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Teddiursa as an antilead?

Discussion in 'Little Cup' started by Wisher, Sep 9, 2010.

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  1. Wisher


    May 21, 2010
    So far I have been using this set up:

    Teddiursa (M) @ Toxic Orb
    Trait: Quick Feet
    EVs: 36 HP / 196 Atk / 36 Def / 196 Spe / 36 SDef
    Jolly Nature (+Spd, -SAtk)
    - Facade
    - Crunch / Fire Punch
    - Earthquake
    - Protect

    It seems to work pretty well. Quick feet allows Teddi to reach 21 speed, and Facade does a ton of damage with the Toxic Orb. He protects against the fake-out leads, uses Fire punch if Snover is a problem, and Earthquakes on annoying steels like Aron. Is there another more effective anti-lead I'm missing, or is this the best way? Obviously he doesn't last very long, but he's faster than Taillow and more often than not puts me at a 6-5 advantage.
  2. iss

    iss happily ever after
    is a Forum Moderator Alumnusis a Contributor Alumnus

    Jun 5, 2009
    Should be posted in here. Teddy does seem like an intresting anti-lead though. I'd use Facade/Close Combat/Crunch, as CC has the coverage of EQ as well as OHKOing Snover. You are kinda screwed over by Scarf leads, but those are rather rare.
  3. Optimusje


    Aug 25, 2007
    Also getting screwed over by focus sash I suppose, althought raw power can make up for this.

    I'd actually rather use this as a midgame mon or even lategame sweeper. I'll try it out.
  4. Ice-eyes

    Ice-eyes Simper Fi

    Feb 15, 2010
    Yeah, it could be an impressive late-game sweeper. It has a lot less power than Taillow, though. I'd like to see calcs.
  5. Dubulous

    Dubulous I look just like Buddy Holly.
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnus

    Jun 9, 2009
    This thread isn't going to generate very much discussion. As iss pointed out, post new sets that you come up with in the appropriate thread.
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