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Completed Temple of the Protector: Lord Jesseus vs Arcanite

Discussion in 'ASB' started by Objection, Jul 10, 2011.

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  1. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
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    Lord Jesseus was victorious here once before, and it looks like he's bringing the same two pokemon as before:

    Kappa the Horsea (open)
    [​IMG]

    Horsea [Kappa] (Female)

    Nature: Quiet (+SpA, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 1
    Spe: 52 (-) (Opponent's accuracy boost: 10%)

    EC: 2/9
    MC: 8
    DC: 2/5

    Abilities:
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks:
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility

    Outrage
    Signal Beam
    Disable

    Surf
    Hidden Power (Electric 7)
    Ice Beam


    Nu the Poliwag (aka (open)
    [​IMG]
    Nature: Quiet (+SpA, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 78 (-) (Opponent's accuracy boost: 10%)

    EC: 2/9
    MC: 4
    DC: 2/5

    Abilities:
    Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks:
    Water Sport
    Bubble
    Hypnosis
    Water Gun
    Doubleslap
    Rain Dance
    Body Slam
    Bubblebeam

    Encore(*)
    Endure(*)
    Endeavour(*)

    Surf
    Psychic
    Dig


    Meanwhile, Arcanite, new to this arena, has brought these three, but which two will he use?

    Moogle the Minccino (open)
    [​IMG]
    Minccino (M) Moogle

    Nature: Naive (+15% Speed, +18% Accuracy, -1 SpD)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Skill Link: (DW) (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 87 (+) (Accuracy boost: 17%)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    Doubleslap
    Encore
    Swift
    Sing
    Tail Slap

    Aqua Tail
    Mud Slap
    Fake Tears

    Protect
    Thunder Wave
    U-Turn


    Edge the Snivy (open)
    [​IMG]
    Snivy (M) (Edge)

    Nature:
    Rash: Adds One Rank to Special Attack; Subtracts One Rank From Special Defense

    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 63

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam

    Reflect
    Light Screen
    Taunt

    Glare
    Pursuit
    Magical Leaf


    Cloud Strife the Duclohm (open)
    [​IMG]
    Duclohm (M) Cloud Strife

    Nature:
    Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Double Hit
    Discharge

    DragonBreath
    Hydro Pump
    Power Gem

    Flamethrower
    Taunt
    Ice Beam
    Dragon Pulse


    So, since Lord Jesseus picked the arena, he sends out first ... but since we know what he's sending out, Arcanite can just send out his two now and give orders. Then Lord Jesseus will give orders and I will ref this.
  2. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    I had an approval post pending with cloud in it, and forgot to lyk. (facepalm)

    Sorry Moogle, Today is not your time. Go Cloud and Edge!

    Edge, begin with a Taunt on Poliwag, then a Light Screen. Finish up with a Glare on Horsea. If Horsea is already paralyzed, use glare on poliwag. (If this substitution is allowed: If both are paralyzed, use leaf tornado on horsea! if not, don't worry)

    Cloud, commence with a discharge. Then use a charge, and then a discharge! If discharge is disabled a3, use dragon pulse on Poliwag.

    EDIT: What, no thunder! (Damn that approval post mentioned above that i claimed thunderbolt in)
  3. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    You know Charge is a self-targeting move, right?
  4. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
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    well, it was going to be thunder horsea....

    waaaaah thunderbolt... i neeeeed yoouuuuuuuuuu!
  5. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,949
    Ok Poliwag, you're the fastest here so let's try to put that Snivy under Hypnosis before it Taunts us. Follow up by attacking Duclohm with Dig, then Encore charge if you can or Dig again if you were Taunted/Paralysed.
    Kappa, Ice Beam Snivy, then Disable that dangerous Discharge before Ice Beaming Snivy again.
  6. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Team Lord Jesseus

    [​IMG]
    Kappa (F)
    90 HP, 100 EN, 52 speed (negative nature)
    Stats: 2/3/4/1
    Abilities: Sniper, Swift Swim
    Other: None

    [​IMG]
    Nu (M)
    90 HP, 100 EN, 78 speed (negative nature)
    Stats: 2/2/3/2
    Abilities: Damp, Water Absorb
    Other: None

    Team Arcanite

    [​IMG]
    Edge (M)
    90 HP, 100 EN, 63 speed
    Stats: 2/2/3/1
    Abilities: Overgrow
    Other: None

    [​IMG]
    Cloud Strife (M)
    100 HP, 100 EN, 60 speed
    Stats: 1/3/4/2
    Abilities: Shield Dust, Static
    Other: None

    Facing Kappa the Horsea and Nu the Poliwag are Arcanite's Snivy called Edge and his Duclohm called Cloud Strife. Protegas doesn't see anything wrong and chooses not to intervene. Nu is quick off the mark and stares hypnotically at Edge, causing him to fall into an incredibly long sleep. He's gonna miss the action, but his ally Cloud emits an electrical discharge that shocks everyone else in the arena. It even paralyses the two water pokemon! Kappa, however, is still capable of firing a beam of ice at the sleeping Snivy.

    But disaster strikes for Lord Jesseus as both his pokemon are immobilised by the electric shock they received earlier! While Edge continues to sleep, Cloud takes advantage by charging up, ready to dish out more pain.

    And the pain comes in the form of another electric discharge while Edge starts to wake up. This time, Nu calls for an encore, flattering Cloud and provoking him into discharging even more! Kappa, meanwhile, fires one more icy beam at the now-awake Snivy, whose innate ability is starting to kick in!

    Well this is hardly what Lord Jesseus wanted, though Arcanite was probably hoping for better too. But fate has its way of entertaining itself.

    Team Lord Jesseus

    [​IMG]
    Kappa (F)
    45 HP, 86 EN, 52 13 speed (negative nature)
    Stats: 2/3/4/1
    Abilities: Sniper, Swift Swim
    Other: 15% paralysis

    [​IMG]
    Nu (M)
    49 HP, 83 EN, 78 19.5 speed (negative nature)
    Stats: 2/2/3/2
    Abilities: Damp, Water Absorb
    Other: 15% paralysis

    Team Arcanite

    [​IMG]
    Edge (M)
    24 HP, 100 EN, 63 speed
    Stats: 2/2/3/1
    Abilities: Overgrow
    Other: Overgrow active

    [​IMG]
    Cloud Strife (M)
    100 HP, 83 EN, 60 speed
    Stats: 1/3/4/2
    Abilities: Shield Dust, Static
    Other: +1 special defence (1 more round), Charge (4 more actions), Encore (locked into Discharge for 1 more action)

    Raw data

    Action 1 (open)
    Turn order: Nu, Edge, Cloud Strife, Kappa

    Nu uses Hypnosis on Edge for 7 energy
    Roll a D100 for accuracy: 35 - hit
    Roll a D3 for sleep duration: 3 - 3 actions

    Edge is fast asleep
    Edge's sleep counter drops to 2

    Cloud Strife uses Discharge for 5 energy
    Roll a D16 for crit against Nu: 9 - no crit
    Roll a D16 for crit against Edge: 12 - no crit
    Roll a D16 for crit against Kappa: 13 - no crit
    Roll a D100 for paralysis against Nu: 17 - 20% paralysis
    Roll a D100 for paralysis against Edge: 43 - no paralysis
    Roll a D100 for paralysis against Kappa: 14 - 20% paralysis
    Nu takes (8*0.75+3+(4-2)*1.5)*1.5=18 damage
    Edge takes (8*0.75+3+(4-1)*1.5)*0.67=9.045 damage
    Kappa takes (8*0.75+3+(4-1)*1.5)*1.5=20.25 damage

    Roll a D100 for paralysis: 73 - no paralysis
    Kappa uses Ice Beam on Edge for 7 energy
    Roll a D16 for crit: 16 - no crit
    Roll a D100 for freeze: 59 - no freeze
    Edge takes (10+(4-1)*1.5)*1.5=21.75 damage


    Action 2 (open)
    Turn order: Edge, Cloud Strife, Nu, Kappa

    Edge is fast asleep
    Edge's sleep counter drops to 1

    Cloud Strife uses Charge for 7 energy
    Cloud Strife's special defence is raised by 1 stage
    Cloud Strife is charged for 6 actions

    Roll a D100 for paralysis: 8 - Nu is fully paralysed

    Roll a D100 for paralysis: 8 - Kappa is fully paralysed

    Cloud Strife's Charge counter drops to 5


    Action 3 (open)
    Turn order: Edge, Cloud Strife, Nu, Kappa

    Edge is fast asleep
    Edge's sleep counter drops to 0
    Edge wakes up

    Cloud Strife uses Discharge for 5 energy
    Roll a D16 for crit against Nu: 10 - no crit
    Roll a D16 for crit against Edge: 1 - crit
    Roll a D16 for crit against Kappa: 12 - no crit
    No paralysis roll against Nu because Nu is at 20% paralysis
    Roll a D100 for paralysis against Edge: 82 - no paralysis
    No paralysis roll against Kappa because Kappa is at 20% paralysis
    Nu takes (8*0.75+3+(4-2)*1.5+3)*1.5=22.5 damage
    Edge takes (8*0.75+3+3+(4-1)*1.5+3)*0.67=13.065 damage
    Kappa takes (8*0.75+3+(4-1)*1.5+3)*1.5=24.75 damage

    Roll a D100 for paralysis: 29 - no paralysis
    Nu uses Encore on Cloud Strife for 10 energy
    Cloud Strife is subject to Encore on Discharge for 2 actions

    Roll a D100 for paralysis: 24 - no paralysis
    Kappa uses Ice Beam on Edge for 7 energy
    Roll a D16 for crit: 13 - no crit
    Roll a D100 for freeze: 56 - no freeze
    Edge takes (10+(4-1)*1.5)*1.5=21.75 damage
    Edge's Overgrow kicks in

    Cloud Strife's Charge counter drops to 4
    Cloud Strife's Encore counter drops to 1


    End of round (open)
    Total damage:
    Kappa: 45
    Nu: 40.5
    Edge: 65.61
    Cloud Strife: 0


    Lord Jesseus is to order next.
  7. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,949
    I did say specifically not to Encore if paralysed but oh well...

    let's try and get a KO guys. Kappa, keep Ice Beaming Snivy. Poliwag, keep Body Slamming. If it faints, Horsea should continue beaming Cyclohm, but Poliwag should switch to Dig.
  8. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Snivy, begin with a light screen, then Mega Drain Horsea twice !

    Cloud, Discharge, then Dragon Pulse Poliwag then Discharge!
  9. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Lord Jesseus, you effectively made 2 chance substitutions: if taunted and if paralysed. After checking on irc, I'm 99.99% sure that's not legal, so I discarded it.

    Anyway, will ref soon.
  10. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    OK, there is a small possibility that Snivy will be the target of all 6 of Nu and Kappa's attacks and there is a small possibility that Duclohm will be the target of 4 of their attacks. Because of this, it is not clear who will get the barrier, so I am ruling that neither pokemon gets it this round.

    Team Lord Jesseus

    [​IMG]
    Kappa (F)
    45 HP, 86 EN, 52 13 speed (negative nature)
    Stats: 2/3/4/1
    Abilities: Sniper, Swift Swim
    Other: 15% paralysis

    [​IMG]
    Nu (M)
    49 HP, 83 EN, 78 19.5 speed (negative nature)
    Stats: 2/2/3/2
    Abilities: Damp, Water Absorb
    Other: 15% paralysis

    Team Arcanite

    [​IMG]
    Edge (M)
    24 HP, 100 EN, 63 speed
    Stats: 2/2/3/1
    Abilities: Overgrow
    Other: Overgrow active

    [​IMG]
    Cloud Strife (M)
    100 HP, 83 EN, 60 speed
    Stats: 1/3/4/2
    Abilities: Shield Dust, Static
    Other: +1 special defence (1 more round), Charge (4 more actions), Encore (locked into Discharge for 1 more action)

    Protegas looks upon the battle and decides that all is well. Edge puts up a screen of light to protect himself and his ally while Cloud, cheered on by Nu, creates another discharge of electricity that, unfortunately for Lord Jesseus, worsens the paralysis of both of his pokemon! But they're not giving up yet. Kappa fires another beam of ice at Edge while Nu body slams the Snivy. Those attacks combined with his partner's discharge have done enough to knock him out. But Cloud is undaunted.

    While the Duclohm emits a pulse of dragon-like energy that knocks Nu down, the Poliwag burrows underground while Kappa fires yet another icy beam at her lone opponent. Shortly afterwards, Nu jumps out of the ground and strikes Cloud, but Cloud had planned for this and he fires one more discharge of electricity, knocking out the two water pokemon and claiming victory for his trainer.

    Last time he came here, Lord Jesseus used those two pokemon to defeat two much stronger pokemon over the course of several rounds. This time, he is defeated in just two.

    Team Lord Jesseus

    [​IMG]
    Kappa (F)
    KO by Discharge

    [​IMG]
    Nu (M)
    KO by Discharge

    Team Arcanite

    [​IMG]
    Edge (M)
    KO by Ice Beam

    [​IMG]
    Cloud Strife (M)
    78 HP, 67 EN
    VICTORY!


    Raw data

    Action 1 (open)
    Turn order: Edge, Cloud Strife, Nu, Kappa

    Edge uses Light Screen for 8 energy
    Team Arcanite is subject to Light Screen for 6 actions

    Cloud Strife uses Discharge for 5 energy
    Roll a D16 for crit against Nu: 14 - no crit
    Roll a D16 for crit against Edge: 7 - no crit
    Roll a D16 for crit against Kappa: 4 - no crit
    Roll a D100 for paralysis against Nu: 17 - 20% paralysis
    Roll a D100 for paralysis against Edge: 43 - no paralysis
    Roll a D100 for paralysis against Kappa: 25 - 20% paralysis
    Nu takes (8*0.75+3+(4-2)*1.5+3)*1.5=22.5 damage
    Edge takes (8*0.75+3+(4-1)*1.5+3-5)*0.67=7.705 damage
    Kappa takes (8*0.75+3+(4-1)*1.5+3)*1.5=24.75 damage

    Roll a D100 for paralysis: 87 - no paralysis
    Nu uses Body Slam on Edge for 7 energy
    Roll a D16 for crit: 15 - no crit
    Roll a D100 for paralysis: 62 - no paralysis
    Edge takes (9+(2-2)*1.5)=9 damage

    Roll a D100 for paralysis: 64 - no paralysis
    Kappa uses Ice Beam on Edge for 11 energy
    Roll a D16 for crit: 8 - no crit
    Roll a D100 for freeze: 43 - no freeze
    Edge takes (10+(4-1)*1.5-5)*1.5=14.25 damage
    Edge is KO'd by the attack

    Cloud Strife's Charge counter drops to 3
    Cloud Strife's Encore counter drops to 0
    Team Arcanite's Light Screen counter drops to 5


    Action 2 (open)
    Turn order: Cloud Strife, Nu, Kappa

    Cloud Strife uses Dragon Pulse on Nu for 6 energy
    Roll a D16 for crit: 8 - no crit
    Nu takes (9+3+(4-2)*1.5)=15 damage

    Roll a D100 for paralysis: 38 - no paralysis
    Nu uses Dig on Cloud Strife for 6 energy
    Nu is not a rock- or ground-type so Dig costs 2 more energy
    Nu burrows underground

    Roll a D100 for paralysis: 42 - no paralysis
    Kappa uses Ice Beam on Cloud Strife for 15 energy
    Roll a D16 for crit: 12 - no crit
    No freeze roll due to Shield Dust
    Cloud Strife takes (10+(4-2)*1.5-5)*1.5=12 damage

    Nu unleashes Dig
    Roll a D16 for crit: 16 - no crit
    Cloud Strife takes (8+(2-3)*1.5)*1.5=9.75 damage
    No Static roll because Nu is at 20% paralysis

    Cloud Strife's Charge counter drops to 2
    Team Arcanite's Light Screen counter drops to 4


    Action 3 (open)
    Turn order: Cloud Strife, Nu, Kappa

    Cloud Strife uses Discharge for 5 energy
    Roll a D16 for crit against Nu: 7 - no crit
    Roll a D16 for crit against Kappa: 2 - no crit
    No paralysis roll against Nu because Nu is at 20% paralysis
    No paralysis roll against Kappa because Kappa is at 20% paralysis
    Nu takes (8*0.75+3+(4-2)*1.5+3)*1.5=22.5 damage
    Nu is KO'd by the attack
    Kappa takes (8*0.75+3+(4-1)*1.5+3)*1.5=24.75 damage
    Kappa is KO'd by the attack


    End of round (open)
    Total damage:
    Kappa: 94.5
    Nu: 100.5
    Edge: 96.565
    Cloud Strife: 21.75


    Prizes
    • Lord Jesseus gets 2 TC
    • Arcanite gets 2 TC
    • Kappa the Horsea gets 1 EC, 2 MC, 1 DC and 1 KOC
    • Nu the Poliwag gets 1 EC, 2 MC and 1 DC
    • Edge the Snivy gets 1 EC, 2 MC and 1 DC
    • Cloud Strife the Duclohm gets 1 EC, 2 MC, 1 DC and 2 KOC
    • If any pokemon is already fully evolved and has already unlocked its DW ability (or doesn't have one), then it gets 3 MC instead of the usual 1/2/1
    • Objection gets 4 RC
  11. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Wow, Good Job Cloud! Nearly time to evolve!
  12. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,949
    Double Paralysis fucking hell... :p
    GG Arcanite, and thanks for reffing Objection.
    Poor Poliwag, Horsea always gets the kill...
  13. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Just realised that Snivy shouldve got 'the barrier', but i've claimed my prizes so don't worry!
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