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Completed Texas Cloverleaf vs. Elevator Music: 3v3 Triples in the same ol' arena

Discussion in 'ASB' started by C$FP, Dec 20, 2011.

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  1. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    The Rules:

    The Teams:

    Texas Cloverleaf:
    Emboar (open)

    [​IMG]
    Emboar, HulaCloverPig, Male
    Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    (Hidden) Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Emboar
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 56
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Hammer Arm
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Take Down
    Heat Crash
    Assurance
    Roar
    Head Smash
    Flare Blitz

    Superpower
    Curse
    Yawn

    Wild Charge
    Grass Knot
    Flamethrower
    Will-o-Wisp
    Taunt
    Bulldoze
    Focus Blast
    Scald
    Total Moves: 26
    Slowking (open)

    [​IMG]
    Slowking, Female, Ivory
    Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    (DW) Regenerator *Unlocked*: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Slowking
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Psychic
    Heal Pulse
    Psych Up
    Nasty Plot

    Sleep Talk
    Belly Drum
    Zen Headbutt
    Endure

    Rest
    Toxic
    Scald
    Zap Cannon
    Ice Beam
    Flamethrower
    Trick Room
    Dive
    Light Screen
    Total Moves: 26
    Steelix (open)

    [​IMG]
    Steelix, Cannon, Male
    Nature: Sassy (+1 SpD, -1 Spe, -10% Evasion)
    Type: Ground/Steel
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    (DW) Sheer Force (Can be Enabled) *Unlocked*: This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Steelix
    HP: 100
    Atk: Rank 3
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 26 (-)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Fire Fang
    Ice Fang
    Thunder Fang
    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Stone Edge
    Double-Edge
    Crunch
    Iron Tail
    Curse

    Stealth Rock
    Explosion
    Rock Blast
    Block
    Endure

    Toxic
    Dig
    Taunt
    Earthquake
    Roar
    Torment
    Giga Impact
    Double Team
    Total Moves: 32

    Elevator Music:
    Milotic (open)

    [​IMG]
    Milotic(*) [Mirokarosu] (F)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 20
    Total Moves: 24

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Splash(*)
    Tackle(*)
    Water Gun
    Wrap
    Water Sport
    Refresh
    Water Pulse
    Twister
    Recover
    Captivate
    Rain Dance
    Hydro Pump
    Safeguard

    Mirror Coat(*)
    Hypnosis(*)
    Confuse Ray(*)
    Brine
    Dragon Pulse
    DragonBreath

    Ice Beam(*)
    Double Team(*)
    Scald(*)
    Protect
    Dragon Tail
    Whimsicott (open)

    [​IMG]
    Whimsicott(*) [Erufuun] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 116
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19
    Total Moves: 27

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:
    Absorb(*)
    Growth(*)
    Leech Seed(*)
    Stun Spore(*)
    Mega Drain(*)
    Cotton Spore(*)
    Razor Leaf(*)
    Poison Powder(*)
    Giga Drain
    Helping Hand
    Cotton Guard
    Sunny Day
    Endeavor
    SolarBeam
    Gust
    Tailwind
    Hurricane

    Encore(*)
    Fake Tears(*)
    Worry Seed(*)

    Hidden Power (Fire, 7)(*)
    Taunt(*)
    Energy Ball(*)
    Toxic
    Safeguard
    Protect
    Substitute
    Spinarak (open)

    [​IMG]
    Spinarak [Itomaru] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Bug/Poison
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    S
    warm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:

    Spinarak
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Total Moves: 23

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Poison Sting
    String Shot
    Scary Face
    Constrict
    Leech Life
    Night Shade
    Shadow Sneak
    Fury Swipes
    Sucker Punch
    Spider Web
    Agility
    Pin Missile
    Poison Jab

    Disable
    Toxic Spikes
    Twineedle
    Electroweb

    Endure
    Hone Claws
    Protect
    Dig
    Double Team

    Bounce


    The Order:

    Elevator Music issues actions
    Texas Cloverleaf issues actions
    I ref

    (btw if you are using any training items, say so when giving actions)
  2. Elevator Music

    Elevator Music
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    Heh, here we go I guess..... (no training items)

    Milotic: Hydro Pump (Emboar) ~ Scald (Emboar) ~ Hydro Pump (Emboar)
    IF (Steelix uses Torment on you) THEN (change a3 to Brine (Emboar))
    IF (Slowking uses Disable on you) THEN (change a3 to Brine (Emboar))

    Whimsicott: Giga Drain (Slowking) ~ Leech Seed (Emboar) ~ Giga Drain (Slowking)
    IF (Slowking uses Light Screen) THEN (Taunt it that action and push actions back)
    IF (Emboar uses Will-O-Wisp) AND (First sub isn't activated) THEN (Taunt it that action and push actions back)


    Spinarak: Hone Claws ~ Pin Missile+Twineedle combination (Slowking)
  3. Texas Cloverleaf

    Texas Cloverleaf meh
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    Exp. Share shall go to Emboar

    Emboar: Flare Blitz+Flare Blitz Whimsicott, cool down, Flare Blitz Whimsicott
    IF Whimsicott has fainted, Wild Charge Milotic instead.

    Slowking: Yawn Milotic, Ice Beam Whimiscott, Flamethrower Whimsicott
    IF Whimisicott has fainted, change all remaining actions to Thunderbolt Milotic

    Steelix: Iron Tail Whimsicott, Ice Fang Whimsicott, Iron Tail Whimisicott
    IF Whimsicott faints, change all actions to Screech, Thunder Fang, Thunder Fang Milotic, starting at the beginning of that sequence.
  4. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Texas Cloverleaf:
    [​IMG][​IMG][​IMG]
    HP: 110|100|100
    Energy: 100|100|100
    Atk: 6|3|3
    Def: 3|4|8
    SpA: 4|4|2
    SpD: 3|4|4
    Spe: 56|26|26
    Other: -10% Evasion|-10% Evasion|-10% Evasion

    Elevator Music:
    [​IMG][​IMG][​IMG]
    HP: 100|100|90
    Energy: 100|100|100
    Atk: 1|2|3
    Def: 4|3|2
    SpA: 4|4|1
    SpD: 5|3|2
    Spe: 81|116|30
    Other: none|none|none


    Flavor goes here if it will ever exist.


    Texas Cloverleaf:
    [​IMG][​IMG][​IMG]
    HP: 1|61|100
    Energy: 48|81|83
    Atk: 6|3|3
    Def: 3|4|8
    SpA: 4|4|2
    SpD: 3|4|4
    Spe: 56|26|26
    Other: -10% Evasion|-10% Evasion|-10% Evasion

    Elevator Music:
    [​IMG][​IMG][​IMG]
    HP: 73|KO|90
    Energy: 81|KO|83
    Atk: 1|2|3
    Def: 4|3|2
    SpA: 4|4|1
    SpD: 5|3|2
    Spe: 81|116|30
    Other: Yawn|KO|+1 Atk, +1 Acc

    Calculations (open)
    Action 1:
    Whimsicott: Giga Drain (Slowking): (8+3+0)*1.5 = 16.5 ~ 17 Damage, 11 Energy
    Crit: 744/1000: No
    Milotic: Hydro Pump (Emboar): (12+3+1.5)*1.5 = 24.75 ~ 25 Damage, 7 Energy
    Hit: 846/1000: Yes
    Crit: 613/1000: No
    Spinarak: Hone Claw: 6 Energy
    Speed-tie (<=500=Steelix): 581/1000: Slowking
    Slowking: Yawn (Milotic): 7 Energy
    Steelix: Iron Tail (Whimsicott): (10+3+0) = 13 Damage, 6 Energy
    Hit: 37/1000: Yes
    Crit: 221/1000: No
    Effect: 713/1000: No
    Emboar: Flare Blitz+Flare Blitz (Whimsicott): ((10+5+2)*2.25+3+4)*1.5 = 67.875 ~ 68 Damage, 34 Recoil, 45 Energy
    Crit: 189/1000: No
    Effect: 635/1000: No

    Action 2:
    Whimsicott: Leech Seed (Emboar): 9 Energy
    Milotic: Scald (Emboar): (8+3+1.5)*1.5 = 18.75 ~ 19 Damage, 5 Energy
    Crit: 926/1000: No
    Emboar: cool down
    Speed-tie (<=500=Steelix): 745/1000: Slowking
    Slowking: Ice Beam (Whimsicott): (10+1.5)*1.5 = 17.25 ~ 17 Damage, 7 Energy
    Crit: 515/1000: No
    Effect: 678/1000: No
    Steelix: Ice Fang (Whimsicott): (7+0)*1.5 = 10.5 ~ 11 Damage, 5 Energy, KO's Whimsicott
    Hit: 812/1000: Yes
    Crit: 692/1000: No
    Freeze: 258/1000: No
    Spinarak: Pin Missile+Twineedle (Slowking): (2*3+3*2+3-1.5)*1.5 + 1.75 = 20.5 ~ 21 Damage, 11 Energy
    Number of hits (Pin Missile): 174/1000: 3 hits
    Crit: 267, 881/1000: 0
    Effect: 556, 569/1000: No

    Action 3:
    Milotic: Hydro Pump (Emboar): (12+3+1.5)*1.5 = 24.75 ~ 25 Damage, 7 Energy
    Hit: 180/1000: Yes
    Crit: 542/1000: No
    Emboar: Wild Charge (Milotic): ((7+4+2)+2.5)*1.5 = 23.25 ~ 23 Damage, 6 Recoil, 8 Energy
    Crit: 785/1000: No
    Spinarak: cool down
    Speed-tie (<=500=Steelix): 223/1000: Steelix
    Steelix: Screech (Milotic): 6 Energy
    Hit: 890/1000: No
    Slowking: Struggle (Milotic): (5-1.5) = 3.5 ~ 4 Damage, 1 Recoil, 5 Energy


    I wasn't quite sure how to deal with the KO sub under Steelix's actions, since Steelix wouldn't know that Whimsicott would faint until it actually fainted, so I essentially acted as though it said "all remaining actions."

    Anyway, you guys know what to do.
  5. Elevator Music

    Elevator Music
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    Slowking doesn't get Thunderbolt, so idk what to do there V__V

    Also, wouldnt pin missile have to hit more than twice? because with +1 acc it's guaranteed an extra hit, and same for bug typing...

    also ya the reckless thing accidentally deleted that but whoops! thanks
  6. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
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    I changed Thunderbolt to Struggle, but I am just going to leave the +2 from Reckless thing since it doesn't really matter.
  7. Texas Cloverleaf

    Texas Cloverleaf meh
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    aaaand /stupid

    Emboar, go for a Wild Charge+Wild Charge combo on Milotic and die
    ffff, how does nothing on my team know protect :(
    Steelix: Stone Edge ~ Double Edge ~ Stone Edge Milotic, if Hydro Pump is used at you, Dig Milotic
    Slowking: Nasty Plot, Psychic Spinarak, Zap Cannon Milotic
  8. Elevator Music

    Elevator Music
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    hmmm...

    Milotic: Scald (Steelix) ~ Double Team (4) ~ Double Team (4)
    IF (Somehow you wake up a2) THEN (Use Scald (Steelix) that action)

    Spinarak: Electroweb ~ Dig (Slowking) ~ Pin Missile (Slowking)
  9. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Texas Cloverleaf:
    [​IMG][​IMG][​IMG]
    HP: 1|61|100
    Energy: 48|81|83
    Atk: 6|3|3
    Def: 3|4|8
    SpA: 4|4|2
    SpD: 3|4|4
    Spe: 56|26|26
    Other: -10% Evasion|-10% Evasion|-10% Evasion

    Elevator Music:
    [​IMG][​IMG]
    HP: 73|90
    Energy: 81|83
    Atk: 1|3
    Def: 4|2
    SpA: 4|1
    SpD: 5|2
    Spe: 81|30
    Other: Yawn|+1 Atk, +1 Acc


    Flavor goes here if it will ever exist.


    [​IMG][​IMG][​IMG]
    HP: 1|36|80
    Energy: 48|67|60
    Atk: 6|3|3
    Def: 3|4|8
    SpA: 4|4|2
    SpD: 3|4|4
    Spe: 56|26|26
    Other: -10% Evasion|-10% Evasion, -1 Spe, +1 SpA|-10% Evasion

    Elevator Music:
    [​IMG][​IMG]
    HP: 31|90
    Energy: 60|64
    Atk: 1|3
    Def: 4|2
    SpA: 4|1
    SpD: 5|2
    Spe: 81|30
    Other: Paralyzed (20%)|N/A

    Calculations (open)
    Action 1:
    Milotic: Scald (Steelix): (8-1+3+3+0)*1.5 = 19.5 ~ 20 Damage, 5 Energy
    Crit: 58/1000: Yes
    Effect: 952/1000: No
    Spinarak: Electroweb (Slowking): (4-4.5)*1.5 = -0.75 ~ 1 Damage, 6 Energy
    Crit: 214/1000: No
    ......................................(Emboar): (4-3) = 1 Damage
    Crit: 578/1000: No
    Speed-tie (<=500=Steelix): 743/1000: Slowking
    Slowking: Nasty Plot: 7 Energy
    Steelix: Stone Edge (Milotic): (10-1.5) = 8.5 ~ 9 Damage, 7 Energy
    Hit: 128/1000: Yes
    Crit: 643/1000: No
    Duration of Milotic's sleep: 262/1000: 1 action

    Action 2:
    Milotic: asleep
    Spinarak: burrows underground
    Steelix: Double-Edge (Milotic): (10+6-1.5) = 14.5 ~ 14 Damage, 9 Energy
    Crit: 772/1000: No
    Slowking: Psychic (Spinarak): 5 Energy
    Spinarak: Dig (Slowking): (8-1.5) + 1.75 = 8.25 ~ 8 Damage, 10 Energy
    Crit: 313/1000: No

    Action 3:
    Milotic: Double Team: 4 clones, 16 Energy
    Spinarak: Pin Missile (Slowking): (2*4+3-1.5)*1.5 + 1.75 = 16 Damage, 3 Energy
    Number of hits: 80/1000: 4 hits
    Crit: 296, 588/1000: 0
    Steelix: Stone Edge (Milotic): (10-1.5) = 8.5 ~ 9 Damage, 7 Energy
    Hit (at all): 149/1000: Yes
    Hit (real Milotic): 98/1000: Yes
    Crit: 766/1000: No
    Slowking: Zap Cannon (Milotic): (12-1.5)*1.5 + 3.5 = 19.25 ~ 19 Damage, 9 Energy
    Hit: 93/1000: Yes
    Crit: 970/1000: No
  10. Elevator Music

    Elevator Music
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    Electroweb targets all opposing Pokemon, so Emboar should have fainted before using its combo. Also Pin Missile has to hit at least 4 times as Spinarak was at +1 Acc and Bug-type guarantees an extra hit...

    EDIT: OK, actions... hmmmmmmm 9.9

    Milotic: Recover ~ Brine (Slowking) ~ Brine (Slowking)
    IF (Steelix uses Taunt) THEN (Use Hydro Pump (Steelix) that action)
    IF (Slowking uses Slack Off) AND (You aren't Taunted) THEN (Use Hypnosis (Slowking) that action and push actions back)


    Spinarak: Hone Claws ~ Pin Missile + Pin Missile ~ cooldown
  11. Texas Cloverleaf

    Texas Cloverleaf meh
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    Steelix: Taunt Milotic ~ Thunder Fang Milotic ~ Thunder Fang Milotic
    Slowking: Psychic Milotic ~ Dive Milotic ~ heal Pulse Steelix
  12. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Texas Cloverleaf:
    [​IMG][​IMG]
    HP: 36|80
    Energy: 67|60
    Atk: 3|3
    Def: 4|8
    SpA: 4|2
    SpD: 4|4
    Spe: 26|26
    Other: -10% Evasion, -1 Spe, +1 SpA|-10% Evasion

    Elevator Music:
    [​IMG][​IMG]
    HP: 31|90
    Energy: 60|64
    Atk: 1|3
    Def: 4|2
    SpA: 4|1
    SpD: 5|2
    Spe: 81|30
    Other: Paralyzed (20%)|N/A


    Flavor goes here if it will ever exist.


    Texas Cloverleaf:
    [​IMG][​IMG]
    HP: 25|77
    Energy: 38|36
    Atk: 3|3
    Def: 4|8
    SpA: 4|2
    SpD: 4|4
    Spe: 26|26
    Other: -10% Evasion, -1 Spe, +1 SpA|-10% Evasion

    Elevator Music:
    [​IMG][​IMG]
    HP: KO|90
    Energy: KO|35
    Atk: 1|3
    Def: 4|2
    SpA: 4|1
    SpD: 5|2
    Spe: 81|30
    Other: Paralyzed (15%)|+1 Atk, +1 Acc

    Calculations (open)
    Action 1:
    Spinarak: Hone Claws: 6 Energy
    Steelix: Taunt (Milotic): 10 Energy
    Slowking: Psychic (Milotic): (6+5+3-1.5) + 1.75 = 14.25 ~ 14 Damage, 7 Energy
    Crit: 396/1000: No
    Effect: 7/1000: Yes
    Paralysis: 205/1000: No
    Milotic: Hydro Pump (Steelix): (12+3+0)*1.5 = 22.5 ~ 23 Damage, 7 Energy
    Hit: 296/1000: Yes
    Crit: 703/1000: No

    Action 2:
    Steelix: Thunder Fang (Milotic): (7-2+3-1.5)*1.5 = 9.75 ~ 10 Damage, 5 Energy
    Hit: 246/1000: Yes
    Crit: 30/1000: Yes
    Flinch: 874/1000: No
    Paralysis: 486/1000: No
    Milotic: Brine (Slowking): (13+3+0)*2/3 = 10.667 ~ 11 Damage, 7 Energy
    Crit: 688/1000: No
    Slowking: dives underwater
    Spinarak: Pin Missile+Pin Missile (Slowking): 23 Energy
    Slowking: Dive (Milotic): (8+3-1.5)*2/3 = 6.333 ~ 6 Damage, 9 Energy
    Crit: 354/1000: No

    Action 3:
    Spinarak: cool down
    Steelix: Thunder Fang (Milotic): (7-2-1.5)*1.5 = 5.25 ~ 5 Damage, 9 Energy
    Hit: 490/1000: Yes
    Crit: 431/1000: No
    Flinch: 951/1000: No
    Slowking: Heal Pulse (Steelix): 13 Energy


    I don't think I fucked anything up this time...
  13. Texas Cloverleaf

    Texas Cloverleaf meh
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    Slowking: Psychic, Flamethrower, Psychic
    Steelix: Chill ~ Stone Edge ~ Chill

    If Dig a2, Dive and Dig respectively that action.
  14. Elevator Music

    Elevator Music
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    Disable (Psychic, Slowking) ~ Evasive Agility ~ Pin Missile (Slowking)
  15. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Texas Cloverleaf:
    [​IMG][​IMG]
    HP: 25|77
    Energy: 38|36
    Atk: 3|3
    Def: 4|8
    SpA: 4|2
    SpD: 4|4
    Spe: 26|26
    Other: -10% Evasion, -1 Spe, +1 SpA|-10% Evasion

    Elevator Music:
    [​IMG]
    HP: 90
    Energy: 35
    Atk: 3
    Def: 2
    SpA: 1
    SpD: 2
    Spe: 30
    Other: +1 Atk, +1 Acc


    Flavor goes here if it will ever exist.


    Texas Cloverleaf:
    [​IMG][​IMG]
    HP: 8|77
    Energy: 26|41
    Atk: 3|3
    Def: 4|8
    SpA: 4|2
    SpD: 4|4
    Spe: 26|26
    Other: -10% Evasion, Psychic Disabled (3 actions)|-10% Evasion

    Elevator Music:
    [​IMG]
    HP: 83
    Energy: 18
    Atk: 3
    Def: 2
    SpA: 1
    SpD: 2
    Spe: 30
    Other: none

    Calculations (open)
    Action 1:
    Spinarak: Disable (Slowking; Psychic): 7 Energy
    Steelix: chill: +12 Energy
    Slowking: failure

    Action 2:
    Spinarak: Evasive Agility: 7 Energy
    Steelix: Stone Edge: 7 Energy
    Slowking: Flamethrower: 7 Energy

    Action 3:
    Spinarak: Pin Missile: (2*4+3-1.5)*1.5 + 1.75 = 16 Damage, 3 Energy
    Hits: 272/1000: 4 hits
    Crit: 117, 274, 116, 820/1000: 0
    Steelix: failure (only 1 chill allowed)
    Slowking: Struggle: (5+1.5) = 6.5 ~ 7 Damage, 1 Recoil, 5 Energy


    I think that's it, but it feels like I forgot something, so just as always, check for mistakes.
  16. Elevator Music

    Elevator Music
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    Twineedle (Slowking) ~ Chill ~ Poison Sting (Slowking)
    IF (Steelix uses Taunt a1) THEN (Change actions to Chill ~ Twineedle (Slowking) ~ Poison Sting (Slowking))
  17. Texas Cloverleaf

    Texas Cloverleaf meh
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    Slowking: Flamethrower, Zen Headbutt, Flamethrower

    Steelix: Fire Fang, Iron Tail, Rock Blast
  18. C$FP

    C$FP

    Joined:
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    Messages:
    4,715
    Texas Cloverleaf:
    [​IMG][​IMG]
    HP: 8|77
    Energy: 26|41
    Atk: 3|3
    Def: 4|8
    SpA: 4|2
    SpD: 4|4
    Spe: 26|26
    Other: -10% Evasion, Psychic Disabled (3 actions)|-10% Evasion

    Elevator Music:
    [​IMG]
    HP: 83
    Energy: 18
    Atk: 3
    Def: 2
    SpA: 1
    SpD: 2
    Spe: 30
    Other: none


    Flavor goes here if it will ever exist.


    Texas Cloverleaf:
    [​IMG]
    HP: 77
    Energy: 24
    Atk: 3
    Def: 8
    SpA: 2
    SpD: 4
    Spe: 26
    Other: -10% Evasion

    Elevator Music:
    [​IMG]
    HP: 45
    Energy: 25
    Atk: 3
    Def: 2
    SpA: 1
    SpD: 2
    Spe: 30
    Other: none

    Calculations (open)
    Action 1:
    Spinarak: Twineedle: (3*2+3-1.5)*1.5 = 11.25 ~ 11 Damage, 3 Energy
    Crit: 540/1000: No
    Steelix: Fire Fang: (7+1.5)*1.5 = 12.75 ~ 13 Damage, 5 Energy
    Hit: 845/1000: Yes
    Crit: 443/1000: No
    Burn: 316/1000: No

    Action 2:
    Spinarak: chill: +12 Energy
    Steelix: Iron Tail: 6 Energy
    Hit: 806/1000: No

    Action 3:
    Spinarak: Poison Sting (Slowking): that bitch already died, 2 Energy
    Steelix: Rock Blast: (3*5+1.5)*1.5 = 24.75 ~ 25 Damage, 6 Energy
    Hit: 764/1000:
    Hits: 987/1000: 5 hits
    Crit: 438, 849, 328, 857, 912/1000: 0


    aaaaaand now it appears that Texas Cloverleaf will either die from energy or murder Spinarak; let's see which happens first!

    P.S. Instead of writing KO under Slowking's stuff, I just got rid of it.
  19. Texas Cloverleaf

    Texas Cloverleaf meh
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    Rage ~ Rock Blast ~ Rock Throw

    If Evasive Agility a2, Change remaining actions to Harden ~ Rock Blast
  20. Elevator Music

    Elevator Music
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    Hmmm. Whatever i just need this bs battle to end.

    Dig dig dig
  21. C$FP

    C$FP

    Joined:
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    Messages:
    4,715
    Texas Cloverleaf:
    [​IMG]
    HP: 77
    Energy: 24
    Atk: 3
    Def: 8
    SpA: 2
    SpD: 4
    Spe: 26
    Other: -10% Evasion

    Elevator Music:
    [​IMG]
    HP: 45
    Energy: 25
    Atk: 3
    Def: 2
    SpA: 1
    SpD: 2
    Spe: 30
    Other: none


    Flavor goes here if it will ever exist.


    Texas Cloverleaf:
    [​IMG]
    HP: 68
    Energy: 12
    Atk: 3
    Def: 8
    SpA: 2
    SpD: 4
    Spe: 26
    Other: -10% Evasion

    Elevator Music:
    [​IMG]
    HP: KO
    Energy: KO
    Atk: 3
    Def: 2
    SpA: 1
    SpD: 2
    Spe: 30
    Other: none

    Calculations (open)
    Action 1:
    Spinarak: burrows undeground
    Steelix: Rage: 3 Energy
    Spinarak: Dig: (8-6)*1.5 = 3 Damage, 10 Energy, Steelix's Attack is boosted(?)
    Crit: 158/1000: No

    Action 2:
    Spinarak: burrows undeground
    Steelix: Rock Blast: 6 Energy
    Spinarak: Dig: (8-6)*1.5 = 3 Damage, 14 Energy
    Crit: 573/1000: No

    Action 3:
    Spinarak: burrows undeground
    Steelix: Rock Throw: 3 Energy
    Spinarak: Dig: (8-6)*1.5 = 3 Damage, 18 Energy
    Crit: 568/1000: No


    Rewards:

    Texas Cloverleaf: 2 CC
    Emboar: 3 MC
    Slowking: 3 MC
    Steelix: 3 MC, 3 KOC

    Elevator Music: 2 CC
    Milotic: 3 MC
    Whimsicott: 3 MC
    Spinarak: 1 EC, 2 MC, 1 DC, 2 KOC

    C$FP: 7 UC
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