Tentacruel (Concise)

jc104

Humblest person ever
is a Top Contributor Alumnus
[Overview]

<p>Tentacruel found its niche in OU through a very concentrated form of stall. Being able Its ability to supply Rapid Spin, Toxic Spikes and great special bulk all at once was extremely helpful. Due to its nature, Tentacruel is less at home on balanced teams and semi-stall teams than it is on pure stall. However, its supporting abilities for the team should not be overlooked, since it is very reliable at what it does.</p>

<p>Despite carrying weaknesses to the common attacking types of Ground and Electric, Tentacruel still manages to be a great defensive asset to stall teams, especially with its high speed, which is unusual for a tank. It's a good consideration when building a defensive team, as while it isn't the best at what it does most of the jobs it does, it does a lot extremely well.</p>

[SET]
name: Rapid Spin Support
move 1: Rapid Spin
move 2: Toxic Spikes
move 3: Surf
move 4: Hidden Power Electric / Sludge Bomb
evs: 252 HP / 120 Def / 136 SpD
nature: Calm
ability: Liquid Ooze
item: Leftovers

[SET COMMENTS]
<p>This is easily Tentacruel's most effective set, being as itis able to support provide the team through both with Toxic Spikes Support and Rapid Spin any entry hazards away. Tentacruel's typing alone lets it come into a multitude of threats, and also lets it clear Toxic Spikes without even using Rapid Spin. Due to its large bulk and good defensive typing, it can switch in without fear to some of the most powerful sweepers such as Infernape and Scizor. By setting up Toxic Spikes and Rapid Spinning other hazards, Tentacruel makes a great pivot point for balanced and stall teams, although without recovery, it won't be switching in repeatedly. Despite this, it is still an extremely good tank, as it carries a decent amount of power (not really. Tentacruel is one of the weakest attackers in OU) while still being able to switch into a variety of threats without fear. (full stop)</p>

[ADDITIONAL COMMENTS]
<p>When it comes to moves, there isn't much Tentacruel can use. Surf is the reliable STAB move of choice, since unless it carries Choice Specs, Heatran's Earth Power will fail to KO, allowing you to Surf for the 2HKO. Similarly, Infernape's Grass Knot / Thunderpunch won't OHKO either while your Surf does. Hidden Power Electric is the best choice here, since it also allows Tentacruel to nab a quick KO on the likes of Gyarados, while also preventing Tentacruel from being walled by bulky waters such as Suicune or Vaporeon.</p>

<p>The given EV spread maximises Tentacruel's bulk, which allows it to even survive most Special moves. This makes Tentacruel very difficult to KO, thus aiding in its stalling ability potential. It is possible to run Knock Off as your fourth move instead, since Tentacruel will most commonly be found on a stall team; (semicolon) and if it comes to a match of stall versus stall, removing the opponent’s Leftovers will be beneficial. You can adjust the EVs to be more physically defensive, or you can add some more speed to allow Tentacruel to get past some slower threats; however, the lackin reduction in bulk means that this is not recommended.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Toxic Spikes
move 4: Surf
nature: Calm
evs: 252 HP / 184 Def / 72 SpD
ability: Liquid Ooze
item: Leftovers

[SET COMMENTS]
<p>Tentacruel has no reliable recovery, so it is often forced to rely on Blissey's Wish or something similar to avoid being given a hasty exclusion quickly weakened. However, with a tweak to the EV spread, Tentacruel can be made to avoid KOs from common physical attackers such as Infernape and Machamp, and if it has set up Toxic Spikes beforehand, it can stall them out and let the poison take its toll. Sleep Talk makes Rest viable, as while asleep it can still attempt (typo) to set up Toxic Spikes, or wear the foe down with Surf. This set can afford to stick around longer, but again, Tentacruel cannot face up to strong threats alone, or it will be hit by a strong, super effective (this is a ruling of which I disapprove, but it is a rule nonetheless) attack. Despite this, against weaker attackers, or defensive Pokemon without much power, Tentacruel can afford to set up and recover endlessly, giving its teammates better/safer (you also spelt easier wrong) opportunities to switch in, and making it safer to switch in itself.</p>

[ADDITIONAL COMMENTS]
<p>The EV spread has been optimised to designed such that Tentacruel isn't KOed by Heatran's Earth Power or Shaymin's Seed Flare, while also doing slightly better against more physical threats like Dragonite. However, you can try to run some more Special Defense EVs if physical threats are not a worry. This set is the one that functions most effectively on less stall-oriented teams, as it can still set up Toxic Spikes without needing full-on support. This set is more about support than defense, so don't be worried if it dies after it sets up Toxic Spikes. Anything carrying Taunt is a big counter to this set, more so than the previous set. You can forego Toxic Spikes altogether for one of the attacking moves mentioned in the previous set, although this takes away from Tentacruel's supporting niche. Avoid Acupressure instead of Toxic Spikes - while it is a good idea on paper (sorry but it seems a bad idea on paper as well as in practice), Tentacruel will get phazed too often, and will require a lot of boosts in its stats to be a viable threat.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Waterfall
move 3: Poison Jab
move 4: Hydro Pump
nature: Lonely
evs: 232 Atk / 80 SpA / 196 Spe
ability: Clear Body
item: Life Orb

[SET COMMENTS]
<p>Tentacruel's base 80 Attack is underwhelming, but it can do reasonable damage once it obtains a Swords Dance. Combine this with its useable Special Attack and it can utilize Hydro Pump to become an effective Mixed Sweeper. This means that physically-orientated (also I would recommend that you are consistent regarding “oriented” and “orientated” throughout your analysis. If you weren’t aware, “orientated” is more common here in Britain whilst the reverse is true in the US. Given that this site is American “oriented” may be the better option) defenders like Skarmory can be 2HKOed by Hydro Pump with the EV investment. Tentacruel's STAB moves of Poison Jab and Waterfall even provide reasonable coverage coming from Tentacruel's newfound strength. Occasionally, you will be able to catch the opponent by surprise and gain a second Swords Dance boost as they switch again in fear of the first. However, even with a single Swords Dance boost, Tentacruel has enough power to 2HKO many common attackers, while its own natural bulk stops it getting OHKOed.</p>

[ADDITIONAL COMMENTS]
<p>The EV's give Tentacruel enough Speed to outpace base 80 Speed Pokemon. This includes the likes of Dragonite, Mamoswine and Togekiss, whom Tentacruel can then proceed to KO with Poison Jab or Waterfall. An alternative EV spread with Hasty and 212 Atk / 80 SpA / 216 Spe can be used as this will let Tentacruel outspeed Gliscor and KO with Hydro Pump, as well as KOing Gyarados with Poison Jab, since Clear Body prevents Intimidate from working. However, the drop in power will be extremely noticeable, and Tentacruel will not get the 2HKOs it needs. Gliscor and Flygon are still good counters, as Flygon will always outspeed, and Gliscor can be EVed to survive Hydro Pump. Both can therefore KO Tentacruel with their STAB Earthquakes. This can be remedied by attempting a Hydro Pump on the switch first to try and weaken them, but you will find it hard to Swords Dance again later on.</p>

[Team Options]
<p>Tentacruel is most commonly found on stall teams, together with the likes of Skarmory (who is immune to Tentacruel's Ground-type weakness the Ground-type moves to which Tentacruel is weak) and Blissey (whose Fighting-type weakness is resisted covered by Tentacruel). Generally, Wish support is best for the non-Rest set, since Tentacruel has no recovery method otherwise. Vaporeon is a good provider due to being very physically bulky, although you must beware of the common Electric-type weakness. Skarmory is one of the better partners for Tentacruel, since it can switch into Ground-type moves and set up Spikes to rack up entry hazard damage. It can also Whirlwind to shuffle the opponent's team, making everything poisoned as well as taking damage poisoning the opponents as well as doing damage. Similarly, Hippowdon is immune to Electric-type moves and can set up Stealth Rock, while giving Tentacruel opportunities to switch in on Water- and Grass-type attacks. On less defensive teams, something to take Ground- and Electric-type moves is helpful, since offensive teams will tear holes in Tentacruel's defenses. Rotom-A and Flygon can be effective partners, due to their ability to force many switches, which racks up Toxic Spikes damage even more. Tentacruel can work as an effective counter to the likes of Infernape and Breloom, so things like Swampert can also be effective in their defending.</p>

[Other Options]
<p>Tentacruel's support options aren't as limited as you might think. It has Giga Drain for dealing with Swampert and other Ground-types, even if the power is lackluster (this is the US spelling). Ice Beam can be useful for hitting Flygon and Gliscor, although they're going to beat you with Earthquake most of the time. Confuse Ray and Mirror Coat can be good for hurting the foe more, but your other options are generally better. Tentacruel can attempt to use Accupressure to sweep when it's the last one on your team, but this is a bad idea as it'll die fairly quickly before it can accumulate enough boosts.</p>

<p>Aside from Leftovers, Tentacruel can use Black Sludge to heal HP, being a Poison-type. This makes Trick users more wary about using Trick, but if that happens then they also have a damaging item to Trick onto your non-Poison Pokemon. You can try running an alternate EV spread with Timid and more speed in order to 2HKO the likes of Gliscor and Roserade with Ice Beam, although 252 HP is a priority. 216 SpA will always let Tentacruel OHKO Dragonite with Ice Beam, and 132 SpA will always let Tentacruel OHKO Infernape with Surf.</p>

[Counters]
<p>Despite Toxic Spikes hampering most of Tentacruel's counters, Swampert still has enough bulk to come into any attack Tentacruel has and launch a STAB Earthquake. The likes of Bronzong and Forretress are also unaffected by Toxic Spikes and also carry Earthquake. Similarly, Gyarados and Metagross have high power Earthquakes whilst also being immune to Toxic Spikes. Gengar and Rotom-A can be annoying since not only do they prevent Rapid Spin, but they also have Levitate, making them immune to Toxic, and Thunderbolt, (comma) which hits Tentacruel super effectively. Jirachi can also be a pain if it's the Calm Mind variant, as it will easily set up on you.</p>
Changes in bold and removals in red. Good work.

GP Check 1

 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
Yo Zy, I was gonna proofread this with the diff app, but it's not quite working properly for me at the moment. This is what it's giving me:

[Overview]
<p>Tentacruel found its niche in OU through a very concentrated form of stall. Its ability to supply Rapid Spin, Toxic Spikes and great special bulk all at once was extremely helpful. Due to its nature, Tentacruel is less at home on balanced and semi-stall teams thanit is on pure stall. However, its supporting abilities for the team should not be overlooked, since it is very reliable at what it does.</p>

<p>Despite carrying weaknesses to the common attacking types Ground and Electric, Tentacruel still manages to be a great defensive asset to stall teams, especially with its high speed, which is unusual for a tank. It's a good consideration when building a defensive team, as while it isn't the best at most of the jobs it does, it does a lot extremely well.</p>

[SET]
name: Rapid Spin Support
move 1: Rapid Spin
move 2: Toxic Spikes
move 3: Surf
move 4: Hidden Power Electric / Sludge Bomb
evs: 252 HP / 120 Def / 136 SpD
nature: Calm
ability: Liquid Ooze
item: Leftovers

[SET COMMENTS]
<p>This is easily Tentacruel's most efficective set, as it is able to provide the team with both Toxic Spikes Support and Rapid Spin any entry hazards away. Tentacruel's typing alone lets it come into a multitude of threats, and also lets it clear Toxic Spikes without even using Rapid Spin. Due to its large bulk and good defensive typing, it can switch in without fear to some of the more powerful sweepers such as Infernape and Scizor. By setting up Toxic Spikes and Rapid Spinning other hazards, Tentacruel makes a great pivot point for balanced and stall teams, although without recovery, it won't be switching in repeatedly. Despite this, it is still an extremely good tank, as it can threaten common sweepers with a STAB, super effective Surf while being able to switch into a variety of threats without fear.</p>

[ADDITIONAL COMMENTS]
<p>When it comes to moves, there isn't much Tentacruel can use. Surf is the reliable STAB move of choice, since unless it carries Choice Specs, Heatran's Earth Power will fail to KO, allowing you to Surf for the 2HKO. Similarly, Infernape's Grass Knot / Thunderpunch won't OHKO while your Surf does. Hidden Power Electric is the best choice here, since it allows Tentacruel to nab a quick KO on the likes of Gyarados, while also preventing Tentacruel from being walled by bulky waters such as Suicune or Vaporeon.</p>

<p>The given EV spread maximises Tentacruel's bulk, which allows it to survive most Special moves. This makes Tentacruel very difficult to KO, thus aiding its stalling abilty. It is possible to run Knock Off as your fourth move instead, since Tentacruel will most commonly be found on a stall team; if it comes to match of stall versus stall, removing the opponent's Leftovers will be beneficial. You can adjust the EVs to be more physically defensive, or you can add some more speed to allow Tentacruel to get past some slower threats, however, the reduction in bulk means this is is not recommended.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Toxic Spikes
move 4: Surf
nature: Calm
evs: 252 HP / 184 Def / 72 SpD
ability: Liquid Ooze
item: Leftovers

[SET COMMENTS]
<p>Tentacruel has no reliable recovery, so it is often forced to rely on Blissey's Wish or something similar to avoid being quickly weakened. However, with a tweak to the EV spread, Tentacruel can be made to avoid KOs from common physical attackers such as Infernape and Machamp, and if it has set up Toxic Spikes beforehand, it can stall them out and let the poison take its toll. Sleep Talk makes Rest viable, as while asleep it can still attempt to set up Toxic Spikes, or wear the foe down with Surf. This set can to stick around longer, but again, Tentacruel cannot face up to strong threats alone, or it will be hit by a strong, super effective attack. Despite this, against weaker attackers, or defensive Pokemon without much power, Tentacruel can afford to set up and recover endlessly, giving its teammates safer opportunities to switch in.</p>

[ADDITIONAL COMMENTS]
<p>The EV spread has been designed so that Tentacruel isn't KOed by Heatran's Earth Power or Shaymin's Seed Flare, while also doing slightly better against more physical threats like Dragonite. However, you can try to run some more Special Defense EVs if physical threats are not a worry. This set is functions most effectively on less stall-oriented teams, as it can still set up Toxic Spikes without needing full-on support. This set is more about support than defense, so don't be worried if it dies after it sets up Toxic Spikes. Anything carrying Taunt is the best counter to this set, more so than the previous set. You can forego Toxic Spikes altogether for one of the attacking moves mentioned in the previous set, although this takes away from Tentacruel's supporting niche. Avoid Acupressure instead of Toxic Spikes - it is a gimmick since Tentacruel will get phazed too often, and will require a lot of boosts in its stats to be a viable threat.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Waterfall
move 3: Poison Jab
move 4: Hydro Pump
nature: Lonely
evs: 232 Atk / 80 SpA / 196 Spe
ability: Clear Body
item: Life Orb

[SET COMMENTS]
<p>Tentacruel's base 80 Attack is underwhelming, but it can do reasonable damage once it obtains a Swords Dance. Combine this with its useable Special Attack and it can utilize Hydro Pump to become an effective Mixed Sweeper. This means that physically-oriented defenders like Skarmory can be 2HKOed by Hydro Pump with the EV investment. Tentacruel's STAB moves of Poison Jab and Waterfall even provide reasonable coverage coming from Tentacruel's newfound strength. Occasionally, you will be able to catch the opponent by surprise and gain a second Swords Dance boost as they switch again in fear of the first. However, even with a single Swords Dance boost, Tentacruel has enough power to 2HKO many common attackers, while its own natural bulk stops it getting OHKOed.</p>

[ADDITIONAL COMMENTS]
<p>The EV's give Tentacruel enough Speed to outpace base 80 Speed Pokemon. This includes the likes of Dragonite, Mamoswine and Togekiss, whom Tentacruel can then proceed to KO with Poison Jab or Waterfall. An alternative EV spread with Hasty and 212 Atk / 80 SpA / 216 Spe can be used as this will let Tentacruel outspeed Gliscor and KO with Hydro Pump, as well as KOing Gyarados with Poison Jab, since Clear Body prevents Intimidate from working. However, the drop in power will be extremely noticeable, and Tentacruel will not get the 2HKOs it needs. Gliscor and Flygon are still good counters, as Flygon will always outspeed, and Gliscor can be EVed to survive Hydro Pump. Both can therefore KO Tentacruel with their STAB Earthquakes. This can be remedied by attempting a Hydro Pump on the switch first to weaken them, but you will find it hard to Swords Dance again later on.</p>

[Team Options]
<p>Tentacruel is most commonly found on stall teams, together with the likes of Skarmory (who is immune to the Ground-type moves to which Tentacruel is weak) and Blissey (whose Fighting-type weakness is covered by Tentacruel). Generally, Wish support is best for the non-Rest set, since Tentacruel has no recovery method otherwise. Vaporeon is a good provider due to being very physically bulky, although you must beware of the common Electric-type weakness. Skarmory is one of the better partners for Tentacruel, since it can switch into Ground-type moves and set up Spikes to rack up entry hazard damage. It can also Whirlwind to shuffle the opponent's team, poisoning the opponents as well as doing damage. Similarly, Hippowdon is immune to Electric-type moves and can set up Stealth Rock, while giving Tentacruel opportunities to switch in on Water- and Grass-type attacks. On less defensive teams, something to take Ground- and Electric-type moves is helpful, since offensive teams will tear holes in Tentacruel's defenses. Rotom-A and Flygon can be effective partners, due to their ability to force many switches, which racks up Toxic Spikes damage even more. Tentacruel can work as an effective counter to the likes of Infernape and Breloom, so things like Swampert can also be effective in their defending.</p>

[Other Options]
<p>Tentacruel's support options aren't as limited as you might think. It has Giga Drain for dealing with Swampert and other Ground-types, even if the power is lackluster. Ice Beam can be useful for hitting Flygon and Gliscor, although they're going to beat you with Earthquake most of the time. Confuse Ray and Mirror Coat can be good for hurting the foe more, but your other options are generally better. Tentacruel can attempt to use Accupressure to sweep when it's the last one on your team, but this is a bad idea as it'll die fairly quickly before it can accumulate enough boosts.</p>

<p>Aside from Leftovers, Tentacruel can use Black Sludge to heal HP, being a Poison-type. This makes Trick users more wary about using Trick, but if that happens then they also have a damaging item to Trick onto your non-Poison Pokemon. You can try running an alternate EV spread with Timid and more speed in order to 2HKO the likes of Gliscor and Roserade with Ice Beam, although 252 HP is a priority. 216 SpA will always let Tentacruel OHKO Dragonite with Ice Beam, and 132 SpA will always let Tentacruel OHKO Infernape with Surf.</p>

[Counters]
<p>Despite Toxic Spikes hampering most of Tentacruel's counters, Swampert still has enough bulk to come into any attack Tentacruel has and launch a STAB Earthquake. The likes of Bronzong and Forretress are also unaffected by Toxic Spikes and also carry Earthquake. Similarly, Gyarados and Metagross have high power Earthquakes whilst being immune to Toxic Spikes. Gengar and Rotom-A can be annoying since not only do they prevent Rapid Spin, but they also have Levitate, making them immune to Toxic
, and great special bulk all at once is extremely helpful. Due to its nature, Tentacruel is less at home on balanced and semi-stall teams than it is on pure stall. However, its supporting abilities for the team should not be overlooked, since it is very reliable at what it does.</p>

<p>Despite carrying weaknesses to the common attacking types Ground and Electric, Tentacruel still manages to be a great defensive asset to stall teams, especially with its high Speed, which is unusual for a tank. It's a good consideration when building a defensive team, as while it isn't the best at most of the jobs it does, it does a lot extremely well.</p>

[SET]
name: Rapid Spin Support
move 1: Rapid Spin
move 2: Toxic Spikes
move 3: Surf
move 4: Hidden Power Electric / Sludge Bomb
evs: 252 HP / 120 Def / 136 SpD
nature: Calm
ability: Liquid Ooze
item: Leftovers

[SET COMMENTS]
<p>This is easily Tentacruel's most efficective set, as it is able to provide the team with both Toxic Spikes and Rapid Spin support. Tentacruel's typing alone lets it come into a multitude of threats, and also lets it clear Toxic Spikes without even using Rapid Spin. Due to its considerable bulk and good defensive typing, it can switch in without fear on some of OU's more powerful sweepers, such as Infernape and Scizor. By setting up Toxic Spikes and Rapid Spinning other hazards, Tentacruel makes a great pivot point for balanced and stall teams, although without recovery, it won't be switching in repeatedly. Despite this, it is still an extremely good tank, as it can threaten common sweepers with a super effective STAB Surf while being able to switch into a variety of threats without fear.</p>

[ADDITIONAL COMMENTS]
<p>When it comes to moves, there isn't much Tentacruel can use. Surf is the reliable STAB move of choice, since unless it carries Choice Specs, Heatran's Earth Power will fail to KO, allowing you to Surf for the 2HKO. Similarly, Infernape's Grass Knot / Thunderpunch won't OHKO while Tentacruel's Surf does. Hidden Power Electric is the best choice in the fourth moveslot since it allows Tentacruel to nab a quick KO on the likes of Gyarados, while also preventing Tentacruel from being walled by bulky Waters such as Suicune or Vaporeon.</p>

<p>The given EV spread maximizes Tentacruel's bulk, which allows it to survive most special moves. This makes Tentacruel very difficult to KO, thus aiding its stalling abilty. It is possible to run Knock Off as your fourth move instead, since Tentacruel will most commonly be found on a stall team; if it comes to a match of stall versus stall, removing the opponent's Leftovers will be beneficial. You can adjust the EVs to be more physically defensive, or you can add some more Speed to allow Tentacruel to get past some slower threats; however, the reduction in bulk means this is is not recommended.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Toxic Spikes
move 4: Surf
nature: Calm
evs: 252 HP / 184 Def / 72 SpD
ability: Liquid Ooze
item: Leftovers

[SET COMMENTS]
<p>Tentacruel has no reliable recovery, so it is often forced to rely on Blissey's Wish or something similar to avoid being quickly weakened. However, with a tweak to the EV spread, Tentacruel can be made to avoid KOs from common physical attackers such as Infernape and Machamp, and if it has set up Toxic Spikes beforehand, it can stall them out and let the poison take its toll. Sleep Talk makes Rest viable, as while asleep Tentacruel can still attempt to set up Toxic Spikes or wear the foe down with Surf. This set can to stick around longer, but again, Tentacruel cannot stand up to strong threats alone, or it will be hit by a strong, super effective attack. Despite this, Tentacruel can afford to set up and recover endlessly against weaker attackers or defensive Pokemon, giving its teammates safer opportunities to switch in.</p>

[ADDITIONAL COMMENTS]
<p>The EV spread has been designed so that Tentacruel isn't KOed by Heatran's Earth Power or Shaymin's Seed Flare, while also doing slightly better against more physical threats like Dragonite. However, you can try to run some more Special Defense EVs if physical threats are not a worry. This set functions most effectively on less stall-oriented teams, as it can still set up Toxic Spikes without needing full-on support. This set is more about support than defense, so don't be worried if it dies after it sets up Toxic Spikes. Anyone carrying Taunt is the best counter to this set, more so than the previous set. You can forego Toxic Spikes altogether for one of the attacking moves mentioned in the previous set, although this takes away from Tentacruel's supportive niche. Avoid Acupressure instead of Toxic Spikes - it is a gimmick, since Tentacruel will get phazed too often, and will require a lot of stat boosts to be a viable threat.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Waterfall
move 3: Poison Jab
move 4: Hydro Pump
nature: Lonely
evs: 232 Atk / 80 SpA / 196 Spe
ability: Clear Body
item: Life Orb

[SET COMMENTS]
<p>Tentacruel's base 80 Attack is underwhelming, but it can do reasonable damage once it obtains a Swords Dance. Combine this with its useable Special Attack and it can utilize Hydro Pump to become an effective mixed sweeper. This means that physically-oriented defenders like Skarmory can be 2HKOed by Hydro Pump with proper EV investment. Tentacruel's STAB moves of Poison Jab and Waterfall even provide reasonable coverage coming from its newfound strength. Occasionally, you will be able to catch the opponent by surprise and gain a second Swords Dance boost as they switch again in fear of the first. However, even with a single Swords Dance boost, Tentacruel has enough power to 2HKO many common attackers, while its own natural bulk prevents it from getting OHKOed.</p>

[ADDITIONAL COMMENTS]
<p>The EVs give Tentacruel enough Speed to outpace base 80 Speed Pokemon. This includes the likes of Dragonite, Mamoswine, and Togekiss, whom Tentacruel can then proceed to KO with Poison Jab or Waterfall. An alternative EV spread of 212 Atk / 80 SpA / 216 Spe and a Hasty nature can be used as this will let Tentacruel outspeed Gliscor and KO with Hydro Pump, as well as KOing Gyarados with Poison Jab, since Clear Body prevents Intimidate from working. However, the drop in power will be extremely noticeable, and Tentacruel will not get the 2HKOs it needs. Gliscor and Flygon are still good counters, as Flygon will always outspeed, and Gliscor can be EVed to survive Hydro Pump. After switching in, both can OHKO Tentacruel with their STAB Earthquake. This can be remedied by attempting a Hydro Pump on the switch first to weaken them, but you will find it hard to Swords Dance again later on.</p>

[Team Options]
<p>Tentacruel is most commonly found on stall teams with the likes of Skarmory (who is immune to the Ground-type moves to which Tentacruel is weak) and Blissey (whose Fighting-type weakness is covered by Tentacruel). Generally, Wish support is the best form of support for the non-Rest set, since Tentacruel has no recovery method otherwise. Vaporeon is a good provider due to its physical bulk, although you must beware of the Electric-type weakness that it and Tentacruel share. Skarmory is one of the better partners for Tentacruel, since it can switch into Ground-type moves and set up Spikes to rack up entry hazard damage. It can also Whirlwind to shuffle the opponent's team, poisoning the opponents, doing damage, and scouting. Similarly, Hippowdon is immune to Electric-type moves and can set up Stealth Rock, while giving Tentacruel opportunities to switch in on Water- and Grass-type attacks. On less defensive teams, someone to take Ground- and Electric-type moves is helpful, since offensive teams will tear holes in Tentacruel's defenses. Rotom-A and Flygon can be effective partners due to their ability to force many switches, which racks up Toxic Spikes damage even more. Tentacruel can work as an effective counter to the likes of Infernape and Breloom, so Pokemon like Swampert can also be effective in their defending.</p>

[Other Options]
<p>Tentacruel's support options aren't as limited as you might think. It has Giga Drain for dealing with Swampert and other Ground-types, even if the power is lackluster. Ice Beam can be useful for hitting Flygon and Gliscor on the switch, although they're going to beat you with Earthquake most of the time. Confuse Ray and Mirror Coat can be good for hurting the foe more, but Tentacruel's other options are generally better. Tentacruel can attempt to use Accupressure to sweep when it's the last Pokemon on your team, but this is a bad idea as it'll likely be KOed before it can accumulate enough boosts.</p>

<p>Aside from Leftovers, Tentacruel can use Black Sludge to heal HP, being a Poison-type. This makes Trick users more wary about using Trick, but if that happens then they also have a damaging item to Trick onto your non-Poison Pokemon. You can try running an alternate EV spread with Timid and more Speed in order to 2HKO the likes of Gliscor and Roserade with Ice Beam, although 252 HP is a priority. 216 Special Attack EVs will always let Tentacruel OHKO Dragonite with Ice Beam, and 132 Special Attack EVs will always let Tentacruel OHKO Infernape with Surf.</p>

[Counters]
<p>Despite Toxic Spikes hampering most of Tentacruel's counters, Swampert still has enough bulk to come into any attack Tentacruel has and launch an STAB Earthquake. The likes of Bronzong and Forretress are unaffected by Toxic Spikes and sometimes carry Earthquake. Similarly, Gyarados and Metagross have high power Earthquakes whilst being immune to Toxic Spikes. Gengar and Rotom-A can be annoying since not only do they prevent Rapid Spin, but they also have Levitate, making them immune to Toxic Spikes, and Thunderbolt, which hits Tentacruel super effectively. Jirachi can also be a pain if it's the Calm Mind variant, as it will easily set up on you.</p>


...yeah. I dunno if you've ever had this problem, as I know you proofread with the diff app. Anyway, here's the final version (though sadly you can't see my corrections):

[Overview]
<p>Tentacruel found its niche in OU through a very concentrated form of stall. Its ability to supply Rapid Spin, Toxic Spikes, and great special bulk all at once is extremely helpful. Due to its nature, Tentacruel is less at home on balanced and semi-stall teams than it is on pure stall. However, its supporting abilities for the team should not be overlooked, since it is very reliable at what it does.</p>

<p>Despite carrying weaknesses to the common attacking types Ground and Electric, Tentacruel still manages to be a great defensive asset to stall teams, especially with its high Speed, which is unusual for a tank. It's a good consideration when building a defensive team, as while it isn't the best at most of the jobs it does, it does a lot extremely well.</p>

[SET]
name: Rapid Spin Support
move 1: Rapid Spin
move 2: Toxic Spikes
move 3: Surf
move 4: Hidden Power Electric / Sludge Bomb
evs: 252 HP / 120 Def / 136 SpD
nature: Calm
ability: Liquid Ooze
item: Leftovers

[SET COMMENTS]
<p>This is easily Tentacruel's most efficective set, as it is able to provide the team with both Toxic Spikes and Rapid Spin support. Tentacruel's typing alone lets it come into a multitude of threats, and also lets it clear Toxic Spikes without even using Rapid Spin. Due to its considerable bulk and good defensive typing, it can switch in without fear on some of OU's more powerful sweepers, such as Infernape and Scizor. By setting up Toxic Spikes and Rapid Spinning other hazards, Tentacruel makes a great pivot point for balanced and stall teams, although without recovery, it won't be switching in repeatedly. Despite this, it is still an extremely good tank, as it can threaten common sweepers with a super effective STAB Surf while being able to switch into a variety of threats without fear.</p>

[ADDITIONAL COMMENTS]
<p>When it comes to moves, there isn't much Tentacruel can use. Surf is the reliable STAB move of choice, since unless it carries Choice Specs, Heatran's Earth Power will fail to KO, allowing you to Surf for the 2HKO. Similarly, Infernape's Grass Knot / Thunderpunch won't OHKO while Tentacruel's Surf does. Hidden Power Electric is the best choice in the fourth moveslot since it allows Tentacruel to nab a quick KO on the likes of Gyarados, while also preventing Tentacruel from being walled by bulky Waters such as Suicune or Vaporeon.</p>

<p>The given EV spread maximizes Tentacruel's bulk, which allows it to survive most special moves. This makes Tentacruel very difficult to KO, thus aiding its stalling abilty. It is possible to run Knock Off as your fourth move instead, since Tentacruel will most commonly be found on a stall team; if it comes to a match of stall versus stall, removing the opponent's Leftovers will be beneficial. You can adjust the EVs to be more physically defensive, or you can add some more Speed to allow Tentacruel to get past some slower threats; however, the reduction in bulk means this is is not recommended.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Toxic Spikes
move 4: Surf
nature: Calm
evs: 252 HP / 184 Def / 72 SpD
ability: Liquid Ooze
item: Leftovers

[SET COMMENTS]
<p>Tentacruel has no reliable recovery, so it is often forced to rely on Blissey's Wish or something similar to avoid being quickly weakened. However, with a tweak to the EV spread, Tentacruel can be made to avoid KOs from common physical attackers such as Infernape and Machamp, and if it has set up Toxic Spikes beforehand, it can stall them out and let the poison take its toll. Sleep Talk makes Rest viable, as while asleep Tentacruel can still attempt to set up Toxic Spikes or wear the foe down with Surf. This set can to stick around longer, but again, Tentacruel cannot stand up to strong threats alone, or it will be hit by a strong, super effective attack. Despite this, Tentacruel can afford to set up and recover endlessly against weaker attackers or defensive Pokemon, giving its teammates safer opportunities to switch in.</p>

[ADDITIONAL COMMENTS]
<p>The EV spread has been designed so that Tentacruel isn't KOed by Heatran's Earth Power or Shaymin's Seed Flare, while also doing slightly better against more physical threats like Dragonite. However, you can try to run some more Special Defense EVs if physical threats are not a worry. This set functions most effectively on less stall-oriented teams, as it can still set up Toxic Spikes without needing full-on support. This set is more about support than defense, so don't be worried if it dies after it sets up Toxic Spikes. Anyone carrying Taunt is the best counter to this set, more so than the previous set. You can forego Toxic Spikes altogether for one of the attacking moves mentioned in the previous set, although this takes away from Tentacruel's supportive niche. Avoid Acupressure instead of Toxic Spikes - it is a gimmick, since Tentacruel will get phazed too often, and will require a lot of stat boosts to be a viable threat.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Waterfall
move 3: Poison Jab
move 4: Hydro Pump
nature: Lonely
evs: 232 Atk / 80 SpA / 196 Spe
ability: Clear Body
item: Life Orb

[SET COMMENTS]
<p>Tentacruel's base 80 Attack is underwhelming, but it can do reasonable damage once it obtains a Swords Dance. Combine this with its useable Special Attack and it can utilize Hydro Pump to become an effective mixed sweeper. This means that physically-oriented defenders like Skarmory can be 2HKOed by Hydro Pump with proper EV investment. Tentacruel's STAB moves of Poison Jab and Waterfall even provide reasonable coverage coming from its newfound strength. Occasionally, you will be able to catch the opponent by surprise and gain a second Swords Dance boost as they switch again in fear of the first. However, even with a single Swords Dance boost, Tentacruel has enough power to 2HKO many common attackers, while its own natural bulk prevents it from getting OHKOed.</p>

[ADDITIONAL COMMENTS]
<p>The EVs give Tentacruel enough Speed to outpace base 80 Speed Pokemon. This includes the likes of Dragonite, Mamoswine, and Togekiss, whom Tentacruel can then proceed to KO with Poison Jab or Waterfall. An alternative EV spread of 212 Atk / 80 SpA / 216 Spe and a Hasty nature can be used as this will let Tentacruel outspeed Gliscor and KO with Hydro Pump, as well as KOing Gyarados with Poison Jab, since Clear Body prevents Intimidate from working. However, the drop in power will be extremely noticeable, and Tentacruel will not get the 2HKOs it needs. Gliscor and Flygon are still good counters, as Flygon will always outspeed, and Gliscor can be EVed to survive Hydro Pump. After switching in, both can OHKO Tentacruel with their STAB Earthquake. This can be remedied by attempting a Hydro Pump on the switch first to weaken them, but you will find it hard to Swords Dance again later on.</p>

[Team Options]
<p>Tentacruel is most commonly found on stall teams with the likes of Skarmory (who is immune to the Ground-type moves to which Tentacruel is weak) and Blissey (whose Fighting-type weakness is covered by Tentacruel). Generally, Wish support is the best form of support for the non-Rest set, since Tentacruel has no recovery method otherwise. Vaporeon is a good provider due to its physical bulk, although you must beware of the Electric-type weakness that it and Tentacruel share. Skarmory is one of the better partners for Tentacruel, since it can switch into Ground-type moves and set up Spikes to rack up entry hazard damage. It can also Whirlwind to shuffle the opponent's team, poisoning the opponents, doing damage, and scouting. Similarly, Hippowdon is immune to Electric-type moves and can set up Stealth Rock, while giving Tentacruel opportunities to switch in on Water- and Grass-type attacks. On less defensive teams, someone to take Ground- and Electric-type moves is helpful, since offensive teams will tear holes in Tentacruel's defenses. Rotom-A and Flygon can be effective partners due to their ability to force many switches, which racks up Toxic Spikes damage even more. Tentacruel can work as an effective counter to the likes of Infernape and Breloom, so Pokemon like Swampert can also be effective in their defending.</p>

[Other Options]
<p>Tentacruel's support options aren't as limited as you might think. It has Giga Drain for dealing with Swampert and other Ground-types, even if the power is lackluster. Ice Beam can be useful for hitting Flygon and Gliscor on the switch, although they're going to beat you with Earthquake most of the time. Confuse Ray and Mirror Coat can be good for hurting the foe more, but Tentacruel's other options are generally better. Tentacruel can attempt to use Accupressure to sweep when it's the last Pokemon on your team, but this is a bad idea as it'll likely be KOed before it can accumulate enough boosts.</p>

<p>Aside from Leftovers, Tentacruel can use Black Sludge to heal HP, being a Poison-type. This makes Trick users more wary about using Trick, but if that happens then they also have a damaging item to Trick onto your non-Poison Pokemon. You can try running an alternate EV spread with Timid and more Speed in order to 2HKO the likes of Gliscor and Roserade with Ice Beam, although 252 HP is a priority. 216 Special Attack EVs will always let Tentacruel OHKO Dragonite with Ice Beam, and 132 Special Attack EVs will always let Tentacruel OHKO Infernape with Surf.</p>

[Counters]
<p>Despite Toxic Spikes hampering most of Tentacruel's counters, Swampert still has enough bulk to come into any attack Tentacruel has and launch an STAB Earthquake. The likes of Bronzong and Forretress are unaffected by Toxic Spikes and sometimes carry Earthquake. Similarly, Gyarados and Metagross have high power Earthquakes whilst being immune to Toxic Spikes. Gengar and Rotom-A can be annoying since not only do they prevent Rapid Spin, but they also have Levitate, making them immune to Toxic Spikes, and Thunderbolt, which hits Tentacruel super effectively. Jirachi can also be a pain if it's the Calm Mind variant, as it will easily set up on you.</p>
 

Zystral

めんどくさい、な~
is a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
@Snorlaxe yeah whistle has this problem too
it doesn't like firefox, try chrome. and sometimes just fuck around with it. Click the button over and over. make one tiny edit;. it should work eventually.
 
Grammar-Prose Check 2/2:
additions in bold
removals in red
comments in green
[Overview]
<p>Tentacruel found its niche in OU through a very concentrated form of stall. Its ability to supply Rapid Spin, Toxic Spikes, and great special bulk all at once is extremely helpful. Due to its nature, Tentacruel is less at home on balanced and semi-stall teams than it is on pure stall; however, its supporting abilities for the team should not be overlooked, since it is very reliable at what it does.</p>

<p>Despite carrying weaknesses to the common attacking types Ground and Electric, Tentacruel still manages to be a great defensive asset to stall teams, especially with its high Speed, which is unusual for a tank. It's a good consideration when building a defensive team, as while it isn't the best at most of the jobs it does, it does a lot extremely well.</p>

[SET]
name: Rapid Spin Support
move 1: Rapid Spin
move 2: Toxic Spikes
move 3: Surf
move 4: Hidden Power Electric / Sludge Bomb
evs: 252 HP / 120 Def / 136 SpD
nature: Calm
ability: Liquid Ooze
item: Leftovers

[SET COMMENTS]
<p>This is easily Tentacruel's most effective effiecective set, as it is able to provide the team with both Toxic Spikes and Rapid Spin support. Tentacruel's Water / Poison typing alone lets it switch come into a multitude of threats, and also lets it clear Toxic Spikes without even using Rapid Spin. Due to its considerable bulk and good defensive typing, Tentacruel it can switch in without fear on some of OU's more powerful sweepers, such as Infernape and Scizor. By setting up Toxic Spikes and Rapid Spinning other entry hazards, Tentacruel makes a great pivot point for balanced and stall teams, although without recovery, it won't be switching in repeatedly. Despite this, it is still an extremely good tank, as it can threaten common sweepers with a super effective STAB Surf while being able to switch into a variety of threats without fear.</p>

[ADDITIONAL COMMENTS]
<p>When it comes to moves, there isn't much Tentacruel can use. Surf is the reliable STAB move of choice, since unless it carries Choice Specs, Heatran's Earth Power will fail to KO, allowing Tentacruel you to Surf for the 2HKO. Similarly, Infernape's Grass Knot / Thunderpunch won't OHKO while Tentacruel's Surf does. Hidden Power Electric is the best choice in the fourth moveslot since it allows Tentacruel to nab a quick KO on the likes of Gyarados, while also preventing Tentacruel from being walled by bulky Waters such as Suicune or Vaporeon.</p>

<p>The given EV spread maximizes Tentacruel's bulk, allowing it which allows it to survive most special attacks moves. This makes Tentacruel very difficult to KO, thus aiding its stalling abilty. It is possible to run Knock Off as your fourth move instead, since Tentacruel is will most commonly be found on a stall team; if it comes to a match of stall versus stall, removing the opponent's Leftovers will be beneficial. You can adjust the EVs to be more physically defensive, or you can add some more Speed to allow Tentacruel to get past some slower threats; however, the reduction in bulk means this is is not recommended.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Toxic Spikes
move 4: Surf
nature: Calm
evs: 252 HP / 184 Def / 72 SpD
ability: Liquid Ooze
item: Leftovers

[SET COMMENTS]
<p>Tentacruel has no reliable form of recovery, so it is often forced to rely on Blissey's Wish or something similar to avoid being quickly weakened. However, with a tweak to its the EV spread, Tentacruel can be made to avoid KOs from common physical attackers such as Infernape and Machamp, and if it has set up Toxic Spikes beforehand, it can stall them out and let the poison take its toll. Sleep Talk makes Rest viable, as while asleep Tentacruel can still attempt to set up Toxic Spikes or wear the foe down with Surf. This set can to stick around longer, but again, Tentacruel cannot stand up to strong threats alone, or it will be hit by a strong, super effective attack. Despite this, Tentacruel can afford to set up and recover endlessly against weaker attackers or defensive Pokemon, giving its teammates safer opportunities to switch in.</p>

[ADDITIONAL COMMENTS]
<p>The EV spread has been designed so that Tentacruel isn't KOed by Heatran's Earth Power or Shaymin's Seed Flare, while also doing slightly better against more physical threats like Dragonite. However, you can try to run some more Special Defense EVs if physical threats are not a worry. This set functions most effectively on less stall-oriented teams, as it can still set up Toxic Spikes without needing full-on support. This set is more about support than defense, so don't be worried if Tentacruel it dies after it sets up Toxic Spikes. Anything carrying Taunt is the best counter to this set, more so than the previous set. You can forego Toxic Spikes altogether for one of the attacking moves mentioned in the previous set, although this takes away from Tentacruel's supportive niche. Avoid Acupressure instead of Toxic Spikes - it is a gimmick, since Tentacruel will get phazed too often, and will require a lot of stat boosts to be a viable threat.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Waterfall
move 3: Poison Jab
move 4: Hydro Pump
nature: Lonely
evs: 232 Atk / 80 SpA / 196 Spe
ability: Clear Body
item: Life Orb

[SET COMMENTS]
<p>Tentacruel's base 70 Attack is underwhelming, but it can do reasonable damage once it obtains a Swords Dance. Combine this with its useable Special Attack and it can utilize Hydro Pump to become an effective mixed sweeper. This means that physically-oriented defenders like Skarmory can be 2HKOed by Hydro Pump with proper EV investment. Tentacruel's STAB moves of Poison Jab and Waterfall even provide reasonable coverage coming from its newfound strength. Occasionally, Tentacruel can catch you will be able to catch the opponent by surprise and gain a second Swords Dance boost as they switch again in fear of the first. However, even with a single Swords Dance boost, Tentacruel has enough power to 2HKO many common attackers, while its own natural bulk prevents it from getting OHKOed.</p>

[ADDITIONAL COMMENTS]
<p>The EVs give Tentacruel enough Speed to outpace Pokemon in the base 80 Speed group Pokemon. This includes the likes of Dragonite, Mamoswine, and Togekiss, which whom Tentacruel can then proceed to KO with Poison Jab or Waterfall. An alternative EV spread of 212 Atk / 80 SpA / 216 Spe and a Hasty nature can be used as this lets will let Tentacruel outspeed Gliscor and KO with Hydro Pump, as well as KOing Gyarados with Poison Jab, since Clear Body prevents Intimidate from working. However, the drop in power will be extremely noticeable, and Tentacruel will not get the 2HKOs it needs. Gliscor and Flygon are still good counters, as Flygon will always outspeed Tentacruel, and Gliscor can be EVed to survive Hydro Pump. After switching in, both can OHKO Tentacruel with their STAB Earthquake. This can be remedied by attempting a Hydro Pump on the switch first to weaken them, but this makes it harder to obtain a Swords Dance boost you will find it hard to Swords Dance again later on.</p>

[Team Options]
<p>Tentacruel is most commonly found on stall teams with the likes of Skarmory (which who is immune to the Ground-type moves to which Tentacruel is weak) and Blissey (whose Fighting-type weakness is covered by Tentacruel). Generally, Wish support is the best form of support for the non-Rest set, since Tentacruel has no recovery method otherwise. Vaporeon is a good provider due to its physical bulk, although you must beware of the Electric-type weakness it shares with that it and Tentacruel share. Skarmory is one of the better partners for Tentacruel, since it can switch into Ground-type moves and set up Spikes to rack up entry hazard damage. It can also use Whirlwind to shuffle the opponent's team, poisoning the opponents, doing damage, and scouting. Similarly, Hippowdon is immune to Electric-type moves and can set up Stealth Rock, while giving Tentacruel opportunities to switch in on Water- and Grass-type attacks. On less defensive teams, something to take Ground- and Electric-type moves is helpful, since offensive teams will tear holes in Tentacruel's defenses. Rotom-A and Flygon can be effective partners due to their ability to force many switches, which racks up Toxic Spikes damage even more. Tentacruel can work as an effective counter to the likes of Infernape and Breloom, so Pokemon like Swampert can also be effective in their defending.</p>

[Optional Changes] [remember it's "Optional Changes" now, not "Other Options"]
<p>Tentacruel's support options aren't as limited as you might think. It has Giga Drain for dealing with Swampert and other Ground-types, even if its the power is lackluster. Ice Beam can be useful for hitting Flygon and Gliscor on the switch, although they're going to beat you with Earthquake most of the time. Confuse Ray and Mirror Coat can be good for hurting the foe more, but Tentacruel's other options are generally better. Tentacruel can attempt to use Accupressure to sweep when it's the last Pokemon on your team, but this is a bad idea as it'll likely be KOed before it can accumulate enough boosts.</p>

<p>Aside from Leftovers, Tentacruel, being a Poison-type, can use Black Sludge to heal HP, being a Poison-type. This makes Trick users more wary about using Trick, but if that happens then they also have a damaging item to Trick onto your non-Poison Pokemon. You can try running an alternate EV spread with Timid and more Speed in order to 2HKO the likes of Gliscor and Roserade with Ice Beam, although 252 HP is a priority. 216 Special Attack EVs will always let Tentacruel always OHKO Dragonite with Ice Beam, and 132 Special Attack EVs will always let Tentacruel always OHKO Infernape with Surf.</p>

[Counters]
<p>Despite Toxic Spikes hampering most of Tentacruel's counters, Swampert still has enough bulk to come into any attack Tentacruel has and launch an STAB Earthquake. The likes of Bronzong and Forretress are unaffected by Toxic Spikes and sometimes carry Earthquake. Similarly, Gyarados and Metagross have high-power high power Earthquakes whilst [I would rather use "while" here, but that's largely a flavor edit and is up to you as the writer] being immune to Toxic Spikes. Gengar and Rotom-A can be annoying since not only do they prevent Rapid Spin, but they also have Levitate (making them immune to Toxic Spikes) and Thunderbolt, which hits Tentacruel super effectively. Jirachi can also be a pain if it's the Calm Mind variant, as it will easily set up on you.</p>
Hi Zy, great analysis. The whole thing was very well-written, and the vast majority of my edits were prose-related. The analysis was clear and concise - making it easier for us GPers to correct it, as well as making it easier to read. Just a couple of issues:

1) Your gender references were jumbled up: while you referred to everything as "it," you still had pronouns like "anyone" and "who," which are used for "he" and "she." So, I replaced "anyone" with "anything" and "who" with "which" to make the gender references constant.

2) Try to place modifiers as close as possible to whatever they modify. This is one of my pet peeves. For example:
Aside from Leftovers, Tentacruel can use Black Sludge to heal HP, being a Poison-type.
Aside from Leftovers, Tentacruel, being a Poison-type, can use Black Sludge to heal HP.
Here, the second example would be more clear. The participial phrase "being a Poison-type" modifies the noun "Tentacruel," so put it as close as possible to "Tentacruel" in order to avoid confusion as to what it modifies. However, this wasn't a very big problem in your analysis.

3) Try to keep your tenses consistent (another pet peeve of mine). The second paragraph of OC is a good example. I changed the tense from future to present, because the dominant tense in this analysis is present. So, when you switch to future, it seems slightly disconnected with the rest of the analysis. Anyways, tenses can usually be changed without altering the meaning of the sentence.

Withholding stamp until changes are implemented. Excellent analysis.

EDIT: Changes made, so:

 

Zystral

めんどくさい、な~
is a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Right, all changes implemented. Thank DZ.

That's 2/2 GP Checks, so I'm now waiting for the final Mod Check before upload.
 
No mention of Ice Beam anywhere? Grass types are popular (yeah I know Sludge Bomb works better for Breloom and Celebi) but you can hit dumb Flygon and Dragonite that laugh at you all day.

Also, other than laying an Egg (2 layers of Toxic Spikes), what else does the RestTalk set do but sit there and become fodder for everything in their mother?
 
Yeah, didn't read optional changes cause I didn't think Ice Beam was that far down on the totem pole :/. I was assuming it would be AC on the main set?
 

Seven Deadly Sins

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The only thing that Ice Beam is sufficiently better than Sludge Bomb against is Ground-types like Flygon and Gliscor (oh and dnite but you have to have godly prediction for that). Otherwise, Sludge Bomb hits Gyarados fairly hard, and also does significantly more to Shaymin, Celebi, and Breloom, as well as having solid neutral coverage in general.

TL;DR: Ice Beam only beats things that rape you if you don't predict correctly.
 
I feel that damage calculations are needed for the Swords Dance set, since it is rarely seen in competitive play which means users most likely won't be familiar with its power. On top of that, you make numerous statements along the lines of "2HKOing common attackers" and "Adamant is needed for certain 2HKOes" and "can 2HKO with the appropriate EV spread", etc; it only makes sense that you should provide calcs to back up them up.

As I was writing this I had this vague feeling that I recently read SD Tentacruel calcs but I couldn't find them in this thread. They were actually posted by d-a in Setsuna's QC round.

Hydro Pump Vs 252 HP / 0 SDef Neutral Hippowdon 87.1% - 102.9%
Hydro Pump Vs 252 hp / 252 SDef Neutral Forretress 46.9% - 55.4%
Hydro Pump Vs 252 HP/0 SDef Neutral Skarmory 61.4% - 72.8%
+2 LO Waterfall Vs Max HP/Max Def Bold Blissey 63.0% - 74.1%
+2 LO Poison Jab Vs Max HP / Max Def Bold Celebi 88.1% - 104.5%
Hydro Pump Vs Max Hp/ 0 SDef Neutral Swampert 41.6% - 49.0%
Hydro Pump Vs 252 HP / 80 SDef Neutral Rotom-A 44.41% - 52.30%
+2 LO Poison Jab Vs Max HP / Max Def Impish Gyarados 52.5% - 61.9%
+2 LO Poison Jab Vs Max HP / Max Def Suicune 40.1% - 47.5
+2 LO Waterfall Vs 252 HP / 120 Def foe Tentacruel 40.9% - 48.4%


on top of those, I think you should add some of the following (some might be redundant with others so use your judgment)...

+2 Waterfall vs 252/252+ Swampert
+2 Waterfall vs 252/0+ Skarmory
Hydro Pump vs 252/252 Skarmory
+2 Poison Jab vs 0/0 Gyarados
+2 Poison Jab vs 156/96 Gyarados
+2 Waterfall vs 252/0 Rotom-A
+2 Waterfall vs 252/252+ Rotom-A
+2 Poison Jab vs 0/0 Suicune
+0 Poison Jab vs 0/0 Shaymin/Celebi
+2 Poison Jab vs 0/0 Shaymin/Celebi
+2 Poison Jab vs 0/0 Dragonite
+2 Poison jab vs some sort of bulkier Dragonite

don't just copy paste his calcs since their formatting isn't in "C&C standard"
 

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