OU Terrakion

Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus

QC: Gary / dk / Subject 18
GP: Winry / P Squared

[OVERVIEW]

Terrakion has a great Speed tier that allows it to perform as a great revenge killer with a Choice Scarf, outspeeding the likes of +1 Volcarona, Mega Charizard X, and Salamence and Choice Scarf Nihilego. It also possesses a near-unresisted STAB combination, which allows Terrakion to serve as a strong wallbreaker and cleaner for offensive teams. On the downside, however, its typing also leaves it weak to Ground-, Water-, and Grass-type moves used by Landorus-T, Greninja, and Tangrowth, which are all common in the OU tier; this also means that it can be easily revenge killed by Ash-Greninja's Water Shuriken. In addition, it also faces competition as a wallbreaker and entry hazard setter from other threats, such as Landorus-T, but its Speed tier and phenomenal coverage overall give it a notable niche in the metagame.

[SET]
name: Choice Scarf
move 1: Stone Edge
move 2: Close Combat
move 3: Rock Slide
move 4: Toxic / Earthquake
item: Choice Scarf
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Stone Edge is Terrakion's strongest STAB Rock-type move and is mainly used to revenge kill threats that are not OHKOed by Rock Slide, such as Mega Charizard X and Gyarados, as well as Gengar and Mega Alakazam after Stealth Rock damage. It can also be used to clean weakened teams that tend to lack strong Rock-resistant Pokemon. Close Combat lets Terrakion hit the Steel- and Ground-types that resist its Rock-type coverage such as Ferrothorn, Garchomp, and Zygarde; it is also useful for a more accurate way to hit Greninja. Rock Slide provides an extra Rock-type move and can be used when you want to preserve PP on Stone Edge, as well as when you want to be more confident in hitting targets, such as revenge killing Volcarona, for example. Unlike Stone Edge, it also has a flinch chance, which can be useful in certain situations. Toxic allows Terrakion to passively wear down checks that can consistently switch into this set such as Tangrowth and Landorus-T. Earthquake, while somewhat redundant with Terrakion's phenomenal STAB coverage, allows Terrakion to more securely get damage on the likes of Tapu Koko, Mega Mawile, Magearna, and Mega Metagross, which can all be revenge killed with some prior damage.

Set Details
========

Maximum Speed and Attack investment with a Jolly nature allows Terrakion to make use of its great Speed tier and Attack stat to serve as an efficient revenge killer with its near-unresisted STAB combination. A Choice Scarf is used so that it can perform as one of the best revenge killers in the metagame, being able to outspeed boosted threats like Volcarona, Salamence, and Mega Charizard X and even other fast Choice Scarf users like Nihilego, Garchomp, and Tapu Lele. Justified is Terrakion's only ability and is only situationally helpful, as many threats with Dark-type coverage have other super effective coverage against Terrakion, such as Bisharp and Greninja, meaning that it is not recommended to try to switch directly into Dark-type attacks to get the Justified boost.

Usage Tips
========

Given that this set's primary function is as a revenge killer, it is recommended to bring Terrakion in after an opposing sweeper has KOed a teammate so that it can retaliate using its great STAB coverage. In addition to this, if the opposing team has been sufficiently weakened, this set can also serve as a cleaner due to its great Speed and STAB moves. When using this set, Stone Edge is a more spammable move than Close Combat, but Close Combat can be used if you are predicting a threat that resists Terrakion's Rock-type STAB to switch in, such as a Steel-type like Ferrothorn or a Ground-type like Garchomp. The decision between using Stone Edge and Rock Slide to revenge kill depends on the threat that Terrakion is up against and their amount of HP. For example, it is always safe to use Rock Slide to revenge kill Volcarona, which faints from full, but not against the likes of Salamence and Mega Charizard X, as they are not OHKOed. Stone Edge is necessary until they have taken enough damage to be KOed by Rock Slide. If a threat that can continuously come in on Terrakion such as Landorus-T or Tangrowth is healthy, then it is a good idea to go for Toxic, as it will hinder their ability to switch into Terrakion later on.

Team Options
========

Pairing Terrakion with partners that appreciate its ability to revenge kill threats such as Volcarona and Mega Charizard X is key, as this gives more opportunities for another sweeper on Terrakion's team, such as Supersonic Skystrike Gyarados, to set up and sweep. If this set wants to have a chance of cleaning end-game after successfully being used to revenge kill threats, it is going to need some key threats worn down or taken out in order to sweep. While Toxic helps wear down Landorus-T, Tangrowth, and other walls, Terrakion is going to need assistance from wallbreakers and other partners that can wear these threats down, such as Greninja, which can also set up. There are also other wallbreakers that help with weakening these threats for Terrakion including Mamoswine, Mega Pinsir, Mega Mawile, and Mega Metagross. Partners that resist Water and can deal with both Choice Scarf Keldeo and Ash-Greninja serve as great partners due to Terrakion's massive Water-type weakness; Assault Vest Tangrowth works great in this regard and can even wear down Tapu Koko for Terrakion to clean later on in the match if Terrakion forgoes Earthquake. It can also run Hidden Power Ice to better deal with Zygarde, which this set has difficulty dealing with.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Stone Edge
move 3: Close Combat
move 4: Stealth Rock / Rock Polish
item: Rockium Z / Life Orb
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance allows Terrakion to serve as a bigger threat against many defensive builds that lack faster answers to it, allowing it to wallbreak with ease. Stone Edge is notable for having a large lack of resistant Pokemon in the OU metagame. With Rockium Z, it turns into a strong 180-Base Power Continental Crush, picking up notable OHKOs at +2 on physically defensive Pokemon, such as Tangrowth and Landorus-T, after Stealth Rock damage and an Intimidate drop in the case of Landorus-T, as well as Mega Venusaur and Toxapex. Close Combat is Terrakion's secondary Fighting-type STAB move, which allows it to hit the Steel- and Ground-type Pokemon that resist Stone Edge such as Garchomp, Zygarde, and Ferrothorn. Stealth Rock lets Terrakion support the rest of its team by providing residual damage for teammates to take advantage of, and it works well on this set because, after a Swords Dance boost, Terrakion can take advantage of many common entry hazard removers such as Zapdos and Tapu Fini. If a Stealth Rock user is already present on the team, Rock Polish can be used instead, which allows Terrakion to perform as a strong cleaner, outspeeding the entire metagame and clean with its near-unresisted STAB coverage. Substitute is another option in the final slot that can be used to take advantage of the switches Terrakion forces, allowing it to set up Swords Dance easily and avoid being revenge killed.

Set Details
========

Maximum Speed and Attack investment with a Jolly nature allows Terrakion to hit as hard as possible while outspeeding threats such as Garchomp, Mega Pinsir, Manaphy, and Landorus-T. The choice between Rockium Z and Life Orb on this set depends on the team; if a more useful Z-Move user is not present on the team, then Rockium Z can be used to turn Stone Edge into a powerful Continental Crush, which can dent even Pokemon that resist it very hard. However, Life Orb is a very useful item that can power up Terrakion's moves at the cost of its health, making it easier to be taken out by the likes of pre-transformation Battle Bond Greninja's Water Shuriken.

Usage Tips
========

This set serves mainly as an early-game wallbreaker, using its great Speed tier to threaten defensive threats such as Celesteela, Landorus-T, and Ferrothorn after a Swords Dance boost using Continental Crush. Bringing Terrakion in with the assistance of Volt Switch and U-turn or double switches is a great way of keeping it healthy so that it does not fall to priority moves such as +2 Bisharp's Sucker Punch later on in the match. When using this set, Stone Edge is the safer move to use due to its lack of resistant Pokemon in the metagame, but you can predict threats that resist Rock-type moves such as Mega Metagross to come in by hitting them with Close Combat on the switch. Use Swords Dance on a predicted switch into a defensive threat, such as Landorus-T, and take it out with a Continental Crush, although you should be wary for opponents that try to scout for the Z-Move. The way this set is used depends on the last slot; if using Stealth Rock, it is wise to set it up against threats that Terrakion normally forces out such as Ferrothorn or Heatran. However, if Rock Polish is being used instead, this can be set up later on in the game when all of Terrakion's offensive checks have been weakened or taken out to give it a better chance of cleaning up.

Team Options
========

Wallbreakers such as Mega Metagross, Garchomp, and Mega Mawile that appreciate Stealth Rock support or appreciate Terrakion's ability to wear down and take out the likes of Celesteela, Tangrowth, and Landorus-T pair well with this Terrakion set. These wallbreakers can even wear down threats to prepare for a late-game Terrakion sweep. Partners that can take on faster offensive checks to Terrakion like Greninja, Tornadus-T, Tapu Koko, and Mega Metagross pair well with this set; such partners include Tapu Koko and Choice Scarf Keldeo, for example. Other checks to Mega Metagross such as Mega Scizor can prevent Mega Metagross from gaining momentum on Terrakion's teammates. Terrakion can find itself hindered by its weaknesses to Water-type moves from threats such as Ash-Greninja, which can deter Terrakion from setting up with Hydro Pump or can even revenge kill Terrakion if it sets up a Rock Polish. Partners such as Assault Vest Tangrowth can assist in taking these threats on and therefore perform well with Terrakion. In addition, partners that can deal with stall builds work great in breaking along with this set, given that stall builds generally have Dugtrio to revenge kill a boosted Terrakion. Shed Shell Tapu Lele performs this role well and partners with Terrakion in weakening defensive and stall builds. Given that this set can severely weaken or take out Landorus-T, a teammate that appreciates this such as Swords Dance Mega Mawile, Agility Mega Metagross, or Dragon Dance Mega Charizard X can easily find more opportunities to set up and sweep.

[STRATEGY COMMENTS]
Other Options
=============

A Stealth Rock entry hazard lead set with Focus Sash is a usable option due to its strong STAB moves allowing it to match up well against a number of entry hazard setters like Ferrothorn while also making use of Taunt to deter Defog users. However, this set has a bad matchup against some hazard leads such as Azelf, and Ash-Greninja is able to take advantage of lead Terrakion by transforming after taking it out. Double Kick can be used on this set specifically to beat Smeargle, preventing it from setting up Sticky Web or Stealth Rock. A Choice Band set allows Terrakion to work as a powerful wallbreaker by taking advantage of the lack of Pokemon that resist its STAB coverage and of its great Speed tier to revenge kill. Most notably, it can threaten normal checks such as Mega Mawile with a Choice Band-boosted Earthquake. Hidden Power Ice may be used with a Life Orb to avoid recoil and wear down Landorus-T and Garchomp, although this option forces it to cut some of its bulk in order to power Hidden Power Ice up, leaving it at the mercy of Battle Bond Greninja and its Choice Specs-boosted Water Shuriken when unboosted.

Checks and Counters
===================

**Ground-types**: Landorus-T, Garchomp, Hippowdon, and Zygarde all resist Terrakion's Rock-type STAB moves and can threaten it with their Ground-type STAB moves. Landorus-T also cuts Terrakion's Attack with Intimidate, severely limiting its damage output. All except for Landorus-T must watch out for Close Combat if significantly weakened, and they do not appreciate getting hit with Toxic.

**Water-types**: Keldeo, Toxapex, Greninja, Ash-Greninja, and other bulky Water-types like Tapu Fini all take advantage of Terrakion due to their great natural bulk. Keldeo can take easily take out Terrakion with a Water-type STAB move, and Toxapex can easily take a hit from all of Terrakion's moves.

**Grass-types**: Tangrowth and Mega Venusaur can take most of Terrakion's attacks and respond with a strong super effective Grass-type STAB move. Tangrowth can get worn down with Toxic, while Mega Venusaur does not have the ability to consistently switch into Terrakion due to its lack of Regenerator. Tapu Bulu is a notable mention, as it is able to take advantage of most hits from the Choice Scarf set, although it must watch out for either Continental Crush or a Choice Band-boosted Stone Edge.

**Dugtrio**: Dugtrio is one of the hardest stops to offensive Terrakion sets on stall builds, as it can easily trap Terrakion after it has managed to pick up a KO or if Terrakion is locked into an unfavorable move. Dugtrio can then proceed to OHKO Terrakion with its super effective STAB Earthquake.

**Priority**: Super effective priority such as Ash-Greninja's Water Shuriken, Mega Medicham's Bullet Punch, Mega Scizor's Bullet Punch, and the rare Breloom's Mach Punch are able to pick off a weakened Terrakion and stop any sweep cold in its tracks.
 
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Ash Borer

I've heard they're short of room in hell
Honestly Rock Slide does more than EQ. I wouldn't slash it anywhere. Not-missing and being able to go from clutch flinches is much more useful than hitting all of toxapex, who can just pivot out anyways.
 

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Okay so QC has decided on a few things. First off, remove the Sash lead set and put it in OO. For most HO teams it's basically entirely outclassed by Azelf and hell, even Aerodactyl. There is just very little reason to use it in general. Also, we want you to add this set:

name: Swords Dance
move 1: Swords Dance
move 2: Close Combat
move 3: Stone Edge
move 4: Stealth Rock / Rock Polish
item: Rockium Z / Life Orb
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

Terrakion is mostly outclassed by Landorus-T as an offensive rocker, but because of its great Speed tier and with Fighting/Rock resists basically being Landorus-T and Tangrowth, this set can still put in a lot of work for teams that need an offensive breaker but need the extra Speed tier for the Zards, Pinsir, Lele, Sucker Mawile, etc. It's best used as an offensive rocker, but if you really need the Speed control and can't afford to run Lando, it can also utilize Double Dance to either break balance or clean offense. Rockium is obviously the best item on this set because it allows Terrak to blast through normal checks such as Lando-T, Tangrowth, Pex, and Fini at +2, and it's also a very strong nuking move in general. If you already have a better Z move user, a lot of different items could work in its place, but Life Orb it better overall for breaking. Mention Substitute in set details as well in the last slot, as it eases prediction and could potentially keep it from being revenged as easily.

Tag me when this is done and I'll give it a proper check.
 

Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus
Alright Gary the SD Rockium Z set is written up :toast:

Edit: Implemented Gary's changes

Edit: dk's too
 
Last edited:

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
[OVERVIEW]
* A near unresisted STAB combination allows Terrakion to serve as one of the strongest offensive threats in the tier. (this is pretty overexaggerated IMO, just talk about its breaking ability or something)
* A great Speed tier allows it to perform as a great revenge killer, outspeeding the likes of Choice Scarf Nhilego, +1 Mega Charizard-X, Volcarona, and Salamence.
* Its defensive typing, while by no means great, gives it a resistance to priority moves such as Zygarde's Extreme Speed and Mega Mawile's Sucker Punch, allowing it to revenge kill and clean properly.
* On the flipside, its typing also leaves it weak to Ground- and Water- and Grass-types like Landorus-Therian, Greninja, and Tangrowth, which are all common in the OU tier; this also means that it can be easily revenge killed by Ash-Greninja's Water Shuriken.
* Faces competition as a wallbreaker and hazard setter from other threats such as Landorus-Therian, but its Speed tier, access to Taunt, (removed the lead set) and phenomenal coverage overall give it a notable niche as a revenge killer and an hazard setter. (this last sentence is pretty redundant considering it's mentioned in the beginning)

[SET]
name: Choice Scarf
move 1: Stone Edge
move 2: Close Combat
move 3: Rock Slide
move 4: Toxic / Earthquake
item: Choice Scarf
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Stone Edge is Terrakion's strongest STAB Rock-type move, which allows it to hit Fairy-types like Tapu Koko and other threats which resist Close Combat such as Landorus-Therian. (mention certain OHKOs that Stone Edge always obtains that Rock Slide doesn't, such as Zard-X, Gengar, and Gyarados, as well as Mega Zam after SR)
* Close Combat is Terrakion's other STAB move which lets it hit the Steel- and Ground-types which resist its Rock-type coverage such as Ferrothorn, Garchomp, and Zygarde. (mention Greninja)
* Rock Slide provides an extra Rock-type move which can be used when wanting to preserve PP on Stone Edge as well as when using a Rock-type move with higher accuracy is preferred such as when you want to be more confident in revenge killing Volcarona, for example; it also has a flinch chance in comparison to Stone Edge which can be situationally useful.
* Toxic allows Terrakion to passively wear down checks which can consistently switch into this set, such as Tangrowth or Landorus-Therian.
* Earthquake, while somewhat redundant with Terrakion's phenomenal STAB coverage, allows it to more securely get damage on the likes of Tapu Koko, Toxapex, Magearna and Mega Metagross; keep in mind, however, that Toxapex is not 2HKO'd by Choice Scarf Earthquake.

Set Details
========

* Maximum Speed and Attack investment with a Jolly nature allows Terrakion to make use of its great Speed tier and Attack stat to serve as a great offensive threat with the use of its near-unresisted STAB combination.
* A Choice Scarf is used so that it can perform as one of the best revenge killers in the metagame, being able to outspeed boosted threats like Volcarona, Salamence, Mega Charizard-X, and even other fast Choice Scarf users such as Nihilego, Garchomp, and Tapu Lele, while allowing it to Speed tie Choice Scarf Keldeo. (kinda pointless to mention, it's a really unfavorable matchup)
* Justified is Terrakion's only ability, and is only situationally helpful, as many threats with Dark-type coverage have other super-effective coverage against Terrakion such as Bisharp and Greninja, meaning that it is not recommended to try and switch directly into Dark-type attacks to get the Justified boost.

Usage Tips
========

* Given that this set's primary function is as a revenge killer, it is recommended to bring this in after an opposing sweeper has picked up a kill so that Terrakion can revenge using its great STAB coverage.
* However, due to its great Speed tier and strong STAB's, it can be used early game to punch holes in enemy teams. (as well as clean late-game)
* Stone Edge is a more relatively spammable move than Close Combat, but Close Combat can be used to predict a threat that resists its Rock-type STAB to come in, such as a Steel-type like Ferrothorn or a Ground-type like Garchomp.
* The decision between using Stone Edge and Rock Slide to revenge kill depends on the threat that Terrakion is up against and the health that they are at. For example, it is always safe to use Rock Slide to revenge kill Volcarona which dies from full, but against the likes of Salamence and Mega Charizard-X, which are not OHKO'd from full, Stone Edge is necessary unless they have taken enough damage to be in OHKO range of Rock Slide.
* If a threat that can continuously come in on Terrakion such as Landorus-Therian or Tangrowth is healthy, then it is a good idea to go for Toxic which will hinder their ability to switch in Terrakion later on.

Team Options
========

* Pairing it with partners that appreciate Terrakion revenge killing a boosted threat such as Volcarona or Mega Charizard X is key, as this gives more opportunities for another sweeper on Terrakion's team such as Supersonic Skystrike Gyarados, for example, to set up itself and sweep.
* If this set wants to have a chance of cleaning end game after being successfully used to revenge kill whatever threats the team needs revenge killed, it is going to need some key threats worn down or take out in order to sweep. While Toxic helps wear down Landorus-Therian, Tangrowth, and other walls, Terrakion is going to need assistance from wallbreakers and other partners which can wear these threats down such as Greninja which can also set up spikes for Terrakion to clean opposing teams. (mention a few more things than just Greninja)
* Partners which resist water and can deal with both Choice Scarf Keldeo and Ash-Greninja serve as great partners due to Terrakion's crippling Water-type weakness; Assault Vest Tangrowth works great in this regard and can even wear down Tapu Koko for Terrakion to clean later on in the match if Terrakion forgoes Earthquake.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Stone Edge
move 3: Close Combat
move 4: Stealth Rock / Rock Polish
item: Rockium Z / Life Orb
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Swords Dance allows Terrakion to take advantage of its great Speed tier and serve as a huge threat against many defensive builds which lack faster answers to it.
* Stone Edge is Terrakion's main Rock-type STAB move, which is notable for having a large lack of resistances in the OU metagame, allowing Terrakion to utilize it well in combination with Rockium Z, which turns it into a strong 180 BP Continental Crush. (mention notable OHKOs it achieves at +2, such as physically defensive Tangrowth after SR, and other fat mons like Lando-T and Mega Venusaur)
* Close Combat is Terrakion's secondary Fighting-type STAB move which allows it to hit the Steel- and Ground-type Pokemon that resist Stone Edge such as Garchomp, Zygarde and Ferrothorn.
* Stealth Rock lets Terrakion support the rest of its team by providing residual damage for teammates to take advantage of, and it works well on this set since, after a Swords Dance boost, Terrakion can take advantage of many common hazard removers such as Zapdos and Tapu Fini.
* Rock Polish allows Terrakion to perform as a strong cleaner, outspeeding the entire metagame and clean with its near unresisted STAB coverage.
* Substitute is an option in the final slot to take advantage of the switches Terrakion forces so that it can set up Swords Dance easily while also allowing Terrakion to avoid being revenge killed.

Set Details
========

* Maximum Speed and Attack investment with a Jolly nature allows Terrakion to hit as hard as possible while outspeeding threats such as Garchomp, Mega Pinsir, Manaphy, and Landorus-Therian.
* The choice between Rockium Z and Life Orb on this set depends on the team; if a more useful Z-move user is not present on the team, then Rockium Z can be used to turn Stone Edge into a powerful Continental Crush which can dent even resists very hard.
* However, Life Orb is a very useful item which can power up Terrakion's moves at the cost of its health, making it easier to be taken out by the likes of pre-transformation Battle Bond Greninja's Water Shuriken.

Usage Tips
========

* This set serves mainly as an early-game wallbreaker, using its great Speed tier to threaten defensive threats such as Celesteela, Landorus-Therian, and Ferrothorn after a Swords Dance boost alongside Continental Crush.
* Bringing Terrakion in with the assitance of Volt Switch and U-turn or double switches is a great way of keeping it healthy so that it does not fall to priority moves such as +2 boosted Bisharp Sucker Punch later on in the match with enough chip damage.
* Generally, Stone Edge is the safer move to throw out due to its lack of resistances in the metagame, but Terrakion can predict threats that resist Rock-type moves such as Mega Metagross to come in by hitting it with Close Combat on the switch.
* Using Swords Dance on a predicted switch into a defensive threat that normally takes it on such as Landorus-Therian allows it to take it out with a Continental Crush, although be wary for opponents that try to scout for the Z-move.
* The way this set is used depends on the last slot; if using Stealth Rock, it is wise to set it up against threats that Terrakion normally forces out such as Ferrothorn or Heatran.
* If running Rock Polish, this can be set up later on in the game when all of Terrakion's offensive checks have been weakened or taken out to give it a better chance of cleaning up.

Team Options
========

* Other wallbreakers that appreciate Stealth Rock support or appreciate Terrakion's ability to wear down and take out the likes of Celesteela, Tangrowth, and Landorus-Therian such as Mega Metagross, Garchomp, Mamoswine, (Mamo doesn't really give a shit about these mons) and Mega Mawile pair well with this Terrakion set. These wallbreakers can even wear down these threats to prepare for a late-game Terrakion sweep.
* Partners which can take on faster offensive checks to Terrakion like Greninja, Tornadus-Therian, and Tapu Koko pair well with this set; such partners include Tapu Koko and Choice Scarf Keldeo, for example.
* Terrakion can find itself hindered by its weaknesses to the likes of Water- and Grass-type moves from threats such as Choice Scarf Keldeo (mention something else like Ash Gren, you mention Keldeo way too many times. It can also revenge Polish with Shuriken so there's that too.), so partners which can assist in taking these threats on, such as Assault Vest Tangrowth, perform well with Terrakion.
* Partners that can deal with stall builds work great in breaking along with this set, given that stall builds generally have Dugtrio to revenge kill a boosted Terrakion. Shed Shell Tapu Lele performs this role and partners with Terrakion in weakening defensive and stall builds.

Other Options
=============

* A Stealth Rock hazard lead set with Focus Sash is a usable option due to its strong STAB's allowing it to match up well against a number of hazard setters and removers such as Ferrothorn, although this set has a bad matchup against such hazard leads as Azelf and allows Ash-Greninja to take advantage of lead Terrakion by transforming after taking it out.
* Choice Band works as a powerful wallbreaker and takes advantage of the lack of sturdy resists to its STAB coverage in the tier, although Terrakion prefers to make use of its great Speed tier to revenge kill.
* Hidden Power Ice may be used with a Life Orb or on the Choice Scarf set to avoid recoil and wear down Landorus-Therian and Garchomp, although this option forces it to cut some of its bulk in order to power Hidden Power Ice up, leaving it at the mercy of Battle Bond Greninja and its Choice Specs-boosted Water Shuriken when unboosted. (dont mention it on Scarf because being locked into HP ice is extremely risky to be locked into)
(*Double Kick is a very niche option on Choiced sets to stop Smeargle leads, but should get a mention because last slot is usually expendable anyway and keeping Smeargle from getting up Webs 100% is awesome considering many carry Magic Coat for Taunt)

Checks and Counters
===================

**Ground-types**: Landorus-Therian, Garchomp, Hippowdon, and Zygarde all either resist its Rock-type STAB, or, in the case of Landorus-Therian, cuts its attack due to Intimidate, severely limiting its damage output and leaves Terrakion at the mercy of their powerful Grounf-type STAB moves; all except for Landorus-Therian must watch out for Close Combat if significantly weakened and all do not appreciate getting hit with Toxic.

**Water-types**: Keldeo, Toxapex, and other bulky Water-types such as Tapu Fini all take advantage of Terrakion due to their great natural bulk and ability to take out Terrakion with their strong Water-type STAB's in the case of Keldeo, or simply take all of Terrakion's moves with ease in the case of Toxapex. (Mention both Greninjas here)

**Grass-types**: Tangrowth and Mega Venusaur can take most of Terrakion's attacks even with an Assault Vest and respond with a strong super-effective Grass-type STAB move. Tanrgowth can get worn down with Toxic, and Mega Venusaur does not have the ability to consistently switch into Terrakion due to its lack of Regenerator, but these two serve as fine checks to Terrakion's checks (Healthy Tapu Bulus can punish Terrakion locked into CC and easily tank Stone Edge coming from Scarf sets, but it has to be wary of Rockium and the stray Banded Edge).

**Dugtrio**: Dugtrio is one of the hardest stops to offensive Terrakion sets on stall builds, as it can easily trap Terrakion after it has managed to pick up a kill or if it locks into an unfavorable move against a partner that Dugtrio can take advantage of by taking it out most of the time from full with its super-effective STAB Earthquake.

**Priority**: Mention how Terrakion is weak to fairly commonly priority moves such as Mega Scizor, Mega Meta, and Mega Medicham's Bullet Punch, as well as Ash Ninja's Water Shuriken and Brelooms Mach Punch, (albeit a rare mon)


Overall, pretty good job man. Just a few things here and there. QC 1/3
 
Comments

QC: Gary / ? / ?
GP: ? / ?

[OVERVIEW]

* A near unresisted STAB combination allows Terrakion to serve as a strong wallbreaker for offensive teams. Change bullet #2 (A great Speed tier...) to bullet #1. Terrakion's main selling point is the fact that it's a great 101+ Scarf user, not that it breaks particularly well, so the overview should reflect that.
* A great Speed tier allows it to perform as a great revenge killer, outspeeding the likes of Choice Scarf Nhilego, +1 Mega Charizard-X, Volcarona, and Salamence. See previous comment; also, reorder the list of 'mons it outspeeds. Should be Volcarona, +1 Mega Charizard X, Salamence, and Scarf Nihilego to reflect prevalence/relevance.
* Its defensive typing, while by no means great, gives it a resistance to priority moves such as Zygarde's Extreme Speed and Mega Mawile's Sucker Punch, allowing it to revenge kill and clean properly. Doesn't really revenge kill Mawile or Zygarde well at all. I'd just omit this bullet entirely, since Zygarde is way too fat to care about Terrakion and the only way Terrakion RKs Mawile is if Terrak is CB EQ.
* On the flipside, its typing also leaves it weak to Ground- and Water- and Grass-types like Landorus-Therian, Greninja, and Tangrowth, which are all common in the OU tier; this also means that it can be easily revenge killed by Ash-Greninja's Water Shuriken.
* Faces competition as a wallbreaker and hazard setter from other threats such as Landorus-Therian, but its Speed tier and phenomenal coverage overall give it a notable niche.

[SET]
name: Choice Scarf
move 1: Stone Edge
move 2: Close Combat
move 3: Rock Slide
move 4: Toxic / Earthquake
item: Choice Scarf
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Stone Edge is Terrakion's strongest STAB Rock-type move, which allows it to hit Fairy-types like Tapu Koko and other threats which resist Close Combat such as Landorus-Therian, and is mainly used to revenge kill threats that are not OHKO'd by Rock Slide, such as Mega Charizard X and Gyarados, as well as Gengar and Mega Alakazam after Stealth Rock damage. Scarf Terrakion is a revenge killer, most importantly. The bullets should reflect this by detailing what its coverage revenge kills first. Saying that its Rock-type coverage hits Fairy-types that resist CC is something a breaker's text should sound like, so make sure you sell its revenge killing capabilities first—those are what we care about. Restructure this bullet so you explicitly state what Rock-type STAB revenge kills (Volcarona, Mega Charizard X, Gyarados, Salamence). You don't really need to specify that it hits CC resists—you'd be fine just saying Stone Edge works well alongside CC coverage wise and hits the aforementioned key sweepers.
* Close Combat is Terrakion's other STAB move which lets it hit the Steel- and Ground-types which resist its Rock-type coverage such as Ferrothorn, Garchomp, and Zygarde; it is also useful for being a more accurate way to hit Greninja.
* Rock Slide provides an extra Rock-type move which can be used when wanting to preserve PP on Stone Edge as well as when using a Rock-type move with higher accuracy is preferred such as when you want to be more confident in revenge killing Volcarona, for example; it also has a flinch chance in comparison to Stone Edge which can be situationally useful.
* Toxic allows Terrakion to passively wear down checks which can consistently switch into this set, such as Tangrowth or Landorus-Therian. FWIW, GP wants it to be Landorus-T over Landorus-Therian
* Earthquake, while somewhat redundant with Terrakion's phenomenal STAB coverage, allows it to more securely get damage on the likes of Tapu Koko, Toxapex, Magearna and Mega Metagross; keep in mind, however, that Toxapex is not 2HKO'd by Choice Scarf Earthquake. You basically said yourself that Toxapex as a target of EQ is not really worth mentioning. You can just replace that and mention that it can RK a weakened Mawile.

Set Details
========

* Maximum Speed and Attack investment with a Jolly nature allows Terrakion to make use of its great Speed tier and Attack stat to serve as a great offensive threat with the use of its near-unresisted STAB combination. "great offensive threat" → "potent revenge killer" or something similar
* A Choice Scarf is used so that it can perform as one of the best revenge killers in the metagame, being able to outspeed boosted threats like Volcarona, Salamence, Mega Charizard-X, and even other fast Choice Scarf users such as Nihilego, Garchomp, and Tapu Lele.
* Justified is Terrakion's only ability, and is only situationally helpful, as many threats with Dark-type coverage have other super-effective coverage against Terrakion such as Bisharp and Greninja, meaning that it is not recommended to try and switch directly into Dark-type attacks to get the Justified boost.

Usage Tips
========

* Given that this set's primary function is as a revenge killer, it is recommended to bring this in after an opposing sweeper has picked up a kill so that Terrakion can revenge using its great STAB coverage.
* However, due to its great Speed tier and strong STAB's, it can be used early game to punch holes in enemy teams as well as clean late game provided that its checks have been sufficiently weakened. Scarf Terrak is way too weak to punch holes. Just talk about how it can maybe clean with one of its STABs
* Stone Edge is a more relatively spammable move than Close Combat, but Close Combat can be used to predict a threat that resists its Rock-type STAB to come in, such as a Steel-type like Ferrothorn or a Ground-type like Garchomp.
* The decision between using Stone Edge and Rock Slide to revenge kill depends on the threat that Terrakion is up against and the health that they are at. For example, it is always safe to use Rock Slide to revenge kill Volcarona which dies from full, but against the likes of Salamence and Mega Charizard-X, which are not OHKO'd from full, Stone Edge is necessary unless they have taken enough damage to be in OHKO range of Rock Slide.
* If a threat that can continuously come in on Terrakion such as Landorus-Therian or Tangrowth is healthy, then it is a good idea to go for Toxic which will hinder their ability to switch in Terrakion later on.

Team Options
========

* Pairing it with partners that appreciate Terrakion revenge killing a boosted threat such as Volcarona or Mega Charizard X is key, as this gives more opportunities for another sweeper on Terrakion's team such as Supersonic Skystrike Gyarados, for example, to set up itself and sweep.
* If this set wants to have a chance of cleaning end game after being successfully used to revenge kill whatever threats the team needs revenge killed, it is going to need some key threats worn down or take out in order to sweep. While Toxic helps wear down Landorus-Therian, Tangrowth, and other walls, Terrakion is going to need assistance from wallbreakers and other partners which can wear these threats down such as Greninja which can also set up spikes for Terrakion to clean opposing teams.
* Other wallbreakers help with weakening these threats for Terrakion such as Mamoswine, Mega Pinsir, Mega Mawile, and Mega Metagross.
* Partners which resist water and can deal with both Choice Scarf Keldeo and Ash-Greninja serve as great partners due to Terrakion's crippling Water-type weakness; Assault Vest Tangrowth works great in this regard and can even wear down Tapu Koko for Terrakion to clean later on in the match if Terrakion forgoes Earthquake. Also mention that Tangrowth helps deal with Zygarde

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Stone Edge
move 3: Close Combat
move 4: Stealth Rock / Rock Polish
item: Rockium Z / Life Orb
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Swords Dance allows Terrakion to take advantage of its great Speed tier and serve as a huge threat against many defensive builds which lack faster answers to it. I wouldn't say SD allows it to take advantage of its Speed tier since this set is about breaking—just that Swords Dance + near unresisted STAB combo turns it into a fearsome wallbreaker or something similar
* Stone Edge is Terrakion's main Rock-type STAB move, which is notable for having a large lack of resistances in the OU metagame, allowing Terrakion to utilize it well in combination with Rockium Z, which turns it into a strong 180 BP Continental Crush, picking up notable OHKO's at +2, such as on physically defensive Tangrowth and Landorus-Therian after Stealth Rock damage and Intimidate in the case of Landorus-Therian, as well as Mega Venusaur and Toxapex.
* Close Combat is Terrakion's secondary Fighting-type STAB move which allows it to hit the Steel- and Ground-type Pokemon that resist Stone Edge such as Garchomp, Zygarde, and Ferrothorn.
* Stealth Rock lets Terrakion support the rest of its team by providing residual damage for teammates to take advantage of, and it works well on this set since, after a Swords Dance boost, Terrakion can take advantage of many common hazard removers such as Zapdos and Tapu Fini.
* Rock Polish allows Terrakion to perform as a strong cleaner, outspeeding the entire metagame and clean with its near unresisted STAB coverage.
* Substitute is an option in the final slot to take advantage of the switches Terrakion forces so that it can set up Swords Dance easily while also allowing Terrakion to avoid being revenge killed.

Set Details
========

* Maximum Speed and Attack investment with a Jolly nature allows Terrakion to hit as hard as possible while outspeeding threats such as Garchomp, Mega Pinsir, Manaphy, and Landorus-Therian.
* The choice between Rockium Z and Life Orb on this set depends on the team; if a more useful Z-move user is not present on the team, then Rockium Z can be used to turn Stone Edge into a powerful Continental Crush which can dent even resists very hard.
* However, Life Orb is a very useful item which can power up Terrakion's moves at the cost of its health, making it easier to be taken out by the likes of pre-transformation Battle Bond Greninja's Water Shuriken.

Usage Tips
========

* This set serves mainly as an early-game wallbreaker, using its great Speed tier to threaten defensive threats such as Celesteela, Landorus-Therian, and Ferrothorn after a Swords Dance boost alongside Continental Crush.
* Bringing Terrakion in with the assitance of Volt Switch and U-turn or double switches is a great way of keeping it healthy so that it does not fall to priority moves such as +2 boosted Bisharp Sucker Punch later on in the match with enough chip damage.
* Generally, Stone Edge is the safer move to throw out due to its lack of resistances in the metagame, but Terrakion can predict threats that resist Rock-type moves such as Mega Metagross to come in by hitting it with Close Combat on the switch.
* Using Swords Dance on a predicted switch into a defensive threat that normally takes it on such as Landorus-Therian allows it to take it out with a Continental Crush, although be wary for opponents that try to scout for the Z-move.
* The way this set is used depends on the last slot; if using Stealth Rock, it is wise to set it up against threats that Terrakion normally forces out such as Ferrothorn or Heatran.
* If running Rock Polish, this can be set up later on in the game when all of Terrakion's offensive checks have been weakened or taken out to give it a better chance of cleaning up.

Team Options
========

* Other wallbreakers that appreciate Stealth Rock support or appreciate Terrakion's ability to wear down and take out the likes of Celesteela, Tangrowth, and Landorus-Therian such as Mega Metagross, Garchomp, and Mega Mawile pair well with this Terrakion set. These wallbreakers can even wear down these threats to prepare for a late-game Terrakion sweep.
* Partners which can take on faster offensive checks to Terrakion like Greninja, Tornadus-Therian, and Tapu Koko pair well with this set; such partners include Tapu Koko and Choice Scarf Keldeo, for example. You need to mention Mega Metagross alongside Gren since it comes in on a sack and gets a free Mash. You can mention whatever soft-check switchin to Metagross you want as a partner too
* Terrakion can find itself hindered by its weaknesses to the likes of Water- and Grass-type moves from threats such as Ash-Greninja and Serperior, so partners which can assist in taking these threats on, such as Assault Vest Tangrowth, perform well with Terrakion. Uh, Serp is a weird thing to mention. I'd just emphasize the Water-type weakness and how Ash Gren gets a free Pump on it—axe the Serp/Grass-type mention
* Partners that can deal with stall builds work great in breaking along with this set, given that stall builds generally have Dugtrio to revenge kill a boosted Terrakion. Shed Shell Tapu Lele performs this role and partners with Terrakion in weakening defensive and stall builds.

Talk about sweepers that love Lando-T weakened—SD Mawile, DD Zard-X, Agility Metagross, etc

[STRATEGY COMMENTS]
Other Options
=============

* A Stealth Rock hazard lead set with Focus Sash is a usable option due to its strong STAB's allowing it to match up well against a number of hazard setters and removers such as Ferrothorn, although this set has a bad matchup against such hazard leads as Azelf and allows Ash-Greninja to take advantage of lead Terrakion by transforming after taking it out. Rephrase "[...] against a number of hazard setters and removers such as Ferrothorn"—makes it sound like Ferrothorn is a hazard remover
* Choice Band works as a powerful wallbreaker and takes advantage of the lack of sturdy resists to its STAB coverage in the tier, although Terrakion prefers to make use of its great Speed tier to revenge kill. Mention CB Terrak checks Mawile with CB EQ
* Hidden Power Ice may be used with a Life Orb to avoid recoil and wear down Landorus-Therian and Garchomp, although this option forces it to cut some of its bulk in order to power Hidden Power Ice up, leaving it at the mercy of Battle Bond Greninja and its Choice Specs-boosted Water Shuriken when unboosted.
* If running the hazard lead set, Double Kick can be used to beat Smeargle leads by OHKO'ing it and breaking its Focus Sash while doing so, which is useful so that it does not set up Sticky Web or Stealth Rock for the rest of its team. Mention Taunt on lead Terrak

Checks and Counters
===================

**Ground-types**: Landorus-Therian, Garchomp, Hippowdon, and Zygarde all either resist its Rock-type STAB, or, in the case of Landorus-Therian, cuts its attack due to Intimidate, severely limiting its damage output and leaves Terrakion at the mercy of their powerful Grounf-type STAB moves; all except for Landorus-Therian must watch out for Close Combat if significantly weakened and all do not appreciate getting hit with Toxic.

**Water-types**: Keldeo, Toxapex, Greninja, Ash-Greninja, and other bulky Water-types such as Tapu Fini all take advantage of Terrakion due to their great natural bulk and ability to take out Terrakion with their strong Water-type STAB's in the case of Keldeo, or simply take all of Terrakion's moves with ease in the case of Toxapex.

**Grass-types**: Tangrowth and Mega Venusaur can take most of Terrakion's attacks even with an Assault Vest and respond with a strong super-effective Grass-type STAB move. Tangrowth can get worn down with Toxic, and Mega Venusaur does not have the ability to consistently switch into Terrakion due to its lack of Regenerator, but these two serve as fine checks to Terrakion's checks. Tapu Bulu is a notable mention for being able to take advantage of most hits from the Choice Scarf set, although it must watch for Continental Crush and a Choice Band-boosted Stone Edge.

**Dugtrio**: Dugtrio is one of the hardest stops to offensive Terrakion sets on stall builds, as it can easily trap Terrakion after it has managed to pick up a kill or if it locks into an unfavorable move against a partner that Dugtrio can take advantage of by taking it out most of the time from full with its super-effective STAB Earthquake.

**Priority**: Super-effective priority from the likes of Ash Greninja's Water Shuriken, Mega Medicham's Bullet Punch, Mega Scizor's Bullet Punch, and the rare Breloom's Mach Punch are able to pick off a weakened Terrakion and stop any sweep cold in its tracks.

2/3
 
AMCHECK
Additions
Removals
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Comments
QC: Gary / dk / ?
GP: ? / ?

[OVERVIEW]

Terrakion has a great Speed tier whichthat allows it to perform as a great revenge killer, outspeeding the likes of +1 Volcarona, Mega Charizard X, Salamence, and Choice Scarf Nihilego. It also possesses a near unresisted STAB combination ,(AC) which allows Terrakion to serve as a strong wallbreaker and cleaner for offensive teams. On the flipside, downside, however, its typing also leaves it weak to Ground- and ,(AC) Water- ,(AC) and Grass-types like Landorus-T, Greninja, and Tangrowth, which are all common in the OU tier; this also means that it can be easily revenge killed by Ash-Greninja's Water Shuriken. In addition, it also faces competition as a wallbreaker and hazard setter from other threats,(AC) such as Landorus-T, but its Speed tier and phenomenal coverage overall give it a notable niche in the metagame.

[SET]
name: Choice Scarf
move 1: Stone Edge
move 2: Close Combat
move 3: Rock Slide
move 4: Toxic / Earthquake
item: Choice Scarf
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Stone Edge is Terrakion's strongest STAB Rock-type move, and is mainly used to revenge kill threats that are not OHKO'd by Rock Slide, such as Mega Charizard X and Gyarados, as well as Gengar and Mega Alakazam after Stealth Rock damage. It can also be used to clean weakened teams that tend to lack strong Rock-type resists. Close Combat is Terrakion's other STAB move ,(AC) which lets it hit the Steel- and Ground-types which that resist its Rock-type coverage such as Ferrothorn, Garchomp, and Zygarde; it is also useful for being a more accurate way to hit Greninja. Rock Slide provides an extra Rock-type move which can be used when wanting to preserve PP on Stone Edge ,(AC) as well as when using being a Rock-type move with higher accuracy ,(AC) which is preferred such as when you want to be more confident in revenge killing Volcarona, for example; it also has a flinch chance ,(AC) which in comparison to Stone Edge ,(AC) which can be situationally useful. Toxic allows Terrakion to passively wear down checks which that can consistently switch into this set,(RC) such as Tangrowth or Landorus-T. Earthquake, while somewhat redundant with Terrakion's phenomenal STAB coverage, allows it Terrakion [clearer than "it" because "it" could refer to eq] to more securely get damage on the likes of Tapu Koko, Mega Mawile, Magearna and Mega Metagross, which can all be revenge killed with some prior damage.

Set Details
========

Maximum Speed and Attack investment with a Jolly nature allows Terrakion to make use of its great Speed tier and Attack stat ,(AC) to serve as an efficient revenge killer ,(AC) by making use of its near-unresisted STAB combination. A Choice Scarf is used so that it can perform as one of the best revenge killers in the metagame, being able to outspeed boosted threats like Volcarona, Salamence, Mega Charizard X, and even other fast Choice Scarf users such as like [like = comparison] Nihilego, Garchomp, and Tapu Lele. Justified is Terrakion's only ability, and is only situationally helpful, as many threats with Dark-type coverage have other super-effective coverage against Terrakion ,(AC) such as Bisharp and Greninja, meaning that it is not recommended to try and switch directly into Dark-type attacks to get the Justified boost.

Usage Tips
========

Given that this set's primary function is as a revenge killer, it is recommended to bring this Terrakion in after an opposing sweeper has picked up a kill ,(AC) so that Terrakion it can revenge retaliate using its great STAB coverage. In addition to this, if the opposing team has been sufficiently weakened, this set can also serve as a cleaner due to its great Speed and STAB moves. When using this set, Stone Edge is a more spammable move than Close Combat, but Close Combat can be used to if you are predicting predict a threat that resists its Rock-type STAB to come switch in, such as a Steel-type like Ferrothorn or a Ground-type like Garchomp. The decision between using Stone Edge and Rock Slide to revenge kill depends on the threat that Terrakion is up against ,(AC) and the health that they are at. For example, it is always safe to use Rock Slide to revenge kill Volcarona ,(AC) which dies faints [never use dies] from full, but not against the likes of Salamence and Mega Charizard X, which as they are not OHKO'd OHKOed.(period) from full, Stone Edge is necessary unless until they have taken enough damage to be in OHKO KOed by range of Rock Slide. If a threat that can continuously come in on Terrakion such as Landorus-T or Tangrowth is healthy, then it is a good idea to go for Toxic which will hinder their ability to switch in into [they don't switch Terrakion in] Terrakion later on.

Team Options
========

Pairing it Terrakion with partners that appreciate Terrakion its ability to revenge kill threats revenge killing a boosted threat such as Volcarona or Mega Charizard X is key, as this gives more opportunities for another sweeper on Terrakion's team ,(AC) such as Supersonic Skystrike Gyarados,(RC) for example, to set up itself and sweep. If this set wants to have a chance of cleaning end game end-game (AH) ,(AC) after being successfully being used to revenge kill whatever threats the its team needs revenge killed, it is going to need some key threats worn down ,(AC) or take taken out ,(AC) in order to sweep. While Toxic helps wear down Landorus-T, Tangrowth, and other walls, Terrakion is going to need assistance from wallbreakers and other partners which that can wear these threats down ,(AC) such as Greninja ,(AC) which can also set up spikes for Terrakion to clean opposing teams. There are also other wallbreakers that help with weakening these threats for Terrakion such as including Mamoswine, Mega Pinsir, Mega Mawile, and Mega Metagross. Partners which resist water Water,(AC) and can deal with both Choice Scarf Keldeo and Ash-Greninja ,(AC) serve as great partners due to Terrakion's crippling massive Water-type weakness; Assault Vest Tangrowth works great in this regard ,(AC) and can even wear down Tapu Koko for Terrakion to clean later on in the match if Terrakion forgoes Earthquake. It can also run Hidden Power Ice to better deal with Zygarde, which this set has difficulty dealing with.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Stone Edge
move 3: Close Combat
move 4: Stealth Rock / Rock Polish
item: Rockium Z / Life Orb
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance allows Terrakion to serve as a huge bigger threat against many defensive builds which that lack faster answers to it ,(AC) allowing it to and wallbreak with ease. Stone Edge is Terrakion's main Rock-type STAB move, which is notable for having a large lack of resistances in the OU metagame, allowing Terrakion to utilize it well in combination with Rockium Z, which turns it into a strong 180 BP Continental Crush, picking up notable OHKO's at +2,(RC) such as on physically defensive Pokemon, such as Tangrowth and Landorus-T ,(AC) after Stealth Rock damage and an Intimidate drop in the case of Landorus-T, as well as Mega Venusaur and Toxapex,(AC) respectably. Close Combat is Terrakion's secondary Fighting-type STAB move ,(AC) which allows it to hit the Steel- and Ground-type Pokemon that resist Stone Edge such as Garchomp, Zygarde, and Ferrothorn. Stealth Rock lets Terrakion support the rest of its team by providing residual damage for teammates to take advantage of, and it works well on this set since, after a Swords Dance boost, Terrakion can take advantage of many common hazard removers such as Zapdos and Tapu Fini. If a Stealth Rock user is already present on the team, Rock Polish can be used instead, which allows Terrakion to perform as a strong cleaner, outspeeding the entire metagame and clean with its near unresisted near-unresisted (AH) STAB coverage. Substitute is another option in the final slot ,(AC) to take advantage of the switches Terrakion forces ,(AC) so that it can set up Swords Dance easily ,(AC) while also allowing Terrakion to avoid being revenge killed.

Set Details
========

Maximum Speed and Attack investment with a Jolly nature allows Terrakion to hit as hard as possible ,(AC) while outspeeding threats such as Garchomp, Mega Pinsir, Manaphy, and Landorus-T. The choice between Rockium Z and Life Orb on this set depends on the team; if a more useful Z-move user is not present on the team, then Rockium Z can be used to turn Stone Edge into a powerful Continental Crush which can dent even resists very hard. However, Life Orb is a very useful item which can power up Terrakion's moves (AC) at the cost of its health, making it easier to be taken out by the likes of pre-transformation Battle Bond Greninja's Water Shuriken.

Usage Tips
========

This set serves mainly as an early-game wallbreaker, using its great Speed tier to threaten defensive threats such as Celesteela, Landorus-T, and Ferrothorn after a Swords Dance boost (AC) alongside Continental Crush. Bringing Terrakion in with the assitance of Volt Switch and U-turn (AC) or double switches (AC) is a great way of keeping it healthy so that it does not fall to priority moves such as +2 boosted Bisharp Sucker Punch ,(AC) later on in the match.(period) with enough chip damage. When using this set, Stone Edge is the safer move to throw out due to its lack of resistances in the metagame, but Terrakion can predict threats that resist Rock-type moves such as Mega Metagross to come in by hitting it with Close Combat on the switch. When Terrakion finds room to set up, using Swords Dance on a predicted switch into a defensive threat that normally takes it on ,(AC) such as Landorus-Therian Landorus-T ,(AC) Landorus-T,(AC) [You don't need to type out the full thing] allows it to take it out with a Continental Crush, although be wary for opponents that try to scout for the Z-move. The way this set is used depends on the last slot; if using Stealth Rock, it is wise to set it up against threats that Terrakion normally forces out such as Ferrothorn or Heatran.(RP) ;(SC) however, if Rock Polish is being used instead, this can be set up later on in the game when all of Terrakion's offensive checks have been weakened or taken out ,(AC) to give it a better chance of cleaning up.

Team Options
========

Wallbreakers that appreciate Stealth Rock support ,(AC) or appreciate Terrakion's ability to wear down and take out the likes of Celesteela, Tangrowth, and Landorus-T ,(AC) such as Mega Metagross, Garchomp, and Mega Mawile pair well with this Terrakion set. These wallbreakers can even wear down these threats to prepare for a late-game Terrakion sweep. Partners which that can take on faster offensive checks to Terrakion like Greninja, Tornadus-T, Tapu Koko, and Mega Metagross pair well with this set; such partners include Tapu Koko and Choice Scarf Keldeo, for example. Other checks to Mega Metagross such as Mega Scizor ,(AC) can prevent Mega Metagross from gaining momentum on Terrakion's teammates. Terrakion can find itself hindered by its weaknesses to the likes of Water-type moves from threats such as Ash-Greninja ,(AC) which can deter Terrakion from setting up with Hydro Pump ,(AC) or can even revenge kill Terrakion if it sets up a Rock Polish, so partners which can assist in taking these threats on, such as Assault Vest Tangrowth, perform well with Terrakion. In addition, partners that can deal with stall builds work great in breaking along with this set, given that stall builds generally have Dugtrio to revenge kill a boosted Terrakion. Shed Shell Tapu Lele performs this role well,(AC) and partners with Terrakion in weakening defensive and stall builds. Given that this set can severely weaken or take out Landorus-T, a teammate that appreciates this such as Swords Dance Mega Mawile, Agility Mega Metagross, and Dragon Dance Mega Charizard X can easily find more opportunities to set up and sweep.

[STRATEGY COMMENTS]
Other Options
=============

A Stealth Rock hazard lead set with Focus Sash is a usable option ,(AC) due to its strong STAB's allowing it to match up well against a number of hazard setters like Ferrothorn, while also making use of Taunt to deter Defog users. However, this set has a bad matchup against such hazard leads as Azelf ,(AC) and allows Ash-Greninja to take advantage of lead Terrakion by transforming after taking it out. Double Kick can be used on this set specifically to beat Smeargle leads by OHKO'ing it ,(AC) and breaking its Focus Sash while doing so, which is useful so that it does not set up Sticky Web or Stealth Rock for the rest of its team. A Choice Band set allows Terrakion to work as a powerful wallbreaker ,(AC) by taking advantage of the lack of sturdy resists to its STAB coverage in the tier, although Terrakion prefers to make use of its great Speed tier to revenge kill. Most notably, it is able to take advantage of normal checks such as Mega Mawile, which is threatened by a Choice Band-boosted Earthquake. Hidden Power Ice may be used with a Life Orb to avoid recoil ,(AC) and wear down Landorus-T and Garchomp, although this option forces it to cut some of its bulk in order to power Hidden Power Ice up, leaving it at the mercy of Battle Bond Greninja and its Choice Specs-boosted Water Shuriken when unboosted.

Checks and Counters
===================

**Ground-types**: Landorus-T, Garchomp, Hippowdon, and Zygarde all either resist its Rock-type STAB, or, in the case of Landorus-Therian, cuts its attack due to Intimidate, severely limiting its damage output and leaves leaving Terrakion at the mercy of their powerful Ground-type STAB moves; all except for Landorus-T must watch out for Close Combat if significantly weakened ,(AC) and all do not appreciate getting hit with Toxic.

**Water-types**: Keldeo, Toxapex, Greninja, Ash-Greninja, and other bulky Water-types such as like Tapu Fini all take advantage of Terrakion due to their great natural bulk ,(AC) and ability to take out Terrakion with their strong Water-type STAB's in the case of Keldeo, or simply take all of Terrakion's moves with ease in the case of Toxapex.

**Grass-types**: Tangrowth and Mega Venusaur can take most of Terrakion's attacks even with an Assault Vest ,(AC) and respond with a strong super-effective Grass-type STAB move. Tangrowth can get worn down with Toxic, and while Mega Venusaur does not have the ability to consistently switch into Terrakion due to its lack of Regenerator .(period), but these two serve as fine checks to Terrakion's checks. [This isn't really necessary because you have already mentioned it in Team Option] Tapu Bulu is a notable mention for being as it is able to take advantage of most hits from the Choice Scarf set, although it must watch out for either Continental Crush ,(AC) and or a Choice Band-boosted Stone Edge.

**Dugtrio**: Dugtrio is one of the hardest stops to offensive Terrakion sets on stall builds, as it can easily trap Terrakion after it has managed to pick up a kill ,(AC) or if it locks into an unfavorable move against a partner of Dugtrio.(period) that Dugtrio can take advantage of by taking it out most of the time from full then proceed to most likely OHKO Terrakion with its super-effective STAB Earthquake.

**Priority**: Super-effective priority from the likes of such as Ash Greninja's Water Shuriken, Mega Medicham's Bullet Punch, Mega Scizor's Bullet Punch, and the rare Breloom's Mach Punch are able to pick off a weakened Terrakion ,(AC) and stop any sweep cold in its tracks.

This does not count as one of your official GP stamps, unless stamped by a GP member.
 
Last edited:

Winry

Super Graduate-Level Napper
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
I'm adding comments to the amcheck, so you should implement everything UNLESS it says [don't implement!]
Winry: add/fix spelling remove comments
[OVERVIEW]

Terrakion has a great Speed tier whichthat allows it to perform as a great revenge killer, outspeeding the likes of +1 Volcarona, Mega Charizard X, Salamence, and Choice Scarf Nihilego. It also possesses a near unresisted STAB combination ,(AC) which allows Terrakion to serve as a strong wallbreaker and cleaner for offensive teams. On the flipside, downside, however, its typing also leaves it weak to Ground- and ,(AC) Water- ,(AC) and Grass-types like moves used by Landorus-T, Greninja, and Tangrowth, which are all common in the OU tier; this also means that it can be easily revenge killed by Ash-Greninja's Water Shuriken. In addition, it also faces competition as a wallbreaker and entry hazard setter from other threats,(AC) such as Landorus-T, but its Speed tier and phenomenal coverage overall give it a notable niche in the metagame.

[SET]
name: Choice Scarf
move 1: Stone Edge
move 2: Close Combat
move 3: Rock Slide
move 4: Toxic / Earthquake
item: Choice Scarf
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Stone Edge is Terrakion's strongest STAB Rock-type move, [rc] and is mainly used to revenge kill threats that are not OHKO'd OHKOed by Rock Slide, such as Mega Charizard X and Gyarados, as well as Gengar and Mega Alakazam after Stealth Rock damage. It can also be used to clean weakened teams that tend to lack strong Rock-type resists Rock-resistant Pokemon. Close Combat is Terrakion's other STAB move ,(AC) which lets it hit the Steel- and Ground-types which that resist its Rock-type coverage such as Ferrothorn, Garchomp, and Zygarde; it is also useful for being a more accurate way to hit Greninja. Rock Slide provides an extra Rock-type move which and can be used when wanting to preserve PP on Stone Edge ,(AC) as well as when using being a Rock-type move with higher accuracy ,(AC) which is preferred such as when you want to be more confident in hitting targets, such as revenge killing Volcarona, for example. [end sentence] it It also has a flinch chance ,(AC) which in comparison to Stone Edge ,(AC) which can be situationally useful in certain situations. Toxic allows Terrakion to passively wear down checks which that can consistently switch into this set,(RC) such as Tangrowth or Landorus-T. Earthquake, while somewhat redundant with Terrakion's phenomenal STAB coverage, allows it Terrakion [clearer than "it" because "it" could refer to eq] to more securely get damage on the likes of Tapu Koko, Mega Mawile, Magearna and Mega Metagross, which can all be revenge killed with some prior damage.

Set Details
========

Maximum Speed and Attack investment with a Jolly nature allows Terrakion to make use of its great Speed tier and Attack stat ,(AC) [don't add comma] to serve as an efficient revenge killer ,(AC) [dont add comma] by making use of its near-unresisted STAB combination. A Choice Scarf is used so that it can perform as one of the best revenge killers in the metagame, being able to outspeed boosted threats like Volcarona, Salamence, Mega Charizard X, and even other fast Choice Scarf users such as like [like = comparison] Nihilego, Garchomp, and Tapu Lele. Justified is Terrakion's only ability, [rc] and is only situationally helpful, as many threats with Dark-type coverage have other super- [remove hyphen] effective coverage against Terrakion ,(AC) such as Bisharp and Greninja, meaning that it is not recommended to try and switch directly into Dark-type attacks to get the Justified boost.

Usage Tips
========

Given that this set's primary function is as a revenge killer, it is recommended to bring this Terrakion in after an opposing sweeper has picked up a kill ,(AC) KOed a teammate so that Terrakion it can revenge retaliate using its great STAB coverage. In addition to this, if the opposing team has been sufficiently weakened, this set can also serve as a cleaner due to its great Speed and STAB moves. When using this set, Stone Edge is a more spammable move than Close Combat, but Close Combat can be used to if you are predicting predict a threat that resists its Terrakion's Rock-type STAB to come switch in, such as a Steel-type like Ferrothorn or a Ground-type like Garchomp. The decision between using Stone Edge and Rock Slide to revenge kill depends on the threat that Terrakion is up against ,(AC) [don't add comma] and their amount of HP health that they are at. For example, it is always safe to use Rock Slide to revenge kill Volcarona ,(AC) which dies faints [never use dies] from full, but not against the likes of Salamence and Mega Charizard X, which as they are not OHKO'd OHKOed.(period) from full, Stone Edge is necessary unless until they have taken enough damage to be in OHKO KOed by range of Rock Slide. If a threat that can continuously come in on Terrakion such as Landorus-T or Tangrowth is healthy, then it is a good idea to go for Toxic, [ac] as it which will hinder their ability to switch in into [they don't switch Terrakion in] Terrakion later on.

Team Options
========

Pairing it Terrakion with partners that appreciate Terrakion its ability to revenge kill threats revenge killing a boosted threat such as Volcarona or Mega Charizard X is key, as this gives more opportunities for another sweeper on Terrakion's team ,(AC) such as Supersonic Skystrike Gyarados,(RC) for example, to set up itself and sweep. If this set wants to have a chance of cleaning end game end-game (AH) ,(AC) [don't add comma] after being successfully being used to revenge kill whatever threats the its team needs revenge killed, it is going to need some key threats worn down ,(AC) [don't add comma] or take taken out ,(AC) [don't add comma] in order to sweep. While Toxic helps wear down Landorus-T, Tangrowth, and other walls, Terrakion is going to need assistance from wallbreakers and other partners which that can wear these threats down ,(AC) such as Greninja ,(AC) which can also set up Spikes [capitalize] for Terrakion to clean opposing teams. There are also other wallbreakers that help with weakening these threats for Terrakion such as including [keep such as] Mamoswine, Mega Pinsir, Mega Mawile, and Mega Metagross. Partners which that resist water Water,(AC) [don't add comma] and can deal with both Choice Scarf Keldeo and Ash-Greninja ,(AC) [don't add comma] serve as great partners due to Terrakion's crippling massive Water-type weakness; Assault Vest Tangrowth works great in this regard ,(AC) [don't add comma] and can even wear down Tapu Koko for Terrakion to clean later on in the match if Terrakion forgoes Earthquake. It can also run Hidden Power Ice to better deal with Zygarde, which this set has difficulty dealing with.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Stone Edge
move 3: Close Combat
move 4: Stealth Rock / Rock Polish
item: Rockium Z / Life Orb
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance allows Terrakion to serve as a huge bigger threat against many defensive builds which that lack faster answers to it ,(AC) allowing it to and wallbreak with ease. Stone Edge is Terrakion's main Rock-type STAB move, which is notable for having a large lack of resistances in the OU metagame. [end sentence], allowing Terrakion to utilize it well in combination With [capitalize] Rockium Z, Stone Edge which turns it into a strong 180 BP Continental Crush, picking up notable OHKO's OHKOs at +2,(RC) such as on physically defensive Pokemon, such as Tangrowth and Landorus-T ,(AC) after Stealth Rock damage and an Intimidate drop in the case of Landorus-T, as well as Mega Venusaur and Toxapex,(AC) respectably. Close Combat is Terrakion's secondary Fighting-type STAB move ,(AC) which allows it to hit the Steel- and Ground-type Pokemon that resist Stone Edge such as Garchomp, Zygarde, and Ferrothorn. Stealth Rock lets Terrakion support the rest of its team by providing residual damage for teammates to take advantage of, and it works well on this set since, after a Swords Dance boost, Terrakion can take advantage of many common entry hazard removers such as Zapdos and Tapu Fini. If a Stealth Rock user is already present on the team, Rock Polish can be used instead, which allows Terrakion to perform as a strong cleaner, outspeeding the entire metagame and clean with its near unresisted near-unresisted (AH) STAB coverage. Substitute is another option in the final slot ,(AC) [don't add comma] that can be used to take advantage of the switches Terrakion forces ,(AC) so that allowing it can to set up Swords Dance easily ,(AC) while also allowing Terrakion to and avoid being revenge killed.

Set Details
========

Maximum Speed and Attack investment with a Jolly nature allows Terrakion to hit as hard as possible ,(AC) [don't add comma] while outspeeding threats such as Garchomp, Mega Pinsir, Manaphy, and Landorus-T. The choice between Rockium Z and Life Orb on this set depends on the team; if a more useful Z-move user is not present on the team, then Rockium Z can be used to turn Stone Edge into a powerful Continental Crush, [ac] which can dent even resists Pokemon that resist it very hard. However, Life Orb is a very useful item which that can power up Terrakion's moves (AC) [don't add comma] at the cost of its health, making it easier to be taken out by the likes of pre-transformation Battle Bond Greninja's Water Shuriken.

Usage Tips
========

This set serves mainly as an early-game wallbreaker, using its great Speed tier to threaten defensive threats such as Celesteela, Landorus-T, and Ferrothorn after a Swords Dance boost (AC) alongside [don't add comma] using Continental Crush. Bringing Terrakion in with the assistance of Volt Switch and U-turn (AC) [don't add comma] or double switches (AC) [don't add comma] is a great way of keeping it healthy so that it does not fall to priority moves such as +2 boosted Bisharp's Sucker Punch ,(AC) [don't add comma] later on in the match.(period) with enough chip damage. When using this set, Stone Edge is the safer move to throw out use due to its lack of resistances in the metagame, but Terrakion you can predict threats that resist Rock-type moves such as Mega Metagross to come in by hitting it them with Close Combat on the switch. When Terrakion finds room to set up, using Use Swords Dance on a predicted switch into a defensive threat that normally takes it on ,(AC) such as Landorus-Therian Landorus-T ,(AC) Landorus-T,(AC) [You don't need to type out the full thing] and allows it to take it out with a Continental Crush, although be wary for opponents that try to scout for the Z-move. The way this set is used depends on the last slot; if using Stealth Rock, it is wise to set it up against threats that Terrakion normally forces out such as Ferrothorn or Heatran.(RP) ;(SC) [not really necessary change] however, if Rock Polish is being used instead, this can be set up later on in the game when all of Terrakion's offensive checks have been weakened or taken out ,(AC) [don't add comma] to give it a better chance of cleaning up.

Team Options
========

Wallbreakers such as Mega Metagross, Garchomp, and Mega Mawile that appreciate Stealth Rock support ,(AC) [don't add comma] or appreciate Terrakion's ability to wear down and take out the likes of Celesteela, Tangrowth, and Landorus-T ,(AC) such as Mega Metagross, Garchomp, and Mega Mawile pair well with this Terrakion set. These wallbreakers can even wear down these threats to prepare for a late-game Terrakion sweep. Partners which that can take on faster offensive checks to Terrakion like Greninja, Tornadus-T, Tapu Koko, and Mega Metagross pair well with this set; such partners include Tapu Koko and Choice Scarf Keldeo, for example. Other checks to Mega Metagross such as Mega Scizor ,(AC) [don't add comma] can prevent Mega Metagross from gaining momentum on Terrakion's teammates. Terrakion can find itself hindered by its weaknesses to the likes of Water-type moves from threats such as Ash-Greninja ,(AC) which can deter Terrakion from setting up with Hydro Pump ,(AC) [don't add comma] or can even revenge kill Terrakion if it sets up a Rock Polish. [end sentence] so Partners such as Assault Vest Tangrowth which can assist in taking these threats on, such as Assault Vest Tangrowth, perform well with Terrakion. In addition, partners that can deal with stall builds work great in breaking along with this set, given that stall builds generally have Dugtrio to revenge kill a boosted Terrakion. Shed Shell Tapu Lele performs this role well,(AC) [don't add comma] and partners with Terrakion in weakening defensive and stall builds. Given that this set can severely weaken or take out Landorus-T, a teammate that appreciates this such as Swords Dance Mega Mawile, Agility Mega Metagross, and Dragon Dance Mega Charizard X can easily find more opportunities to set up and sweep.

[STRATEGY COMMENTS]
Other Options
=============

A Stealth Rock entry hazard lead set with Focus Sash is a usable option ,(AC) [don't add comma] due to its strong STAB's STAB moves allowing it to match up well against a number of entry hazard setters like Ferrothorn, [rc] while also making use of Taunt to deter Defog users. However, this set has a bad matchup against such some hazard leads such as Azelf ,(AC) and allows Ash-Greninja to take advantage of lead Terrakion by transforming after taking it out. Double Kick can be used on this set specifically to beat Smeargle leads by OHKO'ing it ,(AC) and breaking its Focus Sash while doing so [breaking its Sash while KOing it? Kind of obvious?], preventing it from setting which is useful so that it does not set up Sticky Web or Stealth Rock for the rest of its team. A Choice Band set allows Terrakion to work as a powerful wallbreaker ,(AC) [don't add comma] by taking advantage of the lack of sturdy resists to Pokemon that resist its STAB coverage in the tier, although Terrakion prefers to make use and of its great Speed tier to revenge kill. Most notably, it is able to take advantage of can threaten normal checks such as Mega Mawile, which is threatened by with a Choice Band-boosted Earthquake. Hidden Power Ice may be used with a Life Orb to avoid recoil ,(AC) [don't add comma] and wear down Landorus-T and Garchomp, although this option forces it to cut some of its bulk in order to power Hidden Power Ice up, leaving it at the mercy of Battle Bond Greninja and its Choice Specs-boosted Water Shuriken when unboosted.

Checks and Counters
===================

**Ground-types**: Landorus-T, Garchomp, Hippowdon, and Zygarde all either resist its Terrakion's Rock-type STAB moves and can threaten it with their Ground-type STAB moves. [period] Landorus-T also cuts Terrakion's Attack with Intimidate, or, in the case of Landorus-Therian, cuts its attack due to Intimidate, severely limiting its damage output and leaves leaving Terrakion at the mercy of their powerful Ground-type STAB moves;. [end sentence] All [capitalize] except for Landorus-T must watch out for Close Combat if significantly weakened ,(AC) and they all do not appreciate getting hit with Toxic.

**Water-types**: Keldeo, Toxapex, Greninja, Ash-Greninja, and other bulky Water-types such as like [not necessary] Tapu Fini all take advantage of Terrakion due to their great natural bulk. [end sentence] ,(AC) [don't add comma] Keldeo can take easily take out Terrakion with a Water-type STAB move, [ac] and Toxapex can easily take a hit from all of Terrakion's moves. [end sentence] and ability to take out Terrakion with their strong Water-type STAB's in the case of Keldeo, or simply take all of Terrakion's moves with ease in the case of Toxapex.

**Grass-types**: Tangrowth and Mega Venusaur can take most of Terrakion's attacks even with an Assault Vest ,(AC) and respond with a strong super- [remove hyphen] effective Grass-type STAB move. Tangrowth can get worn down with Toxic, and while Mega Venusaur does not have the ability to consistently switch into Terrakion due to its lack of Regenerator .(period), but these two serve as fine checks to Terrakion's checks. [This isn't really necessary because you have already mentioned it in Team Option] Tapu Bulu is a notable mention, [ac] for being as it is able to take advantage of most hits from the Choice Scarf set, although it must watch out for either Continental Crush ,(AC) [don't add comma] and or a Choice Band-boosted Stone Edge.

**Dugtrio**: Dugtrio is one of the hardest stops to offensive Terrakion sets on stall builds, as it can easily trap Terrakion after it has managed to pick up a kill ,(AC) [don't add comma] or if it locks Terrakion is locked into an unfavorable move against a partner of Dugtrio.(period) that Dugtrio can take advantage of by taking it out most of the time from full then proceed to most likely OHKO Terrakion with its super-effective STAB Earthquake.

**Priority**: Super-effective priority from the likes of such as Ash Greninja's Water Shuriken, Mega Medicham's Bullet Punch, Mega Scizor's Bullet Punch, and the rare Breloom's Mach Punch are able to pick off a weakened Terrakion ,(AC) [don't add comma] and stop any sweep cold in its tracks.

1/2
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 2/2

[OVERVIEW]

Terrakion has a great Speed tier that allows it to perform as a great revenge killer with a Choice Scarf, outspeeding the likes of +1 Volcarona, Mega Charizard X, and Salamence, (RC) and Choice Scarf Nihilego. (did that because, assuming the first three are all +1, then Scarf Nihi can't be in the same list) It also possesses a near-unresisted STAB combination, which allows Terrakion to serve as a strong wallbreaker and cleaner for offensive teams. On the downside, however, its typing also leaves it weak to Ground-, Water-, and Grass-type moves used by Landorus-T, Greninja, and Tangrowth, which are all common in the OU tier; this also means that it can be easily revenge killed by Ash-Greninja's Water Shuriken. In addition, it also faces competition as a wallbreaker and entry hazard setter from other threats, such as Landorus-T, but its Speed tier and phenomenal coverage overall give it a notable niche in the metagame.

[SET]
name: Choice Scarf
move 1: Stone Edge
move 2: Close Combat
move 3: Rock Slide
move 4: Toxic / Earthquake
item: Choice Scarf
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Stone Edge is Terrakion's strongest STAB Rock-type move, (RC) and is mainly used to revenge kill threats that are not OHKOed by Rock Slide, such as Mega Charizard X and Gyarados, as well as Gengar and Mega Alakazam after Stealth Rock damage. It can also be used to clean weakened teams that tend to lack strong Rock-resistant Pokemon. Close Combat is Terrakion's other STAB move, which lets it Terrakion hit the Steel- and Ground-types that resist its Rock-type coverage such as Ferrothorn, Garchomp, and Zygarde; it is also useful for being a more accurate way to hit Greninja. Rock Slide provides an extra Rock-type move and can be used when you wanting to preserve PP on Stone Edge, as well as when you want to be more confident in hitting targets, such as revenge killing Volcarona, for example. Unlike Stone Edge, it also has a flinch chance, which in comparison to Stone Edge, can be useful in certain situations. Toxic allows Terrakion to passively wear down checks that can consistently switch into this set such as Tangrowth and Landorus-T. Earthquake, while somewhat redundant with Terrakion's phenomenal STAB coverage, allows Terrakion to more securely get damage on the likes of Tapu Koko, Mega Mawile, Magearna, (add comma) and Mega Metagross, which can all be revenge killed with some prior damage.

Set Details
========

Maximum Speed and Attack investment with a Jolly nature allows Terrakion to make use of its great Speed tier and Attack stat to serve as an efficient revenge killer with by making use of (repetition) its near-unresisted STAB combination. A Choice Scarf is used so that it can perform as one of the best revenge killers in the metagame, being able to outspeed boosted threats like Volcarona, Salamence, and Mega Charizard X, (RC) and even other fast Choice Scarf users like Nihilego, Garchomp, and Tapu Lele. Justified is Terrakion's only ability and is only situationally helpful, as many threats with Dark-type coverage have other super effective coverage against Terrakion, such as Bisharp and Greninja, meaning that it is not recommended to try and to switch directly into Dark-type attacks to get the Justified boost.

Usage Tips
========

Given that this set's primary function is as a revenge killer, it is recommended to bring Terrakion in after an opposing sweeper has KOed a teammate so that it can retaliate using its great STAB coverage. In addition to this, if the opposing team has been sufficiently weakened, this set can also serve as a cleaner due to its great Speed and STAB moves. When using this set, Stone Edge is a more spammable move than Close Combat, but Close Combat can be used if you are predicting a threat that resists Terrakion's Rock-type STAB to switch in, such as a Steel-type like Ferrothorn or a Ground-type like Garchomp. The decision between using Stone Edge and Rock Slide to revenge kill depends on the threat that Terrakion is up against and their amount of HP. For example, it is always safe to use Rock Slide to revenge kill Volcarona, which faints from full, but not against the likes of Salamence and Mega Charizard X, as they are not OHKOed. Stone Edge is necessary until they have taken enough damage to be KOed by Rock Slide. If a threat that can continuously come in on Terrakion such as Landorus-T or Tangrowth is healthy, then it is a good idea to go for Toxic, as it will hinder their ability to switch into Terrakion later on.

Team Options
========

Pairing Terrakion with partners that appreciate its ability to revenge kill threats such as Volcarona and Mega Charizard X is key, as this gives more opportunities for another sweeper on Terrakion's team, such as Supersonic Skystrike Gyarados, to set up and sweep. If this set wants to have a chance of cleaning end-game after successfully being used to revenge kill threats, it is going to need some key threats worn down or taken out in order to sweep. While Toxic helps wear down Landorus-T, Tangrowth, and other walls, Terrakion is going to need assistance from wallbreakers and other partners that can wear these threats down, such as Greninja, which can also set up. There are also other wallbreakers that help with weakening these threats for Terrakion including Mamoswine, Mega Pinsir, Mega Mawile, and Mega Metagross. Partners that resist Water and can deal with both Choice Scarf Keldeo and Ash-Greninja serve as great partners due to Terrakion's massive Water-type weakness; Assault Vest Tangrowth works great in this regard and can even wear down Tapu Koko for Terrakion to clean later on in the match if Terrakion forgoes Earthquake. It can also run Hidden Power Ice to better deal with Zygarde, which this set has difficulty dealing with.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Stone Edge
move 3: Close Combat
move 4: Stealth Rock / Rock Polish
item: Rockium Z / Life Orb
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance allows Terrakion to serve as a bigger threat against many defensive builds that lack faster answers to it, allowing it to wallbreak with ease. Stone Edge is Terrakion's main Rock-type STAB move, which is notable for having a large lack of resistancest Pokemon in the OU metagame. With Rockium Z, Stone Edge it turns into a strong 180-Base Power Continental Crush, picking up notable OHKOs at +2 on physically defensive Pokemon, such as Tangrowth and Landorus-T, after Stealth Rock damage and an Intimidate drop in the case of Landorus-T, as well as Mega Venusaur and Toxapex. Close Combat is Terrakion's secondary Fighting-type STAB move, which allows it to hit the Steel- and Ground-type Pokemon that resist Stone Edge such as Garchomp, Zygarde, and Ferrothorn. Stealth Rock lets Terrakion support the rest of its team by providing residual damage for teammates to take advantage of, and it works well on this set because since, after a Swords Dance boost, Terrakion can take advantage of many common entry hazard removers such as Zapdos and Tapu Fini. If a Stealth Rock user is already present on the team, Rock Polish can be used instead, which allows Terrakion to perform as a strong cleaner, outspeeding the entire metagame and clean with its near-unresisted STAB coverage. Substitute is another option in the final slot that can be used to take advantage of the switches Terrakion forces, allowing it to set up Swords Dance easily and avoid being revenge killed.

Set Details
========

Maximum Speed and Attack investment with a Jolly nature allows Terrakion to hit as hard as possible while outspeeding threats such as Garchomp, Mega Pinsir, Manaphy, and Landorus-T. The choice between Rockium Z and Life Orb on this set depends on the team; if a more useful Z-Move user is not present on the team, then Rockium Z can be used to turn Stone Edge into a powerful Continental Crush, which can dent even Pokemon that resist it very hard. However, Life Orb is a very useful item that can power up Terrakion's moves at the cost of its health, making it easier to be taken out by the likes of pre-transformation Battle Bond Greninja's Water Shuriken.

Usage Tips
========

This set serves mainly as an early-game wallbreaker, using its great Speed tier to threaten defensive threats such as Celesteela, Landorus-T, and Ferrothorn after a Swords Dance boost using Continental Crush. Bringing Terrakion in with the assistance of Volt Switch and U-turn or double switches is a great way of keeping it healthy so that it does not fall to priority moves such as +2 boosted Bisharp's Sucker Punch later on in the match. When using this set, Stone Edge is the safer move to use due to its lack of resistancest Pokemon in the metagame, but you can predict threats that resist Rock-type moves such as Mega Metagross to come in by hitting them with Close Combat on the switch. Use Swords Dance on a predicted switch into a defensive threat, such as Landorus-T, and take it out with a Continental Crush, although you should be wary for opponents that try to scout for the Z-Move. The way this set is used depends on the last slot; if using Stealth Rock, it is wise to set it up against threats that Terrakion normally forces out such as Ferrothorn or Heatran. (add period) However, if Rock Polish is being used instead, this can be set up later on in the game when all of Terrakion's offensive checks have been weakened or taken out to give it a better chance of cleaning up.

Team Options
========

Wallbreakers such as Mega Metagross, Garchomp, and Mega Mawile that appreciate Stealth Rock support or appreciate Terrakion's ability to wear down and take out the likes of Celesteela, Tangrowth, and Landorus-T pair well with this Terrakion set. These wallbreakers can even wear down threats to prepare for a late-game Terrakion sweep. Partners that can take on faster offensive checks to Terrakion like Greninja, Tornadus-T, Tapu Koko, and Mega Metagross pair well with this set; such partners include Tapu Koko and Choice Scarf Keldeo, for example. Other checks to Mega Metagross such as Mega Scizor can prevent Mega Metagross from gaining momentum on Terrakion's teammates. Terrakion can find itself hindered by its weaknesses to Water-type moves from threats such as Ash-Greninja, which can deter Terrakion from setting up with Hydro Pump or can even revenge kill Terrakion if it sets up a Rock Polish. Partners such as Assault Vest Tangrowth can assist in taking these threats on and therefore (?) perform well with Terrakion. In addition, partners that can deal with stall builds work great in breaking along with this set, given that stall builds generally have Dugtrio to revenge kill a boosted Terrakion. Shed Shell Tapu Lele performs this role well and partners with Terrakion in weakening defensive and stall builds. Given that this set can severely weaken or take out Landorus-T, a teammate that appreciates this such as Swords Dance Mega Mawile, Agility Mega Metagross, and or Dragon Dance Mega Charizard X can easily find more opportunities to set up and sweep.

[STRATEGY COMMENTS]
Other Options
=============

A Stealth Rock entry hazard lead set with Focus Sash is a usable option due to its strong STAB moves allowing it to match up well against a number of entry hazard setters like Ferrothorn while also making use of Taunt to deter Defog users. However, this set has a bad matchup against some hazard leads such as Azelf, and allows Ash-Greninja is able to take advantage of lead Terrakion by transforming after taking it out. Double Kick can be used on this set specifically to beat Smeargle, preventing it from setting up Sticky Web or Stealth Rock. A Choice Band set allows Terrakion to work as a powerful wallbreaker by taking advantage of the lack of Pokemon that resist its STAB coverage and of its great Speed tier to revenge kill. Most notably, it can threaten normal checks such as Mega Mawile with a Choice Band-boosted Earthquake. Hidden Power Ice may be used with a Life Orb to avoid recoil and wear down Landorus-T and Garchomp, although this option forces it to cut some of its bulk in order to power Hidden Power Ice up, leaving it at the mercy of Battle Bond Greninja and its Choice Specs-boosted Water Shuriken when unboosted.

Checks and Counters
===================

**Ground-types**: Landorus-T, Garchomp, Hippowdon, and Zygarde all either resist Terrakion's Rock-type STAB moves and can threaten it with their Ground-type STAB moves. [period] (keep the period but remove comments) Landorus-T also cuts Terrakion's Attack with Intimidate, severely limiting its damage output. All except for Landorus-T must watch out for Close Combat if significantly weakened, and they do not appreciate getting hit with Toxic.

**Water-types**: Keldeo, Toxapex, Greninja, Ash-Greninja, and other bulky Water-types like Tapu Fini all take advantage of Terrakion due to their great natural bulk. Keldeo can take easily take out Terrakion with a Water-type STAB move, [ac] (same thing, keep comma but remove comments) and Toxapex can easily take a hit from all of Terrakion's moves.

**Grass-types**: Tangrowth and Mega Venusaur can take most of Terrakion's attacks and respond with a strong super effective Grass-type STAB move. Tangrowth can get worn down with Toxic, while Mega Venusaur does not have the ability to consistently switch into Terrakion due to its lack of Regenerator. Tapu Bulu is a notable mention, as it is able to take advantage of most hits from the Choice Scarf set, although it must watch out for either Continental Crush or a Choice Band-boosted Stone Edge.

**Dugtrio**: Dugtrio is one of the hardest stops to offensive Terrakion sets on stall builds, as it can easily trap Terrakion after it has managed to pick up a KO kill or if Terrakion is locked into an unfavorable move. Dugtrio can then proceed to OHKO Terrakion with its super effective STAB Earthquake.

**Priority**: Super effective priority such as Ash-Greninja's Water Shuriken, Mega Medicham's Bullet Punch, Mega Scizor's Bullet Punch, and the rare Breloom's Mach Punch are able to pick off a weakened Terrakion and stop any sweep cold in its tracks.
 
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