Ok. This team is based on a dooble dancer terakion sweep. It has faired reasonably well (I’ve lost one out of the last fifteen matches or so).however this suspect round is coming to a close, and I just wanted to post this team and find out the flaws in my team building process before this team becomes obsolete. Ok so I wanted to have a terrakion sweep, so I obviously needed a terakion. Thar should be given. Now, I considered all the things that could possibly counter terakion. First off, you have your walls: Bronzong Hippowdon Skarmory Gliscor There are other walls, but they are far less common and can’t do much to stop my sweep. I wanted apoke that could destroy these walls, or at the very least, wear them down. CB Ttar had great offensive synergy with terakion and doubled terakions special defense, which added to terakion’s bulk, gave plenty of switch in oppurtunities. Next I considered other pokes that could stop terakion. Immediately, I thought of pokes faster than terakion. I don’t mean faster with a choice scarf, since that could be worked around with switching and terakion can switch into a resisted locked move by a choice scarfer, RP on the switch, and SD on the switch back, or vice versa, depending on what seems more appropriate. That means that speedy pokes and pokes packing SE effective priority will be his main problem. Mischevious heart pokes wont be doing much in the way of damage, but they could paralyze terakion so I figured that I better account for those as well. I looked through all of the pokemon with any one of these characteristics and determined the main threats to be: Jolteon Crobat Weavile Dugtrio Alakazam Sceptile Starmie Azelf Voltolos Gengar Espeon lati@s infernape terrakion virizion elfoon murkrow kindra ludicolo kabutops doryuuzu venasaur shiftry scizor roobushin breloom azumarill yeah, its pretty long, but I can immediately start eliminating some threats that are taken care of by tyranitar. If I use a set bulky enough to take a FB from a +1 no investment, I can deal would still have to counter/check the following: Weavile Dugtrio Alakazam Sceptile Gengar Espeon infernape terrakion virizion kindra ludicolo kabutops doryuuzu venasaur shiftry scizor roobushin breloom azumarill that looks a lot more manageable. Now many of these pokes have something of weakness to lati@s. they are either weak to psychic attacks or cant take repeated draco meteors. Furthermore, ludicolo cant outspeed if I’m packing a choice scarf, and if I do that, then I can run trick to (hopefully screw over physical walls that plan on taking on psycho shocks (I’m choosing psycho shock over psychic to deal with virizion. Roobushin won’t like draco meteors much anyways). So, I add latios, thus leaving my threat list at: Weavile kindra kabutops doryuuzu venasaur shiftry scizor azumarill at this point I have taken care of most of terakions counters, but notice that I have left the weather abusers, since I’m not sure I can beat the opponent in a weather war. Right now, I am going to ignore the threat of weather and just deal with the other threats. I will assume I can win the weather war and move on for now. Weavile scizor azumarill very few pokes feft to counter. First and foremost, I notice these pokes hate stealth rocks. It limits the number of times they can switch in (especially for weavile since its weak to rocks and scizor since it is uturning everywhere). So I start debating on solid users of SR. bronzing comes to mind since it can take plenty of hits and can deal with dory/rankurusu with the proper moves and also because it takes care of, with the assistance of latios, every viable set venasaur runs. Weavile is also cleaned up by gyro ball, and scizor is worn down by the same. azumarill scizor is not in all honesty completely out as a threat, but I believe I can at the very least limit its effectiveness with it having to navigate through sr and on the whole generally having to come in high powered hits. Anyways, I look at this team and see that it is very bulky and think, hmm, if only if these pokes had recovery, they could be so much more effective at taking hits. I did not feel like giving all my pokes recovery moves (and most couldn’t learn them anyways, besides rest of course) so I settle for wish. However, there is a matter of deciding on a wish passer. I consider my options: vaporeon blissey jirachi I didn’t include chansey because I was sertain I wanted a coverage move. So, I opted to put blissey on the list instead. First and foremort, I didn’t want jirachi since it had the same typing as bronzing, so that was out. Now between blissey and vaporeon, both have pro’s and cons. Blissey was bulky as hell on the special side and could pass 400 HP wishes. Furthermore, it could use thunder wave for team support, something vappy just can’t do. However, vappy does have water absorb which would help a lot with kingdra and rain dance on the whole and could also pass sizeable wishes. Blissey, although able to soak up specs kingdra’s attacks like a pro, could not handle DDancers at all. I am exceptionally scared of kingra having been swept by it too often and even thugh I have ttar, another check can’t hurt so I add in vaporeon. With that I can say I have checked azumarill and, if I run boiling water, scizor as well. For this last slot, I consider either scizor or breloom, due to their access to priority. I weigh the pros and cons. Breloom has some of the most useful resistances in the game, such as a resistance to electric, water, ground, and rock attacks for me to abuse. Furthermore, it has access to spore, which, in my opinion is easily the best move in the game. It also has access to mach punch, which is SE against doryuuzu, which I love. Scizor has access to u-turn and technician boosted bullet punch. However, the only viable sets are, in my opinion, are the choice banders and sword dancer set, but I already have 2 choiced pokes and I don’t feel like another set up sweeper, and I love breloom, so I’m going with breloom. After some testing and some great advice, I decided to change my ttar into a mixed variant. It has been a lot better at tearing down walls for terakion. Furthermore, I switched out the somewhat useless breloom with garchomp, allows me to counter threats like skarmory more effectively. Also, this frees up space on latios allowing me to abdicate its choice scarf for a life orb +3 attacks set, letting me get a lot more bang for my buck. THE TEAM terakion@balloon jolly/252ATK/252SPE/4HP heart of justice rock polish sword dance stone edge close combat this guy is on the lead position in my team mainly because it is the only thing I am not going to lead with under (almost) any circumstances. It throws some people in for a loop when I switch up my lead Anyhow, I built my team around letting this guy sweep. Sword dance and rockpolish are there because it gives me the flexibility to counter stall and HO, the former of which can give me some trouble at times. Stone edge and close combat provide great coverage, resisted only by claydol and goruggo, so not having x- scizzor or whatever doesn’t hurt much. Balloon is to help me deal with doryuuzu as well as giving another, albeit transient, immunity to abuse. Life orb didn’t give me any crucial KO’s and leftovers, in my experience has bee altogether inferior so why not. Generally to get this guy switched in, I either sack one of my pokes or predict an earthquake or a dark attack and start my sweep. Worst case scenario I abuse my SPD boost courtesy of TTar for a safe switch in on a special attack. tyranitar@leftovers Sassy/252HP/180SPA/76SPD sand stream Fire blast Pursuit Ice beam Superpower I generally use ttar to soften up some walls for terrakion and pursuit some of the more delicate sweepers that may threaten terakion down the road with pursuit. I run expert belt to fool my opponent into thinking I’m scarfed and encouraging them to send out their physical wall which I can take care of with fire blast (bronzong, skarmory) and ice beam (gliscor, hippowdon). Pursuit is used to help trap frail, fast sweepers while superpower is for coverage. The EV spread is primarily used for special bulk and to help deal with my wallbreaking tools (fire blast/ice beam). I can get ttar to switch in on any specially based pokemon not packing focus blast, letting me pursuit it as it tries to escape and then attack the wall they switch in with whichever special attack I please. Sunce I lack crunch, randorusu is a problem, but max attack choice band ttar can’t OHKO max defense rankurusu so I guess it is something of a mute point. Latios@life orb Timid/252SPA/252SPE/4HP Levitate Surf Psycho shock Draco meteor Recover Before bringing this thing in, I try to make sure pursuit users are eliminated. Once that is done, I can bring this guy in to start his sweep. With DM, surf, and Psycho shock, I get fairly good coverage, only being walled by nattlei and empoleon, the latter of which is almost never seen. Psycho shock is on the set to deal with fighting types like virizion, surf is there because water is such a great attacking type and draco meteor is there for its pure power. Latios is the only fighting resist on my team, which is problematic at times, but since I have bronzing to some up physical attacks like a pro (and vaporeon to a lesser extent), I often do fair alright. Recover is (obviously) there t increase latios’s longetivity Generally I switch in latios on fighting attacks and fighting pokes once pursuit users have been neutralized. It can ko all fightings but roobushin and zuruzuskin with PS. The former takes quite a bit from draco meteor while the latter is KO’ed by fighting attacks of my own, so its not a huge problem. bronzong@leftovers relaxed252HP/252DEF/4SPD/0SPE IV’s levitate stealth rock earthquake hidden power (ice) gyro ball more times than not, this is my lead. Stealth rock because its stealth rock. Stealth rock place on this set is the most easily justifyable. The three attacks are to help counter specific threats. Earthquake is to held deal with doryuuzu, who can’t be 2hkoed any other way by bronzing (pop ballon, then EQ). hdden power is to deal with doryuuzu’s partner in crime, randorosu, as well as to surprise random gliscor leads or, for that matter, any time gliscor sticks around bronzing. Gyro ball is used for raw power as well as to deal with deoxys-s leads, which otherwise could prove troublesome. I run 0 speed IV’s to better handle tr teams and i'm not gaining much by outspeeding other bronzong anyways. between hp ice and earthquake, I can deal with many of TR’s weapons like krimigan. i run max defense is because this is my end all be all physical wall. If this falls, latios is taking the close combats. This is one of the reasons I use wish: I don’t want that to happen. Like I said before, bronzing is generally my lead. It can deal with a few choice leads my team otherwise hates, like Deoxys-S. other than that, it just comes in on stray physical hits and scares off their users. It is also the most frequent recipient of wishes besides of course, vaporeon. vaporeon@leftovers Bold/248HP/224DEF/36SPD Water absorb Roar Wish Protect Boiling water Originally I wanted breloom's spore to not have to compete with other statuses. However, Scizor was too much of a threat that I needed to scare away with boiling water. With that being said, it may seem smarter to make vaporeon more specially bulky, but I try not to depend on 30% burn chances to save vaporeon’s ass. Vaporeonis bulky on both sides, which is an advantage for a it as a wish passer, letting it pass to both my specially and physically bulky pokes, since it’ll be hit for damage on both sides (unlike blissey, who has to pass almost exclusively to physically bulky pokes). Wish and protect are staples for this set, roar is to get things I don’t like out of my way and rack up SR damage, and boiling water is for some STAB and to spread the burns around. Since it is so bulky on both sides, it finds ample opportunities to pass wishes around and scout. It can come in on almost anything but stab thunderbolts, virizion, and set up sweepers.in most matches, it is the mvp for spreading love to the rest of the team. Garchomp@choice scarf Jolly/252ATK/252SPE/4HP Sand veil Stone edge Earthquake Outrage Fire blast Garchomp is arguably one of the best revenge killers. With nice bulk trollish speed and monstrous attack, it hits fast and like a truck. Sand veil is to abuse sandstorm and choice scarf because it is a choice scarf set . Earthquake and outrage are my obligatory stab attacks and provide great coverage by themselves. Stone edge gives me the infamous edgequake while fire blast is there to destroy any skarmory or bronzing that tries to switch in onto a predicted earthquake. Generally, I can switch in garchomp unto a thunderbolt or to revenge kill. It outspeeds most of the metagame so it can come in on pretty much any weaker attack. Besides for its electric immunity, it also has resistances to some of the most common attacks in the metagame like stone edge and fire blast, giving it many switch in oppurtunities. It is also the second most common recipient of wishes behing bronzong since it gets worn down so much by entry hazards like spikes and toxic spikes. Well that’s my team. Read it, Rate it, enjoy! P.S. if you are one of those people who hate typos, tell me where you see them and I’ll be glad to fix them!