Terrakion [QC 0/3]

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Overview
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  • Wonderful, beautiful STAB with Stone Edge and Close Combat
  • Fighting types are very rare in Ubers, and Terrakion still makes Extreme Killer cry
  • Main advantage over Mega Lucario is ability to check Ho-Oh, which has very little checks and is everywhere this gen
  • Most things that would usually counter Terrakion can be cleaned off with its wonderful, beautiful STAB moves if weakened, especially with Scarf
  • 108 speed makes Band relatively safe and Scarf nearly impossible to outspeed in Ubers
  • Resists most priority attacks seen in Ubers, with the exception of Bullet Punch
  • Is praying to Arceus for a hidden ability; Justified sucks (though Sucker Punch attack boost is nice)
  • Really didn't gain anything this gen besides being able to check Yveltal and Mega Kangaskhan very well
  • Needs Eartquake to check Aegislash and Mega Gengar, which is pretty redundant coverage
  • Weather nerf means less sand for Terra, but at least it'll see much less of its old foe, Kabutops
  • While its STAB has lovely coverage, Terrakion has a very barren move pool
  • Will-O-Wisp exists
  • The addition of Fairy has not helped Terrakion
  • Speed is key to Terrakion; Thunder Wave and Sticky Web suck
  • Often predictable, plus Ho-Oh usually isn't going to wait for you to Stone Edge it next turn, but forces switches well
  • Can check very many things but hard counters very little, mainly due to Rock typing
  • Terrakion's basically only seen set in Ubers last gen, Scarf, isn't as good as it used to be due to the countless new obstacles
Scarf
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name: Choice Scarf
move 1: Close Combat
move 2: Stone Edge
move 3: Earthquake
move 4: Toxic
item: Choice Scarf
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

Moves
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  • Fighting/Rock STAB is glorious and beautiful
  • Close Combat smashes everything steel, dark, and normal
  • Stone Edge slams all the Flying types that plague Ubers
  • Rock Slide counters Ho-Oh more reliably than Stone Edge, but the damage drop sucks
  • Earthquake might seem redundant but is mandatory for Aegislash and Mega Gengar
  • Toxic cripples walls Terra struggles against on the switch-in
  • Sleep Talk makes Terrakion a lovely Darkrai counter, and is still threatening while asleep

Set Details
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  • Scarf is Terrakion's safest item, but not as good as last gen; due to Fairy, Mega Gengar, and even more Fighting-neutral Steels, being locked into the wrong move really sucks
  • Band will always KO Arceus Normal and fares better against Aegislash than Scarf
  • Obv EVs are obv
  • Adamant is recommended, as it shreds and cleans more things than Jolly
  • Jolly outspeeds nearly all other Scarf users, importantly Yveltal and Palkia, and SmashPass Dialga

Usage Tips
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  • Waiting to see your opponent's Arceus form is useful; if Normal or Steel, save Terrakion
  • Don't let Terrakion eat Dark Void if the opponent has something Terrakion is your only check to, especially EK and Ho-Oh
  • Rocks and a layer of Spikes are very heavily appreciated
  • Burn and paralysis really, really suck; scouting for status moves beforehand is always helpful
  • Terrakion is NOT your sweeper. Terrakion paves the way for your sweepers.
  • Being locked into attacks can suck. a lot. Especially Close Combat locked by Mega Gengar. Predict with caution
  • Don't expect Scarf Terra to be as good as it was last gen, because it's not

Team Options
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  • Get a Groudon counter
  • And a Kyogre check too
  • Latias might be the best partner; deals very well with Kyogre and Groudon and has Levitate, while Terrakion takes care of Ttar, Mega Gengar, and Yveltal
  • Shaymin-S destroys Groudon and severely dents Kyogre
  • Arceus Steel eliminates Yveltal, but is also hopeless against Groudon
  • Sand always helps, as 1.5X special defense lets Terrakion avoid many KOs; Band appreciates the boost even more than scarf
  • Sand teams that struggle against opposing Excadrill love that Terra always outspeeds and KOs with Close Combat/Earthquake
  • Tyranitar scares away ghosts and psychic types, but Hippowdon has overall better type synergy and has little fear of Groudon
  • Defog and Rapid Spin aren't mandatory, but help since Terrakion will probably end up switching a lot
  • Anything that appreciates Ho-Oh gone
  • Mega Gengar loves Yveltal, Ttar, and Ho-Oh removed while ripping Xerneas and psychic and ghost-types to shreds; specially offensive Arceus Ghost is in the same boat
  • Fire types like Reshiram that like Heatran gone
  • Something with a Fire move to eliminate Scizor, and also Mega Lucario
Lead
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name: Lead
move 1: Stealth Rock
move 2: Taunt/Quick Attack
move 3: Close Combat
move 4: Stone Edge
ability: Justified
item: Focus Sash
nature: Jolly
evs: 4 HP/252 Attack/252 Speed

Moves
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  • Stealth Rock is pretty much mandatory in Ubers, even with Defog everywhere
  • Speaking of Defog...Taunt blocks it, making Taunt an even handier move than last gen
  • Taunt also blocks opposing hazards from anything not named Deoxys and makes Terra an effective anti-lead
  • Quick Attack checks Deoxys-A and some sashed Deoxys-S forms
  • Lovely STAB still makes Terrakion offensively threatening; Stone Edge scares off the many Flying-type Defog users

Set Details
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  • Speedy yet offensively threatening lead with given EVs
  • Sash lets Terra dent something with one of its STABs after setting up Rocks
  • Fist Plate can KO lead Dialga, but Sash is generally much better
Usage Tips
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  • Terra doesn't have to worry too much about its usual threats since it'll probably be sacrificed
  • Use this on a very offensive team
  • Doesn't really work against Deoxys forms and Darkrai leads so you might want to save it if that's the case
  • Can only work against Darkrai if something's already asleep, which you don't really want
  • Good Smeargle check, but be careful about Spore/Dark Void on the switch-in; having a false Team Preview lead and putting Terra in the back might somewhat help, since your opponent won't lead with Smeargle if they notice your Terra lead (if they have half a brain, which many Smeargle users don't, huhuhu)
Team Options
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  • Helps fast, offensive teams who appreciate quick Rocks
  • Something to deal with Deoxys forms and a Dark Void switch in
  • Mega Tyranitar laughs at Deoxys-S and breaks opposing sashers with sand
  • Mega Mewtwo Y can switch in to Dark Void with Insomnia (if its Mega form is activated) and wreck something horribly; loves Rocks to weaken Flying walls


All-Out Attacker
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name: All-Out Attacker
move 1: Close Combat
move 2: Stone Edge
move 3: Taunt / Toxic
move 4: Earthquake / Stealth Rock
item: Life Orb / Fist Plate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

Moves
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  • Very similar to Lead set; use first slashes for a more offensive set
  • Taunt is an incredibly useful move and can stop Rocks and Thunder Waves from Groudon, Geomancy attempts, goddamn Smeargles, ect.; will definitely catch the opponent by surprise on Terrakion
  • Toxic cripples Lugia
  • Earthquake is necessary to check Aegislash but Terrakion is also a good Stealth Rock user
  • Quick Attack is weak but occasionally useful priority; overall outclassed by Taunt/Toxic
Set Details
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  • Life Orb cleans/dents holes very well and is better off with the first slashes
  • If using Stealth Rock, Fist Plate is recommended for better longevity and still denting most Steels and Arceus Normal/Rock
  • Obv Evs are obv
  • Jolly outspeeds base 99/100 club
Usage Tips
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  • Scarf being locked into CC against a ghost or Stone Edge against a steel type really sucks, so Life Orb takes advantage of Terrakion's powerful coverage; Scarf, however, generally does better against the millions of opponent Scarfers in Ubers
  • It's not worth trying to tear a hole in something that can KO Terra in return (ex: Stone Edge vs. Xerneas) when the opponent has a threat Terra can quickly eliminate (ex: Mega Kangaskhan, EK, Ho-Oh)
  • If Terra is your only hope against EK Arceus or Mega Kangaskhan, Terra needs a good amount of HP saved because of their priority and in case they get an Attack boost
  • Due to LO recoil and Terrakion's meh defenses, Rapid Spin/Defog support is recommended. Be careful with Defog, though, because Terra needs Rocks on the field
  • Scout for the Arceus form! If EK or Arc-Steel/Rock is on the opposing team, you should probably save Terrakion
  • Please be careful of surprise burns/paralysis; Terra will be almost useless
  • Again, Terrakion isn't your sweeper, it cleans things up and eliminates specific threats
Team Options
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  • Basically same as Scarf set; any sweepers that love EK Arceus, Mega Kangaskhan and Ho-Oh gone
  • Loves sand Special Defense boost to muscle through a few Scarf special attacks
  • Sticky Web Smeargle helps Terrakion wonderfully, letting him outspeed Arceus, Shaymin-S, Mega Gengar, Lati@s, ect.

Double Dancer
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name: Double Dance
move 1: Close Combat
move 2: Stone Edge
move 3: Rock Polish
move 4: Swords Dance / Earthquake
item: Life Orb
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

Moves
========
  • Rock Polish boosts Terra's speed to ridiculous levels, actually outspeeding most scarfers in Ubers and all Megas
  • Swords Dance allows Terra's STAB to OHKO many, many threats with hazard support
  • Earthquake checks foes Terra otherwise would struggle against, like Aegislash and Mega Gengar
  • Close Combat and Stone Edge give Terrakion wonderful, beautiful STAB coverage

Set Details
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  • Hits more powerfully than Scarf and can freely switch between its STAB moves with LO
  • Obv EVs are obv
  • Jolly outspeeds scarfers not named Shaymin-S or Deoxys-S after +2 Speed boost

Usage Tips
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  • Even if you've boosted, if you sense you're about to get burned or paralyzed, SWITCH
  • Don't send out Terra until your opponent's Giratina, Groudon, or Hippowdon is gone; you can do almost nothing to them
  • Be sure Shaymin-S isn't scarfed before trying to Stone Edge it
  • This set can do nothing to Aegislash without Earthquake
  • While tempting, this shouldn't be your main sweeper but a speedy cleaner of Scarfers and Flying types
  • Terra can only KO Lugia with +2 Attack and Rocks on the field
Team Options
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  • Something (preferably 2 things at least) to deal with bulky Ground types
  • Dark or Ghost teammate to take care of Ghost and Psychic types
  • Rocks layer is almost mandatory, and a quick Taunter to check Defog wouldn't hurt
  • Terra's worst enemy, Groudon, can set Rocks, check Scizor and Mega Lucario, and even spread paralysis for your team
  • Ho-Oh tanks Xerneas and many special attackers; can be switched into if you expect a Will-O-Wisp
  • 1.5X Special Defense boost from sand is most useful on this Terra set than the others, as Terra will be tanking a hit or two to get a boost
  • Mega Gengar (especially behind a Substitute) and Latias are again lovely partners; Mega Latias will probably be a wonderful partner when it's released/if it's real


Other Options
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  • WORK UP. Jk there aren't many.
  • Band hits like a truck but is meh (although CC can conveniently check Skarmory); just use the Scarf set and replace Sleep Talk with Quick Attack
  • Air Balloon, maybe, on an attacking set, since Terra hates Earthquake
  • Don't try Poison Jab or Iron Head, Terrakion shouldn't be facing Fairies anyway
  • If your team absolutely hates Ho-Oh then Rock Slide is safer than Stone Edge

Checks & Counters
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  • Because of Terrakion's powerful and wide STAB coverage, it isn't hard countered by too many things and can badly dent many of its checks; sadly Terra has a LOT of checks
  • Hard counters: Groudon, Giratina-O, Mega Mewtwo X, Bronzong
  • Soft counters: Xerneas, Blaziken, any Arceus form who resists Terra's STAB, Giratina-A, Skarmory, Hippowdon, Mewtwo/Mega Mewtwo Y, Sableye, Deoxys-D, Forretress, Amoongus, Mega Scizor
  • Checks: Mega Lucario, Kyogre, Palkia, Manaphy, Ditto, Shaymin-S, Mega Gengar, Mega Aggron, Deoxys-A, Excadrill, Lati@s
  • Will-O-Wisp and Thunder Wave render Terrakion next to useless
 
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I actually dislike Scarf Terrakion a lot this gen and Terrakion is by no means a Kanga counter lol. Get the SR set up. Having Taunt just got so much cooler, sadly you need EQ for Aegis so idk what set it would run. Try out DoubleDance as well. I'm actually pretty hesitant on Terrakion this gen, it's got a lot of new checks this gen and it didn't really gain new niches. Probably still analysis worthy but it's pretty bleh mon in general.
 
Counter means that you can switch into any attack and force it out. Terrakion dies to Earthquake. It also lacks the bulk to take repeated Returns (that's for the *best* bit). Its a solid check as in something that can situationally switch in and force the mon out but not a counter.

Mind you, I'm going to get with the rest of ubers QC to decide what we are going to define as check/counter etc for our analyses.
 
I actually dislike Scarf Terrakion a lot this gen and Terrakion is by no means a Kanga counter lol. Get the SR set up. Having Taunt just got so much cooler, sadly you need EQ for Aegis so idk what set it would run. Try out DoubleDance as well. I'm actually pretty hesitant on Terrakion this gen, it's got a lot of new checks this gen and it didn't really gain new niches. Probably still analysis worthy but it's pretty bleh mon in general.
I love Terra this gen because Ho-Oh is everywhere now and I still think the Scarf set has a lot of viability. True though that it didn't really gain anything, but I've used it a lot and it's great against Yveltal
I'll add Stealth Rock/Taunt with Sash to other options but I don't think it works as well as the others, especially with priority everywhere. I'll add DoubleDance.
 
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Counter means that you can switch into any attack and force it out. Terrakion dies to Earthquake. It also lacks the bulk to take repeated Returns (that's for the *best* bit). Its a solid check as in something that can situationally switch in and force the mon out but not a counter. Mind you, I'm going to get with the rest of ubers QC to decide what we are going to define as check/counter etc for our analyses.
That's true, editing "best counter" part. Thanks
 
It's just word choice between check and counter. Mostly semantics, I want to setup clear definitions for our ubers analyses with the rest of QC so that it remains consistent and easy to apply.

Anyways, Scarf Terrakion was cool last gen because it was a solid cleaner and RK mon. Now the biggest threats to RK are like MMX which troll Terrakion and it's a lame cleaner with Aegislash and fairies plus the gneral shift of the metagame to bulky stuff. Getting free turns off of Ho-Oh and Ygod is nice but Terrakion doesn't do that much with them, at least the scarf set doesn't which is why I want to test the other sets some.
 

Fireburn

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I wouldn't merge Scarf/Band since they play differently. IMO you should just have Scarf with Band in OO. Scarf Terra is still good this gen, but not nearly as good as it used to be.

Test an SR set and a Double Dance set as MM2 suggested.
 
I have used Terrakion a bit this generation, and I think a Life Orb set should be added if not better than a choice band set. I often times found choice set sucks because if you lock in CC, fairy and Ho-oh (among others) come in to eat you. If you lock in Stone Edge, Scizor, Mega-Lucario, Groudon etc. will take advantage of it. Either way, Aegislash comes into both of your Stab and W-o-w you. And a Life Orb set can remedy a lot of such problems. You still have enough power most of the time, it still OHKO Extreme-killer with Life Orb for example. The set is just the same as your current choice set, except you can switch Sleep talk to another attacking moves if you want to.
 
Life Orb set added, thanks sammao, and Mega Gengar mentioned as a check, thanks Colonel M. Now ready for QC, thank you everyone who's helped so far and keep the comments coming
 
Quick Attack needs to be mentioned on the lead, probably mention Toxic on scarf set (lol problems vs blim last spl) because I don't really value sleep talk on scarfers anymore with the new sleep changes.
 
Quick Attack needs to be mentioned on the lead, probably mention Toxic on scarf set (lol problems vs blim last spl) because I don't really value sleep talk on scarfers anymore with the new sleep changes.
Quick Attack is already mentioned on the lead, mentioning Toxic on the Scarf set
Edit: Toxic added to Scarf, Quick Attack was in Lead set details, now under moves
 
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Quick Attack is already mentioned on the lead, mentioning Toxic on the Scarf set
Edit: Toxic added to Scarf, Quick Attack was in Lead set details, now under moves
it needs to be slashed with taunt, you use lead terrak for 2 reasons: beat deo-a and some deo-s forms, or antilead with taunt. both sets are just as good, just diff purposes
 

Ash Borer

I've heard they're short of room in hell
If youre gonna talk about hte band set remove skarm from counters, banded CC destroys skarm
 
If youre gonna talk about hte band set remove skarm from counters, banded CC destroys skarm
252 Atk Choice Band Terrakion Close Combat vs. 252 HP / 232+ Def Skarmory: 169-199 (50.5 - 59.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Since CC has only 8 pp, Skarmory can keep roosting until its pp is gone, Whirlwind it out, or Brave Bird it when Terra's defense is lowered enough from CC
 

Ash Borer

I've heard they're short of room in hell
252 Atk Choice Band Terrakion Close Combat vs. 252 HP / 232+ Def Skarmory: 169-199 (50.5 - 59.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Since CC has only 8 pp, Skarmory can keep roosting until its pp is gone, Whirlwind it out, or Brave Bird it when Terra's defense is lowered enough from CC
yeah but if you list it a counter and it cant switch in at all the its not really a counter
 
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