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Completed Temperantia vs Penguin, 1v1 D-D-D-D-D-DUEL (Ref Darkamber8828)

Discussion in 'ASB' started by Darkamber8828, Nov 10, 2011.

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  1. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    Temperantia (open)
    [​IMG]
    Shellder- Boreas (M)
    Nature: Hasty (Def decreased by 1, Spe increased by 15%, Accuracy also increased) [46^2/500= 5%]
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:

    Hp: 90
    Atk: 3
    Def(-): 3
    SpA: 2
    SpD: 1
    Spe: 46 (40x1.15=46)
    SC: 1
    WC: 1
    BRT: 14

    EC: 4/6
    MC: 0
    DC: 3/5

    Attacks:
    Tackle
    Aurora Beam
    Withdraw
    Supersonic
    Icicle Spear
    Protect
    Leer
    Clamp
    Shell Smash
    Hydro Pump
    Razor Shell
    Ice Shard

    Rock Blast
    Rapid Spin
    Bubblebeam

    Ice Beam
    Surf
    Payback

    Total Moves: 18

    [​IMG]
    Tentacool- Medea (F)
    Nature: Modest (+1 to SpA; -1 to Atk)
    Type: Water/Poison
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:

    Hp: 90
    Atk:2
    Def: 2
    SpA(+): 3
    SpD: 4
    Spe: 70
    SC: 2
    WC: 3
    BRT: 15

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:
    Water Gun
    Poison Sting
    Acid
    Supersonic
    Constrict
    Toxic Spikes
    Bubblebeam
    Wrap
    Acid Spray
    Hex

    Aqua Ring
    Confuse Ray
    Mirror Coat

    Ice Beam
    Scald
    Toxic
    Venoshock

    Total Moves: 17

    [​IMG]
    Wingull- Taikai (M)
    Nature: Modest (SpA increased by 1, Atk decreased by 1)
    Type: Water/Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:

    Hp: 90
    Atk(-): 1
    Def: 2
    SpA(+): 3
    SpD: 2
    Spe: 85
    SC: 1
    WC: 1
    BRT: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Growl
    Water Gun
    Supersonic
    Wing Attack
    Mist
    Water Pulse
    Quick Attack
    Roost
    Air Slash
    Hurricane

    Agility
    Brine
    Aqua Ring

    Ice Beam
    Scald
    Toxic

    Total Moves: 16



    penguin344 (open)

    [​IMG]
    Pupitar (*) Dust Devil (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Rock / Ground
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil (DW): (Innate, Locked) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    Pupitar
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 44 (51 / 1.15)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 17

    EC: 4/9
    MC: 2
    DC: 4/5

    Attacks:

    Bite (*)
    Leer (*)
    Sandstorm (*)
    Screech (*)
    Chip Away (*)
    Rock Slide (*)
    Scary Face (*)
    Thrash (*)
    Earthquake
    Stone Edge
    Crunch

    Dragon Dance (*)
    Pursuit (*)
    Stealth Rock (*)

    Brick Break (*)
    Dig (*)
    Protect (*)
    Toxic
    Return


    penguin poke
    temp pokenactions
    penguinaction
  2. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    Unintentional type trolling. :/
  3. penguin344

    penguin344

    Joined:
    Aug 3, 2011
    Messages:
    335
    is picking my pokemon really necessary?
    fiiiiiiiiiiine. Pupitar + Guts
  4. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    Laharl steps in front of his sister, telling her that he can handle a battle this easy alone...


    [​IMG]
    "I might as well not even pretend to make this a fair fight. Let's go, Boreas!
    Start off with a Razor Shell attack! Follow that with a Surf and end with another Razor Shell. Let's make this short, sweet and simple!"
  5. penguin344

    penguin344

    Joined:
    Aug 3, 2011
    Messages:
    335
    Alright Pupitar, first use Toxic, then use a Dragon Dance, followed by a Earthquake.
  6. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    [​IMG]
    Shellder (Boreas) (M)
    HP: 90 | EN: 100 | Spe: 46 (+5%)
    Ranks: 3/3/2/1 | Total: 14
    Size: 1 | Weight: 1
    Abilities: Shell Armor, Skill Link
    Other: None
    Actions: Razor Shell ~ Surf ~ Razor Shell

    [​IMG]
    Pupitar (Dust Devil) (M)
    HP: 100 | EN: 100 | Spe: 44 (-)
    Ranks: 4/3/3/3 | Total: 17
    Size: 3 | Weight: 5
    Abilities: None
    Other: None
    Actions: Toxic ~ Dragon Dance ~ Earthquake

    Round 1: Temperantia You Bastard

    Dust Devil gets trolled by speed too, lol. Rended by a Razor Shell, he can do nothing but Toxic Boreas, badly poisoning him!

    That's great and all, but then he gets swamped by Surf. He counters with...Dragon Dance, raising his attack and speed...which is sure to help him.

    He gets in a boosted Earthquake before getting mauled again by Razor Shell. This is just sad.

    [​IMG]
    Shellder (Boreas) (M)
    HP: 71 | EN: 84 | Spe: 46 (+5%)
    Ranks: 3/3/2/1 | Total: 14
    Size: 1 | Weight: 1
    Abilities: Shell Armor, Skill Link
    Other: Toxic (2 Damage)

    [​IMG]
    Pupitar (Dust Devil) (M)
    HP: 24 | EN: 81 | Spe: 66 (-)
    Ranks: 4/3/3/3 | Total: 17
    Size: 3 | Weight: 5
    Abilities: None
    Other: +1 Attack, +1 Speed

    Calculations (open)
    Shellder Razor Shell = (8 + 3) * 2.25 = (25 Damage, 5 Energy)
    Pupitar Toxic (7 Energy)
    Shellder Toxic'd (1 Damage)

    Shellder Surf = (10 + 3 - 1.5) * 2.25 = (26 Damage, 6 Energy)
    Pupitar Dragon Dance (7 Energy)
    Shellder Toxic'd (1 Damage)

    Pupitar Earthquake = 10 + 3 + 3 = (16 Damage, 6 Energy)
    Shellder Razor Shell = (8 + 3) * 2.25 = (25 Damage, 5 Energy)
    Shellder Toxic'd (1 Damage)

    Shellder: -19 HP, -16 Energy
    Pupitar: -76 HP, -19 Energy


    Penguin's turn.
  7. penguin344

    penguin344

    Joined:
    Aug 3, 2011
    Messages:
    335
    yeah, I'm dead next turn anyways, so:

    Earthquake + Earthquake, cooldown, Earthquake
    If he uses Protect, use Dragon Dance and push actions back.
    .
  8. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    "Thankfully our foe is letting us finish this quickly... finish your foe with a Surf! (Follow with Ice Beam and Surf if necessary...)"
  9. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    [​IMG]
    Shellder (Boreas) (M)
    HP: 71 | EN: 84 | Spe: 46 (+5%)
    Ranks: 3/3/2/1 | Total: 14
    Size: 1 | Weight: 1
    Abilities: Shell Armor, Skill Link
    Other: Toxic (2 Damage)
    Actions: Surf ~ Ice Beam ~ Surf

    [​IMG]
    Pupitar (Dust Devil) (M)
    HP: 24 | EN: 81 | Spe: 66 (-)
    Ranks: 4/3/3/3 | Total: 17
    Size: 3 | Weight: 5
    Abilities: None
    Other: +1 Attack, +1 Speed
    Actions: Earthquake + Earthquake ~ Cooldown ~ Earthquake

    Round 2: The Easiest 2 RC Ever

    Earthquake + Earthquake does a lot but it doesn't KO. Surf does. GG.


    [​IMG]
    Shellder (Boreas) (M)
    HP: Something | EN: 78 | Spe: 46 (+5%)
    Ranks: 3/3/2/1 | Total: 14
    Size: 1 | Weight: 1
    Abilities: Shell Armor, Skill Link
    Other: Toxic (2 Damage)

    [​IMG]
    Pupitar (Dust Devil) (M)
    HP: 0 | EN: 0 | Spe: 66 (-)
    Ranks: 4/3/3/3 | Total: 17
    Size: 3 | Weight: 5
    Abilities: None
    Other: +1 Attack, +1 Speed

    Temperantia and penguin344 get 2 TC.
    Shellder and Pupitar get 1 EC, 2 MC, 1 DC.
    Shellder gets 1 KOC.
    I get 2 RC.

    GG.
  10. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    Technically, Earthquake combo doesnt even get to hit because of its negative priority.

    GG Penguin, thanks for being a sport. Also thanks to DA for reffing.
  11. penguin344

    penguin344

    Joined:
    Aug 3, 2011
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