Completed Texas and Imanalt in a 6v6 Brawl! Ranger refs!

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#1
Rules, since you both were too lazy to post them...
6v6 FE Brawl
All Abilities
2 Recoveries/ 5 Chills
Switch=N/A
Items On
2 Substitutions.
Arena:
Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything

Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.


Team Texas!
Texas Cloverleaf said:
i suck at brawls

Dragon Gym Pokemon (6/6 Pokemon, 323/502 Moves, 434 MC required)

Garchomp* Sharky, (M)
Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(Unlocked) (DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Fire Fang
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Dual Chop
Slash*
Dragon Claw
Dig
Crunch
Dragon Rush

Body Slam*
Double-Edge
Dragonbreath
Iron Tail
Iron Head*
Metal Claw
Mud Shot
Outrage*
Thrash
Twister
Scary Face

Aqua Tail
Draco Meteor
Dragon Pulse
Earth Power
Mud-Slap
Sleep Talk
Snore
Stealth Rock
Swift

Aerial Ace
Attract
Brick Break
Bulldoze
Double Team
Dragon Tail
Earthquake*
Endure
Facade
Fire Blast
Flamethrower
Giga Impact
Hidden Power Grass (7)
Hone Claws*
Hyper Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Roar
Rock Slide
Rock Tomb
Shadow Claw
Stone Edge*
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Toxic
Whirlpool
Total Moves: 66/79

Yet to get:
3 MC (Egg/Past-Gen TM/Past-gen Tutor): Rock Climb, Fury Cutter, Headbutt, Secret Power, Captivate (Subtotal: 15)
2 MC (TM): Frustration, Return, Round, False Swipe, Fling, Rock Smash, Cut, Strength (Subtotal: 16)


Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves:
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
Sonicboom
Dragon Tail
Discharge
Slack Off
Hurricane
Zap Cannon
Thrash
Outrage

Dragon Dance
Dragonbreath
Gust
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Spark

Draco Meteor
Electroweb
Mud-Slap
Signal Beam
Swift
Water Pulse

Attract
Charge Beam
Blizzard
Bulldoze
Double Team
Dragon Pulse
Earthquake
Endure
Fire Blast
Flamethrower
Hail
Hidden Power Grass 7
Hyper Beam
Ice Beam
Light Screen
Natural Gift
Protect
Sandstorm
Sleep Talk
Shock Wave
Substitute
Sunny Day
Surf
Rest
Roar
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Volt Switch
Total Moves: 67/85

Yet to get:
3 MC (Egg/4th Gen Tutor/Past-Gen TM): Dragon Rush, Headbutt, Secret Power, Captivate (Subtotal: 12)
2 MC (Tutor): Snore (Subtotal: 2)
2 MC (TM): Hone Claws, Dragon Claw, Frustration, Return, Aerial Ace, Facade, Round, Incinerate, Giga Impact, Flash, Wild Charge, Strength, Waterfall (Subtotal: 26)


Dragonite, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Fire Punch
Thunderpunch
Wrap
Roost
Leer
Thunder Wave
Twister
Agility
Dragon Rage
Slam
Aqua Tail
Dragon Rush
Dragon Tail
Safeguard
Dragon Dance
Wing Attack
Outrage
Hyper Beam
Hurricane

Aqua Jet
Dragon Pulse
Extremespeed
Light Screen

Aerial Ace
Bide
Blizzard
Defog
Detect
Dive
Draco Meteor
Earthquake
Endure
Fire Blast
Flamethrower
Fly
Heal Bell
Heat Wave
Hidden Power Grass (7)
Hydro Pump
Ice Beam
Ice Punch
Icy Wind
Protect
Rain Dance
Razor Wind
Reflect
Rest
Roar
Sky Drop
Sleep Talk
Stone Edge
Substitute
Superpower
Surf
Tailwind
Thunder
Thunderbolt
Waterfall
Whirlpool
Total Moves: 59/116

Yet To Get:
Egg (3 MC): Dragon Breath, Haze, Mist, Supersonic, Water Pulse (Subtotal: 15)
Past-Gen Tutor (3 MC): Air Cutter, Body Slam, Double-Edge, Dynamicpunch, Fury Cutter, Headbutt, Mimic, Mud-Slap, Ominous Wind, Swift (Subtotal: 30)
BW2 Tutor (2 MC): Bind, Iron Head, Iron Tail, Superpower (Subtotal: 8)
BW TM (2 MC): Hone Claws, Dragon Claw, Toxic, Hail, Sunny Day, Frustration, Return, Brick Break, Double Team, Sandstorm, Rock Tomb, Facade, Attract, Round, Focus Blast, Fling, Incinerate, Giga Impact, Bulldoze, Rock Slide, Swagger, Rock Smash, Cut, Strength (Subtotal: 48)
Past-Gen TM (3 MC): Bubblebeam, Captivate, Curse, Fury Cutter, Horn Drill, Take Down, Natural Gift, Rage, Secret Power, Shock Wave, Skull Bash, Steel Wing, Water Gun, Zap Cannon (Subtotal: 42)


Hydreigon, Maleficient (F)
Nature: Hasty (plus Speed, minus Defense, +15% Accuracy)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
Hydreigon
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0

Attacks:
Tri Attack
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush
Body Slam
Scary Face
Hyper Voice
Outrage

Assurance
Astonish
Earth Power
Fire Fang
Head Smash
Ice Fang
Thunder Fang

Aqua Tail
Dark Pulse
Draco Meteor
Heat Wave
Roost
Sleep Talk
Superpower
Tailwind
Zen Headbutt

Acrobatics
Bulldoze
Charge Beam
Double Team
Dragon Tail
Earthquake
Fire Blast
Flash Cannon
Fly
Focus Blast
Giga Impact
Hidden Power Grass (7)
Hyper Beam
Protect
Reflect
Rock Slide
Stone Edge
Substitute
Sunny Day
Surf
Taunt
Thunder Wave
Torment
Toxic
U-turn
Total Moves: 59/82

Yet to Get:
3 MC (Egg): Screech (Subtotal: 3)
2 MC (Tutor): Iron Tail, Signal Beam, Snore, Spite, Uproar (Subtotal: 10)
2 MC (TM): Attract, Echoed Voice, Facade, Flamethrower, Frustration, Incinerate, Payback, Psych Up, Rain Dance, Rest, Return, Rock Smash, Rock Tomb, Round, Strength, Swagger, Thief (Subtotal: 34)


Kingdra, Poseidon (M)
Nature: Timid (plus Speed, minus Attack, +11% Accuracy)
Type: Water/Dragon
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
Kingdra
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Yawn
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Twister
Brine
Hydro Pump
Dragon Dance
Dragon Pulse

Disable
Flail
Razor Wind
Signal Beam

Bounce
Draco Meteor
Icy Wind
Sleep Talk

Haze

Bide
Blizzard
Dive
Endure
Flash Cannon
Hyper Beam
Ice Beam
Protect
Rain Dance
Rest
Scald
Substitute
Surf
Toxic
Total Moves: 36/72

Yet to Get:
2 MC (Current Gen Tutor): Iron Head, Outrage, Snore (Subtotal: 8)
2 MC (Current Gen TM): Attract, Double Team, Facade, Frustration, Giga Impact, Hail, Hidden Power, Quash, Return, Round, Swagger (Subtotal: 22)
3 MC (Egg/Past Gen TM/Past Gen Tutor): Aurora Beam, Body Slam, Captivate, Clear Smog, Curse, Double-Edge, Dragonbreath, Dragon Rage, Headbutt, Mimic, Muddy Water, Natural Gift, Octazooka, Rage, Secret Power, Skull Bash, Splash, Swift, Take Down, Water Pulse, Whirlpool, Waterfall (Subtotal: 66)


Haxorus, Slasher (M)
Nature: Jolly (plus Speed, minus Special Attack, +14% Accuracy)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
Haxorus
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance
Taunt
Dragon Pulse
Swords Dance
Guillotine
Outrage
Giga Impact

Counter
Endeavor
Endure
Iron Tail
Night Slash
Reversal

Aqua Tail
Draco Meteor
Low Kick
Sleep Talk
Snore
Superpower

Aerial Ace
Dig
Earthquake
Protect
Rest
Rock Slide
Substitute
X-Scissor
Total Moves: 36/68

Yet To Get:
3 MC: Focus Energy, Harden, Razor Wind (Subtotal: 9)
2 MC (TM): Attract, Brick Break, Bulldoze, Cut, Double Team, Dragon Tail, Facade, Fling, Focus Blast, Frustration, Grass Knot, Hidden Power, Hone Claws, Hyper Beam, Incinerate, Payback, Poison Jab, Rain Dance, Return, Roar, Rock Smash, Rock Tomb, Round, Shadow Claw, Strength, Sunny Day, Surf, Swagger, Toxic (Subtotal: 58)
Team Imanalt!
Imanalt said:

Colossoil(*) Whale? (M)
Nature: Jolly (+14% accuracy)
Type:

Dark:
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 109 (95*1.15) (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

Ec: 6/6
MC:0
DC: 5/5

Abilities:
Rebound:
(Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Peck
Bite
Horn Attack
Leer(*)
Tackle(*)
Mud Shot(*)
Bubblebeam(*)
Rapid Spin(*)
Mud Bomb(*)
Pursuit(*)
Drill Run
Body Slam
Dig
Crunch
Bounce
Megahorn
Magnitude
Stockpile
Swallow
Spit Up
Horn Drill

Encore(*)
Fake Out(*)
Dive(*)
Substitute
Thunder Fang
Fire Fang
Sand Tomb
Taunt(*)
U-Turn(*)
Snatch
Sucker Punch
Superpower
Earthquake
Rock Slide
Dragon Tail
37 moves


Gastrodon(*) Gastrodoom (M)
Nature: Quiet (-10 evasion)
Type:

Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 36 (39/1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Sticky Hold:
(Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power Grass Power 7(*)
Rain Dance(*)
Recover
Muddy Water
Body Slam

Brine(*)
Mirror Coat(*)
Counter(*)
Yawn
Curse
Protect(*)
Toxic(*)
Scald(*)
Ice Beam
Earthquake
Earth Power
Sandstorm
Dig
Dive
Surf
Substitute
Waterfall
Double Team
Pain Split
Bulldoze
Sleep Talk
Rest
Endure
Rock Slide
Sludge Wave
Blizzard
Hyper Beam
Hail
Round
Rock Tomb
Clear Smog
String Shot
Amnesia
Fissure
Block
Giga Impact
46 moves


Mamoswine TUSKS (m)
Nature: Mild (+satk, -def)

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Ancientpower
Peck
Horn Attack
Scary Face
Ice Fang
Take Down
Double Hit
Mist
Thrash
Amnesia
Fury Attack
Flail

Icicle Crash
Rock Slide
Avalanche
Sleep Talk
Fissure
Earthquake
Substitute
Dig
Stealth rock
Superpower
Ice Beam
Double Team
Hidden Power (fire, 7)
Earth Power
Reflect
Endeavor
Protect
Light Screen
Rest
Giga Impact
Iron Head
43 moves


Claydol HASHORN
Nature: Quiet (-10% Evasion)
Type:

Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 65 (75/1.15) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 13

Ec: 6/6
MC: 0

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Confusion
Harden
Rapid Spin
Mud-Slap
Psybeam
Rock Tomb
Selfdestruct
AncientPower
Power Trick
Teleport
Sandstorm
Extrasensory
Cosmic Power
Guard Split
Power Split
Hyper Beam
Heal Block
Explosion

Substitute
Magic Coat
Earth Power

Ice Beam
Light Screen
Reflect
Psychic
Safeguard
Solarbeam
Earthquake
Shadow Ball
Charge Beam
Skill Swap
31 moves


Golurk (Genderless) GOLURK MOAR
Nature:Quiet (+1 SAtk, -15% Spe, -10% evasion)
Type: Ground/Ghost
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate)
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz: (Can be Disabled)
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

No Guard (DW): (Innate)
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)
SC: 5
WC: 7

EC:6/6
MC:1
DC:5/5

Attacks:
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
DynamicPunch
Earthquake
Hammer Arm
Heavy Slam
Night Shade
Focus Punch
Curse

Magic Coat
Fire Punch
Ice Punch
Drain Punch
Earth Power
ThunderPunch
Gravity
Icy Wind
Block
Signal Beam
Sleep Talk
Fly
Grass Knot
Shadow Ball
Double Team
Rock Slide
Psychic
Rest
Substitute
35 Moves


Hippowdon [BIGNOSE] (Female)
Nature: Careful (+SpD -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings

Stats:

HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 2(-)
SpD: Rank 4 (+)
Spe: 47
Size Class: 4
Weight Class: 7
Base Rank Total: 15

EC: 6/6
MC: 0
DC: 5/5

Abilities
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

Attacks
Fire Fang
Ice Fang
Thunder Fang
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Earthquake
Crunch
Double Edge
Fissure

Body Slam
Sleep Talk
Slack Off
Whirlwind
Superpower
Double Team
Rock Slide
Substitute
Stealth Rock
Bulldoze
Iron Head
26 Moves
And PM me orders you two!
 
#2
I really suck at brawls

Imanalt, it technically disadvantages the person who declares their secondary types first so please be honorable and dont look at the hide tags until after you declare your types and items :)
Garchomp will be holding a Life Orb
Dragonite: Exp. Share
Haxorus will take an Exp. Share
Cyclohm will take an Expert Belt
Kingdra will take an Exp. Share
Hydreigon will take an Exp. Share

Garchomp: Scuba Flippers
Dragonite: Scuba Flippers
Haxorus: Super Karate Black Belt
Cyclohm: Fairy Wings
Kingdra: Fairy Wings
Hydregion: Torch
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#3
colo: Exceptionally Ordinary Something-or-other, no item

Gastro: Refrigerator, expert belt

Mamo: Scuba Flippers, life orb

Claydol: shovel, exp share

Golurk: Super Karate Black Belt, no item

Hippo: Bastiodon Skeleton, exp share
 
#4
Texas Cloverleaf said:
Garchomp: Hidden Power Grass Gastrodon twice
Cyclohm: Hidden Power Grass Gsrtodon twice
Hydreigon: Hidden Power Grass gastrodon twice
If Gastro faints for the above three, target mamo
Kingdra: Blizzard (Golurk, Claydol, Colo), Icy Wind (Golurk, Claydol, Colo)
If Gastro is dead, Hydro Pump Hippo
Dragonite: Hidden Power Grass Gastro, Rain Dance
Haxorus: Superpower+Superpower Colo, cool down (Superpower Colo)
Imanalt said:
Colo: fake out kingdra, fake out haxorus
Gastro: blizzard (Cyclohm, Haxorus, Garchomp), blizzard(Cyclohm, Haxorus, Garchomp)
Mamo: hail, blizzard (Cyclohm, Haxorus, Garchomp)
claydol: reflect (Mamoswine, Gastrodon, Golurk), light screen (Mamoswine, Gastrodon, Golurk)
Golurk: dynamic punch hydreigon, dynamic punch dragonite
hippo: (dont activate sand): earthquake, rock slide (Kingdra, Hydreigon, Cyclohm)
Team TEXAS!:

HP: 110 | 110 | 100 | 100 | 100 | 100
EN: 100 | 100 | 100 | 100 | 100 | 100
Extra Type: Water | Flying | Water | Fire | Flying | Fighting
Item: Life Orb | Expert Belt | EXP Share | EXP Share | EXP Share | EXP Share
Buffs: None
Debuffs: None
Other: None

VS!

Team IMANALT!:

HP: 120 | 110 | 110 | 90 | 100 | 110
EN: 100 | 100 | 100 | 100 | 100 |100
Extra Type: Normal | Ice | Water | Ground | Fighting | Rock
Item: None | Expert Belt | Life Orb | EXP Share | None | EXP Share
Buffs: None
Debuffs: None
Other: None

Speed Order: Garchomp, Hydreigon, Haxorus, Colossoil, Kingdra, Cyclohm/Mamoswine, Dragonite, Claydol, Golurk/Hippowdon, Gastrodon.

Action 1!
Colossoil used Fake Out! (Kingdra)
8579 no crit
4+3+(5-3)*1.5=10DMG -3ENG
Kingdra Flinched!
Garchomp used Hidden Power! (Gastrodon)
10*2.25=22.5 -5ENG -2HP
Hydreigon used Hidden Power! (Gastrodon)
(7+(5-3)*1.5)*2.25=22.5DMG -5ENG
Kingdra Flinched!
Speed Tie Roll: Cyclohm
Cyclohm used Hidden Power! (Gastrodon)
(9+(5-3)*1.5)*2.25=27DMG -5ENG
Mamoswine used Hail!
It Started to Hail! -9ENG
Dragonite used Hidden Power! (Gastrodon)
(7+(5-3)*1.5)*2.25=22.5DMG -5ENG
Claydol used Reflect! (Mamoswine, Gastrodon, Golurk)
Claydol raised the opponents defense! -7ENG
Speed Tie: Hippowdon
Hippowdon used Earthquake!
Cyclohm is Flying.
Dragonite is Flying.
Hydreigon is Levitating
Kingdra is Flying.
Garchomp: 3191 no crit
7.5+3+(4-2)*1.5=13.5DMG
Haxorus:2017 no crit
7.5+3+(4-3)*1.5=12DMG
Claydol is Levitating.
Colossoil: 787 no crit
7.5+3+(4-3)*1.5=12DMG
Gastrodon: 9662 no crit
5+3+(4-3)*1.5=9.5DMG
Mamoswine: 9443 miss
Golurk: 945no crit
5+3+(4-3)*1.5=9.5DMG -6ENG
Golurk used Dynamic Punch! (Hydreigon)
Auto hit. 2255 no crit
(12+3+(5-2)*1.5)*1.5=27DMG -8ENG
Hydreigon became confused! Slight Confusion. 2A
Gastrodon used Blizzard! (Cyclohm, Haxorus, Garchomp)
Cyclohm: 2103 no crit, auto hit
(9+3+(4-3)*1.5)*2.25=30.375DMG
Haxorus: 9753 no crit, auto hit.
(9+3+(4-3)*1.5)*1.5=20.25DMG
Garchomp: 6926 no crit, auto hit.
(9+3+(4-3)*1.5)*1.5=20.25DMG -7ENG
HAXORUS USED SUPER-SUPERPOWER!!!! (Colossoil)
9267no crit
(29+3+(6-3)*1.5)*2.25=82.125DMG -34ENG
Atk and Def fell 2 stages!
HAIL IS FALLING! -2HP to Garchomp, Cyclohm, Dragonite, Hydreigon, Kingdra, Haxorus, Colossoil, Claydol, Golurk, Hippowdon.

Action 2
Colossoil used Fake Out! (Haxorus)
7785 no crit
4+3+(5-3)*1.5+(2*1.75)=13.5DMG -7ENG
Haxorus Flinched
Garchomp used Hidden Power! (Gastrodon)
2292 no crit
10*2.25=22.5 -9ENG -2HP
Gastrodon fainted!
Hydreigon is confused! 1029
Hydreigon used Hidden Power! (Mamoswine)
3067 hit, 9410 no crit
(7+(5-2)*1.5)*2.25=25.875DMG -9ENG
Haxorus is cooling down
Kingdra used Hydro Pump! (Hippowdon)
5267 hit, 9765 no crit
(12+3+(3-4)*1.5)*2.25=30.375DMG -7ENG
Speed Tie Roll: Cyclohm
Cyclohm used Hidden Power! (Mamoswine)
8541 miss! -9ENG
Mamoswine used Blizzard! (Cyclohm, Haxorus, Garchomp)
Cyclohm: 2443 no crit, auto hit
(9+3+(4-3)*1.5)*2.25=30.375DMG
Haxorus: 2431 no crit, auto hit.
(9+3+(4-3)*1.5)*1.5=20.25DMG
Garchomp: 3908 no crit, auto hit.
(9+3+(4-3)*1.5)*1.5=20.25DMG -7ENG
Dragonite used Rain Dance!
Rain is Falling! -9ENG
Claydol used Reflect! (Mamoswine, Gastrodon, Golurk)
Claydol raised the team’s defences! -7ENG
Speed Tie:Hippowdon
Hippowdon used Rock Slide! (Kingdra, Hydreigon, Cyclohm)
Kingdra: 6478 hit, 4767no crit
(7.5+3+(4-3)*1.5)*1.5=18DMG
Hydreigon: 1394hit, 8593no crit
(7.5+3+(4-2)*1.5)*1.5= 20.25DMG
Cyclohm: 8892hit, 2456 no crit
(7.5+3)*1.5= 15.75DMG -5ENG
Golurk used DynamicPunch! (Dragonite)
Autohit, 6312no crit
(12+3+(5-3)*1.5)*0.67=12DMG -12ENG
Dragonite became confused: 3A
END ROUND!


Team TEXAS!:

HP: 39| 33 | 86 | 51 | 70 | 32
EN: 86 | 86 | 86 | 86 | 93 | 66
Extra Type: Water | Flying | Water | Fire | Flying | Fighting
Item: Life Orb | Expert Belt | EXP Share | EXP Share | EXP Share | EXP Share
Buffs: None
Debuffs: None | None | Confused 2A | None | None | -2Atk, -2Def
Other: Raining 3 Rounds

VS!

Team IMANALT!:

HP: 24 | KO | 58 | 88 | 88 | 78
EN: 90 | KO | 84 | 86 | 80 | 89
Extra Type: Normal | Ice | Water | Ground | Fighting | Rock
Item: None | Expert Belt | Life Orb | EXP Share | None | EXP Share
Buffs: None | KO | Reflect (5a), Light Screen(4a) | None | Reflect (5a), Light Screen(4a) | None
Debuffs: None
Other: Raining 3 Rounds


Texas scores the first KO! But Imanalt seems to have done more damage! What will the next round entail? Stay tuned!
PM me actions.
 

Stratos

Banned deucer.
#10
THANK YOU RANGER FOR HAVING A FORMAT I CAN FUCKING FOLLOW

Team TEXAS!:

HP: 39 | 33 | 86 | 51 | 70 | 32
EN: 86 | 86 | 86 | 86 | 93 | 66
Extra Type: Water | Flying | Water | Fire | Flying | Fighting
Item: Life Orb | Expert Belt | EXP Share | EXP Share | EXP Share | EXP Share
Buffs: None
Debuffs: None | None | Confused 2A | None | None | -2Atk, -2Def
Other: Raining 3 Rounds

VS!

Team IMANALT!:

HP: 24 | 58 | 88 | 88 | 78
EN: 90 | 84 | 86 | 80 | 89
Extra Type: Normal | Water | Ground | Fighting | Rock
Item: None | Life Orb | EXP Share | None | EXP Share
Buffs: None | Reflect (5a), Light Screen(4a) | None | Reflect (5a), Light Screen(4a) | None
Debuffs: None
Other: Raining 3 Rounds

Speed order: Garchomp > Hydreigon > Haxorus > Colossoil > Kingdra > Cyclohm/Mamoswine > Dragonite > Claydol > Golurk/Hippowdon

if you expect me to do flavor for a brawl then you must be fucking insane, suffice it to say a lot dies this round

Texas Cloverleaf said:
Kingdra: Hydro Pump hippo twice, redirecting to colo if hippo is dead, redirecting to golurk if colo is dead

Cyclohm: Hydro Pump hippo twice, redirecting to colo if hippo is dead, redirecting to golurk if colo is dead

Draognite: HP Grass Mamo twice, redirecting to colo if mamo is dead, redirecting to golurk if colo is dead

Garchomp: Surf (colo, hippo, golurk) twice, targeting mamo and then claydol if anything faints

Hydreigon: Surf (colo, hippo, golurk) twice, targeting mamo and then claydol if anything faints

Haxorus: Aqua Tail Hippo twice, redirecting to colo, then mamo, then claydol if anything faints
Imanalt said:
colo: fake out haxorus, rock slide (dnite, cyclohm, kingdra)

Mamo: ice shard + ice shard (hax), cooldown (hail)

claydol: sandstorm, ice beam (kingdra)

golurk: drain punch + ice punch (hydreigon), cooldown (drain punch hydreigon)

Hippo: rock slide (hydreigon, kingdra, cyclohm), rock slide (hydreigon, dragonite, cyclohm)
if cyclohm has fainted a2 target garchomp instead
Colossoil used Fake Out!
crit = 5308 = no
dmgH = [4+3] = 7
-4 EN

Mamoswine used Ice Shard + Ice Shard!
crit = 608 = yes
dmgH = [4*2.25+3+3+3]*1.5 = 27
Haxorus was KO'd!
-20 EN
-2 HP

Garchomp used Surf!
critC = 3983 = no
critH = 4161 = no
critG = 6875 = no
dmgC = [7.5+3+3+3]*1.5 = 24.75
Colossoil was KO'd!
dmgH = [7.5-1.5+3+3]*2.25 = 27
dmgG = [5+3+3+3]*1.5 = 21
-6 EN
-2 HP

Hydreigon used Surf!
critM = 2169 = no
critH = 1260 = no
critG = 3001 = no
dmgM = [7.5+3+4.5] = 15
dmgH = [7.5+1.5+3]*2.25 = 27
dmgG = [5+3+3]*1.5 = 16.5
-7 EN

Kingdra used Hydro Pump!
hit = 685 = yes
crit = 4670 = no
dmgH = [12+3+3-1.5]*2.25 = 37.125
Hippowdon was KO'd!
-7 EN

Cyclohm used Hydro Pump!
hit = 2476 = yes
crit = 5719 = no
dmgG = [8+3+3+2]*1.5 = 24
-8 EN

Dragonite used HP Grass! (1533=move)
crit = 3206 = no
dmgM = [4.67+4.5]*2.25 = 20.625
-5 EN

Claydol used Sandstorm!
-10 EN

Golurk used Ice Punch + Drain Punch!
crit = 9719 = no
dmgH = [8+8+2+4.5+3]*1.5 = 38.25
+19.125 HP
-26 EN

Sandstorm: Kingdra, Hydrei, Dnite -2 hp

End-of-action:

Chomp: 37 HP
Hydrei: 10.75 HP
Hax: KO
King: 70 HP
Colo: KO
Mamo: 24.375 HP
Ohm: 33 HP
Dnite: 84 HP
Dol: 88 HP
Hippo: KO
Golurk: 45.625 HP

a2

Garchomp used Surf!
critG = 2211 = no
critC = 133 = yes
critM = 8092 = no
dmgG = [5+3+3]*1.5 = 16.5
dmgC = [7.5-3+3+3+3]*1.5 = 20.25
dmgM = [5+1.5+3+3] = 12.5
-10 EN
-2 HP

Hydreigon used Surf!
critG = 1500 = no
critC = 2682 = no
critM = 535 = yes
dmgG = [5+3]*1.5 = 12
dmgC = [7.5]*1.5 = 11.25
dmgM = [7.5+4.5+3] = 15
Mamoswine was KO'd!
-11 EN

Kingdra used Hydro Pump!
crit = 1342 = no
dmgG = [8+3]*1.5 = 16.5
Golurk was KO'd!
-11 EN

Cyclohm used Hydro Pump!
it had no target
-12 EN

Dragonite used HP Grass! (842 = successful move)
it had no target
dumb texans
-9 EN

Claydol used Ice Beam!
crit = 8110 = no
frz = 6145 = no
dmgK = [10+1.5]*1.5 = 17.25
-7 EN

Dragonite, Kingdra, Hydrei -2 hp


Team TEXAS!:

HP: 35 | 33 | 82 | 09 | 66 | KO
EN: 70 | 66 | 72 | 68 | 75 | KO
Extra Type: Water | Flying | Water | Fire | Flying | Fighting
Item: Life Orb | Expert Belt | EXP Share | EXP Share | EXP Share | EXP Share
Buffs: None
Debuffs: None | None | None | None | None | KO
Other: Raining 3 Rounds

VS!

Team IMANALT!:

HP: KO | KO | 56 | KO | KO
EN: KO | KO | 69 | KO | KO
Extra Type: Normal | Water | Ground | Fighting | Rock
Item: None | Life Orb | EXP Share | None | EXP Share
Buffs: KO | KO | None | KO | KO
Debuffs: None
Other: Raining 3 Rounds

Speed order: Garchomp > Hydreigon > Kingdra > Cyclohm > Dragonite > Claydol

there was so much to keep track of in this brawl i'll be shocked if i didn't miss something
 

Stratos

Banned deucer.
#11
Team TEXAS!:

HP: 35 | 33 | 82 | 09 | 66
EN: 70 | 66 | 72 | 68 | 75
Extra Type: Water | Flying | Water | Fire | Flying
Item: Life Orb | Expert Belt | EXP Share | EXP Share | EXP Share
Buffs: None
Debuffs: None | None | None | None | None
Other: Raining 3 Rounds

VS!

Team IMANALT!:

HP: 56
EN: 69
Extra Type: Ground
Item: EXP Share
Buffs: None
Debuffs: None
Other: Raining 3 Rounds

Speed order: Garchomp > Hydreigon > Kingdra > Cyclohm > Dragonite > Claydol

so i forgot claydol's extra ground typing but ZERO FUCKS WERE GIVEN EVER

Imanalt said:
Ice Beam Cyclohm ~ Ice Beam + Ice Beam Hydreigon
Texas said:
Garchomp: Crunch claydol twice
Cyclohm: Ice Beam, Hydro Pump Clyaodl
Dragonite: Ice Beam, Hydro Pump
Hydreigon: Dark Pulse claydol twice
Kingdra; Scald, Hydro Pump claydol
Garchomp used Crunch!
crit = 9480 = no
-def = 1704 = yes
dmgC = [8+3+1.5]*1.5 = 18.75
-6 EN
-2 HP

Hydreigon used Dark Pulse!
crit = 9412 = no
flinch = 3208 = no
dmgC = [8+3]*1.5 = 16.5
-5 EN

Kingdra used Scald!
crit = 9937 = no
burn = 4090 = no
dmgC = [8+3-3]*1.5 = 12
-5 EN

cyclohm used Ice Beam!
claydol fainted!


REWARDS:

ME: 11 UC (ceiling 10 1/9)

Ranger: 5 UC (floor 5 1/18

Texas/Imanalt: 3 CC

All mons: 3 MC

Extras: Hippo/Claydol/Dnite/Haxo/Hydrei/Kingdra Exp Share
 
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