Technician Tower (implemented on aqua.psim.us) WE BACK BABY

Approved by The Eevee General as a replacement for TechniciMons XY

We all know Scizor, right? The King of Gen 5 OU. It was only king, however, due to one important Ability: Technician. Technician boosts the power of all ≤60 BP moves by 50%. However, only a select group of Pokémon get to abuse this ability completely, namely, Breloom and Scizor. That’s a shame, because there are so many good and underappreciated moves with 60 BP or less. Just to name a few:

Water Shuriken (15 BP, multi-hit priority)
Infestation (20 BP, 100 Accuracy partial trapping)
Nuzzle (20 BP, always paralyzes)
Rapid Spin (20 BP, spins away hazards)
Stored Power (20 BP, gets more powerful with stat boosts)
Bone Rush (25 BP, multi-hit)
Bullet Seed (25 BP, multi-hit)
Icicle Spear (25 BP, multi-hit)
Pin Missile (25 BP, multi-hit)
Rock Blast (25 BP, multi-hit)
Tail Slap (25 BP, multi-hit)
Double Kick (30 BP, hits twice)
Fell Stinger (30 BP, raises user’s Attack by two stages if used to KO target)
Double Hit (35 BP, hits twice)
Acid Spray (40 BP, lowers target’s SpDef by two stages)
Aqua Jet (40 BP, priority)
Bullet Punch (40 BP, priority)
Dual Chop (40 BP, hits twice)
Fake Out (40 BP, +3 priority, flinches target, only works on first turn)
Fury Cutter (40 BP, power doubles for every consecutive hit)
Mach Punch (40 BP, priority)
Power-Up Punch (40 BP, raises user’s Attack by one stage)
Pursuit (40 BP, has +7 priority on switches)
Quick Attack (40 BP, priority)
Shadow Sneak (40 BP, priority)
Vacuum Wave (40 BP, priority)
Bonemerang (50 BP, hits twice)
Charge Beam (50 BP, 70% chance to raise user’s Special Attack by one stage)
Clear Smog (50 BP, clears all of target’s stat changes)
Confusion (50 BP, can confuse target)
Draining Kiss (50 BP, drains 75% of damage dealt)
Flame Charge (50 BP, raises user’s Speed by one stage)
Gear Grind (50 BP, hits twice)
Metal Claw (50 BP, can raise user’s Attack by one stage)
Parabolic Charge (50 BP, drains 50% of damage dealt)
Payback (50 BP, doubles in power when user moves last)
Poison Fang (50 BP, can Badly Poison target)
Smack Down (50 BP, Smacks Down Flying-types)
Struggle Bug (50 BP, lowers target’s Special Attack by one stage)
Acrobatics (55 BP, doubles in power when user is itemless)
Electroweb (55 BP, lowers target’s Speed by one stage)
Icy Wind (55 BP, lowers target’s Speed by one stage)
Mud Shot (55 BP, can lower target’s Speed by one stage)
Razor Leaf (55 BP, high critical hit ratio)
Snarl (55 BP, lowers target’s Special Attack by one stage)
Aerial Ace (60 BP, never misses)
Air Cutter (60 BP, high crit ratio)
Ancient Power (60 BP, 10% chance to raise all of user’s stats by one stage each)
Assurance (60 BP, move’s power is doubled if user already took damage)
Avalanche (60 BP, -1 priority, move’s power is doubled if user already took damage)
Bite (60 BP, can flinch target)
Bug Bite (60 BP, steals target’s Berry)
Bulldoze (60 BP, lowers target’s Speed by one stage)
Circle Throw (60 BP, -6 priority, phazes target)
Covet (60 BP, steals target’s item)
Dragon Breath (60 BP, can paralyze target)
Dragon Tail (60 BP, -6 priority, phazes target)
Feint Attack (60 BP, never misses)
Flame Wheel (60 BP, can burn target)
Force Palm (60 BP, can paralyze target)
Frost Breath (60 BP, always crits)
Hidden Power (60 BP, type changes based on IVs)
Incinerate (60 BP, burns up target’s berry)
Magical Leaf (60 BP, never misses)
Magnet Bomb (60 BP, never misses)
Ominous Wind (60 BP, 10% chance to raise all of user’s stats by one stage each)
Pluck (60 BP, steals target’s berry)
Revenge (60 BP, -1 priority, move’s power is doubled if user already took damage)
Rock Tomb (60 BP, lowers target’s Speed by one stage)
Round (60 BP, goes through Substitutes)
Shadow Punch (60 BP, never misses)
Shock Wave (60 BP, never misses)
Silver Wind (60 BP, 10% chance to raise all of user’s stats by one stage each)
Storm Throw (60 BP, always crits)
Thief (60 BP, steals target’s item)
Water Pulse (60 BP, can confuse target)

That was more than a few, actually. It’s a shame that not too many of these moves get used. However, this metagame will change that. Say hello to the metagame in which priority shines. In which multi-hit moves are the new gold standard for power. In which Birdspam will have to rely on Aerial Aces instead of Brave Birds.

Welcome to the Technician Tower.

There are 6 rules in the Technician Tower:
  • Every Pokémon gets an intrinsic Technician as well as their original Ability.
  • Moves with 91+ BP are banned. This includes Heavy Slam, Heat Crash, Low Kick, Grass Knot, Gyro Ball, Electro Ball, and all other moves with -- BP. Return and Frustration are special cases, but having a Pokémon with Return and more than 150 happiness (or Frustration and less than 105 happiness) is not allowed.
  • Technician is banned, due to redundancy. Mega Scizor will acquire Swarm as its Ability.
  • OU clauses and bans are in effect.
  • Skill Link is banned, because of the absurd power it acquires. Mega Heracross will acquire Swarm as its Ability.
  • Have fun!
config/formats.js
Code:
    {
        name: "Technician Tower",
        section: "Other Metagames",

        mod:'technichiantower',
        ruleset: ['Pokemon', 'Standard', 'Team Preview', 'Swagger Clause', 'Baton Pass Clause'],
        banlist: ['Uber', 'Soul Dew', 'Gengarite', 'Kangaskhanite', 'Lucarionite', 'Mawilite','Heracronite', 'Technician'],
        validateSet: function(set) {
            for (var i in set.moves) {
                var move = this.getMove(string(set.moves[i]));
                if (move.basePower && move.basePower >= 90) return ['The move ' + move.name + ' is banned because it has >90 Base Power.'];
                if (move.id === 'frustration' && set.happiness < 105) return ['The move Frustration is banned because Pokemon ' + (set.name || set.species) + ' has less than 105 happiness'];
                if (move.id === 'return' && set.happiness > 150) return ['The move Return is banned because Pokemon ' + (set.name || set.species) +  'has more than 150 happiness'];
                if (move.basePowerCallback && !(move.id in {'frustration':1,'return':1})) return ['The move ' + move.name + ' is banned because it has a variable BP'];
                if (move.basePower && move.basePower > 63 && set.ability in {'Pixilate':1,'Aerilate':1,'Refrigerate':1}) return ['The move ' + move.name + ' is banned for Pokemon with an -ate ability.']
            }
        },
        onBasePowerPriority: 8,
        onBasePower: function (basePower, attacker, defender, move) {
            if (basePower <= 60) {
                this.debug('Technician boost');
                return this.chainModify(1.5);
            }
        },
    },
mods/technichiantower/scripts.js
Code:
exports.BattleScripts = {
    init: function() {
        this.modData('Pokedex', 'scizormega').abilities['0'] = 'Swarm';
    }
}

Implemented on aqua.psim.us
 
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I like that you say "just to name a few" and proceed to list off ~50 moves.

Anyway, pretty neato Meta. I can see Stall being pretty good here, as the most powerful move would be 90 BP, with the exception of multi-hit moves. Cloyster has the potential to be a monster.

+2 252+ Atk Technician Cloyster Rock Blast (5 hits) vs. 248 HP / 252+ Def Mega Scizor: 205-245 (59.7 - 71.4%) -- guaranteed 2HKO
+2 252+ Atk Technician Cloyster Icicle Spear (5 hits) vs. 252 HP / 252+ Def Skarmory: 305-365 (91.3 - 109.2%) -- approx. 62.5% chance to OHKO

I don't know who else to calc, but you get the idea. It's good.
 
I like that you say "just to name a few" and proceed to list off ~50 moves.

Anyway, pretty neato Meta. I can see Stall being pretty good here, as the most powerful move would be 90 BP, with the exception of multi-hit moves. Cloyster has the potential to be a monster.

+2 252+ Atk Technician Cloyster Rock Blast (5 hits) vs. 248 HP / 252+ Def Mega Scizor: 205-245 (59.7 - 71.4%) -- guaranteed 2HKO
+2 252+ Atk Technician Cloyster Icicle Spear (5 hits) vs. 252 HP / 252+ Def Skarmory: 305-365 (91.3 - 109.2%) -- approx. 62.5% chance to OHKO

I don't know who else to calc, but you get the idea. It's good.
Remember that Cinccino can do work as well.
-1 252 Atk Choice Band Technician Cinccino Tail Slap (5 hits) vs. 252 HP / 252+ Def Landorus-T: 195-230 (51 - 60.2%) -- approx. 95.7% chance to 2HKO after Leftovers recovery
252 Atk Choice Band Technician Cinccino Tail Slap (5 hits) vs. 248 HP / 252+ Def Tangrowth: 230-275 (57 - 68.2%) -- guaranteed 2HKO after Leftovers recovery
And just for the LOLs...
252 Atk Choice Band Technician Cinccino Bullet Seed (5 hits) vs. 252 HP / 252+ Def Quagsire: 780-940 (197.9 - 238.5%) -- guaranteed OHKO
 

Ununhexium

I closed my eyes and I slipped away...
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Can Greninja learn Swords Dance? Also, I can see Breloom being very good in this meta thanks to Poison Heal + Technician + STAB priority + STAB Bullet Seed + Spore + Filler
 
We all know Scizor, right? The King of Gen 5 OU. It was only king, however, due to one important Ability: Technician.
Scizor was most definitely not the King of Gen 5 OU. Garchomp and Keldeo were the best pokemon in the meta while Politoed was definitely the most defining. Even in Gen 4, it found itself getting roasted by Heatran and Zapdos. Just a minor nitpick
 
RIP Talonflame, his priority sux now in comparison to everything else.
Skill Link Cinnino and Cloyster can spam 187.5 BP moves that break subs.
Mega Blastoise has a 135 BP Water Pulse before STAB.
Scizor was most definitely not the King of Gen 5 OU. Garchomp and Keldeo were the best pokemon in the meta while Politoed was definitely the most defining. Even in Gen 4, it found itself getting roasted by Heatran and Zapdos. Just a minor nitpick
But it was the most used Pokemon of Gen 5, iirc.
 
Huh, seems interesting, maybe Keldeo will be a threat with Tech-boosted Icy Wind/Hidden Power. We'll see. (damn why does Keld seem so good in every metagame... its S rank in ou already, stahp making it better .-.) Crawdaunt seems great with Tech+Adapt (basically 120 bp, same as stab espeed) aqua jet and Swords Dance, with 120 base attack. Def including this guy <3. I can help think of some threatening-looking guys and help make a little threatlist if you want, Sims. Will edit with calcs for Crawdaunt.

EDITS:

+2 252+ Atk Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Ferrothorn: 260-308 (73.8 - 87.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

+2 252+ Atk Adaptability Crawdaunt Aqua Jet vs. 0 HP / 4 Def Cinccino: 408-480 (140.2 - 164.9%) -- guaranteed OHKO

Crawdaunt y u be stronk .-.
 
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I really don't think you should ban the -ate abilities since that would require bans for H/PP, Tough Claws, etc. as well just for consistency.
Great reboot tho.
 
+2 252+ Atk Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Ferrothorn: 260-308 (73.8 - 87.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

+2 252+ Atk Adaptability Crawdaunt Aqua Jet vs. 0 HP / 4 Def Cinccino: 408-480 (140.2 - 164.9%) -- guaranteed OHKO

Crawdaunt y u be stronk .-.
Knock Off is banned, its BP can, as you mentioned, go past 90.
 

Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Water Pulse
- Hidden Power [Grass]
- Dark Pulse
- Extrasensory​

Greninja looks to be quite the threat. Water Pulse is the same power as Surf now and has a nifty confusion chance, while Hidden Power Grass is also boosted. I wanted to run Grass Knot, but that's banned. Dark Pulse is not boosted by Technician, neither is Extrasensory; however, they both are solid options for the same reasons they are in OU. I'd like to point out that not all moves must be 60 power or below, other moves can be used as well for various reasons. This set has the boosted power of Protean on top of Technician, so I could see it as a threat. I'm intrigued by Aurorus as well. Despite its all-around horrible stats, it does have a powerful Round that stacks with Technician o_o. Very nice reincarnation :].
 
first thing i think off is HIDDEN POWER EVERYTHING

also metagross is bad in this meta :[ cant we make one meta where he is the b0ss?

Diggersby looks interesting, having Huge power technichian STAB Bulldoze + quick attack

Stall looks OP af anyways
 
Knock Off = Win. Knock Off gets the boost whether the opponent has an item or not. Dark-types should be really scary in this meta.
 
Why is Stored Power listed in the OP as a move that benefits rather than listed as an example of a banned move. It's a move with variable BP that can easily rise over 90 BP. (Two Calm Minds/Nasty Plots/Iron Defenses/any other move that raises stats two stages later it's 100 BP)
 
Why is Stored Power listed in the OP as a move that benefits rather than listed as an example of a banned move. It's a move with variable BP that can easily rise over 90 BP. (Two Calm Minds/Nasty Plots/Iron Defenses/any other move that raises stats two stages later it's 100 BP)
Actually, moves with a starting BP of 90 or less are ok. It's that moves with -- BP are B&. I HOPE THAT CLARIFIES THAT MATTER FOR ALL OF YOU GUYS
It's a weird double standard.
Knock Off = Win. Knock Off gets the boost whether the opponent has an item or not. Dark-types should be really scary in this meta.
Knock Off isn't boosted by Technician.
 
Who cares?

Echoed Voice Turn 1: Slightly weaker than the absolute cap Pokemon are allowed to hit at, taking into account the combined Technician Boost and Pixilate boost.

Echoed Voice Turn 2: Above the absolute cap Pokemon are allowed to hit at, taking into account the Pixilate Boost.

Echoed Voice Turn 3+: Everything dies.
 

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