Terrakion (Revamp)

Personally I think Band should be OO as it doesn't hit much harder than Life Orb and neither of its STABs are great to be locked into. Also, since Terrakion doesn't have 4MSS at all, you could slash Sleep Talk on Choice sets

252 Atk Life Orb Terrakion Close Combat vs. 252 HP / 252+ Def Skarmory: 144-172 (43.1 - 51.4%)
252 Atk Choice Band Terrakion Close Combat vs. 252 HP / 252+ Def Skarmory: 166-196 (49.7 - 58.6%)
 

Reymedy

ne craint personne
is a Top Tutor Alumnusis a Tournament Director Alumnusis a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnus
now do the calcs on slowbro after rocks (2hko with cb)
hippo (2hko)
landot (3hko)
gliscor spdef (2hko)
venu def (2hko)
sableye def (2hko)
etc
lo doesnt get these, lo doesnt need hazard support as much as the other versions though, because you can often pack hp ice for x4 weak mons spikes immune, and because you're less in need of punishing the switches and the scouting attempts of regenerator mons
 
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Lemonade

WOOPAGGING
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
these chicks don't even know the name of my band

add remove comments
[OVERVIEW]

Terrakion is one of OU's most fearsome and underrated wallbreakers, and at a quick glance, it isn't difficult to see why. With a respectable Attack stat and extremely high-powered STAB attacks that have phenomenal coverage, Terrakion is an absolute nightmare to switch in to. Its Furthermore, its ability, Justified, makes opponents fear using Dark-type moves multiple times, as Terrakion is able to get a free Attack boost off of these a resisted attacks. attack, (Comment: want to give more of a sense that Dark-type moves are what trigger Justified. Also, want to break up a long sentence that uses "make" twice ) making As a result, Terrakion is a decent check to Weavile, Tyranitar, and Bisharp for offensive teams. Its Speed tier is also just enough to revenge kill base 100s, especially the likes of Manaphy, Charizard, Jirachi, and Mega Gardevoir.

However, while Terrakion is a menace offensively, its typing and mediocre bulk leaves leave it wanting more in terms of defensive prowess. Being weak to common offensive attacking types, such as Ground, Fairy, Fighting, Water, and Steel, makes means switching Terrakion in difficult, even on certain Knock Off users. On top of this, Close Combat's defense drops make it Terrakion even easier to revenge kill with priority from the likes of Azumarill, Scizor, and Talonflame. Choice Scarf Terrakion lacks the raw firepower to break past the likes of Clefable, Hippowdon, Slowbro, and Landorus-T, while other more powerful sets are easily revenge killed due to its Speed. (Comment: doesn't really feel relevant ) Speed, which is decent, but isn't as powerful as it once was with the Speed creep being introduced in ORAS. Nevertheless, even with its downsides, Terrakion proves itself as one of the most devastating wallbreakers in the tier and is a strong choice for most offensive teams.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Close Combat
move 3: Stone Edge
move 4: Substitute / Rock Polish
item: Life Orb
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance is Terrakion's main set-up move, boosting its Attack to sky-high levels. This allows it Terrakion to blow through general checks, especially the likes of Skarmory, Hippowdon, and Garchomp. Close Combat is an extremely high-powered STAB move that tears apart Pokemon that who (Comment: either stick with that / which or who throughout the entire analysis ) do not resist it. Stone Edge provides fantastic fantastic neutral coverage with Close Combat, nailing Flying-types, such as Tornadus-T and Talonflame, if they attempt to switch in. Substitute prevents status from the likes of Mega Sableye, Thundurus, and Klefki, which can give Terrakion an opportunity to sweep. On the other hand, (Comment: contrast to show you choose between Sub and RP ) Rock Polish boosts Terrakion's Speed to astronomical levels, allowing it to easily outpace the entire unboosted metagame. Stealth Rock is another possibility, used to wear wears down Pokemon as they switch in, and Terrakion can set them Stealth Rock (Comment: them could refer to Pokemon in "Pokemon as they switch in" ) up on a predicted switch. Quick Attack is a final option that gives Terrakion some form of priority and picks off faster, weakened targets. However, it is extremely weak, even at +2.

Set Details
========

Max investment in Terrakion's Attack and Speed stats and a Jolly nature lets it hit as hard as possible and outpace base 100s, 100 Speed Pokemon, such as Charizard, Manaphy, and Gardevoir, while speed tying with Keldeo and other Terrakion. An Adamant nature can be used over Jolly, allowing Terrakion at +2 to OHKO Hippowdon, Calm Mind Manaphy, defensive Garchomp, Slowbro, and Gliscor. Gliscor at +2. Sadly, missing out on outspeeding opposing base 100 Speed Pokemon, which often run maximum Speed and positive nature, Speed, is a huge thorn in Terrakion's side, leaving Jolly as the preferred nature for the majority of the time. Life Orb is the best item for Terrakion, sacrificing a small amount of HP each turn while providing a significant increase to attacking prowess. Justified is Terrakion's only ability, however and it is useful when it Terrakion is hit by a Dark-type move.

Usage Tips
========

Instead of setting up with Swords Dance turn one, Terrakion's best play early game is generally to use Close Combat or Stone Edge. This whittles down defensive walls very quickly, allowing Terrakion to muscle through them with Swords Dance and even Taunt later on. (Comment: Taunt is not mentioned on the set, so it doesn't really make sense to have it here ) Against offensive teams, boosting attack isn't as important as blowing through frailer Pokemon with its dual STAB combination, as most of such (Comment: clarifying that offensive teams have a solid way to beat Terrakion due to its iffy Speed (I assume defensive teams don't beat Terrakion the same way offensive ones do) ) teams will have a solid way to defeat Terrakion due to its iffy Speed. When using Close Combat, be wary of the defense drops that come along with it. Lowering Terrakion's mediocre defenses even further makes it extremely vulnerable to priority from the likes of Azumarill, Scizor, and Talonflame, and revenge killers, such as Latios, Mega Manectric, Mega Metagross, and most Choice Scarf users. Terrakion is best switched in through a slow U-turn or Volt Switch from a teammate, as predicting wrong is very costly. could heavily cost it.

Team Options
========

Terrakion has very limited switch ins, and the majority of them, particularly the likes of Celebi and Slowbro, are heavily pressured by various Dark-type Pokemon, such as Weavile and Bisharp. Latios and Latias appreciate Terrakion's ability to check Tyranitar and Bisharp, and, while, (Comment: while should be used for "at the same time" or contrast like "on the other hand" ) in return, the duo is able to defeat most bulky Ground- and Water-types that threaten Terrakion. Grass-types, such as Serperior, Mega Venusaur, and Celebi, pressure Ground- and Water-types with their respective STAB attacks. Celebi, in particular, is able to bait Pursuit from the likes of Tyranitar and Bisharp with Baton Pass (Pursuit does not trap a Pokemon using said move), Pass, as Pursuit does not trap a Pokemon using such move, (Comment: clauses getting messy, parenthesis for the fyi ) allowing Terrakion to get a free attack boost. Fairy-types, such as Mega Altaria, Clefable, and Mega Gardevoir, are capable of easily defeating Mega Sableye with ease, and they break down physical walls such as Garchomp and Hippowdon. Magnezone traps the likes of Mega Scizor and Skarmory, the former being difficult for certain offensive teams to properly handle, allowing Terrakion to bust through the opposing team once they are eliminated.


[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Stone Edge
move 3: Rock Slide / Toxic
move 4: Iron Head
item: Choice Scarf
ability: Justified
nature: Jolly
evs: 4 Def / 252 Atk / 252 Spe


[SET COMMENTS]
Moves
========

Close Combat is Terrakion's most devastating move and, even without a boosting item, tears through weakened Pokemon who that don't resist it. However, it comes with the cost of lowering its Terrakion's defenses after its use. Stone Edge provides phenomenal coverage with Close Combat, targeting Flying-, Ghost-, and Psychic types, especially the likes of Talonflame, Latios, Mega Charizard Y, Tornadus-T, and Mega Sableye. Rock Slide provides Terrakion with a more accurate way of finishing off weakened targets and does not have the nasty side effect of lowering its defenses. However, the power drop between this and its Terrakion's other options is quite noticeable. On the other hand, Toxic cripples bulky walls, such as Hippowdon, Slowbro, Garchomp, and Landorus-T Landorus-T, as they switch in to handle an attack. Iron Head gives Terrakion a way to deal heavy damage to Fairy-types, doing decent damage to Clefable, OHKOing Mega Diancie, and OHKOing Mega Gardevior after Stealth Rock damage.

Set Details
========

Maximum Attack investment allows Terrakion to deal as much damage with its attacks as possible. A Choice Scarf allows lets Terrakion to outspeed the unboosted metagame and revenge kill Pokemon such as Tornadus-T, Mega Lopunny, or +1 Mega Charizard X, while and maximum Speed investment with a Jolly natures allows it Terrakion to keep stay in (Comment: meaning of this phrase is iffy, but succinct and I could see coining a phrase like this ) its crucial Speed tier if its Choice Scarf happens to be Knocked Off. knock offed. Justified is its Terrakion's only ability and gives Terrakion an attack boost if it is hit by a Dark-type move.

Usage Tips
========

When using Terrakion late-game to clean up, make sure you don't overestimate its firepower. While its moves have high base power, it has high-powered base moves, sometimes even such power it isn't enough to KO a target. Make sure everything is weakened to a degree so that it Terrakion can is able to break past them. Terrakion serves as a fantastic revenge killer to certain Choice Scarfed Pokemon, such as Tyranitar and Jirachi, and as well as most Dragon Dance users. This includes Dragonite, a weakened Mega Altaria, and the ever-present Mega Charizard X. Terrakion's already mediocre defenses are lowered even further by Close Combat's drops, so if the opponent has a powerful priority user such as Scizor or Azumarill, be wary of mindlessly clicking it. Although Terrakion has access to Justified, switching directly in to Knock Off is generally an unfavorable play. Due to the nature of offensive teams, Terrakion severely desperately wants to keep its Choice Scarf to be able to outspeed otherwise faster Pokemon.

Team Options
========

Grass-types, such as Serperior, Mega Venusaur, and Celebi Celebi, break down the likes of Hippowdon, Azumarill, Quagsire, and Suicune, who which are all decent checks to Terrakion. Latios and Latias provide Defog support, and Healing Wish support in the latter's case, and check Water-, Fighting-, and Ground-types for Terrakion. In return, Terrakion handily defeats Bisharp and Tyranitar. Water-types, such as Manaphy, Azumarill, and Starmie Starmie, handle Ground-types that Choice Scarf Terrakion might not have the power to break through before they are weakened. Fairy-types, such as Clefable, Sylveon, and Mega Gardevior, hit physical walls hard with their respective STAB attacks, and easily defeat one of Terrakion's most prominent counters, Mega Sableye. Dark-types, Dark-types such as Bisharp, Weavile, and Hoopa-U pressure defensive walls, such as Garchomp and Hippowdon, early on, so that Terrakion has an easier time defeating them. Hoopa-U in particular, with its massive wallbreaking potential, breaks down sturdier walls, such as Clefable and Mega Venusaur, and appreciate's appreciates Choice Scarf Terrakion's ability to outspeed and OHKO Tornadus-T. Magnezone traps the likes of Mega Scizor and Skarmory, as Terrakion lacks the power to defeat them if they are near full health.


[SET]
name: Choice Band
move 1: Close Combat
move 2: Stone Edge
move 3: Rock Slide / Iron Head
move 4: Quick Attack
item: Choice Band
ability: Justified
nature: Jolly
evs: 4 Def / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is Terrakion's most powerful STAB attack, and it heavily damages resists and plows through offensive checks. Stone Edge targets the likes of Azumarill, Tornadus-T, Talonflame, Landorus-T, and Mega Sableye if they attempt to switch in. Rock Slide provides Terrakion with a more accurate Rock-type STAB attack that is better when finishing off a weakened target; however, target, however the power difference compared when comparing it to Stone Edge is extremely noticeable, and it fails to KO certain targets that Stone Edge would. On the other hand, Iron Head heavily pressures the likes of Clefable without having to rely on the shaky accuracy of Stone Edge. Quick Attack gives Terrakion some form of priority, allowing it to revenge kill a heavily weakened Charizard X or Mega Lopunny. However, even with a Choice Band, Quick Attack is extremely weak, and should only be used when the target is guaranteed to be KOed by it. Earthquake is another option, targetting targets the likes of Jirachi, Metagross, and Klefki, damagining them a bit more than Close Combat would while and also now not lowering its Terrakion's defenses. Unfortunately, Earthquake is a terrible move to be Choice locked in to, as Flying-types are immune to it it, and it is fairly weak against bulkier walls.

Set Details
========

Maximum investment in its Attack stat provides Terrakion with as much physical prowess as possible, while and maximum Speed investment with a Jolly nature allows it to outpace base 100 Speed Pokemon 100s and speed tie with Keldeo. With a Choice Band equipped, Terrakion's Attack stat sours soars to sky-high levels, and it is able to blow past a large portion of the meta. Justified is its Terrakion's only ability and is sometimes situational, but it allows Terrakion to get an attack Attack boost off of a Dark-type move. attack.

Usage Tips
========

Bring Terrakion in during the early game, if possible. Thanks to its insane power with a Choice Band, it Terrakion is able to heavily weaken most foes, allowing giving teammates an easier time access to a sweep later on. Unless Terrakion has a guaranteed KO on the opposing Pokemon, try not to leave it on the field after a use of Close Combat, as its defenses become pathetic afterwards. Terrakion is best switched in after a teammate's slow U-turn or Volt Switch, as its mediocre typing prevents it from switching directly into hard-hitting attacks.

Team Options
========

Pokemon who that appreciate Choice Band Terrakion's natural wallbreaking potential, such as Swords Dance Talonflame, Weavile, Mega Scizor, and Mega Lopunny Lopunny, make good teammates. The latter last (Comment: can't use latter for more than 2 ) forms a fantastic Fighting-spam core and together they break down each others other's (Comment: checks and counters of each other ) checks and counters. Latias and Latios are able to safely switch into Fighting-, Water-, and Ground-type attacks targeted at Terrakion, while and Terrakion is able to get a Justified Attack boost from Dark-type attacks aimed at the duo. Grass-types, such as Serperior, Mega Venusaur, and Celebi, are able to defeat the likes of Azumarill, Hippowdon, Slowbro, Suicune, and Landorus-T. Electric-types, Electric-types such as Mega Manectric, Rotom-W, Thundurus, and Raikou handle Water-types that are able to stomach Terrakion's attacks. Dark-types, such as Bisharp and Weavile, defeat Slowbro and Celebi while and pressure pressuring Hippowdon and Gliscor. Fairy-types, such as Mega Altaria, Clefable, and Mega Gardevoir, maul physical walls and Mega Sableye, allowing Terrakion to go wild late game with Close Combat. Magnezone traps and KOs Mega Scizor, Skarmory, and Ferrothorn, who which can all handle a Terrakion locked into the wrong move. Hazard setters setters, such as Klefki, who which can provide speed control with Thunder Wave, Tyranitar, that which gives Terrakion a Special Defense boost but shares awful typing synergy with Terrakion, and Landorus-T (Comment: maybe add a , which blah, ) help Terrakion achieve OHKOs or 2HKOs it could not normally get.

[STRATEGY COMMENTS]

Other Options
=============

Terrakion's movepool is quite shallow, so it struggles to find moves to use outside of its standard sets. Hidden Power Ice targets defensive Garchomp, Landorus-T, and Gliscor, preventing Terrakion from taking recoil damage from Garchomp; however, it has very limited uses outside of this hitting these targets and, for the most part, you're better off using one of Terrakion's STAB attacks to handle them. A set with a Focus Sash and Stealth Rock can be used to make Terrakion a decent suicide lead.

Checks and Counters
===================

**Priority**: Priority from the likes of Azumarill, Breloom, Scizor, and Talonflame can cut Terrakion's sweep short, as Terrakion lacks the bulk to take these hits efficiently and has no priority of its own outside of the weak Quick Attack.

**Revenge Killers**: As Since Terrakion has is in a middling Speed tier, teams with tier against offensive teams, faster, hard-hitting Pokemon such as Alakazam, Latios, Mega Lopunny, Mega Metagross, Mega Diancie, and Serperior can all defeat a weakened Terrakion without a Rock Polish boost. Most Choice Scarfed Pokemon have no issue defeating a weakened Terrakion, Terrakion either.

**Physically Defensive Pokemon**: Although shakier checks against a Terrakion with a Swords Dance boost, most physically defensive Pokemon, such as Hippowdon, Landorus-T, and bulky Garchomp Garchomp, are able to defeat it Terrakion in a one on one 1 on 1 situation; however, both Landorus-T and Garchomp are heavily pressured by Hidden Power Ice variants.

**Mega Medicham**: Mega Medicham is one of the best offensive checks to Terrakion, as it is not 2HKOed by any of its Terrakion's moves and can OHKO back with its STAB attacks.

**Mega Sableye**: Mega Sableye is immune to Terrakion's Close Combat, can reflect Taunt (Comment: Taunt doesn't seem to be mentioned anywhere ) or Stealth Rock, and can avoid the 2HKO from non-Adamant Life Orb Stone Edge. Edge from Life Orb variants. (Comment: non-Adamant works here because potentially HP Ice, otherwise I would have just said Jolly ) It Mega Sableye also hard counters Scarf variants and can burn it Terrakion or set up against it.

**Slowbro and Mega Slowbro**: Mega Slowbro fears nothing from Terrakion and can easily OHKO with Scald or Psyshock after any prior damage. Slowbro takes on any Terrakion set, with the exception of Adamant Swords Dance, and can recover any damage by switching out thanks to Regenerator.
 
Last edited:
Why are you slashing toxic instead of using it as a main move exactly? it is dang important on scarf imo, rock slide doesn't seem helpful enough to be there, specially as the main slash since you already have stone edge, mainly when you will pretty much never run out of pp, toxic messes up with slowbro, mainly megabro that try to setup on terrak and toxic'ing def lando-t and hippo on the switch is cool aswell. Also, i used to run RP on the SD set but i almost never used it since it's hard to boost with that move and there are good ways to stop terrak's sweep, it is weak to priority moves: ajet, mach punch and bullet punch so i've decided to run quick attack and thanks to it i won a good number of games that i would lose otherwise, today i cleaned a team with SD QA's against 2 mons at pretty low hp that outspeed terrakion and in another game i didn't let a starmie beat terrak, my last poke as starmie got to like 18% hp after hazards so yeah, quick attack may be weak but it is not a bad move for sure.
 
amcheck

I'll just slash out the mistakes
blue mean new text
red means notes

Terrakion is one of OU's most fearsome and yet underrated wallbreakers, and at a quick glance, it isn't difficult to see why. With a respectable Attack stat and extremely high-powered STAB attacks that have phenomenal coverage, Terrakion is an absolute nightmare to switch in to. Not only that, Its ability, Justified, makes opponents fear using Dark-type moves multiple times, (specify which attacks) as Terrakion is able to get a free Attack boost off of a resisted attack, making Terrakion a decent check to Weavile, Tyranitar, and Bisharp for when used in offensive teams. Its Speed tier is just enough to revenge kill base 100s, especially the likes of Manaphy, Charizard, Jirachi, and Mega Gardevoir.

However, while Terrakion is a menace offensively, its typing and mediocre bulk leaves it wanting more in terms of defensive prowess. Being weak to common offensive attacking types (remove comma) such as Ground, Fairy, Fighting, Water, and Steel (remove comma) makes switching Terrakion in difficult, even on certain Knock Off users. On top of this, Close Combat's defense drops make it even easier to revenge kill with priority from the likes of Azumarill, Scizor, and Talonflame, and Choice Scarf Terrakion lacks the raw firepower to break past the likes of Clefable, Hippowdon, Slowbro, and Landorus-T, while other sets are easily revenge killed due to its Speed, which is decent, but isn't as powerful as it once was with the Speed creep being introduced in ORAS. (indicate such Pokemon) Nevertheless, even with its downsides, Terrakion proves itself as one of the most devastating wallbreakers offensive Pokemon (scarf does not wallbreak) in the tier and is a strong choice for most offensive teams.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Close Combat
move 3: Stone Edge
move 4: Substitute / Rock Polish
item: Life Orb
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance is Terrakion's main set-up move, boosting its Attack to sky-high levels. This allows it to blow through its general checks, especially the likes of Skarmory, Hippowdon, and Garchomp. Close Combat is a extremely (redundant) high-powered STAB move that tears apart Pokemon who do not resist it. Stone Edge provides fantastic fantastic STAB neutral coverage with Close Combat, nailing Flying-types, such as Tornadus-T and Talonflame, if they attempt to switch in. Substitute prevents status from the likes of Mega Sableye, Thundurus, and Klefki, which can give Terrakion an opportunity to sweep against slower teams. Rock Polish boosts Terrakion's Speed to astronomical levels, allowing it to easily outpace the entire unboosted metagame and sweep faster offensive teams. Stealth Rock wears down Pokemon as they switch in, and Terrakion can set either move up on a predicted switch. Quick Attack is a final option that gives Terrakion some form of priority and picks off faster, weakened targets; however, it is extremely weak, even at +2.

Set Details
========

Max investment in Terrakion's Attack and Speed stats and a Jolly nature lets it hit as hard as possible and outpace base 100s, such as Charizard, Manaphy, and Gardevoir, while speed-tying with Keldeo and other Terrakion. An Adamant nature can be used over Jolly, allowing Terrakion to OHKO Hippowdon, Calm Mind Manaphy, defensive Garchomp, Slowbro, and Gliscor at +2. (with what?) Sadly However, missing out on outspeeding opposing base 100 Pokemon, which often run maximum Speed, is a huge thorn in Terrakion's side, leaving Jolly as the preferred nature for the majority most of the time. Life Orb is the best item for Terrakion, sacrificing a small amount of HP each turn while providing a significant increase to attacking prowess. Justified is Terrakion's only ability, however it is useful when it is hit by a Dark-type move.

Usage Tips
========

Instead of setting up with Swords Dance turn one, Terrakion's best play early game is generally to use Close Combat or Stone Edge. This whittles down defensive walls very quickly, allowing Terrakion to muscle through them with Swords Dance and or even Taunt later on. Against offensive teams, boosting attack isn't as important as blowing through frailer Pokemon with its dual STAB combination, as most teams will have a solid way to defeat Terrakion due to its iffy Speed. (why is it iffy? give a list of mons that threaten or outspeed it) When using Close Combat, be wary of the defense drops that come along with it. Lowering Terrakion's mediocre defenses even further makes it extremely vulnerable to priority from the likes of Azumarill, Scizor, and Talonflame, and revenge killers, such as Latios, Mega Manectric, Mega Metagross, and most other Choice Scarf users. Terrakion is best switched in through a slow U-turn or Volt Switch from a teammate, as predicting wrong could heavily cost it. is costly.

Team Options
========

Terrakion has very limited switch ins, and the majority of them, particularly the likes of Celebi and Slowbro, are heavily pressured by various Dark-type Pokemon, such as Weavile and Bisharp. Latios and Latias appreciate Terrakion's ability to check Tyranitar and Bisharp; (remove the while) in return, the duo is able to defeat most bulky Ground- and Water-types that threaten Terrakion. Grass-types, such as Serperior, Mega Venusaur, and Celebi, pressure Ground- and Water-types with their respective STAB attacks. Celebi, in particular, is able to bait Pursuit from the likes of Tyranitar and Bisharp with Baton Pass, as Pursuit does not trap a Pokemon using such move, allowing Terrakion to get a free attack boost. Fairy-types, such as Mega Altaria, Clefable, and Mega Gardevoir, are capable of easily defeating can easily beat Mega Sableye with ease, and they the trio break down physical walls such as Garchomp and Hippowdon. Magnezone traps the likes of Mega Scizor and Skarmory, the former being difficult for certain offensive teams to properly handle, (what about skarmory?) allowing Terrakion to bust through the opposing team once they are eliminated.


[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Stone Edge
move 3: Rock Slide / Toxic
move 4: Iron Head
item: Choice Scarf
ability: Justified
nature: Jolly
evs: 4 Def / 252 Atk / 252 Spe


[SET COMMENTS]
Moves
========

Close Combat is Terrakion's most devastating move and, even without a boosting item, tears through weakened Pokemon who don't resist it. However, it comes with the cost of lowering its defenses after its use. Stone Edge provides phenomenal coverage with Close Combat, targeting Flying-, Ghost-, and Psychic types, especially the likes of Talonflame, Latios, Mega Charizard Y, Tornadus-T, and Mega Sableye while Rock Slide provides Terrakion with a more accurate way of finishing off weakened targets and does not have the nasty side effect of lowering its defenses. (neither SE nor RS does that) However, the power drop between this Stone Edge and its other potential options is quite noticeable. Toxic cripples bulky walls, such as Hippowdon, Slowbro, Garchomp, and Landorus-T as they switch in to handle an attack. Iron Head gives Terrakion a way to deal heavy damage to Fairy-types, doing decent damage to Clefable, OHKOing Mega Diancie, and OHKOing Mega Gardevior Gardevoir after Stealth Rock damage.

Set Details
========

Maximum Attack investment allows Terrakion to deal as much damage with its attacks as possible. (redundant) A Choice Scarf allows Terrakion to outspeed the unboosted metagame and revenge kill Pokemon such as Tornadus-T, Mega Lopunny, or +1 Mega Charizard X, while maximum Speed investment with a Jolly allows it to keep its crucial Speed tier if its Choice Scarf happens to be knock offed. Knocked Off Justified is its only ability and gives Terrakion an attack boost if it is hit by a Dark-type move.

Usage Tips
========

When using Terrakion late-game to clean up, make sure you don't overestimate its firepower. While it has high-powered base high base-powered moves, sometimes it isn't enough to KO a target. Make sure everything is weakened to a degree so that it is able to break past them. Terrakion serves as a fantastic revenge killer to certain Scarfed Pokemon, such as Tyranitar and Jirachi, and most Dragon Dance users. This includes Dragonite, a weakened Mega Altaria, and the ever-present Mega Charizard X. However, Terrakion's already mediocre defenses are lowered even further by Close Combat's defense drops, so if the opponent has a powerful priority user such as Scizor or Azumarill in their team alongside the said Pokemon be wary of mindlessly clicking it, as you may get revenge killed yourself. Although Terrakion has access to Justified, switching directly in to Knock Off is generally an unfavorable play. Due to the nature of offensive teams, Terrakion severely wants to keep its Choice Scarf to be able to outspeed faster Pokemon.

Team Options
========

Grass-types, such as Serperior, Mega Venusaur, and Celebi break down the likes of Hippowdon, Azumarill, Quagsire, and Suicune, who are all decent checks to Terrakion. Latios and Latias provide Defog support (to remove entry hazards that are detrimental to a Pokemon that like to switch), and Healing Wish support in the latter's case, and check Water-, Fighting-, and Ground-types for Terrakion. In return, Terrakion handily defeats Bisharp and Tyranitar. Water-types, such as Manaphy, Azumarill, and Starmie handle Ground-types that Scarf Terrakion might not have the power to break through before they are weakened. Fairy-types, such as Clefable, Sylveon, and Mega Gardevior, hit physical walls hard with their respective STAB attacks, and easily defeat one of Terrakion's most prominent counters, Mega Sableye. Dark-types, such as Bisharp, Weavile, and Hoopa-U pressure defensive walls, such as Garchomp and Hippowdon, early on, so that Terrakion has an easier time defeating them. Hoopa-U in particular, with its massive wallbreaking potential, breaks down sturdier walls, such as Clefable and Mega Venusaur, and appreciate's Scarf Terrakion's ability to outspeed and OHKO Tornadus-T. Magnezone traps the likes of Mega Scizor and Skarmory, as Terrakion lacks the power to defeat them if they are near full health.


[SET]
name: Choice Band
move 1: Close Combat
move 2: Stone Edge
move 3: Rock Slide / Iron Head
move 4: Quick Attack
item: Choice Band
ability: Justified
nature: Jolly
evs: 4 Def / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is Terrakion's most powerful STAB attack, and it heavily damages resists resistant Pokemon and plows through offensive checks. Stone Edge targets the likes of Azumarill, Tornadus-T, Talonflame, Landorus-T, and Mega Sableye if they attempt to switch in. Rock Slide provides Terrakion with a more accurate Rock-type STAB attack that is better when finishing off a weakened target, however the power difference when comparing it to Stone Edge is extremely noticeable, and it fails to KO certain targets that Stone Edge would, while Iron Head heavily pressures the likes of Clefable without having to rely on the shaky accuracy of Stone Edge. Quick Attack gives Terrakion some form of priority, allowing it to revenge kill a heavily weakened Charizard X or Mega Lopunny. However, even with a Choice Band, Quick Attack is extremely weak, and should only be used when the target is guaranteed to be KOed by it. Earthquake targets the likes of Jirachi, Metagross, and Klefki, damagining damaging them a bit more than Close Combat would while also now not lowering its defenses. Unfortunately, Earthquake is a terrible move to be Choice-locked in to, as Flying-types are immune to it and it is fairly weak against bulkier walls.

Set Details
========

Maximum investment in its Attack stat provides Terrakion with as much physical prowess as possible, while maximum Speed investment with a Jolly nature allows it to outpace base 100s and speed tie with Keldeo. With a Choice Band equipped, Terrakion's Attack stat sours soars to sky-high levels, and it is able to blow past a large portion of the meta. Justified is its only ability and is sometimes situational, but it allows Terrakion to get an attack boost off of a Dark-type attack.

Usage Tips
========

Bring Terrakion in during the early game, if possible. Thanks to its insane power with a Choice Band, it is able to heavily weaken most foes, allowing teammates easier access to a sweep later on. Unless Terrakion has a guaranteed KO on the opposing Pokemon, try not to leave it on the field after a use of Close Combat, as its defenses become pathetic afterwards. Terrakion is best switched in after a teammate's slow U-turn or Volt Switch, as its mediocre typing prevents it from switching directly into hard-hitting attacks.

Team Options
========

Pokemon who appreciate Choice Band Terrakion's natural wallbreaking potential, such as Swords Dance Talonflame, Weavile, Mega Scizor, and Mega Lopunny make good teammates. The latter forms a fantastic Fighting-spam core and break down each others checks and counters. Latias and Latios are able to safely switch into Fighting-, Water-, and Ground-type attacks targeted at Terrakion, while Terrakion is able to get a Justified Attack boost from Dark-type attacks aimed at the duo. Grass-types, such as Serperior, Mega Venusaur, and Celebi, are able to defeat the likes of Azumarill, Hippowdon, Slowbro, Suicune, and Landorus-T. Electric-types, such as Mega Manectric, Rotom-W, Thundurus, and Raikou handle Water-types that are able to stomach Terrakion's attacks. Dark-types, such as Bisharp and Weavile, defeat Slowbro and Celebi while pressuring Hippowdon and Gliscor. Fairy-types, such as Mega Altaria, Clefable, and Mega Gardevoir, maul physical walls and Mega Sableye, allowing Terrakion to go wild late game with Close Combat. Magnezone traps and KOs Mega Scizor, Skarmory, and Ferrothorn, who can handle a Terrakion locked into the wrong move. (like?) Support Pokemon and Hazard setters, such as Klefki, who can provide speed control with Thunder Wave, Tyranitar, that gives Terrakion a Special Defense boost but shares awful typing synergy with Terrakion, and Landorus-T help Terrakion achieve OHKOs or 2HKOs it could not normally get.

[STRATEGY COMMENTS]

Other Options
=============

Terrakion's movepool is quite shallow, so it struggles to find moves to use outside of its standard sets. Hidden Power Ice targets defensive Garchomp, Landorus-T, and Gliscor, preventing Terrakion from taking recoil damage from Garchomp; however, it has very limited uses outside of this and, for the most part, you're better off does much worse than using one of Terrakion's STAB attacks to handle them. A set with a Focus Sash and Stealth Rock can also be used to make Terrakion a decent suicide lead.

Checks and Counters
===================

**Priority**: Priority from the likes of Azumarill, Breloom, Scizor, and Talonflame can cut Terrakion's sweep short, as Terrakion lacks the bulk to take these hits efficiently effectively and has no priority of its own outside of the weak Quick Attack.

**Revenge Killers**: As Terrakion has a middling Speed tier against compared to offensive teams powerhouses, faster, hard-hitting Pokemon such as Alakazam, Latios, Mega Lopunny, Mega Metagross, Mega Diancie, and Serperior can all defeat a weakened Terrakion without a Rock Polish boost. Most Choice Scarfed Pokemon have no issue defeating a weakened Terrakion, either.

**Physically Defensive Pokemon**: Although shakier checks against a Terrakion with a Swords Dance boost, most physically defensive Pokemon, such as Hippowdon, Landorus-T, and bulky Garchomp are able to defeat it in a 1 on 1 situation; however, both Landorus-T and Garchomp are heavily pressured by Hidden Power Ice variants.

**Mega Medicham**: Mega Medicham is one of the best offensive checks to Terrakion, as it is not 2HKOed by any of its moves and can OHKO back with its STAB attacks.

**Mega Sableye**: Mega Sableye is immune to Terrakion's Close Combat, can reflect Taunt or Stealth Rock, and can avoid the 2HKO from non-Adamant Stone Edge from Life Orb variants. It hard counters Scarf variants and can burn it or set up against it.

**Slowbro and Mega Slowbro**: Mega Slowbro fears nothing from Terrakion and can easily OHKO with Scald or Psyshock after any prior damage. Slowbro takes on any Terrakion set, with the exception of Adamant Swords Dance, and can recover any damage by switching out thanks to Regenerator.
 
Ok I did something
Sorry for the wait, ready for check two and I promise I'll have it done in reasonable time .-.
 

Lumari

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GP 2/2
[OVERVIEW]

Terrakion is one of OU's most fearsome and ("yet"?) underrated wallbreakers, and even (optional) at a quick glance, it isn't difficult to see why. With a respectable Attack stat and extremely high-powered STAB attacks that have phenomenal coverage, Terrakion is an absolute nightmare to switch in to into. Furthermore, its ability, Justified, makes opponents fear using Dark-type moves multiple times, as Terrakion is able to get a free Attack boost off of these resisted attacks. As a result, Terrakion is a decent check to Weavile, Tyranitar, and Bisharp for offensive teams. Its Speed tier is just enough to revenge kill base 100s, especially the likes of Manaphy, Charizard, Jirachi, and Mega Gardevoir.

However, while Terrakion is a menace offensively, its typing and mediocre bulk leave it wanting more in terms of defensive prowess. Being weak to common offensive attacking types, such as Ground, Fairy, Fighting, Water, and Steel, means switching Terrakion in is difficult, even on certain Knock Off users. On top of this, Close Combat's defense drops make it even easier to revenge kill with priority from the likes of Azumarill, Scizor, and Talonflame. Choice Scarf Terrakion lacks the raw firepower to break past the likes of Clefable, Hippowdon, Slowbro, and Landorus-T, while other more powerful sets are easily revenge killed due to its their (or "Terrakion's base Speed", I guess) Speed. Nevertheless, even with its downsides, Terrakion proves itself as one of the most devastating wallbreakers in the tier and is a strong choice for most offensive teams.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Close Combat
move 3: Stone Edge
move 4: Substitute / Rock Polish
item: Life Orb
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance is Terrakion's main set-up setup move, boosting its Attack to sky-high levels. This allows Terrakion to blow through general checks, especially the likes of Skarmory, Hippowdon, and Garchomp. Close Combat is an extremely high-powered STAB move that tears apart Pokemon that do not resist it. Stone Edge provides fantastic neutral coverage with Close Combat, nailing Flying-types, such as Tornadus-T and Talonflame, if they attempt to switch in. Substitute prevents status from the likes of Mega Sableye, Thundurus, and Klefki, which can give Terrakion an opportunity to sweep. On the other hand, Rock Polish boosts Terrakion's Speed to astronomical levels, allowing it to easily outpace the entire unboosted metagame. Stealth Rock is another possibility, used to wear down Pokemon as they switch in, and Terrakion can set Stealth Rock it up on a predicted switch. Quick Attack is a final option that gives Terrakion some form of priority and picks off faster, weakened targets. However, it is extremely weak, even at +2.

Set Details
========

Maximum investment in Terrakion's Attack and Speed stats and with a Jolly nature lets it hit as hard as possible and outpace base 100 Speed Pokemon, such as Charizard, Manaphy, and Gardevoir, while Speed tying with Keldeo and other Terrakion. An Adamant nature can be used over Jolly, allowing Terrakion at +2 to OHKO Hippowdon, Calm Mind Manaphy, defensive Garchomp, Slowbro, and Gliscor. Sadly, missing out on outspeeding opposing base 100 Speed Pokemon, which often run maximum Speed and a positive nature, is a huge thorn in Terrakion's side, leaving Jolly as the preferred nature for the majority of the time. Life Orb is the best item for Terrakion, sacrificing a small amount of HP each turn while providing a significant increase to attacking prowess. Justified is Terrakion's only ability, and it is useful when Terrakion is hit by a Dark-type move.

Usage Tips
========

Instead of setting up with Swords Dance turn one, Terrakion's best play early-game (AH) is to use Close Combat or Stone Edge. This whittles down defensive walls very quickly, allowing Terrakion to muscle through them with Swords Dance-boosted attacks later. Against offensive teams, boosting Attack isn't as important as blowing through frailer Pokemon with its dual STAB combination, as most of such teams will have a solid way to defeat Terrakion due to its iffy questionable Speed. When using Close Combat, be wary of the defense drops that come along with it. Lowering Terrakion's mediocre defenses even further makes it extremely vulnerable to priority from the likes of Azumarill, Scizor, and Talonflame (RC) and to revenge killers, such as Latios, Mega Manectric, Mega Metagross, and most Choice Scarf users. Terrakion is best switched in through a slow U-turn or Volt Switch from a teammate, as predicting wrong is very costly.

Team Options
========

Terrakion has very limited switch-ins, (AH) and the majority of them, particularly the likes of Celebi and Slowbro, are heavily pressured by various Dark-type Pokemon, such as Weavile and Bisharp. Latios and Latias appreciate Terrakion's ability to check Tyranitar and Bisharp, and, in return, the duo is able to defeat most bulky Ground- and Water-types that threaten Terrakion. Grass-types, such as Serperior, Mega Venusaur, and Celebi, pressure Ground- and Water-types with their respective STAB attacks. Celebi, in particular, is able to bait Pursuit from the likes of Tyranitar and Bisharp and evade it with Baton Pass, (AC) (Pursuit does not trap a Pokemon using said move), as Pursuit does not trap a Pokemon using such move, allowing Terrakion to get a free Attack boost. Fairy-types, such as Mega Altaria, Clefable, and Mega Gardevoir, are capable of defeating Mega Sableye with ease, and they can also break down physical walls such as Garchomp and Hippowdon. Magnezone traps Mega Scizor and Skarmory, the former being difficult for certain offensive teams to properly handle, allowing Terrakion to bust through the opposing team once they are eliminated.


[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Stone Edge
move 3: Rock Slide / Toxic
move 4: Iron Head
item: Choice Scarf
ability: Justified
nature: Jolly
evs: 4 Def / 252 Atk / 252 Spe


[SET COMMENTS]
Moves
========

Close Combat is Terrakion's most devastating move and, even without a boosting item, tears through weakened Pokemon that don't resist it. However, it comes with the cost of lowering Terrakion's defenses after its use. Stone Edge provides phenomenal coverage with Close Combat, targeting Flying-, Ghost-, and Psychic types, especially the likes of Talonflame, Latios, Mega Charizard Y, Tornadus-T, and Mega Sableye. Rock Slide provides Terrakion with a more accurate way of finishing off weakened targets and does not have the nasty side effect of lowering its defenses. However, the power drop between this and Terrakion's other options is quite noticeable. On the other hand, Toxic cripples bulky walls, such as Hippowdon, Slowbro, Garchomp, and Landorus-T, as they switch in to handle an attack. Iron Head gives Terrakion a way to deal heavy damage to Fairy-types, doing decent damage to Clefable, OHKOing Mega Diancie, and OHKOing Mega Gardevior Gardevoir after Stealth Rock damage.

Set Details
========

Maximum Attack investment allows Terrakion to deal as much damage as possible. A Choice Scarf lets Terrakion outspeed the unboosted metagame and revenge kill Pokemon such as Tornadus-T, Mega Lopunny, or and +1 Mega Charizard X, and maximum Speed investment with a Jolly nature allows it to stay in its crucial Speed tier if it happens to lose its Choice Scarf happens to be Knocked Off. Justified is Terrakion's only ability and gives Terrakion an attack boost if it is hit by a Dark-type move.

Usage Tips
========

When using Terrakion late-game to clean up, make sure you don't overestimate its firepower. While its moves have high Base Power, sometimes even such power isn't enough to KO a target. Make sure everything is weakened to a degree that Terrakion can break past them it. Terrakion serves as a fantastic revenge killer to certain Choice Scarf Pokemon, such as Tyranitar and Jirachi, as well as most Dragon Dance users. This includes Dragonite, a weakened Mega Altaria, and the ever-present Mega Charizard X. Terrakion's already mediocre defenses are lowered even further by Close Combat's drops, so if the opponent has a powerful priority user such as Scizor or Azumarill, be wary of mindlessly clicking it. Although Terrakion has access to Justified, switching directly in to Knock Off is generally an unfavorable play; (SC) due to the nature of offensive teams, Terrakion desperately wants to keep its Choice Scarf to be able to outspeed otherwise faster Pokemon.

Team Options
========

Grass-types, such as Serperior, Mega Venusaur, and Celebi, break down the likes of Hippowdon, Azumarill, Quagsire, and Suicune, which are all decent checks to Terrakion. Latios and Latias provide Defog support, and Healing Wish support in the latter's case, and check Water-, Fighting-, and Ground-types for Terrakion. In return, Terrakion handily defeats Bisharp and Tyranitar. Water-types, such as Manaphy, Azumarill, and Starmie, handle Ground-types that Choice Scarf Terrakion might not have the power to break through before they are weakened. Fairy-types, such as Clefable, Sylveon, and Mega Gardevior Gardevoir, hit physical walls hard with their respective STAB attacks (RC) and easily defeat one of Terrakion's most prominent counters, Mega Sableye. Dark-types such as Bisharp, Weavile, and Hoopa-U pressure defensive walls, such as Garchomp and Hippowdon, early on, so that Terrakion has an easier time defeating them. Hoopa-U in particular, with its massive wallbreaking potential, breaks down sturdier walls, such as Clefable and Mega Venusaur, and appreciates Choice Scarf Terrakion's ability to outspeed and OHKO Tornadus-T. Magnezone traps Mega Scizor and Skarmory, as Terrakion lacks the power to defeat them if they are near full health.


[SET]
name: Choice Band
move 1: Close Combat
move 2: Stone Edge
move 3: Rock Slide / Iron Head
move 4: Quick Attack
item: Choice Band
ability: Justified
nature: Jolly
evs: 4 Def / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Close Combat is Terrakion's most powerful STAB attack, and it heavily damages resists even Pokemon that resist it and plows through offensive checks. Stone Edge targets the likes of Azumarill, Tornadus-T, Talonflame, Landorus-T, and Mega Sableye if they attempt to switch in. Rock Slide provides Terrakion with a more accurate Rock-type STAB attack that is better when you're finishing off a weakened target; however, the power difference compared to Stone Edge is extremely noticeable, and it fails to KO certain targets that Stone Edge would. Iron Head lets Terrakion heavily pressures ("having" is a dangler, and it doesn't get more elegant than this) the likes of Clefable without having to rely on the shaky accuracy of Stone Edge. Quick Attack gives Terrakion some form of priority, allowing it to revenge kill a heavily weakened Charizard X or Mega Lopunny. However, even with a Choice Band, Quick Attack the move is extremely weak, and it should only be used when the target is guaranteed to be KOed by it. Earthquake is another option, targetting targeting the likes of Jirachi, Metagross, and Klefki, damaging them a bit more than Close Combat and also not lowering Terrakion's defenses. Unfortunately, Earthquake is a terrible move to be Choice locked in to into, as Flying-types and Pokemon with the ability Levitate are immune to it, and it is fairly weak against bulkier walls.

Set Details
========

Maximum investment in its Attack stat provides Terrakion with as much physical prowess as possible, and maximum Speed investment with a Jolly nature allows it to outpace base 100 Speed Pokemon and Speed tie with Keldeo. With When it has a Choice Band equipped, Terrakion's Attack stat soars to sky-high levels, and it is able to blow past a large portion of the meta. Justified is Terrakion's only ability and is sometimes situational, but it allows Terrakion to get an Attack boost off of a Dark-type move.

Usage Tips
========

Bring Terrakion in during the early game, if possible. Thanks to its insane power with a Choice Band, Terrakion is able to heavily weaken most foes, giving teammates an easier time to sweep later on. Unless Terrakion has a guaranteed KO on the opposing Pokemon, try not to leave it on the field after a use of Close Combat, as its defenses become pathetic afterwards. Terrakion is best switched in after a teammate's slow U-turn or Volt Switch, as its mediocre typing prevents it from switching directly into hard-hitting attacks.

Team Options
========

Pokemon that appreciate Choice Band Terrakion's natural wallbreaking potential, such as Swords Dance Talonflame, Weavile, Mega Scizor, and Mega Lopunny, make good teammates. The last forms a fantastic Fighting-spam core and together they break down each other's checks and counters. Latias and Latios are able to safely switch into Fighting-, Water-, and Ground-type attacks targeted at Terrakion, and Terrakion is able to get a Justified Attack boost from Dark-type attacks aimed at the duo. Grass-types, such as Serperior, Mega Venusaur, and Celebi, are able to defeat the likes of Azumarill, Hippowdon, Slowbro, Suicune, and Landorus-T. Electric-types such as Mega Manectric, Rotom-W, Thundurus, and Raikou handle Water-types that are able to stomach Terrakion's attacks. Dark-types, such as Bisharp and Weavile, defeat Slowbro and Celebi and pressure Hippowdon and Gliscor. Fairy-types, such as Mega Altaria, Clefable, and Mega Gardevoir, maul physical walls and Mega Sableye, allowing Terrakion to go wild late game with Close Combat. Magnezone traps and KOs KOes Mega Scizor, Skarmory, and Ferrothorn, which can all handle a Terrakion locked into the wrong move. Hazard setters such as Klefki, which can provide speed control with Thunder Wave; (SC) Tyranitar, that which gives Terrakion a Special Defense boost but shares awful typing synergy with Terrakion it; (SC) and Landorus-T, which help Terrakion achieve OHKOs or 2HKOs it could not normally get.

[STRATEGY COMMENTS]
Other Options
=============

Terrakion's movepool is quite shallow, so it struggles to find moves to use outside of its standard sets. Hidden Power Ice targets defensive Garchomp, Landorus-T, and Gliscor, also preventing Terrakion from taking recoil damage from Garchomp the former; however, it has very limited uses outside of hitting these targets and, for the most part, you're better off using one of Terrakion's STAB attacks to handle them. A set with a Focus Sash and Stealth Rock can be used to make Terrakion a decent suicide lead.

Checks and Counters
===================

**Priority**: Priority from the likes of Azumarill, Breloom, Scizor, and Talonflame can cut Terrakion's sweep short, as Terrakion lacks the bulk to take these hits efficiently and has no priority of its own outside of the weak Quick Attack.

**Revenge Killers**: Since Terrakion is in a middling Speed tier, teams with hard-hitting Pokemon such as Alakazam, Latios, Mega Lopunny, Mega Metagross, Mega Diancie, and Serperior can all defeat a weakened Terrakion without a Rock Polish boost. Most Choice Scarfed Pokemon have no issue defeating a weakened Terrakion either.

**Physically Defensive Pokemon**: Although shakier checks against a Terrakion with a Swords Dance boost, most physically defensive Pokemon, such as Hippowdon, Landorus-T, and bulky Garchomp, are able to defeat Terrakion in a one-on-one (AH) situation; however, both Landorus-T and Garchomp are heavily pressured by Hidden Power Ice variants.

**Mega Medicham**: Mega Medicham is one of the best offensive checks to Terrakion, as it is not 2HKOed by any of Terrakion's moves and can OHKO back with its STAB attacks.

**Mega Sableye**: Mega Sableye is immune to Terrakion's Close Combat, can reflect Stealth Rock, and can avoid the 2HKO from non-Adamant Life Orb Stone Edge. Mega Sableye also hard counters Choice Scarf variants and can burn it Terrakion (or change both instances of "it" to "them" if you strictly mean the Scarf variants) or set up against it.

**Slowbro and Mega Slowbro**: Mega Slowbro fears nothing from Terrakion and can easily OHKO with Scald or Psyshock after any prior damage. Slowbro takes on any Terrakion set, with the exception of Adamant Swords Dance, and can recover any damage by switching out thanks to Regenerator.
 
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