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Completed Thank God there is no Aurumoth here; Eternal Drifter vs Matezoide

Discussion in 'ASB' started by akela, Apr 19, 2013.

  1. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    Battle Rules (open)


    2 vs 2 FE (Singles)
    2 Subs
    All Abilites
    1 Day DQ
    Training Items
    Switch = KO


    Abandoned Opera Theater (open)

    Arena: Abandoned Opera Theater
    Field Type: Dark/Ghost
    Complexity: Moderate
    Format: All
    Restrictions:
    No Weather (Either in part or specific weathers like Rain or Hail)
    Artificial Field (usu. completely indoor arenas with no natural objects like rocks or grass. Note that many Pokemon can use dust, cause arena damage, or even use their own bodies to bring in natural elements that don't immediately exist)
    Limited Ceiling (usu. completely indoor arenas or arenas with a fairly low vertical barrier of another kind, restricts Fly and aerial evasiveness)
    No Digging (Arena cannot be Dug through)
    No Seismic Attacks (Arena cannot be affected by moves like Bulldoze, Earthquake, Magnitude, and Fissure)
    No Water Source (No water is available for Surf, Dive, etc.)

    Description: In an old abandoned theater inhabbited by many ghost and dark type pokemon. There are large marble pilars along all four walls, a grand stair case that features a large faded painting of a man in a masquerade mask. You can faintly hear the sounds of musicals of old being sung, whether by the ghost pokemon or by the ghosts of actors long passed is unsure. There is only one light flickering in the large hall. Ghosts type pokemon and pokemon related to sound thrive in this arena. A large chandelere hangs precariously over the battle field. If the is too much movement and damage to the surrounding, it may fall and cause up to 20-30 ??? type damage to all pokemon on the field.



    Orders:
    ED sends out and equips
    Mate sends out, equips, and orders
    ED orders
    I ref (THANK GOD! A 1v1 without an Aurumoth!)
  2. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    "What draws me to this realm? Does one seek power? Shall I test them to see if they are worthy of such power?"
    [​IMG][​IMG]
    Itsumo the Spiritomb, Demon Lord

    Exp. Share Attached
  3. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    [​IMG]

    Ugh....my head....Where are we?




    [​IMG]
    You are finally up?

    [​IMG]


    I guess.....where are we?
    [​IMG]
    No idea....really wierd though, we were walking and then *BAM* Here we are....it feels like another dimension....

    [​IMG]


    Now that you mention it, i do feel wierd....wheres Chuck?
    We were following him.

    [​IMG]

    He ignored us and continued walking. Didnt say a word. He has been really wierd since he evolved.


    [​IMG]


    Cant argue with that. Lets see if we can find him.



    After walking for a while, Matezoide and Rob stumble on Chuck, who's facing a Spiritomb.



    [​IMG]

    (So this is what i felt....this is real power....i can feel it....)




    Sending out Chuck, with an Exp.Share.

    Will-O-Wisp -> Shadow Ball -> Hex


    If Imprison AND Itsumo is not taunted, use Taunt that action and push-back.
    If Trick-Room AND Itsumo is not taunted , use Taunt that action and push-back.
  4. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG]
    "Clever... but can you strike hard?"

    Itsumo the Spiritomb, Demon Lord:
    Action 1: Protect
    Action 2: Shadow Ball
    Action 3: Ominous Wind

    Meanwhile:
    [​IMG]
    I sense something... something threatens to disturb the visions I have forseen...
  5. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    [​IMG][​IMG]
    Demon Lord Itsumo the Spiritomb
    90|100


    [​IMG]
    Banette
    100|100

    Battle Calculations (open)

    Action 1
    Spiritomb's Protect
    EN Check: 7

    Banette's Will-O-Wisp
    EN Check: 7 + 2 = 9

    Action 2
    Banette's Shadow Ball
    Crit Check (625): 7117 (NO)
    Effect Chance (2000): 7063 (NO)
    Damage: (8 + 3 + 6 - 6) = 11
    EN Check: 6 + 2 - 1 = 7

    Spiritomb's Shadow Ball
    Crit Check (625): 2343 (NO)
    Effect Chance (2000): 2699 (NO)
    Damage: (8 + 3 + 4.5 - 6) * 1.5 = 14.25
    EN Check: 6 - 1 = 5

    Action 3
    Banette's Hex
    Crit Check (625): 5972 (NO)
    Damage: (5 + 3 + 6 - 6) = 8
    EN Check: 7 + 2 - 1 = 8

    Spiritomb's Ominous Wind
    Crit Check (625): 4044 (NO)
    Effect Chance (1000): 828 (GUFFAW)
    Damage: (6 + 3 + 4.5 - 6) * 1.5 = 11.25
    EN Check: 4 - 1 = 3


    Stat Calculations (open)

    Demon Lord Itsumo the Spiritomb
    HP: 90 - (11 + 8) = 71
    EN: 100 - (9 + 7 + 8) = 76
    Status: +1 ATK, DEF, SPA, SPD, Speed

    Banette
    HP: 100 - (14.25 + 11.25) = 74.5
    EN: 100 - (7 + 5 + 3) = 85



    [​IMG][​IMG]
    Demon Lord Itsumo the Spiritomb
    71|76
    Status: +1 ATK, DEF, SPA, SPD, Speed for 1 round


    [​IMG]
    Banette
    74|85
    Orders:
    ED orders
    Mate orders
    I ref (THANK GOD! A 1v1 without an Aurumoth!)
  6. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Ed orders now, silly :o
  7. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG]
    "Can you hear the winds of this world's destruction?"

    Itsumo the Spiritomb, Demon Lord:
    Action 1: Imprison (Imprison, Pain Split, Will-O-Wisp)
    Action 2: Ominous Wind
    Action 3: Shadow Ball

    IF unable to use a move, use Icy Wind instead.
    IF Will-O-Wisp ordered before Itsumo can act, Protect and push actions back. Use this substitution only once.
  8. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    [​IMG]

    (So powerfull...and he is....just toying with us....)


    Snatch -> Trick-Room -> Torment

    If i am wrong and Snatch would fail, change actions to Trick-Room -> Disable (Omnious Wind) -> Shadow Ball
  9. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    [​IMG][​IMG]
    Demon Lord Itsumo the Spiritomb
    71|76
    Status: +1 ATK, DEF, SPA, SPD, Speed for 1 round


    [​IMG]
    Banette
    74|85

    Battle Calculations (open)

    Action 1
    Action 1
    Banette's Snatch of Imprison
    EN Check: 8 + 2 + 2 = 12

    Spiritomb's Imprison
    EN ChecK: 8 - 1 = 7

    Action 2
    Spiritomb's Ominous Wind
    Crit Check (625): 6384 (NO)
    Effect Chance (1000): 465 (JESUS JONES!)
    Damage: (6 + 3 + 4.5 - 6) * 1.5 + 1.75 = 13
    EN Check: 4 - 1 = 3

    Banette's Trick Room
    EN Check: 10

    Action 3
    Banette's Torment
    EN Check: 10 + 2 = 12

    Spiritomb idles


    Stat Calculations (open)

    Demon Lord Itsumo the Spiritomb
    HP: 71
    EN: 76 - (7 + 3) = 66
    Status: Imprisonment of Imprison, Pain Split, and Will-O-Wisp for 3 actions
    +1 ATK, DEF, SPA, SPD, Speed for 1 round
    Tormented for 5 actions

    Banette
    HP: 74 - 13 = 61
    EN: 85 - (12 + 10 + 12) = 51



    [​IMG][​IMG]
    Demon Lord Itsumo the Spiritomb
    71|66
    Status: Imprisonment of Imprison, Pain Split, and Will-O-Wisp for 3 actions
    +1 ATK, DEF, SPA, SPD, Speed for 1 round
    Tormented for 5 actions


    [​IMG]
    Banette
    61|55

    Trick Room for 3 rounds

    Orders:
    Mate orders
    ED orders
    I ref (THANK GOD! A 1v1 without an Aurumoth!)
  10. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Toxic -> Hex -> Shadow Ball

    If sucesfull Protective/Evasive action, chill that action and push-back.
  11. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG]
    "Interesting... turning my own power against me... would you care to turn others powers against them later on? Nothing is more fulfilling than watching one done in by their own designs!"

    Demon Lord Itsumo the Spiritomb:
    Action 1: Protect
    Action 2: Snarl
    Action 3: Toxic
  12. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    [​IMG][​IMG]
    Demon Lord Itsumo the Spiritomb
    71|66
    Status: Imprisonment of Imprison, Pain Split, and Will-O-Wisp for 3 actions
    +1 ATK, DEF, SPA, SPD, Speed for 1 round
    Tormented for 5 actions


    [​IMG]
    Banette
    61|55

    Trick Room for 3 rounds



    Battle Calculations (open)

    Action 1
    Spiritomb's Protect
    EN Check: 7

    Banette chills
    +12 EN

    Action 2
    Spiritomb's Snarl
    Crit Check (625): 7774 (NO)
    Damage: (6 + 3 + 4.5 - 6) * 1.5 + 1.75 = 13
    EN Check: 5 - 1 = 4

    Banette's Toxic
    EN Check: 7 + 2 = 9

    -1 HP Spiritomb

    Action 3
    Spiritomb's Toxic
    EN Check: 7

    Banette's Hex
    Crit Check (625): 3985 (NO)
    Effect Chance (2000): 9160 (NO)
    Damage: (10 + 3 + 6 - 6) - 3.5 = 8
    EN Check: 7 + 2 - 1 = 8

    -1 HP Spiritomb
    -1 HP Banette


    Stat Calculations (open)

    Demon Lord Itsumo the Spiritomb
    HP: 71 - (1 + 9.5 + 1) = 59.5
    EN: 66 - (7 + 4 + 7) = 48
    Status: B.Poison (2 DPA)
    Tormented for 3 actions

    Banette
    HP: 61 - (13 + 1) = 47
    EN: 55 + 12 - (9 + 8) = 50
    Status: B.Poison (1 DPA)



    [​IMG][​IMG]
    Demon Lord Itsumo the Spiritomb
    59|48
    Status: B.Poison (2 DPA)
    Tormented for 3 actions

    [​IMG]
    Banette
    47|50
    Status: B.Poison (1 DPA)
    -1 SPA for 1 round

    Trick Room for 2 rounds

    Orders:
    ED orders
    Mate orders
    I ref (THANK GOD! A 1v1 without an Aurumoth!)
  13. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG]
    "I could guide your power... make it stronger... and with you as a servant, preventing interference, I could bring about the world's destruction!"
    Demon Lord Itsumo the Spiritomb:
    Action 1: Ominous Wind
    Action 2: Dark Pulse
    Action 3: Faint Attack

    IF Hex, Spite Hex next action.
    IF Protective/Evasive action, Chill and push actions back.
  14. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Banette should have used Hex A3.





    [​IMG]


    (Is he speaking the truth? We have evolved....We have changed....yet....he is so powerfull...i could....i should....i WILL do everything....for power.)


    Hex -> Thunder -> Hex


    From several meters away, a pokemon blends perfectly in the dark, unnoticed by the trainer and his pokemon or Itsumo and his servants. Altough he could not hear or see the situation as well he would like, he can feel the diabolic energy.



    [​IMG]

    ..........
  15. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    [​IMG][​IMG]
    Demon Lord Itsumo the Spiritomb
    59|48
    Status: B.Poison (2 DPA)
    Tormented for 5 actions


    [​IMG]
    Banette
    47|50
    Status: B.Poison (2 DPA)

    Trick Room for 2 rounds

    Battle Calculations (open)

    Action 1
    Spiritomb's Ominous Wind
    Crit Check (625): 2220 (NO)
    Effect Chance (1000): 7252 (NO)
    Damage: (6 + 3 + 4.5 - 4.5) * 1.5 = 13.5
    EN Check: 4 - 1 = 3

    Banette's Hex
    Crit Check (625): 3882 (NO)
    Damage: (10 + 3 + 6 - 6) = 13
    EN Check: 7 + 2 + 4 - 1 = 12

    -2 HP Spiritomb
    -2 HP Banette

    Action 2
    Spiritomb's Dark Pulse
    Crit Check (625): 4752 (NO)
    Effect Chance (2000): 2311 (NO)
    Damage: (8 + 3 + 4.5 - 4.5) * 1.5 = 16.5
    EN Check: 6 - 1 = 5

    Banette's Thunder
    Accuracy Check (8000): 387 (HIT)
    Crit Check (625): 4596 (NO)
    Effect Chance (3000): 3750 (NO)
    Damage: (12 + 6 - 6) = 12
    EN Check: 8 + 2 = 10

    -2 HP Spiritomb
    -2 HP Banette

    Action 3
    Spiritomb's Faint Attack
    Crit Check (625): 4945 (NO)
    Damage: (6 + 3 + 4.5 - 4.5) * 1.5 = 13.5
    EN Check: 4 - 1 = 3


    Stat Calculations (open)

    Demon Lord Itsumo the Spiritomb
    HP: 59 - (13 + 2 + 12 + 2 + 2) = 28
    EN: 48 - (3 + 5 + 3) = 37
    Status: 1 KOC
    Badly Poisoned (3 DPA)


    Banette
    HP: 47 - (13.5 + 2 + 16.5 + 2 + 13.5) = -0.5
    EN: 50 - (12 + 10) = 28
    Status: KO



    [​IMG]
    Demon Lord Itsumo the Spiritomb
    28|37
    Status: 1 KOC
    Badly Poison (3 DPA)


    [​IMG]
    Banette
    -1|28
    Status: KO

    Trick Room for 1 more round
    Matezoide sends out pokemon and orders
    Eternal Drifter orders
    I ref
  16. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Silly Akela, this a 2 vs 2 :P

    PS: Guess i mis-calculated the damage Banette would suffer :(

    PSS: Theres just 1 Trick-Room round left.


    [​IMG]


    N....o....

    The Bannete falls, battered and beaten, Chuck is barely able to think, as the demon lord comes closer.


    [​IMG]

    I am...weak....i have.....failled.....


    [​IMG]
    "..........''

    And suddenly, Chuck is teleported to an unknown location. The Spiritomb turns to leave, but.....


    [​IMG]

    ENOUGH!


    The Crawdaunt leaves his hiding spot to engage Itsumo, Rob could not control his anger anymore
    . His trainer decided to let him do the talking.

    [​IMG]

    Now hear me, ''Lemon Lord'', i dont care who you are or what you want. I know Chuck hasnt been himself later, but he is my friend!

    Rob's short speech is cut short when he takes another look at Itsumo's servants. The Smeargle was completely unknown to him, but the Persian....Rob finally recognized her.

    [​IMG]
    No.....Fern.....

    Even though they barely knew each other, Rob always had a great memory. He knows he fought Fern in the past, and quickly realises how much she changed. Her innocent eyes. Her happiness. It was all gone. He could see nothing but rage and pain in her eyes. Just what happened to her?

    [​IMG]
    Is this....what you do?....


    I dont care....how much it takes....i WILL STOP YOU, ITSUMO! I WILL NEVER ALLOW YOU TO CORRUPT CHUCK'S SOUL!


    Rob feels immense adrenaline run through his body and immediately attacks the weakened demon.


    Crabhammer -> Crunch -> Crabhammer


    If you are burned AND you are not taunted, use Rest that action and change the following actions to Sleep-Talk (Crunch, Waterfall, Crabhammer, Payback)
    If Itsumo has Double-Team clones up when you would attack, use Rock-Slide that action the first time and Surf the second.
  17. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Meanwhile, in a distant area...
    [​IMG]
    What... no... an ally unforseen?!? This disaster-

    Unmei's Future Sight backfired and turned on herself!

    Oh cr-

    Unmei fainted!

    Back at the battle...
    [​IMG]
    "...Fool. You cannot defeat me, only delay me! Take this gift!"

    Itsumo:
    Action 1: Destiny Bond
    Action 2: Facade
    Action 3: Sucker Punch
  18. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    Bench:

    ????
    ???|???

    [​IMG]
    Banette
    -1|28
    Status: KO

    Active:
    [​IMG]
    Demon Lord Itsumo the Spiritomb
    28|37
    Status: 1 KOC
    Badly Poison (3 DPA)


    [​IMG]
    Crawdaunt
    100|100

    Trick Room for 1 round

    Battle Calculations (open)

    Action 1
    Spiritomb's Destiny Bond
    EN Check: 15

    Crawdaunt's Crabhammer
    Crit Check (1250): 7016 (NO)
    Damage: (9 + 3 + 2 + 8.5 - 7.5) = 15
    EN Check: 7 + 2 - 1 = 8

    -3 HP Spiritomb

    Action 2
    Spiritomb's Facade
    Damage: (14 + 4.5 - 4.5) = 14
    EN Check: 8

    Crawdaunt's Crunch
    Crit Check (625): 8361 (NO)
    Effect Chance (2000): 8565 (NO)
    Damage: (8 + 3 + 2 + 8.5 - 7.5) = 14
    EN Check: 6 + 2 - 1 = 7

    Spiritomb takes Crawdaunt down with it
    Damage: 30


    Stat Calculations (open)

    Demon Lord Itsumo the Spiritomb
    HP: 28 - (15 + 3 + 14) = -4
    EN: 37 - (15 + 8) = 14
    Status: 1 KOC
    KO

    Crawdaunt
    HP: 100 - (14 + 30) = 56
    EN: 100 - (8 + 7) = 85
    Status: 1 KOC


    [​IMG]
    Demon Lord Itsumo the Spiritomb
    -4|14
    Status: 1 KOC
    KO


    [​IMG]
    Crawdaunt
    56|85
    Status: 1 KOC

    Eternal Drifter sends out and orders
    Matezoide orders
    I ref
  19. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    [​IMG]
    "...Kekekeke... you've sealed your own doom..."

    [​IMG]
    Fern the Persian, Betrayer of the Light with Amulet Coin:
    Action 1: Retaliate
    Action 2: Shock Wave
    Action 3: Retaliate

    IF Protective/Evasive action ordered successfully, Feint and push actions back.
    IF Double Team ordered, use Shock Wave next action.

    [​IMG]
    Oh dear... this is not going to please the Seer of Fate.
  20. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Oh, forgot to say. Crawdaunt gets an Exp.Share.

    [​IMG]
    *Pant* *Pant*....she didnt even....care for what i said....what is going on here....



    Waterfall -> Superpower -> Superpower



    Meanwhile, the Voodoom watches


    [​IMG]

    ........


    The Voodoom realises the time has come. He sits down and closes his eyes in meditation. As the Crawdaunt faces a Persian, he manages to track down where Chuck was taken.


    [​IMG]

    I am not sure what i can do....but i have to try....


    The Voodoom takes off, running at high speed, as doubt and fear fills his heart

  21. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    Bench:
    [​IMG]
    Demon Lord Itsumo the Spiritomb
    -4|14
    Status: 1 KOC
    KO


    [​IMG]
    Banette
    -1|28
    Status: KO

    Active:
    [​IMG]
    Persian
    100|100


    [​IMG]
    Crawdaunt
    56|85

    Battle Calculations (open)

    Action 1
    Persian's Retaliate
    Damage: (14 + 3 + 4.5 - 4.5) = 17
    EN Check: 8 - 1 = 7

    Crawdaunt's Waterfall
    Crit Check (625): 6650 (NO)
    Damage: (8 + 3 + 2 + 8.5 - 3) = 18.5
    EN Check: 6 - 1 = 5

    Action 2
    Persian's Shock Wave
    Damage: (6 * 1.5 + 4.5 - 3) * 1.5 = 15.75
    EN Check: 4 + 1 = 5

    Crawdaunt's Superpower
    Crit Check (625): 7083 (NO)
    Damage: (12 + 8.5 - 3) * 1.5 = 26.25
    EN Check: 8

    Action 3
    Persian's Retaliate
    Damage: (14 + 3 + 4.5 - 4.5) + 2 = 19
    EN Check: 8 - 1 = 7

    Crawdaunt's Superpower
    Crit Check (625): 7894 (NO)
    Damage: (12 + 8.5 - 3) * 1.5 - 2 = 24.25
    EN Check: 8 + 4 = 12



    Stat Calculations (open)

    Persian
    HP: 100 - (18.5 + 26.25 + 24.25) = 31
    EN: 100 - (7 + 5 + 7) = 79
    Status: 1 KOC

    Crawdaunt
    HP: 56 - (17 + 15.75 + 19) = 4.25
    EN: 85 - (5 + 8 + 12) = 60
    Status: 1 KOC
    KO


    Bench:
    [​IMG]
    Demon Lord Itsumo the Spiritomb
    -4|14
    Status: 1 KOC
    KO


    [​IMG]
    Banette
    -1|28
    Status: KO

    Active:
    [​IMG]
    Persian
    31|81


    [​IMG]
    Crawdaunt
    4|60
    Status: -2 ATK, -2 DEF

    You guys order
    I fuck up reffing
    I redo reffing
  22. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    You forgot the second Superpower :P



    Despite the heavy injures, the Crawdaunt stood up. Even though victory seemed impossible, giving up was just not an option.

    [​IMG]

    .......



    Endure -> Superpower -> Superpower
  23. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    (Superpower lowers the user's attack and defense by one stage each, so Fern should have inflicted a little more damage and taken a little less damage...)

    "Play cleverly, my servant..."
    [​IMG]
    Fern the Persian, Betrayer of the Light:
    Action 1: Pay Day
    Action 2: Fake Out
    Action 3: Protect

    "Now... where is the one who sought me out? I wish to speak with them..."

    Not as planned... Not as planned... he isn't supposed to gain that servant!
  24. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    Bench:
    [​IMG]
    Demon Lord Itsumo the Spiritomb
    -4|14
    Status: 1 KOC
    KO


    [​IMG]
    Banette
    -1|28
    Status: KO

    Active:
    [​IMG]
    Persian
    31|81


    [​IMG]
    Crawdaunt
    4|60
    Status: -2 ATK, -2 DEF

    Battle Calculations (open)

    Action 1
    Crawdaunt's Endure
    EN Check: 15

    Persian's Pay Day
    Damage: (4 * 1.5 + 3 + 4.5 - 4.5) + 4 = 13
    EN Check: 3 + 1 - 1 = 3

    Action 2
    Persian's Fake Out
    EN Check: 4 - 1 = 3

    Crawdaunt flinched

    Action 3
    Persian's Protect
    EN: 7 + 22.25/2.5 - 1 = 14.9

    Crawdaunt's Superpower
    Crit Check (625): 6965 (NO)
    -I-Damage: (12 + 8.5 - 3) * 1.5 - 4 = 22.25
    EN Check: 8


    Stat Calculations (open)

    Persian
    HP: 31
    EN: 79 - (3 + 3 + 14.9) = 58.1
    Status: 1 KOC

    Crawdaunt
    HP: 4 - 3 = 1
    EN: 60 - (15 + 8) = 37
    Status: 1 KOC
    KO

    Bench:
    [​IMG]
    Demon Lord Itsumo the Spiritomb
    -4|14
    Status: 1 KOC
    KO


    [​IMG]
    Banette
    -1|28
    Status: KO

    Active:
    [​IMG]
    Persian
    31|58
    Stats:

    [​IMG]
    Crawdaunt
    1|37
    Status: 1 KOC

    order
    ref
  25. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    (Endure is +4 Priority, meaning Rob endures the hits... still... I win this round anyway...

    Thank you for reffing this match, akela. You have worked hard reffing over the last few days, and deserve your prize. I especially thank you for reffing this story-driven battle between myself and Matezoide.)
    [​IMG]
    Fern:
    Action 1: Fake Out
    Action 2: Fake Out
    Action 3: Fake Out

    IF Protect is used, use Feint.

    [​IMG]
    "Well done, my servant... now... where's that ghost..."

    The Spiritomb looks around, regaining its strength, before noticing the Voodoom in the shadows.

    "You are not wanted here... begone... ah... there we go... Chuck, is it? Would you like power? Would you like to weild the might of the demons? Come with me... there are a few I need to reveal to you that can get in my way... and you could provide the perfect distraction..."

    Itsumo drifts out of the area, with Fern the Persain scooping up a small pile of gold before following.

    A few minutes later, regardless whether or not Chuck follows, a Smeargle steps out of the shadows and over to Rob, waving its tail at him.

    Hey... hey... Hey, listen! Wake up! This is bad! The Agents of Fate need help to set the stories right. And if you think Itsumo is bad... do you think he's the only Demon Lord? I count at least two, and that's just the confirmed!

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