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Completed Texas vs. MK, no DQ time. MK IS THE BEST YEAH

Discussion in 'ASB' started by Nightrise, Oct 18, 2011.

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  1. Nightrise

    Nightrise

    Joined:
    Oct 9, 2011
    Messages:
    51
    Challenging iiMKUltra
    6v6 Singles Training
    DQs suck
    5 Recoveries, 3 Chills per pokemon
    switch=ko
    no items
    all abilities

    Arena: Beach thing, to lazy to post picture.

    A briny beach, there is plenty of water to Splash around in, the sun is shining and it is all around a nice place to be. All seismic moves have their BAP reduced by two due to the sensitive nature of the plates in the ocean. This can be bypassed by using a seismic combo, however, this will trigger an Earthquake/Tsunami (RNG roll 1-10, 1=10% damage to both competitors, 2-4=30%, 5-6=50%, 7-9=80%, 10=insta-KO plus one random KO from each bench).


    Texas Cloverleaf's Team
    Milotic (open)

    [​IMG]
    Milotic (Leia) (F)
    Timid: (Plus Speed, minus Attack, +10% acc boost)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale:
    Type: Innate
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    (Unlocked) (DW) Cute Charm:
    Type: Innate
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81

    E/C 6/6
    MC: 2
    DC: 5/5
    Moves:
    Splash*
    Tackle*
    Flail
    Water Gun
    Wrap
    Water Sport
    Refresh
    Twister
    Recover
    Captivate

    Hypnosis*
    Mirror Coat*
    Dragon Pulse*

    Toxic*
    Ice Beam*
    Surf*
    Rest
    Substitute
    Water Pulse
    Total moves: 19

    Shellos (open)

    [​IMG]
    Shellos, Squishy
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    (DW) Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage


    Shellos
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 29 (-)

    EC: 3/6
    MC: 0
    DC: 3/5

    Mud Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power Grass 7
    Rain Dance
    Body Slam
    Recover

    Counter
    Mirror Coat
    Yawn
    Earth Power

    Toxic
    Ice Beam
    Substitute
    Scald
    Protect
    Total Moves: 18

    Houndour (open)

    [​IMG]
    Houndour, Hellhound, Male
    Nature: Mild (+1 SpA, -1 Def)
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities: Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve (Innate) *Locked*: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Houndour
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Leer
    Ember
    Howl
    Smog
    Roar
    Bite
    Odor Sleuth
    Beat Up

    Thunder Fang
    Counter
    Sucker Punch

    Rest
    Will-o-wisp
    Shadow Ball
    Total moves: 14

    Dratini (open)

    [​IMG]
    Dratini, Tempest, Female
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (Locked): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Dratini
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam

    Dragon Dance
    Extremespeed
    Aqua Jet

    Ice Beam
    Thunderbolt
    Flamethrower
    Total Moves: 12

    Tepig (open)

    [​IMG]
    Tepig, HulaCloverPig, Male
    Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    (Hidden) Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Tepig
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 39 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Smog
    Rollout
    Take Down

    Superpower
    Curse
    Yawn

    Wild Charge
    Grass Knot
    Flamethrower
    Total Moves: 15

    Cacnea (open)

    [​IMG]
    Cacnea, Rosey, Female
    Nature: Naughty (+1 Atk, -1 SpD)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb (Hidden): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Cacnea
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 35
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 14

    EC: 1/6
    MC: 2
    DC: 1/5

    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand Attack
    Pin Missile
    Ingrain

    Disable
    Seed Bomb
    Nasty Plot

    Swords Dance
    Energy Ball
    Toxic
    Total Moves: 14


    iiMKUltra's Team
    mons (open)
    [​IMG]
    Mudkip [Leviathan] (M)
    Nature: Brave (+Atk, -Spe)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 34 (40/1.15)

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14).
    Damp (DW Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Moves:
    Tackle
    Growl
    Mud-Slap
    Water Gun
    Bide
    Foresight
    Mud Sport

    Counter
    Mirror Coat
    Avalanche

    Toxic
    Dig
    Rock Slide
    [​IMG]
    Eevee [Blitzkrieg] (M)
    Nature: Modest (+Spa, -Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW Locked): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Moves:
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack

    Rain Dance
    Shadow Ball
    Toxic

    Fake Tears
    Yawn
    Detect
    [​IMG]
    Treecko [Garrus] (M)
    Nature: Lonely (+Atk, -Def)
    Type: Grass
    Grass
    : Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).
    Unburden (DW Locked): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Moves:
    Pound
    Leer
    Absorb
    Quick Attack
    Pursuit
    Screech

    Crunch
    Synthesis
    Leech Seed

    SolarBeam
    Brick Break
    Dig
    [​IMG]
    Magnemite [Electric Eye] (U)
    Nature: Calm (+SpD, -Atk)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 45

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse))
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Analytic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Moves:
    Metal Sound
    Tackle
    ThunderShock
    Supersonic
    SonicBoom
    Thunder Wave
    Spark
    Lock-On
    Mirror Shot
    Zap Cannon

    Rain Dance
    Thunder
    Protect
    [​IMG]
    Porygon [Spyware] (U)
    Nature: Bold (+Def, -Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 40

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Moves:
    Conversion2
    Tackle
    Sharpen
    Conversion
    Agility
    Psybeam
    Recover
    Magnet Rise
    Signal Beam
    Tri-Attack
    Magic Coat

    Hyper Beam
    Ice Beam
    Thunderbolt
    [​IMG]
    Duskull [Cysquatch] (M)
    Nature: Brave (+Atk, -Spe)
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 80
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 21 (25/1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/9
    MC: 0

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Moves:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit

    Destiny Bond
    Imprison
    Pain Split

    Will-O-Wisp
    Protect
    Toxic
  2. Texas Cloverleaf

    Texas Cloverleaf meh
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    Screw sending out. go Milo.
  3. Texas Cloverleaf

    Texas Cloverleaf meh
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    25 HP Sub, Hypnosis, Surf
  4. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
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    i'm made of metal
    my circuits gleam
    i am perpetual, i keep the country clean
    i'm elected, electric spy
    i'm protected, electric eye

    Thunder-Protect-SonicBoom
    If a1 Thunder misses, replace a3 with Thunder.
  5. Nightrise

    Nightrise

    Joined:
    Oct 9, 2011
    Messages:
    51
    I'm assuming MK is talking about his Magnemite, anyways, lets go.

    Milotic starts this match off by using her own life force to create a substitution of herself, but it manages to look the complete same as her! I don't think Magnemite can even tell the difference, as he releases a Thunder attack which connects with the substitute, and soon after, he sets up a protective wall between it and Milotic, blocking out the hypnosis attack from her. Milotic finishes up with a Surf while Magnemite releases a Sonic Boom, breaking Milotic's substitute.



    [​IMG]
    HP: 65
    Energy:81
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 45

    vs.


    [​IMG]

    HP: 75
    Energy:63
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81

    (Both of you need to update your mons with Weight and Size Classes)


    Calcs (open)


    Milotic used Substitute
    -25 hp, -24 energy

    Magnemite used Thunder
    18 damage, 7 energy

    Magnemite used Protect
    -7 energy

    Milotic used Hypnosis
    -7 energy

    Milotic uses Surf
    15 damage, 6 energy

    Magnemite used Sonic Boom
    10 damage, 5 energy
  6. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
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    Thunder-SonicBoom-Thunder

    If Milotic uses Hypnosis, Protect.
    If Milotic Mirror Coats a1 or a3, Thunder Wave, unless a sub is up, in which case Spark.
  7. Texas Cloverleaf

    Texas Cloverleaf meh
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    Hypnosis, Surf, Hypnosis
  8. Nightrise

    Nightrise

    Joined:
    Oct 9, 2011
    Messages:
    51
    I honestly don't have anything to say for this round, seeing as almost nothing happens. Magnemite protects from some Hypnotic rays and gets hit with a Surf, while Milotic gets slammed with a Sonic Boom.

    [​IMG]
    HP: 65
    Energy:62
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 45

    vs.


    [​IMG]

    HP: 65
    Energy:43
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81


    Calcs (open)

    Magnemite used Protect
    -7 energy

    Milotic used Hypnosis
    -7 energy

    Magnemite used Sonic Boom
    10 Damage, 5 energy

    Milotic used Surf
    15 damage, 6 energy

    Magnemite used Protect
    -7 energy

    Milotic used Hypnosis
    -7 energy
  9. Texas Cloverleaf

    Texas Cloverleaf meh
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    25 HP Sub, Chill, Recover

    If thunder is used and you do not have a sub up, use Mirror Coat and scale actions.
  10. MK Ultra

    MK Ultra BOOGEYMAN
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    Zap Cannon-SonicBoom-Zap Cannon

    If Zap Cannon misses a1, replace SonicBoom with Thunder. If Thunder is used and misses a2, replace Zap Cannon a3 with Thunder.
  11. Nightrise

    Nightrise

    Joined:
    Oct 9, 2011
    Messages:
    51
    I'll ref this soon, sorry I wasn't at home the last 3 days.
  12. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Just posting to say that I'm sub-reffing and that I'll get the round up tonight (GMT+12).

    EDIT: --------------------------------------------------------------------------------------------------------
    Just letting you guys know I’ll be using subway style reffing until some of my other battles have finished.
    Pre-Round
    iiMKultra
    [​IMG]
    Magnemite – Electric Eye (X)
    HP: 65
    Energy: 62
    Stat Changes:
    Other:

    VS

    Texas Cloverleaf
    [​IMG]
    Milotic – Leia (F)
    HP: 65
    Energy: 43
    Stat Changes:
    Other:

    Action 1
    Milotic used Substitute 25 HP
    25 HP sub was created
    -25 HP
    -24 energy
    Magnemite used Zap Cannon
    RNG rolled 86/100 for a miss
    -8 energy

    Action 2
    Milotic chilled
    +12 energy
    Magnemite used Thunder
    RNG rolled 100/100 for a miss (woot, I actually got a 100 for once!)
    -7 energy

    Action 3
    Milotic used Recover
    + 20 HP
    -12 energy
    Magnemite used Thunder
    18 damage
    -11 energy

    Post-Round
    iiMKUltra
    [​IMG]
    Magnemite – Electric Eye (X)
    HP: 65
    Energy: 36
    Stat Changes:
    Other:

    VS

    Texas Cloverleaf
    [​IMG]
    Milotic – Leia (F)
    HP: 60
    Energy: 19
    Stat Changes:
    Other: 7 HP sub

    EDIT2: MK is first
  13. MK Ultra

    MK Ultra BOOGEYMAN
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    ._.

    SonicBoom-Thunder-Thunder

    If Mirror Coat is used on a2 or a3, replace Thunder with Spark.
  14. Texas Cloverleaf

    Texas Cloverleaf meh
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    Hypnosis, Chill, 20 HP Sub
  15. Metal Bagon

    Metal Bagon

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    Round 4

    Pre-Round
    iiMKultra
    [​IMG]
    Magnemite – Electric Eye (X)
    HP: 65
    Energy: 36
    Stat Changes:
    Other:

    VS

    Texas Cloverleaf
    [​IMG]
    Milotic – Leia (F)
    HP: 60
    Energy: 19
    Stat Changes:
    Other: 7 HP sub

    Action 1
    Milotic used Hypnosis
    RNG rolled 85/100 for a miss
    -7 energy
    Magnemite used Sonicboom
    10 damage
    -5 energy

    Action 2
    Milotic Chilled
    +12 energy
    Magnemite used Thunder
    18 damage
    -7 energy

    Action 3
    Milotic used Substitute (20 HP)
    A 20 HP sub was created
    -20 HP
    -18 energy
    Magnemite used Thunder
    18 damage
    -11 energy

    Post-Round
    iiMKultra
    [​IMG]
    Magnemite – Electric Eye (X)
    HP: 65
    Energy: 13
    Stat Changes:
    Other:

    VS

    Texas Cloverleaf
    [​IMG]
    Milotic – Leia (F)
    HP: 22
    Energy: 6
    Stat Changes:
    Other: 2 HP sub

    Texas is first.
  16. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
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    Chill ~ Chill ~ Recover

    Okay fine, next time I should order an attack.
  17. MK Ultra

    MK Ultra BOOGEYMAN
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    SonicBoom-ThunderShock+Thunder-cool off
  18. Metal Bagon

    Metal Bagon

    Joined:
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    Messages:
    1,677
    Round 5

    Pre-Round
    iiMKultra
    [​IMG]
    Magnemite – Electric Eye (X)
    HP: 65
    Energy: 13
    Stat Changes:
    Other:

    VS

    Texas Cloverleaf
    [​IMG]
    Milotic – Leia (F)
    HP: 22
    Energy: 6
    Stat Changes:
    Other: 2 HP sub

    Action 1
    Milotic chilled
    +12 energy
    Magnemite used Sonicboom
    10 damage
    The sub broke
    -5 energy

    Action 2
    Milotic chilled
    +12 energy
    Magnemite used a Thunder + Thundershock combo
    BAP: 16
    Energy: 17
    Accuracy: 70% (?)
    24 damage
    -16 energy

    Note: The attack hit anyway and even if I got the accuracy for the combo wrong it wouldn't have made a difference because, if I got it wrong the accuracy would have only gone higher.

    Milotic is KOed!

    Magnemite is energy KOed!

    Post-Round
    iiMKultra
    [​IMG]
    Magnemite – Electric Eye (X)
    HP: K
    Energy: O
    Stat Changes:
    Other:

    VS

    Texas Cloverleaf
    [​IMG]
    Milotic – Leia (F)
    HP: K
    Energy: O
    Stat Changes:
    Other:

    Texas sends out
    MK sends out and issues actions
    Texas issues actions
  19. Texas Cloverleaf

    Texas Cloverleaf meh
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    Rofl, I has expecting it to energy death but not vs Milotic XD

    I think Squishy has the most utility here.
  20. MK Ultra

    MK Ultra BOOGEYMAN
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    Go Treecko.

    SolarBeam-Absorb-SolarBeam

    If Shellos uses Mirror Coat, Crunch. If it's on a1, push actions down, if a2 or a3, don't.
  21. Texas Cloverleaf

    Texas Cloverleaf meh
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    5 HP Sub (or 15 if I've forgotten Sub rules), Rain Dance, Ice Beam
  22. Metal Bagon

    Metal Bagon

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    Round 6: Hey, Texas did order an attack!

    Score: 1-1

    Pre-Round
    iiMKultra
    [​IMG]
    Treeko – Garrus (M)
    HP: 90
    Energy: 100
    Stat Changes:
    Other:

    VS

    Texas Cloverleaf
    [​IMG]
    Shellos – Squishy (X)
    HP: 100
    Energy: 100
    Stat Changes:
    Other:

    Action 1

    Shellos created a 15 HP sub
    A 15 HP sub was created
    -15 HP
    -12 energy
    Treeko used Solarbeam
    23 damage the took the damage
    the sub broke!
    -7 energy
    Action 2
    Treeko used Absorb
    11 damage
    +6 HP
    -5 energy
    Shellos used Rain Dance
    It will rain for three (3) rounds.
    -9 energy

    Action 3
    Shellos used Ice Beam
    17 damage
    -7 energy
    Treeko used Solarbeam
    14 damage
    -7 energy

    Post-Action
    Rain for 2 more rounds

    Post-Round
    iiMKultra
    [​IMG]
    Treeko – Garrus (M)
    HP: 79
    Energy: 81
    Stat Changes:
    Other:
    VS
    Texas Cloverleaf
    [​IMG]
    Shellos – Squishy (X)
    HP: 60
    Energy: 72
    Stat Changes:
    Other:
    KO Bank (just so I don't need to count them all up at the end) (open)

    Milotic: 1
    Magnemite: 1


    Texas is first.

    EDIT: Fixed
  23. Texas Cloverleaf

    Texas Cloverleaf meh
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    Umm, Solarbeams's attack action has -1 priority, should Sub not take the Solarbeam?
  24. Texas Cloverleaf

    Texas Cloverleaf meh
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    Ice Beam, Toxic, Ice Beam, Mirror Coating if Solarbeam is used.
  25. MK Ultra

    MK Ultra BOOGEYMAN
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    Leech Seed-Dig-Absorb
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