Tentacool (GP 2/2)


[Overview]

<p>While not a top-tier Pokemon, access to Rapid Spin, Toxic Spikes, and reasonable bulk gives Tentacool a niche in NU. Stall teams really enjoy its typing and Special Defense because Tentacool counters Ludicolo and Charizard, two Pokemon that can easily wreck stall teams. In addition, Tentacool's vast movepool has many viable options to choose from. However, lack of reliable recovery and a pitiful Defense stat really hinder its performance in battle. Its bad offenses also make it easy setup fodder to most Pokemon and its need for extensive team support is a hindrance.</p>

[SET]
name: Utility
move 1: Rapid Spin
move 2: Toxic Spikes
move 3: Scald / Sludge Bomb
move 4: Toxic
item: Eviolite
ability: Liquid Ooze
nature: Calm
evs: 252 HP / 80 Def / 176 SpD

[SET COMMENTS]

<p>Rapid Spin is a move in short supply that Tenacool can wield. Stall teams are prone to entry hazards, so their removal benefits the team greatly. Toxic Spikes is outstanding as well, severely crippling any opposing team without a Rapid Spin user or grounded Poison-type. Scald is a good STAB move that also has the opportunity to burn physical attackers switching in to hurt Tentacool. However, Sludge Bomb can be used instead as a stronger STAB attack, and it allows Tentacool to take care of Ludicolo faster. Toxic is the last move to allow Tentacool to severely cripple Pokemon with Levitate or a Flying typing and is more reliable if the opposing team has a grounded Poison-type.</p>

[ADDITIONAL COMMENTS]

<p>The 80 Defense EVs are there primarily so Tentacool can survive defensive Seismitoad's Earthquake. Knock Off is a cool option for Tentacool as it can remove items from the opposing team's wallbreakers and remove Leftovers from walls trying to beat Tentacool's team. Mandibuzz is a great defensive partner for Tentacool as it can take on most of the physical attackers trying to beat Tentacool and is immune to two of Tentacool's weaknesses. Misdreavus also works well as a physical wall because it can spinblock. Many Pokemon easily set up on Tentacool, so phazers such as Bastiodon are good at forcing them out and Wish + Protect users such as Audino are helpful at Toxic stalling them out. Audino also passes Wishes to Tentacool, which is mandatory to keep it alive.</p>

[Other Options]

<p>Protect can be used for scouting and racking up Toxic damage, but Tentacool has trouble fitting it into a moveslot. Giga Drain and Ice Beam are good coverage moves, but they too cannot easily be used by Tentacool. Other moves that Tentacool has access to but simply cannot wield effectively are Mirror Coat, Haze, Barrier, and Confuse Ray. Lastly, Tentacool can use RestTalk for recovery, but it cannot make the other two moveslots effective alone.</p>

[Checks and Counters]

<p>Most physical attackers can easily break through Tentacool; even Sawk's resisted Close Combat is near a KO. Tentacool stands no chance against a STAB Earthquake. Taunt users, such as Mandibuzz and Misdreavus, prevent Tentacool from supporting its team with Toxic Spikes. Misdreavus also spinblocks, and Tentacool fails to get past most other Ghost-types as well. Substitute in general is a great counter to Tentacool, as it cannot break though most Substitutes. Grounded Poison-types are also great for removing Toxic Spikes, which really dampers Tentacool's team's walling abilities. Electric-types scare Tentacool out and can gain momentum for their team with Volt Switch.</p>


[Overview]
  • Rapid Spin and Toxic Spikes and bulk on the same Pokemon!
  • Great Special Defense, typing, and ability make it a Ludicolo counter, a Charizard check, and specially attacking Samurott, which is really cool considering those three mons wreck most Stall teams.
  • Nifty movepool with several viable options
  • Huge setup bait for a lot of sweepers, including Jynx.
  • Low HP, a piss weak Defense stat, and no recovery is the biggest liability.
  • Needs lots of support to function well, but it contains many factors Stall teams desire.
[SET]
name: Utility
move 1: Rapid Spin
move 2: Toxic Spikes
move 3: Scald / Sludge Bomb
move 4: Toxic
item: Eviolite
ability: Liquid Ooze
nature: Calm
evs: 252 HP / 80 Def / 176 SpD

[SET COMMENTS]
  • Only useable on stall teams.
  • Rapid Spin keeps hazards off the field, greatly aiding in the team's longevity. It does struggle to get through most spinblockers, though.
  • Toxic Spikes wears down the opponent's team greatly and it makes a great win condition if the opponent lacks a Rapid Spinner or Poison-type.
  • Scald is a solid STAB and the potential burn chance is great for all of the physical attackers trying to break through Tentacool.
  • Toxic hits Levitating and Flying-type Pokemon that avoid Toxic Spikes and is more reliable to use than Toxic Spikes if the opponent does have a Poison-type.
  • Sludge Bomb is a stonger STAB that lets Tentacool dispose of Ludicolo faster.
[ADDITIONAL COMMENTS]
  • The 80 Defense EVs allow it to survive a defensive Seismitoad's Earthquake.
  • Knock Off is a neat move that can take away the items from Wallbreakers switching in on Tentacool as well as speeding up the stalling process if the opponent now lacks Leftovers recovery.
  • Mandibuzz is a great partner to take on all of the Physical attackers that can break through Tentacool. It also is immune to both of Tentacool's weaknesses.
  • Misdreavus also works well as a physical wall with Tentacool since it can spinblock as well as stop Choice Band Sawk.
  • Phazers such as Bastiodon or Camerupt can force out Pokemon that are able to set up on Tentacool, such as. Water-types also set up well on Tentacool, such as Gorebyss and Carracostsa. so Grass-types such as Roselia and Wish / Protect users are helpful when Toxic stalling them out.
  • Audino is an almost mandatory partner because Tentacool has no recovery and it needs many options to switch in.
[Other Options]
  • lol
  • It learns many coverage moves such as Giga Drain and Ice Beam but they are too situational to be effective.
  • Protect could stall Poison damage longer.
  • RestTalk can be utilized for self recovery but it limits Tentacool's utility to the team.
  • Barrier, Confuse Ray, and Haze struggle to find a place in the set.
  • Mirror Coat is fun but too situational.
[Checks and Counters]
  • Most physical attackers, even ones Tentacool resits, 2HKO or OHKO it. Tentacool stands no chance against Ground-types.
  • Taunt users such as Mandibuzz and Misdreavus shut it down.
  • Ghost-types are immune to Rapid Spin and some can set up on Tentacool, such as Sub Nasty Plot Missy and SUBCM Drifblim, and Haunter. Golurk easily plows through it as well.
  • Substitute in general is a major nuisance to Tentacool.
  • Poison-types absorb Toxic Spikes and resist Sludge Bomb.
  • Electric-types can scare it out with Volt Switch and gain momentum for their team.
  • Jynx threatens Tentacool with Lovely Kiss and Psychic.
 
Last edited by a moderator:

watashi

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World Defender
mention how its huge setup bait for a lot of sweepers most notably jynx.
more emphasis on how its only to be used on stall teams
mention how it fails to get past common spinblockers such as driflbim, golurk, haunter, and missy (idk if the last 2 actually lose though but tenta will probably be left with like <20% hp)
 

soulgazer

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[ADDITIONAL COMMENTS]

Phazers such as Bastiodon or Camerupt can force out Pokemon that are able to set up on Tentacool, such as Braviary and Gorebyss.
Only way Bastiodon will phaze Gorebyss would be with Sturdy intact. Hell, only phazer that can potentially take a hit is Zweilous and it comes close to dieing. imo the best way to deal with Gorebyss on a stall team would be to stall it out with Toxic and Wish/Protect. (TLDR add Zweilous as a phazer and add something else over Gorebyss, like Duosion or Musharna.)

You could add Grass-types that can help deal (to a certain extent) with the Water-types that sets up on Tentacool 24/7 such as Gorebyss, Samurott, Kingler (?) and also can take on Ground-types, which Tangela and Roselia can do.



QC 1/3 Lolkomori
 

Blast

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[SET]
  • I honestly think Sludge Bomb should also be slashed with Toxic in the fourth slot, with Knock Off in OO. Scald and Sludge Bomb are both really useful for dealing with stuff that Tentacool checks (Zard + Ludicolo is pretty awesome) and Knock Off is pretty situational to me. I don't know why I'd be using Knock Off on something when I could a) spin, b) set up T-Spikes, or c) burn / poison something.
[Other Options]
  • Offensive set lolwut
[Checks and Counters]
  • Mention a different Taunter instead of Serperior, b/c Liquid Ooze + potential Sludge Bomb means that Serp can't really set up against it. Something like Mandibuzz, Missy, or w/e is fine.
Implement this Lolkomori , and I'll stamp.
 

Blast

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Sludge Bomb should still be slashed with Scald otherwise Ludicolo will still be a dick, i.e. Slash it with both Scald and Toxic.

2/3 Write it Lolkomori
 

watashi

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World Defender
sludge bomb should not be slashed with both scald and toxic since it only needs one of toxic or sludge bomb to beat ludicolo, and using scald + sludge bomb without toxic allows a shitload of pokemon to beat tentacool. it should only be slashed with scald although scald is by far the better option

Lolkomori

also just a side note molk has swept the ladder with sub sd tentacool but i dont expect that set to be added even though it beats alomomola + roselia :v4:
 
Last edited:

Arkian

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GP Check
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[Overview]

<p>While not a top tier Pokemon, access to Rapid Spin, Toxic Spikes, and reasonable bulk is great for Tentacool. Stall teams really enjoy its typing and Special Defense since Tentacool counters Ludicolo and Charizard, two Pokemon that can easily wreck stall teams. In addition, Tentacool's vast movepool has many viable options to choose from. However, lack of reliable recovery and a pitiful Defense stat really hinders its performance in battle. Its pitifulbad offenses also make it easy setup fodder to most Pokemon. But, when supported properly, Tentacool can function impressively on stall teams. This is true for pretty much every Pokemon (maybe not the stall team part :P)</p>

[SET]
name: Utility
move 1: Rapid Spin
move 2: Toxic Spikes
move 3: Scald / Sludge Bomb
move 4: Toxic
item: Eviolite
ability: Liquid Ooze
nature: Calm
evs: 252 HP / 80 Def / 176 SpD

[SET COMMENTS]

<p>Rapid Spin is a move in short supply that Tenacool can wield. Stall teams are prone to stacked entry hazards, so their removal benefits the team greatly. Toxic Spikes is outstanding as well, severely crippling any opposing team without a Rapid Spin user or grounded Poison-type. Scald the muchis a good STAB more spammable choice withve that also has the opportunity to burn physical attackers switching in to break Tentacool (Sentence structure was awkward and you should generally avoid saying "x is a spammable move"; reword it as you see fit though :]). However, Sludge Bomb can be used instead as a stronger STAB attack, and it allows Tentacool to take care of Ludicolo faster. Toxic is the last move because it allows Tentacool to severely cripple Pokemon with Levitate or a Flying typing and is more reliable if the team has a grounded Poison-type.</p>

[ADDITIONAL COMMENTS]

<p>The 80 Defense EVs are there primarily so Tentacool can survive defensive Seismitoad's Earthquake. Knock Off is a cool option for Tentacool as it can remove items from the opposing team's wallbreakers and remove Leftovers from walls trying to beat Tentacool's team. Mandibuzz is a great defensive partner for Tentacool since it can take on most of the physical attackers trying to beat it, and it resists bor is immune th of Tentacool's weaknesses. Misdreavus also works well as a physical wall since it can spinblock. Many Pokemon easily set up on Tentacool, so phazers,(RC) such as Bastiodon,(RC) are good at forcing them out and Wish /+ Protect users,(RC) such as Audino,(RC) are helpful at Toxic stalling them out. Audino also passes Wishes to Tentacool,(AC) which is mandatory to keep it alive.</p>

[Other Options]

<p>Protect can be used for scouting and racking up Toxic damage, but Tentacool has trouble fitting it into a moveslot. Giga Drain and Ice Beam are good coverage moves, but they too cannot easily be used by Tentacool. Other moves that Tentacool has access to but simply cannot wield effectively are Mirror Coat, Haze, Barrier, and Confuse Ray. Lastly, Tentacool can use RestTalk for recovery, but it cannot make two moveslots effective (what do you mean by this??).</p>

[Checks and Counters]

<p>Most physical attackers can easily break through Tentacool, even Sawk's resisted Close Combat is near a KO. Tentacool stands no chance against a STAB Earthquake. Taunt users, such as Mandibuzz and Misdreavus, prevent Tentacool from supporting its team with Toxic Spikes. Misdreavus also spinblocks, and Tentacool fails to get past most other Ghost-types as well. Substitute in general is a great counter to Tentacool, as it cannot break though most Substitutes. Grounded Poison-types are also great for removing Toxic Spikes, which really dampers the team's walling abilities. Electric-types scare Tentacool out and can gain momentum for their team with Volt Switch. Lastly, Jynx also threatens Tentacool with Psychic and Lovely Kiss.</p>


Good job Lolkomori

GP Approved 1/2
 
Last edited:
Rohail is da best. I am fine with the removal of the last sentence in the overview since it did sound cheezy, but I do need to mention that Tentacool needs team support to function properly, and I wouldn't like to end the overview in a negative tone, so does this new sentence work?
 

Arkian

this is the state of grace
is a Contributor Alumnus
Unfortunately, no :( we should typically avoid stating "with team support, x Pokemon will be great/wont' disappoint/etc." I recommend squeezing the team support bit in with the other cons sentence:
However, lack of reliable recovery, a pitiful Defense stat, and dire need for team support really hinder its performance in battle
^How's that look?

Lolkomori
 
That sounds great ty! I put the addition in the other sentence since it doesn't really effect its performance in battle say 1v1 (which is the impression i get from your sentence) but it does amplify how it performs in the team.
 

GatoDelFuego

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Lolkomori

REMOVE CHANGE COMMENTS

[Overview]

<p>While not a top-tier Pokemon, access to Rapid Spin, Toxic Spikes, and reasonable bulk is great for give Tentacool a small niche in NU remove "small" if this thing is actually good, I have no idea. Stall teams really enjoy its typing and Special Defense since because Tentacool counters Ludicolo and Charizard, two Pokemon that can easily wreck stall teams. In addition, Tentacool's vast movepool has many viable options to choose from. However, lack of reliable recovery and a pitiful Defense stat really hinder its performance in battle. Its bad offenses also make it easy setup fodder to most Pokemon and its need for extensive team support is a hindrance.</p>

[SET]
name: Utility
move 1: Rapid Spin
move 2: Toxic Spikes
move 3: Scald / Sludge Bomb
move 4: Toxic
item: Eviolite
ability: Liquid Ooze
nature: Calm
evs: 252 HP / 80 Def / 176 SpD

[SET COMMENTS]

<p>Rapid Spin is a move in short supply that Tenacool can wield. Stall teams are prone to entry hazards, so their removal benefits the team greatly. Toxic Spikes is outstanding as well, severely crippling any opposing team without a Rapid Spin user or grounded Poison-type. Scald is a good STAB move that also has the opportunity to burn physical attackers switching in to break hurt Tentacool. However, Sludge Bomb can be used instead as a stronger STAB attack, and it allows Tentacool to take care of Ludicolo faster. Toxic is the last move because it to allows Tentacool to severely cripple Pokemon with Levitate or a Flying typing and is more reliable if the opposing team has a grounded Poison-type.</p>

[ADDITIONAL COMMENTS]

<p>The 80 Defense EVs are there primarily so Tentacool can survive defensive Seismitoad's Earthquake. Knock Off is a cool option for Tentacool as it can remove items from the opposing team's wallbreakers and remove Leftovers from walls trying to beat Tentacool's team. Mandibuzz is a great defensive partner for Tentacool since as it can take on most of the physical attackers trying to beat it Tentacruel and is immune to two of Tentacool's weaknesses. Misdreavus also works well as a physical wall since because it can spinblock. Many Pokemon easily set up on Tentacool, so phazers such as Bastiodon are good at forcing them out and Wish + Protect users such as Audino are helpful at Toxic stalling them out. Audino also passes Wishes to Tentacool, which is mandatory to keep it alive.</p>

[Other Options]

<p>Protect can be used for scouting and racking up Toxic damage, but Tentacool has trouble fitting it into a moveslot. Giga Drain and Ice Beam are good coverage moves, but they too cannot easily be used by Tentacool. Other moves that Tentacool has access to but simply cannot wield effectively are Mirror Coat, Haze, Barrier, and Confuse Ray. Lastly, Tentacool can use RestTalk for recovery, but it cannot make the other two moveslots effective alone.</p>

[Checks and Counters]

<p>Most physical attackers can easily break through Tentacool; even Sawk's resisted Close Combat is near a KO. Tentacool stands no chance against a STAB Earthquake. Taunt users, such as Mandibuzz and Misdreavus, prevent Tentacool from supporting its team with Toxic Spikes. Misdreavus also spinblocks, and Tentacool fails to get past most other Ghost-types as well. Substitute in general is a great counter to Tentacool, as it cannot break though most Substitutes. Grounded Poison-types are also great for removing Toxic Spikes, which really dampers the Tentacool's team's walling abilities. Electric-types scare Tentacool out and can gain momentum for their team with Volt Switch. Lastly, Jynx also threatens Tentacool with Psychic and Lovely Kiss.</p>

2/2
 
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Thank you GatoDelFuego I just have questions on two checks that confuse me:

GatoDelFuego said:
Toxic is the last move because it to allows Tentacool to severely cripple Pokemon...
"Toxic is the last move allow Tentacool to severely cripple Pokemon" isn't right i am pretty sure. I changed it to "Toxic is the last move because it allows Tentacool to severely cripple Pokemon..." Does that work?

GatoDelFuego said:
Grounded Poison-types are also great for removing Toxic Spikes, which really dampers the Tentacool's team's walling abilities.
I don't think the "the" should be removed, you might want to double check.
 

GatoDelFuego

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Lolkomori ok that's really weird, both of these changes didn't copy the colors correctly. The first should be "Toxic is the last move TO allow Tentacool to severely cripple Pokemon", while the second should be "Grounded Poison-types are also great for removing Toxic Spikes, which really dampers Tentacool's team's walling abilities."
 

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