Texas sure is Complicated!

4v4 Singles: Mid-Strong mons

2 Subs
ASB Arena
Items=ON
Switch=OK
2 day DQ
All Abilities
2 Chills/5 Recoveries​

Complications said:
Thankuz for reffing
Ferrothorn (Thorn) (M)

Nature: Sassy +SDef, -Spe, -10% Evasion

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Iron Barbs*
Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 2
SpD: Rank 5 (+)
Spe: 17 (17.4>17)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0

Attacks:
Rock Climb
Tackle (*)
Harden (*)
Rollout (*)
Curse (*)
Metal Claw (*)
Pin Missile (*)
Gyro Ball (*)
Power Whip
Iron Head
Explosion
Payback
Ingrain
Iron Defense

Bullet Seed (*)
Spikes (*)
Stealth Rock (*)
Leech Seed

Protect (*)
Toxic (*)
Poison Jab (*)
Hyper Beam
Hidden Power Fire (7)
Giga Impact
Bulldoze
Swords Dance
Aerial Ace
Solar Beam
Thunder Wave
Shadow Claw
Substitute
Rest

Gravity
Seed Bomb
Knock Off
Endeavor
Giga Drain
Magnet Rise
Worry Seed
Sleep Talk


Kitsunoh (Baal) (M)

Nature: Adamant +Atk, -SAtk

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk
Can be Activated
The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Limber
Innate
This Pokemon’s body is well trained and immune to paralysis.

Cursed Body (DW Unlocked)
Innate
When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Metal Burst (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Imprison
Tail Whip
Odor Sleuth
Metal Claw
Copycat
Fake Out
Shadow Claw
Iron Head
Revenge
Shadow Strike

Meteor Mash (*)
Psycho Shift (*)
Yawn (*)

Will-O-Wisp (*)
Payback (*)
Dig (*)
Protect
Taunt
Roar
Earthquake
Double Team
Torment
Giga Impact
Bulldoze
U-Turn
Rock Slide
Substitute
Endure

Ice Punch
Low Kick
Magic Coat
Pain Split
Snatch
Superpower
Super Fang
Thunderpunch


Empoleon (Napoleon) (M)

Nature: Relaxed +Def, -Spe, -10 Evasion

Type:

Water: Water STAB; *Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

Abilities:
Torrent
Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any *water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, *Hydro Pump from 12 to 14)

Defiant (DW Unlocked)
Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are *decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 52 (52.2>52)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Pound (*)
Growl (*)
Bubble (*)
Water Sport (*)
Peck (*)
Bubblebeam (*)
Bide (*)
Fury Attack (*)
Metal Claw
Swagger
Swords Dance
Aqua Jet
Brine
Drill Peck
Whirlpool

Agility (*)
Yawn (*)
Mud Sport (*)

Ice Beam (*)
Surf (*)
Grass Knot (*)
Earthquake
Brick Break
Protect
Substitute
Hyper Beam
Scald
Shadow Claw
Rock Slide
Double Team
Flash Cannon
Roar
Blizzard

Icy Wind
Knock Off
Hydro Cannon
Signal Beam

Vacuum Wave


Magnezone (Lightningbolt Zolt) (M)

Nature: Calm (+Sdef, -Atk)

Type:

Electric:*Electric STAB; 50% reduction in paralysis chance from *other electrical attacks, perfect accuracy and 30% chance of Protect *breaking Thunder during Rain. Superior senses in power plant *environments.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to *toxic attacks, but can be corroded specifically by Acid and Acid Spray, *can be magnetized. Superior senses in high-metal environments like *construction sites or factories.

Abilities:
Magnet Pull
Can be Activated
This Pokemon has the ability to generate a magnetic field that can *attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, *Steel-types cannot move out of the immediate proximity without great *difficulty, and can be pulled along by the Magnet Pull Pokemon. When *repulsed, the Steel type is thrust violently away and contact attacks *have immense difficulty striking the Magnet Pull Pokemon. The effect of *both commands lasts for the following three (3) actions. Steel-types *cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull *is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy
Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack *Power from an opponents incoming attacks by one (1). The effect is *amplified on OHKO Moves, which are reduced by ten (10) Base Attack *Power.

Analytic (Unlocked)
Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle (*)
Thundershock (*)
Supersonic (*)
Sonicboom (*)
Thunder Wave (*)
Magnet Bomb (*)
Spark (*)
Mirror Shot (*)
Tri Attack
Metal Sound
Flash Cannon
Discharge
Zap Cannon
Mirror Coat
Barrier
Lock-On
Electro Ball

Signal Beam (*)
Magic Coat (*)
Magnet Rise (*)

Thunderbolt (*)
Volt Switch (*)
Hidden Power Ice (7) (*)
Light Screen
Reflect
Toxic
Protect
Substitute
Shock Wave
Explosion
Hyper Beam
Thunder
Bide
Endure

Gravity
ElectroWeb
Texas Cloverleaf said:

Emboar, HulaCloverPig, Male
Nature: Quiet (+1 SpAtk, -15% Spe, -10% Evasion)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(Hidden) Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Emboar
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Heat Crash
Assurance
Roar
Head Smash
Flare Blitz
Flamethrower

Superpower
Curse
Yawn
Body Slam
Endeavor
Sleep Talk

Blast Burn
Low Kick

Wild Charge
Grass Knot
Will-O-Wisp
Taunt
Bulldoze
Focus Blast
Scald
Protect
Substitute
Stone Edge
Double Team
Work Up
Sunny Day
Solarbeam
Earthquake
Helping Hand
Heat Wave
Fire Blast
Toxic
Rest
Giga Impact
Total Moves: 49


Stratagem
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): UNLOCKED (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Moves:

Giga Drain
Weather Ball
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Magnet Rise
Acupressure
Mud Shot
Power Gem
Earth Power
Metal Sound
Paleo Wave
Ancientpower
Rock Polish
Head Smash
Electro Ball

Protect
Fire Blast
Energy Ball
Toxic
Endure
Volt Switch
Hidden Power Ice (6)
Heat Wave
Hyper Beam
Stealth Rock
Calm Mind
Rest
Sleep Talk
Explosion
Sandstorm
Rain Dance
Trick
Double Team
Substitute
Shadow Ball
Sunny Day
Flash Cannon
Rain Dance
Flash
Flamethrower
Ominous Wind
Swift
Mud-Slap
Snore
Rock Slide
Echoed Voice
Total Moves: 49


Blastoise, Shellshocker (M)
Nature: Quiet (SpA: +1, Evasion -10%)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
(DW) Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 4
BRT: 20

EC: 9/9
MC: 0
DC: 5/5

Flash Cannon
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Water Pulse
Protect
Water Pulse
Aqua Tail
Skull Bash
Iron Defense
Rain Dance
Hydro Pump

Fake Out
Mirror Coat
Water Spout

Counter
Hydro Cannon
Zen Headbutt

Bide
Dig
Dive
Endure
Ice Beam
Scald
Toxic
Total Moves: 29


Necturna, Priestess, (F)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:


Forewarn: This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Horn Leech
Shadow Ball
Pain Split
Power Whip

Sketch
Leaf Blade
Gravity
Synthesis
Worry Seed
Giga Drain
Leaf Storm

Toxic
Torment
Calm Mind
Psychic
Substitute
Solarbeam
Double Team
Stone Edge
Shadow Claw
Total Moves: 28

And we're off!

OoO
Texas sends out
Complications sends out+orders
Texas orders
I ref
 
(I regret not bringing Bronzong)
Complications walked into the abandoned factory and looked around at the outdated machinery filling it.

"Do you feel it in the air, Optimus?"

"Yes, I do, Complications. I feel the tension. The air is static with it."
Earlier that day, after having not been able to get any information from the Larvitar, Complications had received an anonymous letter, warning him that one of the serial killer's close allies was hiding out here.

"Now it's only a matter of time..."

Baal @ Life Orb

"Oh my, hon, are you in for a tough fight."
Meteor Mash-Iron Head-Meteor Mash
If Stratagem uses Double Team, use Snatch, but only if you do not already have Double Team clones.
If Stratagem uses Volt Switch, use U-Turn on that action.
 
Texas
Stratagem

1/3/6/3/130
HP: 100
EN: 100
Item: Expert Belt
Status: Fresh

Complications

Baal
5/3/1/3/110
HP: 100
EN: 100
Item: Life Orb
Status: Fresh

Stratagem used Stealth Rock!
-11 en

Baal used Meteor Mash!
-6 en
Hit: 1139 n

Stratagem used Fire Blast!
-7 en
Hit: 9855 y
Crit: 6327 n
Damage: (12+2+8.5-4.5)*1.5=27
Burn: 3124 no

Baal used Iron Head!
-5 en
Crit: 858 n
Damage: (8+3+3+7.5-4.5)*1.5=25.5

-2 HP Baal (LO)

Stratagem used Disable (Meteor Mash)!
-7 en

Baal used Meteor Mash!
But it failed!


Texas
Stratagem

1/3/6/3/130
HP: 74
EN: 75
Item: Expert Belt
Status: Fresh

Complications

Baal
5/3/1/3/110
HP: 71
EN: 89
Item: Life Orb
Status: Meteor Mash disabled 5a

Stealth Rocks (Complication's Side)
 

Texas Cloverleaf

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Scald ~ Hydro Pump ~Scald

If Protective/Evasive, Rain Dance the first occasion and Chill the second
If Dig, Iron Defense the first occasion, and Chill the second
 
"This guy's tough, Baal. Let's see if we can't put him in a trap."

"Don't worry hon, I got this down like butter on bread."
U-Turn - Protect -Pain Split
 
Texas
Shellshocker

3/4/4/5/37
HP: 100
EN: 100
Item: Rare Candy
Status: Fresh

Stratagem

1/3/6/3/130
HP: 74
EN: 75
Item: Expert Belt
Status: Fresh


Complications

Baal
5/3/1/3/110
HP: 71
EN: 89
Item: Life Orb
Status: Meteor Mash disabled 5a

Stealth Rocks (Complication's Side)

Turn 1
Baal used U-Turn!
-5 en
Crit: 7935 n
Damage: (7+3+7.5-6)=11.5
-2 HP Baal (Life Orb)

Shellshocker used Scald!
-5 en
Crit: 323 y
Damage: (8+3+2+3+6-4.5)=17.5
Burn: 5757 n

Turn 2
Baal used Protect!
-7 en

Shellshocker used Rain Dance!
-9 en
It began to rain!

+2 HP Shellshocker (Rain Dish)

Turn 3
Baal used Pain Split!
New HP: (90.5-51.5)/2=71, difference=39
-19 en

Shellshocker used Scald!
-5 en
Crit: 7214 n
Damage: (8+2+3+3+6-4.5)=17.5
Burn: 1948 y

-2 HP Baal (Burn)
+2 HP Shellshocker (Rain Dish)


Texas-86.3%
Shellshocker

3/4/4/5/37
HP: 71
EN: 81
Item: Rare Candy
Status: Fresh

Stratagem

1/3/6/3/130
HP: 73
EN: 75
Item: Expert Belt
Status: Fresh


Complications-87.8%

Baal
5/3/1/3/110
HP: 51
EN: 58
Item: Life Orb
Status: Meteor Mash disabled 2a, Switching Out, Burn

Stealth Rocks (Complication's Side)

Rain: 3 Rounds

Complications to send out+order

I really like this new format I'm using :3
 

Texas Cloverleaf

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Your calcs are off slightly

100-11.5+2=90.5 -19.5=72 +2=74

71-17.5-2=51.5 +19.5=72 -17.5-2=52

per action/damage summary and final totals
 
(Houndoomsday your RNG can die in a hole. Also you forgot to apply the rain boost to Scald2.)

"Dang! He's wounded us! Come back Baal!"

"Don't worry hon, it ain't nothin' I can't deal with."

Baal return. Lightningbolt Zolt @ Light Clay, front and center!


"WHERE IS THE SUSPECT! TELL US NOW!"

"Now you see why we wanted the rain!"
Light Screen-Thunder-Thunder
If Blastoise uses a damaging evasive attack after action 1, use Reflect on the first instance and Barrier on the second.
If Blastoise uses Mirror Coat after A1, use Toxic on the first instance and Spark on the second.
 
Texas-86.3%
Shellshocker

3/4/4/5/67
HP: 71
EN: 81
Item: Rare Candy
Status: Fresh

Stratagem

1/3/6/3/130
HP: 73
EN: 75
Item: Expert Belt
Status: Fresh


Complications-87.8%

Lightningbolt Zolt
2/4/5/4/60
HP: 100
EN: 100
Item: Light Clay
Status: Fresh!


Baal
5/3/1/3/110
HP: 51
EN: 58
Item: Life Orb
Status: Burn


Stealth Rocks (Complication's Side)

Rain: 3 Rounds

-9 HP Lightningbolt Zolt SR

Turn 1
Shellshocker dug underground!
-10 en

Lightningbolt Zolt used Light Screen!
-10 en

Shellshocker popped up!
Crit: 6075 n
Damage: (7+4.5-6)*2.25=12.375

+2 HP Shellshocker (Rain Dish)

Turn 2
Shellshocker used Fake Out!
-4 en
Crit: 1700 n
Damage: (3+4.5-6)*.67=1

Lightningbolt Zolt Flinched!

+2 HP Shellshocker (Rain Dish)

Turn 3
Shellshocker dug underground!
-10 en

Lightningbolt Zolt used Reflect!
-10 en

Shellshocker popped up!
Crit: 6604
Hit: (3.5+4.5-6)*2.25=4.5

+2 HP Shellshocker (Rain Dish)

Totals:
Shellshocker, +6 HP, -24 en
Lightningbolt Zolt, -18 HP, -20 en


Texas-87.3%
Shellshocker

3/4/4/5/67
HP: 77
EN: 57
Item: Rare Candy
Status: Fresh

Stratagem

1/3/6/3/130
HP: 73
EN: 75
Item: Expert Belt
Status: Fresh


Complications-80.0%

Lightningbolt Zolt
2/4/5/4/60
HP: 73
EN: 80
Item: Light Clay
Status: Fresh!


Baal
5/3/1/3/110
HP: 51
EN: 58
Item: Life Orb
Status: Burn


Stealth Rocks, Light Screen (6a), Reflect (8a)

Rain: 3 Rounds
 
Urgh, sorry fixed! I even had in caps: APPLY STURDY. Anyway, I couldn't get an answer from IRC, but I applied Sturdy BEFORE Reflect, but if it's the other way around I will fix it!
 

Texas Cloverleaf

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Brick Break ~ Earthquake ~ Low Kick

If non-consecutive Protective/Evasive action and you don't have a Sub up, Substitute (15)
If Bide, Substitute (15) on turn 1 of the Bide and Double Team (3) on turn 2 of the Bide
 
"This isn't going well," Complications growled to himself. The man that he was battling was slowly, but surely, building up a lead that would more than likely lead to Complications' demise in the long run, but he still needed answers. He had to think quick.
"Optimus, any suggestions?"
"A tactical retreat."
"Thanks for the vote of confidence. Zolt, do you have any plans?"
"One plan would appear to be ideal."
Barrier-Magnet Rise-Thunder
 
Texas-86.3%
HulaCloverPig

5/3/5/3/56
HP: 110
EN: 100
Item: Expert Belt
Status: Fresh
Cheat Sheet: Blaze, Expert Belt

Shellshocker

3/4/4/5/67
HP: 71
EN: 81
Item: Rare Candy
Status: Fresh

Stratagem

1/3/6/3/130
HP: 73
EN: 75
Item: Expert Belt
Status: Fresh


Complications-87.8%

Lightningbolt Zolt
2/4/5/4/60
HP: 73
EN: 80
Item: Light Clay
Status: Fresh!
Cheat Sheet: STURDY, Analytic


Baal
5/3/1/3/110
HP: 51
EN: 58
Item: Life Orb
Status: Burn


Stealth Rocks (Complication's Side), Light Screen 6a, Reflect 8a

Rain: 2 Rounds

Turn 1
Lightningbolt Zolt used Barrier!
-7 en
+2 Def

HulaCloverPig used Brick Break!
-5 en
Lightningbolt Zolt's barrier protected it!
Light Screen and Reflect were shattered!

Turn 2
Lightningbolt Zolt used Magnet Rise!
-5 en
Lightningbolt Zolt hovered over the ground!

HulaCloverPig used Earthquake!
-7 en
But it missed!

Turn 3
Lightningbolt Zolt used Thunder!
-7 en
Crit: 2970 n
Damage: 12+3+3=18
Paralyze: 3918 n

HulaCloverPig used Low Kick!
-5.5 en
Crit: 9039 n
Damage: (9+2+3+1.5)*1.5-3.5=19.75


Totals: Lightningbolt Zolt: -20 hp, -19 en
HulaCloverPig: -18 hp, -18 en


Texas-82.0%
HulaCloverPig

5/3/5/3/56
HP: 92
EN: 82
Item: Expert Belt
Status: Fresh
Cheat Sheet: Blaze, Expert Belt

Shellshocker

3/4/4/5/67
HP: 71
EN: 81
Item: Rare Candy
Status: Fresh!

Stratagem

1/3/6/3/130
HP: 73
EN: 75
Item: Expert Belt
Status: Fresh


Complications-76.0%

Lightningbolt Zolt
2/4/5/4/60
HP: 53
EN: 61
Item: Light Clay
Status: +1 Def, Magnet Rise 4a!
Cheat Sheet: STURDY, Analytic


Baal
5/3/1/3/110
HP: 51
EN: 58
Item: Life Orb
Status: Burn


Stealth Rocks (Complication's Side)

Rain: 1 Round
 
His foe had him backed into a corner. Every round, his lead grew, and so did hi confidence. Complications was out of options. Time to do something desperate.
Switching to Baal. Counter switch?
 

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