Welcome to an exciting match at the Hall of Origin!
What do you think Arceus?
Bother me not mortal!
...Alrighty then. Let's meet the competitors!
6v6 Doubles
1 Day DQ, 3 Day DQ (1-time 1 day extension for all parties)
2 Recovers/Infinite Chills
All abilities
No items
switch=KO
Terrador's Team:
Pupitar * [Caesar] (Male)
Nature: Adamant (+ * Atk, - * SAtk)
Type:
<Rock/Ground>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Shed Skin
Type: Innate: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SAtk: Rank 2 (-)
SDef: Rank 3
Spd: 51
EC: 8/9
MC: 2
DC: 4/5
Attacks:
Bite*
Leer*
Sandstorm*
Screech*
Chip Away*
Rock Slide*
Scary Face*
Thrash*
Crunch
Stealth Rock*
Outrage*
Curse*
Earthquake*
Rest*
Stone Edge*
Protect
Substitute
Drilbur [Bertha] (Female)
Nature: Adamant
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Rush: Type: Innate
This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SAtk: Rank 1 (-)
SDef: Rank 2
Speed: 68
EC:1/6
MC: 0
DC: 1/5
Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Earthquake
Rock Slide
Substitute
X-Scissor
Protect
Skull Bash
Submission
Crush Claw
Minccino (Mia) [Female]
Nature: Adamant
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician:
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Skill Link (DW):
Type: Innate
This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SAtk: Rank 1 (-)
SDef: Rank 2
Speed: 75
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Swift
Sing
Tail Slap
Aqua Tail
Double Team
Sleep Talk
Protect
Substitute
Dig
Bulbasaur (Beau) [Male]
Nature: Modest
Typing: Grass/Poison: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW):
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SAtk: Rank 4 (+)
SDef: Rank 3
Speed: 45
EC: 1/4/9
MC: 0
DC: 1/5
Attacks:
Tackle
Growl
Leech Seed
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Solarbeam
Synthesis
Leaf Storm
Giga Drain
Petal Dance
Toxic
Venoshock
Sunny Day
Happiny (Safari) [Female]
Type: Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Nature: Modest (+1 SAtk -1 Atk)
Abilities: Natural Cure:
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Friend Guard (DW):
Type: Innate
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SAtk: Rank 2 (+)
SDef: Rank 3
Speed: 30
EC: 0/4/9
MC: 0
DC: 0/5
Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Aromatherapy
Counter
Substitute
Flamethrower
Ice Beam
Thunderbolt
Gastly (Nappa) [Male]
Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Nature: Hasty (+15% Speed, +24.182... Acc, -1 Def)
Ability: Levitate:
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SAtk: Rank 4
SpD: Rank 2
Speed: 92 (+)
EC: 1/4/9
MC: 0
DC: 1/5
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Destiny Bond
Perish Song
Will-o-Wisp
Explosion
Shadow Ball
Thunderbolt
Hidden Power Ice 7
Korski's Team:
Plicowatt Itasca (F)
Type: Electric / Water
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (95x1.15^) (+)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Bubble(*)
Charge(*)
Tackle(*)
Thundershock(*)
Detect(*)
Counter(*)
Mirror Coat(*)
Signal Beam(*)
Thunderbolt(*)
Scald(*)
Substitute(*)
Embirch Kitch (M)
Type: Fire/Grass
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 43 (50/1.15v) (-)
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Pound(*)
Bullet Seed(*)
Sweet Scent(*)
Growth(*)
Ember(*)
Leech Seed(*)
Flame Wheel(*)
Giga Drain(*)
Fire Spin(*)
Synthesis
Lava Plume
Counter(*)
Earth Power(*)
Blaze Kick(*)
Protect(*)
Will-o-Wisp(*)
Substitute(*)
Beldum Mecha
Type: Steel / Psychic
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (30/1.15v) (-)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Take Down(*)
Iron Defense(*)
Iron Head(*)
Zen Headbutt(*)
Colosshale Sucker (M)
Type: Dark/Water
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 3
Spe: 98 (85x1.15^) (+)
Attacks:
Leer(*)
Tackle(*)
Mud Shot(*)
Bubblebeam(*)
Rapid Spin (*)
Mud Bomb(*)
Pursuit(*)
Fake Out(*)
Sucker Punch(*)
Aqua Tail(*)
Taunt(*)
Substitute(*)
Earthquake(*)
Gyarados(*) Topsy (M)
Type: Water/Flying
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81
EC: 6/6
MC: 0
DC: 4/5
Attacks:
Thrash
Splash(*)
Tackle(*)
Bite
Dragon Rage
Aqua Tail
Dragon Dance
Bubble(*)
Reversal(*)
Bounce(*)
Earthquake
Thunder Wave
Substitute
Torchic Yonderwear (M)
Type: Fire
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 45
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Scratch(*)
Growl(*)
Focus Energy(*)
Ember(*)
Peck(*)
Sand-Attack(*)
Fire Spin(*)
Counter(*)
Baton Pass(*)
Rock Slide(*)
Protect(*)
Will-o-Wisp(*)
Flamethrower(*)
Order of the Game:
Terra sends out mons
Korski sends out mons and actions
I ref
Korski's actions
Terra's actions
Rinse and Repeat
What do you think Arceus?
Bother me not mortal!
...Alrighty then. Let's meet the competitors!
Arena: Hall of Origin
The home of Arceus, the Original One. It has deigned to obeserve the duel between two Trainers. Normally it won't interfere, being the creator of justice and honor; however, should his home (Rank 5 Def, Rank 5 SDef, ??? Type) take an increment of 20 Damage (takes damage whenever a multi hit attack occurs or an attack misses, even activated by attacks such as Heat Wave and Rock Slide), Arceus will lash out with a random-typed 5 SpA Judgement against the offending party. The dimensions of the arena are 50 meters long and 20 meters wide; long story short, it'll hold pretty much anything.
The home of Arceus, the Original One. It has deigned to obeserve the duel between two Trainers. Normally it won't interfere, being the creator of justice and honor; however, should his home (Rank 5 Def, Rank 5 SDef, ??? Type) take an increment of 20 Damage (takes damage whenever a multi hit attack occurs or an attack misses, even activated by attacks such as Heat Wave and Rock Slide), Arceus will lash out with a random-typed 5 SpA Judgement against the offending party. The dimensions of the arena are 50 meters long and 20 meters wide; long story short, it'll hold pretty much anything.
6v6 Doubles
1 Day DQ, 3 Day DQ (1-time 1 day extension for all parties)
2 Recovers/Infinite Chills
All abilities
No items
switch=KO
Terrador's Team:
Pupitar * [Caesar] (Male)
Nature: Adamant (+ * Atk, - * SAtk)
Type:
<Rock/Ground>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Shed Skin
Type: Innate: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SAtk: Rank 2 (-)
SDef: Rank 3
Spd: 51
EC: 8/9
MC: 2
DC: 4/5
Attacks:
Bite*
Leer*
Sandstorm*
Screech*
Chip Away*
Rock Slide*
Scary Face*
Thrash*
Crunch
Stealth Rock*
Outrage*
Curse*
Earthquake*
Rest*
Stone Edge*
Protect
Substitute
Drilbur [Bertha] (Female)
Nature: Adamant
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Rush: Type: Innate
This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SAtk: Rank 1 (-)
SDef: Rank 2
Speed: 68
EC:1/6
MC: 0
DC: 1/5
Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Earthquake
Rock Slide
Substitute
X-Scissor
Protect
Skull Bash
Submission
Crush Claw
Minccino (Mia) [Female]
Nature: Adamant
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician:
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Skill Link (DW):
Type: Innate
This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SAtk: Rank 1 (-)
SDef: Rank 2
Speed: 75
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Swift
Sing
Tail Slap
Aqua Tail
Double Team
Sleep Talk
Protect
Substitute
Dig
Bulbasaur (Beau) [Male]
Nature: Modest
Typing: Grass/Poison: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW):
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SAtk: Rank 4 (+)
SDef: Rank 3
Speed: 45
EC: 1/4/9
MC: 0
DC: 1/5
Attacks:
Tackle
Growl
Leech Seed
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Solarbeam
Synthesis
Leaf Storm
Giga Drain
Petal Dance
Toxic
Venoshock
Sunny Day
Happiny (Safari) [Female]
Type: Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Nature: Modest (+1 SAtk -1 Atk)
Abilities: Natural Cure:
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Friend Guard (DW):
Type: Innate
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SAtk: Rank 2 (+)
SDef: Rank 3
Speed: 30
EC: 0/4/9
MC: 0
DC: 0/5
Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Aromatherapy
Counter
Substitute
Flamethrower
Ice Beam
Thunderbolt
Gastly (Nappa) [Male]
Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Nature: Hasty (+15% Speed, +24.182... Acc, -1 Def)
Ability: Levitate:
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SAtk: Rank 4
SpD: Rank 2
Speed: 92 (+)
EC: 1/4/9
MC: 0
DC: 1/5
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Destiny Bond
Perish Song
Will-o-Wisp
Explosion
Shadow Ball
Thunderbolt
Hidden Power Ice 7
Korski's Team:
Plicowatt Itasca (F)
Type: Electric / Water
- Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
- Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
- Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
- Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
- Shed Skin (LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (95x1.15^) (+)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Bubble(*)
Charge(*)
Tackle(*)
Thundershock(*)
Detect(*)
Counter(*)
Mirror Coat(*)
Signal Beam(*)
Thunderbolt(*)
Scald(*)
Substitute(*)
Embirch Kitch (M)
Type: Fire/Grass
- Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
- Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
- Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
- Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
- Chlorophyll (LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 43 (50/1.15v) (-)
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Pound(*)
Bullet Seed(*)
Sweet Scent(*)
Growth(*)
Ember(*)
Leech Seed(*)
Flame Wheel(*)
Giga Drain(*)
Fire Spin(*)
Synthesis
Lava Plume
Counter(*)
Earth Power(*)
Blaze Kick(*)
Protect(*)
Will-o-Wisp(*)
Substitute(*)
Beldum Mecha
Type: Steel / Psychic
- Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents (e.g. Intimidate, Growl, Screech etc.).
- Light Metal (LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (30/1.15v) (-)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Take Down(*)
Iron Defense(*)
Iron Head(*)
Zen Headbutt(*)
Colosshale Sucker (M)
Type: Dark/Water
- Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
- Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).
- Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
- Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
- Flare Boost (LOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 3
Spe: 98 (85x1.15^) (+)
Attacks:
Leer(*)
Tackle(*)
Mud Shot(*)
Bubblebeam(*)
Rapid Spin (*)
Mud Bomb(*)
Pursuit(*)
Fake Out(*)
Sucker Punch(*)
Aqua Tail(*)
Taunt(*)
Substitute(*)
Earthquake(*)
Gyarados(*) Topsy (M)
Type: Water/Flying
- Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
- Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
- Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
- Moxie (LOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81
EC: 6/6
MC: 0
DC: 4/5
Attacks:
Thrash
Splash(*)
Tackle(*)
Bite
Dragon Rage
Aqua Tail
Dragon Dance
Bubble(*)
Reversal(*)
Bounce(*)
Earthquake
Thunder Wave
Substitute
Torchic Yonderwear (M)
Type: Fire
- Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
- Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
- Speed Boost (LOCKED): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 45
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Scratch(*)
Growl(*)
Focus Energy(*)
Ember(*)
Peck(*)
Sand-Attack(*)
Fire Spin(*)
Counter(*)
Baton Pass(*)
Rock Slide(*)
Protect(*)
Will-o-Wisp(*)
Flamethrower(*)
Order of the Game:
Terra sends out mons
Korski sends out mons and actions
I ref
Korski's actions
Terra's actions
Rinse and Repeat