Texas Cloverleaf vs. Elevator Music: 3v3 Triples in the same ol' arena

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The Rules:

Challenging EM to a 3v3 triples strongmon (except for my pignite -.-)
1 day dq players, 2 day dq ref
1 rec/1 chill

EM can pick arena
standard arena im lazy
all abilities
training items i guess
The Teams:

Texas Cloverleaf:

Emboar, HulaCloverPig, Male
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(Hidden) Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Emboar
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 56
Size Class: 3
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Heat Crash
Assurance
Roar
Head Smash
Flare Blitz

Superpower
Curse
Yawn

Wild Charge
Grass Knot
Flamethrower
Will-o-Wisp
Taunt
Bulldoze
Focus Blast
Scald
Total Moves: 26

Slowking, Female, Ivory
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator *Unlocked*: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Slowking
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Psychic
Heal Pulse
Psych Up
Nasty Plot

Sleep Talk
Belly Drum
Zen Headbutt
Endure

Rest
Toxic
Scald
Zap Cannon
Ice Beam
Flamethrower
Trick Room
Dive
Light Screen
Total Moves: 26

Steelix, Cannon, Male
Nature: Sassy (+1 SpD, -1 Spe, -10% Evasion)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
(DW) Sheer Force (Can be Enabled) *Unlocked*: This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Steelix
HP: 100
Atk: Rank 3
Def: Rank 8
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Fire Fang
Ice Fang
Thunder Fang
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Stone Edge
Double-Edge
Crunch
Iron Tail
Curse

Stealth Rock
Explosion
Rock Blast
Block
Endure

Toxic
Dig
Taunt
Earthquake
Roar
Torment
Giga Impact
Double Team
Total Moves: 32

Elevator Music:

Milotic(*) [Mirokarosu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
Total Moves: 24

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Splash(*)
Tackle(*)
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Rain Dance
Hydro Pump
Safeguard

Mirror Coat(*)
Hypnosis(*)
Confuse Ray(*)
Brine
Dragon Pulse
DragonBreath

Ice Beam(*)
Double Team(*)
Scald(*)
Protect
Dragon Tail

Whimsicott(*) [Erufuun] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 116
Size Class: 1
Weight Class: 1
Base Rank Total: 19
Total Moves: 27

EC: 6/6
MC: 2
DC: 5/5

Attacks:
Absorb(*)
Growth(*)
Leech Seed(*)
Stun Spore(*)
Mega Drain(*)
Cotton Spore(*)
Razor Leaf(*)
Poison Powder(*)
Giga Drain
Helping Hand
Cotton Guard
Sunny Day
Endeavor
SolarBeam
Gust
Tailwind
Hurricane

Encore(*)
Fake Tears(*)
Worry Seed(*)

Hidden Power (Fire, 7)(*)
Taunt(*)
Energy Ball(*)
Toxic
Safeguard
Protect
Substitute

Spinarak [Itomaru] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
S
warm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:

Spinarak
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Total Moves: 23

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes
Sucker Punch
Spider Web
Agility
Pin Missile
Poison Jab

Disable
Toxic Spikes
Twineedle
Electroweb

Endure
Hone Claws
Protect
Dig
Double Team

Bounce


The Order:

Elevator Music issues actions
Texas Cloverleaf issues actions
I ref

(btw if you are using any training items, say so when giving actions)
 
Heh, here we go I guess..... (no training items)

Milotic: Hydro Pump (Emboar) ~ Scald (Emboar) ~ Hydro Pump (Emboar)
IF (Steelix uses Torment on you) THEN (change a3 to Brine (Emboar))
IF (Slowking uses Disable on you) THEN (change a3 to Brine (Emboar))

Whimsicott: Giga Drain (Slowking) ~ Leech Seed (Emboar) ~ Giga Drain (Slowking)
IF (Slowking uses Light Screen) THEN (Taunt it that action and push actions back)
IF (Emboar uses Will-O-Wisp) AND (First sub isn't activated) THEN (Taunt it that action and push actions back)


Spinarak: Hone Claws ~ Pin Missile+Twineedle combination (Slowking)
 

Texas Cloverleaf

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Exp. Share shall go to Emboar

Emboar: Flare Blitz+Flare Blitz Whimsicott, cool down, Flare Blitz Whimsicott
IF Whimsicott has fainted, Wild Charge Milotic instead.

Slowking: Yawn Milotic, Ice Beam Whimiscott, Flamethrower Whimsicott
IF Whimisicott has fainted, change all remaining actions to Thunderbolt Milotic

Steelix: Iron Tail Whimsicott, Ice Fang Whimsicott, Iron Tail Whimisicott
IF Whimsicott faints, change all actions to Screech, Thunder Fang, Thunder Fang Milotic, starting at the beginning of that sequence.
 
Texas Cloverleaf:

HP: 110|100|100
Energy: 100|100|100
Atk: 6|3|3
Def: 3|4|8
SpA: 4|4|2
SpD: 3|4|4
Spe: 56|26|26
Other: -10% Evasion|-10% Evasion|-10% Evasion

Elevator Music:

HP: 100|100|90
Energy: 100|100|100
Atk: 1|2|3
Def: 4|3|2
SpA: 4|4|1
SpD: 5|3|2
Spe: 81|116|30
Other: none|none|none


Flavor goes here if it will ever exist.


Texas Cloverleaf:

HP: 1|61|100
Energy: 48|81|83
Atk: 6|3|3
Def: 3|4|8
SpA: 4|4|2
SpD: 3|4|4
Spe: 56|26|26
Other: -10% Evasion|-10% Evasion|-10% Evasion

Elevator Music:

HP: 73|KO|90
Energy: 81|KO|83
Atk: 1|2|3
Def: 4|3|2
SpA: 4|4|1
SpD: 5|3|2
Spe: 81|116|30
Other: Yawn|KO|+1 Atk, +1 Acc

Action 1:
Whimsicott: Giga Drain (Slowking): (8+3+0)*1.5 = 16.5 ~ 17 Damage, 11 Energy
Crit: 744/1000: No
Milotic: Hydro Pump (Emboar): (12+3+1.5)*1.5 = 24.75 ~ 25 Damage, 7 Energy
Hit: 846/1000: Yes
Crit: 613/1000: No
Spinarak: Hone Claw: 6 Energy
Speed-tie (<=500=Steelix): 581/1000: Slowking
Slowking: Yawn (Milotic): 7 Energy
Steelix: Iron Tail (Whimsicott): (10+3+0) = 13 Damage, 6 Energy
Hit: 37/1000: Yes
Crit: 221/1000: No
Effect: 713/1000: No
Emboar: Flare Blitz+Flare Blitz (Whimsicott): ((10+5+2)*2.25+3+4)*1.5 = 67.875 ~ 68 Damage, 34 Recoil, 45 Energy
Crit: 189/1000: No
Effect: 635/1000: No

Action 2:
Whimsicott: Leech Seed (Emboar): 9 Energy
Milotic: Scald (Emboar): (8+3+1.5)*1.5 = 18.75 ~ 19 Damage, 5 Energy
Crit: 926/1000: No
Emboar: cool down
Speed-tie (<=500=Steelix): 745/1000: Slowking
Slowking: Ice Beam (Whimsicott): (10+1.5)*1.5 = 17.25 ~ 17 Damage, 7 Energy
Crit: 515/1000: No
Effect: 678/1000: No
Steelix: Ice Fang (Whimsicott): (7+0)*1.5 = 10.5 ~ 11 Damage, 5 Energy, KO's Whimsicott
Hit: 812/1000: Yes
Crit: 692/1000: No
Freeze: 258/1000: No
Spinarak: Pin Missile+Twineedle (Slowking): (2*3+3*2+3-1.5)*1.5 + 1.75 = 20.5 ~ 21 Damage, 11 Energy
Number of hits (Pin Missile): 174/1000: 3 hits
Crit: 267, 881/1000: 0
Effect: 556, 569/1000: No

Action 3:
Milotic: Hydro Pump (Emboar): (12+3+1.5)*1.5 = 24.75 ~ 25 Damage, 7 Energy
Hit: 180/1000: Yes
Crit: 542/1000: No
Emboar: Wild Charge (Milotic): ((7+4+2)+2.5)*1.5 = 23.25 ~ 23 Damage, 6 Recoil, 8 Energy
Crit: 785/1000: No
Spinarak: cool down
Speed-tie (<=500=Steelix): 223/1000: Steelix
Steelix: Screech (Milotic): 6 Energy
Hit: 890/1000: No
Slowking: Struggle (Milotic): (5-1.5) = 3.5 ~ 4 Damage, 1 Recoil, 5 Energy


I wasn't quite sure how to deal with the KO sub under Steelix's actions, since Steelix wouldn't know that Whimsicott would faint until it actually fainted, so I essentially acted as though it said "all remaining actions."

Anyway, you guys know what to do.
 
Slowking doesn't get Thunderbolt, so idk what to do there V__V

Also, wouldnt pin missile have to hit more than twice? because with +1 acc it's guaranteed an extra hit, and same for bug typing...

also ya the reckless thing accidentally deleted that but whoops! thanks
 
I changed Thunderbolt to Struggle, but I am just going to leave the +2 from Reckless thing since it doesn't really matter.
 

Texas Cloverleaf

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aaaand /stupid

Emboar, go for a Wild Charge+Wild Charge combo on Milotic and die
ffff, how does nothing on my team know protect :(
Steelix: Stone Edge ~ Double Edge ~ Stone Edge Milotic, if Hydro Pump is used at you, Dig Milotic
Slowking: Nasty Plot, Psychic Spinarak, Zap Cannon Milotic
 
hmmm...

Milotic: Scald (Steelix) ~ Double Team (4) ~ Double Team (4)
IF (Somehow you wake up a2) THEN (Use Scald (Steelix) that action)

Spinarak: Electroweb ~ Dig (Slowking) ~ Pin Missile (Slowking)
 
Texas Cloverleaf:

HP: 1|61|100
Energy: 48|81|83
Atk: 6|3|3
Def: 3|4|8
SpA: 4|4|2
SpD: 3|4|4
Spe: 56|26|26
Other: -10% Evasion|-10% Evasion|-10% Evasion

Elevator Music:

HP: 73|90
Energy: 81|83
Atk: 1|3
Def: 4|2
SpA: 4|1
SpD: 5|2
Spe: 81|30
Other: Yawn|+1 Atk, +1 Acc


Flavor goes here if it will ever exist.



HP: 1|36|80
Energy: 48|67|60
Atk: 6|3|3
Def: 3|4|8
SpA: 4|4|2
SpD: 3|4|4
Spe: 56|26|26
Other: -10% Evasion|-10% Evasion, -1 Spe, +1 SpA|-10% Evasion

Elevator Music:

HP: 31|90
Energy: 60|64
Atk: 1|3
Def: 4|2
SpA: 4|1
SpD: 5|2
Spe: 81|30
Other: Paralyzed (20%)|N/A

Action 1:
Milotic: Scald (Steelix): (8-1+3+3+0)*1.5 = 19.5 ~ 20 Damage, 5 Energy
Crit: 58/1000: Yes
Effect: 952/1000: No
Spinarak: Electroweb (Slowking): (4-4.5)*1.5 = -0.75 ~ 1 Damage, 6 Energy
Crit: 214/1000: No
......................................(Emboar): (4-3) = 1 Damage
Crit: 578/1000: No
Speed-tie (<=500=Steelix): 743/1000: Slowking
Slowking: Nasty Plot: 7 Energy
Steelix: Stone Edge (Milotic): (10-1.5) = 8.5 ~ 9 Damage, 7 Energy
Hit: 128/1000: Yes
Crit: 643/1000: No
Duration of Milotic's sleep: 262/1000: 1 action

Action 2:
Milotic: asleep
Spinarak: burrows underground
Steelix: Double-Edge (Milotic): (10+6-1.5) = 14.5 ~ 14 Damage, 9 Energy
Crit: 772/1000: No
Slowking: Psychic (Spinarak): 5 Energy
Spinarak: Dig (Slowking): (8-1.5) + 1.75 = 8.25 ~ 8 Damage, 10 Energy
Crit: 313/1000: No

Action 3:
Milotic: Double Team: 4 clones, 16 Energy
Spinarak: Pin Missile (Slowking): (2*4+3-1.5)*1.5 + 1.75 = 16 Damage, 3 Energy
Number of hits: 80/1000: 4 hits
Crit: 296, 588/1000: 0
Steelix: Stone Edge (Milotic): (10-1.5) = 8.5 ~ 9 Damage, 7 Energy
Hit (at all): 149/1000: Yes
Hit (real Milotic): 98/1000: Yes
Crit: 766/1000: No
Slowking: Zap Cannon (Milotic): (12-1.5)*1.5 + 3.5 = 19.25 ~ 19 Damage, 9 Energy
Hit: 93/1000: Yes
Crit: 970/1000: No
 
Electroweb targets all opposing Pokemon, so Emboar should have fainted before using its combo. Also Pin Missile has to hit at least 4 times as Spinarak was at +1 Acc and Bug-type guarantees an extra hit...

EDIT: OK, actions... hmmmmmmm 9.9

Milotic: Recover ~ Brine (Slowking) ~ Brine (Slowking)
IF (Steelix uses Taunt) THEN (Use Hydro Pump (Steelix) that action)
IF (Slowking uses Slack Off) AND (You aren't Taunted) THEN (Use Hypnosis (Slowking) that action and push actions back)


Spinarak: Hone Claws ~ Pin Missile + Pin Missile ~ cooldown
 

Texas Cloverleaf

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Steelix: Taunt Milotic ~ Thunder Fang Milotic ~ Thunder Fang Milotic
Slowking: Psychic Milotic ~ Dive Milotic ~ heal Pulse Steelix
 
Texas Cloverleaf:

HP: 36|80
Energy: 67|60
Atk: 3|3
Def: 4|8
SpA: 4|2
SpD: 4|4
Spe: 26|26
Other: -10% Evasion, -1 Spe, +1 SpA|-10% Evasion

Elevator Music:

HP: 31|90
Energy: 60|64
Atk: 1|3
Def: 4|2
SpA: 4|1
SpD: 5|2
Spe: 81|30
Other: Paralyzed (20%)|N/A


Flavor goes here if it will ever exist.


Texas Cloverleaf:

HP: 25|77
Energy: 38|36
Atk: 3|3
Def: 4|8
SpA: 4|2
SpD: 4|4
Spe: 26|26
Other: -10% Evasion, -1 Spe, +1 SpA|-10% Evasion

Elevator Music:

HP: KO|90
Energy: KO|35
Atk: 1|3
Def: 4|2
SpA: 4|1
SpD: 5|2
Spe: 81|30
Other: Paralyzed (15%)|+1 Atk, +1 Acc

Action 1:
Spinarak: Hone Claws: 6 Energy
Steelix: Taunt (Milotic): 10 Energy
Slowking: Psychic (Milotic): (6+5+3-1.5) + 1.75 = 14.25 ~ 14 Damage, 7 Energy
Crit: 396/1000: No
Effect: 7/1000: Yes
Paralysis: 205/1000: No
Milotic: Hydro Pump (Steelix): (12+3+0)*1.5 = 22.5 ~ 23 Damage, 7 Energy
Hit: 296/1000: Yes
Crit: 703/1000: No

Action 2:
Steelix: Thunder Fang (Milotic): (7-2+3-1.5)*1.5 = 9.75 ~ 10 Damage, 5 Energy
Hit: 246/1000: Yes
Crit: 30/1000: Yes
Flinch: 874/1000: No
Paralysis: 486/1000: No
Milotic: Brine (Slowking): (13+3+0)*2/3 = 10.667 ~ 11 Damage, 7 Energy
Crit: 688/1000: No
Slowking: dives underwater
Spinarak: Pin Missile+Pin Missile (Slowking): 23 Energy
Slowking: Dive (Milotic): (8+3-1.5)*2/3 = 6.333 ~ 6 Damage, 9 Energy
Crit: 354/1000: No

Action 3:
Spinarak: cool down
Steelix: Thunder Fang (Milotic): (7-2-1.5)*1.5 = 5.25 ~ 5 Damage, 9 Energy
Hit: 490/1000: Yes
Crit: 431/1000: No
Flinch: 951/1000: No
Slowking: Heal Pulse (Steelix): 13 Energy


I don't think I fucked anything up this time...
 

Texas Cloverleaf

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Slowking: Psychic, Flamethrower, Psychic
Steelix: Chill ~ Stone Edge ~ Chill

If Dig a2, Dive and Dig respectively that action.
 
Texas Cloverleaf:

HP: 25|77
Energy: 38|36
Atk: 3|3
Def: 4|8
SpA: 4|2
SpD: 4|4
Spe: 26|26
Other: -10% Evasion, -1 Spe, +1 SpA|-10% Evasion

Elevator Music:

HP: 90
Energy: 35
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 30
Other: +1 Atk, +1 Acc


Flavor goes here if it will ever exist.


Texas Cloverleaf:

HP: 8|77
Energy: 26|41
Atk: 3|3
Def: 4|8
SpA: 4|2
SpD: 4|4
Spe: 26|26
Other: -10% Evasion, Psychic Disabled (3 actions)|-10% Evasion

Elevator Music:

HP: 83
Energy: 18
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 30
Other: none

Action 1:
Spinarak: Disable (Slowking; Psychic): 7 Energy
Steelix: chill: +12 Energy
Slowking: failure

Action 2:
Spinarak: Evasive Agility: 7 Energy
Steelix: Stone Edge: 7 Energy
Slowking: Flamethrower: 7 Energy

Action 3:
Spinarak: Pin Missile: (2*4+3-1.5)*1.5 + 1.75 = 16 Damage, 3 Energy
Hits: 272/1000: 4 hits
Crit: 117, 274, 116, 820/1000: 0
Steelix: failure (only 1 chill allowed)
Slowking: Struggle: (5+1.5) = 6.5 ~ 7 Damage, 1 Recoil, 5 Energy


I think that's it, but it feels like I forgot something, so just as always, check for mistakes.
 
Twineedle (Slowking) ~ Chill ~ Poison Sting (Slowking)
IF (Steelix uses Taunt a1) THEN (Change actions to Chill ~ Twineedle (Slowking) ~ Poison Sting (Slowking))
 
Texas Cloverleaf:

HP: 8|77
Energy: 26|41
Atk: 3|3
Def: 4|8
SpA: 4|2
SpD: 4|4
Spe: 26|26
Other: -10% Evasion, Psychic Disabled (3 actions)|-10% Evasion

Elevator Music:

HP: 83
Energy: 18
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 30
Other: none


Flavor goes here if it will ever exist.


Texas Cloverleaf:

HP: 77
Energy: 24
Atk: 3
Def: 8
SpA: 2
SpD: 4
Spe: 26
Other: -10% Evasion

Elevator Music:

HP: 45
Energy: 25
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 30
Other: none

Action 1:
Spinarak: Twineedle: (3*2+3-1.5)*1.5 = 11.25 ~ 11 Damage, 3 Energy
Crit: 540/1000: No
Steelix: Fire Fang: (7+1.5)*1.5 = 12.75 ~ 13 Damage, 5 Energy
Hit: 845/1000: Yes
Crit: 443/1000: No
Burn: 316/1000: No

Action 2:
Spinarak: chill: +12 Energy
Steelix: Iron Tail: 6 Energy
Hit: 806/1000: No

Action 3:
Spinarak: Poison Sting (Slowking): that bitch already died, 2 Energy
Steelix: Rock Blast: (3*5+1.5)*1.5 = 24.75 ~ 25 Damage, 6 Energy
Hit: 764/1000:
Hits: 987/1000: 5 hits
Crit: 438, 849, 328, 857, 912/1000: 0


aaaaaand now it appears that Texas Cloverleaf will either die from energy or murder Spinarak; let's see which happens first!

P.S. Instead of writing KO under Slowking's stuff, I just got rid of it.
 
Texas Cloverleaf:

HP: 77
Energy: 24
Atk: 3
Def: 8
SpA: 2
SpD: 4
Spe: 26
Other: -10% Evasion

Elevator Music:

HP: 45
Energy: 25
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 30
Other: none


Flavor goes here if it will ever exist.


Texas Cloverleaf:

HP: 68
Energy: 12
Atk: 3
Def: 8
SpA: 2
SpD: 4
Spe: 26
Other: -10% Evasion

Elevator Music:

HP: KO
Energy: KO
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 30
Other: none

Action 1:
Spinarak: burrows undeground
Steelix: Rage: 3 Energy
Spinarak: Dig: (8-6)*1.5 = 3 Damage, 10 Energy, Steelix's Attack is boosted(?)
Crit: 158/1000: No

Action 2:
Spinarak: burrows undeground
Steelix: Rock Blast: 6 Energy
Spinarak: Dig: (8-6)*1.5 = 3 Damage, 14 Energy
Crit: 573/1000: No

Action 3:
Spinarak: burrows undeground
Steelix: Rock Throw: 3 Energy
Spinarak: Dig: (8-6)*1.5 = 3 Damage, 18 Energy
Crit: 568/1000: No


Rewards:

Texas Cloverleaf: 2 CC
Emboar: 3 MC
Slowking: 3 MC
Steelix: 3 MC, 3 KOC

Elevator Music: 2 CC
Milotic: 3 MC
Whimsicott: 3 MC
Spinarak: 1 EC, 2 MC, 1 DC, 2 KOC

C$FP: 7 UC
 
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