noticed that the only thing stopping them really was Blissey, Snorlax, and sometimes Tyranitar in the Sandstorm. So I decided to build this team to abuse the fact that there aren't many walls for specially offensive Pokemon.
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Azelf @ Light Clay
Ability: Levitate
EVs: 16 HP/188 Def/252 Spd/52 SDef
Jolly nature (+Spd, -SAtk)
- Light Screen
- Reflect
- Stealth Rock
- Explosion
The team starts off with Dual Screen Azelf who sets up screens to help my Pokemon set up safely. Stealth Rock and Explosion are self explanatory. Max HP EVs add some bulk to Azelf and max Spe is necessary for it to be an effective lead.
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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Spd/252 SAtk/4 SDef
Naive nature (+Spd, -Def)
- Fire Blast
- Close Combat
- Nasty Plot
- Vacuum Wave
Next up is Nasty Plot Infernape. Infernape will usually come in ones I sacrifice another Pokemon. As it scares off my opponent, I get a Nasty Plot up and proceed to sweep till I get KOed or LO kills me. Fire Blast is the perfect STAB move and once LO gets my health low enough it receives a Blaze boost making it that much more deadly. Focus Blast was chosen instead of Close Combat so that I don't have to split my EVs and hurt Infernapes sweeping potentional. The final slot has Vacuum Wave > Grass Knot because the rest of my team takes care of bulky waters, and it's extremely helpful against Scarfed Pokemon and opposing priority users like Lucario. After a Nasty Plot, Vacuum Wave is a guaranteed OHKO on Heatran, thus not risking Focus Blast's below average accuracy.
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Gengar (M) @ Life Orb
Ability: Levitate
EVs: 36 Atk/220 Spd/252 SAtk
Naive nature (+Spe, -Def)
- Focus Blast
- Explosion
- Shadow Ball
- Substitute
Gengar is truly a Pokemon that can cause damage.This Gengar is to help my take on Blissey. With Blissey I Pain Split to Focus Focus Punch range, and then KO it. Substitute helps avoid status, allowing me to scout what move Blissey has. It also lets me get away from Pursuiters like Tyranitar and Scizor. Shadow Ball provides STAB. Life Orb works well on this set because I can Pain Split and recover health due to Gengars shitty HP stat.
I've decided to change SubPainSplit Gengar to one that uses Focus Blast/Shadow Ball/Explosion/Substitute. Why? Simply because having Focus Blast > Focus Punch is helpful against some Pokemon, like Heatran and Forretress who most likely will deal damage to me rendering my attack useless. Yes, not having Focus Punch + Pain Split means I can't deal with Blissey as effectively, so I added Explosion to at least deal some heavy damage. Also, Azelf has Explosion, Infernape has Close Combat, and Togekiss can pretty much set up on Blissey if played correctly. So Explosion seems like a better choice here, also it's nice to Explode on something that can be problematic to the rest of my team. Shadow Ball, like always, is an excellent STAB. The final move is Substitute. Why? Because things like ScarfTar and Scizor exist. Using Substitute, I can safely switch out.
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Zapdos @ Life Orb
Ability: Pressure
EVs: 252 HP/4 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Agility
- Hidden Power [Grass]
- Thunderbolt
- Heat Wave
Previously, I was using Jolteon, but that made half my team weak to Ground attack. With Zapdos, that is no longer a problem. Thunderbolt is the perfect STAB and Heat Wave let's be hit things like Scizor and Celebi should they pose a problem for me. Since Swampert walls Zapdos just like with Jolteon, I decided to use Hidden Power [Grass] to surprise them. Agility on Zapdos allows it to outspeed a +1 Salamence and KO with Thunderbolt + Stealth Rock. What does that mean? That means Zapdos can also outspeed Gyarados and if I cant get another Agility up, the rest of OU bar the annoying Ninjask. It's also a nice way to get rid of annoying SubPetaya Empoleons that I seem to hate battling, but love to use.
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Empoleon (M) @ Petaya Berry
Ability: Torrent
EVs: 24 Def/252 SAtk/232 Spe
Modest (+SpA, -Atk)
- Agility
- Surf
- Substitute
- Ice Beam
SubPetaya Empoleon is a beast when used properly. Having the ability to tear through teams, this is a must have on specially based HO teams. After one Agility it can already outspeed most of the metagame, and after a second it can outspeed Scarfed Pokemon. What's not to love about that? Substitute helps me get down to Torrent and Petaya range, making Surf one tough attack. Empoleon can come in on ScarfTar of CB Scizor after they kill of Starmie and proceed to get a Sub up then Agility the next turn. So far in my testing, this set has saved me a lot from being 4-0ed, so this definitely gets a spot on the team.
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Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP/152 SpA/104 Spe
Nature: Modest (+SAtk, -Atk)
- Nasty Plot
- Aura Sphere
- Air Slash
- Thunder Wave
This Nasty Plot Togekiss is probably my best chance at taking out Blissey, it also aids in weakening bulky waters so the rest of my team can sweep. Basically, Thunder Wave helps slow my opponents down and it's very useful. One may thins Thunder Wave on a HO team isn't a good idea, but with my opponent paralyzed I can start hitting them a lot faster, and sometimes harder if I set up one of my sweepers. Air Slash and Aura Sphere work together to KO Blissey. By the time Blissey comes in, I usually have +2 SpA under my belt. From there I just proceed to Air Slash, and get flinches, it down to a range where Aura Sphere will KO it without a doubt. Leftovers helps me stay longer to support the team a bit more.
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Azelf @ Light Clay
Ability: Levitate
EVs: 16 HP/188 Def/252 Spd/52 SDef
Jolly nature (+Spd, -SAtk)
- Light Screen
- Reflect
- Stealth Rock
- Explosion
The team starts off with Dual Screen Azelf who sets up screens to help my Pokemon set up safely. Stealth Rock and Explosion are self explanatory. Max HP EVs add some bulk to Azelf and max Spe is necessary for it to be an effective lead.
Currently revising...
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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Spd/252 SAtk/4 SDef
Naive nature (+Spd, -Def)
- Fire Blast
- Close Combat
- Nasty Plot
- Vacuum Wave
Next up is Nasty Plot Infernape. Infernape will usually come in ones I sacrifice another Pokemon. As it scares off my opponent, I get a Nasty Plot up and proceed to sweep till I get KOed or LO kills me. Fire Blast is the perfect STAB move and once LO gets my health low enough it receives a Blaze boost making it that much more deadly. Focus Blast was chosen instead of Close Combat so that I don't have to split my EVs and hurt Infernapes sweeping potentional. The final slot has Vacuum Wave > Grass Knot because the rest of my team takes care of bulky waters, and it's extremely helpful against Scarfed Pokemon and opposing priority users like Lucario. After a Nasty Plot, Vacuum Wave is a guaranteed OHKO on Heatran, thus not risking Focus Blast's below average accuracy.
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Gengar (M) @ Life Orb
Ability: Levitate
EVs: 36 Atk/220 Spd/252 SAtk
Naive nature (+Spe, -Def)
- Focus Blast
- Explosion
- Shadow Ball
- Substitute
Gengar is truly a Pokemon that can cause damage.
I've decided to change SubPainSplit Gengar to one that uses Focus Blast/Shadow Ball/Explosion/Substitute. Why? Simply because having Focus Blast > Focus Punch is helpful against some Pokemon, like Heatran and Forretress who most likely will deal damage to me rendering my attack useless. Yes, not having Focus Punch + Pain Split means I can't deal with Blissey as effectively, so I added Explosion to at least deal some heavy damage. Also, Azelf has Explosion, Infernape has Close Combat, and Togekiss can pretty much set up on Blissey if played correctly. So Explosion seems like a better choice here, also it's nice to Explode on something that can be problematic to the rest of my team. Shadow Ball, like always, is an excellent STAB. The final move is Substitute. Why? Because things like ScarfTar and Scizor exist. Using Substitute, I can safely switch out.
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Zapdos @ Life Orb
Ability: Pressure
EVs: 252 HP/4 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Agility
- Hidden Power [Grass]
- Thunderbolt
- Heat Wave
Previously, I was using Jolteon, but that made half my team weak to Ground attack. With Zapdos, that is no longer a problem. Thunderbolt is the perfect STAB and Heat Wave let's be hit things like Scizor and Celebi should they pose a problem for me. Since Swampert walls Zapdos just like with Jolteon, I decided to use Hidden Power [Grass] to surprise them. Agility on Zapdos allows it to outspeed a +1 Salamence and KO with Thunderbolt + Stealth Rock. What does that mean? That means Zapdos can also outspeed Gyarados and if I cant get another Agility up, the rest of OU bar the annoying Ninjask. It's also a nice way to get rid of annoying SubPetaya Empoleons that I seem to hate battling, but love to use.
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Empoleon (M) @ Petaya Berry
Ability: Torrent
EVs: 24 Def/252 SAtk/232 Spe
Modest (+SpA, -Atk)
- Agility
- Surf
- Substitute
- Ice Beam
SubPetaya Empoleon is a beast when used properly. Having the ability to tear through teams, this is a must have on specially based HO teams. After one Agility it can already outspeed most of the metagame, and after a second it can outspeed Scarfed Pokemon. What's not to love about that? Substitute helps me get down to Torrent and Petaya range, making Surf one tough attack. Empoleon can come in on ScarfTar of CB Scizor after they kill of Starmie and proceed to get a Sub up then Agility the next turn. So far in my testing, this set has saved me a lot from being 4-0ed, so this definitely gets a spot on the team.
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Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP/152 SpA/104 Spe
Nature: Modest (+SAtk, -Atk)
- Nasty Plot
- Aura Sphere
- Air Slash
- Thunder Wave
This Nasty Plot Togekiss is probably my best chance at taking out Blissey, it also aids in weakening bulky waters so the rest of my team can sweep. Basically, Thunder Wave helps slow my opponents down and it's very useful. One may thins Thunder Wave on a HO team isn't a good idea, but with my opponent paralyzed I can start hitting them a lot faster, and sometimes harder if I set up one of my sweepers. Air Slash and Aura Sphere work together to KO Blissey. By the time Blissey comes in, I usually have +2 SpA under my belt. From there I just proceed to Air Slash, and get flinches, it down to a range where Aura Sphere will KO it without a doubt. Leftovers helps me stay longer to support the team a bit more.
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