Teddiursa (Analysis)'

Status: Needs Grammar Checks

Teddiursa: RAWR

http://www.smogon.com/dp/pokemon/teddiursa

_____________________________________________________________________

[Overview]
<p>Teddiursa is one of the cutest Pokémon ever made. However, don't let its looks fool you. It's one powerhouse of a sweeper. It has access to a fantastic physical movepool and a solid base Attack stat of 80, giving it very impressive offensive coverage.</p>

<p>It also boasts Quick Feet, one of only two Pokemon (the other being Poochyena). After Toxic Orb activates, Quick Feet means Teddiursa has the speed of a Choice Scarfed Pokémon without being locked into one move. However it lacks both the Speed to beat any Choice Scarfed Pokémon and lacks the raw power to get OHKOs on bulkier opponents. The huge amount of priority in Little Cup hinders Teddiursa's sweeping capabilities; Teddiursa is however bulky enough to survive most non-supereffective priority. This bulk comes in handy when boosting its attack with Swords Dance with good prediction. Teddiursa’s speed and attack make it one fierce late game sweeper or revenge killer.</p>

[SET]
name: Quick Feet Sweep
move 1: Facade
move 2: Protect / Sword Dance
move 3: Crunch
move 4: Close Combat
item: Toxic Orb
ability: Quick Feet
nature: Jolly
evs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe

[SET COMMENTS]
<p>This set makes Teddiursa a great sweeper, courtesy of its ability to boost its Speed without even having to take damage from an attack. Teddiursa has the power to hit walls relatively hard, and has enough Speed to outrun every Pokémon who is not carrying the item Choice Scarf.</p>

<p>Facade will be your main method of doing damage, as it has a Base
Power of 210 (factoring in STAB) once Teddiursa is poisoned. With your other two moves, you should try to hit the Pokémon who resist or are immune to Normal-type attacks. The Pokémon that fall into this category are Rock, Steel, and Ghost. Crunch is your best option against Ghost-type Pokémon such as KOing offensive Drifloon. Close Combat destroys Aron and Shieldon and is your best chance against Bronzor. Seed Bomb could be used to annihilate all the Rock- and Ground-type Pokémon, but allows Steel-type Pokémon such as the aforementioned Bronzor to completely wall this set. Ice Punch can work KO all Gligar with Stealth Rock. However, with all these the loss of coverage more is significant.</p>

[ADDITIONAL COMMENTS]
<p>The choice between Protect and Swords Dance depends on personal preference and how easily you think Teddiursa will be able to set up and how much Teddiursa needs to set up and if it is bulky enough to even set it up. Protect allows the ability to always be at 21 speed. This set can also be used well as a lead while using Protect, stopping Fake Out leads from hitting you first turn, and then OHKOing next turn (being statused also stops Hypnosis from working most notably from Meowth).</p>

<p>Many teams in Little Cup have a check for physical attackers such as Gligar. Swords Dance makes the 3HKOes with Oran into one hit KOes. This set means in one turn you can sweep with +2 +1. This needs good prediction though as Teddiursa isn’t too bulky and this isn't helped by the fact that every turn more health is being taken away automatically from Teddiursa's Toxic Orb effect.</p>

<p>A good companion for this set is Gligar. Gligar has the bulk to take priority with, and can even set up in the face of it, be it a Rock Polish or Swords Dance set. Another Pokémon who works well when coupled with Teddiursa is Slowpoke. Slowpoke has great defenses, a Fighting-type resistance, and the ability to recover health and paralyze opposing scarfed Pokémon that could stop Teddiursa from sweeping. Ghost- types, most notably Duskull can switch in to many checks of Teddiursa. Any Pokémon with U-turn can help Teddiursa immensely, giving a set up of Toxic Orb without giving them a turn to set up or have a free switch. Most notably Scarfed Mankey helps with the ability to draw out Ghost-Type Pokémon for the KO via Teddiursa’s Crunch (Duskull has trouble dealing significant damage to Teddiursa).</p>

[SET]
name: Wall Breaker
move 1: Return
move 2: Crunch
move 3: Close Combat
move 4: Ice Punch/Seed Bomb
item: Life Orb
ability: Quick Feet
nature: Adamant
evs: 116 HP / 196 Atk / 36 Def / 36 SpD / 116 Spe

[SET COMMENTS]
<p>This set is a bulky/stall teams worst nightmare. This can switch into a variety of Pokemon due to only one weakness and KO with surprising ease. Base 80 attack with a great movepool breaks down common metagame walls such as Munchlax.</p>

<p>Life orb gives Teddiursa the name great early-game wall-breaker such as 2HKOing Bronzor with Crunch and one Close Combat, freeing up the game for your other sweepers. The moves allow you to hit virtually everything; Return hits most Pokémon with a good amount of power, Crunch can KO any Ghost- types and only Life Orb Gastly can KO back. Close Combat is nice for both Steel- and Rock-types who switch in expecting to take minimal damage from STAB Normal- type move. Ice Punch is mainly for Gligar, whom it will OHKO, however Seed Bomb is an alternative option for taking down bulky Water- types and hitting Rock- and Ground-types harder at the same time.</p>

[ADDITIONAL COMMENTS]
<p>Slowpoke is a great partner. Slowpoke can paralyze opposing Pokémon, making up for the lack of Speed that Toxic Orb presents you. Ekans can also work out well with Teddiursa, as it too resists Fighting-type attacks, has Intimidate, and can also paralyze Pokémon. With Croagunk and other priority attackers make very good partners. Most notable Croagunk, being able to deal with minimal Fighting- type attacks and can revenge kill like no other, freeing Teddiursa for a late game clean up, with it’s counters gone, though not totally recommended.</p>

<p>Life Orb does have its drawbacks. It still drains Teddiursa's health like Toxic Orb and a Life Orb Return isn't as powerful as a boosted Facade. But all the other moves demolish the opponent. Crunch is able to KO any ghost and Close Combat provides a chance to KO 236Hp/36Def Munchlax.</p>

[Optional Changes]
<p>Choice Band set isn’t too good as other Pokémon do this much better and Life Orb still provides the vital Koes. It is also set-up bait for many Pokemon such as Ghost types.</p>

<p>Belly Drum is too risky and doesn’t last more than 4 turns even without taking a hit or Stealth Rock damage. A Substitute and Focus Punch set could work, but Close Combat is generally a more reliable Fighting move to use. Cross Chop's 80% accuracy makes Close Combat the preferred choice again, but if defence drop puts you off Cross Chop is always there as the second option. Earthquake can also replace Close Combat, but it's weaker and can't touch Bronzor. Fire Punch hits Bronzor slightly harder than Close Combat but still misses out on 2HKOing Oran Berry variants, unless you opt for the Choice Band set, otherwise really has no use.</p>

<p>Teddiursa also has access to RestTalk + Roar making it a great phazer, when Sleep talk chooses Roar, it will be at the Speed stat of 21 (Teddiursa’s when boosted) losing the minus priority and switching out the opposing Pokémon. But the unreliability of Sleep Talk choosing Roar over Rest means you could be the one getting annoyed. Facade could also be used on this set to provide power along side being a phazer.</p>

[Team Options]
<p>Teddiursa needs Stealth Rock for a large number of vital KOes, this can be sorted with a reliable lead such as Diglett. Reflect and Light Screen also help greatly towards Teddiursa’s sweep, but this is rarely seen in Little Cup and there are many other Pokémon that can utilize Screens more.</p>

<p>In terms of offensive support, revenge killers such as Machop and Croagunk can work excellently. They also benefit with Teddiursa being a counter to all Little Cup Ghost-types.</p>

<p>Defensively is all about Teddiursa’s one weakness: Fighting-type. Ghosts such as Duskull can not only switch into Fighting-types but can cripple with Will-O-Wisp to wear it down residually. Gligar and Slowpoke do similar things.

[Counters]
<p>Bronzor is a great counter to Teddiursa, as it can only be hit for neutral damage almost all of the time, and can OHKO the Quick Feet Sweep set with Gyro Ball after a Close Combat Defense drop. Choice Scarf Ghosts can come in on any Normal- or Fighting-type move and score a KO with their own attacks. Choice Scarfed Pokémon like Diglett, Abra, and Gligar can come in on the turn you Protect and beat Teddiursa, or they can come in and revenge kill it with ease thanks to its lack of priority. Anything with Protect can stall whilst the Toxic Orb damage racks up on the Quick Feet set can beat Teddiursa as well.</p>

<p>Priority users can be effective revenge killers, especially those that have Vacuum Wave or Mach Punch (the super effective priority). Good examples of these revenge priority killers would include Croagunk, Magby, and other bulkier pokemon, such as Kabuto, who can also take advantage of the switch.</p>

<p>Teddiursa can be hard to switch into, but a bulky Scarfer such as Gligar can come in with ease and KO normally with Earthquake after Toxic Orb damage.</p>
 

eric the espeon

maybe I just misunderstood
is a Forum Moderator Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Just talking him through fixing the fonts, 1 min.

Edit: k, done. Very, very quick check: Have you tested a Belly Drum set? You mention it in OO, but the power boost is huge and teddy can't exactly stand up to any priority anyway. From theorymon at least it seems like one of teddys best sets.

Want a spaces between: Adamant/Jolly

Counters could do with more examples of revenge killers.
 

Xia

On porpoise
is a Contributor Alumnus
move 1: Facade (American spelling)

[SET COMMENTS]
<p>This set makes Teddiursa a great sweeper, courtesy of its ability to boost its Speed without even having to take damage from an attack. Teddiursa has the power to hit walls relatively hard, and has enough Speed to outrun every Pokémon who is not carrying the item Choice Scarf.</p>

<p>Facade will be your main method of doing damage, as it has a Base Power of 210 (factoring in STAB) once Teddiursa is poisoned. With your other two moves, you should try to hit the Pokémon who resist or are immune to Normal-type attacks. The Pokémon that fall into this category are Rock, Steel, and Ghost. Crunch is your best option against Ghost-type Pokémon and will severely hurt all but Duskull; sadly, it just misses out on the OHKO on Misdreavus. Close Combat destroys Aron and Shieldon while doing a good amount of damage to Bronzor (however, not enough to beat Oran Berry versions) and will keep all of the Rock-types bar Oran Berry Onix from coming in. Seed Bomb could be used to annihilate all the Rock- and Ground-type Pokémon, but allows Steel-type Pokémon such as Bronzor to completely wall this set. Ice Punch can work to gain the ability to 2HKO all Gligar and OHKO those without heavy defensive investment; however, the loss of coverage is significant, sacrificing the ability to hit Steel-types effectively.</p>

<p>The choice between Protect and Swords Dance depends on preference and how easily you think Teddiursa will be able to set up and how much Teddiursa needs to set up and if it is bulky enough to.</p>

<p>Protect is the first option for the fact that you can get your Speed boost for “free”, and keep your health as high as possible. This set can also be used well as a lead while using Protect, stopping Fake Out leads from hitting you first turn, and then OHKOing next turn (being statused also stops Hypnosis from most notably Meowth).</p>

<p>Swords Dance is an option since many people switch out to an appropriate counter that is bulky enough to survive any attacks of Teddiursa's. However, with a Swords Dance under the belt, this is normally a different story, this needs good prediction as Teddiursa isn’t too bulky in a metagame where it's one or 2HKOes normally and every turn more health is being taken away automatically.</p>

<p>The main drawback to this set is the abundance of priority that Little Cup contains so much of. Along with the fact Teddiursa has substandard defences and Toxic Orb zapping away HP every turn. It really makes Teddiursa's survivability minimal. Any Pokémon who carries a Choice Scarf and/or has a Speed of over 14 can check this set as well. Any bulky Pokémon can decently come in and counter this set unless Teddiursa has set up a Swords Dance. Teddiursa lacks the ability to 2HKO some common Pokémon who carry Oran Berry without a Swords Dance set up and/or resist the move Facade. This makes it a more late game sweeper.</p>

<p>Misdreavus works out rather well with this set. It is immune to both priority attacks commonly directed towards Teddiursa, and is immune to Teddiursa's only weakness. A good partner is the Sub Nasty Plot set, since it takes more advantage from forced switches, and can do an excessive amount of damage (often seen as broken). Another good companion for this set is Gligar. Gligar has the bulk to take priority with, and can even set up in the face of it, be it a Rock Polish or Swords Dance set. Another Pokémon who works well when coupled with Teddiursa is Slowpoke. Slowpoke has great defenses, a Fighting-type resistance, and the ability to recover health and paralyse opposing Pokémon. But it isn’t just bulky Pokémon that help this set, any Pokémon with U-turn can help Teddiursa immensely, giving a set up of Toxic Orb without giving them a free turn. Most notably Scarfed Mankey helps with the ability to draw out Ghost Pokémon for the KO via Teddiursa’s Crunch.</p>


[SET]
nature: Adamant / Jolly

[SET COMMENTS]
<p>With the help of Choice Band or Choice Scarf boosting your Attack or Speed stat respectively, Teddiursa can be an effective sweeper. Choice Band gives you the power to be a great early game wall breaker such as 2HKOing Bronzor with Close Combat, freeing up the game for your other sweepers, while Choice Scarf gives you the speed to outpace and clean up late in the game without taking damage. The moves allow you to hit virtually everything; Return hits most Pokémon with a good amount of power, Crunch can take out any Ghost bar Duskull, and Close Combat is nice for both Steel- and Rock-types who switch in expecting to take minimal damage from Return. Ice Punch is mainly for Gligar, whom it will OHKO, however Seed Bomb is an alternative option for taking down bulky Water-types and hitting Rock- and Ground-types harder at the same time.</p>

<p>Choice Scarf is not a preferred item because the Quick Feet set with Protect will give you the same boost along with the ability to freely switch moves. However, if losing health every turn from your Toxic Orb doesn't appeal to you, a Choice Scarf is always a viable option.</p>

<p>Slowpoke is a good partner if you opt to use the Choice Band set. Slowpoke can paralyse opposing Pokémon, making up for the lack of Speed that a Choice Scarf will give you. Ekans can also work out well with Teddiursa, as it too resists Fighting-type attacks, has Intimidate, and can also paralyze Pokémon. With Choice Scarf held, Croagunk and Misdreavus make very good partners. They deal with Fighting-type attacks extremely well, and can dish out damage like no other, freeing Teddiursa for a late game clean up.</p>


<p>A Substitute and Focus Punch set could work, but Close Combat is generally a more reliable Fighting move to use. Cross Chop's 80% accuracy makes Close Combat the preferred choice again, but if defense drop puts you off Cross Chop is always there as the second option. Earthquake can also replace Close Combat, but it's weaker and can't touch Bronzor. Fire Punch hits Bronzor slightly harder than Close Combat but still misses out on 2HKOing Oran Berry variants, unless you opt for the Choice Band set, otherwise really has no use.</p>

<p>Teddiursa also has access to RestTalk + Roar making it a great phazer, when Sleep talk chooses Roar, it will be at the Speed stat of 21 (Teddiursa’s when boosted) losing the minus priority and switching out the opposing Pokémon. This may seems foolproof, all I need is Stealth Rock but the unreliability of Sleep Talk choosing Roar over Rest means you may not be useful at all.</p>

<p>The teddy has a huge array of physical attacks all can be used for specific counters to Pokemon unless the boosted Facade is more powerful, which it often is. These physical are just moves that hurt, setting up is another key part to Teddiursa’s sweep, Swords Dance is shown but there is something more risky, more powerful, Belly Drum. With +6 Attack and +1 Speed (Toxic Orb + Quick Feet boost) Teddiursa can officially sweep; it’s greater risk for greater reward.</p>


<p>Maxing out Attack and Speed is the best option for the majority of sets in order to maximize the offensive efficiency that Teddiursa brings to the table. In order to do so, it requires 196 EVs in both. This leaves you with enough spare EVs to get an extra two points in HP or one point in HP and one in each of Defense, Special (this doesn't seem like a complete thought). The choice between them is simple, on all sets, extra Defense and Special Defense points are more valuable so a spread of 36 HP / 196 Atk / 36 SpA / 36 SpD / 196 Spe is the best option always.</p>


<p>Teddiursa is one of the cutest Pokémon ever made. However, don't let its looks fool you. It's one powerhouse of a sweeper. It has access to a fantastic physical movepool and a solid base Attack stat of 80, giving it very impressive offensive coverage.</p>

<p>It also boasts Quick Feet, one of only two Pokemon (the other being Poochyena). Quick Feet gives it the ability to outpace all non-boosted Pokémon in the metagame speed of a Choice Scarfed Pokémon without being locked into one move once affected by status with its item (again, not a complete thought). However it lacks both the Speed to beat most common Choice Scarfed Pokémon even with Quick Feet and the raw power to get OHKOs on bulkier opponents, unless it is hitting them with a boosted Facade. A lack of priority moves is also something that hinders Teddiursa's sweeping potential.</p>

<p>Teddiursa is also bulky enough to sweep and on some teams even has time to set up with good prediction. Teddiursa can survive a HP fight with Misdreavous (with Life Orb) and get a KO back with Stealth Rock damage help.</p>

<p>Teddiursa does have solid defenses, but with residual damage with Toxic Orb and entry hazards like Stealth Rock that have already been set up means Teddiursa’s sweeps wont last long.</p>


<p>Bronzor is a great counter to Teddiursa as it can only be hit for neutral damage almost all of the time, and can OHKO the Quick Feet set with Gyro Ball after a Close Combat Defense drop. Choice Scarf Ghosts can come in on any Normal- or Fighting-type move and score a KO with their own attacks. Choice Scarfed Pokémon like Diglett, Abra, and Gligar can come in on the turn you Protect and beat Teddiursa, or they can come in and revenge kill it with ease thanks to its lack of priority. Anything with Protect can stall whilst the Toxic Orb damage racks up on the Quick Feet set will beat Teddiursa as well.</p>

<p>Priority users can be effective revenge killers, especially those that have Vacuum Wave or Mach Punch (the super effective priority). Good examples of these revenge priority killers would include Croagunk, Magby other bulkier pokemon such as Kabuto who can also take advantage on the switch.</p>

<p>Teddiursa can be hard to switch into, but a bulky Scarfer such as Gligar can come in with ease and KO normally with Earthquake after Toxic Orb damage.</p>

Done. I hope this helps. =]
 
thanks alot Xia, i'm still working on it (Work In Progress), this really helped though thanks

however, i made Façade with the ç rather than c on purpose at it is spelt like that in the move list...

Edit: Nvm >_> Façade i found would make a broken link in the moveset, and to be consistent i'm changing Façade in the descriptions too
 
Personally, I don't really see the need for the Choice set; it is generally outclassed by a similar Life Orb set. Why not just make a set that doesn't use <status> orb, but with Life Orb instead so that it can switch into status. Scarf is essentially purely outclassed by the QF set anyway
 
Personally, I don't really see the need for the Choice set; it is generally outclassed by a similar Life Orb set. Why not just make a set that doesn't use <status> orb, but with Life Orb instead so that it can switch into status. Scarf is essentially purely outclassed by the QF set anyway
Life orb isn't too helpful, it still takes away health of teddiursa and a life orb return isn't as powerful as a boosted facade
While the other moves would be easier to use, Teddiursa's lack of speed means a resisted hit still needs to be able to do alot.
Switching into status: w-o-w still affects Teddiursa's attack stat, paralyze still 1/2s Teddiursa's speed, i guess i could run sleep talk etc helping it as a sleep absorber and being at 21 speed with life orb for 2 or 3 turns, poison is like the toxic orb but is very rare in LC, freezhax be gone! >_>

The choice set is there as a strong wallbreaker, which it does terrifyingly well. The scarf is only mentioned if people don't like the loss of health each turn from the Toxic Orb set.

I want to know others point of view before deleting the choice set and adding a life orb set or the equivilent (putting in OO later today)
 
Upon request!

[SET]
name: Quick Feet Sweep
move 1: Facade
move 2: Protect / Sword Dance
move 3: Close Combat
move 4: Crunch
item: Toxic Orb
ability: Quick Feet
nature: Jolly
evs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe

[SET COMMENTS]
<p>This set makes Teddiursa a great sweeper, courtesy of its ability to boost its Speed without even having to take damage from an attack. Teddiursa has the power to hit walls relatively hard, and has enough Speed to outrun every Pokémon who is not carrying Choice Scarf.</p>

<p>Facade will be your main method of doing damage, as it has a Base
Power of 210 (factoring in STAB) once Teddiursa is poisoned. With your other two moves, you should try to hit the Pokémon who resist or are immune to Normal-type attacks. The Pokémon that fall into this category are Rocks, Steels, and Ghosts. Crunch is your best option against Ghost-type Pokémon and will severely hurt all but Duskull (why but Duskull? It's 2HKOed, yes?); sadly, it just misses out on the OHKO on Misdreavus. Close Combat destroys Aron and Shieldon, while doing a good amount of damage to Bronzor (however, not enough to beat Oran Berry versions) and will keep all of the Rock-types bar Oran Berry Onix from coming in. Seed Bomb could be used to annihilate all the Rock- and Ground-type Pokémon, but allows Steel-type Pokémon, such as the aforementioned Bronzor, to completely wall this set. Ice Punch can work to gain the ability to 2HKO all Gligar and OHKO those without heavy defensive investment; however, the loss of coverage is significant, sacrificing the ability to hit Steel-types effectively.</p>

<p>The choice between Protect and Swords Dance depends on personal preference, how easily you think Teddiursa will be able to set up, how much Teddiursa needs to set up, and if it is bulky enough to even set it up. Belly Drum is more of a gimmick, as even with just one Swords Dance, Teddiursa can OHKO a lot of the LC metagame, apart from Bronzor and heavily defensive Gligar, but both to KO back unless they have boosted Attack or if you have used Close Combat on Bronzor, rather than Crunch.</p>

<p>Protect is the first option for the fact that you can get your Speed boost for “free”, and keep your health as high as possible. This set can also be used well as a lead while using Protect, stopping Fake Out leads from hitting you first turn, and then OHKOing next turn (being statused also stops Hypnosis from working, most notably from Meowth).</p>

<p>Swords Dance is an option since many people switch out to an appropriate counter that is bulky enough to survive any attacks of Teddiursa's. However, with a Swords Dance under the belt, this is normally a different story. However, this needs good prediction as Teddiursa isn’t too bulky in a metagame where OHKOes and 2HKOes are common, and this isn't helped by the fact that every turn more health is being taken away automatically from Teddiursa's Toxic Orb.</p>

<p>The main drawback to this set is the abundance of priority that Little Cup contains so much of. Along with the fact Teddiursa has substandard defences and Toxic Orb sapping away HP every turn. It really makes Teddiursa's survivability minimal. Any Pokémon who carries a Choice Scarf and has a Speed of excess 14 can check Teddiursa as well. Any bulky Pokémon can decently come in and counter this set unless Teddiursa has set up a Swords Dance. Teddiursa lacks the ability to 2HKO some common Pokémon who carry Oran Berry without a Swords Dance set up and/or resist the move Facade. This makes it a more late-game sweeper.</p>

<p>Misdreavus works out rather well with this set. It is immune to both priority attacks commonly directed towards Teddiursa, and is immune to Teddiursa's only weakness. A good set is the Sub Nasty Plot set, since she takes more advantage from forced switches, and can do an excessive amount of damage (often seen as broken). Another good companion for this set is Gligar. Gligar has the bulk to take priority with, and can even set up in the face of it, be it a Rock Polish or Swords Dance set. Another Pokémon who works well when coupled with Teddiursa is Slowpoke. Slowpoke has great defenses, a Fighting-type resistace, and the ability to recover health and paralyze opposing Pokémon. But it isn’t just bulky Pokémon that help this set, any Pokémon with U-turn can help Teddiursa immensely, giving a set up of Toxic Orb without giving them a turn to set up or have a free switch. Most notably Scarfed Mankey helps with the ability to draw out Ghost Pokémon for the KO via Teddiursa’s Crunch.</p>

[SET]
name: Choice
move 1: Return
move 2: Crunch
move 3: Close Combat
move 4: Ice Punch / Seed Bomb
item: Choice Band / Choice Scarf
ability: Quick Feet
nature: Adamant / Jolly
evs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe

[SET COMMENTS]
<p>With the help of Choice Band or Choice Scarf boosting your Attack or Speed stat, respectively, this can allow Teddiursa to be an effective sweeper. Choice Band gives you the power to be a great early-game wall-breaker, such as 2HKOing Bronzor with Close Combat, freeing up the game for your other sweepers, while Choice Scarf gives you the Speed to outpace and clean up late in the game without taking much damage, as you are moving first. The moves allow you to hit virtually everything; Return hits most Pokémon with a good amount of power, Crunch can take out any Ghost bar Duskull, and Close Combat is nice for both Steel- and Rock-types who switch in expecting to take minimal damage from Return. Ice Punch is mainly for Gligar, whom it will OHKO, however Seed Bomb is an alternative option for taking down bulky Water-types and hitting Rock- and Ground-types harder at the same time.</p>

<p>Choice Scarf is not a preferred item because the Quick Feet set with Protect will give you the same boost along with the ability to freely switch moves. However, if losing health every turn from your Toxic Orb doesn't appeal to you, a Choice Scarf is always a viable option.</p>

<p>Slowpoke is a good partner if you opt to use the Choice Band set. Slowpoke can paralyze opposing Pokémon, making up for the lack of Speed that a Choice Scarf will give you. Ekans can also work out well with Teddiursa, as it too resists Fighting-type attacks, has Intimidate, and can also paralyze Pokémon. With a Choice Scarf held, Croagunk and Misdreavus make very good partners. They deal with Fighting-type attacks extremely well, and can dish out damage like no other, freeing Teddiursa for a late-game clean up.</p>

[Other Options]
<p>Life Orb isn't a covered set as it still drains Teddiursa's health and a Life Orb Return isn't as powerful as a boosted Facade, but Crunch would be able to KO any Ghost and Close Combat providing a chance of KO on Munchlax. Teddiursa's lack of Speed and priority means it is even easier to revenge kill. Life Orb doesn't provide the power of Choice Band Teddiursa needs due to the ability of hitting extremely hard even without STAB. Life Orb could work to switch into status and putting Sleep Talk on Teddiursa, but sleep and poison are the only statuses Teddiursa would be able to take, poison being very rare and sleep being unreliable to hit (Hypnosis having 60% accuracy as the most common sleep move).</p>

<p>A Substitute and Focus Punch set could work, but Close Combat is generally a more reliable Fighting move to use. Cross Chop's 80% accuracy makes Close Combat the preferred choice again, but if defense drop puts you off, Cross Chop is always there as the second option. Earthquake can also replace Close Combat, but it's weaker and can't touch Bronzor. Fire Punch hits Bronzor slightly harder than Close Combat, but still misses out on 2HKOing Oran Berry variants, unless you opt for the Choice Band set, otherwise it really has no use.</p>

<p>Teddiursa also has access to RestTalk + Roar, making it a great phazer, when Sleep talk chooses Roar, it will be at the Speed stat of 21 (Teddiursa’s when boosted) losing the minus priority and switching out the opposing Pokémon. This may seems foolproof, all I need is Stealth Rock but the unreliability of Sleep Talk choosing Roar over Rest means you may not be useful at all.(---> huh?)</p>

<p>Teddiursa has a huge array of physical attacks that can all be used for specific counters to Pokemon, unless the boosted Facade is more powerful, which it often is. These physical moves are just moves that hurt, setting up is another key part to Teddiursa’s sweep, Swords Dance is shown but there is something more risky, more powerful, Belly Drum. With +6 Attack and +1 Speed (Toxic Orb + Quick Feet boost) Teddiursa can officially sweep; it's greater risk for greater reward.</p>

[EVs]
<p>Maxing out Attack and Speed is the best option for the majority of sets in order to maximize the offensive efficiency that Teddiursa brings to the table. In order to do so, it requires 196 EVs in both Attack and Speed. This leaves you with enough spare EVs to get an extra two points in HP or one point in HP and one in each of the defensive stats. The choice between them is simple, on all sets, extra Defense and Special Defense points are more valuable so a spread of 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe is the best option always.</p>

[Opinion]
<p>Teddiursa is one of the cutest Pokémon ever made. However, don't let its looks fool you. It's one powerhouse of a sweeper. It has access to a fantastic physical movepool and a solid base Attack stat of 80, giving it very impressive offensive coverage.</p>

<p>It also boasts Quick Feet that one of only two Pokemon (the other being Poochyena) have in LC. Quick Feet gives it the ability to outspeed all non-boosted Pokémon in the metagame, with the Speed of a Choice Scarfed Pokémon without being locked into one move once affected by status with its item. However, it lacks both the Speed to beat most common Choice Scarfed Pokémon even with Quick Feet and the raw power to get OHKOs on bulkier opponents, unless it is hitting them with a boosted Facade. A lack of priority moves is also something that hinders Teddiursa's sweeping potential.</p>

<p>Teddiursa is also bulky enough to sweep and on some teams even has time to set up with good prediction. Teddiursa can live a Hidden Power Fighting from Misdreavous (with Life Orb) and get a KO back with Stealth Rock damage help via Crunch.</p>

<p>Teddiursa does have solid defenses, but with residual damage with Toxic Orb and entry hazards like Stealth Rock that have already been set up means Teddiursa’s sweeps wont last long.</p>

[Counters]
<p>Bronzor is a great counter to Teddiursa as it can only be hit for neutral damage almost all of the time, and can OHKO the Quick Feet set with Gyro Ball after a Close Combat Defense drop. Choice Scarf Ghosts can come in on any Normal- or Fighting-type move and score a KO with their own attacks. Choice Scarfed Pokémon like Diglett, Abra, and Gligar can come in on the turn you Protect and beat Teddiursa, or they can come in and revenge kill it with ease thanks to its lack of priority. Anything with Protect can stall whilst the Toxic Orb damage racks up on the Quick Feet set can beat Teddiursa as well.</p>

<p>Priority users can be effective revenge killers, especially those that have Vacuum Wave or Mach Punch (the super effective priority). Good examples of these revenge priority killers would include Croagunk, Magby, and other bulkier Pokemon, such as Kabuto, who can also take advantage on the switch.</p>

<p>Teddiursa can be hard to switch into, but a bulky Scarfer such as Gligar can come in with ease and KO normally with Earthquake after Toxic Orb damage.</p>
Nice stuff. You're missing TO btw.
 
Life orb isn't too helpful, it still takes away health of teddiursa and a life orb return isn't as powerful as a boosted facade
While the other moves would be easier to use, Teddiursa's lack of speed means a resisted hit still needs to be able to do alot.
Switching into status: w-o-w still affects Teddiursa's attack stat, paralyze still 1/2s Teddiursa's speed, i guess i could run sleep talk etc helping it as a sleep absorber and being at 21 speed with life orb for 2 or 3 turns, poison is like the toxic orb but is very rare in LC, freezhax be gone! >_>

The choice set is there as a strong wallbreaker, which it does terrifyingly well. The scarf is only mentioned if people don't like the loss of health each turn from the Toxic Orb set.

I want to know others point of view before deleting the choice set and adding a life orb set or the equivilent (putting in OO later today)
I was comparing Life Orb to the Choice Set, not the Toxic Orb set because of its potential to absolutely molest the opponent's team if you switch into status (Toxic Spikes has become less rare). And you are essentially trading a .2 multiplier for the ability to not immediately lose to Misdreavus, since it will undoubtedly set up a Substitute on you and proceed to destroy your team.

What is the point of the Scarf set? It is purely outclassed by a lot of Pokemon, even outclassed by somethings that weren't even deemed viable. The Toxic Orb set pulls off the exact same thing, but with a stronger STAB move, and the ability to beat Misdreavus.

While the Band set isn't "outclassed" by the Toxic Orb set it is purely inferior to everything else with a Choice Band. A Life Orb set would "wall break" actually better than the CB set because it can switch attacks (like it can switch from Return to Close Combat to hit Bronzor, or switch to Crunch to hit Misdreavus who think they can set up on you). All in all, I think it makes much more sense to use a Life Orb set over the Choice Set, if anything. I'd be fine with only having one set too be honest.

Anyway, wait for other people's opinions I guess.
 
Heysup, i've had a change of heart:

Obliterating the choice set and adding in a Life Orb set, though i'll keep a copy of it just incase others want it added, life orb still provides the vital KOes and keeps ability to change moves, though i'm wondering if i should run Jolly or Adamant.

ps: Life orb set in progress, choice set is remaining until can be replaced
 
Heysup, i've had a change of heart:

Obliterating the choice set and adding in a Life Orb set, though i'll keep a copy of it just incase others want it added, life orb still provides the vital KOes and keeps ability to change moves, though i'm wondering if i should run Jolly or Adamant.

ps: Life orb set in progress, choice set is remaining until can be replaced
Sounds good.
 

macle

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[Other Options]
<p>Life Orb isn't a covered set as it still drains Teddiursa's health and a Life Orb Return isn't as powerful as a boosted Facade. While Crunch would be able to KO any ghost and Close Combat providing a chance of KO on Munchlax. Teddiursa's lack of speed and priority means it is even easier to revenge kill. Life orb doesn't provide the power of Choice Band Teddiursa needs due to the ability of hitting extremely hard even without STAB. Life Orb could work to switch into status and putting sleep talk on Teddiursa, but sleep and poison are the only statuses Teddiursa would be able to take, poison being very rare and sleep being unreliable to hit (Hypnosis having 60% accuracy as the most common sleep move).</p>

<p>A Substitute and Focus Punch set could work, but Close Combat is generally a more reliable Fighting move to use. Cross Chop's 80% accuracy makes Close Combat the preferred choice again, but if defense drop puts you off Cross Chop is always there as the second option. Earthquake can also replace Close Combat, but it's weaker and can't touch Bronzor. Fire Punch hits Bronzor slightly harder than Close Combat but still misses out on 2HKOing Oran Berry variants, unless you opt for the Choice Band set, otherwise really has no use.</p>

<p>Teddiursa also has access to RestTalk + Roar making it a great phazer, when Sleep talk chooses Roar, it will be at the Speed stat of 21 (Teddiursa’s when boosted) losing the minus priority and switching out the opposing Pokémon. This may seems foolproof, all I need is Stealth Rock but the unreliability of Sleep Talk choosing Roar over Rest means you may not be useful at all.</p>

<p>Teddiursa has a huge array of physical attacks all can be used for specific counters to Pokemon unless the boosted Facade is more powerful, which it often is. These physical are just moves that hurt, setting up is another key part to Teddiursa’s sweep, Swords Dance is shown but there is something more risky, more powerful, Belly Drum. With +6 Attack and +1 Speed (Toxic Orb + Quick Feet boost) Teddiursa can officially sweep; it's greater risk for greater reward.</p>

[EVs]
<p>Maxing out Attack and Speed is the best option for the majority of sets in order to maximize the offensive efficiency that Teddiursa brings to the table. In order to do so, it requires 196 EVs in both. This leaves you with enough spare EVs to get an extra two points in HP or one point in HP and one in each of Defense, Special. The choice between them is simple, on all sets, extra Defense and Special Defense points are more valuable so a spread of 36 HP / 196 Atk / 36 SpA / 36 SpD / 196 Spe is the best option always.</p>

[Opinion]
<p>Teddiursa is one of the cutest Pokémon ever made. However, don't let its looks fool you. It's one powerhouse of a sweeper. It has access to a fantastic physical movepool and a solid base Attack stat of 80, giving it very impressive offensive coverage.</p>

<p>It also boasts Quick Feet, one of only two Pokemon (the other being Poochyena) Quick feet gives it the ability to out-speed all non-boosted Pokémon in the metagame, with the speed of a Choice Scarfed Pokémon without being locked into one move once affected by status with its item. However it lacks both the Speed to beat most common Choice Scarfed Pokémon even with Quick Feet and the raw power to get OHKOs on bulkier opponents, unless it is hitting them with a boosted Facade. A lack of priority moves is also something that hinders Teddiursa's sweeping potential.</p>

<p>Teddiursa is also bulky enough to sweep and on some teams even has time to set up with good prediction. Teddiursa can live a Hidden Power Fighting from Misdreavus (with Life Orb) and get a KO back with Stealth Rock damage help via Crunch.</p>

<p>Teddiursa does have solid defenses, but with residual damage with Toxic Orb and entry hazards like Stealth Rock that have already been set up means Teddiursa’s sweeps wont last long.</p>

[Counters]
<p>Bronzor is a great counter to Teddiursa as it can only be hit for neutral damage almost all of the time, and can OHKO the Quick Feet set with Gyro Ball after a Close Combat Defense drop. Choice Scarf Ghosts can come in on any Normal- or Fighting-type move and score a KO with their own attacks. Choice Scarfed Pokémon like Diglett, Abra, and Gligar can come in on the turn you Protect and beat Teddiursa, or they can come in and revenge kill it with ease thanks to its lack of priority. Anything with Protect can stall whilst the Toxic Orb damage racks up on the Quick Feet set can beat Teddiursa as well.</p>

<p>Priority users can be effective revenge killers, especially those that have Vacuum Wave or Mach Punch (the super effective priority). Good examples of these revenge priority killers would include Croagunk, Magby other bulkier Pokemon such as Kabuto who can also take advantage on the switch.</p>

<p>Teddiursa can be hard to switch into, but a bulky Scarfer such as Gligar can come in with ease and KO normally with Earthquake after Toxic Orb damage.</p>
in needs to be updated with the new changes to the analyses btw.
 

v

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I really have to question the viability of the choice set. Choice Band is generally rather mediocre, and while I haven't tested CBTeddi it seems like it has very little to separate itself from the pack. It seems to have negligible advantages over the Quick Feet set, as 14 speed is frankly abysmal. As a wallbreaker, it is almost certainly outclassed by the likes of RainTyke and Krabby, who are able to boost themselves offensively and can switch moves as well as being bulkier and able to take Priority better. For this reason, I feel like the Choice Set ought to be relegated to Optional Changes if it is to be mentioned at all.
 
I really have to question the viability of the choice set. Choice Band is generally rather mediocre, and while I haven't tested CBTeddi it seems like it has very little to separate itself from the pack. It seems to have negligible advantages over the Quick Feet set, as 14 speed is frankly abysmal. As a wallbreaker, it is almost certainly outclassed by the likes of RainTyke and Krabby, who are able to boost themselves offensively and can switch moves as well as being bulkier and able to take Priority better. For this reason, I feel like the Choice Set ought to be relegated to Optional Changes if it is to be mentioned at all.
Yea I think we went over this:

Heysup, i've had a change of heart:

Obliterating the choice set and adding in a Life Orb set, though i'll keep a copy of it just incase others want it added, life orb still provides the vital KOes and keeps ability to change moves, though i'm wondering if i should run Jolly or Adamant.

ps: Life orb set in progress, choice set is remaining until can be replaced
So I'm assuming he's working on it?
 
[SET]
name: Quick Feet Sweep
move 1: Facade
move 2: Protect / Swords Dance
move 3: Close Combat
move 4: Crunch
item: Toxic Orb
ability: Quick Feet
nature: Jolly
evs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe

[SET COMMENTS]
<p>This set makes Teddiursa a great sweeper, courtesy of its ability to boost its Speed without even having to take damage from an attack. Teddiursa has the power to hit walls relatively hard, and has enough Speed to outrun every Pokémon who is not carrying the item Choice Scarf.</p>

<p>Facade will be your main method of doing damage, as it has a Base Power of 210 (factoring in STAB) once Teddiursa is poisoned. With your other two moves, you should try to hit the Pokémon who resist or are immune to Normal-type attacks. The Pokémon that fall into this category are Rock, Steel, and Ghost-types. Crunch is your best option against Ghost-type Pokémon and will severely hurt all but Duskull. misdreavus is b& Close Combat destroys Aron and Shieldon while doing a good amount of damage to Bronzor (however, not enough to beat Oran Berry versions), and will keep all of the Rock-types bar Oran Berry Onix from coming in. Seed Bomb could be used to annihilate all the Rock- and Ground-type Pokémon, but allows Steel-type Pokémon such as Bronzor to completely wall this set. Ice Punch can work, as it 2HKOes all Gligar and OHKOesthose without heavy defensive investment; however, the loss of coverage is significant, sacrificing the ability to hit Steel-types effectively.</p>

<p>The choice between Protect and Swords Dance depends on preference and how easily you think Teddiursa will be able to set up and how much Teddiursa needs to set up and if it is bulky enough to. Belly Drum is more gimmick, as even with just one Swords Dance Teddiursa can OHKO a lot of the OU metagame apart from Bronzor and heavily defensive Gligar; neither OHKO back without drops from Close Combat.</p>

<p>Protect is the first option for the fact that you can get your Speed boost for “free”, while keeping your health as high as possible. This set can also be used well as a lead while using Protect, stopping Fake Out leads from hitting you first turn, and then OHKOing next turn (being statused also stops Hypnosis from, most notably, Meowth).</p>

<p>Swords Dance is an option, since many people switch out to an appropriate counter that is bulky enough to survive any attacks of Teddiursa's. However, with a Swords Dance under the belt, this is normally a different story. This needs good prediction as Teddiursa isn’t too bulky in a metagame where everything OHKOes or 2HKOes, while more health is being taken away automatically.</p>

<p>The main drawback to this set is the abundance of priority in Little Cup, along with the fact Teddiursa has substandard defenses and Toxic Orb zaps away HP every turn. Any Pokémon who carries a Choice Scarf and has a Speed over 14 can check Teddiursa as well. Any bulky Pokémon can decently come in and counter this set, unless Teddiursa has set up a Swords Dance, as otherwise Teddiursa lacks the ability to 2HKO some common Pokémon who carry Oran Berryand/or resist the move Facade. This makes it more of a late game sweeper.</p>

<p>Misdreavus works out rather well with this set. It is immune to both priority attacks commonly directed towards Teddiursa, and is immune to Teddiursa's only weakness. A good partner is the Sub Nasty Plot set, since she takes more advantage from forced switches, and can do an excessive amount of damage (often seen as broken). A good companion for this set is Gligar. Gligar has the bulk to take priority with, and can even set up in the face of it, be it a Rock Polish or Swords Dance set. Another Pokémon who works well when coupled with Teddiursa is Slowpoke. Slowpoke has great defenses, a Fighting-type resistance, and the ability to recover health and paralyze opposing Pokémon. But it isn’t just bulky Pokémon that help this set; any Pokémon with U-turn can help Teddiursa immensely, giving a setup of Toxic Orb without giving them a turn to set up or have a free switch. Most notably Scarfed Mankey helps with the ability to draw out Ghost Pokémon for the KO via Teddiursa’s Crunch.</p>

[SET]
name: Choice
move 1: Return
move 2: Crunch
move 3: Close Combat
move 4: Ice Punch / Seed Bomb
item: Choice Band / Choice Scarf
ability: Quick Feet
nature: Adamant / Jolly
evs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe

[SET COMMENTS]
<p>With the help of Choice Band or Choice Scarf boosting your Attack or Speed stat respectively, Teddiursa can be an effective sweeper. Choice Band gives you the power to be a great early-game wall breaker such as a 2HKO on Bronzor with Close Combat, freeing up the game for your other sweepers, while Choice Scarf gives you the speed to outpace and clean up late in the game without taking damage. The moves allow you to hit virtually everything: Return hits most Pokémon with a good amount of power, Crunch can take out any Ghost bar Duskull, and Close Combat is nice for both Steel- and Rock-types who switch in expecting to take minimal damage from Return. Ice Punch is mainly for Gligar, whom it will OHKO; however Seed Bomb is an alternative option for taking down bulky Water-types and hitting Rock- and Ground-types harder at the same time.</p>

<p>Choice Scarf is not a preferred item because the Quick Feet set with Protect will give you the same boost, along with the ability to freely switch moves. However, if losing health every turn from your Toxic Orb doesn't appeal to you, a Choice Scarf is always a viable option.</p>

<p>Slowpoke is a good partner if you opt to use the Choice Band set. Slowpoke can paralyze opposing Pokémon, making up for the lack of Speed that a Choice Scarf will give you. Ekans can also work out well with Teddiursa, as it too resists Fighting-type attacks, has Intimidate, and can also paralyze Pokémon. With the Choice Scarf held, Croagunk and Misdreavus make very good partners. They deal with Fighting-type attacks extremely well, and can dish out damage like no other, freeing Teddiursa for a late game clean up.</p>

[Other Options]
<p>Life Orb isn't a covered set, as it still drains Teddiursa's health and a Life Orb Return isn't as powerful as a boosted Facade. While Crunch would be able to KO any Ghost and Close Combat providing a chance of KO on Munchlax. Teddiursa's lack of speed and priority means it is even easier to revenge kill. Life orb doesn't provide the power of Choice Band Teddiursa needs due to the ability of hitting extremely hard even without STAB. Life Orb could work to switch into status and putting sleep talk on Teddiursa, but sleep and poison are the only statuses Teddiursa would be able to take, poison being very rare and sleep being unreliable to hit (Hypnosis having 60% accuracy as the most common sleep move). bad and irrelevant sentence</p>

<p>A Substitute and Focus Punch set could work, but Close Combat is generally a more reliable Fighting move to use. Cross Chop's 80% accuracy makes Close Combat the preferred choice again, but if defense dros put you off, Cross Chop is always there as the second option. Earthquake can also replace Close Combat, but it's weaker and can't touch Bronzor. Fire Punch hits Bronzor slightly harder than Close Combat, but still misses out on 2HKOing Oran Berry variants, unless you opt for the Choice Band set; otherwise, it really has no use.</p>

<p>Teddiursa also has access to RestTalk + Roar, making it a great phazer; when Sleep Talk chooses Roar, it will be at the Speed stat of 21 (Teddiursa’s when boosted) losing the negative priority and switching out the opposing Pokémon. This may seems foolproof, as all it needs is Stealth Rock, but the chance of Sleep Talk choosing Rest makes it unreliable.</p>

<p>Teddiursa has a huge array of physical attacks; all can be used for specific counters to Pokemon unless the boosted Facade is more powerful, which it often is. earlier it is stated belly drum is useless</p>

[EVs]
<p>Maxing out Attack and Speed is the best option, in order to maximize the offensive efficiency that Teddiursa brings to the table. In order to do so, it requires 196 EVs in both. This leaves you with enough spare EVs to get an extra two points in HP or one point in HP and one in each defense. The choice between them is simple: on all sets, extra Defense and Special Defense points are more valuable, so a spread of 36 HP / 196 Atk / 36 SpA / 36 SpD / 196 Spe is the best option always.</p>

[Opinion]
<p>Teddiursa is one of the cutest Pokémon ever made. However, don't let its looks fool you. It's one powerhouse of a sweeper. It has access to a fantastic physical movepool and a solid base Attack stat of 80, giving it very impressive offensive coverage.</p>

<p>It also boasts Quick Feet, one of only two Pokemon (the other being Poochyena) to do so. Quick Feet gives it the ability to outspeed all non-boosted Pokémon in the metagame, with the Speed of a Choice Scarfed Pokémon without being locked into one move . However, it lacks both the Speed to beat most common Choice Scarfed Pokémon, even with Quick Feet, and the raw power to get OHKOs on bulkier opponents, unless it is hitting them with a boosted Facade. A lack of priority moves is also something that hinders Teddiursa's sweeping potential.</p>

<p>Teddiursa is also bulky enough to sweep, and on some teams even has time to set up with good prediction. Teddiursa can live a Hidden Power Fighting from Misdreavus (with Life Orb) and get a KO back with Stealth Rock damage help via Crunch.</p>

<p>Teddiursa does have solid defenses, but with residual damage with Toxic Orb and entry hazards like Stealth Rock, Teddiursa’s sweeps wont last long.</p>

[Counters]
<p>Bronzor is a great counter to Teddiursa, as it can only be hit for neutral damage almost all of the time, and can OHKO the Quick Feet Sweep set with Gyro Ball after a Close Combat Defense drop. Choice Scarf Ghosts can come in on any Normal- or Fighting-type move and score a KO with their own attacks. Choice Scarfed Pokémon like Diglett, Abra, and Gligar can come in on the turn you Protect and beat Teddiursa, or they can come in and revenge kill it with ease thanks to its lack of priority. Anything with Protect can stall whilst the Toxic Orb damage racks up on the Quick Feet set can beat Teddiursa as well.</p>

<p>Priority users can be effective revenge killers, especially those that have Vacuum Wave or Mach Punch (the super effective priority). Good examples of these revenge priority killers would include Croagunk, Magby, and other bulkier pokemon, such as Kabuto, who can also take advantage of the switch.</p>

<p>Teddiursa can be hard to switch into, but a bulky Scarfer such as Gligar can come in with ease and KO normally with Earthquake after Toxic Orb damage.</p>
 
Wasn't there a rest talk roar set like a year back or something? Using Quick Feet to abuse priority phazing in conjunction with entry hazards. I haven't used it but someone probably has some sort of feedback on it.
 
Not sure if anyone's mentioned this yet, but...

[EVs]
<p>Maxing out Attack and Speed is the best option for the majority of sets in order to maximize the offensive efficiency that Teddiursa brings to the table. In order to do so, it requires 196 EVs in both. This leaves you with enough spare EVs to get an extra two points in HP or one point in HP and one in each of Defense, Special. The choice between them is simple, on all sets, extra Defence and Special Defense points are more valuable so a spread of 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe is the best option always.</p>
The 36 extra EVs should go in Defense, not Special Attack.
 
Status: Needs Grammar Checks

Teddiursa: RAWR

http://www.smogon.com/dp/pokemon/teddiursa

_____________________________________________________________________

[Butchered from the Opinion]

[Overview]
<p>Teddiursa is one of the cutest Pokémon ever made. However, don't let its looks fool you. It's one powerhouse of a sweeper. It has access to a fantastic physical movepool and a solid base Attack stat of 80, giving it very impressive offensive coverage.</p>

<p>It also boasts Quick Feet, one of only two Pokemon (the other being Poochyena) Quick feet which gives it the ability to out-speed all non-boosted Pokémon in the metagame, with the speed of a Choice Scarfed Pokémon without being locked into one move once affected by status with its item. However it lacks both the Speed to beat most common Choice Scarfed Pokémon even with Quick Feet and the raw power to get OHKOs on bulkier opponents, unless it is hitting them with a boosted Facade. A lack of priority moves is also something that hinders Teddiursa's sweeping potentialTeddiursa is also bulky enough to sweep and on some teams even has time to set up with good prediction. Teddiursa is also bulky enough to sweep and on some teams even has time to set up with good prediction.</p>

<p>Teddiursa is also bulky enough to sweep and on some teams even has time to set up with good prediction. Teddiursa can live a Hidden Power Fighting from Misdreavus (with Life Orb) and get a KO back with Stealth Rock damage help via Crunch.</p>

<p>Teddiursa does have solid defenses, but with residual damage with Toxic Orb and entry hazards like Stealth Rock that have already been set up means Teddiursa’s sweeps wont last long.</p>


[/Butchered]


[SET]
name: Quick Feet Sweep
move 1: Facade
move 2: Protect / Sword Dance
move 3: Close Combat
move 4: Crunch
item: Toxic Orb
ability: Quick Feet
nature: Jolly
evs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe

[SET COMMENTS]
<p>This set makes Teddiursa a great sweeper, courtesy of its ability to boost its Speed without even having to take damage from an attack. Teddiursa has the power to hit walls relatively hard, and has enough Speed to outrun every Pokémon who is not carrying the item Choice Scarf.</p>

<p>Facade will be your main method of doing damage, as it has a Base
Power of 210 (factoring in STAB) once Teddiursa is poisoned. With your other two moves, you should try to hit the Pokémon who resist or are immune to Normal-type attacks. The Pokémon that fall into this category are Rock, Steel, and Ghost. Crunch is your best option against Ghost-type Pokémon and will severely hurt all but Duskull. sadly, it just misses out on the OHKO on Misdreavus. Close Combat destroys Aron and Shieldon while doing a good amount of damage to Bronzor (however, not enough to beat Oran Berry versions) and will keep all of the Rock-types bar Oran Berry Onix from coming in. Seed Bomb could be used to annihilate all the Rock- and Ground-type Pokémon, but allows Steel-type Pokémon such as Bronzor to completely wall this set. Ice Punch can work to gain the ability to 2HKO all Gligar and OHKO those without heavy defensive investment; however, the loss of coverage is significant, sacrificing the ability to hit Steel-types effectively.</p>

<p>The choice between Protect and Swords Dance depends on preference and how easily you think Teddiursa will be able to set up and how much Teddiursa needs to set up and if it is bulky enough to. Belly Drum is more gimmick as even with just one Swords Dance Teddiursa can OHKO a lot of the OU metagame apart from Bronzor and Heavily Defensive Gligar, both don't KO back unless boosted or you Close Combat against Bronzor rather than Crunch, the defense drop isn't worth it for the same 2HKO.</p>

<p>Protect is the first option for the fact that you can get your Speed boost for “free”, and keep your health as high as possible. This set can also be used well as a lead while using Protect, stopping Fake Out leads from hitting you first turn, and then OHKOing next turn (being statused also stops Hypnosis from most notably Meowth).</p>

<p>Swords Dance is an option since many people switch out to an appropriate counter that is bulky enough to survive any attacks of Teddiursa's. However, with a Swords Dance under the belt, this is normally a different story, this needs good prediction as Teddiursa isn’t too bulky in a metagame where it's one or two Hit Koes normally and every turn more health is being taken away automatically.</p>

<p>The main drawback to this set is the abundance of priority that Little Cup contains so much of. Along with the fact Teddiursa has substandard defenses and Toxic Orb zapping away HP every turn. It really makes Teddiursa's survivability minimal. Any Pokémon who carries a Choice Scarf, and has a Speed of excess 14 can check Teddiursa as well. Any bulky Pokémon can decently come in and counter this set unless Teddiursa has set up a Swords Dance. Teddiursa lacks the ability to 2HKO some common Pokémon who carry Oran Berry without a Swords Dance set up and/or resist the move Facade. This makes it a more of a late game sweeper.</p>

<p>Misdreavus works out rather well with this set. It is immune to both priority attacks commonly directed towards Teddiursa, and is immune to Teddiursa's only weakness. A good partner is the Sub Nasty Plot set, since she takes more advantage from forced switches, and can do an excessive amount of damage (often seen as broken). Another good companion for this set is Gligar. Gligar has the bulk to take priority with, and can even set up in the face of it, be it a Rock Polish or Swords Dance set. Another Pokémon who works well when coupled with Teddiursa is Slowpoke. Slowpoke has great defenses, a Fighting-type resistance, and the ability to recover health and paralyze opposing Scarfed Pokémon that could revenge Teddiursa. But it isn’t just Bulky Pokémon that help this set, any Pokémon with U-turn can help Teddiursa immensely, giving a set up of Toxic Orb without giving them a turn to set up or have a free switch. Most notably Scarfed Mankey helps with the ability to draw out Ghost Pokémon for the KO via Teddiursa’s Crunch.</p>

[SET]
name: Choice
move 1: Return
move 2: Crunch
move 3: Close Combat
move 4: Ice Punch / Seed Bomb
item: Choice Band / Choice Scarf
ability: Quick Feet
nature: Adamant / Jolly
evs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe

[SET COMMENTS]
<p>With the help of Choice Band or Choice Scarf boosting your Attack or Speed stat respectively, this can allow Teddiursa can be an effective sweeper. Choice Band gives you the power to be a great early game wall breaker such as 2HKOing Bronzor with Close Combat, freeing up the game for your other sweepers, while Choice Scarf gives you the speed to outpace and clean up late in the game without taking damage. The moves allow you to hit virtually everything; Return hits most Pokémon with a good amount of power, Crunch can take out any Ghost bar Duskull, and Close Combat is nice for both Steel- and Rock-types who switch in expecting to take minimal damage from Return. Ice Punch is mainly for Gligar, whom it will OHKO, however Seed Bomb is an alternative option for taking down bulky Water-types and hitting Rock and Ground-types harder at the same time.</p>

<p>Choice Scarf is not a preferred item because the Quick Feet set with Protect will give you the same boost along with the ability to freely switch moves. However, if losing health every turn from your Toxic Orb doesn't appeal to you, a Choice Scarf is always a viable option.</p>

<p>Slowpoke is a good partner if you opt to use the Choice Band set. Slowpoke can paralyze opposing Pokémon, making up for the lack of Speed that a Choice Scarf will give you. Ekans can also work out well with Teddiursa, as it too resists Fighting-type attacks, has Intimidate, and can also paralyze Pokémon. With the Choice Scarf held, Croagunk and Misdreavus make very good partners. They deal with Fighting-type attacks extremely well, and can dish out damage like no other, freeing Teddiursa for a late game clean up.</p>

[Other Options]
<p>Life Orb isn't a covered set as it still drains Teddiursa's health and a Life Orb Return isn't as powerful as a boosted Facade. While Crunch would be able to KO any ghost and Close Combat providing a chance of KO on Munchlax. Teddiursa's lack of speed and priority means it is even easier to revenge kill. Life orb doesn't provide the power of Choice Band Teddiursa needs due to the ability of hitting extremely hard even without STAB. Life Orb could work to switch into status and putting sleep talk on Teddiursa, but sleep and poison are the only statuses Teddiursa would be able to take, poison being very rare and sleep being unreliable to hit (Hypnosis having 60% accuracy as the most common sleep move).</p>

<p>A Substitute and Focus Punch set could work, but Close Combat is generally a more reliable Fighting move to use. Cross Chop's 80% accuracy makes Close Combat the preferred choice again, but if the Defense drop puts you off Cross Chop is always there as the second option. Earthquake can also replace Close Combat, but it's weaker and can't touch Bronzor. Fire Punch hits Bronzor slightly harder than Close Combat but still misses out on 2HKOing Oran Berry variants, unless you opt for the Choice Band set, otherwise really has no use.</p>

<p>Teddiursa also has access to RestTalk + Roar making it a great phazer, when Sleep talk chooses Roar, it will be at the Speed stat of 21 (Teddiursa’s when boosted) losing the minus priority and switching out the opposing Pokémon. This may seems foolproof, all I need is Stealth Rock but the unreliability of Sleep Talk choosing Roar over Rest means you may not be useful at all.</p>

<p>Teddiursa has a huge array of physical attacks all can be used for specific counters to Pokemon unless the boosted Facade is more powerful, which it often is. These physical are just moves that hurt, setting up is another key part to Teddiursa’s sweep, Swords Dance is shown but there is something more risky, more powerful, Belly Drum. With +6 Attack and +1 Speed (Toxic Orb + Quick Feet boost) Teddiursa can officially sweep; it's greater risk for greater reward. Didn't it mention that Teddiursa OHKOes everything but Bronzor and Defensive Gligar earlier?</p>

[EVs]
<p>Maxing out Attack and Speed is the best option for the majority of sets in order to maximize the offensive efficiency that Teddiursa brings to the table. In order to do so, it requires 196 EVs in both. This leaves you with enough spare EVs to get an extra two points in HP or one point in HP and one in each of Defense, Special. The choice between them is simple, on all sets, extra Defence and Special Defense points are more valuable so a spread of 36 HP / 196 Atk / 36 SpA / 36 SpD / 196 Spe is the best option always.</p>

[Counters]
<p>Bronzor is a great counter to Teddiursa as it can only be hit for neutral damage almost all of the time, and can OHKO the Quick Feet set with Gyro Ball Psychic after a Close Combat Defense drop. Choice Scarf Ghosts can come in on any Normal- or Fighting-type move and score a KO with their own attacks. Choice Scarfed Pokémon like Diglett, Abra, and Gligar can come in on the turn you Protect and beat Teddiursa, or they can come in and revenge kill it with ease thanks to its lack of priority. Anything with Protect can stall whilst the Toxic Orb damage racks up on the Quick Feet set can beat Teddiursa as well.</p>

<p>Priority users can be effective revenge killers, especially those that have Vacuum Wave or Mach Punch (the super effective priority). Good examples of these revenge priority killers would include Croagunk, Magby, and other bulkier pokemon such as Kabuto who can also take advantage on the switch.</p>

<p>Teddiursa can be hard to switch into, but a bulky Scarfer such as Gligar can come in with ease and KO normally with Earthquake after Toxic Orb damage.</p>
Why isn't there a Guts set?

EDIT: Dammit.
 

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