Buenos días, all, and welcome to another fiery battle here in CAP ASB! Today's match is a simple training battle, but it shall be NFEpic nonetheless! Before we begin, let's have a look at the rules... With that taken care of, let's meet the teams! Team Temperantia: Alraune the Necturine (Move your mouse to reveal the content) Alraune the Necturine (open) Alraune the Necturine (close) Necturine- Alraune (F) Nature: Bashful (No effect on stats) Type: Grass / Ghost Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: Hp: 90 Atk: 2 Def: 2 SpA: 2 SpD: 3 Spe: 51 SC: 1 WC: 1 BRT: 13 EC: 0/6 MC: 0 DC:0/5 Attacks: Leer Vine Whip Ominous Wind Shadow Sneak Toxic Spikes Will-O-Wisp Hex Ingrain Leaf Blade Sketch Hidden Power (Fire, 7) Shadow Ball Psychic Total Moves: 13 Team SimonSays: Tsar the Taillow (Move your mouse to reveal the content) Tsar the Taillow (open) Tsar the Taillow (close) Taillow (Tsar) [M] Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack] Type: Normal/ Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Scrappy (DW): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 85 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 5/6 MC: 5 DC: 4/5 Attacks: Peck Growl Focus Energy Quick Attack Wing Attack Double Team Aerial Ace Brave Bird Sky Attack Steel Wing Toxic Facade Fly U-Turn Counter Moves: 15 Looking at STAB alone, Simon has a bit of an advantage? Can Temperantia and her plucky new recruit from the Create-A-Pokemon team overcome this disadvantage? Let's find out! How this is going to go down: As match seeker, Temperantia sends out, chooses an ability, and equips an item. As match challenger, Simon sends out, chooses an ability, equips an item, and orders. Temperantia counter-orders. I ref, and the circle of life goes on! Good luck to you both! Let's get this battle rolling!