THE AGGRESSORS
Howdy Smogon, NU community, or anyone else that views this page. Welcome to my FIRST RMT (Technically my second, but i was so noob and it was so awful so we dont talk about it). I was talking to my good friend Sweet Jesus about a name for this RMT. He stated that my team looked rather aggressive and thus... THE AGGRESSORS WERE BORN lol. You might know me from my posts in the NU subforum because thats where i spend most of my time. I have been playing for about seven months now and have been on the forums for the same amount of time. I have come a LONG way since i first started. Sometimes i look back on my first posts for comic relief because i had no idea what i was talking about... they're rather embarrassing. Lately, i have been trying to be more active in the forums and have also been trying to help out with C&C. In fact, I just finished my first analysis. I also play in the RU tier rather frequently, however NU is forever and always my favorite. This team is an NU team that I created about a month ago. Its one of my favorite and most successful teams that has peaked pretty high on the ladder (no screen shots sadly). So lets quit the Chit-chat and get to the team... THE AGGRESSORS!
Team at a glance
Intimidating, eh?
The Team
Pink Floyd (Lairon) (F) @ Eviolite
Trait: Rock Head
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Stealth Rock
- Head Smash
- Earthquake
- Toxic
Hmm... you may be wondering, "Incon, why the hell did you name your Lairon, Pink Floyd?" Quite simply, Lairon is The Wall (Pink Floyd fans should get this). Lairon walls the shit out of some of the most prominent threats in the tier such as Cinccino, Swellow, and Bulk Up Braviary. His dual typing in Rock and Steel gives him 4x resists to both Normal and Flying giving him the ability to wall the aforementioned threats, who are otherwise very threatening to the team. Instead of the traditional Physically Defensive set, I opted for a more offensive Stealth Rock setter set with Rock Head instead of Sturdy to compliment Head Smash. Stealth Rocks are very beneficial to this team and Lairon is excellent at setting them. Head Smash hits EXTREMELY hard and in tandem with Rock Head, it takes no recoil damage allowing me to fire off the powerful attack freely. The low accuracy is unfortunate and i seem to miss far too often, but its power is too good to pass up. Iron head is for extra coverage or used as a secondary attack in case i'm afraid of missing or want to save Head Smash's low PP. Earthquake is for extra coverage as well, however i hardly use it. Lairon has become one of my favorite mons in the tier due to his ability set SR, wall major threats to my team, and hit extremely hard with Head Smash. Lately, i haven't made a team with out him it for these reasons.
Nimbus (Altaria) (M) @ Choice Specs
Trait: Natural Cure
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Draco Meteor
- Dragon Pulse
- Hidden Power [Ground]
- Fire Blast
Have you ever tried Choice Specs Altaria? You might say "Oh, look at his mediocre base 70 SpAtk. He can't be a good Specs user." You, my friends, would be wrong. First popularized by the great battler Ebeast, Choice Specs Altaria is able to rip through teams without a dedicated special wall. Her typing is great offensively and provides many crucial resistances for my team such as Fire and Grass defensively. A Specs Draco Meteor hits excrutiatingly hard on anything that doesnt resist it. The SpAtk drop sucks and forces me to switch, but the initial power is something that you can't pass up. Dragon Pulse is a spammable move in situations in which Draco Meteor isnt necessary. Hidden Power ground is for the mons that resist its dragon STAB attacks such as Probopass or Bastiodon. Fire Blast is for extra coverage, however i very seldom use it. Stealth Rocks are rather annoying for Altaria due to the amount of switching it must do but i don't want to invest in a spinner because A. I don't know where i would fit one and B. There are no good spinners in the tier (except maybe SMASHKOAL). Altaria has yet to disappoint however, providing power and resistences that are essential for my team.
WC Titan (Golurk) @ Choice Band
Trait: Iron Fist
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature
- Drain Punch
- Earthquake
- Shadow Punch
- Ice Punch
Golurk is one of the most important members on my team. He offers great synergy with Lairon and Regice thanks to his three useful immunities in Normal, Fighting, and Electric and his good natural bulk allows him to tank most neutral hit. His massive attack stat is amazing and lets me break through a lot of the tier. Using Choice Band thanks to suggestions from the raters below and it is working out magnificently. Earthquake and Shadow Punch are obvious choices due their great STAB boosted coverage and the latter hits Musharna hard who, for some reason, likes to switch in on Golurk. I chose to use Ice Punch in the last slot over Focus Punch or another fighting attack to hit Flying and Grass types especially hard. Basically, i really like Golurk in this meta and his typing gives my team much needed support.
Reginald (Regice) @ Leftovers
Trait: Clear Body
Shiny: Yes
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Ice Beam
- Thunderbolt
- Sleep Talk
- Rest
Reginald is one of my favorite mons to use and is my dedicated Special Wall on the team. Boy, does it do its job damn well effectively. Its gargantuan base 100 Hp and 200 SpDef allows him to tank basically every resisted and neutral special attack in the tier. His bulk is so great that he doesn't even need max SpDef to do it. I prefer the Sleep Talk set over the Chesto Resto set for multiple reasons. First, Regice is my switch in for sleep and paralysis multiple times due to his ability to Rest off the status and Sleep Talk during the rest turns. Chesto Resto sets can only do this once due to its item's one time use. Ice Beam and Thunderbolt are obvious for coverage reasons and because it has max SpAtk, it hits quite hard. Its only downfall is it weakness to Stealth Rock which makes me quite wary to switch him in. Luckily, i can rest off the damage which makes Regice extremely hard to take down.
Houdini (Kadabra) (M) @ Focus Sash
Trait: Magic Guard
EVs: 4 HP / 252 SpAtk / 252 Spe
Timid Nature
- Psychic
- Signal Beam
- Hidden Power [Ground]
- Encore
Here is, yet again, one of my favorite mons to use in the tier. His amazing SpAtk and Speed stats coupled with his great ability and the item Focus Sash make Kadabra an extremely threatening mon to face. Magic guard lets him switch in to status such as Toxic and Will-O-Wisp and take no residual damage from it, nor does he take damage from hazards, keeping his health full unless actually hit from an attack. Focus Sash lets him always live atleast one hit which is very useful. Kadabra's three attacking moves are fairly obvious and maximize his coverage. Originally an idea from Sweet Jesus, encore is used in the last slot due its great utility. Encore lets me switch in to predicted status or Substitute and lock him in to the move letting Kadabra do his thing without fear of getting hit. He has provided great utility to my team and is quite essential to the teams success.
Bozo (Gurdurr) (M) @ Eviolite
Trait: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Bulk Up
- Ice Punch
Finally, we arrive all the down to the last member of the team... Gurdurr. Gurdurr is one of the best mons in the tier due to his great typing, bulk, and ability to set up on a lot of the tier. Eviolite boosts his already exceptional bulk to great heights allowing him to tank many physical attacks. Bulk Up makes him even more threatening. Just after one boost he is extremely hard to take down and hits incredibly hard. Drain Punch is a great move giving him a reliable STAB move that also recovers health. Mach punch is extremely useful priority that lets me revenge kill weakened threats. I chose Ice Punch in the last slot for extra coverage and to hit Amoonguss super effectively. His main downfall is that he's completely walled by Psychic and Poison type pokemon, however he is quite effective once these mons are taken care of.
Weaknesses:
Musharna: Her insane bulk makes her very hard to deal with seeing as Golurk is the only mon that can hit her super effectively. Kadabra can hit SE with Signal Beam as well, but by that time, Mushy has atleast one Calm Mind set up.
Sawk, Emboar, and Gurdurr: Their high attack stats are extremely threatening to my team and i must use good prediction to beat them. I usually switch Golurk into a predicted, usually choiced fighting attack which he is immune to.
Hazards: Hazards are problematic for my team due to two Stealth Rock weak mons, and the fact that only one mon isnt hit by Spikes and Toxic Spikes.
Shoutouts :D
Sweet Jesus- Thanks for being a cool guy who helped me come up with the name, test this team a couple times, and for the awesome sets you create (Encore Kadabra). You're a great battler and poster and deserve all the success thats coming to you in NU.
WhiteDMist, Don Honkrorleone, Majestic Electric, Uxsee, and Agent Dell- THE BAND! You guys are some of my best friends on here and i appreciate everything you do. Thanks for all the help with my teams and for being cool people to hang out with.
MMF- You're one of the first people i met on here and i give you the credit as to why i am somewhat succesful at this game and in the tier. Thanks for being a great tutor and an awesome guy.
FLCL, Amarillo, and Ebeast: Thanks for being cool guys. I look forward to more past generation battles with you in the future!
Annoyer and Full2Half Ban Pennsylvania. Were too borked.
Raseri and Zebraiken: For hosting awesome tours and being amazing mods.
The rest of the NU community: Thanks for being the best community and best place to hang out on Smogon.
Importable (Just in case you want to try it :P):
Nimbus (Altaria) (M) @ Choice Specs
Trait: Natural Cure
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Draco Meteor
- Dragon Pulse
- Hidden Power [Ground]
- Fire Blast
WC Titan (Golurk) @ Leftovers
Trait: Iron Fist
EVs: 252 Atk / 172 HP / 84 Spd
Adamant Nature
- Substitute
- Earthquake
- Shadow Punch
- Ice Punch
Reginald (Regice) @ Leftovers
Trait: Clear Body
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Ice Beam
- Thunderbolt
- Sleep Talk
- Rest
Houdini (Kadabra) (M) @ Focus Sash
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psychic
- Signal Beam
- Hidden Power [Ground]
- Encore
Bozo (Gurdurr) (M) @ Eviolite
Trait: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Bulk Up
- Ice Punch
Beatzzz (Lairon) (F) @ Eviolite
Trait: Rock Head
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Earthquake
- Head Smash
- Iron Head
- Stealth Rock
Trait: Natural Cure
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Draco Meteor
- Dragon Pulse
- Hidden Power [Ground]
- Fire Blast
WC Titan (Golurk) @ Leftovers
Trait: Iron Fist
EVs: 252 Atk / 172 HP / 84 Spd
Adamant Nature
- Substitute
- Earthquake
- Shadow Punch
- Ice Punch
Reginald (Regice) @ Leftovers
Trait: Clear Body
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Ice Beam
- Thunderbolt
- Sleep Talk
- Rest
Houdini (Kadabra) (M) @ Focus Sash
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psychic
- Signal Beam
- Hidden Power [Ground]
- Encore
Bozo (Gurdurr) (M) @ Eviolite
Trait: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Bulk Up
- Ice Punch
Beatzzz (Lairon) (F) @ Eviolite
Trait: Rock Head
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Earthquake
- Head Smash
- Iron Head
- Stealth Rock