Terrador vs Dummy007...6v6 Singles!

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RULES:

Open Challenge
6v6 NFE Singles (Cannot have evolved yet, 2 TC Rariry)
2 Recoveries/5 Chills per Pokemon
2 Day DQ (one-time 3 day extension for all parties)
That's right, the hyperbolic time chamber of Dragon Ball Z fame. Here, Gravity is always in effect. A la Subway, the strange environment allows for the success of all moves like Dive, Earthquake, etc. In addition, the weather cannot be manipulated; it instead fluctuates between two weathers: Extreme Heat (about 45 degrees Celsius), which gives a +3 boost to the BAP of Fire-Type moves and deals 1 damage for every 10 Energy a Pokemon uses during the round, and Bone-Chilling Cold (about -20 degrees Celsius), which gives a +3 boost to the BAP of Water- and Ice-Type moves and has a 20% chance of inflicting Freeze on Pokemon that use less than 6 Energy in a given action. Pokemon with extraordinarily weak constitutions (ex. Ditto, Grimer) cannot battle here, as they will collapse under the intense gravity.

Items=Off
Switch=KO
Abilities=All

TEAMS:
TERRADOR:

Embirch [Ike] (Male)
Nature: Brave (+Atk, -Spe, -10 Eva)
Type:
Fire/Grass: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 3
BST: 13

EC: 1/4/9
MC: 4
DC: 1/5

Attacks:
Absorb
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Counter
Aromatherapy
Endure

Substitute
Light Screen

Total: 14


Skorupi [Scipio] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Poison/Bug: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
BST: 14

EC: 3/6
MC: 0
DC: 2/5

Attacks:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face
Crunch
Cross Poison

Sand-Attack
Night Slash
Confuse Ray

Substitute
Brick Break
Dig
Endure

Total: 16


Syclar [Cooler] (Male)
Nature: Mild (+ SpA, - Def)
Type:
Ice/Bug: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 2
BST: 15

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Bug Buzz
Icicle Crash

Earth Power
Counter
Spikes

Taunt
Blizzard
Substitute

Total: 17


Togepi [Emma] (Female)
Nature: Modest (+ SpA, - Atk)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:

HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
BST: 12

EC: 0/4/9
MC: 0
DC: 0/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Extrasensory
Mirror Move
Morning Sun

Substitute
Flamethrower
Shadow Ball

Total: 15


Croagunk [Femme] (Female)
Nature: Lonely (+Atk, -Def)
Type:
Poison/Fighting: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (DW): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
BST: 14

EC: 0/6
MC: 2
DC: 0/5

Attacks:
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Sucker Punch

Fake Out
Drain Punch
Counter

Magic Coat
Super Fang

Rock Slide
Earthquake
Dark Pulse
Dig
Substitute
Protect
Brick Break
Torment

Total: 22


Riolu [Cecelia] (Female)
Nature: Hasty (+Spe, -Def, +11% Acc/Dodge)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
BST: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Blaze Kick
Bullet Punch
Hi Jump Kick

Substitute
Earthquake
Rock Slide

Total: 14



TEAM DUMMY007:

Tynamo [Enos] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 52 (60/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 9
DC: N/A

Attacks (4):
Tackle
Thunder Wave
Spark
Charge Beam


Bulbasaur [Silas Heap] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (e.g., Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 39 (45/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 0
DC: 1/5

Attacks (16):
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Light Screen
Nature Power
Power Whip

Toxic
Sunny Day
Energy Ball


Cherubi [Sarah Heap] (F)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [5]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 41 (35*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: N/A

Attacks (13):
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day

GrassWhistle
Heal Pulse
Weather Ball

Toxic
SolarBeam
Rest


Sewaddle [Boy 409] (M)
Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack)
Typing: Bug/Grass
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g., Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4(+)
SpA: Rank 1(-)
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Attacks (13):
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Endure
Flail

Agility
Me First
Mind Reader

Toxic
Sunny Day
Rest


Exeggcute [Alther Mella] (M)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [5]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Grass/Psychic
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 46 (40*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks (17):
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder

AncientPower
Leaf Storm
Power Swap

Telekinesis
Psychic
Energy Ball
Sunny Day


Deerling [Marcia Overstrand] (F)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack)
Typing: Normal/Grass
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (DW): (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (e.g., paralysis from Thunderbolt)

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5

Attacks (17):
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Nature Power
Double-Edge

GrassWhistle
Synthesis
Worry Seed

Sunny Day
Thunder Wave
Wild Charge


1. Terrador mon
2. Dummy stuff
3. Terrador stuff
4. Me stuff

RNG for weather: COLD
 

"Entering battle with information on your opponent's team gives you a distinct advantage - time to prove it! Go, Cooler!"


Syclar (M)
Compoundeyes/Mountaineer
 
(Sorry for the lateness. I didn't notice this until now.)

(First time using a Trainer sprite. :D)
"We've got something that can handle your little bug. Marcia Overstrand, take to the field!"


Deerling (F)
Chlorophyll/Sap Sipper


Summary:
Worry Seed -> Double-Edge -> Double Kick; if Substitute is used on Action 1, change that action to Jump Kick
 
Busy weekend. Flavor will begin next round. Now room is HOT.


Marcia
HP: 20
EN: 90
Stats: 3 / 2 / 1 / 2 / 75
Status: Taunt (3A)


Cooler
HP: 64
EN: 76
Stats: 3 / 1 / 4 / 2 / 91
Status: None

Calculations:
Syclar=Taunt (10 EN)
Deerling=Worry Seed (Fails)

Syclar=Blizzard (7 EN) [(12+3+3)*1.5] = 32 Damage
Deerling=Double-Edge (6 EN) = [11+3+3]=17 Damage, 6 Recoil

Syclar=Blizzard (7 EN) [(12+3+3)*1.5] = 32 Damage
Deerling=Double Kick (4 EN) = 6+3=9 Damage


This will be reffed faster.
 
"HOLY COW. I have a feeling this is going to end very badly..."

Summary:
Double-Edge + Double-Edge combo -> Cool Down -> Jump Kick
 
In the evil and complex hyperbolic chamber, a sudden shift causes the room to heat up to extremely uncomfortable tempratures. Neither pokemon appreciates this, but Cooler unleashes a terrifyingly strong Bug Buzz, annoying Marcia to no end! BZZZZZZZZZZZZZZZZZZZZZZZ. It appears the little DurrDeerling was just to annoyed, and fainted!


Marcia
HP: KO
EN: KO
Stats: 3 / 2 / 1 / 2 / 75
Status: KO


Cooler
HP: 65
EN: 70
Stats: 3 / 1 / 4 / 2 / 91
Status: None

Calculations:
Cooler=Bug Buzz (6 EN) [Enough Damage]
 
"Enos (Tynamo), let's trash this bug! Use your 4 moves to inflict massive damage!"

Summary:
Spark -> Charge Beam -> Spark
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Eager to avenge his poor fallen ally, Enos the Tynamo floats onto the scene... and is immediately greeted by a harsh Blizzard from Cooler! However, it doesn't dampen Enos charge, and he proceeds to slam into Coolier with a fierce Spark... paralyzing Cooler!

Seizing on the paralysis, he follows it up with a quick Charge Beam, raising his Special Attack! Meanwhile, Cooler starts vibrating his wings incredibly fast for a Bug Buzz attack, and Enos recoils from the harsh noise. Quick to make the noise go away, Enos fires up another Spark, hammering the poor bug repeatedly. Cooler goes to respond with another Blizzard, but suddenly his whole body seizes up with Paralysis! He can't move!


Enos
HP: 57
EN: 86
Stats: 2 / 2 / 3 / 2 / 51
Status: +1 SAtk


Cooler
HP: 32
EN: 50
Stats: 3 / 1 / 4 / 2 / 91
Status: 10% Paralysis

Calculations:
Cooler: Blizzard (7 EN) [12 + 3 + 6 - 3 = 18 Damage]
Enos: Spark (4 EN) [7 + 3 + 3 - 1.5 = 11.5 Damage, Inflicts 20% Paralysis]

Enos: Charge Beam (5 EN) [5 + 3 + 4.5 - 3 = 9.5 Damage, SAtk Boost]
Cooler: Bug Buzz (6 EN) [9 + 3 + 6 - 3 = 15 Damage]

Enos: Spark (4 EN) [7 + 3 + 3 - 1.5 = 11.5 Damage]
Cooler: Blizzard (7 EN) [Fully Paralyzed]
 

"Cooler, hit him with everything you've got!"

Freezing Tank (Icicle Crash + Icicle Crash Combo) ~ Nothing ~ Blizzard
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
While Enos the Tynamo keeps up its seemingly unending torrent of electric power, Cooler struggles to fight back and do what he can to crush its foe. In fact, that's what it looks like it's doing! While Enos fires off another Charge Beam, Cooler prepares one of the most fearsome attacks I've ever seen- he lifts two GIGANTIC chunks of ice over his head, one in each hand, and brings them both down right on top of Enos' head! The tadpole doesn't seem too terribly worried about it though, and while Cooler recovers, Enos slams the bug with a Spark followed by another Charge Beam, fainting it!


Enos
HP: 32
EN: 72
Stats: 2 / 2 / 3 / 2 / 51
Status: +3 SAtk


Cooler
HP: KOed
EN: KOed
Stats: 3 / 1 / 4 / 2 / 91
Status: x_x

Enos: Charge Beam
Hit: 6439 (Success)
Crit: 5162 (Failure)
SAtk Boost: 5439 (Success)
Energy Cost: 5
Damage: 5 + 3 + 4.5 - 3 + 1.75 = 11.25

Cooler: Giga Glacial Blow
Paralysis: 1035 (Failure)
Crit: 8365 (Failure)
Energy Cost: (6 + 10) x 2 = 32
Damage: (9 x 2.25) + 3 + 4.5 - 3 = 24.75

Enos: Spark
Crit: 8054 (Failure)
Paralysis: 6076 (Failure)
Energy Cost: 4
Damage: 7 + 3 + 3 - 1.5 = 11.5

Cooler: Recover

Enos: Charge Beam
Hit: 4300 (Success)
Crit: 7081 (Failure)
SAtk Boost: 1089 (Success)
Energy Cost: 5
Damage: 5 + 3 + 4.5 - 3 + 3.5 = 13

Cooler: KOed!


Terrador, send out a new mon.
 
":D My actions should be fairly obvious..."

Summary:
Thunder Wave -> Charge Beam -> Spark; if Substitute is used on Action 1, change that action to Spark
 
Posting here to request a subref; I've poked SDS several times over the past few rounds, and he never refs more than once a week at best. I'm also posting in the Tower.
 
No worries. I got this. Since SDS didn't specify what weather the arena was in prior, I'll start from neutral and take it from there.

DUEL 5!

Terrador
xOOOOO

Cecelia - Riolu (F)
HP: 90
EN: 100
Effects: Nothing
Status: OK!

VS

Dummy007
xOOOOO

Enos - Tynamo (M)
HP: 32
EN: 72
Effects: +3 SpAtt
Status: OK!

Arena: Hyperbolic Time Chamber
Song: Aalborg Fantasy Soundtracks - Birth of a Solar System

ORDERS!
Riolu: Substitute ~ Hi Jump Kick ~ Hi Jump Kick
Tynamo: Thunder Wave ~ Charge Beam ~ Spark
Sub: Spark ~ Charge Beam ~ Spark

LET'S ROCK!

Straight from her Pokeball, Cecelia immediately constructs a doppelganger of herself to absorb whatever trick Enos has up on his sleeve - all four of them. The eel wraps itself in electricity and charges into the doll. Hoping to finish Enos quickly, she squats her legs and prepares to leap with a devastating kick. Unfortunately, the Chamber's immense gravity keeps her feet firmly flat on the ground while Enos exposes the real Riolu with a Charge Beam. Unsure what to do now, she haphazardly charges into Enos for meager damage and the Tynamo responds with another electrical burst for good damage.

As the combatants prepare for the next round, the Hyperbolic Time Chamber begins to swelter with unbearable humidity.

Speed order:
Riolu > Tynamo

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Riolu used Substitute!
Energy: -12 Energy
Health: -15 HP
Riolu created a Substitute! (15 HP)

-Tynamo used Spark!
To Critical (<=625): 5409 (No)
Damage: 12
Energy: -4 Energy
Riolu's Substitute took the hit! (3 HP)
Tynamo's Special Attack fell (to +2 SpAtt)

Action 2
-Riolu used Hi Jump Kick!
But it failed!

-Tynamo used Charge Beam!
To Critical (<=625): 5419 (No)
To Boost (<=7000): 9412 (No)
Damage: 13
Energy: -5 energy
Riolu's Substitute broke!

Action 3
-Riolu used Struggle!
To Critical (<=625): 3096 (No)
Damage: 7
Energy: -5 Energy
Health: -3 HP

--Tynamo used Spark!
To Critical (<=625): 4046 (No)
To Paralyze (<=3000): 7853 (No)
Damage: 12
Energy: -4 Energy

HP Left:
Riolu: 60
Tynamo: 25

Energy Left:
Riolu: 83
Tynamo: 59

Weather Check (1-2): 1 (Extreme Heat)


Terrador
xOOOOO

Cecelia - Riolu (F)
HP: 60
EN: 83
Effects: Nothing
Status: OK!

VS

Dummy007
xOOOOO

Enos - Tynamo (M)
HP: 25
EN: 59
Effects: +2 SpAtt
Status: OK!


Arena: Hyperbolic Time Chamber
Extreme Heat: +3 to all Fire attacks, -1 HP for every 10 energy used

Notes:
-Since it was past 4 actions from the first Charge Beam boost, Enos' Special Attack fell to +2 now.

Terrador attacks first.
Dummy007 attacks after.
 
"You've done great, Enos. Time to deal a little last-ditch damage."

Summary:
Charge Beam -> Spark -> Charge Beam

EDIT: Oh, and thanks for reffing, TheWolfe! :D
 
You're welcome. Let's have a great showtime! :D

DUEL 6!

Terrador
xOOOOO

Cecelia - Riolu (F)
HP: 60
EN: 83
Effects: Nothing
Status: OK!

VS

Dummy007
xOOOOO

Enos - Tynamo (M)
HP: 25
EN: 59
Effects: +2 SpAtt
Status: OK!

Arena: Hyperbolic Time Chamber
Extreme Heat: +3 to all Fire attacks, -1 HP for every 10 energy used
Song: Aalborg Fantasy Soundtracks - Birth of a Solar System

ORDERS!
Riolu: Substitute ~ Earthquake ~ Earthquake
Tynamo: Charge Beam ~ Spark ~ Charge Beam

LET'S ROCK!

Focusing after her blunders from last round, Cecelia builds a sturdier Substitute. Unfortunately for her, the intense heat singes her skin and aggravates her earlier wounds. Enos pierces again with another Charge Beam which briefly invigorates the waning Tynamo. Taking notice of the gravitational hold from last round, Cecelia firmly plants her palm into the floor and releases a powerful Earthquake. Despite Enos' natural levitation, the gravitational forces drag him down low enough to take the full brunt of the devastating blow. As Enos' uses the last of his efforts to expose the real Cecelia, the Riolu releases another tremor which takes out the Tynamo for good.

With Enos down, Cecelia sits down on the ground, still woozy from the intense action the last two rounds. As she's sweating off the heat, the weather transforms into blistering cold.

Speed order:
Riolu > Tynamo

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Riolu used Substitute!
Energy: -24 Energy
Health: -25 HP
Riolu created a Substitute! (25 HP)
Riolu took damage from the heat! (-2 HP)

-Tynamo used Charge Beam!
To Critical (<=625): 4475 (No)
To Boost (<=7000): 987 (Yes)
Damage: 13
Energy: -5 energy
Tynamo's Special Attack rose! (+3 SpA)
Riolu's Substitute took the hit! (12 HP)

Action 2
-Riolu used Earthquake!
To Critical (<=625): 1559 (No)
Damage: 17
Energy: -7 Energy
Riolu took damage from the heat! (-1 HP)

-Tynamo used Spark!
To Critical (<=625): 6395 (No)
Damage: 12
Energy: -4 Energy
Riolu's Substitute broke!

Action 3
-Riolu used Earthquake!
To Critical (<=625): 9902 (No)
Damage: 17
Energy: -11 Energy
Riolu took damage from the heat! (-1 HP)

Tynamo fainted!

HP Left:
Riolu: 31
Tynamo: Fainted!

Energy Left:
Riolu: 41
Tynamo: Fainted!


Terrador
xOOOOO

Cecelia - Riolu (F)
HP: 31
EN: 41
Effects: Nothing
Status: OK!

VS

Dummy007
xxOOOO

Enos - Tynamo (M)
HP: 0
EN: 0
Effects: Nothing
Status: FAINTED - Unable to battle


Arena: Hyperbolic Time Chamber
Freezing Cold: +3 to all Water/Ice attacks, 20% chance of freeze for every action under 6 energy

Dummy007 sends out and attacks first.
Terrador attacks after.
 

"Brawn is no match for brains! Alther Mella, the field is yours!"

"Don't crack under the pressure!"

Summary:
Sleep Powder -> Psychic -> Confusion; if Substitute is used on Action 1, change actions to Psychic -> Confusion -> Psychic
 
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