Texas Cloverleaf vs Destiny Warrior!

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Flora

Yep, that tasted purple!
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Challenging Destiny Warrior to a 2v2 Doubles
DQ: 3 days unless ref is noted of absence with return time
Arena: Grassy Plain, no water, nothing special.
Accepting this random noob's challenge!

jk

No Items
All Abilities
Switch = KO

Gabite* Sharky, (M)
Nature: Adamant (plus Attack, minus Special Attack)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 82


EC: 6/9
MC: 0
DC: 3/5

Attacks:
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*
Dual Chop

Outrage*
Body Slam*
Iron Head*

Hone Claws*
Earthquake*
Stone Edge*
Dragon Claw
Shadow Claw
Protect


Duclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 6/9
MC: 0
DC: 5/5 *Unlocked*

Moves:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane

Hydro Pump
Signal Beam
Power Gem
Dragon Dance

Thunderbolt
Flamethrower
Charge Beam
Dragon Pulse
Protect
Torment



Lanturn (AmpFibian)(Male)

Type:

Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
Modest Nature(+SpA, - Atk)

HP: 120
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 67

EC:6/6
MC: 0
DC: 5/5

Abilities
Volt Absorb:(Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Illuminate:(Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Dream World Ability(Unlocked): Water Absorb:(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.

Attacks:
Bubble*
Thunder Wave*
Supersonic*
Flail*
Water Gun*
Spark*
Confuse Ray*
Take Down*
Hydro Pump
Charge

Icy Wind

Agility*
Mist*
Psybeam*

Rain Dance*
Thunder*
Ice Beam*
Scald


Cannonbolt(Armaldo)(Male)

Types
Bug: Summary: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Summary: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
Adamant Nature(+Atk, - SpA)
HP: 100
Atk: Rank 6(+)
Def: Rank 4
SpA: Rank 2(-)
SpD: Rank 3
Spe: 45

EC: 6/6
MC: 0
DC: 2/5

Abilities
Battle Armor(Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Dream World(Locked)(Innate): Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
X-Scissor
Rock Blast

Rock Slide
Rock Polish
Swords Dance
Earthquake

Cross Poison
Rapid Spin
Screech



Wildvine(Tangrowth)(M)
Nature: Sassy(adds * to Special Defense, 15% reduction in speed, 5% flat boost to opponent's accuracy)

Type
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 3(+)
Spe: 43(- speed nature)
Flat opp. +10% acc

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard(Innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator(Innate)(Dream World)(Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Power Whip
Stun Spore

Energy Ball
Sludge Bomb
Psych Up
Swords Dance
Earthquake
Hidden Power Fire 7

Leech Seed
Giga Drain
Power Swap
Leaf Storm


Texas sends out mons (I do it)
DW sends out mons and orders
Texas orders

GOOD LUCK!

------------

GO SHARKY AND BENEMOTH!

 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
Go Lanturn and Armaldo!

Lanturn, Icy Wind~Confuse Ray Duclohm~Confuse Ray Gabite If an action was to fail, replace that action with Agility the first time, and Charge the second time.

Armaldo, Rock Slide~X-Scissor Gabite~X-Scissor Duclohm If an action were to fail, replace it with Rock Polish the first time and Swords Dance the second time.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
well since DW is here i might as well ref like him right???

Sharky (M) | Benemoth (F)
HP: 100 | 100
EN: 100 | 100
Spe: 82 | 60
Sand Veil | Shield Dust
xxxxxxxxx | Static
xxxxxxxxx | Sheer Force

AmpFibian (M) | Cannonbolt (F)
HP: 120 | 100
EN: 100 | 100
Spe: 67 | 45
Volt Absorb | Battle Armor
Illuminate
Water Absorb

Round 1

Sharky starts by Protecting himself while AmpFibian fires an Icy Wind, slowing down Benemoth but not hurting Sharky. Cannonbolt summons a Rock Slide and hurts Sharky's energy pool and Benemoth's HP. Benemoth doesn't flinch and Torments Lanturn, making him incapable of using the same move twice in a row.

Sharky then Hones his Claws as AmpFibian uses Confuse Ray on Benemoth. It will last for 4 actions. Cannobolt slashes at Sharky with a X-Scissor while Benemoth manages to not hit herself and summon a Rain Dance.

Sharky then hits Cannonbolt with a Stone Edge. Meanwhile, AmpFibian increases his Speed with Agility. Cannonbolt goes after Benemoth and cuts him with a X-Scissor. Benemoth decides to be an idiot and hit herself in confusion. Confusion stage lowered!

ACTION 1
Sharky (Protect)
AmpFibian (Icy Wind) [5 EN]
Vs Benemoth:
(4.5+3) x 1.5 = 11.25 ~ [11 DMG]
-1 Spe (Benemoth, 4a)
Vs Sharky:
(4.5+3) x 2.25 = 16.8 ~ [17 DMG] (NEGATED)
Cannonbolt (Rock Slide) [5 EN]
Vs Benemoth:
(6+3+4) x .67 = 8.71 ~ [9 DMG]
Vs Sharky:
(6+3+4) = [13 DMG] (NEGATED)
Benemoth (Torment AmpFibian) [10 EN]
Sharky (Protect) [17 EN]

ACTION 2
Sharky (Hone Claws) [6 EN]
+1 Atk/Acc
AmpFibian (Confuse Ray Benemoth) [5 EN]
4 action confusion
Cannonbolt (X-Scissor Sharky) [5 EN]
(8+3+4) = [15 DMG]
Benemoth (Rain Dance) [10 EN]

ACTION 3
Sharky (Stone Edge Cannonbolt) [7 EN]
(10+0) x 1.5 = 15 + 1.75 = 16.75 ~ [17 DMG]
AmpFibian (Agility) [7 EN]
Cannonbolt (X-Scissor Benemoth) [9 EN]
(8+3+4) = [15 DMG]
Benemoth (Hit Self) [3 EN]
(4-3) = [1 DMG]



Sharky (M) | Benemoth (F)
HP: 85 | 64
EN: 70 | 77
Spe: 82 | 60
Sand Veil | Shield Dust
xxxxxxxxx | Static
xxxxxxxxx | Sheer Force
Confused (Benemoth, 1a)
+1 Atk/Acc (Sharky, 3a)
-1 Spe (Benemoth, 1a)

AmpFibian (M) | Cannonbolt (F)
HP: 120 | 83
EN: 83 | 81
Spe: 67 | 45
Volt Absorb | Battle Armor
Illuminate
Water Absorb
Torment (AmpFibian, 5a)
+2 Spe (AmpFibian)

Arena: Rain (3r)

Texas Cloverfield
Destiny Warrior
Flora

also bold your orders and substitutions because i'm going to miss them.
 

Texas Cloverleaf

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Dragon Claw Lanturn, Stone Edge Armaldo x2 If Icy Wind is used replace current action with Protect.

Hurricane, Hydro Pump, Power Gem at Armaldo, if Lanturn attempts to shield Armaldo from Hydro Pump switch Hydro Pump and Power Gem's actions.

Assuming all substitutions are legal.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
I think we need to FOCUS on one of our opponenets.

Lanturn, Ice Beam Duclohm~Thunder Wave Duclohm~Ice Beam Duclohm - I think the second Ice Beam is legal, but if it isn't please tell me so i can edit. Yeah, that's legal.

Armaldo, Rock Blast Duclohm~X-Scissor Duclohm~X-Scissor Duclohm!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Sharky (M) | Benemoth (F)
HP: 85 | 64
EN: 70 | 77
Spe: 82 | 60
Sand Veil | Shield Dust
xxxxxxxxx | Static
xxxxxxxxx | Sheer Force
Confused (Benemoth, 1a)
+1 Atk/Acc (Sharky, 3a)
-1 Spe (Benemoth, 1a)

AmpFibian (M) | Cannonbolt (F)
HP: 120 | 83
EN: 83 | 81
Spe: 67 | 45
Volt Absorb | Battle Armor
Illuminate
Water Absorb
Torment (AmpFibian, 5a)
+2 Spe (AmpFibian)

Arena: Rain (3r)

Round 2

AmpFibian fires an Ice Beam at Benemoth while Sharky slashes AmpFibian with a Dragon Claw. Cannonbolt uses Rock Blast on Benemoth, which hits 4 times. Benemoth hits Cannonbolt with a Hurricane and gets rid of her confusion.

AmpFibian then slows Benemoth down with Thunder Wave as Sharky slams a Stone Edge into Armaldo's armor. Cannonbolt cuts Benemoth with a X-Scissor right before Benemoth... becomes fully paralyzed! Good thing her paralysis state has lowered!

AmpFibian then shoots another Ice Beam at Benemoth. This causes Benemoth to faint! Sharky strikes Cannonbolt with another Stone Edge. Despite the fact that Benemoth already fainted, Cannonbolt again snips some cotton out of Benemoth's dead skin with his X-Scissor. Benemoth wraps the round up by being fainted.

ACTION 1
AmpFibian (Ice Beam Benemoth) [7 EN]
(10+3) x 1.5 = 19.5 ~ [20 DMG]
Sharky (Dragon Claw AmpFibian) [5 EN]
(8+3+3) + 1.75 = 15.75 ~ [16 DMG]
Cannonbolt (Rock Blast Benemoth) [5 EN]
Vs Benemoth:
((3x4)+3+4) = [19 DMG]
Benemoth (Hurricane Cannonbolt) [8 EN]
(12+1.5) = 13.5 ~ [14 DMG]

CONFUSION WEARS OFF (BENEMOTH)
-1 SPE WEARS OFF (BENEMOTH)

ACTION 2
AmpFibian (Thunder Wave Benemoth) [6 EN]
Sharky (Stone Edge Cannonbolt) [7 EN]
(10+0) x 1.5 = 15 + 1.75 = 16.75 ~ [17 DMG]
Cannonbolt (X-Scissor Benemoth) [5 EN]
(8+3+4) = [15 DMG]
Benemoth (Full Paralysis)

ACTION 3
AmpFibian (Ice Beam Benemoth) [7 EN]
(10+3) x 1.5 = 19.5 ~ [20 DMG]
BENEMOTH FAINTED!
Sharky (Stone Edge Cannonbolt) [11 EN]
(10+0) x 1.5 = 15 + 1.75 = 16.75 ~ [17 DMG]
Cannonbolt (X-Scissor Benemoth) [9 EN]
(8+3+4) = [15 DMG]
(this wasn't actually used)

HONE CLAWS WEARS OFF (SHARKY).



Sharky (M) | Benemoth (F)
HP: 85 | KOed
EN: 47 | KOed
Spe: 82 | 60
Sand Veil | Shield Dust
xxxxxxxxx | Static
xxxxxxxxx | Sheer Force
PAR (15%, Benemoth)

AmpFibian (M) | Cannonbolt (F)
HP: 104 | 35
EN: 63 | 62
Spe: 67 | 45
Volt Absorb | Battle Armor
Illuminate
Water Absorb
Torment (AmpFibian, 2a)
+1 Spe (AmpFibian)

Arena: Rain (2r)

Destiny Warrior
Texas Cloverfield
Flora
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Balls. Well irrespective of Destiny Warrior's actions my actions are as follows:


Earthquake x3

If Ice Beam is used replace current action with Protect (once only)
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Sharky (M) | Benemoth (F)
HP: 85 | KOed
EN: 47 | KOed
Spe: 82 | 60
Sand Veil | Shield Dust
xxxxxxxxx | Static
xxxxxxxxx | Sheer Force
PAR (15%, Benemoth)

AmpFibian (M) | Cannonbolt (F)
HP: 104 | 35
EN: 63 | 62
Spe: 67 | 45
Volt Absorb | Battle Armor
Illuminate
Water Absorb
Torment (AmpFibian, 2a)
+1 Spe (AmpFibian)

Arena: Rain (2r)

Round 3

AmpFibian shoots a super-rain-boosted Hydro Pump at Sharky while Sharky creates an Earthquake, injuring both AmpFibian and Cannonbolt. Cannonbolt just flings three Rock Blasts at Sharky despite the fact that it's not very effective.

AmpFibian then fires a powerful Scald at Sharky, which gravely burns his skin. Sharky just summons another crackling, but severely weakened, Earthquake. Cannonbolt goes in and snips away at Sharky with his X-Scissor.

AmpFibian then finishes up Sharky by blasting a Hydro Pump to the face, which critically injures the sand dragon to a deep, long faint!

DESTINY WARRIOR HAS WIPED OUT TEXAS CLOVERLEAF!

ACTION 1
AmpFibian (Hydro Pump Sharky) [7 EN]
(12+3+3+3) = [21 DMG]
Sharky (Earthquake) [6 EN]
Vs AmpFibian:
(7.5+3+3) x 1.5 = 24.75 ~ [25 DMG]
Vs Cannonbolt:
(7.5+3+0) = 10.5 ~ [11 DMG]
Cannonbolt (Rock Blast Benemoth) [5 EN]
((3x3)+3+4) x .67 = 10.72 ~ [11 DMG]

ACTION 2
AmpFibian (Scald Sharky) [5 EN]
(8+3+3+3) = [17 DMG]
Sharky (Earthquake) [6 EN]
Vs AmpFibian:
(7.5+3+3-3) x 1.5 = 15.75 ~ [16 DMG]
Vs Cannonbolt:
(7.5+3+0-3) = 6.5 ~ [7 DMG]
Cannonbolt (X-Scissor Benemoth) [5 EN]
(8+3+4) = [15 DMG]

Post-action:
-2 HP (Sharky)
TORMENT ENDS (AmpFibian)

ACTION 3
AmpFibian (Hydro Pump Sharky) [7 EN]
A CRITICAL HIT!
(12+3+3+3+3) = [24 DMG]
Sharky FAINTED!



Sharky (M) | Benemoth (F)
HP: KOed | KOed
EN: KOed | KOed
Spe: 82 | 60
Sand Veil | Shield Dust
xxxxxxxxx | Static
xxxxxxxxx | Sheer Force

AmpFibian (M) | Cannonbolt (F)
HP: 53 | 17
EN: 44 | 52
Spe: 67 | 45
Volt Absorb | Battle Armor
Illuminate
Water Absorb

Arena: Rain (0r)

lol gg

Rewards
Texas Cloverleaf: 2 TCs
- Sharky: 1 EC | 2 MCs | 1 DC
- Benemoth: 1 EC | 2 MCs | 1 DC
Destiny Warrior: 2 TCs
- AmpFibian: 3 MCs | 2 KOCs
- Cannonbolt: 2 MCs | 1 DC
Flora: 4 RCs
 
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