Temple of the Protector: Lord Jesseus vs Arcanite

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2v2 Doubles
2 day DQ
2 recoveries/5 chills

You choose Arena, I send out second!
NFEs please!
Accepting Arcanite's challenge.
No switching obviously
All abilities
No Items
Arena: Nabbing one from the Arena Compendium
Arena: Protegas' Sanctuary
Field Type: Neutral
Complexity: Moderate
Format: Multiples, Melee (does not work in singles at all)
Restrictions: Limited Seismic Moves, No Weather, No SolarBeam/Thunder
A 50ft-by-50ft stone temple for the relatively unknown deity Protegas that provides protection to those who seek it. The room is lit by torches that provide ample light. There is a fountain in one of the walls that provides a water source for moves like Surf. The arena is set indoors so weather moves, SolarBeam and Thunder cannot be used. Despite being ancient, the temple still has a relatively strong structure that allows seismic moves like Earthquake, Bulldoze and Magnitude to be used up to 3 times in total (not 3 times each though). The floor can be dug through as well but, because it is made of stone, the energy cost for Dig is increased by 2 for pokemon that aren't rock- or ground-type. Over the centuries, some plant life has broken through the floor, allowing non-grass-types to use moves like Grass Knot.

At the beginning of every round, Protegas will protect any pokemon he feels is being ganged up on. A pokemon is considered to be ganged up on if it is targeted by:
  • At least four enemy single-target moves
  • Three enemy single-target moves and at least two enemy multi-target moves
  • Two enemy single-target moves and four enemy multi-target moves
  • Six enemy moves, whether they are single-target, multi-target or a combination of the two
Note: this is done by the commands issued and stuff like Encore and Disable changing a pokemon's moves will not affect this, but substitutions will. Substitutions cannot be made based on whether or not an opponent's pokemon gets the barrier.

Any pokemon that meets any of those criteria will be given a protective barrier for that round. The barrier is treated as a 20 HP typeless pokemon with the same rank defences as the pokemon it is protecting. The barrier protects the pokemon from all effects of enemy attacks and will disappear once it runs out of HP, is hit by two enemy non-damaging moves or at the end of the round, whichever comes first. The barrier will not protect from any spillover damage (so an attack that does 25 damage will destroy the barrier and do 5 damage to the target). The barrier will not protect a pokemon from allied attacks that hit it, nor will it be affected by allied attacks. A last pokemon standing will always receive Protegas' barrier at the start of a round except in a 1v1 matchup.
Lord Jesseus was victorious here once before, and it looks like he's bringing the same two pokemon as before:



Horsea [Kappa] (Female)

Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 52 (-) (Opponent's accuracy boost: 10%)

EC: 2/9
MC: 8
DC: 2/5

Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility

Outrage
Signal Beam
Disable

Surf
Hidden Power (Electric 7)
Ice Beam



Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 78 (-) (Opponent's accuracy boost: 10%)

EC: 2/9
MC: 4
DC: 2/5

Abilities:
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
Doubleslap
Rain Dance
Body Slam
Bubblebeam

Encore(*)
Endure(*)
Endeavour(*)

Surf
Psychic
Dig


Meanwhile, Arcanite, new to this arena, has brought these three, but which two will he use?


Minccino (M) Moogle

Nature: Naive (+15% Speed, +18% Accuracy, -1 SpD)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link: (DW) (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 87 (+) (Accuracy boost: 17%)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Growl
Helping Hand
Tickle
Doubleslap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Mud Slap
Fake Tears

Protect
Thunder Wave
U-Turn



Snivy (M) (Edge)

Nature:
Rash: Adds One Rank to Special Attack; Subtracts One Rank From Special Defense

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 63

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Reflect
Light Screen
Taunt

Glare
Pursuit
Magical Leaf



Duclohm (M) Cloud Strife

Nature:
Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Discharge

DragonBreath
Hydro Pump
Power Gem

Flamethrower
Taunt
Ice Beam
Dragon Pulse


So, since Lord Jesseus picked the arena, he sends out first ... but since we know what he's sending out, Arcanite can just send out his two now and give orders. Then Lord Jesseus will give orders and I will ref this.
 
I had an approval post pending with cloud in it, and forgot to lyk. (facepalm)

Sorry Moogle, Today is not your time. Go Cloud and Edge!

Edge, begin with a Taunt on Poliwag, then a Light Screen. Finish up with a Glare on Horsea. If Horsea is already paralyzed, use glare on poliwag. (If this substitution is allowed: If both are paralyzed, use leaf tornado on horsea! if not, don't worry)

Cloud, commence with a discharge. Then use a charge, and then a discharge! If discharge is disabled a3, use dragon pulse on Poliwag.

EDIT: What, no thunder! (Damn that approval post mentioned above that i claimed thunderbolt in)
 
Ok Poliwag, you're the fastest here so let's try to put that Snivy under Hypnosis before it Taunts us. Follow up by attacking Duclohm with Dig, then Encore charge if you can or Dig again if you were Taunted/Paralysed.
Kappa, Ice Beam Snivy, then Disable that dangerous Discharge before Ice Beaming Snivy again.
 
Team Lord Jesseus


Kappa (F)
90 HP, 100 EN, 52 speed (negative nature)
Stats: 2/3/4/1
Abilities: Sniper, Swift Swim
Other: None


Nu (M)
90 HP, 100 EN, 78 speed (negative nature)
Stats: 2/2/3/2
Abilities: Damp, Water Absorb
Other: None

Team Arcanite


Edge (M)
90 HP, 100 EN, 63 speed
Stats: 2/2/3/1
Abilities: Overgrow
Other: None


Cloud Strife (M)
100 HP, 100 EN, 60 speed
Stats: 1/3/4/2
Abilities: Shield Dust, Static
Other: None

Facing Kappa the Horsea and Nu the Poliwag are Arcanite's Snivy called Edge and his Duclohm called Cloud Strife. Protegas doesn't see anything wrong and chooses not to intervene. Nu is quick off the mark and stares hypnotically at Edge, causing him to fall into an incredibly long sleep. He's gonna miss the action, but his ally Cloud emits an electrical discharge that shocks everyone else in the arena. It even paralyses the two water pokemon! Kappa, however, is still capable of firing a beam of ice at the sleeping Snivy.

But disaster strikes for Lord Jesseus as both his pokemon are immobilised by the electric shock they received earlier! While Edge continues to sleep, Cloud takes advantage by charging up, ready to dish out more pain.

And the pain comes in the form of another electric discharge while Edge starts to wake up. This time, Nu calls for an encore, flattering Cloud and provoking him into discharging even more! Kappa, meanwhile, fires one more icy beam at the now-awake Snivy, whose innate ability is starting to kick in!

Well this is hardly what Lord Jesseus wanted, though Arcanite was probably hoping for better too. But fate has its way of entertaining itself.

Team Lord Jesseus


Kappa (F)
45 HP, 86 EN, 52 13 speed (negative nature)
Stats: 2/3/4/1
Abilities: Sniper, Swift Swim
Other: 15% paralysis


Nu (M)
49 HP, 83 EN, 78 19.5 speed (negative nature)
Stats: 2/2/3/2
Abilities: Damp, Water Absorb
Other: 15% paralysis

Team Arcanite


Edge (M)
24 HP, 100 EN, 63 speed
Stats: 2/2/3/1
Abilities: Overgrow
Other: Overgrow active


Cloud Strife (M)
100 HP, 83 EN, 60 speed
Stats: 1/3/4/2
Abilities: Shield Dust, Static
Other: +1 special defence (1 more round), Charge (4 more actions), Encore (locked into Discharge for 1 more action)

Raw data

Turn order: Nu, Edge, Cloud Strife, Kappa

Nu uses Hypnosis on Edge for 7 energy
Roll a D100 for accuracy: 35 - hit
Roll a D3 for sleep duration: 3 - 3 actions

Edge is fast asleep
Edge's sleep counter drops to 2

Cloud Strife uses Discharge for 5 energy
Roll a D16 for crit against Nu: 9 - no crit
Roll a D16 for crit against Edge: 12 - no crit
Roll a D16 for crit against Kappa: 13 - no crit
Roll a D100 for paralysis against Nu: 17 - 20% paralysis
Roll a D100 for paralysis against Edge: 43 - no paralysis
Roll a D100 for paralysis against Kappa: 14 - 20% paralysis
Nu takes (8*0.75+3+(4-2)*1.5)*1.5=18 damage
Edge takes (8*0.75+3+(4-1)*1.5)*0.67=9.045 damage
Kappa takes (8*0.75+3+(4-1)*1.5)*1.5=20.25 damage

Roll a D100 for paralysis: 73 - no paralysis
Kappa uses Ice Beam on Edge for 7 energy
Roll a D16 for crit: 16 - no crit
Roll a D100 for freeze: 59 - no freeze
Edge takes (10+(4-1)*1.5)*1.5=21.75 damage


Turn order: Edge, Cloud Strife, Nu, Kappa

Edge is fast asleep
Edge's sleep counter drops to 1

Cloud Strife uses Charge for 7 energy
Cloud Strife's special defence is raised by 1 stage
Cloud Strife is charged for 6 actions

Roll a D100 for paralysis: 8 - Nu is fully paralysed

Roll a D100 for paralysis: 8 - Kappa is fully paralysed

Cloud Strife's Charge counter drops to 5


Turn order: Edge, Cloud Strife, Nu, Kappa

Edge is fast asleep
Edge's sleep counter drops to 0
Edge wakes up

Cloud Strife uses Discharge for 5 energy
Roll a D16 for crit against Nu: 10 - no crit
Roll a D16 for crit against Edge: 1 - crit
Roll a D16 for crit against Kappa: 12 - no crit
No paralysis roll against Nu because Nu is at 20% paralysis
Roll a D100 for paralysis against Edge: 82 - no paralysis
No paralysis roll against Kappa because Kappa is at 20% paralysis
Nu takes (8*0.75+3+(4-2)*1.5+3)*1.5=22.5 damage
Edge takes (8*0.75+3+3+(4-1)*1.5+3)*0.67=13.065 damage
Kappa takes (8*0.75+3+(4-1)*1.5+3)*1.5=24.75 damage

Roll a D100 for paralysis: 29 - no paralysis
Nu uses Encore on Cloud Strife for 10 energy
Cloud Strife is subject to Encore on Discharge for 2 actions

Roll a D100 for paralysis: 24 - no paralysis
Kappa uses Ice Beam on Edge for 7 energy
Roll a D16 for crit: 13 - no crit
Roll a D100 for freeze: 56 - no freeze
Edge takes (10+(4-1)*1.5)*1.5=21.75 damage
Edge's Overgrow kicks in

Cloud Strife's Charge counter drops to 4
Cloud Strife's Encore counter drops to 1


Total damage:
Kappa: 45
Nu: 40.5
Edge: 65.61
Cloud Strife: 0


Lord Jesseus is to order next.
 
I did say specifically not to Encore if paralysed but oh well...

let's try and get a KO guys. Kappa, keep Ice Beaming Snivy. Poliwag, keep Body Slamming. If it faints, Horsea should continue beaming Cyclohm, but Poliwag should switch to Dig.
 
Snivy, begin with a light screen, then Mega Drain Horsea twice !

Cloud, Discharge, then Dragon Pulse Poliwag then Discharge!
 
Lord Jesseus, you effectively made 2 chance substitutions: if taunted and if paralysed. After checking on irc, I'm 99.99% sure that's not legal, so I discarded it.

Anyway, will ref soon.
 
OK, there is a small possibility that Snivy will be the target of all 6 of Nu and Kappa's attacks and there is a small possibility that Duclohm will be the target of 4 of their attacks. Because of this, it is not clear who will get the barrier, so I am ruling that neither pokemon gets it this round.

Team Lord Jesseus


Kappa (F)
45 HP, 86 EN, 52 13 speed (negative nature)
Stats: 2/3/4/1
Abilities: Sniper, Swift Swim
Other: 15% paralysis


Nu (M)
49 HP, 83 EN, 78 19.5 speed (negative nature)
Stats: 2/2/3/2
Abilities: Damp, Water Absorb
Other: 15% paralysis

Team Arcanite


Edge (M)
24 HP, 100 EN, 63 speed
Stats: 2/2/3/1
Abilities: Overgrow
Other: Overgrow active


Cloud Strife (M)
100 HP, 83 EN, 60 speed
Stats: 1/3/4/2
Abilities: Shield Dust, Static
Other: +1 special defence (1 more round), Charge (4 more actions), Encore (locked into Discharge for 1 more action)

Protegas looks upon the battle and decides that all is well. Edge puts up a screen of light to protect himself and his ally while Cloud, cheered on by Nu, creates another discharge of electricity that, unfortunately for Lord Jesseus, worsens the paralysis of both of his pokemon! But they're not giving up yet. Kappa fires another beam of ice at Edge while Nu body slams the Snivy. Those attacks combined with his partner's discharge have done enough to knock him out. But Cloud is undaunted.

While the Duclohm emits a pulse of dragon-like energy that knocks Nu down, the Poliwag burrows underground while Kappa fires yet another icy beam at her lone opponent. Shortly afterwards, Nu jumps out of the ground and strikes Cloud, but Cloud had planned for this and he fires one more discharge of electricity, knocking out the two water pokemon and claiming victory for his trainer.

Last time he came here, Lord Jesseus used those two pokemon to defeat two much stronger pokemon over the course of several rounds. This time, he is defeated in just two.

Team Lord Jesseus


Kappa (F)
KO by Discharge


Nu (M)
KO by Discharge

Team Arcanite


Edge (M)
KO by Ice Beam


Cloud Strife (M)
78 HP, 67 EN
VICTORY!


Raw data

Turn order: Edge, Cloud Strife, Nu, Kappa

Edge uses Light Screen for 8 energy
Team Arcanite is subject to Light Screen for 6 actions

Cloud Strife uses Discharge for 5 energy
Roll a D16 for crit against Nu: 14 - no crit
Roll a D16 for crit against Edge: 7 - no crit
Roll a D16 for crit against Kappa: 4 - no crit
Roll a D100 for paralysis against Nu: 17 - 20% paralysis
Roll a D100 for paralysis against Edge: 43 - no paralysis
Roll a D100 for paralysis against Kappa: 25 - 20% paralysis
Nu takes (8*0.75+3+(4-2)*1.5+3)*1.5=22.5 damage
Edge takes (8*0.75+3+(4-1)*1.5+3-5)*0.67=7.705 damage
Kappa takes (8*0.75+3+(4-1)*1.5+3)*1.5=24.75 damage

Roll a D100 for paralysis: 87 - no paralysis
Nu uses Body Slam on Edge for 7 energy
Roll a D16 for crit: 15 - no crit
Roll a D100 for paralysis: 62 - no paralysis
Edge takes (9+(2-2)*1.5)=9 damage

Roll a D100 for paralysis: 64 - no paralysis
Kappa uses Ice Beam on Edge for 11 energy
Roll a D16 for crit: 8 - no crit
Roll a D100 for freeze: 43 - no freeze
Edge takes (10+(4-1)*1.5-5)*1.5=14.25 damage
Edge is KO'd by the attack

Cloud Strife's Charge counter drops to 3
Cloud Strife's Encore counter drops to 0
Team Arcanite's Light Screen counter drops to 5


Turn order: Cloud Strife, Nu, Kappa

Cloud Strife uses Dragon Pulse on Nu for 6 energy
Roll a D16 for crit: 8 - no crit
Nu takes (9+3+(4-2)*1.5)=15 damage

Roll a D100 for paralysis: 38 - no paralysis
Nu uses Dig on Cloud Strife for 6 energy
Nu is not a rock- or ground-type so Dig costs 2 more energy
Nu burrows underground

Roll a D100 for paralysis: 42 - no paralysis
Kappa uses Ice Beam on Cloud Strife for 15 energy
Roll a D16 for crit: 12 - no crit
No freeze roll due to Shield Dust
Cloud Strife takes (10+(4-2)*1.5-5)*1.5=12 damage

Nu unleashes Dig
Roll a D16 for crit: 16 - no crit
Cloud Strife takes (8+(2-3)*1.5)*1.5=9.75 damage
No Static roll because Nu is at 20% paralysis

Cloud Strife's Charge counter drops to 2
Team Arcanite's Light Screen counter drops to 4


Turn order: Cloud Strife, Nu, Kappa

Cloud Strife uses Discharge for 5 energy
Roll a D16 for crit against Nu: 7 - no crit
Roll a D16 for crit against Kappa: 2 - no crit
No paralysis roll against Nu because Nu is at 20% paralysis
No paralysis roll against Kappa because Kappa is at 20% paralysis
Nu takes (8*0.75+3+(4-2)*1.5+3)*1.5=22.5 damage
Nu is KO'd by the attack
Kappa takes (8*0.75+3+(4-1)*1.5+3)*1.5=24.75 damage
Kappa is KO'd by the attack


Total damage:
Kappa: 94.5
Nu: 100.5
Edge: 96.565
Cloud Strife: 21.75


Prizes
  • Lord Jesseus gets 2 TC
  • Arcanite gets 2 TC
  • Kappa the Horsea gets 1 EC, 2 MC, 1 DC and 1 KOC
  • Nu the Poliwag gets 1 EC, 2 MC and 1 DC
  • Edge the Snivy gets 1 EC, 2 MC and 1 DC
  • Cloud Strife the Duclohm gets 1 EC, 2 MC, 1 DC and 2 KOC
  • If any pokemon is already fully evolved and has already unlocked its DW ability (or doesn't have one), then it gets 3 MC instead of the usual 1/2/1
  • Objection gets 4 RC
 
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