Completed Texas and Alex are brawling, reffed by TIO

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#1
Yay for unoriginal titles!
Anyways, the rules:
6v6 brawl
2 Day Player/3 Day Ref DQ
Items: ON
Abilities; All
3 Subs per team, and an infinite amount of KO subs
Unown Soup
Recovers/Chills: 2/1
Switch=Sexy time you wont like!
Not quite sure what the whole deal with the switch is, but okay.

Anyways, introducing the battlers!
Ragnarokalex!
Ragnarokalex said:

*Gallade (Ragnarok) Male*
Nature:
Adamant
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Dreamworld)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 63 Total
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Close Combat
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Drain Punch
Earthquake
Encore
Endure
Facade
False Swipe
Fire Punch
Focus Punch
Fury Cutter
Growl
Heal Pulse
Helping Hand
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf blade
Light Screen
Low Sweep
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Night Slash
Pain Split
Protect
Psychic
Psycho Cut
Psych Up
Rain Dance
Reflect
Rest
Return
Safeguard
Shadow Sneak
Slash
Sleep Talk
Snatch
Stone Edge
Substitute
Sunny Day
Swords Dance
Taunt
Teleport
Thunder Punch
Thunder Wave
Torment
Toxic
Will o wisp
Zen Headbutt


Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: 36 Total
Bide
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Endure
Giga Drain
Hex
Hypnosis
Knock Off
Lick
Magic Coat
Mean Look
Nightmare
Night Shade
Pain Split
Perish Song
Protect
Psychic
Rest
Shadow Ball
Shadow Punch
Snatch
Spite
Substitute
Sucker Punch
Taunt
Thunder
Thunderbolt
Torment
Venoshock
Will o Wisp


Aggron (Malthir) Male
Nature:
Adamant
Type:
Steel: STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (Dreamworld)
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [HM Aggron= (8/4)-1= 1]

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg) (10 with Heavy Metal)
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 24 Total
Aerial Ace
Aqua Tail
Brick Break
Counter
Defense Curl
Dig
Dragon Rush
Earthquake
Endure
Harden
Headbutt
Head Smash
Heavy Slam
Iron Defense
Metal Burst
Metal Claw
Mud-Slap
Protect
Roar
Rollout
Shadow Claw
Superpower
Tackle
Take Down


Lucario (Aerza) Female
Nature:
Brave
Type:
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:(DW)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 76 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
DC: 5/5
MC: 0


Attacks: 32 Total
Aura Sphere
Blaze Kick
Bone Rush
Bullet Punch
Close Combat
Counter
Dark Pulse
Detect
Dig
Dragon Pulse
Earthquake
Endure
Extreme Speed
Feint
Force Palm
Foresight
Heal Pulse
Helping Hand
Ice Punch
Magnet Rise
Metal Claw
Metal Sound
Payback
Protect
Quick Attack
Reversal
Screech
Sky Uppercut
Swagger
Swords Dance
Thunder Punch
Zen Headbutt


Togetic (Azavel) Male
Nature:
Timid
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck:(Dreamworld)
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 37 Total
After You
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Charm
Counter
Growl
Encore
Endure
Extrasensory
Extreme Speed
Fire Blast
Fly
Follow Me
Heal Bell
Light Screen
Magic Coat
Magical Leaf
Metrenome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psyshock
Reflect
Safeguard
Shadow Ball
Sky Attack
Solar Beam
Substitute
Sweet Kiss
Swift
Tailwind
Yawn
Wish


Wartortle (Shorin) Male
Nature:
Modest
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish:(Dreamworld)
Type: Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 38 Total
Aqua Ring
Aqua Tail
Bide
Bite
Brick Break
Brine
Bubble
Counter
Endure
Fake Out
Flash Cannon
Focus Blast
Hydro Cannon
Hydro Pump
Ice Beam
Icy Wind
Mirror Coat
Muddy Water
Protect
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Scald
Sleep Talk
Substitute
Surf
Swagger
Tackle
Tail Whip
Toxic
Water Gun
Water Pulse
Water Spout
Whirlpool
Withdraw
Yawn
And Texas Cloverleaf!
Texas Cloverleaf said:

Garchomp* Sharky, (M)
Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(Unlocked) (DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22

EC: 9/9
MC: 2
DC: 5/5

Attacks:
Fire Fang
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Dual Chop
Dig
Dragon Rush

Outrage*
Body Slam*
Iron Head*
Thrash
Aqua Tail
Draco Meteor
Earth Power

Hone Claws*
Earthquake*
Stone Edge*
Dragon Claw
Shadow Claw
Protect
Substitute
Crunch
Toxic
Rest
Swords Dance
Stealth Rock
Dragon Tail
Double Team
Poison Jab
Rock Slide
Bulldoze
Giga Impact
Swagger
Surf
Endure
Fire Blast
Hidden Power Grass (7)
Dragon Pulse
Total Moves: 42

Yet to get:
Tier 0: Iron Tail (2), Brick Break (2),Whirlpool (3), Sleep Talk (2)
Tier 1: Twister (3), Roar (2), Sunny Day (2), Hyper Beam (2), Rain Dance (2), Flamethrower (2), Aerial Ace (2), Facade (2), Natural Gift (3)
Tier 2: Dragonbreath (3), Metal Claw (3), Mud Shot (3), Rock Climb (3), Scary Face (3), Fury Cutter (3), Headbutt (3), Mud-Slap (3), Snore (2), Swift (3), Frustration (2), Return (2), Rock Tomb (2), Secret Power (3), Attract (2), Round (2), False Swipe (2), Fling (2), Incinerate (2), Captivate (3), Rock Smash (3), Cut (2), Strength (2), Double-Edge (3)


Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20

EC: 9/9
MC: 7
DC: 5/5

Moves:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Double Hit
Spark
Sonicboom
Discharge
Slack Off
Hurricane
Tri Attack
Zap Cannon

Hydro Pump
Signal Beam
Power Gem
Dragon Dance
Heal Bell
Draco Meteor
Magnet Rise

Thunderbolt
Flamethrower
Charge Beam
Dragon Pulse
Protect
Torment
Hidden Power Grass 7
Volt Switch
Substitute
Sunny Day
Surf
Toxic
Ice Beam
Thunder Wave
Roar
Double Team
Light Screen
Trick Room
Hyper Beam
Gust
Hail
Dragon Tail
Attract
Endure
Rest
Sleep Talk
Total Moves: 52

Yet to get:
Tier 1: Shock Wave (3), Swift (3), Electroweb (2), Blizzard (2), Thunder (2), Sandstorm (2), Fire Blast (2)
Tier 2: Thrash (1), Outrage (1), Dragon Rush (3), Dragonbreath (3), Mud-Slap (3), Water Pulse (3), Headbutt (3), Snore (2), Hone Claws (2), Dragon Claw (2), Frustration (2), Earthquake (2), Return (2), Aerial Ace (2), Facade (2), Secret Power (3), Round (2), Incinerate (2), Giga Impact (2), Flash (2), Bulldoze (2), Captivate (3), Natural Gift (3), Wild Charge (2), Strength (2), Waterfall (2)


Dragonite, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Fire Punch
Thunderpunch
Ice Punch
Roost
Agility
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Dragon Rush
Outrage
Aqua Tail
Safeguard
Hurricane
Hyper Beam
Dragon Tail

Dragon Dance
Extremespeed
Aqua Jet
Draco Meteor
Bide

Ice Beam
Thunderbolt
Flamethrower
Waterfall
Light Screen
Reflect
Endure
Dive
Fly
Stone Edge
Protect
Rest
Sleep Talk
Substitute
Total Moves: 37

Yet To Get:
Tier 0: Rain Dance (2), Heal Bell (3)
Tier 1: Dragon Pulse (1), Iron Tail (3), Dynamicpunch (3), Heat Wave (3), Icy Wind (3), Iron Head (3), Superpower (3), Tailwind (3), Razor Wind (3), Roar (2), Toxic (2), Zap Cannon (3), Hidden Power (2), Sunny Day (2), Thunder (2), Earthquake (2), Brick Break (2), Double Team (2), Shock Wave (3), Fire Blast (2), Aerial Ace (2), Facade (2), Detect (3), Steel Wing (3), Focus Blast (2), Bulldoze (2), Rock Slide (2), Defog (3), Surf (2), Whirlpool (3), Hydro Pump (3)
Tier 2: Wing Attack (1), Dragonbreath (3), Haze (3), Mist (3), Air Cutter (3), Bind (3), Body Slam (3), Water Pulse (3), Fury Cutter (3), Headbutt (3), Mimic (3), Ominous Wind (3), Twister (3), Hone Claws (2), Curse (3), Hail (2), Rock Smash (2), Horn Drill (3), Bubblebeam (3), Water Gun (3), Blizzard (2), Sandstorm (2), Rock Tomb (2), Secret Power (3), Skull Bash (3), Attract (2), Sky Drop (3), Giga Impact (3), Natural Gift (3), Double-Edge (3)
Tier 3: Supersonic (3), Mud-Slap (3), Snore (3), Swift (3), Swagger (3), Take Down (3), Rage (3), Frustration (2), Return (2), Round (2), Fling (2), Incinerate (2), Fury Cutter (3), Captivate (2), Cut (2), Strength (2)


Deino, (M)
Nature: Hasty (plus Speed, minus Defense, +7% Accuracy)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
Deino
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/9
MC: 8

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Earth Power
Ice Fang
Thunder Fang

Taunt
Thunder Wave
Torment
Total Moves: 14


Horsea, (F)
Nature: Modest (plus Special Attack, minus Attack)
Type: Water
Dark: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW-Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
Horsea
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 10
DC: 3/5

Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility

Signal Beam
Razor Wind
Disable

Dive
Ice Beam
Protect
Total Moves: 13


Charizard, Zoan, Male
Nature: Lonely
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Blaze: Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(Unlocked) (DW) Solar Power:
Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Charizard
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100

EC: 9/9
MC: 0
DC: 5/5

Moves:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Leer
Ember
Rage
Smokescreen
Metal Claw
Dragon Rage
Scary Face
Fire Fang
Wing Attack
Slash
Inferno

Dragon Dance
Flare Blitz
Crunch
Belly Drum
Counter
Focus Punch
Dragon Pulse
Blast Burn
Tailwind
Bide
Endure

Flamethrower
Rock Slide
Substitute
Protect
Swords Dance
Hidden Power Grass 7
Fly
Roost
Dig
Reflect
Rest
Hyper Beam
Giga Impact
Will-O-Wisp
Total Moves: 42
Send me your actions, please!
 
#3
ok there we go, last time i ever let kevin send in my team for me.

Gallade: Expert Belt
Gengar: Life Orb
Aggron: Exp Share
Lucario: Expert Belt
Togekiss: Rocky Helmet
Blastoise: Ice Gem
 
#4
Looks like a balanced team...I'm probably behind the 8 ball with my LCs, but let's make it interesting anyway.

Garchomp will get a Life Orb, Dragonite an Expert Belt, Deino an Exp. Share, Horsea a Nevermeltice, and Cyclohm a Magnet
 
#5
Alex is a procrastinator, I just got his orders. >.>
This is a placeholder.

Round Begin!
Team Texas
Charizard
110|110|100|90|90|100
100|100|100|100|100|100
vs.
Team Alex

100|90|100|100|100|100
100|100|100|100|100|100​
Lucario used Helping Hand Blastoise! -4 en
Gengar used Fake out Cyclohm! 4019 no crit, -4 en, -(4+3-3)=4 hp Cyclohm, -1 hp Gengar
Togekiss used Follow me! -9 en, all attacks now target togekiss
Garchomp used Dig! -10 en, invincible
Charizard used Reflect (Cyclohm, Dnite, Charizard)! -8 en, +def
Speed tie RNG(1=G,2=D,1)
Gallade used gravity! -10 en, gravity in effect
Dragonite used Safeguard! -10 en, no status
Horsea used Bubblebeam (Aggron->Togekiss)! 1544 no crit, -5 en, -(7)=7 hp
Deino used Earth Power (Aggron->Togekiss)! 2520 no crit, 1445 no -spd, -7 en, -(9-3)=6 hp
Garchomp used Dig (Lucario->Togekiss)! 3500 no crit, -(8+3+3)=14 hp Togekiss, -2 hp Garchomp, -14/4=3.5 hp garchomp
Blastoise used Ice Beam+Ice Beam (Garchomp)! 7735 no crit, -(7+7+4)*1.75=19.25 en Blastoise, -(10*2.25+1.5+3)*2.25*2=121.5 hp, -60.75 en Lucario, Garchomp is freaking dead now.
Aggron used Head Smash+Head Smash (Charizard)! 5094 no crit, (9+11/2.5)=13.4 base en, -(13.4+13.4+4)*1.75=53.9 en, -((12+11/1.5)*2.25)-5+4.5)*2.25=96.75 hp
End action 1.

Gengar used Hypnosis (Dnite)! 8923 miss, -7 en.
Togekiss used Air Slash (Cyclohm) 229 hit, 3421 no crit, 4191 flinch, -6 en, -(8+3+3)*.67=9.38 hp Cyclohm
Gallade used Icy wind! 7943, 8623, 947, all hit, -5 en, 995, 2408, 1727, no crits, -(6-3+2)*2.25/2=5.625 hp Dnite, -(6-1.5+2)*1.5=9.75 hp Cyclohm, -(6+2)*1.5=12 hp Deino, -1 spe all
Lucario used Bone Rush (Cyclohm)! 3604 hit, 6731 4 hits, -7 en, -((3*4)/2+1.5+2)*1.5=14.25 hp
Dragonite used Flamethrower (Lucario)! 448 crit, 2401 no burn, -7 en, -(10+3+2)*1.5=22.5 hp
Horsea used Bubblebeam (Aggron)! 501 crit, 7234 no -spe, -9 en, -(7+3+3+3-1)*1.5=22.5 hp
Deino used Earth Power (Aggron)! 2833 no crit, 5838 no -spd, -11 en, -(9-1)*2.25=18 hp
Charizard used Blast Burn+Heat Wave! 9297, 8515, 1075 crit lucario no crit Ggar/Aggron, 2829, 8561, 6649, no burns, -17 en, -(15+10+3+1.5)*1.5=44.25, -(15+10+3+3)=31 hp Aggron, -(15+10+3+1.5)= 29.5 hp Gengar

Round End!
Field:Safeguard on Texas's side, Reflect on Charizard, Cyclohm, and Dnite, Gravity.
Team Texas
Charizard
-17|73|94|78|90|3
90|100|83|82|86|75
vs.
Team Alex

100|59|28|33|73|100
85|89|46|64|55|81​
 
#7
couple little nitpicks:

Lucario's Helping hand cost is off, it should be: [(10*2.25)*2+4]/2+4=28.5~29 Energy used, since its half of the adjusted base power, not damage dealt.

Togekiss' Energy current energy got switched with the energy used this round, should be 85

Earth Power shouldve missed togekiss, since its a flying type good i was just testing you >.>

and noting which unown we used and deino's/cyclohms/Dragonite's speed drops would be really helpful
 
#9
I just realized that in Blastoise's profile, it says it's a wartortle. Might wanna fix that.
Round Begin!
Field:Safeguard on Texas's side, Reflect on Charizard, Cyclohm, and Dnite, Gravity.
Team Texas
Charizard
73|94|78|90|3
100|83|82|86|75
vs.
Team Alex

100|59|28|33|73|100
85|89|46|64|55|81​
Lucario used Helping Hand! -4 en
Togekiss used Follow me! -9 en
Gengar used (R)oar of Time (Cyclohm)! 4238 no crit, -10 en, -(15+3+3)*1.5*2=63 hp, -2 hp Gengar,-15.75 en Lucario
Gallade used Ice Punch (Cyclohm)! 3672 no crit, -6 en, -(8/2+2)*1.5=9 hp
Blastoise used Blizzard (Cyclohm, Charizard, Dnite) -8 en, did more than 1 damage to cyclohm, did more than 3 damage to char, 7189 no crit Dnite, -(12+3)*1.5=22.5 hp Dnite
Horsea used Bubblebeam (Togekiss)! 5982 no crit, 6313 no -spe, -13 en, -(7)=7 hp
Aggron used Chill! +12 en
Dnite used Flamethrower (Lucario->Togekiss)! 144 crit, 4002 no burn, -11 en, -(10+1.5)=11.5 hp
Deino used Earth Power (Aggron->Togekiss)! 4016 no crit, 4168 no SpD drop, -15 en, -(9-3)=6 hp
End Action

Lucario used Helping Hand! -8 en
Togekiss used Follow me! -13 en
Gengar used Lick (Horsea)! 2175 no crit, 3560 no para, -2 en, -(4+3+3-1.5)=8.5 hp
Blastoise used Ice Beam (Dnite)! 1641 no crit, 4053 no freeze, -7 en, -(10+3)*1.5=19.5 hp
Horsea used Bubblebeam (Togekiss)! 7263 no crit, 3519 no -spe, -17 en, -7 hp
Dragonite used Flamethrower (Lucario->Togekiss)! 9919 no crit, 5396 no burn, -15 en, -(10+1.5)=11.5 hp
Deino used Earth Power (Aggron->Togekiss)! 9339 no crit, 1649 no -SpD, -19 en, -(9-3)=6 hp
Aggron used Head Smash+Head Smash (Dnite)! 1297 no crit, (9+11/2.5)=13.4 base en, -(13.4+13.4+4)*1.75-1=52.9 en, -((12+11/1.5)*2.25)+3+3-5)*1.5=66.75 hp, Dnite is dead
Gallade used Focus Punch+Focus Punch (Deino)! 4886 no crit, -42 en, -((15)*2.25+3+3-5)*1.5*2=104.25 hp, -26 en Lucario

Round End!
Field:Safeguard on Texas's side, Gravity.
Team Texas
Charizard
KO|KO|KO|81|KO
KO|KO|KO|56|KO
vs.
Team Alex

100|59|28|33|24|100
37|77|5|10|33|66​
 
#10
Round Begin!
Field:Safeguard on Texas's side, Gravity.
Team Texas

81
56
vs.
Team Alex

100|59|28|33|24|100
37|77|5|10|33|66​
Calcs.
Blastoise used Fake out! -4 en, -(4-1.5)=2.5 hp total 78.5
Lucario used ThunderPunch! -6 en, -(8+3+2)*1.5=19.5 hp total 59
Aggron used chill! +12 en
Gengar used Giga Drain+Giga Drain! -(12+16)*1.75=49 en, -((8)*2.25+6+3)*1.5=40.5 hp total 18.5
Gallade used ThunderPunch+ThunderPunch! It did enough damage! Horsea is dead.

Rewards:
I get 15 shiny UC.

Texas gets 3 CC and standard rewards for mons.
Deino gets an extra MC.

Alex gets 3 CC and standard rewards for mons.
Aggron gets an extra MC and a KOC.
Lucario gets a KOC.
Gallade gets a KOC.
Blastoise gets 3 KOC.
 
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