Tentacruel This Pokemon actually has a lot of new toys to discuss about, I'd say. Let's take a gander at what Tentacruel got for buffs (or maybe even nerfs!) Code: #73 - Tentacruel Type - Water / Poison BST 80 HP 70 Atk 65 Def 80 SpA 120 SpD 100 Spe [b]Abilities[/b] Clear Body Tentacruel isn't affected by moves such as Screech or Intimidate abilityfrom the opponent. Liquid Ooze If a Pokemon restores HP by sapping from Tentacruel's, they will lose HP instead. Rain Dish - [i]Dream World Exclusive[/i] Heals 1/16th of max HP in the rain. [b]Moves (Note: Grouping everything as best as I can)[/b] Isshu Level Up: Lv1: Poison Sting Lv1: Supersonic Lv1: Constrict Lv5: Supersonic Lv8: Constrict Lv12: Acid [b]Lv15: Toxic Spikes[/b] Lv19: Bubblebeam Lv22: Wrap [b]Lv26: Acid Bomb[/b] Lv29: Barrier Lv34: Water Pulse [b]Lv38: Poison Jab[/b] Lv43: Screech [b]Lv47: Evil Eye Lv52: Hydro Pump Lv56: Sludge Wavep[/b] Lv61: Wring Out 3rd Gen Move Tutors Double-edge Mimic 4th Gen Move Tutors [b]Icy Wind Knock Off[/b] Snore [b]Magic Coat[/b] Role Play 4th Gen TMs TM03 - Water Pulse TM06 - Toxic TM07 - Hail TM10 - Hidden Power TM13 - Ice Beam TM14 - Blizzard TM15 - Hyper Beam TM17 - Protect TM18 - Rain Dance [b]TM19 - Giga Drain[/b] TM21 - Frustration TM27 - Return TM32 - Double Team TM36 - Sludge Bomb TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief [b]TM55 - Brine[/b] TM58 - Endure TM66 - Payback TM68 - Giga Impact TM75 - Swords Dance TM78 - Captivate [b]TM82 - Sleep Talk[/b] TM83 - Natural Gift TM84 - Poison Jab TM87 - Swagger TM90 - Substitute 5th Gen TMs [b]TM06 - Toxic[/b] TM07 - Hail [b]TM09 - Venom Shock TM10 - Hidden Power TM13 - Ice Beam TM14 - Blizzard[/b] TM15 - Hyper Beam TM17 - Protect TM18 - Rain Dance [b]TM20 - Safeguard[/b] TM21 - Frustration [b]TM27 - Return[/b] TM32 - Double Team TM34 - Sludge Wave [b]TM36 - Sludge Bomb[/b] TM42 - Facade [b]TM44 - Rest[/b] TM45 - Attract TM46 - Thief TM48 - Troll [b]TM55 - Boiling Water[/b] TM66 - Payback TM68 - Giga Impact [b]TM75 - Swords Dance[/b] TM84 - Poison Jab TM87 - Swagger TM90 - Substitute HM01 - Cut [b]HM03 - Surf HM05 - Waterfall[/b] HM06 - Dive Breeding (*s are Gen 5 Exclusive) Aurora Beam Mirror Coat [b]Rapid Spin Haze Confuse Ray Knock Off[/b] Acupressure Muddy Water Bubble Aqua Ring* Tickle* Quick Briefing of The New Moves Acid Bomb - Type: Poison Special Power: 40 Accuracy: 100 Moves that sharply lowers the opponent's Special Defense. (100%?) Evil Eye - Type: Ghost Special Power: 50 Accuracy: 100 Move that doubles in base power if the opponent is affected by a status. Sludge Wave - Type: Poison Special Power: 95 Accuracy: 100 Just think of a Poison-type Surf. Boiling Water - Type: Water Special Power: 80 Accuracy: 100 30% Chance to inflict a burn ...Yeah, there is quite a bit of an expansion pack for Tentacruel, believe it or not. Rain Dish isn't noteworthy, so for the most part all of the Gen 3-4 stuff is fairly compatible with Gen 5 stuff, aside from Egg Moves and the like (note that Tentacruel had Rapid Spin in Gen 3 and Knock Off was a Move Tutor, for example). Let's run down the new and old stuff. [Tentacruel At a Glance] Boiling Water. This move is a big blessing for Tentacruel, and a mix of a "might not be as good". Boiling Water inflicts a burn 30% of the time, which helps Tentacruel's survival in general. The problem? It could conflict with Toxic Spikes, but Tentacruel does not always have to be a hazard bringer. To be fair, it is likely a better spinner in Generation 5 now because it outspeeds a new Ghost-type, which will be expanded on later. Evil Eye. Let's expand on this one. It's a 50 Base Power Ghost-type move that doubles if the opponent is under a status condition. Let's think about this for a moment: who is the best type to block Rapid Spin? Elementary, my dear, it is Ghost-types! This means, so long as you are able to inflict status upon the Ghost-type, you have access to an attack that has 200 base power, with calculated super effective damage on this. With Boiling Water and Toxic Spikes at Tentacruel's disposal, forcing the Ghost-type under a status shouldn't be difficult. Giga Drain buff. This is minor, but 10 PP / 75 BP makes it a viable move. At least it helps versus Swampert and gives it access to an okay recovery move. Toxic Spikes and Rapid Spin. Tentacruel was always noteworthy of being a Pokemon that bring entry hazards as well as spinning them out. While it is not immune to Spikes and takes neutral Stealth Rock damage, it naturally absorbs Toxic Spikes, which makes it unique as a Rapid Spinner. Lack of Offensive Stats. Let's face it: Tentacruel is not really a great attacking Pokemon. It's 70 Atk | 80 SpA is pretty under par; especially in comparison to many of its Water-type brethren. The best way it can even come close to being an "offensive" threat is either hitting Pokemon for Super Effective damage, Acid Bomb, or Swords Dance. 4 Moveslot Syndrome. If only we could have a set like Rapid Spin / Toxic Spikes / Acid Bomb / Boiling Water / Ice Beam / Hidden Power Fire / Sludge Wave. Unfortunately that is just impossible. [Possible Movesets] SET name: Rapid Spin move 1: Rapid Spin move 2: Boiling Water move 3: Evil Eye / Toxic Spikes move 4: Ice Beam / Sludge Wave / Giga Drain item: Leftovers Restiunno Well... it's got a lot of move options. Not always is Tentacruel needed to lay Toxic Spikes, but as always is an option. I'd consider Evil Eye though; being able to target Ghost-types is very handy to have on a Spinner. Consider the Ghost-type Pokemon that have Levitate at the moment: - Gengar - Mismagius - Giratina-O - Drifblim - Rotom Rotom and Drifblim are unlikely in OU, and I'm thinking Giratina-O vs. Tentacruel isn't going to happen. Hell, I'd assume Drifblim and Rotom before Giratina-O. If you're catching the pattern here; they're somewhat frail. Mismagius is probably the bigger threat, and the same with Gengar due to their Speed. They're not really great choices for Spinblocking though due to their overall frailness. The only Spinblocker that will pose trouble for Tentacruel will likely be Spiritomb. I guess Sableye also counts to some extent. Evil Eye will ~3HKO to the "current" standard Dusknoir (remember: stuff can change over time). Sadly you'd have to catch Dusknoir on the switch in order to KO it with Evil Eye, and it would have to be rather weakened out. Toxic Spikes or a burn will help with that. The biggest niche it has is that, aside from Gengar and Mismagius, he outspeeds the Ghosts. Another reason this is important? There's a couple new spin blockers in town, one that potentially wrecks Forretress thanks to its Fire-typing. It also can take on the Ground / Ghost Pokemon thanks to its Water-type STAB being unaffected. Burungeru is probably Tentacruel's bigger threats, but with Toxic Spikes on the field it should be easier to take down. The problem? Burungeru could come down on the first layer of Toxic Spikes, which means that it could possibly beat down Tentacruel without major worry. This is pretty much the only set that gets a major change. Rest Talk will virtually remain untouched; the difference is that Tentacruel will exercise Boiling Water over Surf, which is obviously a good idea. Acid Bomb could get practice with Life Orb, but offensive Tentacruel's aside from Swords Dance aren't a great idea. Even then, Swords Dance Tentacruel lost some of its edge now. Burungeru resists both of Tentacruel's STABs and Return, which makes it awkward to sweep on. In fact, it's actually immune to Water + Normal. So Tentacruel has a lot of cool things... and a lot of bad things to discuss about this Generation. Let's see what the crowd has to say about this Pokemon in general!