Rules:
1v1 LC Singles
2 Subs
NO Recover/Chill
1 Hour DQ
Training Items
All Abilities
ASB Arena
Texas mon:
Staryu
Nature: Timid (+Spe, -Atk, +22% Acc)
Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic *DW Locked*: (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 1/6
MC: 2
DC: 1/5
Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Bubblebeam
Minimize
Aurora Beam
Barrier
Supersonic
Magic Coat
Pain Split
Blizzard
Protect
Thunderbolt
Thunder
Psychic
Surf
Total Moves: 18
Birkal Mon:
Riolu (M)
Nature: Naive (-SpD / +Spe / +11% Accuracy)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilites:
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW) (Locked) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Foresight
Quick Attack
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Nasty Plot
Final Gambit
Cross Chop
Crunch
Hi Jump Kick
Blaze Kick
Sky Uppercut
Substitute
Rock Slide
Protect
Dig
Payback
Toxic
Earthquake
Brick Break
Magnet Rise
ThunderPunch
Birkal orders
Texas counters
I ref
....
Profit!
1v1 LC Singles
2 Subs
NO Recover/Chill
1 Hour DQ
Training Items
All Abilities
ASB Arena
Texas mon:
Staryu
Nature: Timid (+Spe, -Atk, +22% Acc)
Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic *DW Locked*: (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 1/6
MC: 2
DC: 1/5
Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Bubblebeam
Minimize
Aurora Beam
Barrier
Supersonic
Magic Coat
Pain Split
Blizzard
Protect
Thunderbolt
Thunder
Psychic
Surf
Total Moves: 18
Birkal Mon:
Riolu (M)
Nature: Naive (-SpD / +Spe / +11% Accuracy)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilites:
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW) (Locked) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Foresight
Quick Attack
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Nasty Plot
Final Gambit
Cross Chop
Crunch
Hi Jump Kick
Blaze Kick
Sky Uppercut
Substitute
Rock Slide
Protect
Dig
Payback
Toxic
Earthquake
Brick Break
Magnet Rise
ThunderPunch
Birkal orders
Texas counters
I ref
....
Profit!