Temperantia Vs. Maxim, 4v4 Singles

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Hello everyone, and welcome here at Pokemon Colosseum, where we have pokemon arenas to suit your every need. Let's randomly check on one of our many stadiums and see what's happening. Our Sunnyside Park arena, used exclusively for baby and newborn pokemon, is always busy this time of year, so I'm sure we'll find a match there. Why, sure enough, we've stumbled upon the beginning of a match, it seems. A trainer is about to issue a challenge, let's listen in;

Nondescript Battle Challenge!

4v4 Singles!
2 Day DQ!
0 Recoveries/3 Chills per Pokemon!
Only unevolved Pokemon!
Arena: Challenger Picks!

Happy Hunting!

Hmm, sounds intriguing, dropping my earlier challenge to accept this!
Switch=KO
All Abilities
No Items
Arena:
How about this?

Field Type: Neutral
Complexity: Simple
Restrictions: Only fully unevolved Pokemon and no single-stage Pokemon, no leaving the 30 feet diameter circle

This arena is a public park. A circular arena (about 30 feet in diameter) is painted on the field, with some bushes over to the side, and a fountain. The main theme to this place is that only Pokemon that are fully unevolved are allowed (no single-stages), as this is the place where Little battles and the Little Cup take place. The fountain surprisingly is enough of a water source for all attacks involving water to be used. The ground is nice and fresh and can be dug through. All of the structures in the park were built to withstand earthquakes, so seismic activity may occur. The park rules state that no battles may go beyond the 30 feet wide circular arena. After all, this is a public park, for everyone who wishes to enjoy its beauty. We're lucky enough that we are allowed to cause earthquakes.

Credit goes to C$FP for this arena.

Let's do this!
Well that certainly was fast. But before things get underway, let's review the teams;

Maxim's team

Munchlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (5/1.15)

EC:0/6
MC:0
DC:0/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Double-Edge
Zen Headbutt

Ice Beam
Thunderbolt
Flamethrower


Porygon (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Recover
Magnet Rise
Psybeam
_____________________
Tri Attack
Signal Beam
Discharge

Protect
Psychic
Ice Beam


Larvesta(*) [Nora] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60

EC:2/6
MC:0
DC:2/5

Attacks:
Ember(*)
String Shot(*)
Leech Life(*)
Take Down(*)
Amnesia
Bug Buzz

Morning Sun(*)
Harden(*)
Magnet Rise(*)

Psychic(*)
Will-o-Wisp(*)
Protect(*)
Substitute


Budew(*) [Alurani] (F)
Nature: Timid (Multiples Base Speed by 1.15 and provides a 12% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (55*1.15^)

EC: 2/9
MC: 0
DC: 1/5

Attacks:
Absorb(*)
Growth(*)
Water Sport(*)
Stun Spore(*)
Mega Drain(*)
Worry Seed(*)

Sleep Powder (*)
Spikes (*)
Leaf Storm(*)

Shadow Ball(*)
Protect(*)
Sludge Bomb(*)
Double Team





And Lenneth and Laharl's team

Tentacool- Medea (F)
Nature: Modest (+1 to SpA; -1 to Atk)
Type: Water/Poison
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:

Hp: 90
Atk:2
Def: 2
SpA(+): 3
SpD: 4
Spe: 70

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Water Gun
Poison Sting
Acid
Supersonic
Constrict
Toxic Spikes
Bubblebeam
Wrap

Aqua Ring
Confuse Ray
Mirror Coat

Ice Beam
Scald
Toxic


Zubat- Pazuzu (M)
Nature: Hasty (Spe increased by 15%; Def decreased by 1; Accuracy modifier) [Acc= +14%]
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

Hp: 90
Atk: 2
Def(-): 1
SpA: 2
SpD: 2
Spe: 63 (55*1.15= 63.25)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter

Brave Bird
Giga Drain
Hypnosis

Sludge Bomb
Acrobatics
U-Turn


Exeggcute- Valentine (M)
Nature: Modest (SpA increased by 1; SpD decreased by 1)
Type: Grass/Psychic
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:

Hp: 90
Atk(-): 1
Def: 3
SpA(+): 3
SpD: 2
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Confusion
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Bullet Seed
Stun Spore
Poisonpowder
Sleep Powder

Giga Drain
Synthesis
Leaf Storm

Psychic
Telekinesis
Light Screen


Hoppip- Iris (F)
Nature: Jolly (Decrease SpA by 1, Increase Spe by 15%) [Acc modifier: 58^2/290=12%]
Type: Grass/Flying
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

Hp: 90
Atk: 2
Def: 2
SpA(-): 1
SpD: 2
Spe: 58 (50x1.15=57.5; rounded up to 58)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Splash
Synthesis
Tail Whip
Tackle
Poisonpowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain

Aromatherapy
Encore
Seed Bomb

Acrobatics
Reflect
Sunny Day


Okay everyone. This is a beginner battle, so I'll explain how this works to the pokemon. Lenneth and Laharl (Temperantia) issued this open challenge, so they will send out one of their four pokemon. Then, Maxim will send out one of his four pokemon and issue commands. Then the opposing team will respond with orders, and I will judge the status of the combatants. Any questions? Ready...Begin! Temperantia, your first pokemon, please!
 
"What a beautiful place for a battle, isn't it, Laharl?"

"Yes, 'tis. I almost feel bad for defiling it with this violence."

"Hey, we're trainers. We fight, it's what we do. Don't forget the foundation our family's fortune was built on..."

"I suppose you're right, Lenneth. No sense pontificating now, we've a battle to win."

"He he, that's the spirit! Let me start this! Go, Medea!"

The released Tentacool looks irked to be summoned. Yet, it's anger seems deeper than annoyance. This Pokemon has the look of one out for blood, almost as if it bears a great scar from its past that hurts it still...
 
Maxim: Hmm, so this is Sunny Park Colosseum, I haven't been here for so many years...

Kimli: When are we gonna eat?

Nora: -_- we just ate...

Kimli: Well yeah, but apparently if i have a full tummy Maxim thinks I'll go to sleep.

Matrix: 11100001010010100 [translation: The Pokedex entry seems to agree with Maxim.]

Alurani: Why do I keep getting dragged into these fights, who are you going to send out first?

Maxim: Hmm:
It's got ice beam, so alurani wouldn't be good
It's a water type, so nora would be undesirable
Toxic would severly cripple Kimli due to high hp
Guess that means i'm sending out Matrix

All of Maxim's other Pokemon are returned to their pokeballs, and Matrix seems to analyse it's opponent, though not in the ability sense.

EDIT: Oh yeah moves

Well, let's start out this battle by sending out a strong Psychic attack, then use a Tri Attack, finish off with a Discharge. If he attempts to use Magic Coat, use Agility instead of that action but only do this once

Summary:
Psychic~Tri Attack~Discharge
If Magic Coat is used, use Agility once instead of that action

EDIT: What. Oh crap
 
"Perhaps the trainer should pay more attention to his commands. Capitalize on that mistake! Mirror Coat that Psychic back at Matrix. Follow by setting up Toxic Spikes and finishing with another Mirror Coat."







P.S. Sorry Maxim, but an order's an order. :/
 

90 HP
100 Energy
Status: none
Boosts: none
Other: none


Vs.



100 HP
100 Energy
Status: none
Boosts: +1 Attack (Download)
Other: none

Alright, everyone, this match is about to get started! Lenneth and Laharl, Team Temperantia, are about to begin battle with Maxim. Team Temp has decided to begin with their Tentacool, Medea. Maxim responds with his Porygon, Matrix. Let's see how these pokemon handle their first battle.

Matrix starts things off by launching a powerful Psychic blast at Medea, hoping to hit for super effective damage. Thanks to a mistake in orders issued by the trainer, Matrix left itself vulernable to counterattack! In fact, that's exactly what Medea does, it counters the attack with Mirror Coat, dealing even more damage to Matrix.

Medea, seeing a rare opportunity against her opponent, decides to set up the field for later on in the battle, sending out a layer of Toxic Spikes at the far end of the field, where Maxim is supposed to release his other pokemon later in the match! Sneaky jellyfish, you! Matrix has had enough of Tentacool taking advantage of it, and launches its signiture move, Tri Attack! That looks like it did some good damage!

Matrix, feeling confident in itself for hurting Medea (perhaps a little too confident?) Decides to take initiative and launch another attack, this time it taps into its hardware to summon some electrical power and Discharge it all, aiming it at Medea. Not only did that attack hurt, but it looks like it left some residual electricity flowing through Medea, shes been paralyzed! Medea is able to hold her ground though, and is able to fight through the pain and lash out with another Mirror Coat to inflict more punishment on Matrix.

Whew! All this excitement is making me thirsty! While I grab a drink, I'll bring up the display showing how our combatants are doing;

Porygon
Psychic
RNG roll to crit; (1/16 = crit) 15 = no crit
RNG roll for effect; (10/100 = SpD. drop) 92 = no drop
[9 BAP + (4 SpA - 4 SpD)*1.5]*1.5 SE = 13.5 (rounded to 14) Damage, 7 Energy

Tri Attack
RNG roll to crit; (1/16 = crit) 2 = no crit
RNG roll for effect; (20/100 = status) 42 = no status
[8 BAP + 3 STAB + (4 SpA - 4 SpD)*1.5] = 11 Damage, 6 Energy

Discharge
RNG roll to crit; (1/16 = crit) 6 = no crit
RNG roll for effect; (30/100 = paralysis) 12 = paralysis
[8 BAP + (4 SpA - 4 SpD)*1.5]*1.5 SE = 12 Damage, 6 Energy

Tentacool
Mirror Coat
[14*1.5] = 21 Damage
[(21/3) + 6] = 10.67 (rounded to 11) Energy

Toxic Spikes
6 Energy

Mirror Coat
RNG roll to move (20/100 full paralysis) 63 = success
[12*1.5] = 18 Damage
[(18/3) + 6] = 12 Energy


53 HP
71 Energy
Status: Paralyzed (20%)
Boosts: none
Other: none


Vs.



61 HP
81 Energy
Status: none
Boosts: +1 Attack (Download)
Other: 1 layer of Toxic Spikes on field

Temperantia, you're actions please!
 
"Medea, Toxic Spikes, then Scald Matrix. Finish by setting up Aqua Ring. If psychic is used on the third or second action, replace your action with Mirror Coat."
 
Maxim: What? Why didn't you use agility...

Matrix: Query asked for Magic Coat, which found no results

Maxim: I meant Mirror Coat...

Matrix: Programming only allows most obvious answer into the system.

Maxim: ARE YOU SERIOUSLY THAT LITERAL?!?!?

Sigh, let's start with a psychic to deal more damage, then Discharge, then finish with Tri Attack

Summary:
Psychic~Discharge~Tri Attack
 
Since GK hasn't mentioned anything that needs fixing, I'll post this


53 HP
71 Energy
Status: Paralyzed (20%)
Boosts: none
Other: none


Vs.



61 HP
81 Energy
Status: none
Boosts: +1 Attack (Download)
Other: 1 layer of Toxic Spikes on field


Well, that was most certainly a refreshing drink. Remember everyone, we have plenty of snacks available for your enjoyment at our various concession stands. Anyway, let's get back to the action in this beginner's match, here in Sunnyside Colisseum.

Matrix the Porygon starts things off by firing a Psychic burst at Medea. While the Porygon line may be known for their defensive prowess, this Porygon clearly favors offense today! Medea the Tentacool looks like she's about to try to fire another round of Toxic Spikes, but the electric energy left from the earlier Discharge seems to be too much for the poor jellyfish, and she is fully paralyzed!! That is very unfortunate!

Matrix is on an offensive roll right now, and decides to keep up the pressure. After carefully analyzing its opponent, Matrix decides that firing off more electricity is the best course of action, and Discharges more electricity at Medea. This damage is really starting to add up for poor Medea. This time around, the electricity doesn't have as much of an effect of Medea, as she is able to shoot out Scalding hot water at Matrix, who doesn't seem to like that at all. I can see the water seeping into Matrix's surface, it looks like that attack did critical damage! Things might finally be turning around for Medea!

Matrix hopes to not let Medea recover and gain any more ground, Matrix launches its evolution line's signature attack once more, Tri Attack! Medea takes the blow full force, she's really taking a pounding! Medea realizes that she needs to even the odds in her favor, and she takes water from the nearby fountain and surrounds herself with it, using the Aqua Ring to heal herself as the battle moves forward.

Let's check in with our state-of-the-art display, and see how the combatants are holding up;

Porygon
Psychic
RNG roll to crit; 7 = no crit
Rng roll for effect; 85 = no effect
[9 BAP + (4 SpA - 4 SpD)*1.5]*1.5 SE = 13.5 (rounded to 14) Damage, 7 Energy

Discharge
RNG roll to crit; 6 = no crit
[8 BAP + (4 SpA - 4 SpD)*1.5]*1.5 SE = 12 Damage, 6 Energy

Tri Attack
RNG roll to crit; 4 = no crit
RNG roll for effect; 66 = no effect
[8 BAP + 3 STAB + (4 SpA - 4 SpD)*1.5] = 11 Damage, 6 Energy


Tentacool
Toxic Spikes
RNG roll for paralyzation; 8 = paralyzed
Paralysis level drops 5%

Scald
RNG roll for paralyzation; 65 = success
RNG roll to crit; 1 = crit
RNG roll for effect; 73 = no effect
[8 BAP + 3 STAB + (3 SpA - 3 SpD)*1.5 + 3 crit] = 14 Damage, 5 Energy

Aqua Ring
RNG roll for paralyzation; 78 = success
8 Energy

Tentacool gains 2 HP



23 HP
58 Energy
Status: Paralyzed (10%)
Boosts: none
Other: Aqua Ring for 5 more actions


Vs.



47 HP
62 Energy
Status: none
Boosts: +1 Attack (Download)
Other: 1 layer of Toxic Spikes on field

Both pokemon still have plenty of energy, but their bodies are starting to fail them. Expect the first of many KO'es in this match to take place very shortly folks! Let's see who will make it happen when Maxim orders next!
 
Maxim: Well Matrix, you've done a pretty good job considering you got hosed with two Mirror Coats.

Matrix: Praise accepted, Thank You. A Winner is you!

Maxim: I keep forgetting I'm talking to a computer...anyway, let's finish this guy off with Psychic, followed by a Discharge, then finish with a Psychic again.

However, if he tries to use MIRROR Coat again, use Tackle, yeah, tackle. Also, use Psychic for all actions after that tackle.

Summary:
Psychic~Discharge~Psychic
If Mirror Coat is used, use tackle instead of that action and use Psychic for all following actions
 
"Medea, you did ok for your first battle, let's try to extend our lifespan with Confuse Ray and follow with Toxic Spikes. Finish with Toxic..."

The Tentacool looks distressed. She knew this was a disadvantageous match-up from the start, but it seems her defeat is closer than it should be. Her trainers tactics of getting lucky and hoping for the best irked her too.
 
Once again, a lack of objection from GoldenKnight, so I'll give you guys this;



23 HP
58 Energy
Status: Paralyzed (10%)
Boosts: none
Other: Aqua Ring for 5 more actions


Vs.



47 HP
62 Energy
Status: none
Boosts: +1 Attack (Download)
Other: 1 layer of Toxic Spikes on field

Alright everyone, we hope you are all enjoying this match, and be sure to book this arena for a match of your own in the near future, we are accepting reservations at the service desk, located behind the Lickilicki slide. Anywho, let's see how this match is going!

Matrix sees that it has a clear advantage through offensive power. So it decides the most strategic move at this time is to launch another Psychic assualt at Medea, who is really feeling the effects from all this offense. Hoping to catch a break to set up and regain health, Medea sends out a Confuse Ray, hitting Matrix square in the face, causing Slight Confusion. Let's see who the hax gods favor!

Matrix is able to overcome its confusion for the time being, and is able to Discharge more electrical power directly at Medea, who is barely hanging on. She would have fainted already, if not for the healing from Aqua Ring! Medea senses she might not have any more chances, so she fires off another round of Toxic Spikes, meaning the next pokemon Maxim sends in will be badly poisoned! Medea finishes spraying the spikes as Aqua Ring restores more health.

Matrix pulls up its inner data on how to launch another Psychic blast in hopes of finishing Medea, but then it realized; "I'm a robot. How could I possibly use psychic powers?" Its circuits heat up from analyzing the query, and manages to hurt itself in confusion. While that is unfortunate for Matrix, the pain did shake off the confusion. Medea sees this once last opportunity that, while she may not be able to defeat Matrix, she can set up her next ally to do so even easier. She fires out Toxic sludge at Matrix, badly poisoning it! Noticing a theme with Medea, people? Anyway, let's see how our combatants are holding up;

Porygon
Psychic
RNG roll to crit; 3 = no crit
Rng roll for effect; 51 = no effect
[9 BAP + (4 SpA - 4 SpD)*1.5]*1.5 SE = 13.5 (rounded to 14) Damage, 7 Energy

Discharge
RNG roll for confusion; (50/100 = hit self) 62 = success
RNG roll to crit; 8 = no crit
[8 BAP + (4 SpA - 4 SpD)*1.5]*1.5 SE = 12 Damage, 6 Energy

Psychic
RNG roll for confusion; 20 = hits self
[4 BAP + (1 Atk - 3 Def)*1.5] = 1 Damage, 3 Energy

-1 HP

Tentacool
Confuse Ray
RNG roll for paralysis; 11 = success
RNG roll for duration; (2,3,4/2-4) 2 = 2 turn confusion
5 Energy

+2 HP

Toxic Spikes
RNG roll for paralysis; 92 = success
6 Energy

+2 HP

Toxic
RNG roll for paralysis; 98 = success
RNG roll to hit; (90/100 = BP) 71 = Bad Poison status
6 Energy

+2 HP




8 HP
41 Energy
Status: Paralyzed (5%)
Boosts: none
Other: Aqua Ring for 2 more actions


Vs.



46 HP
46 Energy
Status: Badly Poisoned (2DPA next round)
Boosts: +1 Attack (Download)
Other: 2 layers of Toxic Spikes on field

Medea has finally been able to set up like Lenneth and Laharl were hoping for, but is it too little, too late? Will Matrix's confusion come back to haunt it? What will Medea do with the health regained by Aqua Ring, which has quite literally saved her? We'll find out when Temperantia issues orders, after a word from our sponsors!
 
Dang it Matrix, destroy that blasted squid!

Matrix: No squids detected sire. Do you mean the Tentacool?

Maxim: (exasperated) Yes.

Matrix: Activating Psychic spam mode!

Summary:
Psychic x3
 

8 HP
41 Energy
Status: Paralyzed (5%)
Boosts: none
Other: Aqua Ring for 2 more actions


Vs.



46 HP
46 Energy
Status: Badly Poisoned (2DPA next round)
Boosts: +1 Attack (Download)
Other: 2 layers of Toxic Spikes on field

Well, everyone, we're back from commercial, and things are really heating up! Both pokemon are beat, which will drop first, and who will give their team the early momentum? Let's find out!

Matrix the Porygon grows tired of facing Medea the Tentacool, so it fires another Psychic blast at Medea, and the hit finally proves to be too much for the poor thing, and she falls to the ground. Medea has been KO'ed!


Porygon
Psychic
RNG roll to crit; 5 = no crit
RNG roll for effect; 47 = no effect
[9 BAP + (4 SpA - 4 SpD)*1.5]*1.5 SE = 13.5 (rounded to 14) Damage, 7 Energy

-2 HP



0 HP
0 Energy
Status: KO'ed
Boosts: none
Other: none


Vs.



44 HP
39 Energy
Status: Badly Poisoned (3DPA next round)
Boosts: +1 Attack (Download)
Other: 2 layers of Toxic Spikes on field

Matrix has given Maxim an early lead, who will Lenneth and Laharl send out next to finish the job, and hopefully make up for lost ground? Then Maxim will issue orders, and Temperantia will give orders.
 
"Let's go, Valentine!"

The Exeggcute roll onto the field, ready to dispatch their foe. They appear to be silent to the outside world but, if one looks closely, they can see the individual heads forming facial expressions. In fact, their demeanor would indicate that they are having a conversation about battle tactics, only it's taking place completely through telepathy...
 
"Hmm, Exeggcute eh? Well, if it tries to use Hypnosis we'll

Move list said:
Hypnosis
Sleep Powder
You have got to be kidding me!"

"Sigh, nothing much to do except Ice Beam until we faint"

Ice Beam x3
 
Ref note: By suggestion of GK, I will be using a larger d#, 1000 to be exact, for my RNG rolls from here on out.


90 HP
100 Energy
Status: none
Boosts: none
Other: none


Vs.



44 HP
39 Energy
Status: Badly Poisoned (3DPA next round)
Boosts: +1 Attack (Download)
Other: 2 layers of Toxic Spikes on field

Alright, Medea the Tentacool is returned to her pokeball, and is replaced by an Exeggcute, named Valentine! Will Valentine be able to turn the tides of this battle and take back the lead in this match? Let's find out!

Matrix sees its new opponent, and analyzes it's typing to locate a weakness within it's movepool. It reads that Valentine is part-Grass, and thusly, weak to Ice. This tempts Matrix to launch an Ice Beam at Valentine, and that looks like it hurt, badly! One of Valentine's heads start yelling, but the others stay calm and shoot Sleep Powder spores out of their heads, which Matrix does not dodge, because it is too busy translating the gibberish the last head is shouting. It is so caught off guard that it falls into an Intense Sleep! This isn't good for Matrix and Maxim!

Valentine, with his opponent fast asleep, decides to restore some health he lost to that last attack, and Giga Drains Matrix. The floating computer pokemon continues to simply sleep through the pain.

Valentine realizes that Giga Drain won't restore enough health in time, so his heads spread out, and shoot beams of light at each other, intersecting with the other beams, creating a Light Screen that will reduce any further damage he takes from Matrix's special attacks. Once Valentine is finished, Matrix finally wakes up, ready to go for next round, although confused by the barrier in front of it.

Speed Ties
1=500 => Exeggcute
500-1000 => Porygon
Action 1; 708 = Porygon
Action 2; 380 = Exeggcute
Action 3; 1 = Exeggcute


Porygon
Ice Beam
RNG roll to crit; (63/1000 = crit) 661 = no crit
RNG roll for effect; (100/1000 = frozen) 649 = not frozen
[10 BAP + (4 SpA - 2 SpD)*1.5] = 19.5 (rounded to 20) Damage, 7 Energy
-3 HP, Toxic

Ice Beam
sleep
-3 HP, Toxic

Ice Beam
sleep
-3 HP, Toxic


Exeggcute
Sleep Powder
RNG roll to hit; (750/1000 = sleep) 201 = sleep
RNG roll for duration; 3 = Intense Sleep, 2 Actions
6 Energy

Giga Drain
RNG roll to crit; (63/1000 = crit) 748 = no crit
[8 BAP + 3 STAB + (3 SpA - 3 SpD)*1.5] = 11 Damage, 11 Energy
[11/2] = 5.5 (rounded to 6) HP restored

Light Screen
8 Energy



76 HP
75 Energy
Status: none
Boosts: none
Other: Light Screen (5 More Actions)


Vs.



24 HP
32 Energy
Status: Badly Poisoned (4DPA next round)
Boosts: +1 Attack (Download)
Other: 2 layers of Toxic Spikes on field

Status has clearly been against Matrix, how much longer can it last? Stay tuned to find out!
 
"Ok, Valentine, we can finish this from here! Giga Drain Matrix, then use Psychic and he should be done for. If not, put him down for good with Confusion."
 
Well, Matrix, you did well, but now it's about time to get kod.

Anyway, we don't want exeggecute to get more health, so let's start with a Protect to avoid Giga Drain, then Ice Beam till you can Ice Beam no more!

Summary:
Protect~Ice Beam~Ice Beam
 

76 HP
75 Energy
Status: none
Boosts: none
Other: Light Screen (5 More Actions)


Vs.



24 HP
32 Energy
Status: Badly Poisoned (4DPA next round)
Boosts: +1 Attack (Download)
Other: 2 layers of Toxic Spikes on field

Hello again everyone, as this intense beginner battle continues! Matrix the Porygon uses its amazing analytic powers to anticipate a powerful attack aimed at it, so it puts up a Protective barrier. Just in time, too, as Valentine the Exeggcute tries to use his Giga Drain technique to drain health from Matrix, but he can't get through the protective barrier! Matrix may have avoided the attack, but the Toxic poison continues to sap Matrix's health!

As soon as the barrier fades, however, Valentine uses his mental powers to launch a Psychic attack at Matrix, which hits for good damage, and Matrix is on its last legs! Matrix uses its coolant stores to fire another Ice Beam at Valentine, and it hits Valentine so hard, I think it was a critical hit!

Only one of Valentine's heads were able to dodge the deadly Ice Beam, and tries to launch another Psychic attack, but since he's the only one, it only ends up being a Confusion attack, but it proves enough to deal the final blow to Matrix, Matrix has been KO'ed!!

Speed Ties
1-500 => Exeggcute
501-1000 => Porygon
Action 1; 603 = Porygon
Action 2; 472 = Exeggcute
Action 3; 128 = Exeggcute

Porygon
Protect
(7 + 11/3) = 10.67 (rounded to 11) Energy

-4 HP, Toxic

Ice Beam
RNG roll to crit; 50 = crit
RNG roll for effect; 323 = not frozen
[10 BAP + 3 STAB + (4 SpA - 2 SpD)*1.5 - 5 Light Screen]*1.5 SE = 16.5 (rounded to 17) Damage

-4 HP, Toxic

Exeggcute
Giga Drain
RNG roll to crit; 203 = no crit
[8 BAP + 3 STAB + (3 SpA - 3 SpD)*1.5] = 11 Damage, 11 Energy
Protected

Psychic
RNG roll to crit; 550 = no crit
RNG roll for effect; 654 = no SpD drop
[9 BAP + 3 STAB + (3 SpA - 3 SpD)*1.5] = 12 Damage, 6 Energy

Confusion
RNG roll to crit; 214 = no crit
RNG roll for effect; 193 = no confusion
[5 BAP + 3 STAB + (3 SpA - 3 SpD)*1.5] = 8 Damage, 2 Energy



59 HP
56 Energy
Status: none
Boosts: none
Other: Light Screen (2 More Actions)


Vs.



0 HP
0 Energy
Status: KO'ed
Boosts: +1 Attack (Download)
Other: 2 layers of Toxic Spikes on field

Maxim, your next pokemon and actions, please!
 
Excellent work Matrix!

I really, really don't want those toxic spikes, so let's go with Alurani the Budew.

Let's start with a nice Sleep powder, then follow up with a Sludge Bomb, then finish with a Shadow Ball

Summary:
Sleep Powder~Sludge Bomb~Shadow Ball
 
"Hmm, that could've turned out better... Psychic our foe, Valentine! Then, rest up a bit (if you aren't sleeping already) with Synthesis. Finish with another Psychic!"
 
I just noticed I calc'ed Exeggcute's health and energy wrong at the end of that last round. He should have 59 HP, not 47 (76 - 17 = 59, =/= 47). His energy should be 56, not 58 (75 - 11 - 6 - 2 = 56, =/= 58). I've edited the proper numbers in. I have no idea how that slipped by all of us.


59 HP
56 Energy
Status: none
Boosts: none
Other: Light Screen (2 More Actions)


Vs.


90 HP
100 Energy
Status: none
Boosts: none
Other: none (absorbs Toxic Spikes upon entry)

Alright, and the action shall continue in this exciting match-up, as both trainers are battling it out with their second pokemon; on one side, Valentine the Exeggcute. On the other, Alurani the Budew makes her first appearance in this match. I wonder how this will affect the battle? Let's find out!!

Alurani apparently wants nothing to do with fighting Valentine, as she immediately shakes her entire body to produce Sleep Powder to put Valentine into a Light Sleep. Status has simply been flying all over the place this match! Very carefully plotted strategies from these two trainers, I can just tell, folks!

But it looks like I was wrong about Alurani not wanting to fight, as she fires a Sludge Bomb at Valentine. Hey, aren't those banned and considered biological warfare?! Regardless, Valentine wakes up, and notices he's covered in sludge, so he uses his powers of photoSynthesis to restore his health and clean himself off. This match could take quite a long time if everyone is so busy healing themselves! Valentine can't sit there forever, though, as his Light Screen just faded!

Alurani appears to have taken offense to these healing shenanagins, although I approve because it means everyone will buy more concession items if the match goes longer! Oh, I probably shouldn't have said that out loud... oh, look! Alurani is firing off a Shadow Ball attack at Valentine, that Budew sure came prepared for a grass/psychic opponent! Valentine looks deep inside himself for advice on what to do in retaliation. And the words of a wise man arise in his mind "Why not use Psychic instead of Psychic instead of Shadow Ball?" So that's exactly what he does. He Psychics instead of Psychic instead of Shadow Ball.

While this round didn't work out great for either challenger, I expect the pace to pick up very quickly as these two combatants continue to give it their all, here at Pokemon Colosseum!

Budew
Sleep Powder
RNG roll to hit; (870/1000 = hit) 466 = hit
RNG roll for duration; (1,2,3/3) 1 = Light Sleep, 1 Action
6 Energy

Sludge Bomb
RNG roll to crit; (63/1000 = crit) 608 = no crit
RNG roll for effect; (300/1000 = poison) 447 = no poison
[9 BAP + 3 STAB + (2 SpA - 2 SpD)*1.5 - 5 Light Screen]*1.5 SE = 10.5 (rounded to 11) Damage, 6 Energy

Shadow Ball
RNG roll to crit; (63/1000 = crit) 533 = no crit
RNG roll for effect; (200/1000 = SpD drop) 741 = no drop
[8 BAP + (2 SpA - 2 SpD)*1.5]*1.5 SE = 12 Damage, 6 Energy

Exeggcute
Psychic
Asleep

Synthesis
+20 HP, (90/10)+5 = 14 Energy

Psychic
RNG roll to crit; (63/1000 = crit) 586 = no crit
RNG roll for effect; (100/1000 = SpD drop) 111 = no drop
[9 BAP + 3 STAB (3 SpA - 3 SpD)*1.5]*1.5 SE = 18 Damage, 6 Energy



56 HP
36 Energy
Status: none
Boosts: none
Other: none


Vs.


72 HP
82 Energy
Status: none
Boosts: none
Other: none

Temperantia, your actions please!
 
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