Terrakion (Scarf revamp) GP (1/2)

firecape

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Ok so the Terrakion scarf set (or overview) doesn't even mention its ability to revenge Extremekiller. Thats like its claim to fame. It also doesn't really mention its advantages over other revenge killers, just that it outspeeds them. So what I'm planning to do is just add a sentence in the overview and completely rewrite scarf set. This is my first analysis in a while so be gentle ;_; (keep in mind this isn't a full revamp so dont yell at me for no OO or checks and counters).


[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Stone Edge
move 3: X-Scissor
move 4: Rock Slide / Earthquake / Toxic / Sacred Sword
item: Choice Scarf
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Terrakion is one of the premiere revenge killers in the tier for its ability to revenge kill Extreme Killer Arceus. Close Combat does 74.8% - 88.3% to Normal Arceus with 252 HP EVs, while Normal Arceus with Adamant nature, max Attack, and Life Orb only has a 12.5% chance to OHKO Terrakion with ExtremeSpeed, even with every single entry hazard down. This is a feat very few Pokemon can boast, and is reason enough to consider using Terrakion as your revenge killer. This isn't Terrakion's only selling point, however; it also has nearly perfect coverage with just its STAB moves. Close Combat is sure to make a dent in a large portion of the tier, and 2HKOes many powerhouses such as Palkia, Zekrom, and even Kyogre with max HP investment. Stone Edge allows Terrakion to dent almost every Pokemon that is immune or resistant to Close Combat, such as Lugia and Ho-Oh. Although the accuracy is off-putting, Stone Edge allows Terrakion to revenge all forms of Rayquaza. It also allows Terrakion to clean up late-game more reliably than Close Combat due to the abundance of Ghost-types in Ubers. X-Scissor usually sees more use in Ubers than it does in OU because of its ability to smack threatening Psychic-types such as Mewtwo and Latias hard without the chance to miss that accompanies Stone Edge. The last slot is a toss up, and won't see much use. Rock Slide is a good option if you want more accuracy in a pinch versus targets such as Ho-Oh, but due to the natural bulk of most Uber Pokemon you will still be forced to use Stone Edge often. Earthquake hits grounded Steel-types such as Jirachi and Metagross, but its not even coming close to an OHKO on either of these Pokemon, and only has 20 more Base Power than a neutral Close Combat. It is also not advisable to hand your opponent set up opportunities by locking yourself into a weak attack with so many immunities. Toxic is actually more useful than one may think, allowing Terrakion to cripple Groudon, Giratina-O, Multiscale Lugia, Landorus-T, Hippowdon, and Ghost Arceus, all of whom would otherwise give Terrakion some serious problems. While this may make Toxic seem like an amazing move to get past all of Terrakion's counters, one has to realize that locking a Pokemon into a non-attacking move is rarely a good idea. Finally, Sacred Sword allows Terrakion to hit Bulk Up Dialga hard no matter how many boosts it has, but has almost no use outside of that (very rare) threat. Terrakion's ability, Justified, will oftentimes not see any use, but if one does manage to get the boost it makes Terrakion all the more threatening.</p>

<p>Terrakion has enough advantages over other Choice Scarf users to warrant a slot on most teams. Its most prominent advantage is its Speed stat. With a base Speed of 108, Terrakion is able to outspeed every common non-boosted Pokemon, bar the the odd Choice Scarf Darkrai and Shaymin-S. It can even outspeed Kabutops in the rain if Kabutops runs an Adamant nature! Palkia may have to ability to switch directly into Kyogre in most scenarios, but it can't hope to revenge Swords Dance Rayquaza or Extreme Killer Arceus, which Terrakion accomplishes without breaking a sweat. Terrakion is also not completely useless against stall, as neither of the walls, Groudon and Giratina, that give Terrakion the most trouble have reliable recovery, while Chansey can wall even Palkia's unboosted Outrage all day. Over other physical revenge killers such as Garchomp and Zekrom, its claim to fame is once again its Speed. Garchomp has the unfortunate flaw of having to lock itself into Outrage to revenge a lot of things, while Terrakion has an equivalent STAB in Close Combat with only 1 base Attack point less than Garchomp. Zekrom, on the other hand, packs a bigger punch than Terrakion, but is extremely slow, and fails to do more than Speed tie with other slow Choice Scarf users, such as Kyogre. Garchomp and Zekrom also fail to revenge kill Extreme Killer Arceus. All other common Choice Scarf users (Zekrom, Garchomp, Kyogre, and Palkia) tend to be a free switch in for Ferrothorn, and allow your opponent some free Spikes. However, Ferrothorn will almost never switch directly into Terrakion for fear of a powerful Close Combat, and by the time Ferrothorn sees what move Terrakion has locked itself into, it has already accomplished its purpose of revenge killing.</p>

[Additional Comments]

<p>The EVs are obvious; maximize Attack and Speed. The nature is non-negotiable in most cases, as one of the biggest draws of Terrakion is its ability to outspeed basically every other common Choice Scarf user. As alluded to before, Terrakion is often the go-to revenge killer for offensive teams because of the lack of offensively-oriented Pokemon that can check Extreme Killer Arceus. One must not forget that stall teams often need revenge killers to eliminate troublesome Pokemon such as Dark Arceus and Steel Arceus, and Terrakion is a great choice for this purpose as well.</p>

<p>As Terrakion is a revenge killer, it doesn't really need much team support to be effective in its role. Bulky Ghost-types, such as Ghost Arceus and Giratina, can gives Terrakion some problems, so it is helpful to have an answer to them as Terrakion can oftentimes give them a free switch in. Darkrai has trouble switching directly into anything, but it can handle these two Pokemon without breaking a sweat in most cases. Terrakion has a lot of trouble revenging bulky Calm Mind users such as various Arceus formes that are neutral to Close Combat, even though it's physically based, so don't rely on Terrakion to revenge these kinds of Pokemon. Once again, Darkrai is a good choice for a teammate to handle most Calm Mind Arceus sets with Dark Void and its ability to outspeed them unconditionally. Although it stacks weakness with Terrakion, Tyranitar can pair well with Terrakion with its ability to put the hurt on Ghost-types that aren't running Will-O-Wisp. Tyranitar also summons a sandstorm, which boosts Terrakion oft-forgotten respectable defenses to quite impressive levels for a revenge killer. In the sand, very few special attacks can take Terrakion down in one shot. Although a bit less useful than Tyranitar on the offensive teams where Terrakion is often seen, Hippowdon is also able to summon a sandstorm, and can handle Excadrill, Jirachi, and Garchomp, all of whom give Terrakion some trouble. Psychic- and Ghost-types can be used to lure Dark-type attacks for Terrakion to get an Attack boost off of, but it's usually quite risky. Finally, Terrakion needs prior damage on some Pokemon to be able to cleanly revenge kill them. Entry hazards usually do the trick, and, depending on the type of team one is running, Ferrothorn, Skamory, and Deoxys-S are all an option. While Ferrothorn and Terrakion stack a Fighting-type weakness, Terrakion can easily switch into the Fire-type attacks Ferrothorn so-often lures, and Ferrothorn can switch into 4 out of 6 of Terrakion's weaknesses and begin laying down Spikes or Stealth Rock. Deoxys-S offers no synergy whatsoever as it is usually employed as a suicide lead, but it is a great way for offensive teams to get some entry hazards down fast. Finally, Skamory can switch into Ground-type attacks aimed at Terrakion for free and lay down some layers of Spikes or Stealth Rock.</p>


[ADDITIONAL COMMENTS]
  • EVs are obvious
  • Jolly 100% needed or you sacrifice one of Terrakion's biggest advantages over other scarfers: its speed
  • It fits best on offensive teams that need a solid check to ExtremeKiller, as its one of the few Pokemon that can accomplish this while remaining an offensive threat.
  • It can also go on stall teams to deal with troublesome Steel Arceus and Dark Arceus
  • Rock Slide for a bit more accuracy/less power/30% Flinch chance
  • its defenses arent actually that bad and it can often take a hit in a pinch
  • Cannot do anything to bulky Ghosts except switch out and try to wear them down with repeated hazards + Stone Edge. Therefore you need something to handle them.
  • Darkrai works great as a teammate because it can handle bulky ghosts, and also most CM Arceus that Terrakion can't revenge, though they stack fighting weakness, Terrakion resists Bug for Darkrai and Darkrai can switch in on Psychic moves.
  • Terrakion doesn't really need much team support as its a revenge killer, but it often needs hazards to ensure it can revenge something (Close Combat does 75.7% - 89.2% to 252/0 Extreme Killer, which seems pretty bad until you realize all you need to do is hit it with any attack at all while it sets up SD). Mewtwo needs a decent amount of damage to allow Terrakion to revenge it, which is easy to do with Mewtwo's LO + SR. Deoxys-S and Skarmory are good choices depending on the type of team you are running
  • Psychic types can lure Dark-type attacks for Terrakion to get an attack boost off
  • Tyranitar can summon a sandstorm to boost Terrakion's SpD to impressive levels but compounds weaknesses + Pursuit Ghosts
  • Hippowdown can also summon SS and deal with Excadrill, Jirachi, Garchomp.


  • first para basic moves, second advantages over other revengers
  • Near perfect coverage with just his STABs
  • Close Combat just smashes things (like the new Kyurem formes, most Steel-types not named Skarmory, etc). It hits even neutral targets, like Kyogre and Palkia, for respectable damage.
  • not ~totally~ useless against stall because its one of the few Pokemon that can claim to be able to OHKO (non-bold) Chansey after Stealth Rock.
  • Stone Edge hits the likes of Rayquaza, Salamence, Lugia, and Ho-Oh really hard, and Terrakion can outspeed the former two and revenge kill them even after a DD.
  • X-scissor smacks Psychics like Mewtwo and Latias hard (but you will still need some prior damage to OHKO them)
  • Last slot is a toss up. You won't really be using either of them much. Earthquake smacks around grounded steel-types like Jirachi and Metagross but being locked into a non-STAB unboosted Earthquake just screams set up on me (it also fails to OHKO Jirachi unless its below ~60%, to show how weak it is). Sacred Sword is basically useful for: BU Dialga /endlist.
  • Toxic is actually pretty useful for screwing over Groudon, Giratina, Giratina-O, bulky Lugia, Hippowdown, and bulky Landorus-T that would otherwise give you some issues
  • One of the best revenge killers due to its ability to revenge kill EXTREMEKILLER (emphasis), all types of Rayquaza, Darkrai, Mewtwo and Latias with a bit of prior damage, Flame Charge Reshiram and Ho-Oh
  • It can actually clean up quite effectively due to its blazing speed
  • Even though its physical, it still can't touch any CM Arceus form its STABs don't hit super effectively.
  • Like mentioned earlier, even the CMers it can revenge (Kyogre (in some cases..), Mewtwo, Latias) need some prior damage
  • Excadrill needs near max speed to outspeed with a neutral nature, so it can usually revenge kill bulky ones.
  • One of the few revenge killers that can touch Ho-Oh regardless of weather
  • Outspeeds almost everything in the tier and the other common revenge killers
  • Advantages over Palkia include higher speed, the ability to revenge CM Latias (to a degree I guess Palkia could outrage), the ability to not be useless vs stall with some prediction (Giratina needs to rest to restore Chansey can do it while you switch Palkia out). Palkia often needs to Dmeteor to do enough damage to revenge something. And first and foremost the ability to revenge ExtremeKiller (and SD ray I guess...)
  • Over Garchomp: higher speed and Garchomp often has to Outrage to kill something
  • Over Kyogre: faster, and it can revenge Rayquaza and Extremekiller (and Latias, to an extent) which Kyogre can't hope to do.
  • Over Zekrom: Once again its speed is its biggest asset. Also, Zekrom has a decent chance to be OHKOed by ExtremeSpeed after just SR, and will always be OHKO after SR + Spikes
  • The other scarfers are Ferrothorn bait which offensive teams never like, and Ferrothorn will rarely try to switch into terrakion without first seeing what its going to lock itself into, meaning its already accomplished its purpose of revenging in most cases.
  • Terrakion also resists SR, always nice for a scarfer.
  • It can also gain a boost by switching into Dark-type attacks, boosting its already threatening attack. Don't expect to sweep, though


Sorry if I forgot anything >.> Also I may write up the bulky SD Terrakion AC paragraph but perhaps someone with more experience with Terrakion should write it (I have only used scarf extensively)
 
Also I'm not really sure about this: should its advantages over other scarfers be in AC or Set Comments?
I will say set comments because it is important to show what Terrakion can do other Scarf users can't. Things like Scarf Zekrom seems better due to the power but Terrakion has quite a bit of advantages.

Rock Slide should be mentioned in my opinion. It flinches things 30% of the time assuming it hits! With Terrakion's blazing Speed, Rock Slide could be useful to annoy things, more accurate and it still takes out Ho-Oh. Sometimes a flinch to Latias can save the day, allowing you to finish it off next turn.

Terrakion also has the advantage of having near perfect coverage with just his STABs alone. Oh yeah Bold/Impish Lugia isn't going down to Stone Edge easily unless you land a critical hit !_!

Besides Tyranitar, Hippowdon can set up Sand Storm and help Terrakion deal with Excadrill, Jirachi and Garchomp (Close Combat fails to KO it and it resists Stone Edge).

Scarf Terrakion can also fit in on stall teams to deal with Steel Arceus, Dark Arceus, and Flying Arceus LOL BU Dialga does not enjoy Sacred Sword either.
 
I personally have played against a scarfed terrakion and it is a beast...it outspeed my chandelure like it was nothing which is really threating to me...no matter what it is jolly or adamant its still crazy with its speed...i would prefer it being jolly though cuaz of its excellent speed and the power is already there so it will be a pain to beat..to me terrakion is very over rated by its amazing speed and power...

also very nice idea with the rockslide the 30% flinch will help keep the game going to fight for the death...

also terrakion has amazing coverage in my opinion taking down many type advantages...its got a nice rage of mixed movesets...im not saying its unstoppable but its a very good and brutal when scarfed...
 

shrang

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Mention Toxic in the last slot (Terrakion doesn't really need much additional coverage, really). Getting Toxic on Giratina-O or Lugia on the switch is just priceless.

[qc]2/3[/qc]
 

TrollFreak

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imo, Stealth Rock deserves a mention, as you can set up Stealth Rock as Terrakion scares out numerous Pokemon, making it easy to get up Stealth Rock. This helps if using Terrakion on an offensive team or if you want to clear up a moveslot for another attack on another Pokemon, Dialga for example.
 

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[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Stone Edge
move 3: X-Scissor
move 4: Earthquake / Toxic / Sacred Sword
item: Choice Scarf
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Terrakion is one of the premiere revenge killers in the tier for its ability to revenge kill ExtremeKiller Arceus. Close Combat does 74.8% - 88.3% to Normal Arceus with 252 HP EVs, while Normal Arceus with Adamant nature, max Attack, and Life Orb only has a 12.5% chance to OHKO Terrakion with ExtremeSpeed, even with every single entry hazard down. This is a feat very few Pokemon can boast, and is reason enough to consider using Terrakion as your revenge killer. This isn't Terrakion's only selling point, however; it also has nearly perfect coverage with just its STAB moves. Close Combat is sure to make a dent in a large portion of the tier, and 2HKOes many powerhouses such as Palkia, Zekrom, and even Kyogre with max HP investment. Stone Edge allows Terrakion to dent almost every Pokemon that is immune or resistant to Close Combat, such as Lugia and Ho-Oh. Although the accuracy is off-putting, Stone Edge allows Terrakion to revenge all forms of Rayquaza. It also allows Terrakion to clean up more reliably than Close Combat due to the abundance of Ghost-types in Ubers. X-Scissor usually sees more use in Ubers than it does in OU because of its ability to smack threatening Psychic-types such as Mewtwo and Latias hard without the chance to miss that accompanies Stone Edge. The last slot is a toss up, and won't see much use. Earthquake hits grounded Steel-types such as Jirachi and Metagross, but its not even coming close to an OHKO on either of these Pokemon, and only has 20 more Base Power than a neutral Close Combat. It is also not advisable to hand your opponent set up opportunities by locking yourself into a weak attack with so many immunities. Toxic is actually more useful than one may think, allowing Terrakion to cripple Groudon, Giratina-O, Multiscale Lugia, Landorus-T, Hippowdown, and Ghost Arceus, all of whom would otherwise give Terrakion some serious problems. While this may make Toxic seem like an amazing move to get past all Terrakion's counters, one has to realize that locking a Pokemon into a non-attacking move is rarely a good idea. Finally, Sacred Sword allows Terrakion to hit Bulk Up Dialga hard no matter how many boosts it has, but has almost no use outside of that (very rare) threat. Terrakion's ability, Justified, will oftentimes not see any use, but if one does manage to get the boost it makes Terrakion all the more threatening.</p>

p>Terrakion has enough advantages over other Choice Scarf users to warrant a slot on most teams. It's most prominent advantage is its Speed stat. With a base Speed of 108, Terrakion is able to outspeed every common non-boosted Pokemon, bar the the odd Choice Scarf Darkrai and Shaymin-S. It can even outspeed Kabutops in the rain if Kabutops runs an Adamant nature! Palkia may have to ability to switch directly into Kyogre in most scenarios, but it can't hope to revenge Swords Dance Rayquaza orf Extremekiller Arceus, which Terrakion accomplishes without breaking a sweat. Terrakion is also not completely useless against stall, as neither of the walls, Groudon and Giratina, that give Terrakion the most trouble have reliable recovery, while Chansey can wall even Palkia's unboosted Outrage all day. Over other physical revenge killers such as Garchomp and Zekrom, its claim to fame is once again its Speed. Garchomp has the unfortunate flaw of having to lock itself into Outrage to revenge a lot of things, while Terrakion has an equivalent STAB in Close Combat with only 1 base Attack point less than Garchomp. Zekrom, on the other hand, packs a bigger punch than Terrakion, but is extremely slow, and fails to do more than Speed tie with other slow Choice Scarf users, such as Kyogre. Garchomp and Zekrom also fail to revenge kill ExtremeKiller Arceus. All other common Choice Scarf users (Zekrom, Garchomp, Kyogre, and Palkia) tend to be a free switch in for Ferrothorn, and allow your opponent some free Spikes. However, Ferrothorn will almost never switch directly into Terrakion for fear of a powerful Close Combat, and by the time Ferrothorn sees what move Terrakion has locked itself into, it has already accomplished its purpose of revenge killing.</p>

[Additional Comments]

<p>The EVs are obvious; maximize Attack and Speed. The nature is non-negotiable in most cases, as one of the biggest draws of Terrakion is its ability to outspeed basically every other common Choice Scarf user. As alluded to before, Terrakion is often the go-to revenge killer for offensive teams because of the lack of offensively-oriented Pokemon that can check ExtremeKiller Arceus. One must not forget that stall teams often need revenge killers to eliminate troublesome Pokemon such as Dark Arceus and Steel Arceus, and Terrakion is a great choice for this purpose as well. Terrakion has one viable option outside of the moves listed; Rock Slide has better accuracy than Stone Edge at the cost of power, but it also has a 30% flinch chance that Terrakion can easily abuse take advantage of with his its Speed.</p>

<p>As Terrakion is a revenge killer, comma it doesn't really need much team support to be effective in its role. Bulky Ghost-types, such as Ghost Arceus and Giratina, can gives Terrakion some problems, so it is helpful to have an answer to them as Terrakion can oftentimes give them a free switch in. Darkrai has trouble switching directly into anything, but it can handle these two Pokemon without breaking a sweat in most cases. Terrakion has a lot of trouble revenging bulky Calm Mind users such as various Arceus formes that are neutral to Close Combat, even though its physically based, so don't rely on Terrakion to revenge these kinds of Pokemon. Once again, Darkrai is a good choice for a teammate to handle most Calm Mind Arceus sets with Dark Void and its ability to outspeed them unconditionally. Although it stacks weakness with Terrakion, Tyranitar can pair well with Terrakion with its ability to put the hurt on Ghost-types that aren't running Will-O-Wisp. Tyranitar also summons a sandstorm, which boosts Terrakion oft-forgotten resepectable defenses to quite impressive levels for a revenge killer. In the sand, very few special attacks can take Terrakion down in one shot. Although a bit less useful than Tyranitar on the offensive teams where Terrakion is often seen, Hippowdown is also able to summon a sandstorm, and can handle Excadrill, Jirachi, and Garchomp, all of whom give Terrakion some trouble. Psychic- and Ghost-types can be used to lure Dark-type attacks for Terrakion to get an attack boost off of, but it's usually quite risky. Finally, Terrakion needs prior damage on some Pokemon to be able to cleanly revenge kill them. Entry hazards usually do the trick, and, depending on the type of team one is running, Ferrothorn, Skamory, and Deoxys-S are all an option. While Ferrothorn and Terrakion stack a Fighting-type weakness, Terrakion can easily switch into Fire-type attacks Ferrothorn so-often lures, and Ferrothorn can switch into 4 out of 6 of Terrakion's weaknesses and begin laying down Spikes or Stealth Rock. Deoxys-S offer no synergy whatsoever as it is usually employed as a suicide lead, but it is a great way for offensive teams to get some entry hazards down fast. Finally, Skamory can switch into Ground-type attacks aimed at Terrakion for free and lay down some layers of Spikes or Stealth Rock.</p>


[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Stone Edge
move 3: X-Scissor
move 4: Earthquake / Toxic / Sacred Sword
item: Choice Scarf
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Terrakion is one of the premiere revenge killers in the tier for its ability to revenge kill ExtremeKiller Arceus. Close Combat does 74.8% - 88.3% to Normal Arceus with 252 HP EVs, while Normal Arceus with Adamant nature, max Attack, and Life Orb only has a 12.5% chance to OHKO Terrakion with ExtremeSpeed, even with every single entry hazard down. This is a feat very few Pokemon can boast, and is reason enough to consider using Terrakion as your revenge killer. This isn't Terrakion's only selling point, however; it also has nearly perfect coverage with just its STAB moves. Close Combat is sure to make a dent in a large portion of the tier, and 2HKOes many powerhouses such as Palkia, Zekrom, and even Kyogre with max HP investment. Stone Edge allows Terrakion to dent almost every Pokemon that is immune or resistant to Close Combat, such as Lugia and Ho-Oh. Although the accuracy is off-putting, Stone Edge allows Terrakion to revenge all forms of Rayquaza. It also allows Terrakion to clean up more reliably than Close Combat due to the abundance of Ghost-types in Ubers. X-Scissor usually sees more use in Ubers than it does in OU because of its ability to smack threatening Psychic-types such as Mewtwo and Latias hard without the chance to miss that accompanies Stone Edge. The last slot is a toss up, and won't see much use. Earthquake hits grounded Steel-types such as Jirachi and Metagross, but its not even coming close to an OHKO on either of these Pokemon, and only has 20 more Base Power than a neutral Close Combat. It is also not advisable to hand your opponent set up opportunities by locking yourself into a weak attack with so many immunities. Toxic is actually more useful than one may think, allowing Terrakion to cripple Groudon, Giratina-O, Multiscale Lugia, Landorus-T, Hippowdown, and Ghost Arceus, all of whom would otherwise give Terrakion some serious problems. While this may make Toxic seem like an amazing move to get past all Terrakion's counters, one has to realize that locking a Pokemon into a non-attacking move is rarely a good idea. Finally, Sacred Sword allows Terrakion to hit Bulk Up Dialga hard no matter how many boosts it has, but has almost no use outside of that (very rare) threat. Terrakion's ability, Justified, will oftentimes not see any use, but if one does manage to get the boost it makes Terrakion all the more threatening.</p>

p>Terrakion has enough advantages over other Choice Scarf users to warrant a slot on most teams. It's most prominent advantage is its Speed stat. With a base Speed of 108, Terrakion is able to outspeed every common non-boosted Pokemon, bar the the odd Choice Scarf Darkrai and Shaymin-S. It can even outspeed Kabutops in the rain if Kabutops runs an Adamant nature! Palkia may have to ability to switch directly into Kyogre in most scenarios, but it can't hope to revenge Swords Dance Rayquaza or Extremekiller Arceus, which Terrakion accomplishes without breaking a sweat. Terrakion is also not completely useless against stall, as neither of the walls, Groudon and Giratina, that give Terrakion the most trouble have reliable recovery, while Chansey can wall even Palkia's unboosted Outrage all day. Over other physical revenge killers such as Garchomp and Zekrom, its claim to fame is once again its Speed. Garchomp has the unfortunate flaw of having to lock itself into Outrage to revenge a lot of things, while Terrakion has an equivalent STAB in Close Combat with only 1 base Attack point less than Garchomp. Zekrom, on the other hand, packs a bigger punch than Terrakion, but is extremely slow, and fails to do more than Speed tie with other slow Choice Scarf users, such as Kyogre. Garchomp and Zekrom also fail to revenge kill ExtremeKiller Arceus. All other common Choice Scarf users (Zekrom, Garchomp, Kyogre, and Palkia) tend to be a free switch in for Ferrothorn, and allow your opponent some free Spikes. However, Ferrothorn will almost never switch directly into Terrakion for fear of a powerful Close Combat, and by the time Ferrothorn sees what move Terrakion has locked itself into, it has already accomplished its purpose of revenge killing.</p>

[Additional Comments]

<p>The EVs are obvious; maximize Attack and Speed. The nature is non-negotiable in most cases, as one of the biggest draws of Terrakion is its ability to outspeed basically every other common Choice Scarf user. As alluded to before, Terrakion is often the go-to revenge killer for offensive teams because of the lack of offensively-oriented Pokemon that can check ExtremeKiller Arceus. One must not forget that stall teams often need revenge killers to eliminate troublesome Pokemon such as Dark Arceus and Steel Arceus, and Terrakion is a great choice for this purpose as well. Terrakion has one viable option outside of the moves listed; Rock Slide has better accuracy than Stone Edge at the cost of power, but it also has a 30% flinch chance that Terrakion can easily take advantage of with its Speed.</p>

<p>As Terrakion is a revenge killer, it doesn't really need much team support to be effective in its role. Bulky Ghost-types, such as Ghost Arceus and Giratina, can gives Terrakion some problems, so it is helpful to have an answer to them as Terrakion can oftentimes give them a free switch in. Darkrai has trouble switching directly into anything, but it can handle these two Pokemon without breaking a sweat in most cases. Terrakion has a lot of trouble revenging bulky Calm Mind users such as various Arceus formes that are neutral to Close Combat, even though its physically based, so don't rely on Terrakion to revenge these kinds of Pokemon. Once again, Darkrai is a good choice for a teammate to handle most Calm Mind Arceus sets with Dark Void and its ability to outspeed them unconditionally. Although it stacks weakness with Terrakion, Tyranitar can pair well with Terrakion with its ability to put the hurt on Ghost-types that aren't running Will-O-Wisp. Tyranitar also summons a sandstorm, which boosts Terrakion oft-forgotten resepectable defenses to quite impressive levels for a revenge killer. In the sand, very few special attacks can take Terrakion down in one shot. Although a bit less useful than Tyranitar on the offensive teams where Terrakion is often seen, Hippowdown is also able to summon a sandstorm, and can handle Excadrill, Jirachi, and Garchomp, all of whom give Terrakion some trouble. Psychic- and Ghost-types can be used to lure Dark-type attacks for Terrakion to get an attack boost off of, but it's usually quite risky. Finally, Terrakion needs prior damage on some Pokemon to be able to cleanly revenge kill them. Entry hazards usually do the trick, and, depending on the type of team one is running, Ferrothorn, Skamory, and Deoxys-S are all an option. While Ferrothorn and Terrakion stack a Fighting-type weakness, Terrakion can easily switch into Fire-type attacks Ferrothorn so-often lures, and Ferrothorn can switch into 4 out of 6 of Terrakion's weaknesses and begin laying down Spikes or Stealth Rock. Deoxys-S offer no synergy whatsoever as it is usually employed as a suicide lead, but it is a great way for offensive teams to get some entry hazards down fast. Finally, Skamory can switch into Ground-type attacks aimed at Terrakion for free and lay down some layers of Spikes or Stealth Rock.</p>


Excellent quality!
 

Furai

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I hate to be the one who nitpicks in the end, but man, what is Earthquake doing there? CC and Stone Edge basically hit everything you need, and CC is as you said only 20 BP weaker. I have found Rock Slide to be a good option there, for the times you cannot afford a miss and still score the KO.
 

firecape

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Tbh I agree with Furai and slashed Rock Slash as the first slash because the others are all very situational and in some cases a liability to even use, while its always nice to have a more accurate alternative to "the worst attack in the game". Also implemented amateur GP check, more GP pls :o
 

Oglemi

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[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Stone Edge
move 3: X-Scissor
move 4: Rock Slide / Earthquake / Toxic / Sacred Sword
item: Choice Scarf
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Terrakion is one of the premiere revenge killers in the tier for its ability to revenge kill Extreme Killer Arceus. Close Combat does 74.8% - 88.3% to Normal Arceus with 252 HP EVs, while Normal Arceus with Adamant nature, max Attack, and Life Orb only has a 12.5% chance to OHKO Terrakion with ExtremeSpeed, even with every single entry hazard down. This is a feat very few Pokemon can boast, and is reason enough to consider using Terrakion as your revenge killer. This isn't Terrakion's only selling point, however; it also has nearly perfect coverage with just its STAB moves. Close Combat is sure to make a dent in a large portion of the tier, and 2HKOes many powerhouses such as Palkia, Zekrom, and even Kyogre with max HP investment. Stone Edge allows Terrakion to dent almost every Pokemon that is immune or resistant to Close Combat, such as Lugia and Ho-Oh. Although the accuracy is off-putting, Stone Edge allows Terrakion to revenge all forms of Rayquaza. It also allows Terrakion to clean up late-game more reliably than Close Combat due to the abundance of Ghost-types in Ubers. X-Scissor usually sees more use in Ubers than it does in OU because of its ability to smack threatening Psychic-types such as Mewtwo and Latias hard without the chance to miss that accompanies Stone Edge. The last slot is a toss up, and won't see much use. Rock Slide is a good option if you want more accuracy in a pinch versus targets such as Ho-Oh, but due to the natural bulk of most Uber Pokemon you will still be forced to use Stone Edge often. Earthquake hits grounded Steel-types such as Jirachi and Metagross, but its not even coming close to an OHKO on either of these Pokemon, and only has 20 more Base Power than a neutral Close Combat. It is also not advisable to hand your opponent set up opportunities by locking yourself into a weak attack with so many immunities. Toxic is actually more useful than one may think, allowing Terrakion to cripple Groudon, Giratina-O, Multiscale Lugia, Landorus-T, Hippowdon, and Ghost Arceus, all of whom would otherwise give Terrakion some serious problems. While this may make Toxic seem like an amazing move to get past all of Terrakion's counters, one has to realize that locking a Pokemon into a non-attacking move is rarely a good idea. Finally, Sacred Sword allows Terrakion to hit Bulk Up Dialga hard no matter how many boosts it has, but has almost no use outside of that (very rare) threat. Terrakion's ability, Justified, will oftentimes not see any use, but if one does manage to get the boost it makes Terrakion all the more threatening.</p>

<p>Terrakion has enough advantages over other Choice Scarf users to warrant a slot on most teams. Its most prominent advantage is its Speed stat. With a base Speed of 108, Terrakion is able to outspeed every common non-boosted Pokemon, bar the the odd Choice Scarf Darkrai and Shaymin-S. It can even outspeed Kabutops in the rain if Kabutops runs an Adamant nature! Palkia may have to ability to switch directly into Kyogre in most scenarios, but it can't hope to revenge Swords Dance Rayquaza or Extreme Killer Arceus, which Terrakion accomplishes without breaking a sweat. Terrakion is also not completely useless against stall, as neither of the walls, Groudon and Giratina, that give Terrakion the most trouble have reliable recovery, while Chansey can wall even Palkia's unboosted Outrage all day. Over other physical revenge killers such as Garchomp and Zekrom, its claim to fame is once again its Speed. Garchomp has the unfortunate flaw of having to lock itself into Outrage to revenge a lot of things, while Terrakion has an equivalent STAB in Close Combat with only 1 base Attack point less than Garchomp. Zekrom, on the other hand, packs a bigger punch than Terrakion, but is extremely slow, and fails to do more than Speed tie with other slow Choice Scarf users, such as Kyogre. Garchomp and Zekrom also fail to revenge kill Extreme Killer Arceus. All other common Choice Scarf users (Zekrom, Garchomp, Kyogre, and Palkia) tend to be a free switch in for Ferrothorn, and allow your opponent some free Spikes. However, Ferrothorn will almost never switch directly into Terrakion for fear of a powerful Close Combat, and by the time Ferrothorn sees what move Terrakion has locked itself into, it has already accomplished its purpose of revenge killing.</p>

[Additional Comments]

<p>The EVs are obvious; maximize Attack and Speed. The nature is non-negotiable in most cases, as one of the biggest draws of Terrakion is its ability to outspeed basically every other common Choice Scarf user. As alluded to before, Terrakion is often the go-to revenge killer for offensive teams because of the lack of offensively-oriented Pokemon that can check Extreme Killer Arceus. One must not forget that stall teams often need revenge killers to eliminate troublesome Pokemon such as Dark Arceus and Steel Arceus, and Terrakion is a great choice for this purpose as well. Terrakion has one viable option outside of the moves listed; Rock Slide has better accuracy than Stone Edge at the cost of power, but it also has a 30% flinch chance that Terrakion can easily take advantage of with its Speed.</p>

<p>As Terrakion is a revenge killer, it doesn't really need much team support to be effective in its role. Bulky Ghost-types, such as Ghost Arceus and Giratina, can gives Terrakion some problems, so it is helpful to have an answer to them as Terrakion can oftentimes give them a free switch in. Darkrai has trouble switching directly into anything, but it can handle these two Pokemon without breaking a sweat in most cases. Terrakion has a lot of trouble revenging bulky Calm Mind users such as various Arceus formes that are neutral to Close Combat, even though it's physically based, so don't rely on Terrakion to revenge these kinds of Pokemon. Once again, Darkrai is a good choice for a teammate to handle most Calm Mind Arceus sets with Dark Void and its ability to outspeed them unconditionally. Although it stacks weakness with Terrakion, Tyranitar can pair well with Terrakion with its ability to put the hurt on Ghost-types that aren't running Will-O-Wisp. Tyranitar also summons a sandstorm, which boosts Terrakion oft-forgotten respectable defenses to quite impressive levels for a revenge killer. In the sand, very few special attacks can take Terrakion down in one shot. Although a bit less useful than Tyranitar on the offensive teams where Terrakion is often seen, Hippowdon is also able to summon a sandstorm, and can handle Excadrill, Jirachi, and Garchomp, all of whom give Terrakion some trouble. Psychic- and Ghost-types can be used to lure Dark-type attacks for Terrakion to get an Attack boost off of, but it's usually quite risky. Finally, Terrakion needs prior damage on some Pokemon to be able to cleanly revenge kill them. Entry hazards usually do the trick, and, depending on the type of team one is running, Ferrothorn, Skamory, and Deoxys-S are all an option. While Ferrothorn and Terrakion stack a Fighting-type weakness, Terrakion can easily switch into the Fire-type attacks Ferrothorn so-often lures, and Ferrothorn can switch into 4 out of 6 of Terrakion's weaknesses and begin laying down Spikes or Stealth Rock. Deoxys-S offers no synergy whatsoever as it is usually employed as a suicide lead, but it is a great way for offensive teams to get some entry hazards down fast. Finally, Skamory can switch into Ground-type attacks aimed at Terrakion for free and lay down some layers of Spikes or Stealth Rock.</p>


[gp]1/2[/gp]
 
Yeah, choiced terrakion only really uses CC or SE so the last 2 moves can be anything your team needs like SR, toxic or whatever. I almost never use the standard xscissor+sacred sword.
 
Stealth Rock still does not deserve a slash because using it on a Choice User isn't recommended.

At least X-Scissors 2HKOes Latias guaranteed and is Terrakion's best option vs Mewtwo. While it is rarely used because Stone Edge hits almost as hard, a timely miss can be devastating. Also, X-Scissors does not give Wobbuffet a free switch in. Yes, Stealth Rock also allows you to escape an encounter with Wob but Toxic is generally better.

Toxic weakens your counters such as Groudon and Hippowdon. I am sure you will find another SR user in your team instead of relying on Terrakion. Slapping in Stealth Rock on your revenge killer isn't the best idea because SR is really that important and you need someone reliable to set it up, such as Groudon, Dialga and a few others.

Sacred Swords knocks out Bulk Up Dialga reliably. Close Combat also reduces your defenses and can turn Outrage from Dialga into an OHKO. Bulk Up Dialga is pretty much extinct so moving Sacred Sword to AC is possible if firecape wants it.

Earthquake is pretty much filler but it is your best option vs Tentacruel ( which is now almost OHKOed ), Poison Arceus, Jirach and Metagross ( this one probably sucks in Ubers now ). EQ allows you sometimes allow you to beat Jirachi, assuming it switches in. Iron Head also does not OHKO Terrakion. Close Combat reduces your defenses which will turn that into an OHKO from Scarf Jirachi.

I gave the Rock Slide idea to firecape :P Anyway, Rock Slide has a nice 30% flinch rate so it can help in a pinch. Also KOing Ho-Oh 90% of the time is better than 80% especially when Ho-Oh commonly carries Substitute.

However, I don't mind mentioning Stealth Rock in Additional Comments. Unless firecape really wants to add it, I think SR mention is unnecessary.
 

Zystral

めんどくさい、な~
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[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Stone Edge
move 3: X-Scissor
move 4: Rock Slide / Earthquake / Toxic / Sacred Sword
item: Choice Scarf
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Terrakion is one of the premier revenge killers in the tier for its ability to revenge kill Extreme Killer Arceus. Close Combat does 74.8% - 88.3% to Normal Arceus with 252 HP EVs, while Normal Arceus with Adamant nature, max Attack, and Life Orb only has a 12.5% chance to OHKO Terrakion with ExtremeSpeed, even with every single entry hazard down. This is a feat very few Pokemon can boast, and is reason enough to consider using Terrakion as your revenge killer. This isn't Terrakion's only selling point, however; it also has nearly perfect coverage with just its STAB moves. Close Combat is sure to make a dent in a large portion of the tier, and 2HKOes many powerhouses such as Palkia, Zekrom, and even Kyogre with max HP investment. Stone Edge allows Terrakion to dent almost every Pokemon that is immune or resistant to Close Combat, such as Lugia and Ho-Oh. Although the accuracy is off-putting, Stone Edge allows Terrakion to revenge kill all forms of Rayquaza. It also allows Terrakion to clean up late-game more reliably than Close Combat due to the abundance of Ghost-types in Ubers. X-Scissor usually sees more use in Ubers than it does in OU because of its ability to smack threatening Psychic-types such as Mewtwo and Latias hard without the chance to miss that accompanies Stone Edge. The last slot is a toss up, and won't see much use. Rock Slide is a good option if you want more accuracy in a pinch versus targets such as Ho-Oh, but due to the natural bulk of most Uber Pokemon you will still be forced to use Stone Edge often. Earthquake hits grounded Steel-types such as Jirachi and Metagross, but its not even coming close to an OHKO on either of these Pokemon, and only has 20 more Base Power than a neutral Close Combat. It is also not advisable to hand your opponent set up opportunities by locking yourself into a weak attack with so many immunities. Toxic is actually more useful than one may think, allowing Terrakion to cripple Groudon, Giratina-O, Multiscale Lugia, Landorus-T, Hippowdon, and Ghost Arceus, all of whom would otherwise give Terrakion some serious problems. While this may make Toxic seem like an amazing move to get past all of Terrakion's counters, one has to realize that locking a Pokemon into a non-attacking move is rarely a good idea. Finally, Sacred Sword allows Terrakion to hit Bulk Up Dialga hard no matter how many boosts it has, but has almost no use outside of that (very rare) threat. Terrakion's ability, Justified, will oftentimes not see any use, but if one does manage to get the boost, it makes Terrakion all the more threatening.</p>

<p>Terrakion has enough advantages over other Choice Scarf users to warrant a slot on most teams. Its most prominent advantage is its Speed stat. With a base Speed of 108, Terrakion is able to outspeed every common non-boosted Pokemon, bar the the odd Choice Scarf Darkrai and Shaymin-S. It can even outspeed Kabutops in the rain if Kabutops runs an Adamant nature! Palkia may have to ability to switch directly into Kyogre in most scenarios, but it can't hope to revenge Swords Dance Rayquaza or Extreme Killer Arceus, which Terrakion accomplishes without breaking a sweat. Terrakion is also not completely useless against stall, as neither of the walls, Groudon and Giratina, that give Terrakion the most trouble have reliable recovery, while Chansey can wall even Palkia's unboosted Outrage all day. Over other physical revenge killers such as Garchomp and Zekrom, its claim to fame is once again its Speed. Garchomp has the unfortunate flaw of having to lock itself into Outrage to revenge a lot of things, while Terrakion has an equivalent STAB in Close Combat with only 1 base Attack point less than Garchomp. Zekrom, on the other hand, packs a bigger punch than Terrakion, but is extremely slow, and fails to do more than Speed tie with other slow Choice Scarf users, such as Kyogre. Garchomp and Zekrom also fail to revenge kill Extreme Killer Arceus. All other common Choice Scarf users (Zekrom, Garchomp, Kyogre, and Palkia) tend to be a free switch in for Ferrothorn, and allow your opponent some free Spikes. However, Ferrothorn will almost never switch directly into Terrakion for fear of a powerful Close Combat, and by the time Ferrothorn sees what move Terrakion has locked itself into, it has already accomplished its purpose of revenge killing.</p>

[Additional Comments]

<p>The EVs are obvious; maximize Attack and Speed. The nature is non-negotiable in most cases, as one of the biggest draws of Terrakion is its ability to outspeed basically every other common Choice Scarf user. As alluded to before, Terrakion is often the go-to revenge killer for offensive teams because of the lack of offensively-oriented Pokemon that can check Extreme Killer Arceus. One must not forget that stall teams often need revenge killers to eliminate troublesome Pokemon such as Dark Arceus and Steel Arceus, and Terrakion is a great choice for this purpose as well.</p>

<p>As Terrakion is a revenge killer, it doesn't really need much team support to be effective in its role. Bulky Ghost-types, such as Ghost Arceus and Giratina, can give Terrakion some problems, so it is helpful to have an answer to them as Terrakion can often give them a free switch in. Darkrai has trouble switching directly into anything, but it can handle these two Pokemon without breaking a sweat in most cases. Terrakion has a lot of trouble revenging bulky Calm Mind users such as various Arceus formes that are neutral to Close Combat, even though it's physically based, so don't rely on Terrakion to revenge kill these kinds of Pokemon. Once again, Darkrai is a good choice for a teammate to handle most Calm Mind Arceus sets with Dark Void and its ability to outspeed them unconditionally. Although it stacks weakness with Terrakion, Tyranitar can pair well with Terrakion with its ability to put the hurt on Ghost-types that aren't running Will-O-Wisp. Tyranitar also summons a sandstorm, which boosts Terrakion's oft-forgotten respectable Special Defense to quite impressive levels for a revenge killer. In the sand, very few special attacks can take Terrakion down in one shot. Although a bit less useful than Tyranitar on the offensive teams where Terrakion is often seen, Hippowdon is also able to summon a sandstorm, and can handle Excadrill, Jirachi, and Garchomp: all of whom Pokemon that give Terrakion some trouble. Psychic- and Ghost-types can be used to lure Dark-type attacks for Terrakion to get an Attack boost off of, but it's usually quite risky. Finally, Terrakion needs prior damage on some Pokemon to be able to cleanly revenge kill them. Entry hazards usually do the trick, and, depending on the type of team one is running, Ferrothorn, Skamory, and Deoxys-S are all an option. While Ferrothorn and Terrakion stack a Fighting-type weakness, Terrakion can easily switch into the Fire-type attacks Ferrothorn so-often lures, and Ferrothorn can switch into 4 out of 6 of Terrakion's weaknesses and begin laying down Spikes or Stealth Rock. Deoxys-S offers no synergy whatsoever as it is usually employed as a suicide lead, but it is a great way for offensive teams to get some entry hazards down fast. Finally, Skamory can switch into Ground-type attacks aimed at Terrakion for free and lay down some layers of Spikes or Stealth Rock.</p>
[gp]2/2[/gp]
 

Furai

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[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Stone Edge
move 3: X-Scissor
move 4: Rock Slide / Earthquake / Toxic / Sacred Sword
item: Choice Scarf
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Terrakion is one of the premier revenge killers in the tier for its ability to revenge kill Extreme Killer Arceus. Close Combat does 74.8% - 88.3% to Normal Arceus with 252 HP EVs, while Normal Arceus with Adamant nature, max Attack, and Life Orb only has a 12.5% chance to OHKO Terrakion with ExtremeSpeed, even with every single entry hazard down. This is a feat very few Pokemon can boast, and is reason enough to consider using Terrakion as your revenge killer. This isn't Terrakion's only selling point, however; it also has nearly perfect coverage with just its STAB moves. Close Combat is sure to make a dent in a large portion of the tier, and 2HKOes many powerhouses such as Palkia, Zekrom, and even Kyogre with max HP investment. Stone Edge allows Terrakion to dent almost every Pokemon that is immune or resistant to Close Combat, such as Lugia and Ho-Oh. Although the accuracy is off-putting, Stone Edge allows Terrakion to revenge kill all forms of Rayquaza. It also allows Terrakion to clean up late-game more reliably than Close Combat due to the abundance of Ghost-types in Ubers. X-Scissor usually sees more use in Ubers than it does in OU because of its ability to smack threatening Psychic-types such as Mewtwo and Latias hard without the chance to miss that accompanies Stone Edge. The last slot is a toss up, and won't see much use. Rock Slide is a good option if you want more accuracy in a pinch versus targets such as Ho-Oh, but due to the natural bulk of most Uber Pokemon you will still be forced to use Stone Edge often. Earthquake hits grounded Steel-types such as Jirachi and Metagross, but its not even coming close to an OHKO on either of these Pokemon, and only has 20 more Base Power than a neutral Close Combat. It is also not advisable to hand your opponent set up opportunities by locking yourself into a weak attack with so many immunities. Toxic is actually more useful than one may think, allowing Terrakion to cripple Groudon, Giratina-O, Multiscale Lugia, Landorus-T, Hippowdon, and Ghost Arceus, all of whom would otherwise give Terrakion some serious problems. While this may make Toxic seem like an amazing move to get past all of Terrakion's counters, one has to realize that locking a Pokemon into a non-attacking move is rarely a good idea. Finally, Sacred Sword allows Terrakion to hit Bulk Up Dialga hard no matter how many boosts it has, but has almost no use outside of that (very rare) threat. Terrakion's ability, Justified, will oftentimes not see any use, but if one does manage to get the boost, it makes Terrakion all the more threatening.</p>

<p>Terrakion has enough advantages over other Choice Scarf users to warrant a slot on most teams. Its most prominent advantage is its Speed stat. With a base Speed of 108, Terrakion is able to outspeed every common non-boosted Pokemon, bar the the odd Choice Scarf Darkrai and Shaymin-S. It can even outspeed Kabutops in the rain if Kabutops runs an Adamant nature! Palkia may have to ability to switch directly into Kyogre in most scenarios, but it can't hope to revenge Swords Dance Rayquaza or Extreme Killer Arceus, which Terrakion accomplishes without breaking a sweat. Terrakion is also not completely useless against stall, as neither of the walls, Groudon and Giratina, that give Terrakion the most trouble have reliable recovery, while Chansey can wall even Palkia's unboosted Outrage all day. Over other physical revenge killers such as Garchomp and Zekrom, its claim to fame is once again its Speed. Garchomp has the unfortunate flaw of having to lock itself into Outrage to revenge a lot of things, while Terrakion has an equivalent STAB in Close Combat with only 1 base Attack point less than Garchomp. Zekrom, on the other hand, packs a bigger punch than Terrakion, but is extremely slow, and fails to do more than Speed tie with other slow Choice Scarf users, such as Kyogre. Garchomp and Zekrom also fail to revenge kill Extreme Killer Arceus. All other common Choice Scarf users (Zekrom, Garchomp, Kyogre, and Palkia) tend to be a free switch in for Ferrothorn, and allow your opponent some free Spikes. However, Ferrothorn will almost never switch directly into Terrakion for fear of a powerful Close Combat, and by the time Ferrothorn sees what move Terrakion has locked itself into, it has already accomplished its purpose of revenge killing.</p>

[Additional Comments]

<p>The EVs are obvious; maximize Attack and Speed. The nature is non-negotiable in most cases, as one of the biggest draws of Terrakion is its ability to outspeed basically every other common Choice Scarf user. As alluded to before, Terrakion is often the go-to revenge killer for offensive teams because of the lack of offensively-oriented Pokemon that can check Extreme Killer Arceus. One must not forget that stall teams often need revenge killers to eliminate troublesome Pokemon such as Dark Arceus and Steel Arceus, and Terrakion is a great choice for this purpose as well.</p>

<p>As Terrakion is a revenge killer, it doesn't really need much team support to be effective in its role. Bulky Ghost-types such as Ghost Arceus and Giratina can give Terrakion some problems, so it is helpful to have an answer to them as Terrakion can often give them a free switch in. Darkrai has trouble switching directly into anything, but it can handle these two Pokemon without breaking a sweat in most cases. Terrakion has a lot of trouble revenging bulky Calm Mind users such as various Arceus formes that are neutral to Close Combat, even though it's physically based, so don't rely on Terrakion to revenge kill these kinds of Pokemon. Once again, Darkrai is a good choice for a teammate to handle most Calm Mind Arceus sets with Dark Void and its ability to outspeed them unconditionally. Although it stacks weakness with Terrakion, Tyranitar can pair well with Terrakion with its ability to put the hurt on Ghost-types that aren't running Will-O-Wisp. Tyranitar also summons a sandstorm, which boosts Terrakion's oft-forgotten respectable Special Defense to quite impressive levels for a revenge killer. In the sand, very few special attacks can take Terrakion down in one shot. Although a bit less useful than Tyranitar on the offensive teams where Terrakion is often seen, Hippowdon is also able to summon a sandstorm, and can handle Excadrill, Jirachi, and Garchomp: all Pokemon that give Terrakion some trouble. Psychic- and Ghost-types can be used to lure Dark-type attacks for Terrakion to get an Attack boost off of, but it's usually quite risky. Finally, Terrakion needs prior damage on some Pokemon to be able to cleanly revenge kill them. Entry hazards usually do the trick, and, depending on the type of team one is running, Ferrothorn, Skamory, and Deoxys-S are all an option. While Ferrothorn and Terrakion stack a Fighting-type weakness, Terrakion can easily switch into the Fire-type attacks Ferrothorn so-often lures, and Ferrothorn can switch into 4 out of 6 of Terrakion's weaknesses and begin laying down Spikes or Stealth Rock. Deoxys-S offers no synergy whatsoever as it is usually employed as a suicide lead, but it is a great way for offensive teams to get some entry hazards down fast. Finally, Skamory can switch into Ground-type attacks aimed at Terrakion for free and lay down some layers of Spikes or Stealth Rock.</p>
 

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